import { Audio } from './audio/Audio.js'; import { AudioAnalyser } from './audio/AudioAnalyser.js'; import { PerspectiveCamera } from './cameras/PerspectiveCamera.js'; import { FlatShading, sRGBEncoding, LinearEncoding, StaticDrawUsage, DynamicDrawUsage, TrianglesDrawMode } from './constants.js'; import { Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, } from './core/BufferAttribute.js'; import { BufferGeometry } from './core/BufferGeometry.js'; import { InterleavedBuffer } from './core/InterleavedBuffer.js'; import { Object3D } from './core/Object3D.js'; import { Uniform } from './core/Uniform.js'; import { Curve } from './extras/core/Curve.js'; import { Path } from './extras/core/Path.js'; import { AxesHelper } from './helpers/AxesHelper.js'; import { BoxHelper } from './helpers/BoxHelper.js'; import { GridHelper } from './helpers/GridHelper.js'; import { SkeletonHelper } from './helpers/SkeletonHelper.js'; import { EdgesGeometry } from './geometries/EdgesGeometry.js'; import { ExtrudeGeometry } from './geometries/ExtrudeGeometry.js'; import { ShapeGeometry } from './geometries/ShapeGeometry.js'; import { WireframeGeometry } from './geometries/WireframeGeometry.js'; import { Light } from './lights/Light.js'; import { Loader } from './loaders/Loader.js'; import { LoaderUtils } from './loaders/LoaderUtils.js'; import { FileLoader } from './loaders/FileLoader.js'; import { AudioLoader } from './loaders/AudioLoader.js'; import { CubeTextureLoader } from './loaders/CubeTextureLoader.js'; import { DataTextureLoader } from './loaders/DataTextureLoader.js'; import { TextureLoader } from './loaders/TextureLoader.js'; import { Material } from './materials/Material.js'; import { LineBasicMaterial } from './materials/LineBasicMaterial.js'; import { PointsMaterial } from './materials/PointsMaterial.js'; import { ShaderMaterial } from './materials/ShaderMaterial.js'; import { Box2 } from './math/Box2.js'; import { Box3 } from './math/Box3.js'; import { Sphere } from './math/Sphere.js'; import { Color } from './math/Color.js'; import { Frustum } from './math/Frustum.js'; import { Line3 } from './math/Line3.js'; import * as MathUtils from './math/MathUtils.js'; import { Matrix3 } from './math/Matrix3.js'; import { Matrix4 } from './math/Matrix4.js'; import { Plane } from './math/Plane.js'; import { Quaternion } from './math/Quaternion.js'; import { Ray } from './math/Ray.js'; import { Triangle } from './math/Triangle.js'; import { Vector2 } from './math/Vector2.js'; import { Vector3 } from './math/Vector3.js'; import { Vector4 } from './math/Vector4.js'; import { Mesh } from './objects/Mesh.js'; import { LineSegments } from './objects/LineSegments.js'; import { Points } from './objects/Points.js'; import { Sprite } from './objects/Sprite.js'; import { SkinnedMesh } from './objects/SkinnedMesh.js'; import { WebGLRenderer } from './renderers/WebGLRenderer.js'; import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js'; import { WebGLCubeRenderTarget } from './renderers/WebGLCubeRenderTarget.js'; import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js'; import { ImageUtils } from './extras/ImageUtils.js'; import { Shape } from './extras/core/Shape.js'; import { CubeCamera } from './cameras/CubeCamera.js'; import { Scene } from './scenes/Scene.js'; export { MathUtils as Math }; export const LineStrip = 0; export const LinePieces = 1; export const NoColors = 0; export const FaceColors = 1; export const VertexColors = 2; export function MeshFaceMaterial(materials) { console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.'); return materials; } export function MultiMaterial(materials = []) { console.warn('THREE.MultiMaterial has been removed. Use an Array instead.'); materials.isMultiMaterial = true; materials.materials = materials; materials.clone = function () { return materials.slice(); }; return materials; } export function PointCloud(geometry, material) { console.warn('THREE.PointCloud has been renamed to THREE.Points.'); return new Points(geometry, material); } export function Particle(material) { console.warn('THREE.Particle has been renamed to THREE.Sprite.'); return new Sprite(material); } export function ParticleSystem(geometry, material) { console.warn('THREE.ParticleSystem has been renamed to THREE.Points.'); return new Points(geometry, material); } export function PointCloudMaterial(parameters) { console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.'); return new PointsMaterial(parameters); } export function ParticleBasicMaterial(parameters) { console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.'); return new PointsMaterial(parameters); } export function ParticleSystemMaterial(parameters) { console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.'); return new PointsMaterial(parameters); } export function Vertex(x, y, z) { console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.'); return new Vector3(x, y, z); } // export function DynamicBufferAttribute(array, itemSize) { console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.'); return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage); } export function Int8Attribute(array, itemSize) { console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.'); return new Int8BufferAttribute(array, itemSize); } export function Uint8Attribute(array, itemSize) { console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.'); return new Uint8BufferAttribute(array, itemSize); } export function Uint8ClampedAttribute(array, itemSize) { console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.'); return new Uint8ClampedBufferAttribute(array, itemSize); } export function Int16Attribute(array, itemSize) { console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.'); return new Int16BufferAttribute(array, itemSize); } export function Uint16Attribute(array, itemSize) { console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.'); return new Uint16BufferAttribute(array, itemSize); } export function Int32Attribute(array, itemSize) { console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.'); return new Int32BufferAttribute(array, itemSize); } export function Uint32Attribute(array, itemSize) { console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.'); return new Uint32BufferAttribute(array, itemSize); } export function Float32Attribute(array, itemSize) { console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.'); return new Float32BufferAttribute(array, itemSize); } export function Float64Attribute(array, itemSize) { console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.'); return new Float64BufferAttribute(array, itemSize); } // Curve.create = function (construct, getPoint) { console.log('THREE.Curve.create() has been deprecated'); construct.prototype = Object.create(Curve.prototype); construct.prototype.constructor = construct; construct.prototype.getPoint = getPoint; return construct; }; // Path.prototype.fromPoints = function (points) { console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'); return this.setFromPoints(points); }; // export function AxisHelper(size) { console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.'); return new AxesHelper(size); } export function BoundingBoxHelper(object, color) { console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.'); return new BoxHelper(object, color); } export function EdgesHelper(object, hex) { console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.'); return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({ color: hex !== undefined ? hex : 0xffffff })); } GridHelper.prototype.setColors = function () { console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.'); }; SkeletonHelper.prototype.update = function () { console.error('THREE.SkeletonHelper: update() no longer needs to be called.'); }; export function WireframeHelper(object, hex) { console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.'); return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({ color: hex !== undefined ? hex : 0xffffff })); } // Loader.prototype.extractUrlBase = function (url) { console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.'); return LoaderUtils.extractUrlBase(url); }; Loader.Handlers = { add: function (/* regex, loader */) { console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.'); }, get: function (/* file */) { console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.'); }, }; export function XHRLoader(manager) { console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.'); return new FileLoader(manager); } export function BinaryTextureLoader(manager) { console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.'); return new DataTextureLoader(manager); } // Box2.prototype.center = function (optionalTarget) { console.warn('THREE.Box2: .center() has been renamed to .getCenter().'); return this.getCenter(optionalTarget); }; Box2.prototype.empty = function () { console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'); return this.isEmpty(); }; Box2.prototype.isIntersectionBox = function (box) { console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'); return this.intersectsBox(box); }; Box2.prototype.size = function (optionalTarget) { console.warn('THREE.Box2: .size() has been renamed to .getSize().'); return this.getSize(optionalTarget); }; // Box3.prototype.center = function (optionalTarget) { console.warn('THREE.Box3: .center() has been renamed to .getCenter().'); return this.getCenter(optionalTarget); }; Box3.prototype.empty = function () { console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'); return this.isEmpty(); }; Box3.prototype.isIntersectionBox = function (box) { console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'); return this.intersectsBox(box); }; Box3.prototype.isIntersectionSphere = function (sphere) { console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().'); return this.intersectsSphere(sphere); }; Box3.prototype.size = function (optionalTarget) { console.warn('THREE.Box3: .size() has been renamed to .getSize().'); return this.getSize(optionalTarget); }; // Sphere.prototype.empty = function () { console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'); return this.isEmpty(); }; // Frustum.prototype.setFromMatrix = function (m) { console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().'); return this.setFromProjectionMatrix(m); }; // Line3.prototype.center = function (optionalTarget) { console.warn('THREE.Line3: .center() has been renamed to .getCenter().'); return this.getCenter(optionalTarget); }; // Matrix3.prototype.flattenToArrayOffset = function (array, offset) { console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); return this.toArray(array, offset); }; Matrix3.prototype.multiplyVector3 = function (vector) { console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.'); return vector.applyMatrix3(this); }; Matrix3.prototype.multiplyVector3Array = function (/* a */) { console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.'); }; Matrix3.prototype.applyToBufferAttribute = function (attribute) { console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.'); return attribute.applyMatrix3(this); }; Matrix3.prototype.applyToVector3Array = function (/* array, offset, length */) { console.error('THREE.Matrix3: .applyToVector3Array() has been removed.'); }; Matrix3.prototype.getInverse = function (matrix) { console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); return this.copy(matrix).invert(); }; // Matrix4.prototype.extractPosition = function (m) { console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'); return this.copyPosition(m); }; Matrix4.prototype.flattenToArrayOffset = function (array, offset) { console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.'); return this.toArray(array, offset); }; Matrix4.prototype.getPosition = function () { console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.'); return new Vector3().setFromMatrixColumn(this, 3); }; Matrix4.prototype.setRotationFromQuaternion = function (q) { console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().'); return this.makeRotationFromQuaternion(q); }; Matrix4.prototype.multiplyToArray = function () { console.warn('THREE.Matrix4: .multiplyToArray() has been removed.'); }; Matrix4.prototype.multiplyVector3 = function (vector) { console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.'); return vector.applyMatrix4(this); }; Matrix4.prototype.multiplyVector4 = function (vector) { console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.'); return vector.applyMatrix4(this); }; Matrix4.prototype.multiplyVector3Array = function (/* a */) { console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.'); }; Matrix4.prototype.rotateAxis = function (v) { console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.'); v.transformDirection(this); }; Matrix4.prototype.crossVector = function (vector) { console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.'); return vector.applyMatrix4(this); }; Matrix4.prototype.translate = function () { console.error('THREE.Matrix4: .translate() has been removed.'); }; Matrix4.prototype.rotateX = function () { console.error('THREE.Matrix4: .rotateX() has been removed.'); }; Matrix4.prototype.rotateY = function () { console.error('THREE.Matrix4: .rotateY() has been removed.'); }; Matrix4.prototype.rotateZ = function () { console.error('THREE.Matrix4: .rotateZ() has been removed.'); }; Matrix4.prototype.rotateByAxis = function () { console.error('THREE.Matrix4: .rotateByAxis() has been removed.'); }; Matrix4.prototype.applyToBufferAttribute = function (attribute) { console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.'); return attribute.applyMatrix4(this); }; Matrix4.prototype.applyToVector3Array = function (/* array, offset, length */) { console.error('THREE.Matrix4: .applyToVector3Array() has been removed.'); }; Matrix4.prototype.makeFrustum = function (left, right, bottom, top, near, far) { console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.'); return this.makePerspective(left, right, top, bottom, near, far); }; Matrix4.prototype.getInverse = function (matrix) { console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.'); return this.copy(matrix).invert(); }; // Plane.prototype.isIntersectionLine = function (line) { console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().'); return this.intersectsLine(line); }; // Quaternion.prototype.multiplyVector3 = function (vector) { console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.'); return vector.applyQuaternion(this); }; Quaternion.prototype.inverse = function () { console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'); return this.invert(); }; // Ray.prototype.isIntersectionBox = function (box) { console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'); return this.intersectsBox(box); }; Ray.prototype.isIntersectionPlane = function (plane) { console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().'); return this.intersectsPlane(plane); }; Ray.prototype.isIntersectionSphere = function (sphere) { console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().'); return this.intersectsSphere(sphere); }; // Triangle.prototype.area = function () { console.warn('THREE.Triangle: .area() has been renamed to .getArea().'); return this.getArea(); }; Triangle.prototype.barycoordFromPoint = function (point, target) { console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); return this.getBarycoord(point, target); }; Triangle.prototype.midpoint = function (target) { console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'); return this.getMidpoint(target); }; Triangle.prototypenormal = function (target) { console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); return this.getNormal(target); }; Triangle.prototype.plane = function (target) { console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'); return this.getPlane(target); }; Triangle.barycoordFromPoint = function (point, a, b, c, target) { console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().'); return Triangle.getBarycoord(point, a, b, c, target); }; Triangle.normal = function (a, b, c, target) { console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'); return Triangle.getNormal(a, b, c, target); }; // Shape.prototype.extractAllPoints = function (divisions) { console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.'); return this.extractPoints(divisions); }; Shape.prototype.extrude = function (options) { console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.'); return new ExtrudeGeometry(this, options); }; Shape.prototype.makeGeometry = function (options) { console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.'); return new ShapeGeometry(this, options); }; // Vector2.prototype.fromAttribute = function (attribute, index, offset) { console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().'); return this.fromBufferAttribute(attribute, index, offset); }; Vector2.prototype.distanceToManhattan = function (v) { console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); return this.manhattanDistanceTo(v); }; Vector2.prototype.lengthManhattan = function () { console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().'); return this.manhattanLength(); }; // Vector3.prototype.setEulerFromRotationMatrix = function () { console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.'); }; Vector3.prototype.setEulerFromQuaternion = function () { console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.'); }; Vector3.prototype.getPositionFromMatrix = function (m) { console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().'); return this.setFromMatrixPosition(m); }; Vector3.prototype.getScaleFromMatrix = function (m) { console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().'); return this.setFromMatrixScale(m); }; Vector3.prototype.getColumnFromMatrix = function (index, matrix) { console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().'); return this.setFromMatrixColumn(matrix, index); }; Vector3.prototype.applyProjection = function (m) { console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.'); return this.applyMatrix4(m); }; Vector3.prototype.fromAttribute = function (attribute, index, offset) { console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().'); return this.fromBufferAttribute(attribute, index, offset); }; Vector3.prototype.distanceToManhattan = function (v) { console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().'); return this.manhattanDistanceTo(v); }; Vector3.prototype.lengthManhattan = function () { console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().'); return this.manhattanLength(); }; // Vector4.prototype.fromAttribute = function (attribute, index, offset) { console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().'); return this.fromBufferAttribute(attribute, index, offset); }; Vector4.prototype.lengthManhattan = function () { console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().'); return this.manhattanLength(); }; // Object3D.prototype.getChildByName = function (name) { console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().'); return this.getObjectByName(name); }; Object3D.prototype.renderDepth = function () { console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.'); }; Object3D.prototype.translate = function (distance, axis) { console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.'); return this.translateOnAxis(axis, distance); }; Object3D.prototype.getWorldRotation = function () { console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.'); }; Object3D.prototype.applyMatrix = function (matrix) { console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'); return this.applyMatrix4(matrix); }; Object.defineProperties(Object3D.prototype, { eulerOrder: { get: function () { console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); return this.rotation.order; }, set: function (value) { console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'); this.rotation.order = value; }, }, useQuaternion: { get: function () { console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); }, set: function () { console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.'); }, }, }); Mesh.prototype.setDrawMode = function () { console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); }; Object.defineProperties(Mesh.prototype, { drawMode: { get: function () { console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.'); return TrianglesDrawMode; }, set: function () { console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); }, }, }); SkinnedMesh.prototype.initBones = function () { console.error('THREE.SkinnedMesh: initBones() has been removed.'); }; // PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) { console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.'); if (filmGauge !== undefined) this.filmGauge = filmGauge; this.setFocalLength(focalLength); }; // Object.defineProperties(Light.prototype, { onlyShadow: { set: function () { console.warn('THREE.Light: .onlyShadow has been removed.'); }, }, shadowCameraFov: { set: function (value) { console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'); this.shadow.camera.fov = value; }, }, shadowCameraLeft: { set: function (value) { console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'); this.shadow.camera.left = value; }, }, shadowCameraRight: { set: function (value) { console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'); this.shadow.camera.right = value; }, }, shadowCameraTop: { set: function (value) { console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'); this.shadow.camera.top = value; }, }, shadowCameraBottom: { set: function (value) { console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'); this.shadow.camera.bottom = value; }, }, shadowCameraNear: { set: function (value) { console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'); this.shadow.camera.near = value; }, }, shadowCameraFar: { set: function (value) { console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'); this.shadow.camera.far = value; }, }, shadowCameraVisible: { set: function () { console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.'); }, }, shadowBias: { set: function (value) { console.warn('THREE.Light: .shadowBias is now .shadow.bias.'); this.shadow.bias = value; }, }, shadowDarkness: { set: function () { console.warn('THREE.Light: .shadowDarkness has been removed.'); }, }, shadowMapWidth: { set: function (value) { console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'); this.shadow.mapSize.width = value; }, }, shadowMapHeight: { set: function (value) { console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'); this.shadow.mapSize.height = value; }, }, }); // Object.defineProperties(BufferAttribute.prototype, { length: { get: function () { console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.'); return this.array.length; }, }, dynamic: { get: function () { console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); return this.usage === DynamicDrawUsage; }, set: function (/* value */) { console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.'); this.setUsage(DynamicDrawUsage); }, }, }); BufferAttribute.prototype.setDynamic = function (value) { console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.'); this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); return this; }; (BufferAttribute.prototype.copyIndicesArray = function (/* indices */) { console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.'); }), (BufferAttribute.prototype.setArray = function (/* array */) { console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); }); // BufferGeometry.prototype.addIndex = function (index) { console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'); this.setIndex(index); }; BufferGeometry.prototype.addAttribute = function (name, attribute) { console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().'); if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) { console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).'); return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2])); } if (name === 'index') { console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.'); this.setIndex(attribute); return this; } return this.setAttribute(name, attribute); }; BufferGeometry.prototype.addDrawCall = function (start, count, indexOffset) { if (indexOffset !== undefined) { console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'); } console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'); this.addGroup(start, count); }; BufferGeometry.prototype.clearDrawCalls = function () { console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'); this.clearGroups(); }; BufferGeometry.prototype.computeOffsets = function () { console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.'); }; BufferGeometry.prototype.removeAttribute = function (name) { console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().'); return this.deleteAttribute(name); }; BufferGeometry.prototype.applyMatrix = function (matrix) { console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().'); return this.applyMatrix4(matrix); }; Object.defineProperties(BufferGeometry.prototype, { drawcalls: { get: function () { console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'); return this.groups; }, }, offsets: { get: function () { console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'); return this.groups; }, }, }); InterleavedBuffer.prototype.setDynamic = function (value) { console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.'); this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage); return this; }; InterleavedBuffer.prototype.setArray = function (/* array */) { console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers'); }; // ExtrudeGeometry.prototype.getArrays = function () { console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.'); }; ExtrudeGeometry.prototype.addShapeList = function () { console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.'); }; ExtrudeGeometry.prototype.addShape = function () { console.error('THREE.ExtrudeGeometry: .addShape() has been removed.'); }; // Scene.prototype.dispose = function () { console.error('THREE.Scene: .dispose() has been removed.'); }; // Uniform.prototype.onUpdate = function () { console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.'); return this; }; // Object.defineProperties(Material.prototype, { wrapAround: { get: function () { console.warn('THREE.Material: .wrapAround has been removed.'); }, set: function () { console.warn('THREE.Material: .wrapAround has been removed.'); }, }, overdraw: { get: function () { console.warn('THREE.Material: .overdraw has been removed.'); }, set: function () { console.warn('THREE.Material: .overdraw has been removed.'); }, }, wrapRGB: { get: function () { console.warn('THREE.Material: .wrapRGB has been removed.'); return new Color(); }, }, shading: { get: function () { console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); }, set: function (value) { console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.'); this.flatShading = value === FlatShading; }, }, stencilMask: { get: function () { console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); return this.stencilFuncMask; }, set: function (value) { console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.'); this.stencilFuncMask = value; }, }, vertexTangents: { get: function () { console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); }, set: function () { console.warn('THREE.' + this.type + ': .vertexTangents has been removed.'); }, }, }); Object.defineProperties(ShaderMaterial.prototype, { derivatives: { get: function () { console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); return this.extensions.derivatives; }, set: function (value) { console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.'); this.extensions.derivatives = value; }, }, }); // WebGLRenderer.prototype.clearTarget = function (renderTarget, color, depth, stencil) { console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.'); this.setRenderTarget(renderTarget); this.clear(color, depth, stencil); }; WebGLRenderer.prototype.animate = function (callback) { console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'); this.setAnimationLoop(callback); }; WebGLRenderer.prototype.getCurrentRenderTarget = function () { console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().'); return this.getRenderTarget(); }; WebGLRenderer.prototype.getMaxAnisotropy = function () { console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().'); return this.capabilities.getMaxAnisotropy(); }; WebGLRenderer.prototype.getPrecision = function () { console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'); return this.capabilities.precision; }; WebGLRenderer.prototype.resetGLState = function () { console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'); return this.state.reset(); }; WebGLRenderer.prototype.supportsFloatTextures = function () { console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."); return this.extensions.get('OES_texture_float'); }; WebGLRenderer.prototype.supportsHalfFloatTextures = function () { console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."); return this.extensions.get('OES_texture_half_float'); }; WebGLRenderer.prototype.supportsStandardDerivatives = function () { console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."); return this.extensions.get('OES_standard_derivatives'); }; WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () { console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."); return this.extensions.get('WEBGL_compressed_texture_s3tc'); }; WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () { console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."); return this.extensions.get('WEBGL_compressed_texture_pvrtc'); }; WebGLRenderer.prototype.supportsBlendMinMax = function () { console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."); return this.extensions.get('EXT_blend_minmax'); }; WebGLRenderer.prototype.supportsVertexTextures = function () { console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.'); return this.capabilities.vertexTextures; }; WebGLRenderer.prototype.supportsInstancedArrays = function () { console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."); return this.extensions.get('ANGLE_instanced_arrays'); }; WebGLRenderer.prototype.enableScissorTest = function (boolean) { console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'); this.setScissorTest(boolean); }; WebGLRenderer.prototype.initMaterial = function () { console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.'); }; WebGLRenderer.prototype.addPrePlugin = function () { console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.'); }; WebGLRenderer.prototype.addPostPlugin = function () { console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.'); }; WebGLRenderer.prototype.updateShadowMap = function () { console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.'); }; WebGLRenderer.prototype.setFaceCulling = function () { console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.'); }; WebGLRenderer.prototype.allocTextureUnit = function () { console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.'); }; WebGLRenderer.prototype.setTexture = function () { console.warn('THREE.WebGLRenderer: .setTexture() has been removed.'); }; WebGLRenderer.prototype.setTexture2D = function () { console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.'); }; WebGLRenderer.prototype.setTextureCube = function () { console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.'); }; WebGLRenderer.prototype.getActiveMipMapLevel = function () { console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().'); return this.getActiveMipmapLevel(); }; Object.defineProperties(WebGLRenderer.prototype, { shadowMapEnabled: { get: function () { return this.shadowMap.enabled; }, set: function (value) { console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'); this.shadowMap.enabled = value; }, }, shadowMapType: { get: function () { return this.shadowMap.type; }, set: function (value) { console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'); this.shadowMap.type = value; }, }, shadowMapCullFace: { get: function () { console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); return undefined; }, set: function (/* value */) { console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.'); }, }, context: { get: function () { console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.'); return this.getContext(); }, }, vr: { get: function () { console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'); return this.xr; }, }, gammaInput: { get: function () { console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); return false; }, set: function () { console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.'); }, }, gammaOutput: { get: function () { console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); return false; }, set: function (value) { console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.'); this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding; }, }, toneMappingWhitePoint: { get: function () { console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); return 1.0; }, set: function () { console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'); }, }, gammaFactor: { get: function () { console.warn('THREE.WebGLRenderer: .gammaFactor has been removed.'); return 2; }, set: function () { console.warn('THREE.WebGLRenderer: .gammaFactor has been removed.'); }, }, }); Object.defineProperties(WebGLShadowMap.prototype, { cullFace: { get: function () { console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); return undefined; }, set: function (/* cullFace */) { console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.'); }, }, renderReverseSided: { get: function () { console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); return undefined; }, set: function () { console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.'); }, }, renderSingleSided: { get: function () { console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); return undefined; }, set: function () { console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.'); }, }, }); export function WebGLRenderTargetCube(width, height, options) { console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).'); return new WebGLCubeRenderTarget(width, options); } // Object.defineProperties(WebGLRenderTarget.prototype, { wrapS: { get: function () { console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); return this.texture.wrapS; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'); this.texture.wrapS = value; }, }, wrapT: { get: function () { console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); return this.texture.wrapT; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'); this.texture.wrapT = value; }, }, magFilter: { get: function () { console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); return this.texture.magFilter; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'); this.texture.magFilter = value; }, }, minFilter: { get: function () { console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); return this.texture.minFilter; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'); this.texture.minFilter = value; }, }, anisotropy: { get: function () { console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); return this.texture.anisotropy; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'); this.texture.anisotropy = value; }, }, offset: { get: function () { console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); return this.texture.offset; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'); this.texture.offset = value; }, }, repeat: { get: function () { console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); return this.texture.repeat; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'); this.texture.repeat = value; }, }, format: { get: function () { console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); return this.texture.format; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'); this.texture.format = value; }, }, type: { get: function () { console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); return this.texture.type; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'); this.texture.type = value; }, }, generateMipmaps: { get: function () { console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); return this.texture.generateMipmaps; }, set: function (value) { console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.'); this.texture.generateMipmaps = value; }, }, }); // Audio.prototype.load = function (file) { console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.'); const scope = this; const audioLoader = new AudioLoader(); audioLoader.load(file, function (buffer) { scope.setBuffer(buffer); }); return this; }; AudioAnalyser.prototype.getData = function () { console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'); return this.getFrequencyData(); }; // CubeCamera.prototype.updateCubeMap = function (renderer, scene) { console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'); return this.update(renderer, scene); }; CubeCamera.prototype.clear = function (renderer, color, depth, stencil) { console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'); return this.renderTarget.clear(renderer, color, depth, stencil); }; ImageUtils.crossOrigin = undefined; ImageUtils.loadTexture = function (url, mapping, onLoad, onError) { console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.'); const loader = new TextureLoader(); loader.setCrossOrigin(this.crossOrigin); const texture = loader.load(url, onLoad, undefined, onError); if (mapping) texture.mapping = mapping; return texture; }; ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) { console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.'); const loader = new CubeTextureLoader(); loader.setCrossOrigin(this.crossOrigin); const texture = loader.load(urls, onLoad, undefined, onError); if (mapping) texture.mapping = mapping; return texture; }; ImageUtils.loadCompressedTexture = function () { console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.'); }; ImageUtils.loadCompressedTextureCube = function () { console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.'); }; // export function CanvasRenderer() { console.error('THREE.CanvasRenderer has been removed'); } // export function JSONLoader() { console.error('THREE.JSONLoader has been removed.'); } // export const SceneUtils = { createMultiMaterialObject: function (/* geometry, materials */) { console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); }, detach: function (/* child, parent, scene */) { console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); }, attach: function (/* child, scene, parent */) { console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js'); }, }; // export function LensFlare() { console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js'); } // export function ParametricGeometry() { console.error('THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js'); return new BufferGeometry(); } export function TextGeometry() { console.error('THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js'); return new BufferGeometry(); } export function FontLoader() { console.error('THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js'); } export function Font() { console.error('THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js'); } export function ImmediateRenderObject() { console.error('THREE.ImmediateRenderObject has been removed.'); }