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Yaron Koresh
commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -74,23 +74,34 @@ def generate_random_string(length):
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characters = string.ascii_letters + string.digits
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return ''.join(random.choice(characters) for _ in range(length))
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@spaces.GPU(duration=
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def Piper(name,
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global step
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print("starting piper")
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out = pipe(
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height=512,
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width=512,
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num_inference_steps=step,
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guidance_scale=1,
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callback=progress_callback,
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callback_step=1
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)
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export_to_gif(out.frames[0],name)
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return name
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css="""
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@@ -132,10 +143,10 @@ function custom(){
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}
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"""
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def infer(
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print("infer: started")
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p1 =
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name = generate_random_string(12)+".png"
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_do = ['beautiful', 'playful', 'photographed', 'realistic', 'dynamic poze', 'deep field', 'reasonable coloring', 'rough texture', 'best quality', 'focused']
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@@ -143,17 +154,17 @@ def infer(p):
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_do.append(f'{p1}')
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posi = " ".join(_do)
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return Piper(name,posi)
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def run(p1,*result):
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p1_en = translate(p1,"english")
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ln = len(result)
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print("images: "+str(ln))
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rng = list(range(ln))
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arr = [
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pool = Pool(ln)
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out = list(pool.imap(infer,arr))
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pool.close()
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@@ -170,7 +181,13 @@ def main():
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global step
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global dtype
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global progress
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device = "cuda"
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dtype = torch.float16
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result=[]
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@@ -184,7 +201,7 @@ def main():
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ckpt = f"sdxl_lightning_{step}step_unet.safetensors"
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unet = UNet2DConditionModel.from_config(base, subfolder="unet").to(device, dtype)
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unet.load_state_dict(
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repo = "ByteDance/AnimateDiff-Lightning"
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ckpt = f"animatediff_lightning_{step}step_diffusers.safetensors"
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@@ -209,6 +226,23 @@ def main():
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container=False,
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max_lines=1
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)
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with gr.Row():
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run_button = gr.Button("START",elem_classes="btn",scale=0)
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with gr.Row():
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gr.on(
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triggers=[run_button.click, prompt.submit],
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fn=run,inputs=[prompt,*result],outputs=result
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)
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demo.queue().launch()
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characters = string.ascii_letters + string.digits
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return ''.join(random.choice(characters) for _ in range(length))
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@spaces.GPU(duration=45)
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def Piper(name,positive_prompt,motion):
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global step
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global fps
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global time
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global last_motion
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print("starting piper")
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if motion_loaded != motion:
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pipe.unload_lora_weights()
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if motion != "":
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pipe.load_lora_weights(motion, adapter_name="motion")
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pipe.set_adapters(["motion"], [0.7])
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last_motion = motion
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out = pipe(
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positive_prompt,
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height=512,
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width=512,
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num_inference_steps=step,
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guidance_scale=1,
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callback=progress_callback,
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callback_step=1,
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frames=fps*time
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)
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export_to_gif(out.frames[0],name,fps=fps)
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return name
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css="""
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}
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"""
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def infer(pm):
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print("infer: started")
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p1 = pm["p"]
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name = generate_random_string(12)+".png"
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_do = ['beautiful', 'playful', 'photographed', 'realistic', 'dynamic poze', 'deep field', 'reasonable coloring', 'rough texture', 'best quality', 'focused']
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_do.append(f'{p1}')
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posi = " ".join(_do)
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return Piper(name,posi,pm["m"])
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def run(m,p1,*result):
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p1_en = translate(p1,"english")
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pm = {"p":p1_en,"m":m}
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ln = len(result)
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print("images: "+str(ln))
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rng = list(range(ln))
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arr = [pm for _ in rng]
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pool = Pool(ln)
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out = list(pool.imap(infer,arr))
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pool.close()
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global step
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global dtype
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global progress
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global fps
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global time
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global last_motion
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last_motion=None
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fps=40
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time=5
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device = "cuda"
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dtype = torch.float16
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result=[]
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ckpt = f"sdxl_lightning_{step}step_unet.safetensors"
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unet = UNet2DConditionModel.from_config(base, subfolder="unet").to(device, dtype)
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unet.load_state_dict(torch.load(hf_hub_download(repo, ckpt), map_location=device), strict=False)
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repo = "ByteDance/AnimateDiff-Lightning"
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ckpt = f"animatediff_lightning_{step}step_diffusers.safetensors"
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container=False,
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max_lines=1
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)
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with gr.Row():
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motion = gr.Dropdown(
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label='Motion',
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choices=[
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("Default", ""),
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("Zoom in", "guoyww/animatediff-motion-lora-zoom-in"),
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("Zoom out", "guoyww/animatediff-motion-lora-zoom-out"),
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("Tilt up", "guoyww/animatediff-motion-lora-tilt-up"),
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("Tilt down", "guoyww/animatediff-motion-lora-tilt-down"),
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("Pan left", "guoyww/animatediff-motion-lora-pan-left"),
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("Pan right", "guoyww/animatediff-motion-lora-pan-right"),
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("Roll left", "guoyww/animatediff-motion-lora-rolling-anticlockwise"),
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("Roll right", "guoyww/animatediff-motion-lora-rolling-clockwise"),
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],
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value="",
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interactive=True
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)
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with gr.Row():
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run_button = gr.Button("START",elem_classes="btn",scale=0)
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with gr.Row():
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gr.on(
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triggers=[run_button.click, prompt.submit],
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fn=run,inputs=[motion,prompt,*result],outputs=result
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)
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demo.queue().launch()
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