import { Vector3 } from '../math/Vector3.js'; import { Vector2 } from '../math/Vector2.js'; import { Box3 } from '../math/Box3.js'; import { EventDispatcher } from './EventDispatcher.js'; import { BufferAttribute, Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from './BufferAttribute.js'; import { Sphere } from '../math/Sphere.js'; import { Object3D } from './Object3D.js'; import { Matrix4 } from '../math/Matrix4.js'; import { Matrix3 } from '../math/Matrix3.js'; import * as MathUtils from '../math/MathUtils.js'; import { arrayMax } from '../utils.js'; let _id = 0; const _m1 = /*@__PURE__*/ new Matrix4(); const _obj = /*@__PURE__*/ new Object3D(); const _offset = /*@__PURE__*/ new Vector3(); const _box = /*@__PURE__*/ new Box3(); const _boxMorphTargets = /*@__PURE__*/ new Box3(); const _vector = /*@__PURE__*/ new Vector3(); class BufferGeometry extends EventDispatcher { constructor() { super(); Object.defineProperty(this, 'id', { value: _id++ }); this.uuid = MathUtils.generateUUID(); this.name = ''; this.type = 'BufferGeometry'; this.index = null; this.attributes = {}; this.morphAttributes = {}; this.morphTargetsRelative = false; this.groups = []; this.boundingBox = null; this.boundingSphere = null; this.drawRange = { start: 0, count: Infinity }; this.userData = {}; } getIndex() { return this.index; } setIndex(index) { if (Array.isArray(index)) { this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1); } else { this.index = index; } return this; } getAttribute(name) { return this.attributes[name]; } setAttribute(name, attribute) { this.attributes[name] = attribute; return this; } deleteAttribute(name) { delete this.attributes[name]; return this; } hasAttribute(name) { return this.attributes[name] !== undefined; } addGroup(start, count, materialIndex = 0) { this.groups.push({ start: start, count: count, materialIndex: materialIndex, }); } clearGroups() { this.groups = []; } setDrawRange(start, count) { this.drawRange.start = start; this.drawRange.count = count; } applyMatrix4(matrix) { const position = this.attributes.position; if (position !== undefined) { position.applyMatrix4(matrix); position.needsUpdate = true; } const normal = this.attributes.normal; if (normal !== undefined) { const normalMatrix = new Matrix3().getNormalMatrix(matrix); normal.applyNormalMatrix(normalMatrix); normal.needsUpdate = true; } const tangent = this.attributes.tangent; if (tangent !== undefined) { tangent.transformDirection(matrix); tangent.needsUpdate = true; } if (this.boundingBox !== null) { this.computeBoundingBox(); } if (this.boundingSphere !== null) { this.computeBoundingSphere(); } return this; } applyQuaternion(q) { _m1.makeRotationFromQuaternion(q); this.applyMatrix4(_m1); return this; } rotateX(angle) { // rotate geometry around world x-axis _m1.makeRotationX(angle); this.applyMatrix4(_m1); return this; } rotateY(angle) { // rotate geometry around world y-axis _m1.makeRotationY(angle); this.applyMatrix4(_m1); return this; } rotateZ(angle) { // rotate geometry around world z-axis _m1.makeRotationZ(angle); this.applyMatrix4(_m1); return this; } translate(x, y, z) { // translate geometry _m1.makeTranslation(x, y, z); this.applyMatrix4(_m1); return this; } scale(x, y, z) { // scale geometry _m1.makeScale(x, y, z); this.applyMatrix4(_m1); return this; } lookAt(vector) { _obj.lookAt(vector); _obj.updateMatrix(); this.applyMatrix4(_obj.matrix); return this; } center() { this.computeBoundingBox(); this.boundingBox.getCenter(_offset).negate(); this.translate(_offset.x, _offset.y, _offset.z); return this; } setFromPoints(points) { const position = []; for (let i = 0, l = points.length; i < l; i++) { const point = points[i]; position.push(point.x, point.y, point.z || 0); } this.setAttribute('position', new Float32BufferAttribute(position, 3)); return this; } computeBoundingBox() { if (this.boundingBox === null) { this.boundingBox = new Box3(); } const position = this.attributes.position; const morphAttributesPosition = this.morphAttributes.position; if (position && position.isGLBufferAttribute) { console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this ); this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity)); return; } if (position !== undefined) { this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present if (morphAttributesPosition) { for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { const morphAttribute = morphAttributesPosition[i]; _box.setFromBufferAttribute(morphAttribute); if (this.morphTargetsRelative) { _vector.addVectors(this.boundingBox.min, _box.min); this.boundingBox.expandByPoint(_vector); _vector.addVectors(this.boundingBox.max, _box.max); this.boundingBox.expandByPoint(_vector); } else { this.boundingBox.expandByPoint(_box.min); this.boundingBox.expandByPoint(_box.max); } } } } else { this.boundingBox.makeEmpty(); } if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) { console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); } } computeBoundingSphere() { if (this.boundingSphere === null) { this.boundingSphere = new Sphere(); } const position = this.attributes.position; const morphAttributesPosition = this.morphAttributes.position; if (position && position.isGLBufferAttribute) { console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this ); this.boundingSphere.set(new Vector3(), Infinity); return; } if (position) { // first, find the center of the bounding sphere const center = this.boundingSphere.center; _box.setFromBufferAttribute(position); // process morph attributes if present if (morphAttributesPosition) { for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { const morphAttribute = morphAttributesPosition[i]; _boxMorphTargets.setFromBufferAttribute(morphAttribute); if (this.morphTargetsRelative) { _vector.addVectors(_box.min, _boxMorphTargets.min); _box.expandByPoint(_vector); _vector.addVectors(_box.max, _boxMorphTargets.max); _box.expandByPoint(_vector); } else { _box.expandByPoint(_boxMorphTargets.min); _box.expandByPoint(_boxMorphTargets.max); } } } _box.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the // boundingSphere of the boundingBox: sqrt(3) smaller in the best case let maxRadiusSq = 0; for (let i = 0, il = position.count; i < il; i++) { _vector.fromBufferAttribute(position, i); maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector)); } // process morph attributes if present if (morphAttributesPosition) { for (let i = 0, il = morphAttributesPosition.length; i < il; i++) { const morphAttribute = morphAttributesPosition[i]; const morphTargetsRelative = this.morphTargetsRelative; for (let j = 0, jl = morphAttribute.count; j < jl; j++) { _vector.fromBufferAttribute(morphAttribute, j); if (morphTargetsRelative) { _offset.fromBufferAttribute(position, j); _vector.add(_offset); } maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector)); } } } this.boundingSphere.radius = Math.sqrt(maxRadiusSq); if (isNaN(this.boundingSphere.radius)) { console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); } } } computeTangents() { const index = this.index; const attributes = this.attributes; // based on http://www.terathon.com/code/tangent.html // (per vertex tangents) if (index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined) { console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)'); return; } const indices = index.array; const positions = attributes.position.array; const normals = attributes.normal.array; const uvs = attributes.uv.array; const nVertices = positions.length / 3; if (attributes.tangent === undefined) { this.setAttribute('tangent', new BufferAttribute(new Float32Array(4 * nVertices), 4)); } const tangents = attributes.tangent.array; const tan1 = [], tan2 = []; for (let i = 0; i < nVertices; i++) { tan1[i] = new Vector3(); tan2[i] = new Vector3(); } const vA = new Vector3(), vB = new Vector3(), vC = new Vector3(), uvA = new Vector2(), uvB = new Vector2(), uvC = new Vector2(), sdir = new Vector3(), tdir = new Vector3(); function handleTriangle(a, b, c) { vA.fromArray(positions, a * 3); vB.fromArray(positions, b * 3); vC.fromArray(positions, c * 3); uvA.fromArray(uvs, a * 2); uvB.fromArray(uvs, b * 2); uvC.fromArray(uvs, c * 2); vB.sub(vA); vC.sub(vA); uvB.sub(uvA); uvC.sub(uvA); const r = 1.0 / (uvB.x * uvC.y - uvC.x * uvB.y); // silently ignore degenerate uv triangles having coincident or colinear vertices if (!isFinite(r)) return; sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r); tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r); tan1[a].add(sdir); tan1[b].add(sdir); tan1[c].add(sdir); tan2[a].add(tdir); tan2[b].add(tdir); tan2[c].add(tdir); } let groups = this.groups; if (groups.length === 0) { groups = [ { start: 0, count: indices.length, }, ]; } for (let i = 0, il = groups.length; i < il; ++i) { const group = groups[i]; const start = group.start; const count = group.count; for (let j = start, jl = start + count; j < jl; j += 3) { handleTriangle(indices[j + 0], indices[j + 1], indices[j + 2]); } } const tmp = new Vector3(), tmp2 = new Vector3(); const n = new Vector3(), n2 = new Vector3(); function handleVertex(v) { n.fromArray(normals, v * 3); n2.copy(n); const t = tan1[v]; // Gram-Schmidt orthogonalize tmp.copy(t); tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness tmp2.crossVectors(n2, t); const test = tmp2.dot(tan2[v]); const w = test < 0.0 ? -1.0 : 1.0; tangents[v * 4] = tmp.x; tangents[v * 4 + 1] = tmp.y; tangents[v * 4 + 2] = tmp.z; tangents[v * 4 + 3] = w; } for (let i = 0, il = groups.length; i < il; ++i) { const group = groups[i]; const start = group.start; const count = group.count; for (let j = start, jl = start + count; j < jl; j += 3) { handleVertex(indices[j + 0]); handleVertex(indices[j + 1]); handleVertex(indices[j + 2]); } } } computeVertexNormals() { const index = this.index; const positionAttribute = this.getAttribute('position'); if (positionAttribute !== undefined) { let normalAttribute = this.getAttribute('normal'); if (normalAttribute === undefined) { normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3); this.setAttribute('normal', normalAttribute); } else { // reset existing normals to zero for (let i = 0, il = normalAttribute.count; i < il; i++) { normalAttribute.setXYZ(i, 0, 0, 0); } } const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); const cb = new Vector3(), ab = new Vector3(); // indexed elements if (index) { for (let i = 0, il = index.count; i < il; i += 3) { const vA = index.getX(i + 0); const vB = index.getX(i + 1); const vC = index.getX(i + 2); pA.fromBufferAttribute(positionAttribute, vA); pB.fromBufferAttribute(positionAttribute, vB); pC.fromBufferAttribute(positionAttribute, vC); cb.subVectors(pC, pB); ab.subVectors(pA, pB); cb.cross(ab); nA.fromBufferAttribute(normalAttribute, vA); nB.fromBufferAttribute(normalAttribute, vB); nC.fromBufferAttribute(normalAttribute, vC); nA.add(cb); nB.add(cb); nC.add(cb); normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z); normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z); normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z); } } else { // non-indexed elements (unconnected triangle soup) for (let i = 0, il = positionAttribute.count; i < il; i += 3) { pA.fromBufferAttribute(positionAttribute, i + 0); pB.fromBufferAttribute(positionAttribute, i + 1); pC.fromBufferAttribute(positionAttribute, i + 2); cb.subVectors(pC, pB); ab.subVectors(pA, pB); cb.cross(ab); normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z); normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z); normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z); } } this.normalizeNormals(); normalAttribute.needsUpdate = true; } } merge(geometry, offset) { if (!(geometry && geometry.isBufferGeometry)) { console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry); return; } if (offset === undefined) { offset = 0; console.warn( 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' ); } const attributes = this.attributes; for (const key in attributes) { if (geometry.attributes[key] === undefined) continue; const attribute1 = attributes[key]; const attributeArray1 = attribute1.array; const attribute2 = geometry.attributes[key]; const attributeArray2 = attribute2.array; const attributeOffset = attribute2.itemSize * offset; const length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset); for (let i = 0, j = attributeOffset; i < length; i++, j++) { attributeArray1[j] = attributeArray2[i]; } } return this; } normalizeNormals() { const normals = this.attributes.normal; for (let i = 0, il = normals.count; i < il; i++) { _vector.fromBufferAttribute(normals, i); _vector.normalize(); normals.setXYZ(i, _vector.x, _vector.y, _vector.z); } } toNonIndexed() { function convertBufferAttribute(attribute, indices) { const array = attribute.array; const itemSize = attribute.itemSize; const normalized = attribute.normalized; const array2 = new array.constructor(indices.length * itemSize); let index = 0, index2 = 0; for (let i = 0, l = indices.length; i < l; i++) { if (attribute.isInterleavedBufferAttribute) { index = indices[i] * attribute.data.stride + attribute.offset; } else { index = indices[i] * itemSize; } for (let j = 0; j < itemSize; j++) { array2[index2++] = array[index++]; } } return new BufferAttribute(array2, itemSize, normalized); } // if (this.index === null) { console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.'); return this; } const geometry2 = new BufferGeometry(); const indices = this.index.array; const attributes = this.attributes; // attributes for (const name in attributes) { const attribute = attributes[name]; const newAttribute = convertBufferAttribute(attribute, indices); geometry2.setAttribute(name, newAttribute); } // morph attributes const morphAttributes = this.morphAttributes; for (const name in morphAttributes) { const morphArray = []; const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes for (let i = 0, il = morphAttribute.length; i < il; i++) { const attribute = morphAttribute[i]; const newAttribute = convertBufferAttribute(attribute, indices); morphArray.push(newAttribute); } geometry2.morphAttributes[name] = morphArray; } geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups const groups = this.groups; for (let i = 0, l = groups.length; i < l; i++) { const group = groups[i]; geometry2.addGroup(group.start, group.count, group.materialIndex); } return geometry2; } toJSON() { const data = { metadata: { version: 4.5, type: 'BufferGeometry', generator: 'BufferGeometry.toJSON', }, }; // standard BufferGeometry serialization data.uuid = this.uuid; data.type = this.type; if (this.name !== '') data.name = this.name; if (Object.keys(this.userData).length > 0) data.userData = this.userData; if (this.parameters !== undefined) { const parameters = this.parameters; for (const key in parameters) { if (parameters[key] !== undefined) data[key] = parameters[key]; } return data; } // for simplicity the code assumes attributes are not shared across geometries, see #15811 data.data = { attributes: {} }; const index = this.index; if (index !== null) { data.data.index = { type: index.array.constructor.name, array: Array.prototype.slice.call(index.array), }; } const attributes = this.attributes; for (const key in attributes) { const attribute = attributes[key]; data.data.attributes[key] = attribute.toJSON(data.data); } const morphAttributes = {}; let hasMorphAttributes = false; for (const key in this.morphAttributes) { const attributeArray = this.morphAttributes[key]; const array = []; for (let i = 0, il = attributeArray.length; i < il; i++) { const attribute = attributeArray[i]; array.push(attribute.toJSON(data.data)); } if (array.length > 0) { morphAttributes[key] = array; hasMorphAttributes = true; } } if (hasMorphAttributes) { data.data.morphAttributes = morphAttributes; data.data.morphTargetsRelative = this.morphTargetsRelative; } const groups = this.groups; if (groups.length > 0) { data.data.groups = JSON.parse(JSON.stringify(groups)); } const boundingSphere = this.boundingSphere; if (boundingSphere !== null) { data.data.boundingSphere = { center: boundingSphere.center.toArray(), radius: boundingSphere.radius, }; } return data; } clone() { return new this.constructor().copy(this); } copy(source) { // reset this.index = null; this.attributes = {}; this.morphAttributes = {}; this.groups = []; this.boundingBox = null; this.boundingSphere = null; // used for storing cloned, shared data const data = {}; // name this.name = source.name; // index const index = source.index; if (index !== null) { this.setIndex(index.clone(data)); } // attributes const attributes = source.attributes; for (const name in attributes) { const attribute = attributes[name]; this.setAttribute(name, attribute.clone(data)); } // morph attributes const morphAttributes = source.morphAttributes; for (const name in morphAttributes) { const array = []; const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes for (let i = 0, l = morphAttribute.length; i < l; i++) { array.push(morphAttribute[i].clone(data)); } this.morphAttributes[name] = array; } this.morphTargetsRelative = source.morphTargetsRelative; // groups const groups = source.groups; for (let i = 0, l = groups.length; i < l; i++) { const group = groups[i]; this.addGroup(group.start, group.count, group.materialIndex); } // bounding box const boundingBox = source.boundingBox; if (boundingBox !== null) { this.boundingBox = boundingBox.clone(); } // bounding sphere const boundingSphere = source.boundingSphere; if (boundingSphere !== null) { this.boundingSphere = boundingSphere.clone(); } // draw range this.drawRange.start = source.drawRange.start; this.drawRange.count = source.drawRange.count; // user data this.userData = source.userData; // geometry generator parameters if (source.parameters !== undefined) this.parameters = Object.assign({}, source.parameters); return this; } dispose() { this.dispatchEvent({ type: 'dispose' }); } } BufferGeometry.prototype.isBufferGeometry = true; export { BufferGeometry };