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Update app.py
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app.py
CHANGED
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@@ -4,46 +4,60 @@ from PIL import ImageColor
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from pathlib import Path
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import bpy
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from tqdm import tqdm
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bpy.data.scenes[0].render.engine = "CYCLES"
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# Set the device_type
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bpy.context.preferences.addons[
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"cycles"
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].preferences.compute_device_type = "CUDA" # or "OPENCL"
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bpy.
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scene.cycles.device =
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bpy.
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for d in bpy.context.preferences.addons["cycles"].preferences.devices:
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d["use"] = True # Using all devices, include GPU and CPU
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print(d["name"])
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rgb1 = ImageColor.getcolor(color1, "RGBA")
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rgb1 = tuple(v/255.0 for v in rgb1)
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rgb2 = ImageColor.getcolor(color2, "RGBA")
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rgb2 = tuple(v/255.0 for v in rgb2)
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print(rgb1, rgb2 , light_position)
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light_position_normed = light_position / 20
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# Delete all mesh objects from the scene
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bpy.ops.object.select_all(action=
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bpy.ops.object.select_by_type(type=
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bpy.ops.object.delete()
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# Add a torus
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bpy.ops.mesh.primitive_torus_add(
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major_radius=1.5,
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minor_radius=0.75,
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major_segments=
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minor_segments=
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align="WORLD",
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location=(0, 1, 1),
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)
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@@ -64,22 +78,22 @@ def generate(color1, color2, light_position, progress=gr.Progress(track_tqdm=Tru
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# Add a Gradient Texture and set it to a color ramp of a rainbow
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gradient = nodes.new(type="ShaderNodeTexGradient")
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gradient.gradient_type =
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gradient.location = (0,0)
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ramp = nodes.new(type="ShaderNodeValToRGB")
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ramp.color_ramp.interpolation =
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ramp.location = (200,0)
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ramp.color_ramp.elements[0].color = rgb1
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ramp.color_ramp.elements[1].color = rgb2
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# Add Shader nodes
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bsdf = nodes.new(type="ShaderNodeBsdfPrincipled")
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bsdf.location = (400,0)
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output = nodes.new(type="ShaderNodeOutputMaterial")
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output.location = (600,0)
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# Connect the nodes
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material.node_tree.links.new
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@@ -88,7 +102,11 @@ def generate(color1, color2, light_position, progress=gr.Progress(track_tqdm=Tru
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material.node_tree.links.new(bsdf.outputs["BSDF"], output.inputs["Surface"])
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# Rotate the gradient to apply it from left to right
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torus.rotation_euler = (
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# Light
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light = bpy.data.objects["Light"]
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@@ -96,43 +114,72 @@ def generate(color1, color2, light_position, progress=gr.Progress(track_tqdm=Tru
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# Camera
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camera = bpy.data.objects["Camera"]
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camera.location = (
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camera.data.dof.use_dof = True
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camera.data.dof.focus_distance = 5
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camera.data.dof.aperture_fstop = 4
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# Render
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path = "test.png"
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bpy.context.scene.render.resolution_y =
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bpy.context.scene.render.resolution_x =
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bpy.context.scene.render.image_settings.file_format = "PNG"
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bpy.context.scene.render.filepath = path
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with tqdm(total=bpy.context.scene.frame_end) as pbar:
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# generate("#ffffff", "#aaa", 1)
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with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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with gr.Column(scale=3):
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render_btn.click(
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# bpy.utils.register_class(generate)
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demo.queue()
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demo.launch(debug=True, inline=True)
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from pathlib import Path
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import bpy
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from tqdm import tqdm
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from math import pi
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def enable_GPUS():
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bpy.data.scenes[0].render.engine = "CYCLES"
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# Set the device_type
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bpy.context.preferences.addons[
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"cycles"
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].preferences.compute_device_type = "CUDA" # or "OPENCL"
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# Set the device and feature set
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bpy.context.scene.cycles.device = "GPU"
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for scene in bpy.data.scenes:
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scene.cycles.device = "GPU"
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bpy.context.preferences.addons["cycles"].preferences.get_devices()
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print(bpy.context.preferences.addons["cycles"].preferences.compute_device_type)
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for d in bpy.context.preferences.addons["cycles"].preferences.devices:
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d["use"] = True # Using all devices, include GPU and CPU
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print(d["name"])
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enable_GPUS()
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def generate(
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color1,
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color2,
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camera_X,
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camera_Y,
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camera_Z,
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torus_X,
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torus_Y,
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torus_Z,
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progress=gr.Progress(track_tqdm=True),
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):
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rgb1 = ImageColor.getcolor(color1, "RGBA")
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rgb1 = tuple(v / 255.0 for v in rgb1)
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rgb2 = ImageColor.getcolor(color2, "RGBA")
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rgb2 = tuple(v / 255.0 for v in rgb2)
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light_position_normed = light_position / 20
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# Delete all mesh objects from the scene
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bpy.ops.object.select_all(action="DESELECT")
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bpy.ops.object.select_by_type(type="MESH")
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bpy.ops.object.delete()
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# Add a torus
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bpy.ops.mesh.primitive_torus_add(
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major_radius=1.5,
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minor_radius=0.75,
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major_segments=2**7,
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minor_segments=2**5,
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align="WORLD",
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location=(0, 1, 1),
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)
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# Add a Gradient Texture and set it to a color ramp of a rainbow
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gradient = nodes.new(type="ShaderNodeTexGradient")
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gradient.gradient_type = "LINEAR"
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gradient.location = (0, 0)
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ramp = nodes.new(type="ShaderNodeValToRGB")
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ramp.color_ramp.interpolation = "LINEAR"
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ramp.location = (200, 0)
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ramp.color_ramp.elements[0].color = rgb1
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ramp.color_ramp.elements[1].color = rgb2
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# Add Shader nodes
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bsdf = nodes.new(type="ShaderNodeBsdfPrincipled")
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bsdf.location = (400, 0)
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output = nodes.new(type="ShaderNodeOutputMaterial")
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output.location = (600, 0)
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# Connect the nodes
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material.node_tree.links.new
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material.node_tree.links.new(bsdf.outputs["BSDF"], output.inputs["Surface"])
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# Rotate the gradient to apply it from left to right
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torus.rotation_euler = (
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torus_X,
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torus_Y,
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torus_Z,
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) # Rotate 90 degrees on the Z axis
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# Light
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light = bpy.data.objects["Light"]
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# Camera
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camera = bpy.data.objects["Camera"]
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camera.location = (camera_X, camera_Y, camera_Z)
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camera.data.dof.use_dof = True
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camera.data.dof.focus_distance = 5
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camera.data.dof.aperture_fstop = 4
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# Render
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path = "test.png"
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bpy.context.scene.render.resolution_y = 256
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bpy.context.scene.render.resolution_x = 256
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bpy.context.scene.render.image_settings.file_format = "PNG"
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bpy.context.scene.render.filepath = path
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with tqdm(total=bpy.context.scene.frame_end) as pbar:
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def elapsed(dummy):
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pbar.update()
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bpy.app.handlers.render_stats.append(elapsed)
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bpy.ops.render.render(animation=False, write_still=True)
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bpy.data.images["Render Result"].save_render(
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filepath=bpy.context.scene.render.filepath
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)
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temp_filepath = Path(bpy.context.scene.render.filepath)
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bpy.app.handlers.render_stats.clear()
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return path
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# generate("#ffffff", "#aaa", 1)
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with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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color1 = gr.ColorPicker(value="#59C173")
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color2 = gr.ColorPicker(value="#5D26C1")
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camera_X = gr.Slider(minimum=-100, maximum=100, value=5, label="Camera X")
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camera_Y = gr.Slider(minimum=-100, maximum=100, value=-3, label="Camera X")
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camera_Z = gr.Slider(minimum=-100, maximum=100, value=4, label="Camera X")
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torus_X = gr.Slider(
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minimum=-2 * pi, maximum=2 * pi, value=0, label="Torus φ"
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)
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torus_Y = gr.Slider(
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minimum=-2 * pi, maximum=2 * pi, value=0, label="Torus θ"
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)
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torus_Z = gr.Slider(
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minimum=-2 * pi, maximum=2 * pi, value=pi / 2, label="Torus ψ"
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)
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render_btn = gr.Button("Render")
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with gr.Column(scale=3):
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image = gr.Image(type="filepath")
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render_btn.click(
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generate,
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inputs=[
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color1,
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color2,
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camera_X,
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camera_Y,
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camera_Z,
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torus_X,
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torus_Y,
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torus_Z,
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],
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outputs=[image],
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)
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# bpy.utils.register_class(generate)
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demo.queue()
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demo.launch(debug=True, inline=True)
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