function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) { const isWebGL2 = capabilities.isWebGL2; let mode; function setMode(value) { mode = value; } let type, bytesPerElement; function setIndex(value) { type = value.type; bytesPerElement = value.bytesPerElement; } function render(start, count) { gl.drawElements(mode, count, type, start * bytesPerElement); info.update(count, mode, 1); } function renderInstances(start, count, primcount) { if (primcount === 0) return; let extension, methodName; if (isWebGL2) { extension = gl; methodName = 'drawElementsInstanced'; } else { extension = extensions.get('ANGLE_instanced_arrays'); methodName = 'drawElementsInstancedANGLE'; if (extension === null) { console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } } extension[methodName](mode, count, type, start * bytesPerElement, primcount); info.update(count, mode, primcount); } // this.setMode = setMode; this.setIndex = setIndex; this.render = render; this.renderInstances = renderInstances; } export { WebGLIndexedBufferRenderer };