import { Vector3 } from './Vector3.js'; import { Sphere } from './Sphere.js'; import { Plane } from './Plane.js'; const _sphere = /*@__PURE__*/ new Sphere(); const _vector = /*@__PURE__*/ new Vector3(); class Frustum { constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) { this.planes = [p0, p1, p2, p3, p4, p5]; } set(p0, p1, p2, p3, p4, p5) { const planes = this.planes; planes[0].copy(p0); planes[1].copy(p1); planes[2].copy(p2); planes[3].copy(p3); planes[4].copy(p4); planes[5].copy(p5); return this; } copy(frustum) { const planes = this.planes; for (let i = 0; i < 6; i++) { planes[i].copy(frustum.planes[i]); } return this; } setFromProjectionMatrix(m) { const planes = this.planes; const me = m.elements; const me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; const me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; const me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; const me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize(); planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize(); planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize(); planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize(); planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize(); planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize(); return this; } intersectsObject(object) { const geometry = object.geometry; if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld); return this.intersectsSphere(_sphere); } intersectsSprite(sprite) { _sphere.center.set(0, 0, 0); _sphere.radius = 0.7071067811865476; _sphere.applyMatrix4(sprite.matrixWorld); return this.intersectsSphere(_sphere); } intersectsSphere(sphere) { const planes = this.planes; const center = sphere.center; const negRadius = -sphere.radius; for (let i = 0; i < 6; i++) { const distance = planes[i].distanceToPoint(center); if (distance < negRadius) { return false; } } return true; } intersectsBox(box) { const planes = this.planes; for (let i = 0; i < 6; i++) { const plane = planes[i]; // corner at max distance _vector.x = plane.normal.x > 0 ? box.max.x : box.min.x; _vector.y = plane.normal.y > 0 ? box.max.y : box.min.y; _vector.z = plane.normal.z > 0 ? box.max.z : box.min.z; if (plane.distanceToPoint(_vector) < 0) { return false; } } return true; } containsPoint(point) { const planes = this.planes; for (let i = 0; i < 6; i++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } clone() { return new this.constructor().copy(this); } } export { Frustum };