/** * Represents the data source of a texture. */ export class Source { /** * @param [data] The data definition of a texture. default is **null**. */ constructor(data: any); /** * The actual data of a texture. The type of this property depends on the texture that uses this instance. */ data: any; /** * Set this to **true** to trigger a data upload to the GPU next time the source is used. */ set needsUpdate(value: boolean); /** * [UUID](http://en.wikipedia.org/wiki/Universally_unique_identifier) of this object instance. * This gets automatically assigned, so this shouldn't be edited. */ uuid: string; /** * This starts at **0** and counts how many times [property:Boolean needsUpdate] is set to **true**. */ version: number; /** * Convert the data source to three.js [JSON Object/Scene format](https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4). * * @param [meta] optional object containing metadata. */ toJSON(meta: any): any; readonly isTexture: true; }