import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, sRGBEncoding, LinearEncoding, UnsignedByteType, _SRGBAFormat, } from '../../constants.js'; import * as MathUtils from '../../math/MathUtils.js'; import { ImageUtils } from '../../extras/ImageUtils.js'; import { createElementNS } from '../../utils.js'; import { Image } from 'skia-canvas'; function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { const isWebGL2 = capabilities.isWebGL2; const maxTextures = capabilities.maxTextures; const maxCubemapSize = capabilities.maxCubemapSize; const maxTextureSize = capabilities.maxTextureSize; const maxSamples = capabilities.maxSamples; const hasMultisampledRenderToTexture = extensions.has('WEBGL_multisampled_render_to_texture'); const MultisampledRenderToTextureExtension = hasMultisampledRenderToTexture ? extensions.get('WEBGL_multisampled_render_to_texture') : undefined; const _videoTextures = new WeakMap(); let _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). let useOffscreenCanvas = false; try { useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null; } catch (err) { // Ignore any errors } function createCanvas(width, height) { // Use OffscreenCanvas when available. Specially needed in web workers return useOffscreenCanvas ? new OffscreenCanvas(width, height) : createElementNS('canvas'); } function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { let scale = 1; // handle case if texture exceeds max size if (image.width > maxSize || image.height > maxSize) { scale = maxSize / Math.max(image.width, image.height); } // only perform resize if necessary if (scale < 1 || needsPowerOfTwo === true) { // only perform resize for certain image types if ( (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) || (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) || (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) || (typeof Image !== 'undefined' && image instanceof Image) ) { const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; const width = floor(scale * image.width); const height = floor(scale * image.height); if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; canvas.width = width; canvas.height = height; const context = canvas.getContext('2d'); context.drawImage(image, 0, 0, width, height); console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); return canvas; } else { if ('data' in image) { console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); } return image; } } return image; } function isPowerOfTwo(image) { return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height); } function textureNeedsPowerOfTwo(texture) { if (isWebGL2) return false; return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) ); } function textureNeedsGenerateMipmaps(texture, supportsMips) { return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } function generateMipmap(target) { _gl.generateMipmap(target); } function getInternalFormat(internalFormatName, glFormat, glType, encoding, isVideoTexture = false) { if (isWebGL2 === false) return glFormat; if (internalFormatName !== null) { if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'"); } let internalFormat = glFormat; if (glFormat === _gl.RED) { if (glType === _gl.FLOAT) internalFormat = _gl.R32F; if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; } if (glFormat === _gl.RGB) { if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F; if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F; if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8; } if (glFormat === _gl.RGBA) { if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; if (glType === _gl.UNSIGNED_BYTE) internalFormat = encoding === sRGBEncoding && isVideoTexture === false ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; } if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { extensions.get('EXT_color_buffer_float'); } return internalFormat; } function getMipLevels(texture, image, supportsMips) { if ( textureNeedsGenerateMipmaps(texture, supportsMips) === true || (texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) ) { return Math.log2(Math.max(image.width, image.height)) + 1; } else if (texture.mipmaps !== undefined && texture.mipmaps.length > 0) { // user-defined mipmaps return texture.mipmaps.length; } else if (texture.isCompressedTexture && Array.isArray(texture.image)) { return image.mipmaps.length; } else { // texture without mipmaps (only base level) return 1; } } // Fallback filters for non-power-of-2 textures function filterFallback(f) { if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { return _gl.NEAREST; } return _gl.LINEAR; } // function onTextureDispose(event) { const texture = event.target; texture.removeEventListener('dispose', onTextureDispose); deallocateTexture(texture); if (texture.isVideoTexture) { _videoTextures.delete(texture); } info.memory.textures--; } function onRenderTargetDispose(event) { const renderTarget = event.target; renderTarget.removeEventListener('dispose', onRenderTargetDispose); deallocateRenderTarget(renderTarget); } // function deallocateTexture(texture) { const textureProperties = properties.get(texture); if (textureProperties.__webglInit === undefined) return; _gl.deleteTexture(textureProperties.__webglTexture); properties.remove(texture); } function deallocateRenderTarget(renderTarget) { const texture = renderTarget.texture; const renderTargetProperties = properties.get(renderTarget); const textureProperties = properties.get(texture); if (!renderTarget) return; if (textureProperties.__webglTexture !== undefined) { _gl.deleteTexture(textureProperties.__webglTexture); info.memory.textures--; } if (renderTarget.depthTexture) { renderTarget.depthTexture.dispose(); } if (renderTarget.isWebGLCubeRenderTarget) { for (let i = 0; i < 6; i++) { _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); } } else { _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); } if (renderTarget.isWebGLMultipleRenderTargets) { for (let i = 0, il = texture.length; i < il; i++) { const attachmentProperties = properties.get(texture[i]); if (attachmentProperties.__webglTexture) { _gl.deleteTexture(attachmentProperties.__webglTexture); info.memory.textures--; } properties.remove(texture[i]); } } properties.remove(texture); properties.remove(renderTarget); } // let textureUnits = 0; function resetTextureUnits() { textureUnits = 0; } function allocateTextureUnit() { const textureUnit = textureUnits; if (textureUnit >= maxTextures) { console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); } textureUnits += 1; return textureUnit; } // function setTexture2D(texture, slot) { const textureProperties = properties.get(texture); if (texture.isVideoTexture) updateVideoTexture(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { const image = texture.image; if (image === undefined) { console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); } else if (image.complete === false) { console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); } else { uploadTexture(textureProperties, texture, slot); return; } } state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture); } function setTexture2DArray(texture, slot) { const textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { uploadTexture(textureProperties, texture, slot); return; } state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture); } function setTexture3D(texture, slot) { const textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { uploadTexture(textureProperties, texture, slot); return; } state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture); } function setTextureCube(texture, slot) { const textureProperties = properties.get(texture); if (texture.version > 0 && textureProperties.__version !== texture.version) { uploadCubeTexture(textureProperties, texture, slot); return; } state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); } const wrappingToGL = { [RepeatWrapping]: _gl.REPEAT, [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT, }; const filterToGL = { [NearestFilter]: _gl.NEAREST, [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, [LinearFilter]: _gl.LINEAR, [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR, }; function setTextureParameters(textureType, texture, supportsMips) { if (supportsMips) { _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); } _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); } else { _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE); _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE); if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE); } if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); } _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter)); _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter)); if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); } } if (extensions.has('EXT_texture_filter_anisotropic') === true) { const extension = extensions.get('EXT_texture_filter_anisotropic'); if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2 if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); properties.get(texture).__currentAnisotropy = texture.anisotropy; } } } function initTexture(textureProperties, texture) { if (textureProperties.__webglInit === undefined) { textureProperties.__webglInit = true; texture.addEventListener('dispose', onTextureDispose); textureProperties.__webglTexture = _gl.createTexture(); info.memory.textures++; } } function uploadTexture(textureProperties, texture, slot) { let textureType = _gl.TEXTURE_2D; if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY; if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D; initTexture(textureProperties, texture); state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(textureType, textureProperties.__webglTexture); _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false; let image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); image = verifyColorSpace(texture, image); const supportsMips = isPowerOfTwo(image) || isWebGL2, glFormat = utils.convert(texture.format, texture.encoding); let glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding, texture.isVideoTexture); setTextureParameters(textureType, texture, supportsMips); let mipmap; const mipmaps = texture.mipmaps; const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; const allocateMemory = textureProperties.__version === undefined; const levels = getMipLevels(texture, image, supportsMips); if (texture.isDepthTexture) { // populate depth texture with dummy data glInternalFormat = _gl.DEPTH_COMPONENT; if (isWebGL2) { if (texture.type === FloatType) { glInternalFormat = _gl.DEPTH_COMPONENT32F; } else if (texture.type === UnsignedIntType) { glInternalFormat = _gl.DEPTH_COMPONENT24; } else if (texture.type === UnsignedInt248Type) { glInternalFormat = _gl.DEPTH24_STENCIL8; } else { glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D } } else { if (texture.type === FloatType) { console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); } } // validation checks for WebGL 1 if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); texture.type = UnsignedShortType; glType = utils.convert(texture.type); } } if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { // Depth stencil textures need the DEPTH_STENCIL internal format // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) glInternalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if (texture.type !== UnsignedInt248Type) { console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); texture.type = UnsignedInt248Type; glType = utils.convert(texture.type); } } // if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height); } else { state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); } } else if (texture.isDataTexture) { // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if (mipmaps.length > 0 && supportsMips) { if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); } for (let i = 0, il = mipmaps.length; i < il; i++) { mipmap = mipmaps[i]; if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); } else { state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); } } texture.generateMipmaps = false; } else { if (useTexStorage) { if (allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); } state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data); } else { state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); } } } else if (texture.isCompressedTexture) { if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); } for (let i = 0, il = mipmaps.length; i < il; i++) { mipmap = mipmaps[i]; if (texture.format !== RGBAFormat) { if (glFormat !== null) { if (useTexStorage) { state.compressedTexSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); } else { state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); } } else { console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); } } else { if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); } else { state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); } } } } else if (texture.isDataTexture2DArray) { if (useTexStorage) { if (allocateMemory) { state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth); } state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); } else { state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); } } else if (texture.isDataTexture3D) { if (useTexStorage) { if (allocateMemory) { state.texStorage3D(_gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth); } state.texSubImage3D(_gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); } else { state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); } } else if (texture.isFramebufferTexture) { if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); } else { state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); } } else { // regular Texture (image, video, canvas) // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if (mipmaps.length > 0 && supportsMips) { if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); } for (let i = 0, il = mipmaps.length; i < il; i++) { mipmap = mipmaps[i]; if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap); } else { state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); } } texture.generateMipmaps = false; } else { if (useTexStorage) { if (allocateMemory) { state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); } state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image); } else { state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); } } } if (textureNeedsGenerateMipmaps(texture, supportsMips)) { generateMipmap(textureType); } textureProperties.__version = texture.version; if (texture.onUpdate) texture.onUpdate(texture); } function uploadCubeTexture(textureProperties, texture, slot) { if (texture.image.length !== 6) return; initTexture(textureProperties, texture); state.activeTexture(_gl.TEXTURE0 + slot); state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; const cubeImage = []; for (let i = 0; i < 6; i++) { if (!isCompressed && !isDataTexture) { cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); } else { cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; } cubeImage[i] = verifyColorSpace(texture, cubeImage[i]); } const image = cubeImage[0], supportsMips = isPowerOfTwo(image) || isWebGL2, glFormat = utils.convert(texture.format, texture.encoding), glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; const allocateMemory = textureProperties.__version === undefined; let levels = getMipLevels(texture, image, supportsMips); setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); let mipmaps; if (isCompressed) { if (useTexStorage && allocateMemory) { state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height); } for (let i = 0; i < 6; i++) { mipmaps = cubeImage[i].mipmaps; for (let j = 0; j < mipmaps.length; j++) { const mipmap = mipmaps[j]; if (texture.format !== RGBAFormat) { if (glFormat !== null) { if (useTexStorage) { state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); } else { state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); } } else { console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); } } else { if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } } } } else { mipmaps = texture.mipmaps; if (useTexStorage && allocateMemory) { // TODO: Uniformly handle mipmap definitions // Normal textures and compressed cube textures define base level + mips with their mipmap array // Uncompressed cube textures use their mipmap array only for mips (no base level) if (mipmaps.length > 0) levels++; state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[0].width, cubeImage[0].height); } for (let i = 0; i < 6; i++) { if (isDataTexture) { if (useTexStorage) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[i].width, cubeImage[i].height, glFormat, glType, cubeImage[i].data ); } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data ); } for (let j = 0; j < mipmaps.length; j++) { const mipmap = mipmaps[j]; const mipmapImage = mipmap.image[i].image; if (useTexStorage) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data ); } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); } } } else { if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[i]); } else { state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); } for (let j = 0; j < mipmaps.length; j++) { const mipmap = mipmaps[j]; if (useTexStorage) { state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[i]); } else { state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); } } } } } if (textureNeedsGenerateMipmaps(texture, supportsMips)) { // We assume images for cube map have the same size. generateMipmap(_gl.TEXTURE_CUBE_MAP); } textureProperties.__version = texture.version; if (texture.onUpdate) texture.onUpdate(texture); } // Render targets // Setup storage for target texture and bind it to correct framebuffer function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) { const glFormat = utils.convert(texture.format, texture.encoding); const glType = utils.convert(texture.type); const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const renderTargetProperties = properties.get(renderTarget); if (!renderTargetProperties.__hasExternalTextures) { if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null); } else { state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); } } state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0, getRenderTargetSamples(renderTarget) ); } else { _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0); } state.bindFramebuffer(_gl.FRAMEBUFFER, null); } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { let glInternalFormat = _gl.DEPTH_COMPONENT16; if (isMultisample || renderTarget.useRenderToTexture) { const depthTexture = renderTarget.depthTexture; if (depthTexture && depthTexture.isDepthTexture) { if (depthTexture.type === FloatType) { glInternalFormat = _gl.DEPTH_COMPONENT32F; } else if (depthTexture.type === UnsignedIntType) { glInternalFormat = _gl.DEPTH_COMPONENT24; } } const samples = getRenderTargetSamples(renderTarget); if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else { _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); } } else { _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); } _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { const samples = getRenderTargetSamples(renderTarget); if (isMultisample && renderTarget.useRenderbuffer) { _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height); } else if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height ); } else { _gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height); } _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); } else { // Use the first texture for MRT so far const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; const glFormat = utils.convert(texture.format, texture.encoding); const glType = utils.convert(texture.type); const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const samples = getRenderTargetSamples(renderTarget); if (isMultisample && renderTarget.useRenderbuffer) { _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); } else if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else { _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); } } _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); } // Setup resources for a Depth Texture for a FBO (needs an extension) function setupDepthTexture(framebuffer, renderTarget) { const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); } // upload an empty depth texture with framebuffer size if ( !properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height ) { renderTarget.depthTexture.image.width = renderTarget.width; renderTarget.depthTexture.image.height = renderTarget.height; renderTarget.depthTexture.needsUpdate = true; } setTexture2D(renderTarget.depthTexture, 0); const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; const samples = getRenderTargetSamples(renderTarget); if (renderTarget.depthTexture.format === DepthFormat) { if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); } else { _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); } } else if (renderTarget.depthTexture.format === DepthStencilFormat) { if (renderTarget.useRenderToTexture) { MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); } else { _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); } } else { throw new Error('Unknown depthTexture format'); } } // Setup GL resources for a non-texture depth buffer function setupDepthRenderbuffer(renderTarget) { const renderTargetProperties = properties.get(renderTarget); const isCube = renderTarget.isWebGLCubeRenderTarget === true; if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) { if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); } else { if (isCube) { renderTargetProperties.__webglDepthbuffer = []; for (let i = 0; i < 6; i++) { state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); } } else { state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); } } state.bindFramebuffer(_gl.FRAMEBUFFER, null); } // rebind framebuffer with external textures function rebindTextures(renderTarget, colorTexture, depthTexture) { const renderTargetProperties = properties.get(renderTarget); if (colorTexture !== undefined) { setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D); } if (depthTexture !== undefined) { setupDepthRenderbuffer(renderTarget); } } // Set up GL resources for the render target function setupRenderTarget(renderTarget) { const texture = renderTarget.texture; const renderTargetProperties = properties.get(renderTarget); const textureProperties = properties.get(texture); renderTarget.addEventListener('dispose', onRenderTargetDispose); if (renderTarget.isWebGLMultipleRenderTargets !== true) { if (textureProperties.__webglTexture === undefined) { textureProperties.__webglTexture = _gl.createTexture(); } textureProperties.__version = texture.version; info.memory.textures++; } const isCube = renderTarget.isWebGLCubeRenderTarget === true; const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray; const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; // Setup framebuffer if (isCube) { renderTargetProperties.__webglFramebuffer = []; for (let i = 0; i < 6; i++) { renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); } } else { renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); if (isMultipleRenderTargets) { if (capabilities.drawBuffers) { const textures = renderTarget.texture; for (let i = 0, il = textures.length; i < il; i++) { const attachmentProperties = properties.get(textures[i]); if (attachmentProperties.__webglTexture === undefined) { attachmentProperties.__webglTexture = _gl.createTexture(); info.memory.textures++; } } } else { console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); } } else if (renderTarget.useRenderbuffer) { if (isWebGL2) { renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); const glFormat = utils.convert(texture.format, texture.encoding); const glType = utils.convert(texture.type); const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const samples = getRenderTargetSamples(renderTarget); _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); if (renderTarget.depthBuffer) { renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); } state.bindFramebuffer(_gl.FRAMEBUFFER, null); } else { console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); } } } // Setup color buffer if (isCube) { state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); for (let i = 0; i < 6; i++) { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); } if (textureNeedsGenerateMipmaps(texture, supportsMips)) { generateMipmap(_gl.TEXTURE_CUBE_MAP); } state.unbindTexture(); } else if (isMultipleRenderTargets) { const textures = renderTarget.texture; for (let i = 0, il = textures.length; i < il; i++) { const attachment = textures[i]; const attachmentProperties = properties.get(attachment); state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips); setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D); if (textureNeedsGenerateMipmaps(attachment, supportsMips)) { generateMipmap(_gl.TEXTURE_2D); } } state.unbindTexture(); } else { let glTextureType = _gl.TEXTURE_2D; if (isRenderTarget3D) { // Render targets containing layers, i.e: Texture 3D and 2d arrays if (isWebGL2) { const isTexture3D = texture.isDataTexture3D; glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; } else { console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.'); } } state.bindTexture(glTextureType, textureProperties.__webglTexture); setTextureParameters(glTextureType, texture, supportsMips); setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType); if (textureNeedsGenerateMipmaps(texture, supportsMips)) { generateMipmap(glTextureType); } state.unbindTexture(); } // Setup depth and stencil buffers if (renderTarget.depthBuffer) { setupDepthRenderbuffer(renderTarget); } } function updateRenderTargetMipmap(renderTarget) { const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; for (let i = 0, il = textures.length; i < il; i++) { const texture = textures[i]; if (textureNeedsGenerateMipmaps(texture, supportsMips)) { const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; const webglTexture = properties.get(texture).__webglTexture; state.bindTexture(target, webglTexture); generateMipmap(target); state.unbindTexture(); } } } function updateMultisampleRenderTarget(renderTarget) { if (renderTarget.useRenderbuffer) { if (isWebGL2) { const width = renderTarget.width; const height = renderTarget.height; let mask = _gl.COLOR_BUFFER_BIT; const invalidationArray = [_gl.COLOR_ATTACHMENT0]; const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; if (renderTarget.depthBuffer) { invalidationArray.push(depthStyle); } if (!renderTarget.ignoreDepthForMultisampleCopy) { if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; } const renderTargetProperties = properties.get(renderTarget); state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); if (renderTarget.ignoreDepthForMultisampleCopy) { _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); } _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); } else { console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); } } } function getRenderTargetSamples(renderTarget) { return isWebGL2 && (renderTarget.useRenderbuffer || renderTarget.useRenderToTexture) ? Math.min(maxSamples, renderTarget.samples) : 0; } function updateVideoTexture(texture) { const frame = info.render.frame; // Check the last frame we updated the VideoTexture if (_videoTextures.get(texture) !== frame) { _videoTextures.set(texture, frame); texture.update(); } } function verifyColorSpace(texture, image) { const encoding = texture.encoding; const format = texture.format; const type = texture.type; if (texture.isCompressedTexture === true || texture.format === _SRGBAFormat) return image; if (encoding !== LinearEncoding) { // sRGB if (encoding === sRGBEncoding && texture.isVideoTexture !== true) { if (isWebGL2 === false) { // in WebGL 1, try to use EXT_sRGB extension and unsized formats if (extensions.has('EXT_sRGB') === true && format === RGBAFormat) { texture.format = _SRGBAFormat; // it's not possible to generate mips in WebGL 1 with this extension texture.minFilter = LinearFilter; texture.generateMipmaps = false; } else { // slow fallback (CPU decode) image = ImageUtils.sRGBToLinear(image); } } else { // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format if (format !== RGBAFormat || type !== UnsignedByteType) { console.warn('THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.'); } } } else { console.error('THREE.WebGLTextures: Unsupported texture encoding:', encoding); } } return image; } // backwards compatibility let warnedTexture2D = false; let warnedTextureCube = false; function safeSetTexture2D(texture, slot) { if (texture && texture.isWebGLRenderTarget) { if (warnedTexture2D === false) { console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."); warnedTexture2D = true; } texture = texture.texture; } setTexture2D(texture, slot); } function safeSetTextureCube(texture, slot) { if (texture && texture.isWebGLCubeRenderTarget) { if (warnedTextureCube === false) { console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."); warnedTextureCube = true; } texture = texture.texture; } setTextureCube(texture, slot); } // this.allocateTextureUnit = allocateTextureUnit; this.resetTextureUnits = resetTextureUnits; this.setTexture2D = setTexture2D; this.setTexture2DArray = setTexture2DArray; this.setTexture3D = setTexture3D; this.setTextureCube = setTextureCube; this.rebindTextures = rebindTextures; this.setupRenderTarget = setupRenderTarget; this.updateRenderTargetMipmap = updateRenderTargetMipmap; this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; this.setupDepthRenderbuffer = setupDepthRenderbuffer; this.setupFrameBufferTexture = setupFrameBufferTexture; this.safeSetTexture2D = safeSetTexture2D; this.safeSetTextureCube = safeSetTextureCube; } export { WebGLTextures };