import { DataArrayTexture } from '../textures/DataArrayTexture'; import { WebGLRenderTarget } from './WebGLRenderTarget'; /** * This type of render target represents an array of textures. */ export class WebGLArrayRenderTarget extends WebGLRenderTarget { /** * Creates a new WebGLArrayRenderTarget. * * @param width the width of the render target, in pixels. * @param height the height of the render target, in pixels. * @param depth the depth/layer count of the render target. */ constructor(width: number, height: number, depth: number); /** * The depth of the render target. */ depth: number; /** * The texture property is overwritten with an instance of {@link DataArrayTexture}. */ texture: DataArrayTexture; readonly isWebGLArrayRenderTarget: true; }