import { Texture } from './Texture'; import { Mapping, Wrapping, TextureFilter, TextureDataType } from '../constants'; export class DepthTexture extends Texture { /** * @param width * @param height * @param type * @param [mapping=THREE.Texture.DEFAULT_MAPPING] * @param [wrapS=THREE.ClampToEdgeWrapping] * @param [wrapT=THREE.ClampToEdgeWrapping] * @param [magFilter=THREE.NearestFilter] * @param [minFilter=THREE.NearestFilter] * @param [anisotropy=1] */ constructor( width: number, height: number, type?: TextureDataType, mapping?: Mapping, wrapS?: Wrapping, wrapT?: Wrapping, magFilter?: TextureFilter, minFilter?: TextureFilter, anisotropy?: number ); get image(): { width: number; height: number }; set image(value: { width: number; height: number }); /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; readonly isDepthTexture: true; }