import { Bone } from './Bone'; import { Matrix4 } from './../math/Matrix4'; import { DataTexture } from './../textures/DataTexture'; export class Skeleton { constructor(bones: Bone[], boneInverses?: Matrix4[]); uuid: string; bones: Bone[]; boneInverses: Matrix4[]; boneMatrices: Float32Array; boneTexture: null | DataTexture; boneTextureSize: number; frame: number; init(): void; calculateInverses(): void; computeBoneTexture(): this; pose(): void; update(): void; clone(): Skeleton; getBoneByName(name: string): undefined | Bone; dispose(): void; /** * @deprecated This property has been removed completely. */ useVertexTexture: boolean; }