sofieff commited on
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  1. LICENSE +0 -21
  2. README.md +1 -2
  3. sound_manager.py +1 -0
LICENSE DELETED
@@ -1,21 +0,0 @@
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- MIT License
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-
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- Copyright (c) 2025 Sofia Fregni
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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- SOFTWARE.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
README.md CHANGED
@@ -62,7 +62,6 @@ SoundHelix-Song-6/ # Demo audio stems (bass, drums, instruments, vocals)
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  ## Credits
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- - Developed by Sofia Fregni. Model training by Kasia. Deployment by Hamed Koochaki Kelardeh.
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  - Audio stems: [SoundHelix](https://www.soundhelix.com/)
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-
 
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  ## Credits
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+ - Developed by Sofia Fregni. Model training by Katarzyna Kuhlmann. Deployment by Hamed Koochaki Kelardeh.
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  - Audio stems: [SoundHelix](https://www.soundhelix.com/)
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sound_manager.py CHANGED
@@ -181,6 +181,7 @@ class SoundManager:
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  result['sound_added'] = True
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  else:
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  pass
 
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  if len(self.movements_completed) >= len(self.active_movements):
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  result['cycle_complete'] = True
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  self.current_phase = "dj_effects"
 
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  result['sound_added'] = True
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  else:
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  pass
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+
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  if len(self.movements_completed) >= len(self.active_movements):
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  result['cycle_complete'] = True
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  self.current_phase = "dj_effects"