import { LinearFilter } from '../constants.js'; import { FileLoader } from './FileLoader.js'; import { CompressedTexture } from '../textures/CompressedTexture.js'; import { Loader } from './Loader.js'; /** * Abstract Base class to block based textures loader (dds, pvr, ...) * * Sub classes have to implement the parse() method which will be used in load(). */ class CompressedTextureLoader extends Loader { constructor(manager) { super(manager); } load(url, onLoad, onProgress, onError) { const scope = this; const images = []; const texture = new CompressedTexture(); const loader = new FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(scope.withCredentials); let loaded = 0; function loadTexture(i) { loader.load( url[i], function (buffer) { const texDatas = scope.parse(buffer, true); images[i] = { width: texDatas.width, height: texDatas.height, format: texDatas.format, mipmaps: texDatas.mipmaps, }; loaded += 1; if (loaded === 6) { if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter; texture.image = images; texture.format = texDatas.format; texture.needsUpdate = true; if (onLoad) onLoad(texture); } }, onProgress, onError ); } if (Array.isArray(url)) { for (let i = 0, il = url.length; i < il; ++i) { loadTexture(i); } } else { // compressed cubemap texture stored in a single DDS file loader.load( url, function (buffer) { const texDatas = scope.parse(buffer, true); if (texDatas.isCubemap) { const faces = texDatas.mipmaps.length / texDatas.mipmapCount; for (let f = 0; f < faces; f++) { images[f] = { mipmaps: [] }; for (let i = 0; i < texDatas.mipmapCount; i++) { images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]); images[f].format = texDatas.format; images[f].width = texDatas.width; images[f].height = texDatas.height; } } texture.image = images; } else { texture.image.width = texDatas.width; texture.image.height = texDatas.height; texture.mipmaps = texDatas.mipmaps; } if (texDatas.mipmapCount === 1) { texture.minFilter = LinearFilter; } texture.format = texDatas.format; texture.needsUpdate = true; if (onLoad) onLoad(texture); }, onProgress, onError ); } return texture; } } export { CompressedTextureLoader };