Spaces:
Sleeping
Sleeping
4 movements only
Browse files- app.py +71 -64
- sound_library.py +71 -64
app.py
CHANGED
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@@ -83,7 +83,7 @@ def get_movement_sounds() -> Dict[str, str]:
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"""Get the current sound files for each movement."""
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sounds = {}
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for movement, sound_file in sound_manager.current_sound_mapping.items():
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-
if movement in ['left_hand', 'right_hand', 'left_leg', "right_leg"
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if sound_file is not None: # Check if sound_file is not None
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sound_path = sound_manager.sound_dir / sound_file
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if sound_path.exists():
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@@ -123,19 +123,28 @@ def start_composition():
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# Process classification
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result = sound_manager.process_classification(predicted_name, confidence, CONFIDENCE_THRESHOLD)
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# Always check for DJ mode transition after classification
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dj_transitioned = sound_manager.transition_to_dj_phase()
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print(f"DEBUG: DJ mode transitioned: {dj_transitioned}, current_phase: {sound_manager.current_phase}")
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-
#
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-
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# Initialize all audio components to None (no sound by default)
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left_hand_audio = None
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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-
tongue_audio = None
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# Debug: Print classification result
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print(f"DEBUG start_composition: predicted={predicted_name}, confidence={confidence:.3f}, sound_added={result['sound_added']}")
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@@ -156,9 +165,9 @@ def start_composition():
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elif predicted_name == 'right_leg' and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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print(f"DEBUG: Setting right_leg_audio to {sounds['right_leg']}")
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-
elif predicted_name == 'tongue' and 'tongue' in sounds:
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-
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-
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else:
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print("DEBUG: No sound added - confidence too low or other issue")
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@@ -187,7 +196,7 @@ def start_composition():
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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-
tongue_audio,
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status_text
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)
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@@ -286,7 +295,7 @@ def start_automatic_composition():
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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-
tongue_audio = None
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# Debug: Print classification result
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print(f"DEBUG start_automatic_composition: predicted={predicted_name}, confidence={confidence:.3f}, sound_added={result['sound_added']}")
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@@ -311,9 +320,9 @@ def start_automatic_composition():
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if 'right_leg' in completed_movements and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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print(f"DEBUG DJ: Right leg playing: {sounds['right_leg']}")
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-
if 'tongue' in completed_movements and 'tongue' in sounds:
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-
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-
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print(f"DEBUG DJ: {len(completed_movements)} individual sounds playing with effects applied")
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else:
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# Building Phase - create and show layered composition
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@@ -340,9 +349,9 @@ def start_automatic_composition():
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if 'right_leg' in completed_movements and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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print(f"DEBUG: Right leg playing: {sounds['right_leg']}")
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if 'tongue' in completed_movements and 'tongue' in sounds:
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-
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-
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print(f"DEBUG: {len(completed_movements)} individual sounds will play together creating layered composition")
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@@ -393,7 +402,7 @@ def start_automatic_composition():
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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tongue_audio,
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status_text,
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gr.update(visible=building_visible), # building_instructions
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gr.update(visible=dj_visible) # dj_instructions
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@@ -433,7 +442,7 @@ def manual_classify():
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right_hand_audio = sounds.get('right_hand', None)
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left_leg_audio = sounds.get('left_leg', None)
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right_leg_audio = sounds.get('right_leg', None)
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tongue_audio = sounds.get('tongue', None)
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return (
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target_text,
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@@ -445,7 +454,7 @@ def manual_classify():
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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-
tongue_audio
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)
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def clear_manual():
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@@ -553,7 +562,7 @@ def continue_automatic_composition():
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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-
tongue_audio = None
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# Handle audio differently based on phase
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if sound_manager.current_phase == "dj_effects":
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@@ -565,7 +574,7 @@ def continue_automatic_composition():
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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tongue_audio = None
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# The mixed_track will be shown in a dedicated gr.Audio component in the UI (update UI accordingly)
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else:
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# Building Mode: Display individual sounds in their respective players for layered composition
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@@ -591,9 +600,9 @@ def continue_automatic_composition():
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if 'right_leg' in completed_movements and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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print(f"DEBUG continue: Right leg playing: {sounds['right_leg']}")
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if 'tongue' in completed_movements and 'tongue' in sounds:
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-
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-
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print(f"DEBUG continue: {len(completed_movements)} individual sounds will play together creating layered composition")
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@@ -633,7 +642,7 @@ def continue_automatic_composition():
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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tongue_audio,
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status_text,
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gr.update(visible=building_visible), # building_instructions
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gr.update(visible=dj_visible) # dj_instructions
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@@ -682,7 +691,7 @@ def classify_epoch():
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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-
tongue_audio = None
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# Always assign all completed movement sounds to their respective audio slots
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sounds = get_movement_sounds()
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@@ -695,8 +704,8 @@ def classify_epoch():
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left_leg_audio = sounds['left_leg']
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if 'right_leg' in completed_movements and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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if 'tongue' in completed_movements and 'tongue' in sounds:
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-
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# Format next target
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next_target = sound_manager.get_current_target_movement()
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@@ -717,7 +726,7 @@ def classify_epoch():
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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tongue_audio,
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status_text
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)
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@@ -784,8 +793,6 @@ def create_interface():
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**Motor Imagery Training:**
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- **Imagine** opening or closing your **right or left hand**
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- **Visualize** briefly moving your **right or left leg or foot**
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- **Think about** pronouncing **"L"** with your tongue
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- **Rest state** (no movement imagination)
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*π Each successful imagination creates a musical layer!*
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@@ -804,7 +811,7 @@ def create_interface():
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- π **Right Hand**: High Pass Filter On/Off
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- 𦡠**Left Leg**: Reverb Effect On/Off
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- 𦡠**Right Leg**: Low Pass Filter On/Off
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-
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*ποΈ Each movement toggles an effect - Mix your creation!*
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""")
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@@ -845,7 +852,7 @@ def create_interface():
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right_hand_sound = gr.Audio(label="π Right Hand", interactive=False, autoplay=True, visible=True)
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left_leg_sound = gr.Audio(label="𦡠Left Leg", interactive=False, autoplay=True, visible=True)
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right_leg_sound = gr.Audio(label="𦡠Right Leg", interactive=False, autoplay=True, visible=True)
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tongue_sound = gr.Audio(label="π
Tongue", interactive=False, autoplay=True, visible=True)
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# Composition status
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composition_status = gr.Textbox(label="Composition Status", interactive=False, lines=5)
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@@ -878,7 +885,7 @@ def create_interface():
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manual_right_hand_sound = gr.Audio(label="π Right Hand", interactive=False, autoplay=False, visible=True)
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manual_left_leg_sound = gr.Audio(label="𦡠Left Leg", interactive=False, autoplay=False, visible=True)
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manual_right_leg_sound = gr.Audio(label="𦡠Right Leg", interactive=False, autoplay=False, visible=True)
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manual_tongue_sound = gr.Audio(label="π
Tongue", interactive=False, autoplay=False, visible=True)
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# Session management functions
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def start_new_session():
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@@ -901,10 +908,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(visible=True), # continue_btn - show it
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gr.update(active=True), # timer - activate it
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gr.update(visible=False) # session_complete_row - hide it
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@@ -926,10 +933,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(visible=True), # continue_btn - show it
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gr.update(active=True), # timer - activate it
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gr.update(visible=False) # session_complete_row - hide it
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@@ -950,10 +957,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(visible=True), # continue_btn - show it
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gr.update(active=True) # timer - activate it
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)
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@@ -975,10 +982,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(active=False), # timer - deactivate it
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gr.update(visible=True) # session_complete_row - show options
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)
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@@ -995,10 +1002,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(active=False), # timer - deactivate it
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gr.update(visible=False) # session_complete_row - keep hidden
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)
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@@ -1014,10 +1021,10 @@ def create_interface():
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result[6], # right_hand_sound
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result[7], # left_leg_sound
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result[8], # right_leg_sound
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result[9], # tongue_sound
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result[
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result[
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result[
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gr.update(active=True), # timer - keep active
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gr.update(visible=False) # session_complete_row - keep hidden
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)
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@@ -1026,14 +1033,14 @@ def create_interface():
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start_btn.click(
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fn=start_with_timer,
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outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
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left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound,
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building_instructions, dj_instructions, continue_btn, timer]
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)
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continue_btn.click(
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fn=continue_with_timer,
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outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
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left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound,
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building_instructions, dj_instructions, timer, session_complete_row]
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)
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timer.tick(
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fn=continue_with_timer,
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outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
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left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound,
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building_instructions, dj_instructions, timer, session_complete_row]
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)
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@@ -1049,14 +1056,14 @@ def create_interface():
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new_session_btn.click(
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fn=start_new_session,
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outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
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left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound,
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building_instructions, dj_instructions, continue_btn, timer, session_complete_row]
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)
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extend_session_btn.click(
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fn=extend_current_session,
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outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
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left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound,
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building_instructions, dj_instructions, continue_btn, timer, session_complete_row]
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)
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classify_btn.click(
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fn=manual_classify,
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outputs=[manual_target_display, manual_predicted_display, manual_timer_display, manual_eeg_plot, manual_results,
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manual_left_hand_sound, manual_right_hand_sound, manual_left_leg_sound, manual_right_leg_sound
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)
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clear_btn.click(
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fn=clear_manual,
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outputs=[manual_target_display, manual_predicted_display, manual_timer_display, manual_eeg_plot, manual_results,
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manual_left_hand_sound, manual_right_hand_sound, manual_left_leg_sound, manual_right_leg_sound
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)
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# Note: No auto-loading of sounds to prevent playing all sounds on startup
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"""Get the current sound files for each movement."""
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sounds = {}
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for movement, sound_file in sound_manager.current_sound_mapping.items():
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+
if movement in ['left_hand', 'right_hand', 'left_leg', "right_leg"]: # Only show main movements
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if sound_file is not None: # Check if sound_file is not None
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sound_path = sound_manager.sound_dir / sound_file
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if sound_path.exists():
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# Process classification
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result = sound_manager.process_classification(predicted_name, confidence, CONFIDENCE_THRESHOLD)
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# Debug: Print composition layers before DJ mode transition
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print(f"DEBUG: composition_layers before DJ check: {[layer['sound_file'] for layer in sound_manager.composition_layers]}")
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# Always check for DJ mode transition after classification
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dj_transitioned = sound_manager.transition_to_dj_phase()
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print(f"DEBUG: DJ mode transitioned: {dj_transitioned}, current_phase: {sound_manager.current_phase}")
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+
# Stop EEG visualization if all 4 unique sound layers are present
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unique_sounds = set([layer['sound_file'] for layer in sound_manager.composition_layers if layer.get('sound_file')])
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if len(unique_sounds) >= 4 and sound_manager.current_phase != "dj_effects":
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fig = None
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print("DEBUG: EEG visualization stopped (all sounds present)")
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else:
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fig = create_eeg_plot(epoch_data, target_movement, predicted_name, confidence, result['sound_added'])
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if sound_manager.current_phase == "dj_effects":
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print("DEBUG: EEG visualization restarted for DJ mode")
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# Initialize all audio components to None (no sound by default)
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left_hand_audio = None
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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+
#tongue_audio = None
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# Debug: Print classification result
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print(f"DEBUG start_composition: predicted={predicted_name}, confidence={confidence:.3f}, sound_added={result['sound_added']}")
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elif predicted_name == 'right_leg' and 'right_leg' in sounds:
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right_leg_audio = sounds['right_leg']
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print(f"DEBUG: Setting right_leg_audio to {sounds['right_leg']}")
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+
# elif predicted_name == 'tongue' and 'tongue' in sounds:
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# tongue_audio = sounds['tongue']
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# print(f"DEBUG: Setting tongue_audio to {sounds['tongue']}")
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else:
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print("DEBUG: No sound added - confidence too low or other issue")
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right_hand_audio,
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left_leg_audio,
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right_leg_audio,
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+
#tongue_audio,
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status_text
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)
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right_hand_audio = None
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left_leg_audio = None
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right_leg_audio = None
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+
#tongue_audio = None
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# Debug: Print classification result
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print(f"DEBUG start_automatic_composition: predicted={predicted_name}, confidence={confidence:.3f}, sound_added={result['sound_added']}")
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if 'right_leg' in completed_movements and 'right_leg' in sounds:
|
| 321 |
right_leg_audio = sounds['right_leg']
|
| 322 |
print(f"DEBUG DJ: Right leg playing: {sounds['right_leg']}")
|
| 323 |
+
# if 'tongue' in completed_movements and 'tongue' in sounds:
|
| 324 |
+
# tongue_audio = sounds['tongue']
|
| 325 |
+
# print(f"DEBUG DJ: Tongue playing: {sounds['tongue']}")
|
| 326 |
print(f"DEBUG DJ: {len(completed_movements)} individual sounds playing with effects applied")
|
| 327 |
else:
|
| 328 |
# Building Phase - create and show layered composition
|
|
|
|
| 349 |
if 'right_leg' in completed_movements and 'right_leg' in sounds:
|
| 350 |
right_leg_audio = sounds['right_leg']
|
| 351 |
print(f"DEBUG: Right leg playing: {sounds['right_leg']}")
|
| 352 |
+
# if 'tongue' in completed_movements and 'tongue' in sounds:
|
| 353 |
+
# tongue_audio = sounds['tongue']
|
| 354 |
+
# print(f"DEBUG: Tongue playing: {sounds['tongue']}")
|
| 355 |
|
| 356 |
print(f"DEBUG: {len(completed_movements)} individual sounds will play together creating layered composition")
|
| 357 |
|
|
|
|
| 402 |
right_hand_audio,
|
| 403 |
left_leg_audio,
|
| 404 |
right_leg_audio,
|
| 405 |
+
#tongue_audio,
|
| 406 |
status_text,
|
| 407 |
gr.update(visible=building_visible), # building_instructions
|
| 408 |
gr.update(visible=dj_visible) # dj_instructions
|
|
|
|
| 442 |
right_hand_audio = sounds.get('right_hand', None)
|
| 443 |
left_leg_audio = sounds.get('left_leg', None)
|
| 444 |
right_leg_audio = sounds.get('right_leg', None)
|
| 445 |
+
#tongue_audio = sounds.get('tongue', None)
|
| 446 |
|
| 447 |
return (
|
| 448 |
target_text,
|
|
|
|
| 454 |
right_hand_audio,
|
| 455 |
left_leg_audio,
|
| 456 |
right_leg_audio,
|
| 457 |
+
#tongue_audio
|
| 458 |
)
|
| 459 |
|
| 460 |
def clear_manual():
|
|
|
|
| 562 |
right_hand_audio = None
|
| 563 |
left_leg_audio = None
|
| 564 |
right_leg_audio = None
|
| 565 |
+
#tongue_audio = None
|
| 566 |
|
| 567 |
# Handle audio differently based on phase
|
| 568 |
if sound_manager.current_phase == "dj_effects":
|
|
|
|
| 574 |
right_hand_audio = None
|
| 575 |
left_leg_audio = None
|
| 576 |
right_leg_audio = None
|
| 577 |
+
#tongue_audio = None
|
| 578 |
# The mixed_track will be shown in a dedicated gr.Audio component in the UI (update UI accordingly)
|
| 579 |
else:
|
| 580 |
# Building Mode: Display individual sounds in their respective players for layered composition
|
|
|
|
| 600 |
if 'right_leg' in completed_movements and 'right_leg' in sounds:
|
| 601 |
right_leg_audio = sounds['right_leg']
|
| 602 |
print(f"DEBUG continue: Right leg playing: {sounds['right_leg']}")
|
| 603 |
+
# if 'tongue' in completed_movements and 'tongue' in sounds:
|
| 604 |
+
# tongue_audio = sounds['tongue']
|
| 605 |
+
# print(f"DEBUG continue: Tongue playing: {sounds['tongue']}")
|
| 606 |
|
| 607 |
print(f"DEBUG continue: {len(completed_movements)} individual sounds will play together creating layered composition")
|
| 608 |
|
|
|
|
| 642 |
right_hand_audio,
|
| 643 |
left_leg_audio,
|
| 644 |
right_leg_audio,
|
| 645 |
+
#tongue_audio,
|
| 646 |
status_text,
|
| 647 |
gr.update(visible=building_visible), # building_instructions
|
| 648 |
gr.update(visible=dj_visible) # dj_instructions
|
|
|
|
| 691 |
right_hand_audio = None
|
| 692 |
left_leg_audio = None
|
| 693 |
right_leg_audio = None
|
| 694 |
+
#tongue_audio = None
|
| 695 |
|
| 696 |
# Always assign all completed movement sounds to their respective audio slots
|
| 697 |
sounds = get_movement_sounds()
|
|
|
|
| 704 |
left_leg_audio = sounds['left_leg']
|
| 705 |
if 'right_leg' in completed_movements and 'right_leg' in sounds:
|
| 706 |
right_leg_audio = sounds['right_leg']
|
| 707 |
+
# if 'tongue' in completed_movements and 'tongue' in sounds:
|
| 708 |
+
# tongue_audio = sounds['tongue']
|
| 709 |
|
| 710 |
# Format next target
|
| 711 |
next_target = sound_manager.get_current_target_movement()
|
|
|
|
| 726 |
right_hand_audio,
|
| 727 |
left_leg_audio,
|
| 728 |
right_leg_audio,
|
| 729 |
+
##tongue_audio,
|
| 730 |
status_text
|
| 731 |
)
|
| 732 |
|
|
|
|
| 793 |
**Motor Imagery Training:**
|
| 794 |
- **Imagine** opening or closing your **right or left hand**
|
| 795 |
- **Visualize** briefly moving your **right or left leg or foot**
|
|
|
|
|
|
|
| 796 |
|
| 797 |
*π Each successful imagination creates a musical layer!*
|
| 798 |
|
|
|
|
| 811 |
- π **Right Hand**: High Pass Filter On/Off
|
| 812 |
- 𦡠**Left Leg**: Reverb Effect On/Off
|
| 813 |
- 𦡠**Right Leg**: Low Pass Filter On/Off
|
| 814 |
+
|
| 815 |
|
| 816 |
*ποΈ Each movement toggles an effect - Mix your creation!*
|
| 817 |
""")
|
|
|
|
| 852 |
right_hand_sound = gr.Audio(label="π Right Hand", interactive=False, autoplay=True, visible=True)
|
| 853 |
left_leg_sound = gr.Audio(label="𦡠Left Leg", interactive=False, autoplay=True, visible=True)
|
| 854 |
right_leg_sound = gr.Audio(label="𦡠Right Leg", interactive=False, autoplay=True, visible=True)
|
| 855 |
+
#tongue_sound = gr.Audio(label="π
Tongue", interactive=False, autoplay=True, visible=True)
|
| 856 |
|
| 857 |
# Composition status
|
| 858 |
composition_status = gr.Textbox(label="Composition Status", interactive=False, lines=5)
|
|
|
|
| 885 |
manual_right_hand_sound = gr.Audio(label="π Right Hand", interactive=False, autoplay=False, visible=True)
|
| 886 |
manual_left_leg_sound = gr.Audio(label="𦡠Left Leg", interactive=False, autoplay=False, visible=True)
|
| 887 |
manual_right_leg_sound = gr.Audio(label="𦡠Right Leg", interactive=False, autoplay=False, visible=True)
|
| 888 |
+
#manual_tongue_sound = gr.Audio(label="π
Tongue", interactive=False, autoplay=False, visible=True)
|
| 889 |
|
| 890 |
# Session management functions
|
| 891 |
def start_new_session():
|
|
|
|
| 908 |
result[6], # right_hand_sound
|
| 909 |
result[7], # left_leg_sound
|
| 910 |
result[8], # right_leg_sound
|
| 911 |
+
#result[9], # tongue_sound
|
| 912 |
+
result[9], # composition_status
|
| 913 |
+
result[10], # building_instructions
|
| 914 |
+
result[11], # dj_instructions
|
| 915 |
gr.update(visible=True), # continue_btn - show it
|
| 916 |
gr.update(active=True), # timer - activate it
|
| 917 |
gr.update(visible=False) # session_complete_row - hide it
|
|
|
|
| 933 |
result[6], # right_hand_sound
|
| 934 |
result[7], # left_leg_sound
|
| 935 |
result[8], # right_leg_sound
|
| 936 |
+
#result[9], # tongue_sound
|
| 937 |
+
result[9], # composition_status
|
| 938 |
+
result[10], # building_instructions
|
| 939 |
+
result[11], # dj_instructions
|
| 940 |
gr.update(visible=True), # continue_btn - show it
|
| 941 |
gr.update(active=True), # timer - activate it
|
| 942 |
gr.update(visible=False) # session_complete_row - hide it
|
|
|
|
| 957 |
result[6], # right_hand_sound
|
| 958 |
result[7], # left_leg_sound
|
| 959 |
result[8], # right_leg_sound
|
| 960 |
+
#result[9], # tongue_sound
|
| 961 |
+
result[9], # composition_status
|
| 962 |
+
result[10], # building_instructions
|
| 963 |
+
result[11], # dj_instructions
|
| 964 |
gr.update(visible=True), # continue_btn - show it
|
| 965 |
gr.update(active=True) # timer - activate it
|
| 966 |
)
|
|
|
|
| 982 |
result[6], # right_hand_sound
|
| 983 |
result[7], # left_leg_sound
|
| 984 |
result[8], # right_leg_sound
|
| 985 |
+
#result[9], # tongue_sound
|
| 986 |
+
result[9], # composition_status
|
| 987 |
+
result[10], # building_instructions
|
| 988 |
+
result[11], # dj_instructions
|
| 989 |
gr.update(active=False), # timer - deactivate it
|
| 990 |
gr.update(visible=True) # session_complete_row - show options
|
| 991 |
)
|
|
|
|
| 1002 |
result[6], # right_hand_sound
|
| 1003 |
result[7], # left_leg_sound
|
| 1004 |
result[8], # right_leg_sound
|
| 1005 |
+
#result[9], # tongue_sound
|
| 1006 |
+
result[9], # composition_status
|
| 1007 |
+
result[10], # building_instructions
|
| 1008 |
+
result[11], # dj_instructions
|
| 1009 |
gr.update(active=False), # timer - deactivate it
|
| 1010 |
gr.update(visible=False) # session_complete_row - keep hidden
|
| 1011 |
)
|
|
|
|
| 1021 |
result[6], # right_hand_sound
|
| 1022 |
result[7], # left_leg_sound
|
| 1023 |
result[8], # right_leg_sound
|
| 1024 |
+
#result[9], # tongue_sound
|
| 1025 |
+
result[9], # composition_status
|
| 1026 |
+
result[10], # building_instructions
|
| 1027 |
+
result[11], # dj_instructions
|
| 1028 |
gr.update(active=True), # timer - keep active
|
| 1029 |
gr.update(visible=False) # session_complete_row - keep hidden
|
| 1030 |
)
|
|
|
|
| 1033 |
start_btn.click(
|
| 1034 |
fn=start_with_timer,
|
| 1035 |
outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
|
| 1036 |
+
left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound, composition_status,
|
| 1037 |
building_instructions, dj_instructions, continue_btn, timer]
|
| 1038 |
)
|
| 1039 |
|
| 1040 |
continue_btn.click(
|
| 1041 |
fn=continue_with_timer,
|
| 1042 |
outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
|
| 1043 |
+
left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound, composition_status,
|
| 1044 |
building_instructions, dj_instructions, timer, session_complete_row]
|
| 1045 |
)
|
| 1046 |
|
|
|
|
| 1048 |
timer.tick(
|
| 1049 |
fn=continue_with_timer,
|
| 1050 |
outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
|
| 1051 |
+
left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound, composition_status,
|
| 1052 |
building_instructions, dj_instructions, timer, session_complete_row]
|
| 1053 |
)
|
| 1054 |
|
|
|
|
| 1056 |
new_session_btn.click(
|
| 1057 |
fn=start_new_session,
|
| 1058 |
outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
|
| 1059 |
+
left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound, composition_status,
|
| 1060 |
building_instructions, dj_instructions, continue_btn, timer, session_complete_row]
|
| 1061 |
)
|
| 1062 |
|
| 1063 |
extend_session_btn.click(
|
| 1064 |
fn=extend_current_session,
|
| 1065 |
outputs=[target_display, predicted_display, timer_display, user_prompt, eeg_plot,
|
| 1066 |
+
left_hand_sound, right_hand_sound, left_leg_sound, right_leg_sound, composition_status,
|
| 1067 |
building_instructions, dj_instructions, continue_btn, timer, session_complete_row]
|
| 1068 |
)
|
| 1069 |
|
|
|
|
| 1088 |
classify_btn.click(
|
| 1089 |
fn=manual_classify,
|
| 1090 |
outputs=[manual_target_display, manual_predicted_display, manual_timer_display, manual_eeg_plot, manual_results,
|
| 1091 |
+
manual_left_hand_sound, manual_right_hand_sound, manual_left_leg_sound, manual_right_leg_sound]
|
| 1092 |
)
|
| 1093 |
|
| 1094 |
clear_btn.click(
|
| 1095 |
fn=clear_manual,
|
| 1096 |
outputs=[manual_target_display, manual_predicted_display, manual_timer_display, manual_eeg_plot, manual_results,
|
| 1097 |
+
manual_left_hand_sound, manual_right_hand_sound, manual_left_leg_sound, manual_right_leg_sound]
|
| 1098 |
)
|
| 1099 |
|
| 1100 |
# Note: No auto-loading of sounds to prevent playing all sounds on startup
|
sound_library.py
CHANGED
|
@@ -103,7 +103,7 @@ class AudioEffectsProcessor:
|
|
| 103 |
"""Apply bass boost using low-frequency shelving filter."""
|
| 104 |
try:
|
| 105 |
# Design low-shelf filter for bass boost
|
| 106 |
-
freq =
|
| 107 |
nyquist = samplerate / 2
|
| 108 |
normalized_freq = freq / nyquist
|
| 109 |
|
|
@@ -177,67 +177,74 @@ class SoundManager:
|
|
| 177 |
"""
|
| 178 |
|
| 179 |
def __init__(self, sound_dir: str = "sounds", include_neutral_in_cycle: bool = False):
|
| 180 |
-
|
| 181 |
-
|
| 182 |
-
|
| 183 |
-
|
| 184 |
-
|
| 185 |
-
|
| 186 |
-
|
| 187 |
-
|
| 188 |
-
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
|
| 192 |
-
|
| 193 |
-
|
| 194 |
-
|
| 195 |
-
|
| 196 |
-
|
| 197 |
-
|
| 198 |
-
|
| 199 |
-
|
| 200 |
-
|
| 201 |
-
|
| 202 |
-
|
| 203 |
-
|
| 204 |
-
|
| 205 |
-
|
| 206 |
-
|
| 207 |
-
|
| 208 |
-
|
| 209 |
-
|
| 210 |
-
|
| 211 |
-
|
| 212 |
-
|
| 213 |
-
|
| 214 |
-
|
| 215 |
-
|
| 216 |
-
|
| 217 |
-
|
| 218 |
-
|
| 219 |
-
|
| 220 |
-
|
| 221 |
-
|
| 222 |
-
|
| 223 |
-
|
| 224 |
-
|
| 225 |
-
|
| 226 |
-
|
| 227 |
-
|
| 228 |
-
|
| 229 |
-
|
| 230 |
-
|
| 231 |
-
|
| 232 |
-
|
| 233 |
-
|
| 234 |
-
|
| 235 |
-
|
| 236 |
-
|
| 237 |
-
|
| 238 |
-
|
| 239 |
-
|
| 240 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 241 |
|
| 242 |
def _load_sound_files(self):
|
| 243 |
"""Load all available sound files into memory."""
|
|
@@ -426,7 +433,7 @@ class SoundManager:
|
|
| 426 |
print(" π Right Hand: High Pass Filter")
|
| 427 |
print(" 𦡠Left Leg: Reverb Effect")
|
| 428 |
print(" 𦡠Right Leg: Low Pass Filter")
|
| 429 |
-
print(" π
Tongue: Bass Boost")
|
| 430 |
return True
|
| 431 |
else:
|
| 432 |
print("DEBUG: Not enough unique sounds to transition to DJ mode.")
|
|
@@ -530,7 +537,7 @@ class SoundManager:
|
|
| 530 |
"right_hand": "High Pass Filter",
|
| 531 |
"left_leg": "Reverb Effect",
|
| 532 |
"right_leg": "Low Pass Filter",
|
| 533 |
-
"tongue": "Bass Boost"
|
| 534 |
}
|
| 535 |
effect_name = effect_names.get(movement, movement)
|
| 536 |
print(f"ποΈ {effect_name}: {effect_status}")
|
|
|
|
| 103 |
"""Apply bass boost using low-frequency shelving filter."""
|
| 104 |
try:
|
| 105 |
# Design low-shelf filter for bass boost
|
| 106 |
+
freq = 200.0 # Bass frequency cutoff
|
| 107 |
nyquist = samplerate / 2
|
| 108 |
normalized_freq = freq / nyquist
|
| 109 |
|
|
|
|
| 177 |
"""
|
| 178 |
|
| 179 |
def __init__(self, sound_dir: str = "sounds", include_neutral_in_cycle: bool = False):
|
| 180 |
+
# Available sound files (define FIRST)
|
| 181 |
+
self.available_sounds = [
|
| 182 |
+
"1_SoundHelix-Song-6_(Bass).wav",
|
| 183 |
+
"1_SoundHelix-Song-6_(Drums).wav",
|
| 184 |
+
"1_SoundHelix-Song-6_(Other).wav",
|
| 185 |
+
"1_SoundHelix-Song-6_(Vocals).wav"
|
| 186 |
+
]
|
| 187 |
+
|
| 188 |
+
self.sound_dir = Path(sound_dir)
|
| 189 |
+
self.include_neutral_in_cycle = include_neutral_in_cycle
|
| 190 |
+
|
| 191 |
+
# Composition state
|
| 192 |
+
self.composition_layers = [] # All layers across all cycles
|
| 193 |
+
self.current_cycle = 0
|
| 194 |
+
self.current_step = 0 # Current step within cycle (0-5)
|
| 195 |
+
self.cycle_complete = False
|
| 196 |
+
self.completed_cycles = 0 # Track completed cycles for session management
|
| 197 |
+
self.max_cycles = 2 # Rehabilitation session limit
|
| 198 |
+
|
| 199 |
+
# DJ Effects phase management
|
| 200 |
+
self.current_phase = "building" # "building" or "dj_effects"
|
| 201 |
+
self.mixed_composition_file = None # Path to current mixed composition
|
| 202 |
+
self.active_effects = { # Track which effects are currently active
|
| 203 |
+
"left_hand": False, # Volume fade
|
| 204 |
+
"right_hand": False, # Filter sweep
|
| 205 |
+
"left_leg": False, # Reverb
|
| 206 |
+
"right_leg": False, # Tempo modulation
|
| 207 |
+
#"tongue": False # Bass boost
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
# All possible movements (neutral is optional for composition)
|
| 211 |
+
self.all_movements = ["left_hand", "right_hand", "neutral", "left_leg", "tongue", "right_leg"]
|
| 212 |
+
|
| 213 |
+
# Active movements that contribute to composition (excluding neutral)
|
| 214 |
+
self.active_movements = ["left_hand", "right_hand", "left_leg", "right_leg"]
|
| 215 |
+
|
| 216 |
+
# Current cycle's random movement sequence (shuffled each cycle)
|
| 217 |
+
self.current_movement_sequence = []
|
| 218 |
+
self.movements_completed = set() # Track which movements have been successfully completed
|
| 219 |
+
self._generate_new_sequence()
|
| 220 |
+
|
| 221 |
+
# User-customizable sound mapping (can be updated after each cycle)
|
| 222 |
+
# Assign each movement a unique sound file from available_sounds
|
| 223 |
+
import random
|
| 224 |
+
movements = ["left_hand", "right_hand", "left_leg", "right_leg"]
|
| 225 |
+
sounds = self.available_sounds.copy()
|
| 226 |
+
random.shuffle(sounds)
|
| 227 |
+
self.current_sound_mapping = {movement: sound for movement, sound in zip(movements, sounds)}
|
| 228 |
+
self.current_sound_mapping["neutral"] = None # No sound for neutral/rest state
|
| 229 |
+
|
| 230 |
+
# Available sound files
|
| 231 |
+
self.available_sounds = [
|
| 232 |
+
"1_SoundHelix-Song-6_(Bass).wav",
|
| 233 |
+
"1_SoundHelix-Song-6_(Drums).wav",
|
| 234 |
+
"1_SoundHelix-Song-6_(Other).wav",
|
| 235 |
+
"1_SoundHelix-Song-6_(Vocals).wav"
|
| 236 |
+
]
|
| 237 |
+
|
| 238 |
+
# Load sound files
|
| 239 |
+
self.loaded_sounds = {}
|
| 240 |
+
self._load_sound_files()
|
| 241 |
+
|
| 242 |
+
# Cycle statistics
|
| 243 |
+
self.cycle_stats = {
|
| 244 |
+
'total_cycles': 0,
|
| 245 |
+
'successful_classifications': 0,
|
| 246 |
+
'total_attempts': 0
|
| 247 |
+
}
|
| 248 |
|
| 249 |
def _load_sound_files(self):
|
| 250 |
"""Load all available sound files into memory."""
|
|
|
|
| 433 |
print(" π Right Hand: High Pass Filter")
|
| 434 |
print(" 𦡠Left Leg: Reverb Effect")
|
| 435 |
print(" 𦡠Right Leg: Low Pass Filter")
|
| 436 |
+
#print(" π
Tongue: Bass Boost")
|
| 437 |
return True
|
| 438 |
else:
|
| 439 |
print("DEBUG: Not enough unique sounds to transition to DJ mode.")
|
|
|
|
| 537 |
"right_hand": "High Pass Filter",
|
| 538 |
"left_leg": "Reverb Effect",
|
| 539 |
"right_leg": "Low Pass Filter",
|
| 540 |
+
#"tongue": "Bass Boost"
|
| 541 |
}
|
| 542 |
effect_name = effect_names.get(movement, movement)
|
| 543 |
print(f"ποΈ {effect_name}: {effect_status}")
|