import { LineSegments } from '../objects/LineSegments.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Color } from '../math/Color.js'; class GridHelper extends LineSegments { constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888) { color1 = new Color(color1); color2 = new Color(color2); const center = divisions / 2; const step = size / divisions; const halfSize = size / 2; const vertices = [], colors = []; for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) { vertices.push(-halfSize, 0, k, halfSize, 0, k); vertices.push(k, 0, -halfSize, k, 0, halfSize); const color = i === center ? color1 : color2; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; color.toArray(colors, j); j += 3; } const geometry = new BufferGeometry(); geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3)); geometry.setAttribute('color', new Float32BufferAttribute(colors, 3)); const material = new LineBasicMaterial({ vertexColors: true, toneMapped: false }); super(geometry, material); this.type = 'GridHelper'; } } export { GridHelper };