import { Vector3 } from './Vector3.js'; import * as MathUtils from './MathUtils.js'; const _startP = /*@__PURE__*/ new Vector3(); const _startEnd = /*@__PURE__*/ new Vector3(); class Line3 { constructor(start = new Vector3(), end = new Vector3()) { this.start = start; this.end = end; } set(start, end) { this.start.copy(start); this.end.copy(end); return this; } copy(line) { this.start.copy(line.start); this.end.copy(line.end); return this; } getCenter(target) { return target.addVectors(this.start, this.end).multiplyScalar(0.5); } delta(target) { return target.subVectors(this.end, this.start); } distanceSq() { return this.start.distanceToSquared(this.end); } distance() { return this.start.distanceTo(this.end); } at(t, target) { return this.delta(target).multiplyScalar(t).add(this.start); } closestPointToPointParameter(point, clampToLine) { _startP.subVectors(point, this.start); _startEnd.subVectors(this.end, this.start); const startEnd2 = _startEnd.dot(_startEnd); const startEnd_startP = _startEnd.dot(_startP); let t = startEnd_startP / startEnd2; if (clampToLine) { t = MathUtils.clamp(t, 0, 1); } return t; } closestPointToPoint(point, clampToLine, target) { const t = this.closestPointToPointParameter(point, clampToLine); return this.delta(target).multiplyScalar(t).add(this.start); } applyMatrix4(matrix) { this.start.applyMatrix4(matrix); this.end.applyMatrix4(matrix); return this; } equals(line) { return line.start.equals(this.start) && line.end.equals(this.end); } clone() { return new this.constructor().copy(this); } } export { Line3 };