import { WebGLCapabilities } from './WebGLCapabilities'; import { Scene } from './../../scenes/Scene'; import { Camera } from './../../cameras/Camera'; import { WebGLRenderer } from '../WebGLRenderer'; import { ShadowMapType } from '../../constants'; import { WebGLObjects } from './WebGLObjects'; import { Light } from '../../lights/Light'; export class WebGLShadowMap { constructor(_renderer: WebGLRenderer, _objects: WebGLObjects, _capabilities: WebGLCapabilities); /** * @default false */ enabled: boolean; /** * @default true */ autoUpdate: boolean; /** * @default false */ needsUpdate: boolean; /** * @default THREE.PCFShadowMap */ type: ShadowMapType; render(shadowsArray: Light[], scene: Scene, camera: Camera): void; /** * @deprecated Use {@link Material#shadowSide} instead. */ cullFace: any; }