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Update app.py
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app.py
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@@ -75,15 +75,67 @@ def inpaintGen(
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return result, seed
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@spaces.GPU()
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def outpaintGen(
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img,
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outpaint_prompt: str,
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op_guidance: float,
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op_num_steps: int,
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op_seed: int,
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@@ -91,43 +143,18 @@ def outpaintGen(
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):
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image = Image.open(img)
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original_width, original_height = image.size
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# Calculate new dimensions
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new_width = original_width + overlap_left + overlap_right
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new_height = original_height + overlap_top + overlap_bottom
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# Create new blank mask image (black background)
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mask_image = Image.new('RGB', (new_width, new_height), color='black')
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# Create white rectangle for original image area
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white_area = Image.new('RGB', (original_width, original_height), color='white')
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# Paste white rectangle at the appropriate position
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mask_image.paste(white_area, (overlap_left, overlap_top))
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# Create a new image with the same size as the original image
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new_image = Image.new('RGB', (new_width, new_height), color='black')
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# Paste the original image onto the new image
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new_image.paste(image, (overlap_left, overlap_top))
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# Convert to grayscale
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mask_image = mask_image.convert('L')
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mask_image = Image.eval(mask_image, lambda x: 255 - x)
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fix_width = (new_width // 16) * 16
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fix_height = (new_height // 16) * 16
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# If the image size is not already divisible by 16, resize it
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# if new_width != fix_width or new_height != fix_height:
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# mask_image = mask_image.resize((fix_width, fix_height), Image.LANCZOS)
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if op_randomize_seed:
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op_seed = random.randint(0, MAX_SEED)
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generator = torch.Generator("cpu").manual_seed(op_seed)
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@@ -136,8 +163,8 @@ def outpaintGen(
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prompt=outpaint_prompt,
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image=new_image,
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mask_image=mask_image,
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width=
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height=
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num_inference_steps=op_num_steps,
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generator=generator,
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guidance_scale=op_guidance,
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@@ -198,11 +225,14 @@ with gr.Blocks(theme="ocean", title="Flux.1 Fill dev", css=CSS) as demo:
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outpaint_clearBtn = gr.ClearButton([img, outpaint_prompt], value="Clear")
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image_exp = gr.Image(type="pil", label="Output", height=960)
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with gr.Accordion("Advanced ⚙️", open=False):
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with gr.Row():
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overlap_bottom = gr.Number(label="Bottom", value=64, precision=0)
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overlap_left = gr.Number(label="Left", value=64, precision=0)
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op_guidance = gr.Slider(label="Guidance scale", minimum=1, maximum=50, value=30.0, step=0.1)
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op_num_steps = gr.Slider(label="Steps", minimum=1, maximum=50, value=20, step=1)
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op_seed = gr.Number(label="Seed", value=42, precision=0)
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@@ -217,10 +247,12 @@ with gr.Blocks(theme="ocean", title="Flux.1 Fill dev", css=CSS) as demo:
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inputs = [
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img,
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outpaint_prompt,
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op_guidance,
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op_num_steps,
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op_seed,
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return result, seed
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def add_border_and_mask(image, zoom_all=1.0, zoom_left=0, zoom_right=0, zoom_up=0, zoom_down=0, overlap=0.01):
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"""Adds a black border around the image with individual side control and mask overlap"""
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orig_width, orig_height = image.size
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# Calculate padding for each side (in pixels)
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left_pad = int(orig_width * zoom_left)
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right_pad = int(orig_width * zoom_right)
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top_pad = int(orig_height * zoom_up)
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bottom_pad = int(orig_height * zoom_down)
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# Calculate overlap in pixels
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overlap_left = int(orig_width * overlap)
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overlap_right = int(orig_width * overlap)
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overlap_top = int(orig_height * overlap)
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overlap_bottom = int(orig_height * overlap)
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# If using the all-sides zoom, add it to each side
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if zoom_all > 1.0:
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extra_each_side = (zoom_all - 1.0) / 2
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left_pad += int(orig_width * extra_each_side)
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right_pad += int(orig_width * extra_each_side)
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top_pad += int(orig_height * extra_each_side)
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bottom_pad += int(orig_height * extra_each_side)
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# Calculate new dimensions (ensure they're multiples of 32)
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new_width = 32 * round((orig_width + left_pad + right_pad) / 32)
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new_height = 32 * round((orig_height + top_pad + bottom_pad) / 32)
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# Create new image with black border
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bordered_image = Image.new("RGB", (new_width, new_height), (0, 0, 0))
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# Paste original image in position
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paste_x = left_pad
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paste_y = top_pad
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bordered_image.paste(image, (paste_x, paste_y))
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# Create mask (white where the border is, black where the original image was)
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mask = Image.new("L", (new_width, new_height), 255) # White background
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# Paste black rectangle with overlap adjustment
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mask.paste(
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0,
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(
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paste_x + overlap_left, # Left edge moves right
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paste_y + overlap_top, # Top edge moves down
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paste_x + orig_width - overlap_right, # Right edge moves left
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paste_y + orig_height - overlap_bottom, # Bottom edge moves up
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),
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)
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return bordered_image, mask
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@spaces.GPU()
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def outpaintGen(
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img,
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outpaint_prompt: str,
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overlap: float,
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zoom_all: float,
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zoom_left: float,
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zoom_right: float,
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zoom_up: float,
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zoom_down: float,
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op_guidance: float,
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op_num_steps: int,
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op_seed: int,
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):
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image = Image.open(img)
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new_image, mask_image = add_border_and_mask(
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image,
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zoom_all=zoom_all,
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zoom_left=zoom_left,
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zoom_right=zoom_right,
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zoom_up=zoom_up,
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zoom_down=zoom_down,
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overlap=overlap,
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)
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width, height = new_image.size
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if op_randomize_seed:
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op_seed = random.randint(0, MAX_SEED)
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generator = torch.Generator("cpu").manual_seed(op_seed)
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prompt=outpaint_prompt,
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image=new_image,
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mask_image=mask_image,
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width=width,
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height=height,
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num_inference_steps=op_num_steps,
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generator=generator,
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guidance_scale=op_guidance,
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outpaint_clearBtn = gr.ClearButton([img, outpaint_prompt], value="Clear")
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image_exp = gr.Image(type="pil", label="Output", height=960)
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with gr.Accordion("Advanced ⚙️", open=False):
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overlap = gr.Slider(label="Overlap", minimum=0.01, maximum=0.25, value=0.01, step=0.01)
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zoom_all = gr.Slider(label="Zoom Out Amount (All Sides)", minimum=1.0, maximum=3.0, value=1.0, step=0.1)
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with gr.Row():
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zoom_left = gr.Slider(label="Left", minimum=0.0, maximum=1.0, value=0.0, step=0.1)
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zoom_right = gr.Slider(label="Right", minimum=0.0, maximum=1.0, value=0.0, step=0.1)
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with gr.Row():
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zoom_up = gr.Slider(label="Up", minimum=0.0, maximum=1.0, value=0.0, step=0.1)
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zoom_down = gr.Slider(label="Down", minimum=0.0, maximum=1.0, value=0.0, step=0.1)
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op_guidance = gr.Slider(label="Guidance scale", minimum=1, maximum=50, value=30.0, step=0.1)
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op_num_steps = gr.Slider(label="Steps", minimum=1, maximum=50, value=20, step=1)
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op_seed = gr.Number(label="Seed", value=42, precision=0)
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inputs = [
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img,
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outpaint_prompt,
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overlap,
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zoom_all,
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zoom_left,
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zoom_right,
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zoom_up,
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zoom_down,
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op_guidance,
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op_num_steps,
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op_seed,
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