function WebGLBufferRenderer(gl, extensions, info, capabilities) { const isWebGL2 = capabilities.isWebGL2; let mode; function setMode(value) { mode = value; } function render(start, count) { gl.drawArrays(mode, start, count); info.update(count, mode, 1); } function renderInstances(start, count, primcount) { if (primcount === 0) return; let extension, methodName; if (isWebGL2) { extension = gl; methodName = 'drawArraysInstanced'; } else { extension = extensions.get('ANGLE_instanced_arrays'); methodName = 'drawArraysInstancedANGLE'; if (extension === null) { console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'); return; } } extension[methodName](mode, start, count, primcount); info.update(count, mode, primcount); } // this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; } export { WebGLBufferRenderer };