import { Object3D } from '../core/Object3D.js'; class Scene extends Object3D { constructor() { super(); this.type = 'Scene'; this.background = null; this.environment = null; this.fog = null; this.overrideMaterial = null; this.autoUpdate = true; // checked by the renderer if (typeof __THREE_DEVTOOLS__ !== 'undefined') { __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { detail: this })); } } copy(source, recursive) { super.copy(source, recursive); if (source.background !== null) this.background = source.background.clone(); if (source.environment !== null) this.environment = source.environment.clone(); if (source.fog !== null) this.fog = source.fog.clone(); if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone(); this.autoUpdate = source.autoUpdate; this.matrixAutoUpdate = source.matrixAutoUpdate; return this; } toJSON(meta) { const data = super.toJSON(meta); if (this.fog !== null) data.object.fog = this.fog.toJSON(); return data; } } Scene.prototype.isScene = true; export { Scene };