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| import { Vector2 } from './../math/Vector2'; | |
| import { Matrix3 } from './../math/Matrix3'; | |
| import { Source } from './Source'; | |
| import { EventDispatcher } from './../core/EventDispatcher'; | |
| import { Mapping, Wrapping, TextureFilter, PixelFormat, PixelFormatGPU, TextureDataType, TextureEncoding } from '../constants'; | |
| export class Texture extends EventDispatcher { | |
| /** | |
| * @param [image] | |
| * @param [mapping=THREE.Texture.DEFAULT_MAPPING] | |
| * @param [wrapS=THREE.ClampToEdgeWrapping] | |
| * @param [wrapT=THREE.ClampToEdgeWrapping] | |
| * @param [magFilter=THREE.LinearFilter] | |
| * @param [minFilter=THREE.LinearMipmapLinearFilter] | |
| * @param [format=THREE.RGBAFormat] | |
| * @param [type=THREE.UnsignedByteType] | |
| * @param [anisotropy=1] | |
| * @param [encoding=THREE.LinearEncoding] | |
| */ | |
| constructor( | |
| image?: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, | |
| mapping?: Mapping, | |
| wrapS?: Wrapping, | |
| wrapT?: Wrapping, | |
| magFilter?: TextureFilter, | |
| minFilter?: TextureFilter, | |
| format?: PixelFormat, | |
| type?: TextureDataType, | |
| anisotropy?: number, | |
| encoding?: TextureEncoding | |
| ); | |
| id: number; | |
| uuid: string; | |
| /** | |
| * @default '' | |
| */ | |
| name: string; | |
| sourceFile: string; | |
| /** | |
| * The data definition of a texture. A reference to the data source can be shared across textures. | |
| * This is often useful in context of spritesheets where multiple textures render the same data but with different texture transformations. | |
| */ | |
| source: Source; | |
| /** | |
| * An image object, typically created using the {@link TextureLoader.load} method. | |
| * This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js. | |
| * | |
| * To use video as a texture you need to have a playing HTML5 | |
| * video element as a source for your texture image and continuously update this texture | |
| * as long as video is playing - the {@link VideoTexture} class handles this automatically. | |
| */ | |
| get image(): any; | |
| /** | |
| * An image object, typically created using the {@link TextureLoader.load} method. | |
| * This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js. | |
| * | |
| * To use video as a texture you need to have a playing HTML5 | |
| * video element as a source for your texture image and continuously update this texture | |
| * as long as video is playing - the {@link VideoTexture} class handles this automatically. | |
| */ | |
| set image(data: any); | |
| /** | |
| * @default [] | |
| */ | |
| mipmaps: any[]; // ImageData[] for 2D textures and CubeTexture[] for cube textures; | |
| /** | |
| * @default THREE.Texture.DEFAULT_MAPPING | |
| */ | |
| mapping: Mapping; | |
| /** | |
| * @default THREE.ClampToEdgeWrapping | |
| */ | |
| wrapS: Wrapping; | |
| /** | |
| * @default THREE.ClampToEdgeWrapping | |
| */ | |
| wrapT: Wrapping; | |
| /** | |
| * @default THREE.LinearFilter | |
| */ | |
| magFilter: TextureFilter; | |
| /** | |
| * @default THREE.LinearMipmapLinearFilter | |
| */ | |
| minFilter: TextureFilter; | |
| /** | |
| * @default 1 | |
| */ | |
| anisotropy: number; | |
| /** | |
| * @default THREE.RGBAFormat | |
| */ | |
| format: PixelFormat; | |
| internalFormat: PixelFormatGPU | null; | |
| /** | |
| * @default THREE.UnsignedByteType | |
| */ | |
| type: TextureDataType; | |
| /** | |
| * @default new THREE.Matrix3() | |
| */ | |
| matrix: Matrix3; | |
| /** | |
| * @default true | |
| */ | |
| matrixAutoUpdate: boolean; | |
| /** | |
| * @default new THREE.Vector2( 0, 0 ) | |
| */ | |
| offset: Vector2; | |
| /** | |
| * @default new THREE.Vector2( 1, 1 ) | |
| */ | |
| repeat: Vector2; | |
| /** | |
| * @default new THREE.Vector2( 0, 0 ) | |
| */ | |
| center: Vector2; | |
| /** | |
| * @default 0 | |
| */ | |
| rotation: number; | |
| /** | |
| * @default true | |
| */ | |
| generateMipmaps: boolean; | |
| /** | |
| * @default false | |
| */ | |
| premultiplyAlpha: boolean; | |
| /** | |
| * @default true | |
| */ | |
| flipY: boolean; | |
| /** | |
| * @default 4 | |
| */ | |
| unpackAlignment: number; | |
| /** | |
| * @default THREE.LinearEncoding | |
| */ | |
| encoding: TextureEncoding; | |
| /** | |
| * @default false | |
| */ | |
| isRenderTargetTexture: boolean; | |
| /** | |
| * @default false | |
| */ | |
| needsPMREMUpdate: boolean; | |
| /** | |
| * An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned. | |
| * @default {} | |
| */ | |
| userData: any; | |
| /** | |
| * @default 0 | |
| */ | |
| version: number; | |
| set needsUpdate(value: boolean); | |
| readonly isTexture: true; | |
| onUpdate: () => void; | |
| static DEFAULT_IMAGE: any; | |
| static DEFAULT_MAPPING: any; | |
| clone(): this; | |
| copy(source: Texture): this; | |
| toJSON(meta: any): any; | |
| dispose(): void; | |
| transformUv(uv: Vector2): Vector2; | |
| updateMatrix(): void; | |
| } | |