import { ImageLoader } from './ImageLoader.js'; import { Texture } from '../textures/Texture.js'; import { Loader } from './Loader.js'; class TextureLoader extends Loader { constructor(manager) { super(manager); } load(url, onLoad, onProgress, onError) { const texture = new Texture(); const loader = new ImageLoader(this.manager); loader.setCrossOrigin(this.crossOrigin); loader.setPath(this.path); loader.load( url, function (image) { texture.image = image; texture.needsUpdate = true; if (onLoad !== undefined) { onLoad(texture); } }, onProgress, onError ); return texture; } } export { TextureLoader };