id
int64 0
755k
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109
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185
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stringlengths 31
9.38M
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int64 31
9.38M
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value | extension
stringclasses 11
values | total_lines
int64 1
340k
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float64 2.18
149k
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int64 7
2.22M
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float64 0
1
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stringlengths 6
65
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int64 100
47.3k
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int64 0
12k
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int64 0
3.4k
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stringclasses 9
values | repo_extraction_date
stringclasses 92
values | exact_duplicates_redpajama
bool 2
classes | near_duplicates_redpajama
bool 2
classes | exact_duplicates_githubcode
bool 2
classes | exact_duplicates_stackv2
bool 1
class | exact_duplicates_stackv1
bool 2
classes | near_duplicates_githubcode
bool 2
classes | near_duplicates_stackv1
bool 2
classes | near_duplicates_stackv2
bool 1
class |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
752,173
|
Upgrade.cpp
|
Wargus_stargus/src/dat/Upgrade.cpp
|
/*
* Upgrade.cpp
*
* Author: Andreas Volz
*/
#include "Upgrade.h"
#include "Logger.h"
#include "PropertyNotAvailableException.h"
static Logger logger = Logger("startool.dat.Upgrade");
using namespace std;
namespace dat
{
Upgrade::Upgrade(DataHub &datahub, unsigned int id) :
ObjectAccess(datahub, id)
{
}
Upgrade::~Upgrade()
{
}
uint16_t Upgrade::mineral_cost_base()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->mineral_cost_base()->at(mId);
}
uint16_t Upgrade::mineral_cost_factor()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->mineral_cost_factor()->at(mId);
}
uint16_t Upgrade::vespene_cost_base()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->vespene_cost_base()->at(mId);
}
uint16_t Upgrade::vespene_cost_factor()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->vespene_cost_factor()->at(mId);
}
uint16_t Upgrade::research_time_base()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->research_time_base()->at(mId);
}
uint16_t Upgrade::research_time_factor()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->research_time_factor()->at(mId);
}
uint16_t Upgrade::unknown6()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->unknown6()->at(mId);
}
uint16_t Upgrade::icon()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->icon()->at(mId);
}
uint16_t Upgrade::label()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->label()->at(mId);
}
TblEntry Upgrade::label_tbl()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
if(label() == Upgrade::label_none)
{
throw PropertyNotAvailableException(mId, "label_tbl");
}
return mDatahub.stat_txt_tbl_vec.at(label()-1);
}
uint8_t Upgrade::race()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->race()->at(mId);
}
uint8_t Upgrade::max_repeats()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->max_repeats()->at(mId);
}
bool Upgrade::broodwar_flags()
{
LOG4CXX_TRACE(logger, to_string(mId) + "=>" + LOG_CUR_FUNC + "()");
return mDatahub.upgrades->broodwar_flags()->at(mId);
}
bool Upgrade::has_broodwar_flag()
{
return mDatahub.upgrades->has_broodwar_flag();
}
} /* namespace dat */
| 2,670
|
C++
|
.cpp
| 93
| 26.688172
| 69
| 0.673589
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,174
|
Tbl.cpp
|
Wargus_stargus/src/dat/Tbl.cpp
|
/*
* Tbl.cpp
*
* Author: Andreas Volz
*/
// Local
#include "Hurricane.h"
#include "StringUtil.h"
#include "Tbl.h"
#include "Logger.h"
// System
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
namespace dat {
static Logger logger = Logger("startool.DataHub.Tbl");
// this is a very local debug print concept. But for this use case of sequence character debugging perfect...
int no_printf(const char *format, ...)
{
return 0;
}
//#define dbg_printf printf
#define dbg_printf no_printf
Tbl::Tbl()
{
}
Tbl::~Tbl()
{
}
/**
* TODO: this is just a raw format parser. Not yet decided what to do with the format
* a debug output looks like this if you uncomment the printf() below. The format isn't yet complete
* understood. But somehow there're shortcuts and a marker which char should be highlighted in the GUI...
* r<EOT>Pa<ETX>r<SOH>asit entwickeln<LF>(Für Königin)<NULL>
*/
vector<TblEntry> Tbl::convertFromStream(std::shared_ptr<kaitai::kstream> ks)
{
file_tbl_t file_tbl = file_tbl_t(ks.get());
std::vector<file_tbl_t::tbl_entry_t *> *file_tbl_entry_vec = file_tbl.tbl_entries();
unsigned int i = 0;
vector<TblEntry> tbl_entry_vec;
for (vector<file_tbl_t::tbl_entry_t *>::iterator file_tbl_entry_it =
file_tbl_entry_vec->begin();
file_tbl_entry_it != file_tbl_entry_vec->end(); file_tbl_entry_it++)
{
file_tbl_t::tbl_entry_t *file_entry = *file_tbl_entry_it;
std::vector<uint8_t> *entry_char_vec = file_entry->entry();
dbg_printf("%d:", i);
//"#entry: " << entry_char_vec->size() << endl;
//uint8_t last_control = 0;
std::string name1;
std::string name2;
std::string name3;
int shortcut_pos = -1;
std::string shortcut;
string entry_str_tmp;
unsigned int null_counter = 0;
bool etx = false;
for (unsigned int n = 0; n < entry_char_vec->size(); n++)
{
uint8_t entry_char = entry_char_vec->at(n);
// ASCII control characters + special chars
if ((entry_char >= 0 && entry_char <= 31) || entry_char == 127
|| entry_char == 0x2a)
{
switch (entry_char)
{
case 0x0: // ' '
dbg_printf("<NULL>");
if (n == 1) // first char is shortcut special case
{
uint8_t last = entry_char_vec->at(n - 1);
// TODO: special handling of ESC key if I ever come to this point...
if (last != 0x1B) // !Escape
{
shortcut = last;
entry_str_tmp.clear();
}
}
else
{
if (null_counter == 0)
{
name1 = entry_str_tmp;
entry_str_tmp.clear();
}
else if (null_counter == 1)
{
name2 = entry_str_tmp;
entry_str_tmp.clear();
}
else if (null_counter == 2)
{
name3 = entry_str_tmp;
entry_str_tmp.clear();
}
null_counter++;
}
break;
case 0x0a: // Line Feed
dbg_printf("<LF>");
entry_str_tmp += " ";
break;
case 0x01: // Start of Heading
dbg_printf("<SOH>");
if (!etx) // <ETX><SOH> is a special case
{
shortcut = entry_char_vec->at(n - 1);
entry_str_tmp.clear();
}
break;
case 0x02: // Start of Text
dbg_printf("<STX>");
shortcut = entry_char_vec->at(n - 1);
entry_str_tmp.clear();
break;
case 0x03: // End of Text
dbg_printf("<ETX>");
if (n == 1) // first char is shortcut special case
{
shortcut = entry_char_vec->at(n - 1);
entry_str_tmp.clear();
}
else
{
shortcut_pos = entry_str_tmp.length();
etx = true;
}
break;
case 0x4: // End of Transmission, diamonds card suit
dbg_printf("<EOT>");
if (n > 0)
{
shortcut = entry_char_vec->at(n - 1);
entry_str_tmp.clear();
}
break;
case 0x6: // Acknowledgement, spade card suit
dbg_printf("<ACK>");
break;
case 0x7: // Bell
dbg_printf("<BEL>");
break;
case 0x1B: // Escape
dbg_printf("<ESC>");
break;
case 0x2a: // '*'
dbg_printf("<ASTERISK>");
entry_str_tmp += entry_char;
break;
default:
dbg_printf("<unhandled>: %x", entry_char);
break;
}
//last_control = entry_char;
}
// printable ASCII characters
else if (entry_char >= 32 && entry_char <= 126)
{
dbg_printf("%c", entry_char);
entry_str_tmp += entry_char;
}
// printable extended ASCII characters
else if (entry_char >= 120 && entry_char <= 255)
{
char inBuf[2];
inBuf[0] = (char) entry_char;
inBuf[1] = '\0';
char *utf8 = iconvISO2UTF8(inBuf);
if (utf8)
{
dbg_printf("%s", utf8);
entry_str_tmp += utf8;
free(utf8);
}
else
{
LOG4CXX_ERROR(logger, "No UTF-8 conversation possible!");
}
}
else
{
LOG4CXX_ERROR(logger, "ASCII characters > 255 should not be possible!");
}
}
dbg_printf("\n");
// fix trailing characters
if (shortcut == " ")
{
shortcut = "";
}
removeDoubleSpaces(name1);
removeDoubleSpaces(name2);
removeDoubleSpaces(name3);
// access the tbl_entry members direct for now as this is a friend class.
// maybe I change this design later, but for now it's ok
TblEntry tbl_entry;
tbl_entry.m_name1 = name1;
tbl_entry.m_name2 = name2;
tbl_entry.m_name3 = name3;
tbl_entry.m_shortcut = shortcut;
tbl_entry.m_shortcut_pos = shortcut_pos;
dbg_printf("tbl_entry.name(): %s\n", tbl_entry.name1().c_str());
dbg_printf("tbl_entry.category1(): %s\n", tbl_entry.name2().c_str());
dbg_printf("tbl_entry.category2(): %s\n", tbl_entry.name3().c_str());
dbg_printf("tbl_entry.shortcut(): %s\n", tbl_entry.shortcut().c_str());
dbg_printf("tbl_entry.shortcut_pos(): %d\n", tbl_entry.shortcut_pos());
i++;
tbl_entry_vec.push_back(tbl_entry);
}
return tbl_entry_vec;
}
void Tbl::removeDoubleSpaces(std::string &str)
{
size_t pos;
while ((pos = str.find(" ")) != std::string::npos)
{
str = str.replace(pos, 2, " ");
}
}
} /* namespace dat */
| 6,671
|
C++
|
.cpp
| 222
| 22.513514
| 109
| 0.54296
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,329
|
parse__pointers.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/parse__pointers.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
// a JSON text given as string that is not null-terminated
const char* ptr = "[1,2,3]another value";
// parse and serialize JSON
json j_complete = json::parse(ptr, ptr + 7);
std::cout << std::setw(4) << j_complete << "\n\n";
}
| 360
|
C++
|
.cpp
| 12
| 27.083333
| 62
| 0.657971
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,332
|
parse__iterator_pair.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/parse__iterator_pair.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
// a JSON text given an input with other values
std::vector<std::uint8_t> input = {'[', '1', ',', '2', ',', '3', ']', 'o', 't', 'h', 'e', 'r'};
// parse and serialize JSON
json j_complete = json::parse(input.begin(), input.begin() + 7);
std::cout << std::setw(4) << j_complete << "\n\n";
}
| 423
|
C++
|
.cpp
| 12
| 32.333333
| 99
| 0.578431
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,339
|
array_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/array_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<std::vector<json>, json::array_t>::value << std::endl;
}
| 217
|
C++
|
.cpp
| 8
| 25.375
| 102
| 0.68599
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,356
|
binary.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/binary.cpp
|
#include <iostream>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
// create a binary vector
std::vector<std::uint8_t> vec = {0xCA, 0xFE, 0xBA, 0xBE};
// create a binary JSON value with subtype 42
json j = json::binary(vec, 42);
// output type and subtype
std::cout << "type: " << j.type_name() << ", subtype: " << j.get_binary().subtype() << std::endl;
}
| 408
|
C++
|
.cpp
| 12
| 30.666667
| 101
| 0.630102
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,359
|
number_float_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/number_float_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<double, json::number_float_t>::value << std::endl;
}
| 213
|
C++
|
.cpp
| 8
| 24.875
| 98
| 0.694581
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,378
|
number_integer_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/number_integer_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<std::int64_t, json::number_integer_t>::value << std::endl;
}
| 221
|
C++
|
.cpp
| 8
| 25.875
| 106
| 0.691943
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,395
|
ordered_map.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/ordered_map.cpp
|
#include <iostream>
#include <nlohmann/json.hpp>
// simple output function
template<typename Map>
void output(const char* prefix, const Map& m)
{
std::cout << prefix << " = { ";
for (auto& element : m)
{
std::cout << element.first << ":" << element.second << ' ';
}
std::cout << "}" << std::endl;
}
int main()
{
// create and fill two maps
nlohmann::ordered_map<std::string, std::string> m_ordered;
m_ordered["one"] = "eins";
m_ordered["two"] = "zwei";
m_ordered["three"] = "drei";
std::map<std::string, std::string> m_std;
m_std["one"] = "eins";
m_std["two"] = "zwei";
m_std["three"] = "drei";
// output: m_ordered is ordered by insertion order, m_std is ordered by key
output("m_ordered", m_ordered);
output("m_std", m_std);
// erase and re-add "one" key
m_ordered.erase("one");
m_ordered["one"] = "eins";
m_std.erase("one");
m_std["one"] = "eins";
// output: m_ordered shows newly added key at the end; m_std is again ordered by key
output("m_ordered", m_ordered);
output("m_std", m_std);
}
| 1,109
|
C++
|
.cpp
| 36
| 26.611111
| 88
| 0.590994
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| true
| true
| false
| true
| true
| true
| false
|
752,411
|
operator_literal_json.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/operator_literal_json.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
json j = R"( {"hello": "world", "answer": 42} )"_json;
std::cout << std::setw(2) << j << '\n';
}
| 218
|
C++
|
.cpp
| 9
| 22
| 58
| 0.601942
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,416
|
object_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/object_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<std::map<json::string_t, json>, json::object_t>::value << std::endl;
}
| 231
|
C++
|
.cpp
| 8
| 27.125
| 116
| 0.683258
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,422
|
boolean_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/boolean_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<bool, json::boolean_t>::value << std::endl;
}
| 206
|
C++
|
.cpp
| 8
| 24
| 91
| 0.688776
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| true
| true
| false
| true
| true
| true
| false
|
752,438
|
string_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/string_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<std::string, json::string_t>::value << std::endl;
}
| 212
|
C++
|
.cpp
| 8
| 24.75
| 97
| 0.688119
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,446
|
binary_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/binary_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<nlohmann::byte_container_with_subtype<std::vector<std::uint8_t>>, json::binary_t>::value << std::endl;
}
| 265
|
C++
|
.cpp
| 8
| 31.375
| 150
| 0.705882
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,456
|
number_unsigned_t.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/number_unsigned_t.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
std::cout << std::boolalpha << std::is_same<std::uint64_t, json::number_unsigned_t>::value << std::endl;
}
| 223
|
C++
|
.cpp
| 8
| 26.125
| 108
| 0.694836
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,466
|
std_swap.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/std_swap.cpp
|
#include <iostream>
#include <iomanip>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
int main()
{
// create JSON values
json j1 = {{"one", 1}, {"two", 2}};
json j2 = {1, 2, 4, 8, 16};
std::cout << "j1 = " << j1 << " | j2 = " << j2 << '\n';
// swap values
std::swap(j1, j2);
std::cout << "j1 = " << j1 << " | j2 = " << j2 << std::endl;
}
| 382
|
C++
|
.cpp
| 14
| 23.928571
| 64
| 0.495868
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,472
|
to_string.cpp
|
Wargus_stargus/subprojects/nlohmann_json/doc/examples/to_string.cpp
|
#include <iostream>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
using std::to_string;
int main()
{
// create values
json j = {{"one", 1}, {"two", 2}};
int i = 42;
// use ADL to select best to_string function
auto j_str = to_string(j); // calling nlohmann::to_string
auto i_str = to_string(i); // calling std::to_string
// serialize without indentation
std::cout << j_str << "\n\n"
<< i_str << std::endl;
}
| 472
|
C++
|
.cpp
| 16
| 25.375
| 62
| 0.60177
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| true
| false
| true
| true
| true
| false
|
752,474
|
CSVExporter.h
|
Wargus_stargus/test/gamedata/dat/CSVExporter.h
|
/*
* CSVExporter.h
*
* Author: Andreas Volz
*/
#ifndef CSVEXPORTER_H
#define CSVEXPORTER_H
#include "dat/DataHub.h"
/**
* Just some experiments for development to print the dat files into a csv compatible format
*/
class CSVExporter
{
public:
CSVExporter(dat::DataHub &datahub);
virtual ~CSVExporter();
void print();
private:
dat::DataHub &mDatahub;
};
#endif /* CSVEXPORTER_H */
| 405
|
C++
|
.h
| 21
| 17.333333
| 92
| 0.732804
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,475
|
CreateUnitLuaTest.h
|
Wargus_stargus/test/lua/CreateUnitLuaTest.h
|
/*
* CreateUnitLuaTest.h
*
* Author: Andreas Volz
*/
#ifndef CREATEUNITLUATEST_H
#define CREATEUNITLUATEST_H
#include <nlohmann/json.hpp>
using json = nlohmann::json;
class CreateUnitLuaTest
{
public:
CreateUnitLuaTest(json &unitsJson);
virtual ~CreateUnitLuaTest();
private:
};
#endif /* CREATEUNITLUATEST_H */
| 332
|
C++
|
.h
| 17
| 17.647059
| 37
| 0.772727
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,476
|
TestHelpers.h
|
Wargus_stargus/test/module/TestHelpers.h
|
/*
* TestHelpers.h
*
* Author: Andreas Volz
*/
#ifndef TESTHELPERS_H
#define TESTHELPERS_H
#include <string>
#include <cstring>
const std::string getStringFromFile(const std::string &file);
bool compareFiles(const std::string &file1, const std::string &file2);
#endif /* TESTHELPERS_H */
| 302
|
C++
|
.h
| 12
| 23.416667
| 70
| 0.74386
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,477
|
DataChunkTest.h
|
Wargus_stargus/test/module/DataChunkTest.h
|
#ifndef DATACHUNK_TEST_H
#define DATACHUNK_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
// system
#include <string.h>
#include <cstdio>
// project
#include "DataChunk.h"
class DataChunkTest : public CPPUNIT_NS::TestFixture
{
CPPUNIT_TEST_SUITE(DataChunkTest);
CPPUNIT_TEST(test1_addData);
CPPUNIT_TEST(test2_createFromExistingHeap);
CPPUNIT_TEST(test3_vectorReturn);
CPPUNIT_TEST(test4_write_compare);
CPPUNIT_TEST(test5_read_write_compare);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
/**
* Create an empty DataCkunk add some data, read it back with the at() function and compare with input data
*/
void test1_addData();
/**
* Create an DataCkunk from heap memory, add some data, read it back with the getDataPointer() function and compare content
*/
void test2_createFromExistingHeap();
/**
* Create an empty DataCkunk add some data, read it back with the getUCharVector() function and compare input data with vector content
*/
void test3_vectorReturn();
/**
* Create an empty DataCkunk add some data, write it into a file, read it back from file and compare with input data
*/
void test4_write_compare();
/**
* Similar to test4_write_compare() but with the DataChunk::read() function
*/
void test5_read_write_compare();
private:
};
#endif // DATACHUNK_TEST_H
| 1,418
|
C++
|
.h
| 45
| 28.644444
| 136
| 0.7465
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,478
|
BreezeTest.h
|
Wargus_stargus/test/module/BreezeTest.h
|
#ifndef BREEZE_TEST_H
#define BREEZE_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
// system
#include <string.h>
#include <cstdio>
// project
#include "Breeze.h"
class BreezeTest : public CPPUNIT_NS::TestFixture
{
CPPUNIT_TEST_SUITE(BreezeTest);
CPPUNIT_TEST(test1_txt_extractMemory);
CPPUNIT_TEST(test2_txt_extractFile);
CPPUNIT_TEST(test3_txt_extractFileCompressed);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
/**
* Extract file from a file from that "archive" into memory and compare the content
*/
void test1_txt_extractMemory();
/**
* Extract file from a file from that "archive" into a file, read it back and compare the content
*/
void test2_txt_extractFile();
/**
* Extract file from a file from that "archive" into a file (gzip compressed), read it back and compare the content
*/
void test3_txt_extractFileCompressed();
private:
};
#endif // BREEZE_TEST_H
| 996
|
C++
|
.h
| 35
| 25.8
| 117
| 0.745512
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,479
|
PcxTest.h
|
Wargus_stargus/test/module/PcxTest.h
|
#ifndef PCX_TEST_H
#define PCX_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
// system
#include <string.h>
#include <cstdio>
#include <cstring>
// project
#include "Pcx.h"
#include "Breeze.h"
#include "TestHelpers.h"
class PcxTest : public CPPUNIT_NS::TestFixture
{
CPPUNIT_TEST_SUITE(PcxTest);
CPPUNIT_TEST(test1_SaveIndexedPalettePNG);
CPPUNIT_TEST(test2_mapIndexPalette);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
/**
* Idea for test cases: (always compare with result test data for sure)
* -
*
* - use case: Player coloring
* - use case: Icon coloring
* - use case: terrain coloring
* - use case: fire coloring
* - use case: ???
*/
/**
* Load a PCX, save as PNG with Palette indexing, file compare PNG image and also the palette data
*/
void test1_SaveIndexedPalettePNG();
/**
* - Load a PCX, use only the Palette information, exchange palette position with image position -> mapIndexPalette()
*/
void test2_mapIndexPalette();
private:
};
#endif // PCX_TEST_H
| 1,127
|
C++
|
.h
| 43
| 23.372093
| 120
| 0.709193
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,481
|
TiledPaletteImageTest.h
|
Wargus_stargus/test/module/TiledPaletteImageTest.h
|
#ifndef TILEDPALETTEIMAGE_TEST_H
#define TILEDPALETTEIMAGE_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
// system
#include <string.h>
#include <cstdio>
// project
#include "Palette.h"
class TiledPaletteImageTest : public CPPUNIT_NS::TestFixture
{
CPPUNIT_TEST_SUITE(TiledPaletteImageTest);
CPPUNIT_TEST(test1_tileStrategyCompare);
CPPUNIT_TEST(test2_tileHorizontalFlipping);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
/**
* Generate 8x8 image in red, green, blue, yellow and order them in a 2x2 tile.
* Compare both results by comparing both images vector data. This test doesn't
* check if the image itself was created as specified or if both are wrong.
*/
void test1_tileStrategyCompare();
void test2_tileHorizontalFlipping();
private:
Palette generateTestPalette();
const unsigned char ColorBlack = 0;
const unsigned char ColorRed = 1;
const unsigned char ColorGreen = 2;
const unsigned char ColorBlue = 3;
const unsigned char ColorYellow = 4;
};
#endif // TILEDPALETTEIMAGE_TEST_H
| 1,121
|
C++
|
.h
| 35
| 29.428571
| 81
| 0.771455
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,482
|
StormTest.h
|
Wargus_stargus/test/module/StormTest.h
|
#ifndef STORM_TEST_H
#define STORM_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
// system
#include <string.h>
#include <cstdio>
// project
#include "Storm.h"
#include "StringUtil.h"
class StormTest : public CPPUNIT_NS::TestFixture
{
CPPUNIT_TEST_SUITE(StormTest);
CPPUNIT_TEST(test1_mpq_txt_extractMemory);
CPPUNIT_TEST(test2_mpq_txt_extractFile);
CPPUNIT_TEST(test3_mpq_txt_extractFileCompressed);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
/**
* Test the extractMemory() function by reading a string from a example .mpq file and compare the content
*/
void test1_mpq_txt_extractMemory();
/**
* Test extractFile() function by expanding the file on drive and then read in again and compare the content
*/
void test2_mpq_txt_extractFile();
/**
* Test extractFile() function by expanding the file (gzip compressed) on drive and then read in again and compare the content
*/
void test3_mpq_txt_extractFileCompressed();
private:
};
#endif // STORM_TEST_H
| 1,082
|
C++
|
.h
| 36
| 27.444444
| 128
| 0.753876
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,483
|
to_json.h
|
Wargus_stargus/tools/scdat2json/to_json.h
|
/*
* to_json.h
*
* Author: Andreas Volz
*/
#ifndef TO_JSON_H
#define TO_JSON_H
#include "dat/DataHub.h"
#include "dat/Unit.h"
// -> units_dat.ksy
void to_json(json &j, units_dat_t::hit_points_type_t* t);
void to_json(json &j, units_dat_t::special_ability_flags_type_t* t);
void to_json(json &j, units_dat_t::staredit_placement_box_type_t* t);
void to_json(json &j, units_dat_t::addon_position_type_t* t);
void to_json(json &j, units_dat_t::unit_dimension_type_t* t);
void to_json(json &j, units_dat_t::staredit_group_flags_type_t* t);
void to_json(json &j, units_dat_t::staredit_availability_flags_type_t* t);
void to_json(json &j, iscript_bin_t::opcode_type_t* opcode);
void to_json(json &j, std::vector<iscript_bin_t::opcode_type_t*> opcode_vec);
void to_json(json &j, iscript_bin_t::u2_type_t *u2);
void to_json(json &j, iscript_bin_t::u1_type_t *u1);
void to_json(json &j, iscript_bin_t::pos_type_t *pos);
void to_json(json &j, iscript_bin_t::playsndbtwn_type_t *snd);
void to_json(json &j, iscript_bin_t::trgcondjmp_type_t *trgcondjmp);
void to_json(json &j, iscript_bin_t::imgl_type_t *imgl);
void to_json(json &j, iscript_bin_t::sprl_type_t *sprl);
void to_json(json &j, iscript_bin_t::trgtrangecondjmp_type_t *ttcj);
void to_json(json &j, iscript_bin_t::randcondjmp_type_t *rcj);
void to_json(json &j, iscript_bin_t::playsounds_type_t *ps);
void to_json(json &j, iscript_bin_t::sprov_type_t *sprov);
// -> file_tbl.ksy
// -> specific wrapper objects in dat namespace
namespace dat {
void to_json(json &j, TblEntry t);
void to_json(json &j, Upgrade u);
void to_json(json &j, Techdata t);
void to_json(json &j, Order o);
void to_json(json &j, Weapon w);
void to_json(json &j, Sfx s);
void to_json(json &j, Portrait p);
void to_json(json &j, Image i);
void to_json(json &j, Sprite s);
void to_json(json &j, Flingy f);
void to_json(json &j, Unit u);
void to_json(json &j, IScript i);
} /* namespace dat */
#endif /* TO_JSON_H_ */
| 1,954
|
C++
|
.h
| 47
| 40.255319
| 77
| 0.699895
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,484
|
UnitsJsonExporter.h
|
Wargus_stargus/tools/scdat2json/UnitsJsonExporter.h
|
/*
* UnitsJsonExporter.h
*
* Author: Andreas Volz
*/
#ifndef UNITSJSONEXPORTER_H
#define UNITSJSONEXPORTER_H
#include "dat/DataHub.h"
class UnitsJsonExporter
{
public:
UnitsJsonExporter(dat::DataHub &datahub);
virtual ~UnitsJsonExporter();
void exportUnit(unsigned int id, const std::string &idString);
private:
dat::DataHub &mDatahub;
};
#endif /* UNITSJSONEXPORTER_H */
| 396
|
C++
|
.h
| 18
| 19.944444
| 64
| 0.763441
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,485
|
SCJsonExporter.h
|
Wargus_stargus/tools/scdat2json/SCJsonExporter.h
|
/*
* SCJsonExporter.h
*
* Author: Andreas Volz
*/
#ifndef SCJSONEXPORTER_H
#define SCJSONEXPORTER_H
#include "dat/DataHub.h"
class SCJsonExporter
{
public:
SCJsonExporter(dat::DataHub &datahub);
virtual ~SCJsonExporter();
json export_unit_dat();
json export_orders_dat();
json export_weapons_dat();
json export_flingy_dat();
json export_sprites_dat();
json export_images_dat();
json export_sfxdata_dat();
json export_portdata_dat();
json export_upgrades_dat();
json export_techdata_dat();
json export_mapdata_dat();
json export_file_tbl(std::vector<dat::TblEntry> &tblentry_vec);
private:
dat::DataHub &mDatahub;
};
#endif /* SCJSONEXPORTER_H */
| 692
|
C++
|
.h
| 29
| 21.448276
| 65
| 0.730183
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,486
|
startool_mpq.h
|
Wargus_stargus/src/startool_mpq.h
|
/*
* startool_mpq.h
*
* Author: Andreas Volz
*/
#ifndef STARTOOL_MPQ_H_
#define STARTOOL_MPQ_H_
#include "startool.h"
Control Todo_bootstrap[] = {
{F,0,"","stardat.mpq" __4},
{F,0,"","StarDat.mpq" __4},
{F,0,"","broodat.mpq" __4},
{F,0,"","BrooDat.mpq" __4},
{F,0,"","remove-stardat.mpq" __4},
{F,0,"","remove-broodat.mpq" __4},
};
Control Todo[] = {
// {G,0,"ui/blink","game\\blink.grp",0 __3},
//Video
{V,0,"blizzard","smk\\blizzard.smk" __4},
// Fonts
/*{N,0,"font10","font\\font10.fnt" __4},
{N,0,"font12","font\\font12.fnt" __4},
{N,0,"font14","font\\font14.fnt" __4},
{N,0,"font16","font\\font16.fnt" __4},
{N,0,"font16x","font\\font16x.fnt" __4},
{N,0,"font32","font\\font32.fnt" __4},
{N,0,"font50","font\\font50.fnt" __4},
{N,0,"font8","font\\font8.fnt" __4},*/
// UI
{G,0,"ui/icons","game\\icons.grp",5 __3},
{I,0,"ui/protoss","dlgs\\protoss.grp",0 __3},
{I,0,"ui/terran","dlgs\\terran.grp",0 __3},
{I,0,"ui/zerg","dlgs\\zerg.grp",0 __3},
{H,0,"ui/aggicons","game\\aggicons.pcx",0 __3},
{H,0,"ui/pconover","game\\pconover.pcx",0 __3},
{H,0,"ui/pconsole","game\\pconsole.pcx",0 __3},
{H,0,"ui/ppbrempt","game\\ppbrempt.pcx",0 __3},
{H,0,"ui/ppbrfull","game\\ppbrfull.pcx",0 __3},
{H,0,"ui/tconover","game\\tconover.pcx",0 __3},
{H,0,"ui/tconsole","game\\tconsole.pcx",0 __3},
{H,0,"ui/tpbrempt","game\\tpbrempt.pcx",0 __3},
{H,0,"ui/tpbrfull","game\\tpbrfull.pcx",0 __3},
{H,0,"ui/zconover","game\\zconover.pcx",0 __3},
{H,0,"ui/zconsole","game\\zconsole.pcx",0 __3},
{H,0,"ui/zpbrempt","game\\zpbrempt.pcx",0 __3},
{H,0,"ui/zpbrfull","game\\zpbrfull.pcx",0 __3},
{H,0,"ui/tfont","glue\\title\\tFont.pcx",0 __3},
{H,0,"ui/title","glue\\title\\title.pcx",0 __3},
{H,0,"ui/Menu background without title","glue\\PalMm\\Backgnd.pcx",0 __3},
//mainmenu videos
{P,0,"mainmenu/editoronde","glue\\mainmenu\\editoronde.smk" __4},
{P,0,"mainmenu/editor","glue\\mainmenu\\editor.smk" __4},
{P,0,"mainmenu/exiton","glue\\mainmenu\\exiton.smk" __4},
{P,0,"mainmenu/multionit","glue\\mainmenu\\multionit.smk" __4},
{P,0,"mainmenu/singleonfr","glue\\mainmenu\\singleonfr.smk" __4},
{P,0,"mainmenu/editorones","glue\\mainmenu\\editorones.smk" __4},
{P,0,"mainmenu/exitonde","glue\\mainmenu\\exitonde.smk" __4},
{P,0,"mainmenu/exit","glue\\mainmenu\\exit.smk" __4},
{P,0,"mainmenu/multion","glue\\mainmenu\\multion.smk" __4},
{P,0,"mainmenu/singleonit","glue\\mainmenu\\singleonit.smk" __4},
{P,0,"mainmenu/editoronfr","glue\\mainmenu\\editoronfr.smk" __4},
{P,0,"mainmenu/exitones","glue\\mainmenu\\exitones.smk" __4},
{P,0,"mainmenu/multionde","glue\\mainmenu\\multionde.smk" __4},
{P,0,"mainmenu/multi","glue\\mainmenu\\multi.smk" __4},
{P,0,"mainmenu/singleon","glue\\mainmenu\\singleon.smk" __4},
{P,0,"mainmenu/editoronit","glue\\mainmenu\\editoronit.smk" __4},
{P,0,"mainmenu/exitonfr","glue\\mainmenu\\exitonfr.smk" __4},
{P,0,"mainmenu/multiones","glue\\mainmenu\\multiones.smk" __4},
{P,0,"mainmenu/singleonde","glue\\mainmenu\\singleonde.smk" __4},
{P,0,"mainmenu/single","glue\\mainmenu\\single.smk" __4},
{P,0,"mainmenu/editoron","glue\\mainmenu\\editoron.smk" __4},
{P,0,"mainmenu/exitonit","glue\\mainmenu\\exitonit.smk" __4},
{P,0,"mainmenu/multionfr","glue\\mainmenu\\multionfr.smk" __4},
{P,0,"mainmenu/singleones","glue\\mainmenu\\singleones.smk" __4},
//race ready videos
{P,0,"readyp/ring","glue\\readyp\\ring.smk" __4},
{P,0,"readyp/glow","glue\\readyp\\glow.smk" __4},
{P,0,"readyz/start","glue\\readyz\\start.smk" __4},
{P,0,"readyz/starton","glue\\readyz\\starton.smk" __4},
{P,0,"readyz/drip","glue\\readyz\\drip.smk" __4},
{P,0,"readyt/start","glue\\readyt\\start.smk" __4},
{P,0,"readyt/starton","glue\\readyt\\starton.smk" __4},
{P,0,"readyt/proj","glue\\readyt\\proj.smk" __4},
{P,0,"readyt/proloop","glue\\readyt\\proloop.smk" __4},
//campaign videos
{P,0,"campaign/protonde","glue\\campaign\\protonde.smk" __4},
{P,0,"campaign/terr","glue\\campaign\\terr.smk" __4},
{P,0,"campaign/protonfr","glue\\campaign\\protonfr.smk" __4},
{P,0,"campaign/terron","glue\\campaign\\terron.smk" __4},
{P,0,"campaign/terronit","glue\\campaign\\terronit.smk" __4},
{P,0,"campaign/zergon","glue\\campaign\\zergon.smk" __4},
{P,0,"campaign/zergonde","glue\\campaign\\zergonde.smk" __4},
{P,0,"campaign/terrones","glue\\campaign\\terrones.smk" __4},
{P,0,"campaign/zergones","glue\\campaign\\zergones.smk" __4},
{P,0,"campaign/terronde","glue\\campaign\\terronde.smk" __4},
{P,0,"campaign/proton","glue\\campaign\\proton.smk" __4},
{P,0,"campaign/prot","glue\\campaign\\prot.smk" __4},
{P,0,"campaign/disk","glue\\campaign\\disk.smk" __4},
{P,0,"campaign/zergonit","glue\\campaign\\zergonit.smk" __4},
{P,0,"campaign/terronfr","glue\\campaign\\terronfr.smk" __4},
{P,0,"campaign/protonit","glue\\campaign\\protonit.smk" __4},
{P,0,"campaign/protones","glue\\campaign\\protones.smk" __4},
{P,0,"campaign/zergonfr","glue\\campaign\\zergonfr.smk" __4},
{P,0,"campaign/zerg","glue\\campaign\\zerg.smk" __4},
// those selectors are not needed as they're drawn from the engine, remove them later
/*{G,0,"ui/o022","unit\\thingy\\o022.grp",2 __3},
{G,0,"ui/o032","unit\\thingy\\o032.grp",2 __3},
{G,0,"ui/o048","unit\\thingy\\o048.grp",2 __3},
{G,0,"ui/o062","unit\\thingy\\o062.grp",2 __3},
{G,0,"ui/o072","unit\\thingy\\o072.grp",2 __3},
{G,0,"ui/o094","unit\\thingy\\o094.grp",2 __3},
{G,0,"ui/o110","unit\\thingy\\o110.grp",2 __3},
{G,0,"ui/o122","unit\\thingy\\o122.grp",2 __3},
{G,0,"ui/o146","unit\\thingy\\o146.grp",2 __3},
{G,0,"ui/o224","unit\\thingy\\o224.grp",2 __3},
#if 0
{G,0,"ui/od022","unit\\thingy\\od022.grp",2 __3},
{G,0,"ui/od032","unit\\thingy\\od032.grp",2 __3},
{G,0,"ui/od048","unit\\thingy\\od048.grp",2 __3},
{G,0,"ui/od062","unit\\thingy\\od062.grp",2 __3},
{G,0,"ui/od072","unit\\thingy\\od072.grp",2 __3},
{G,0,"ui/od094","unit\\thingy\\od094.grp",2 __3},
{G,0,"ui/od110","unit\\thingy\\od110.grp",2 __3},
{G,0,"ui/od122","unit\\thingy\\od122.grp",2 __3},
{G,0,"ui/od146","unit\\thingy\\od146.grp",2 __3},
{G,0,"ui/od224","unit\\thingy\\od224.grp",2 __3},
#endif*/
{H,0,"terran/briefing room","glue\\PalRt\\Backgnd.pcx",0 __3},
{H,0,"terran/victory screen","glue\\PalTv\\Backgnd.pcx",0 __3},
{H,0,"terran/defeat screen","glue\\PalTd\\Backgnd.pcx",0 __3},
{H,0,"protoss/briefing room","glue\\PalRp\\Backgnd.pcx",0 __3},
{H,0,"protoss/victory screen","glue\\PalPv\\Backgnd.pcx",0 __3},
{H,0,"protoss/defeat screen","glue\\PalPd\\Backgnd.pcx",0 __3},
{H,0,"zerg/briefing room","glue\\PalRz\\Backgnd.pcx",0 __3},
{H,0,"zerg/victory screen","glue\\PalZv\\Backgnd.pcx",0 __3},
{H,0,"zerg/defeat screen","glue\\PalZd\\Backgnd.pcx",0 __3},
{H,0,"ui/readyt/butterr","Glue\\ReadyT\\ButTerr.pcx",0 __3},
{H,0,"ui/readyt/objterr","Glue\\ReadyT\\ObjTerr.pcx",0 __3},
{H,0,"ui/readyt/p1terr","Glue\\ReadyT\\P1Terr.pcx",0 __3},
{H,0,"ui/readyt/p2terr","Glue\\ReadyT\\P2Terr.pcx",0 __3},
{H,0,"ui/readyt/p3terr","Glue\\ReadyT\\P3Terr.pcx",0 __3},
{H,0,"ui/readyt/p4terr","Glue\\ReadyT\\P4Terr.pcx",0 __3},
{H,0,"ui/readyt/terrframe","glue\\readyt\\TerrFrame.pcx",0 __3},
{H,0,"ui/readyt/terrframeh","glue\\readyt\\TerrFrameh.pcx",0 __3},
{H,0,"ui/readyt/tframe1","glue\\ReadyT\\TFrame1.pcx",0 __3},
{H,0,"ui/readyt/tframe2","glue\\ReadyT\\TFrame2.pcx",0 __3},
{H,0,"ui/readyt/tframe3","glue\\ReadyT\\TFrame3.pcx",0 __3},
{H,0,"ui/readyt/tframe4","glue\\ReadyT\\TFrame4.pcx",0 __3},
{H,0,"ui/readyt/tframeh1","glue\\ReadyT\\TFrameH1.pcx",0 __3},
{H,0,"ui/readyt/tframeh2","glue\\ReadyT\\TFrameH2.pcx",0 __3},
{H,0,"ui/readyt/tframeh3","glue\\ReadyT\\TFrameH3.pcx",0 __3},
{H,0,"ui/readyt/tframeh4","glue\\ReadyT\\TFrameH4.pcx",0 __3},
{H,0,"ui/readyt/tutbtn","Glue\\ReadyT\\TutBtn.pcx",0 __3},
{G,0,"cmdicons","unit\\cmdbtns\\cmdicons.grp",4 __3},
{G,0,"pcmdbtns","unit\\cmdbtns\\pcmdbtns.grp",4 __3},
{G,0,"tcmdbtns","unit\\cmdbtns\\tcmdbtns.grp",4 __3},
{G,0,"zcmdbtns","unit\\cmdbtns\\zcmdbtns.grp",4 __3},
//wireframes
{G,0,"wirefram","unit\\wirefram\\wirefram.grp",6 __3},
{G,0,"tranwire","unit\\wirefram\\tranwire.grp",6 __3},
{G,0,"grpwire","unit\\wirefram\\grpwire.grp",6 __3},
// Cursors
{G,0,"ui/cursors/arrow","cursor\\arrow.grp",0 __3},
{G,0,"ui/cursors/drag","cursor\\Drag.grp",0 __3},
{G,0,"ui/cursors/illegal","cursor\\Illegal.grp",0 __3},
{G,0,"ui/cursors/magg","cursor\\MagG.grp",0 __3},
{G,0,"ui/cursors/magr","cursor\\MagR.grp",0 __3},
{G,0,"ui/cursors/magy","cursor\\MagY.grp",0 __3},
{G,0,"ui/cursors/scrolld","cursor\\ScrollD.grp",0 __3},
{G,0,"ui/cursors/scrolldl","cursor\\ScrollDL.grp",0 __3},
{G,0,"ui/cursors/scrolldr","cursor\\ScrollDR.grp",0 __3},
{G,0,"ui/cursors/scrolll","cursor\\ScrollL.grp",0 __3},
{G,0,"ui/cursors/scrollr","cursor\\ScrollR.grp",0 __3},
{G,0,"ui/cursors/scrollu","cursor\\ScrollU.grp",0 __3},
{G,0,"ui/cursors/scrollul","cursor\\ScrollUL.grp",0 __3},
{G,0,"ui/cursors/scrollur","cursor\\ScrollUR.grp",0 __3},
{G,0,"ui/cursors/targg","cursor\\TargG.grp",0 __3},
{G,0,"ui/cursors/targn","cursor\\TargN.grp",0 __3},
{G,0,"ui/cursors/targr","cursor\\TargR.grp",0 __3},
{G,0,"ui/cursors/targy","cursor\\TargY.grp",0 __3},
{G,0,"ui/cursors/time","cursor\\Time.grp",0 __3},
// Game sounds
{W,0,"ui/button","sound\\misc\\button.wav" __4},
{W,0,"ui/buzz","sound\\misc\\buzz.wav" __4},
// Tilesets
{T,0,"ashworld","tileset\\AshWorld" __4},
{G,0,"tilesets/ashworld/creep","tileset\\AshWorld.grp",1 __3},
{T,0,"badlands","tileset\\badlands" __4},
{G,0,"tilesets/badlands/creep","tileset\\badlands.grp",1 __3},
{T,0,"install","tileset\\Install" __4},
{G,0,"tilesets/install/creep","tileset\\Install.grp",1 __3},
{T,0,"jungle","tileset\\Jungle" __4},
{G,0,"tilesets/jungle/creep","tileset\\Jungle.grp",1 __3},
{T,0,"platform","tileset\\platform" __4},
{G,0,"tilesets/platform/creep","tileset\\platform.grp",1 __3},
// Neutral
/*{G,0,"neutral/flamer","unit\\thingy\\flamer.grp",3 __3},
{G,0,"neutral/smoke","unit\\thingy\\smoke.grp",3 __3},
{G,0,"neutral/building burnc","unit\\thingy\\oFireC.grp",3 __3},
{G,0,"neutral/building burnf","unit\\thingy\\oFireF.grp",3 __3},
{G,0,"neutral/building burnv","unit\\thingy\\oFireV.grp",3 __3},*/
/*{G,0,"neutral/missiles/blastcan","unit\\bullet\\blastcan.grp",1 __3},
{G,0,"neutral/missiles/circle14","unit\\bullet\\circle14.grp",1 __3},
{G,0,"neutral/missiles/dragbull","unit\\bullet\\dragbull.grp",1 __3},
{G,0,"neutral/missiles/epbbul","unit\\bullet\\epbBul.grp",1 __3},
{G,0,"neutral/missiles/ephfire","unit\\bullet\\ephFire.grp",1 __3},
{G,0,"neutral/missiles/explo1","unit\\bullet\\explo1.grp",1 __3},
{G,0,"neutral/missiles/eycbull","unit\\bullet\\eycBull.grp",1 __3},
{G,0,"neutral/missiles/gemini","unit\\bullet\\gemini.grp",1 __3},
{G,0,"neutral/missiles/grenade","unit\\bullet\\grenade.grp",1 __3},
{G,0,"neutral/missiles/hks","unit\\bullet\\hks.grp",1 __3},
{G,0,"neutral/missiles/parasite","unit\\bullet\\parasite.grp",1 __3},
{G,0,"neutral/missiles/pdriphit","unit\\bullet\\PDripHit.grp",1 __3},
{G,0,"neutral/missiles/psibeam","unit\\bullet\\PsiBeam.grp",1 __3},
{G,0,"neutral/missiles/pspark","unit\\bullet\\pspark.grp",1 __3},
{G,0,"neutral/missiles/scvspark","unit\\bullet\\scvspark.grp",1 __3},
{G,0,"neutral/missiles/shockbmb","unit\\bullet\\shockbmb.grp",1 __3},
{G,0,"neutral/missiles/spore2","unit\\bullet\\Spore2.grp",1 __3},
{G,0,"neutral/missiles/spores","unit\\bullet\\spores.grp",1 __3},
{G,0,"neutral/missiles/squib1","unit\\bullet\\squib1.grp",1 __3},
{G,0,"neutral/missiles/squib2","unit\\bullet\\squib2.grp",1 __3},
{G,0,"neutral/missiles/tentacle","unit\\bullet\\Tentacle.grp",1 __3},
{G,0,"neutral/missiles/tspark","unit\\bullet\\tspark.grp",1 __3},
{G,0,"neutral/missiles/zspark","unit\\bullet\\zspark.grp",1 __3},*/
/*{G,0,"neutral/units/ragnasaur ashworld critter shadow","unit\\neutral\\nacShad.grp",0 __3},
{G,0,"neutral/units/rhynadon badlands critter shadow","unit\\neutral\\nbcShad.grp",0 __3},
{G,0,"neutral/units/bengalaas jungle critter shadow","unit\\neutral\\njcShad.grp",0 __3},
{G,0,"neutral/units/geyser shadow","unit\\neutral\\geyShad.grp",1 __3},
{G,0,"neutral/units/mineral1 shadow","unit\\neutral\\min01Sha.grp",1 __3},
{G,0,"neutral/units/mineral2 shadow","unit\\neutral\\min02Sha.grp",1 __3},
{G,0,"neutral/units/mineral3 shadow","unit\\neutral\\min03Sha.grp",1 __3},
{G,0,"neutral/units/crashed battlecruiser shadow","unit\\neutral\\cbaShad.grp",1 __3},
{G,0,"neutral/units/data disk shadow","unit\\neutral\\nddShad.grp",1 __3},
{G,0,"neutral/units/data disk shadow2","unit\\neutral\\nddSha2.grp",1 __3},
{G,0,"neutral/units/flag shadow","unit\\neutral\\nflShad.grp",1 __3},
{G,0,"neutral/units/flag shadow2","unit\\neutral\\nflSha2.grp",1 __3},
{G,0,"neutral/units/gas orb shadow","unit\\neutral\\ngoShad.grp",1 __3},
{G,0,"neutral/units/gas sac shadow","unit\\neutral\\ngsShad.grp",1 __3},
{G,0,"neutral/units/gas tank shadow","unit\\neutral\\ngcShad.grp",1 __3},
{G,0,"neutral/units/kerrigan chrysalis shadow","unit\\neutral\\nkoShad.grp",1 __3},
{G,0,"neutral/units/kerrigan egg shadow","unit\\neutral\\nkeShad.grp",1 __3},
{G,0,"neutral/units/kerrigan egg shadow2","unit\\neutral\\nkeSha2.grp",1 __3},
{G,0,"neutral/units/khaydarin crystal shadow2","unit\\neutral\\nkhSha2.grp",1 __3},
{G,0,"neutral/units/khaydarin crystal shadow","unit\\neutral\\nkhShad.grp",1 __3},
{G,0,"neutral/units/ore chunk shadow","unit\\neutral\\norShad.grp",1 __3},
{G,0,"neutral/units/psi emitter shadow","unit\\neutral\\npsShad.grp",1 __3},
{G,0,"neutral/units/psi emitter shadow2","unit\\neutral\\npsSha2.grp",1 __3},
{G,0,"neutral/units/starbase","unit\\neutral\\starbase.grp",1 __3},*/
/*
#if 0
{G,0,"neutral/units/pg1deb","unit\\flingy\\pg1deb.grp",1 __3},
{G,0,"neutral/units/pg2deb","unit\\flingy\\pg2deb.grp",1 __3},
{G,0,"neutral/units/pg3deb","unit\\flingy\\pg3deb.grp",1 __3},
{G,0,"neutral/units/pg4deb","unit\\flingy\\pg4deb.grp",1 __3},
{G,0,"neutral/units/pg5deb","unit\\flingy\\pg5deb.grp",1 __3},
{G,0,"neutral/units/pscdeb","unit\\flingy\\pscdeb.grp",1 __3},
{G,0,"neutral/units/tg5deb","unit\\flingy\\tg5deb.grp",1 __3},
#endif
*/
/*
{G,0,"tilesets/badlands/thingy/HDRock01","unit\\thingy\\tileset\\Badlands\\HDRock01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock02","unit\\thingy\\tileset\\Badlands\\HDRock02.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock03","unit\\thingy\\tileset\\Badlands\\HDRock03.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock04","unit\\thingy\\tileset\\Badlands\\HDRock04.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock05","unit\\thingy\\tileset\\Badlands\\HDRock05.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock06","unit\\thingy\\tileset\\Badlands\\HDRock06.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock07","unit\\thingy\\tileset\\Badlands\\HDRock07.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock08","unit\\thingy\\tileset\\Badlands\\HDRock08.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock1S","unit\\thingy\\tileset\\Badlands\\HDRock1S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock2S","unit\\thingy\\tileset\\Badlands\\HDRock2S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock3S","unit\\thingy\\tileset\\Badlands\\HDRock3S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDRock4S","unit\\thingy\\tileset\\Badlands\\HDRock4S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDTree01","unit\\thingy\\tileset\\Badlands\\HDTree01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDTree02","unit\\thingy\\tileset\\Badlands\\HDTree02.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDTree03","unit\\thingy\\tileset\\Badlands\\HDTree03.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDTree04","unit\\thingy\\tileset\\Badlands\\HDTree04.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HDVent01","unit\\thingy\\tileset\\Badlands\\HDVent01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/HGTree01","unit\\thingy\\tileset\\Badlands\\HGTree01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop01","unit\\thingy\\tileset\\Badlands\\LCShop01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop02","unit\\thingy\\tileset\\Badlands\\LCShop02.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop03","unit\\thingy\\tileset\\Badlands\\LCShop03.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop04","unit\\thingy\\tileset\\Badlands\\LCShop04.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop05","unit\\thingy\\tileset\\Badlands\\LCShop05.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop06","unit\\thingy\\tileset\\Badlands\\LCShop06.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop07","unit\\thingy\\tileset\\Badlands\\LCShop07.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop08","unit\\thingy\\tileset\\Badlands\\LCShop08.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShop09","unit\\thingy\\tileset\\Badlands\\LCShop09.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCShopAA","unit\\thingy\\tileset\\Badlands\\LCShopAA.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign01","unit\\thingy\\tileset\\Badlands\\LCSign01.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign02","unit\\thingy\\tileset\\Badlands\\LCSign02.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign03","unit\\thingy\\tileset\\Badlands\\LCSign03.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign04","unit\\thingy\\tileset\\Badlands\\LCSign04.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign05","unit\\thingy\\tileset\\Badlands\\LCSign05.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign06","unit\\thingy\\tileset\\Badlands\\LCSign06.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign07","unit\\thingy\\tileset\\Badlands\\LCSign07.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign08","unit\\thingy\\tileset\\Badlands\\LCSign08.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSign09","unit\\thingy\\tileset\\Badlands\\LCSign09.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSignAA","unit\\thingy\\tileset\\Badlands\\LCSignAA.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSignBB","unit\\thingy\\tileset\\Badlands\\LCSignBB.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LCSignCC","unit\\thingy\\tileset\\Badlands\\LCSignCC.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LDTree1S","unit\\thingy\\tileset\\Badlands\\LDTree1S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LDTree2S","unit\\thingy\\tileset\\Badlands\\LDTree2S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LDTree3S","unit\\thingy\\tileset\\Badlands\\LDTree3S.grp",1 __3},
{G,0,"tilesets/badlands/thingy/LDTree4S","unit\\thingy\\tileset\\Badlands\\LDTree4S.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd025","unit\\thingy\\tileset\\Jungle\\dd025.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd026","unit\\thingy\\tileset\\Jungle\\dd026.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd027","unit\\thingy\\tileset\\Jungle\\dd027.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd028","unit\\thingy\\tileset\\Jungle\\dd028.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd029","unit\\thingy\\tileset\\Jungle\\dd029.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd030","unit\\thingy\\tileset\\Jungle\\dd030.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd031","unit\\thingy\\tileset\\Jungle\\dd031.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd055","unit\\thingy\\tileset\\Jungle\\dd055.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd056","unit\\thingy\\tileset\\Jungle\\dd056.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd075","unit\\thingy\\tileset\\Jungle\\dd075.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd076","unit\\thingy\\tileset\\Jungle\\dd076.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd077","unit\\thingy\\tileset\\Jungle\\dd077.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd078","unit\\thingy\\tileset\\Jungle\\dd078.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd079","unit\\thingy\\tileset\\Jungle\\dd079.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd080","unit\\thingy\\tileset\\Jungle\\dd080.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd081","unit\\thingy\\tileset\\Jungle\\dd081.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd091","unit\\thingy\\tileset\\Jungle\\dd091.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd203","unit\\thingy\\tileset\\Jungle\\dd203.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd204","unit\\thingy\\tileset\\Jungle\\dd204.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd205","unit\\thingy\\tileset\\Jungle\\dd205.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd206","unit\\thingy\\tileset\\Jungle\\dd206.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd207","unit\\thingy\\tileset\\Jungle\\dd207.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd209","unit\\thingy\\tileset\\Jungle\\dd209.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd210","unit\\thingy\\tileset\\Jungle\\dd210.grp",1 __3},
{G,0,"tilesets/jungle/thingy/dd211","unit\\thingy\\tileset\\Jungle\\dd211.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock01","unit\\thingy\\tileset\\Jungle\\HDRock01.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock02","unit\\thingy\\tileset\\Jungle\\HDRock02.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock03","unit\\thingy\\tileset\\Jungle\\HDRock03.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock04","unit\\thingy\\tileset\\Jungle\\HDRock04.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock1s","unit\\thingy\\tileset\\Jungle\\HDRock1s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock2s","unit\\thingy\\tileset\\Jungle\\HDRock2s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock3s","unit\\thingy\\tileset\\Jungle\\HDRock3s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/HDRock4s","unit\\thingy\\tileset\\Jungle\\HDRock4s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush01","unit\\thingy\\tileset\\Jungle\\JUbush01.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush03","unit\\thingy\\tileset\\Jungle\\JUbush03.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush05","unit\\thingy\\tileset\\Jungle\\JUbush05.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush1S","unit\\thingy\\tileset\\Jungle\\JUbush1S.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush3s","unit\\thingy\\tileset\\Jungle\\JUbush3s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/JUbush5s","unit\\thingy\\tileset\\Jungle\\JUbush5s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree01","unit\\thingy\\tileset\\Jungle\\LDtree01.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree02","unit\\thingy\\tileset\\Jungle\\LDtree02.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree03","unit\\thingy\\tileset\\Jungle\\LDtree03.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree04","unit\\thingy\\tileset\\Jungle\\LDtree04.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree1s","unit\\thingy\\tileset\\Jungle\\LDtree1s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree2s","unit\\thingy\\tileset\\Jungle\\LDtree2s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree3s","unit\\thingy\\tileset\\Jungle\\LDtree3s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/LDtree4s","unit\\thingy\\tileset\\Jungle\\LDtree4s.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree01","unit\\thingy\\tileset\\Jungle\\tree01.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree02","unit\\thingy\\tileset\\Jungle\\tree02.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree03","unit\\thingy\\tileset\\Jungle\\tree03.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree04","unit\\thingy\\tileset\\Jungle\\tree04.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree1sha","unit\\thingy\\tileset\\Jungle\\tree1sha.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree2sha","unit\\thingy\\tileset\\Jungle\\tree2sha.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree3sha","unit\\thingy\\tileset\\Jungle\\tree3sha.grp",1 __3},
{G,0,"tilesets/jungle/thingy/tree4sha","unit\\thingy\\tileset\\Jungle\\tree4sha.grp",1 __3},
*/
// Terran unit graphics
/* {G,0,"terran/units/civilian shadow","unit\\neutral\\nciShad.grp",0 __3},
{G,0,"terran/units/academy-t","unit\\terran\\AcademyT.grp",0 __3},
{G,0,"terran/units/battlecruiser glow","unit\\thingy\\tbaGlow.grp",3 __3},
{G,0,"terran/units/armory-t","unit\\terran\\chemlabT.grp",0 __3},
{G,0,"terran/units/comsat station-c","unit\\terran\\ComSatC.grp",0 __3},
{G,0,"terran/units/comsat station-t","unit\\terran\\ComSatT.grp",0 __3},
{G,0,"terran/units/command center-t","unit\\terran\\controlT.grp", 0 __3},
{G,0,"terran/units/supply depot-t","unit\\terran\\DepotT.grp",0 __3},
{G,0,"terran/units/dropship glow","unit\\thingy\\tdrGlow.grp",3 __3},
{G,0,"terran/units/control tower-c","unit\\terran\\DryDockC.grp",0 __3},
{G,0,"terran/units/control tower-t","unit\\terran\\DryDockT.grp",0 __3},
{G,0,"terran/units/factory-t","unit\\terran\\factoryT.grp",0 __3},
{G,0,"terran/units/covert ops-c","unit\\terran\\GeneLabC.grp",0 __3},
{G,0,"terran/units/covert ops-t","unit\\terran\\GeneLabT.grp",0 __3},
{G,0,"terran/units/machine shop-c","unit\\terran\\machineC.grp",0 __3},
{G,0,"terran/units/missile turret-t","unit\\terran\\missileT.grp",0 __3},
{G,0,"terran/units/nuke explosion","unit\\thingy\\NukeHit.grp",3 __3},
{G,0,"terran/units/nuclear silo-c","unit\\terran\\NukeSilC.grp",0 __3},
{G,0,"terran/units/nuclear silo-t","unit\\terran\\NukeSilT.grp",0 __3},
{G,0,"terran/units/wraith glow","unit\\thingy\\tphGlow.grp",3 __3},
{G,0,"terran/units/physics lab-c","unit\\terran\\physicsC.grp",0 __3},
{G,0,"terran/units/bunker-t","unit\\terran\\PillBoxT.grp",0 __3},
{G,0,"terran/units/science facility-t","unit\\terran\\ResearcT.grp",0 __3},
{G,0,"terran/units/scv glow","unit\\thingy\\tscGlow.grp",3 __3},
{G,0,"terran/units/starport-t","unit\\terran\\StarpoT.grp",0 __3},
{G,0,"terran/units/academy shadow","unit\\terran\\tacShad.grp",0 __3},
{G,0,"terran/units/barracks shadow","unit\\terran\\tbrShad.grp",0 __3},
{G,0,"terran/units/command center shadow","unit\\terran\\tccShad.grp",0 __3},
{G,0,"terran/units/beacon overlay","unit\\terran\\tCirGlow.grp",0 __3},
{G,0,"terran/units/armory shadow","unit\\terran\\tclShad.grp",0 __3},
{G,0,"terran/units/comsat station shadow","unit\\terran\\tcsShad.grp",0 __3},
{G,0,"terran/units/control tower shadow","unit\\terran\\tddShad.grp",0 __3},
{G,0,"terran/units/supply depot shadow","unit\\terran\\tdeShad.grp",0 __3},
{G,0,"terran/units/factory shadow","unit\\terran\\tfaShad.grp",0 __3},
{G,0,"terran/units/firebat shadow","unit\\terran\\tfbShad.grp",0 __3},
{G,0,"terran/units/ghost death","unit\\terran\\tghDeath.grp",0 __3},
{G,0,"terran/units/ghost shadow","unit\\terran\\tghShad.grp",0 __3},
{G,0,"terran/units/covert ops shadow","unit\\terran\\tglShad.grp",0 __3},
{G,0,"terran/units/goliath shadow","unit\\terran\\tgoShad.grp",0 __3},
{G,0,"terran/units/marine death","unit\\terran\\tmaDeath.grp",0 __3},
{G,0,"terran/units/marine shadow","unit\\terran\\tmaShad.grp",0 __3},
{G,0,"terran/units/missile turret shadow","unit\\terran\\tmiShad.grp",0 __3},
{G,0,"terran/units/machine shop shadow","unit\\terran\\tmsShad.grp",0 __3},
{G,0,"terran/units/nuclear silo shadow","unit\\terran\\tnsShad.grp",0 __3},
{G,0,"terran/units/bunker shadow","unit\\terran\\tpbShad.grp",0 __3},
{G,0,"terran/units/physics lab shadow","unit\\terran\\tplShad.grp",0 __3},
{G,0,"terran/units/refinery shadow","unit\\terran\\treShad.grp",0 __3},
{G,0,"terran/units/science facility shadow","unit\\terran\\trlShad.grp",0 __3},
{G,0,"terran/units/vulture spider mine shadow","unit\\terran\\tsmShad.grp",0 __3},
{G,0,"terran/units/starport shadow","unit\\terran\\tspShad.grp",0 __3},
{G,0,"terran/units/siege tank siege shadow","unit\\terran\\tstShad.grp",0 __3},
{G,0,"terran/units/siege tank tank shadow","unit\\terran\\ttaShad.grp",0 __3},
{G,0,"terran/units/science vessel shadow","unit\\terran\\tveShad.grp",0 __3},
{G,0,"terran/units/engineering bay shadow","unit\\terran\\twpShad.grp",0 __3},
{G,0,"terran/units/kerrigan shadow","unit\\terran\\ughShad.grp",0 __3},
{G,0,"terran/units/engineering bay-t","unit\\terran\\weaponpT.grp",0 __3},
{G,0,"terran/units/science vessel-t","unit\\terran\\wesselt.grp",0 __3},
{G,0,"terran/units/building construction large","unit\\terran\\TBldLrg.grp",0 __3},
{G,0,"terran/units/building construction medium","unit\\terran\\tBldMed.grp",0 __3},
{G,0,"terran/units/building construction small","unit\\terran\\TBldSml.grp",0 __3},
{G,0,"terran/units/building construction small shadow","unit\\terran\\tb1Shad.grp",0 __3},
{G,0,"terran/units/building construction large shadow","unit\\terran\\tb2Shad.grp",0 __3},
{G,0,"terran/units/building construction medium shadow","unit\\terran\\tb3Shad.grp",0 __3},
{G,0,"terran/units/rubble large","unit\\thingy\\RubbleL.grp",0 __3},
{G,0,"terran/units/rubble small","unit\\thingy\\RubbleS.grp",0 __3},
{G,0,"terran/explosion small","unit\\thingy\\tbangs.grp",3 __3},
{G,0,"terran/explosion medium","unit\\thingy\\tbangl.grp",3 __3},
{G,0,"terran/explosion large","unit\\thingy\\tbangx.grp",3 __3},
{G,0,"terran/spider mine explosion","unit\\thingy\\tmnExplo.grp",3 __3},
{G,0,"terran/spider mine smoke","unit\\thingy\\GreSmoke.grp",0 __3},
{G,0,"terran/spider mine hit","unit\\thingy\\efgHit.grp",3 __3},
{G,0,"terran/gemini missile trail","unit\\thingy\\smoke.grp",3 __3},
{G,0,"terran/tank turret attack overlay","unit\\thingy\\esiFire.grp",3 __3},
{G,0,"terran/tank turret attack overlay2","unit\\thingy\\ettFlash.grp",3 __3},
{G,0,"terran/laser","unit\\thingy\\elbfireW.grp",3 __3},
{G,0,"terran/laser2","unit\\thingy\\elbfire.grp",3 __3},
*/
/*
// Protoss unit graphics
{G,0,"protoss/units/rubble large","unit\\thingy\\prubblel.grp",0 __3},
{G,0,"protoss/units/rubble small","unit\\thingy\\prubbles.grp",0 __3},
{G,0,"protoss/units/archon-t","unit\\protoss\\archonT.grp",0 __3},
{G,0,"protoss/units/archon-t2","unit\\protoss\\archonT2.grp",0 __3},
{G,0,"protoss/units/forge-t","unit\\protoss\\forgeT.grp",0 __3},
{G,0,"protoss/units/cybernetics core-t","unit\\protoss\\gencoreT.grp",0 __3},
{G,0,"protoss/units/lowm/texture","unit\\protoss\\LowM\\texture.grp",0 __3},
{G,0,"protoss/units/pacshad","unit\\protoss\\pacShad.grp",0 __3},
{G,0,"protoss/units/passhad","unit\\protoss\\pasShad.grp",0 __3},
{G,0,"protoss/units/paushad","unit\\protoss\\pauShad.grp",0 __3},
{G,0,"protoss/units/pb1glow","unit\\protoss\\pb1Glow.grp",0 __3},
{G,0,"protoss/units/pbaglow","unit\\protoss\\pbaGlow.grp",0 __3},
{G,0,"protoss/units/pbashad","unit\\protoss\\pbaShad.grp",0 __3},
{G,0,"protoss/units/pbeshad","unit\\protoss\\pbeShad.grp",0 __3},
{G,0,"protoss/units/pcirglow","unit\\protoss\\pCirGlow.grp",0 __3},
{G,0,"protoss/units/pcishad","unit\\protoss\\pciShad.grp",0 __3},
{G,0,"protoss/units/pdrdeath","unit\\protoss\\pdrDeath.grp",0 __3},
{G,0,"protoss/units/pdrshad","unit\\protoss\\pdrShad.grp",0 __3},
{G,0,"protoss/units/pfoshad","unit\\protoss\\pfoShad.grp",0 __3},
{G,0,"protoss/units/pgashad","unit\\protoss\\pgaShad.grp",0 __3},
{G,0,"protoss/units/pgcshad","unit\\protoss\\pgcShad.grp",0 __3},
{G,0,"protoss/units/pneglow","unit\\protoss\\pneGlow.grp",0 __3},
{G,0,"protoss/units/pneshad","unit\\protoss\\pneShad.grp",0 __3},
{G,0,"protoss/units/ppbshad","unit\\protoss\\ppbShad.grp",0 __3},
{G,0,"protoss/units/ppyshad","unit\\protoss\\ppyShad.grp",0 __3},
{G,0,"protoss/units/proshad","unit\\protoss\\proShad.grp",0 __3},
{G,0,"protoss/units/psgglow","unit\\protoss\\psgGlow.grp",0 __3},
{G,0,"protoss/units/psgshad","unit\\protoss\\psgShad.grp",0 __3},
{G,0,"protoss/units/pstshad","unit\\protoss\\pstShad.grp",0 __3},
{G,0,"protoss/units/pteshad","unit\\protoss\\pteShad.grp",0 __3},
{G,0,"protoss/units/ptrshad","unit\\protoss\\ptrShad.grp",0 __3},
{G,0,"protoss/units/pwashad","unit\\protoss\\pwaShad.grp",0 __3},
{G,0,"protoss/units/pzeshad","unit\\protoss\\pzeShad.grp",0 __3},
{G,0,"protoss/units/texture","unit\\protoss\\texture.grp",0 __3},
{G,0,"protoss/units/shield","unit\\thingy\\pshield.grp",0 __3},
{G,0,"protoss/units/bluetrail","unit\\thingy\\HKTrail.grp",0 __3},
{G,0,"protoss/units/scout glow","unit\\thingy\\pscGlow.grp",0 __3},
{G,0,"protoss/units/shuttle glow","unit\\thingy\\pshGlow.grp",0 __3},
{G,0,"protoss/units/carrier glow","unit\\thingy\\pcaGlow.grp",0 __3},
{G,0,"protoss/units/scarab explode","unit\\thingy\\psaExplo.grp",0 __3},
{G,0,"protoss/units/anti-matter missle","unit\\thingy\\HKexplod.grp",0 __3},
{G,0,"protoss/units/plasma shields","unit\\thingy\\plasma.grp",0 __3},
{G,0,"protoss/units/psionic shock wave","unit\\thingy\\emsHit.grp",0 __3},
{G,0,"protoss/units/haluciantion cast","unit\\thingy\\eveCast.grp",0 __3},
{G,0,"protoss/units/halucination cast 2","unit\\thingy\\halmind.grp",0 __3},
{G,0,"protoss/units/psionic storm","unit\\thingy\\psiStorm.grp",0 __3},
// Zerg unit graphics
{G,0,"zerg/units/rubble large","unit\\thingy\\ZRubbleL.grp",0 __3},
{G,0,"zerg/units/rubble small","unit\\thingy\\ZRubbleS.grp",0 __3},
{G,0,"zerg/units/scourge birth","unit\\zerg\\zavBirth.grp",0 __3},
{G,0,"zerg/units/scourge death","unit\\zerg\\zavDeath.grp",0 __3},
{G,0,"zerg/units/scourge explosion","unit\\zerg\\zavExplo.grp",0 __3},
{G,0,"zerg/units/broodling shadow","unit\\zerg\\zbrShad.grp",0 __3},
{G,0,"zerg/units/broodling death","unit\\zerg\\zbrDeath.grp",0 __3},
{G,0,"zerg/units/infested terran shadow","unit\\zerg\\zbgShad.grp",0 __3},
{G,0,"zerg/units/evolution chamber shadow","unit\\zerg\\zceShad.grp",0 __3},
{G,0,"zerg/units/spawning pool shadow","unit\\zerg\\zchShad.grp",0 __3},
{G,0,"zerg/units/defiler birth","unit\\zerg\\zdebirth.grp",0 __3},
{G,0,"zerg/units/defiler death","unit\\zerg\\zdeDeath.grp",0 __3},
{G,0,"zerg/units/drone birth","unit\\zerg\\zdrbirth.grp",0 __3},
{G,0,"zerg/units/drone death","unit\\zerg\\zdrDeath.grp",0 __3},
{G,0,"zerg/units/egg shadow","unit\\zerg\\zegShad.grp",0 __3},
{G,0,"zerg/units/egg spawn","unit\\zerg\\zegspawn.grp",0 __3},
{G,0,"zerg/units/egg death","unit\\zerg\\zegDeath.grp",0 __3},
{G,0,"zerg/units/extractor shadow","unit\\zerg\\zreShad.grp",0 __3},
{G,0,"zerg/units/creep colony shadow","unit\\zerg\\zfcShad.grp",0 __3},
{G,0,"zerg/units/guardian death","unit\\zerg\\zguDeath.grp",0 __3},
{G,0,"zerg/units/hatchery shadow","unit\\zerg\\zhaShad.grp",0 __3},
{G,0,"zerg/units/hive shadow","unit\\zerg\\zhiShad.grp",0 __3},
{G,0,"zerg/units/hydralisk shadow","unit\\zerg\\zhyShad.grp",0 __3},
{G,0,"zerg/units/hydralisk birth","unit\\zerg\\zhybirth.grp",0 __3},
{G,0,"zerg/units/hydralisk death","unit\\zerg\\zhyDeath.grp",0 __3},
{G,0,"zerg/units/infested command center","unit\\zerg\\Infest03.grp",0 __3},
{G,0,"zerg/units/lair shadow","unit\\zerg\\zlrShad.grp",0 __3},
{G,0,"zerg/units/larva death","unit\\zerg\\zlaDeath.grp",0 __3},
{G,0,"zerg/units/sunken colony shadow","unit\\zerg\\zluShad.grp",0 __3},
{G,0,"zerg/units/greater spire shadow","unit\\zerg\\zmcShad.grp",0 __3},
{G,0,"zerg/units/mutalisk birth","unit\\zerg\\zmubirth.grp",0 __3},
{G,0,"zerg/units/mutalisk death","unit\\zerg\\zmuDeath.grp",0 __3},
{G,0,"zerg/units/defiler mound shadow","unit\\zerg\\zmhShad.grp",0 __3},
{G,0,"zerg/units/queen's nest shadow","unit\\zerg\\zneShad.grp",0 __3},
{G,0,"zerg/units/nydus canal shadow","unit\\zerg\\znyShad.grp",0 __3},
{G,0,"zerg/units/overmind shell shadow","unit\\zerg\\zo1Shad.grp",0 __3},
{G,0,"zerg/units/overmind shadow","unit\\zerg\\zo2Shad.grp",0 __3},
{G,0,"zerg/units/overlord birth","unit\\zerg\\zovBirth.grp",0 __3},
{G,0,"zerg/units/overlord death","unit\\zerg\\zovDeath.grp",0 __3},
{G,0,"zerg/units/queen birth","unit\\zerg\\zquBirth.grp",0 __3},
{G,0,"zerg/units/queen death","unit\\zerg\\zquDeath.grp",0 __3},
{G,0,"zerg/units/ultralisk cavern shadow","unit\\zerg\\zrcShad.grp",0 __3},
{G,0,"zerg/units/spore colony shadow","unit\\zerg\\zscShad.grp",0 __3},
{G,0,"zerg/units/zergling shadow","unit\\zerg\\zzeShad.grp",0 __3},
{G,0,"zerg/units/zergling birth","unit\\zerg\\zzebirth.grp",0 __3},
{G,0,"zerg/units/zergling death","unit\\zerg\\zzeDeath.grp",0 __3},
{G,0,"zerg/units/hydralisk den shadow","unit\\zerg\\zsbShad.grp",0 __3},
{G,0,"zerg/units/spire shadow","unit\\zerg\\zspShad.grp",0 __3},
{G,0,"zerg/units/cerebrate shadow","unit\\zerg\\zucShad.grp",0 __3},
{G,0,"zerg/units/infested kerrigan shadow","unit\\zerg\\uikShad.grp",0 __3},
{G,0,"zerg/units/ultralisk shadow","unit\\zerg\\zulShad.grp",0 __3},
{G,0,"zerg/units/ultralisk birth","unit\\zerg\\zulbirth.grp",0 __3},
{G,0,"zerg/units/ultralisk death","unit\\zerg\\zulDeath.grp",0 __3},
{G,0,"zerg/units/building morph","unit\\zerg\\ZBuild.grp",0 __3},
{G,0,"zerg/units/building morph shadow","unit\\zerg\\ZBShad.grp",0 __3},
{G,0,"zerg/units/beacon overlay","unit\\zerg\\zCirGlow.grp",0 __3},
{G,0,"zerg/units/building spawn1","unit\\zerg\\zSpawn01.grp",0 __3},
{G,0,"zerg/units/building spawn2","unit\\zerg\\zSpawn02.grp",0 __3},
{G,0,"zerg/units/building spawn3","unit\\zerg\\zSpawn03.grp",0 __3},
{G,0,"zerg/units/building blood1","unit\\thingy\\bblood01.grp",0 __3},
{G,0,"zerg/units/building blood2","unit\\thingy\\bblood02.grp",0 __3},
{G,0,"zerg/units/building blood3","unit\\thingy\\bblood03.grp",0 __3},
{G,0,"zerg/units/building blood4","unit\\thingy\\bblood04.grp",0 __3},
{G,0,"zerg/units/bdust","unit\\thingy\\bDust.grp",0 __3},
{G,0,"zerg/units/spores","unit\\thingy\\gSmoke.grp",0 __3},
{G,0,"zerg/units/glave wurm","unit\\thingy\\SpoTrail.grp",0 __3},
{G,0,"zerg/units/guardian attack overlay","unit\\thingy\\eplMuzz.grp",0 __3},
*/
// Terran sounds
{W,0,"terran/building place","sound\\misc\\tbldgplc.wav" __4},
{W,0,"terran/on fire large","sound\\terran\\bldg\\onfirlrg.wav" __4},
{W,0,"terran/land","sound\\misc\\land.wav" __4},
{W,0,"terran/liftoff","sound\\misc\\liftoff.wav" __4},
{W,0,"terran/power down","sound\\misc\\tpwrdown.wav" __4},
{W,0,"terran/rescue","sound\\misc\\trescue.wav" __4},
{W,0,"terran/units/advisor/err00","sound\\terran\\advisor\\taderr00.wav" __4},
{W,0,"terran/units/advisor/err01","sound\\terran\\advisor\\taderr01.wav" __4},
{W,0,"terran/units/advisor/err02","sound\\terran\\advisor\\taderr02.wav" __4},
{W,0,"terran/units/advisor/err03","sound\\terran\\advisor\\taderr03.wav" __4},
{W,0,"terran/units/advisor/err04","sound\\terran\\advisor\\taderr04.wav" __4},
{W,0,"terran/units/advisor/err06","sound\\terran\\advisor\\taderr06.wav" __4},
{W,0,"terran/units/advisor/upd00","sound\\terran\\advisor\\tadupd00.wav" __4},
{W,0,"terran/units/advisor/upd01","sound\\terran\\advisor\\tadupd01.wav" __4},
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{W,0,"terran/units/raynorm/pissed/2","sound\\terran\\raynorm\\urapss01.wav" __4},
{W,0,"terran/units/raynorm/pissed/3","sound\\terran\\raynorm\\urapss02.wav" __4},
{W,0,"terran/units/raynorm/pissed/4","sound\\terran\\raynorm\\urapss03.wav" __4},
{W,0,"terran/units/raynorm/selected/1","sound\\terran\\raynorm\\urawht00.wav" __4},
{W,0,"terran/units/raynorm/selected/2","sound\\terran\\raynorm\\urawht01.wav" __4},
{W,0,"terran/units/raynorm/selected/3","sound\\terran\\raynorm\\urawht02.wav" __4},
{W,0,"terran/units/raynorm/selected/4","sound\\terran\\raynorm\\urawht03.wav" __4},
{W,0,"terran/units/raynorm/acknowledgement/1","sound\\terran\\raynorm\\urayes00.wav" __4},
{W,0,"terran/units/raynorm/acknowledgement/2","sound\\terran\\raynorm\\urayes01.wav" __4},
{W,0,"terran/units/raynorm/acknowledgement/3","sound\\terran\\raynorm\\urayes02.wav" __4},
{W,0,"terran/units/raynorm/acknowledgement/4","sound\\terran\\raynorm\\urayes03.wav" __4},
{W,0,"terran/units/raynorv/death/1","sound\\terran\\raynorv\\urvdth00.wav" __4},
{W,0,"terran/units/raynorv/pissed/1","sound\\terran\\raynorv\\urvpss00.wav" __4},
{W,0,"terran/units/raynorv/pissed/2","sound\\terran\\raynorv\\urvpss01.wav" __4},
{W,0,"terran/units/raynorv/pissed/3","sound\\terran\\raynorv\\urvpss02.wav" __4},
{W,0,"terran/units/raynorv/pissed/4","sound\\terran\\raynorv\\urvpss03.wav" __4},
{W,0,"terran/units/raynorv/selected/1","sound\\terran\\raynorv\\urvwht00.wav" __4},
{W,0,"terran/units/raynorv/selected/2","sound\\terran\\raynorv\\urvwht01.wav" __4},
{W,0,"terran/units/raynorv/selected/3","sound\\terran\\raynorv\\urvwht02.wav" __4},
{W,0,"terran/units/raynorv/selected/4","sound\\terran\\raynorv\\urvwht03.wav" __4},
{W,0,"terran/units/raynorv/acknowledgement/1","sound\\terran\\raynorv\\urvyes00.wav" __4},
{W,0,"terran/units/raynorv/acknowledgement/2","sound\\terran\\raynorv\\urvyes01.wav" __4},
{W,0,"terran/units/raynorv/acknowledgement/3","sound\\terran\\raynorv\\urvyes02.wav" __4},
{W,0,"terran/units/raynorv/acknowledgement/4","sound\\terran\\raynorv\\urvyes03.wav" __4},
{W,0,"terran/units/scv/edrrep00","sound\\terran\\scv\\edrrep00.wav" __4},
{W,0,"terran/units/scv/edrrep01","sound\\terran\\scv\\edrrep01.wav" __4},
{W,0,"terran/units/scv/edrrep02","sound\\terran\\scv\\edrrep02.wav" __4},
{W,0,"terran/units/scv/edrrep03","sound\\terran\\scv\\edrrep03.wav" __4},
{W,0,"terran/units/scv/edrrep04","sound\\terran\\scv\\edrrep04.wav" __4},
{W,0,"terran/units/scv/death/1","sound\\terran\\scv\\tscdth00.wav" __4},
{W,0,"terran/units/scv/err00","sound\\terran\\scv\\tscerr00.wav" __4},
{W,0,"terran/units/scv/err01","sound\\terran\\scv\\tscerr01.wav" __4},
{W,0,"terran/units/scv/min00","sound\\terran\\scv\\tscmin00.wav" __4},
{W,0,"terran/units/scv/min01","sound\\terran\\scv\\tscmin01.wav" __4},
{W,0,"terran/units/scv/pissed/1","sound\\terran\\scv\\tscpss00.wav" __4},
{W,0,"terran/units/scv/pissed/2","sound\\terran\\scv\\tscpss01.wav" __4},
{W,0,"terran/units/scv/pissed/3","sound\\terran\\scv\\tscpss02.wav" __4},
{W,0,"terran/units/scv/pissed/4","sound\\terran\\scv\\tscpss03.wav" __4},
{W,0,"terran/units/scv/pissed/5","sound\\terran\\scv\\tscpss04.wav" __4},
{W,0,"terran/units/scv/pissed/6","sound\\terran\\scv\\tscpss05.wav" __4},
{W,0,"terran/units/scv/pissed/7","sound\\terran\\scv\\tscpss06.wav" __4},
{W,0,"terran/units/scv/ready","sound\\terran\\scv\\tscrdy00.wav" __4},
{W,0,"terran/units/scv/tra00","sound\\terran\\scv\\tsctra00.wav" __4},
{W,0,"terran/units/scv/upd00","sound\\terran\\scv\\tscupd00.wav" __4},
{W,0,"terran/units/scv/selected/1","sound\\terran\\scv\\tscwht00.wav" __4},
{W,0,"terran/units/scv/selected/2","sound\\terran\\scv\\tscwht01.wav" __4},
{W,0,"terran/units/scv/selected/3","sound\\terran\\scv\\tscwht02.wav" __4},
{W,0,"terran/units/scv/selected/4","sound\\terran\\scv\\tscwht03.wav" __4},
{W,0,"terran/units/scv/acknowledgement/1","sound\\terran\\scv\\tscyes00.wav" __4},
{W,0,"terran/units/scv/acknowledgement/2","sound\\terran\\scv\\tscyes01.wav" __4},
{W,0,"terran/units/scv/acknowledgement/3","sound\\terran\\scv\\tscyes02.wav" __4},
{W,0,"terran/units/scv/acknowledgement/4","sound\\terran\\scv\\tscyes03.wav" __4},
{W,0,"terran/units/tank/death/1","sound\\terran\\tank\\ttadth00.wav" __4},
{W,0,"terran/units/tank/pissed/1","sound\\terran\\tank\\ttapss00.wav" __4},
{W,0,"terran/units/tank/pissed/2","sound\\terran\\tank\\ttapss01.wav" __4},
{W,0,"terran/units/tank/pissed/3","sound\\terran\\tank\\ttapss02.wav" __4},
{W,0,"terran/units/tank/pissed/4","sound\\terran\\tank\\ttapss03.wav" __4},
{W,0,"terran/units/tank/ready","sound\\terran\\tank\\ttardy00.wav" __4},
{W,0,"terran/units/tank/tra00","sound\\terran\\tank\\ttatra00.wav" __4},
{W,0,"terran/units/tank/tra01","sound\\terran\\tank\\ttatra01.wav" __4},
{W,0,"terran/units/tank/selected/1","sound\\terran\\tank\\ttawht00.wav" __4},
{W,0,"terran/units/tank/selected/2","sound\\terran\\tank\\ttawht01.wav" __4},
{W,0,"terran/units/tank/selected/3","sound\\terran\\tank\\ttawht02.wav" __4},
{W,0,"terran/units/tank/selected/4","sound\\terran\\tank\\ttawht03.wav" __4},
{W,0,"terran/units/tank/acknowledgement/1","sound\\terran\\tank\\ttayes00.wav" __4},
{W,0,"terran/units/tank/acknowledgement/2","sound\\terran\\tank\\ttayes01.wav" __4},
{W,0,"terran/units/tank/acknowledgement/3","sound\\terran\\tank\\ttayes02.wav" __4},
{W,0,"terran/units/tank/acknowledgement/4","sound\\terran\\tank\\ttayes03.wav" __4},
{W,0,"terran/units/tank/fire2","sound\\bullet\\ttafi200.wav" __4},
{W,0,"terran/units/tank/fire","sound\\Bullet\\TTaFir00.wav" __4},
{W,0,"terran/units/tank/hit2","sound\\bullet\\TTaHi200.wav" __4},
{W,0,"terran/units/tank/hit","sound\\bullet\\TTahit00.wav" __4},
{W,0,"terran/units/science vessel/def00","sound\\terran\\vessel\\tvedef00.wav" __4},
{W,0,"terran/units/science vessel/death/1","sound\\terran\\vessel\\tvedth00.wav" __4},
{W,0,"terran/units/science vessel/emp00","sound\\terran\\vessel\\tveemp00.wav" __4},
{W,0,"terran/units/science vessel/irr00","sound\\terran\\vessel\\tveirr00.wav" __4},
{W,0,"terran/units/science vessel/pissed/1","sound\\terran\\vessel\\tvepss00.wav" __4},
{W,0,"terran/units/science vessel/pissed/2","sound\\terran\\vessel\\tvepss01.wav" __4},
{W,0,"terran/units/science vessel/pissed/3","sound\\terran\\vessel\\tvepss02.wav" __4},
{W,0,"terran/units/science vessel/pissed/4","sound\\terran\\vessel\\tvepss03.wav" __4},
{W,0,"terran/units/science vessel/pissed/5","sound\\terran\\vessel\\tvepss04.wav" __4},
{W,0,"terran/units/science vessel/pissed/6","sound\\terran\\vessel\\tvepss05.wav" __4},
{W,0,"terran/units/science vessel/pissed/7","sound\\terran\\vessel\\tvepss06.wav" __4},
{W,0,"terran/units/science vessel/ready","sound\\terran\\vessel\\tverdy00.wav" __4},
{W,0,"terran/units/science vessel/selected/1","sound\\terran\\vessel\\tvewht00.wav" __4},
{W,0,"terran/units/science vessel/selected/2","sound\\terran\\vessel\\tvewht01.wav" __4},
{W,0,"terran/units/science vessel/selected/3","sound\\terran\\vessel\\tvewht02.wav" __4},
{W,0,"terran/units/science vessel/selected/4","sound\\terran\\vessel\\tvewht03.wav" __4},
{W,0,"terran/units/science vessel/acknowledgement/1","sound\\terran\\vessel\\tveyes00.wav" __4},
{W,0,"terran/units/science vessel/acknowledgement/2","sound\\terran\\vessel\\tveyes01.wav" __4},
{W,0,"terran/units/science vessel/acknowledgement/3","sound\\terran\\vessel\\tveyes02.wav" __4},
{W,0,"terran/units/science vessel/acknowledgement/4","sound\\terran\\vessel\\tveyes03.wav" __4},
{W,0,"terran/units/vulture/death/1","sound\\terran\\vulture\\tvudth00.wav" __4},
{W,0,"terran/units/vulture/min00","sound\\terran\\vulture\\tvumin00.wav" __4},
{W,0,"terran/units/vulture/min01","sound\\terran\\vulture\\tvumin01.wav" __4},
{W,0,"terran/units/vulture/pissed/1","sound\\terran\\vulture\\tvupss00.wav" __4},
{W,0,"terran/units/vulture/pissed/2","sound\\terran\\vulture\\tvupss01.wav" __4},
{W,0,"terran/units/vulture/pissed/3","sound\\terran\\vulture\\tvupss02.wav" __4},
{W,0,"terran/units/vulture/pissed/4","sound\\terran\\vulture\\tvupss03.wav" __4},
{W,0,"terran/units/vulture/ready","sound\\terran\\vulture\\tvurdy00.wav" __4},
{W,0,"terran/units/vulture/selected/1","sound\\terran\\vulture\\tvuwht00.wav" __4},
{W,0,"terran/units/vulture/selected/2","sound\\terran\\vulture\\tvuwht01.wav" __4},
{W,0,"terran/units/vulture/selected/3","sound\\terran\\vulture\\tvuwht02.wav" __4},
{W,0,"terran/units/vulture/selected/4","sound\\terran\\vulture\\tvuwht03.wav" __4},
{W,0,"terran/units/vulture/acknowledgement/1","sound\\terran\\vulture\\tvuyes00.wav" __4},
{W,0,"terran/units/vulture/acknowledgement/2","sound\\terran\\vulture\\tvuyes01.wav" __4},
{W,0,"terran/units/vulture/acknowledgement/3","sound\\terran\\vulture\\tvuyes02.wav" __4},
{W,0,"terran/units/vulture/acknowledgement/4","sound\\terran\\vulture\\tvuyes03.wav" __4},
{W,0,"terran/units/vulture/fire","sound\\bullet\\tvufir00.wav" __4},
{W,0,"terran/units/vulture/hit","sound\\bullet\\tvuhit00.wav" __4},
{W,0,"terran/units/vulture/hit1","sound\\bullet\\tvuhit01.wav" __4},
{W,0,"terran/units/vulture/hit2","sound\\bullet\\tvuhit02.wav" __4},
{W,0,"terran/units/academy","sound\\terran\\bldg\\tacwht00.wav" __4},
{W,0,"terran/units/armory","sound\\terran\\bldg\\tclwht00.wav" __4},
{W,0,"terran/units/science facility","sound\\terran\\bldg\\tcssca00.wav" __4},
{W,0,"terran/units/comsat station","sound\\Terran\\bldg\\tcswht00.wav" __4},
{W,0,"terran/units/control tower","sound\\terran\\bldg\\tddwht00.wav" __4},
{W,0,"terran/units/covert ops","sound\\terran\\bldg\\tglwht00.wav" __4},
{W,0,"terran/units/machine shop","sound\\terran\\bldg\\tmswht00.wav" __4},
{W,0,"terran/units/missile turret","sound\\terran\\bldg\\tmtwht00.wav" __4},
{W,0,"terran/units/nuclear silo","sound\\terran\\bldg\\tnswht00.wav" __4},
{W,0,"terran/units/supply depot","sound\\terran\\bldg\\tpgwht00.wav" __4},
{W,0,"terran/units/bunker","sound\\terran\\bldg\\tplwht00.wav" __4},
{W,0,"terran/units/refinery","sound\\terran\\bldg\\trewht00.wav" __4},
{W,0,"terran/units/rf","sound\\terran\\bldg\\trfwht00.wav" __4},
{W,0,"terran/units/factory","sound\\terran\\bldg\\trlwht00.wav" __4},
{W,0,"terran/units/engineering bay","sound\\terran\\bldg\\twpwht00.wav" __4},
{W,0,"terran/units/nuclear silo/fire","sound\\bullet\\tnsfir00.wav" __4},
{W,0,"terran/units/nuclear silo/hit","sound\\bullet\\tnshit00.wav" __4},
{W,0,"terran/units/tscfir00","sound\\bullet\\tscfir00.wav" __4},
// Protoss sounds
{W,0,"protoss/units/advisor/err00","sound\\protoss\\advisor\\paderr00.wav" __4},
{W,0,"protoss/units/advisor/err01","sound\\protoss\\advisor\\paderr01.wav" __4},
{W,0,"protoss/units/advisor/err02","sound\\protoss\\advisor\\paderr02.wav" __4},
{W,0,"protoss/units/advisor/err06","sound\\Protoss\\Advisor\\PAdErr06.wav" __4},
{W,0,"protoss/units/advisor/upd00","sound\\protoss\\advisor\\padupd00.wav" __4},
{W,0,"protoss/units/advisor/upd01","sound\\protoss\\advisor\\padupd01.wav" __4},
{W,0,"protoss/units/advisor/upd02","sound\\protoss\\advisor\\padupd02.wav" __4},
{W,0,"protoss/units/advisor/upd04","sound\\protoss\\advisor\\padupd04.wav" __4},
{W,0,"protoss/units/advisor/upd06","sound\\protoss\\advisor\\padupd06.wav" __4},
{W,0,"protoss/units/arbiter/cag00","sound\\protoss\\arbiter\\pabcag00.wav" __4},
{W,0,"protoss/units/arbiter/death/1","sound\\protoss\\arbiter\\pabdth00.wav" __4},
{W,0,"protoss/units/arbiter/fol00","sound\\protoss\\arbiter\\pabfol00.wav" __4},
{W,0,"protoss/units/arbiter/fol01","sound\\protoss\\arbiter\\pabfol01.wav" __4},
{W,0,"protoss/units/arbiter/fol02","sound\\protoss\\arbiter\\pabfol02.wav" __4},
{W,0,"protoss/units/arbiter/fol03","sound\\protoss\\arbiter\\pabfol03.wav" __4},
{W,0,"protoss/units/arbiter/pissed/1","sound\\protoss\\arbiter\\pabpss00.wav" __4},
{W,0,"protoss/units/arbiter/pissed/2","sound\\protoss\\arbiter\\pabpss01.wav" __4},
{W,0,"protoss/units/arbiter/pissed/3","sound\\protoss\\arbiter\\pabpss02.wav" __4},
{W,0,"protoss/units/arbiter/pissed/4","sound\\protoss\\arbiter\\pabpss03.wav" __4},
{W,0,"protoss/units/arbiter/pissed/5","sound\\protoss\\arbiter\\pabpss04.wav" __4},
{W,0,"protoss/units/arbiter/ready","sound\\protoss\\arbiter\\pabrdy00.wav" __4},
{W,0,"protoss/units/arbiter/selected/1","sound\\protoss\\arbiter\\pabwht00.wav" __4},
{W,0,"protoss/units/arbiter/selected/2","sound\\protoss\\arbiter\\pabwht01.wav" __4},
{W,0,"protoss/units/arbiter/selected/3","sound\\protoss\\arbiter\\pabwht02.wav" __4},
{W,0,"protoss/units/arbiter/selected/4","sound\\protoss\\arbiter\\pabwht03.wav" __4},
{W,0,"protoss/units/arbiter/acknowledgement/1","sound\\protoss\\arbiter\\pabyes00.wav" __4},
{W,0,"protoss/units/arbiter/acknowledgement/2","sound\\protoss\\arbiter\\pabyes01.wav" __4},
{W,0,"protoss/units/arbiter/acknowledgement/3","sound\\protoss\\arbiter\\pabyes02.wav" __4},
// {W,0,"protoss/units/arbiter/acknowledgement/4","sound\\protoss\\arbiter\\pabyes03.wav" __4},
{W,0,"protoss/units/archon/death/1","sound\\protoss\\archon\\pardth00.wav" __4},
{W,0,"protoss/units/archon/min00","sound\\Protoss\\ARCHON\\PArMin00.wav" __4},
{W,0,"protoss/units/archon/pissed/1","sound\\protoss\\archon\\parpss00.wav" __4},
{W,0,"protoss/units/archon/pissed/2","sound\\protoss\\archon\\parpss01.wav" __4},
{W,0,"protoss/units/archon/pissed/3","sound\\protoss\\archon\\parpss02.wav" __4},
{W,0,"protoss/units/archon/pissed/4","sound\\protoss\\archon\\parpss03.wav" __4},
{W,0,"protoss/units/archon/ready","sound\\Protoss\\ARCHON\\PArRdy00.wav" __4},
{W,0,"protoss/units/archon/selected/1","sound\\protoss\\archon\\parwht00.wav" __4},
{W,0,"protoss/units/archon/selected/2","sound\\protoss\\archon\\parwht01.wav" __4},
{W,0,"protoss/units/archon/selected/3","sound\\protoss\\archon\\parwht02.wav" __4},
{W,0,"protoss/units/archon/selected/4","sound\\protoss\\archon\\parwht03.wav" __4},
{W,0,"protoss/units/archon/acknowledgement/1","sound\\protoss\\archon\\paryes00.wav" __4},
{W,0,"protoss/units/archon/acknowledgement/2","sound\\protoss\\archon\\paryes01.wav" __4},
{W,0,"protoss/units/archon/acknowledgement/3","sound\\protoss\\archon\\paryes02.wav" __4},
{W,0,"protoss/units/archon/acknowledgement/4","sound\\protoss\\archon\\paryes03.wav" __4},
{W,0,"protoss/units/archon/fir00","sound\\bullet\\parfir00.wav" __4},
{W,0,"protoss/units/carrier/death/1","sound\\protoss\\carrier\\pcadth00.wav" __4},
{W,0,"protoss/units/carrier/death/2","sound\\protoss\\carrier\\pcadth01.wav" __4},
{W,0,"protoss/units/carrier/pissed/1","sound\\protoss\\carrier\\pcapss00.wav" __4},
{W,0,"protoss/units/carrier/pissed/2","sound\\protoss\\carrier\\pcapss01.wav" __4},
{W,0,"protoss/units/carrier/pissed/3","sound\\protoss\\carrier\\pcapss02.wav" __4},
{W,0,"protoss/units/carrier/pissed/4","sound\\protoss\\carrier\\pcapss03.wav" __4},
{W,0,"protoss/units/carrier/ready","sound\\protoss\\carrier\\pcardy00.wav" __4},
{W,0,"protoss/units/carrier/selected/1","sound\\protoss\\carrier\\pcawht00.wav" __4},
{W,0,"protoss/units/carrier/selected/2","sound\\protoss\\carrier\\pcawht01.wav" __4},
{W,0,"protoss/units/carrier/selected/3","sound\\protoss\\carrier\\pcawht02.wav" __4},
{W,0,"protoss/units/carrier/selected/4","sound\\protoss\\carrier\\pcawht03.wav" __4},
{W,0,"protoss/units/carrier/acknowledgement/1","sound\\protoss\\carrier\\pcayes00.wav" __4},
{W,0,"protoss/units/carrier/acknowledgement/2","sound\\protoss\\carrier\\pcayes01.wav" __4},
{W,0,"protoss/units/carrier/acknowledgement/3","sound\\protoss\\carrier\\pcayes02.wav" __4},
{W,0,"protoss/units/carrier/acknowledgement/4","sound\\protoss\\carrier\\pcayes03.wav" __4},
{W,0,"protoss/units/dark templar/death/1","sound\\protoss\\darktemplar\\pdtdth00.wav" __4},
{W,0,"protoss/units/dark templar/pissed/1","sound\\protoss\\darktemplar\\pdtpss00.wav" __4},
{W,0,"protoss/units/dark templar/pissed/2","sound\\protoss\\darktemplar\\pdtpss01.wav" __4},
{W,0,"protoss/units/dark templar/pissed/3","sound\\protoss\\darktemplar\\pdtpss02.wav" __4},
{W,0,"protoss/units/dark templar/pissed/4","sound\\protoss\\darktemplar\\pdtpss03.wav" __4},
{W,0,"protoss/units/dark templar/selected/1","sound\\protoss\\darktemplar\\pdtwht00.wav" __4},
{W,0,"protoss/units/dark templar/selected/2","sound\\protoss\\darktemplar\\pdtwht01.wav" __4},
{W,0,"protoss/units/dark templar/selected/3","sound\\protoss\\darktemplar\\pdtwht02.wav" __4},
{W,0,"protoss/units/dark templar/selected/4","sound\\protoss\\darktemplar\\pdtwht03.wav" __4},
{W,0,"protoss/units/dark templar/acknowledgement/1","sound\\protoss\\darktemplar\\pdtyes00.wav" __4},
{W,0,"protoss/units/dark templar/acknowledgement/2","sound\\protoss\\darktemplar\\pdtyes01.wav" __4},
{W,0,"protoss/units/dark templar/acknowledgement/3","sound\\protoss\\darktemplar\\pdtyes02.wav" __4},
{W,0,"protoss/units/dark templar/acknowledgement/4","sound\\protoss\\darktemplar\\pdtyes03.wav" __4},
{W,0,"protoss/units/dragoon/death/1","sound\\protoss\\dragoon\\pdrdth00.wav" __4},
{W,0,"protoss/units/dragoon/pissed/1","sound\\protoss\\dragoon\\pdrpss00.wav" __4},
{W,0,"protoss/units/dragoon/pissed/2","sound\\protoss\\dragoon\\pdrpss01.wav" __4},
{W,0,"protoss/units/dragoon/pissed/3","sound\\protoss\\dragoon\\pdrpss02.wav" __4},
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{W,0,"protoss/units/gateway","sound\\protoss\\bldg\\pgawht00.wav" __4},
{W,0,"protoss/units/cybernetics core","sound\\protoss\\bldg\\pgcwht00.wav" __4},
{W,0,"protoss/units/nawht00","sound\\protoss\\bldg\\pnawht00.wav" __4},
{W,0,"protoss/units/nexus","sound\\protoss\\bldg\\pnewht00.wav" __4},
{W,0,"protoss/units/pbwht00","sound\\protoss\\bldg\\ppbwht00.wav" __4},
{W,0,"protoss/units/pylon","sound\\protoss\\bldg\\ppywht00.wav" __4},
{W,0,"protoss/units/robotics facility","sound\\protoss\\bldg\\prowht00.wav" __4},
{W,0,"protoss/units/stwht00","sound\\protoss\\bldg\\pstwht00.wav" __4},
{W,0,"protoss/units/trwht00","sound\\protoss\\bldg\\ptrwht00.wav" __4},
{W,0,"protoss/units/fleet beacon","sound\\protoss\\bldg\\pwawht00.wav" __4},
{W,0,"protoss/units/phofir00","sound\\Bullet\\Phofir00.wav" __4},
{W,0,"protoss/units/phohit00","sound\\bullet\\phohit00.wav" __4},
{W,0,"protoss/units/psahit00","sound\\bullet\\psahit00.wav" __4},
{W,0,"protoss/units/pshield","sound\\bullet\\pshield.wav" __4},
{W,0,"protoss/units/psiblade","sound\\bullet\\psiblade.wav" __4},
{W,0,"protoss/units/psibolt","sound\\bullet\\psibolt.wav" __4},
{W,0,"protoss/units/ptrfir00","sound\\bullet\\ptrfir00.wav" __4},
{W,0,"protoss/units/ptrfir01","sound\\bullet\\ptrfir01.wav" __4},
// Zerg sounds
{W,0,"zerg/units/advisor/require minerals","sound\\zerg\\advisor\\zaderr00.wav" __4},
{W,0,"zerg/units/advisor/require gas","sound\\zerg\\advisor\\zaderr01.wav" __4},
{W,0,"zerg/units/advisor/spawn overlords","sound\\zerg\\advisor\\zaderr02.wav" __4},
{W,0,"zerg/units/advisor/not enough energy","sound\\Zerg\\Advisor\\ZAdErr06.wav" __4},
{W,0,"zerg/units/advisor/base attacked","sound\\zerg\\advisor\\zadupd00.wav" __4},
{W,0,"zerg/units/advisor/units attacked","sound\\zerg\\advisor\\zadupd01.wav" __4},
{W,0,"zerg/units/advisor/evolution complete","sound\\zerg\\advisor\\zadupd02.wav" __4},
{W,0,"zerg/units/advisor/nuclear launch","sound\\zerg\\advisor\\zadupd04.wav" __4},
{W,0,"zerg/units/scourge/att00","sound\\Zerg\\AVENGER\\ZAvAtt00.wav" __4},
{W,0,"zerg/units/scourge/death/1","sound\\zerg\\avenger\\zavdth00.wav" __4},
{W,0,"zerg/units/scourge/hit00","sound\\Zerg\\AVENGER\\ZAvHit00.wav" __4},
{W,0,"zerg/units/scourge/pissed/1","sound\\zerg\\avenger\\zavpss00.wav" __4},
{W,0,"zerg/units/scourge/pissed/2","sound\\zerg\\avenger\\zavpss01.wav" __4},
{W,0,"zerg/units/scourge/ready","sound\\zerg\\avenger\\zavrdy00.wav" __4},
{W,0,"zerg/units/scourge/selected/1","sound\\zerg\\avenger\\zavwht00.wav" __4},
{W,0,"zerg/units/scourge/selected/2","sound\\zerg\\avenger\\zavwht01.wav" __4},
{W,0,"zerg/units/scourge/acknowledgement/1","sound\\zerg\\avenger\\zavyes00.wav" __4},
{W,0,"zerg/units/scourge/acknowledgement/2","sound\\zerg\\avenger\\zavyes01.wav" __4},
{W,0,"zerg/units/building death","sound\\zerg\\bldg\\zbldgdth.wav" __4},
{W,0,"zerg/units/cb","sound\\Zerg\\Bldg\\ZCbWht00.wav" __4},
{W,0,"zerg/units/morph complete","sound\\zerg\\bldg\\zchrdy00.wav" __4},
{W,0,"zerg/units/spawning pool selected","sound\\zerg\\bldg\\zchwht00.wav" __4},
{W,0,"zerg/units/evolution chamber selected","sound\\zerg\\bldg\\zevwht00.wav" __4},
{W,0,"zerg/units/creep colony selected","sound\\zerg\\bldg\\zfcwht00.wav" __4},
{W,0,"zerg/units/hatchery selected","sound\\zerg\\bldg\\zhawht00.wav" __4},
{W,0,"zerg/units/lair selected","sound\\zerg\\bldg\\zhiwht00.wav" __4},
{W,0,"zerg/units/extractor selected","sound\\zerg\\bldg\\zigwht00.wav" __4},
{W,0,"zerg/units/hive selected","sound\\zerg\\bldg\\zlrwht00.wav" __4},
{W,0,"zerg/units/sunken colony selected","sound\\zerg\\bldg\\zluwht00.wav" __4},
{W,0,"zerg/units/greater spire selected","sound\\zerg\\bldg\\zmcwht00.wav" __4},
{W,0,"zerg/units/defiler mound selected","sound\\zerg\\bldg\\zmhwht00.wav" __4},
{W,0,"zerg/units/queens nest selected","sound\\zerg\\bldg\\znewht00.wav" __4},
{W,0,"zerg/units/nydus canal selected","sound\\zerg\\bldg\\znywht00.wav" __4},
{W,0,"zerg/units/o1","sound\\zerg\\bldg\\zo1wht00.wav" __4},
{W,0,"zerg/units/ultralisk cavern selected","sound\\zerg\\bldg\\zrcwht00.wav" __4},
{W,0,"zerg/units/hydralisk den selected","sound\\zerg\\bldg\\zsbwht00.wav" __4},
{W,0,"zerg/units/spore colony selected","sound\\zerg\\bldg\\zscwht00.wav" __4},
{W,0,"zerg/units/spire selected","sound\\zerg\\bldg\\zspwht00.wav" __4},
{W,0,"zerg/units/broodling/att00","sound\\zerg\\broodling\\zbratt00.wav" __4},
{W,0,"zerg/units/broodling/death/1","sound\\zerg\\broodling\\zbrdth00.wav" __4},
{W,0,"zerg/units/broodling/pissed/1","sound\\zerg\\broodling\\zbrpss00.wav" __4},
{W,0,"zerg/units/broodling/pissed/2","sound\\zerg\\broodling\\zbrpss01.wav" __4},
{W,0,"zerg/units/broodling/pissed/3","sound\\zerg\\broodling\\zbrpss02.wav" __4},
{W,0,"zerg/units/broodling/pissed/4","sound\\zerg\\broodling\\zbrpss03.wav" __4},
{W,0,"zerg/units/broodling/ready","sound\\zerg\\broodling\\zbrrdy00.wav" __4},
{W,0,"zerg/units/broodling/selected/1","sound\\zerg\\broodling\\zbrwht00.wav" __4},
{W,0,"zerg/units/broodling/selected/2","sound\\zerg\\broodling\\zbrwht01.wav" __4},
{W,0,"zerg/units/broodling/selected/3","sound\\zerg\\broodling\\zbrwht02.wav" __4},
{W,0,"zerg/units/broodling/selected/4","sound\\zerg\\broodling\\zbrwht03.wav" __4},
{W,0,"zerg/units/broodling/acknowledgement/1","sound\\zerg\\broodling\\zbryes00.wav" __4},
{W,0,"zerg/units/broodling/acknowledgement/2","sound\\zerg\\broodling\\zbryes01.wav" __4},
{W,0,"zerg/units/broodling/acknowledgement/3","sound\\zerg\\broodling\\zbryes02.wav" __4},
{W,0,"zerg/units/broodling/acknowledgement/4","sound\\zerg\\broodling\\zbryes03.wav" __4},
{W,0,"zerg/units/infested terran/pissed/1","sound\\zerg\\bugguy\\zbgpss00.wav" __4},
{W,0,"zerg/units/infested terran/pissed/2","sound\\zerg\\bugguy\\zbgpss01.wav" __4},
{W,0,"zerg/units/infested terran/pissed/3","sound\\zerg\\bugguy\\zbgpss02.wav" __4},
{W,0,"zerg/units/infested terran/pissed/4","sound\\zerg\\bugguy\\zbgpss03.wav" __4},
{W,0,"zerg/units/infested terran/ready","sound\\zerg\\bugguy\\zbgrdy00.wav" __4},
{W,0,"zerg/units/infested terran/selected/1","sound\\zerg\\bugguy\\zbgwht00.wav" __4},
{W,0,"zerg/units/infested terran/selected/2","sound\\zerg\\bugguy\\zbgwht01.wav" __4},
{W,0,"zerg/units/infested terran/selected/3","sound\\zerg\\bugguy\\zbgwht02.wav" __4},
{W,0,"zerg/units/infested terran/selected/4","sound\\zerg\\bugguy\\zbgwht03.wav" __4},
{W,0,"zerg/units/infested terran/acknowledgement/1","sound\\zerg\\bugguy\\zbgyes00.wav" __4},
{W,0,"zerg/units/infested terran/acknowledgement/2","sound\\zerg\\bugguy\\zbgyes01.wav" __4},
{W,0,"zerg/units/infested terran/acknowledgement/3","sound\\zerg\\bugguy\\zbgyes02.wav" __4},
{W,0,"zerg/units/infested terran/acknowledgement/4","sound\\zerg\\bugguy\\zbgyes03.wav" __4},
{W,0,"zerg/units/defiler/plague cast","sound\\zerg\\defiler\\zdeblo00.wav" __4},
{W,0,"zerg/units/defiler/plague selected","sound\\zerg\\defiler\\zdeblo01.wav" __4},
{W,0,"zerg/units/defiler/consume","sound\\zerg\\defiler\\zdecon00.wav" __4},
{W,0,"zerg/units/defiler/death/1","sound\\zerg\\defiler\\zdedth00.wav" __4},
{W,0,"zerg/units/defiler/pissed/1","sound\\zerg\\defiler\\zdepss00.wav" __4},
{W,0,"zerg/units/defiler/pissed/2","sound\\zerg\\defiler\\zdepss01.wav" __4},
{W,0,"zerg/units/defiler/pissed/3","sound\\zerg\\defiler\\zdepss02.wav" __4},
{W,0,"zerg/units/defiler/pissed/4","sound\\zerg\\defiler\\zdepss03.wav" __4},
{W,0,"zerg/units/defiler/ready","sound\\zerg\\defiler\\zderdy00.wav" __4},
{W,0,"zerg/units/defiler/selected/1","sound\\zerg\\defiler\\zdewht00.wav" __4},
{W,0,"zerg/units/defiler/selected/2","sound\\zerg\\defiler\\zdewht01.wav" __4},
{W,0,"zerg/units/defiler/selected/3","sound\\zerg\\defiler\\zdewht02.wav" __4},
{W,0,"zerg/units/defiler/selected/4","sound\\zerg\\defiler\\zdewht03.wav" __4},
{W,0,"zerg/units/defiler/acknowledgement/1","sound\\zerg\\defiler\\zdeyes00.wav" __4},
{W,0,"zerg/units/defiler/acknowledgement/2","sound\\zerg\\defiler\\zdeyes01.wav" __4},
{W,0,"zerg/units/defiler/acknowledgement/3","sound\\zerg\\defiler\\zdeyes02.wav" __4},
{W,0,"zerg/units/defiler/acknowledgement/4","sound\\zerg\\defiler\\zdeyes03.wav" __4},
{W,0,"zerg/units/drone/death/1","sound\\Zerg\\DRONE\\ZDrDth00.wav" __4},
{W,0,"zerg/units/drone/err00","sound\\zerg\\drone\\zdrerr00.wav" __4},
{W,0,"zerg/units/drone/min00","sound\\zerg\\drone\\zdrmin00.wav" __4},
{W,0,"zerg/units/drone/pissed/1","sound\\Zerg\\DRONE\\ZDrPss00.wav" __4},
{W,0,"zerg/units/drone/pissed/2","sound\\Zerg\\DRONE\\ZDrPss01.wav" __4},
{W,0,"zerg/units/drone/pissed/3","sound\\Zerg\\DRONE\\ZDrPss02.wav" __4},
{W,0,"zerg/units/drone/ready","sound\\zerg\\drone\\zdrrdy00.wav" __4},
{W,0,"zerg/units/drone/selected/1","sound\\zerg\\drone\\zdrwht00.wav" __4},
{W,0,"zerg/units/drone/selected/2","sound\\zerg\\drone\\zdrwht01.wav" __4},
{W,0,"zerg/units/drone/selected/3","sound\\zerg\\drone\\zdrwht02.wav" __4},
{W,0,"zerg/units/drone/selected/4","sound\\zerg\\drone\\zdrwht03.wav" __4},
{W,0,"zerg/units/drone/selected/5","sound\\zerg\\drone\\zdrwht04.wav" __4},
{W,0,"zerg/units/drone/acknowledgement/1","sound\\zerg\\drone\\zdryes00.wav" __4},
{W,0,"zerg/units/drone/acknowledgement/2","sound\\zerg\\drone\\zdryes01.wav" __4},
{W,0,"zerg/units/drone/acknowledgement/3","sound\\zerg\\drone\\zdryes02.wav" __4},
{W,0,"zerg/units/drone/acknowledgement/4","sound\\zerg\\drone\\zdryes03.wav" __4},
{W,0,"zerg/units/drone/acknowledgement/5","sound\\zerg\\drone\\zdryes04.wav" __4},
{W,0,"zerg/units/egg/death/1","sound\\zerg\\egg\\zegdth00.wav" __4},
{W,0,"zerg/units/egg/pissed/1","sound\\Zerg\\Egg\\ZEgPss00.wav" __4},
{W,0,"zerg/units/egg/ready","sound\\zerg\\egg\\zegrdy00.wav" __4},
{W,0,"zerg/units/egg/selected/1","sound\\zerg\\egg\\zegwht00.wav" __4},
{W,0,"zerg/units/egg/selected/2","sound\\zerg\\egg\\zegwht01.wav" __4},
{W,0,"zerg/units/guardian/death/1","sound\\zerg\\guardian\\zgudth00.wav" __4},
{W,0,"zerg/units/guardian/pissed/1","sound\\zerg\\guardian\\zgupss00.wav" __4},
{W,0,"zerg/units/guardian/pissed/2","sound\\zerg\\guardian\\zgupss01.wav" __4},
{W,0,"zerg/units/guardian/pissed/3","sound\\zerg\\guardian\\zgupss02.wav" __4},
{W,0,"zerg/units/guardian/pissed/4","sound\\zerg\\guardian\\zgupss03.wav" __4},
{W,0,"zerg/units/guardian/ready","sound\\zerg\\guardian\\zgurdy00.wav" __4},
{W,0,"zerg/units/guardian/selected/1","sound\\zerg\\guardian\\zguwht00.wav" __4},
{W,0,"zerg/units/guardian/selected/2","sound\\zerg\\guardian\\zguwht01.wav" __4},
{W,0,"zerg/units/guardian/selected/3","sound\\zerg\\guardian\\zguwht02.wav" __4},
{W,0,"zerg/units/guardian/selected/4","sound\\zerg\\guardian\\zguwht03.wav" __4},
{W,0,"zerg/units/guardian/acknowledgement/1","sound\\zerg\\guardian\\zguyes00.wav" __4},
{W,0,"zerg/units/guardian/acknowledgement/2","sound\\zerg\\guardian\\zguyes01.wav" __4},
{W,0,"zerg/units/guardian/acknowledgement/3","sound\\zerg\\guardian\\zguyes02.wav" __4},
{W,0,"zerg/units/guardian/acknowledgement/4","sound\\zerg\\guardian\\zguyes03.wav" __4},
{W,0,"zerg/units/hydralisk/fir00","Sound\\Zerg\\Hydra\\SpiFir00.wav" __4},
{W,0,"zerg/units/hydralisk/death/1","sound\\zerg\\hydra\\zhydth00.wav" __4},
{W,0,"zerg/units/hydralisk/pissed/1","sound\\zerg\\hydra\\zhypss00.wav" __4},
{W,0,"zerg/units/hydralisk/pissed/2","sound\\zerg\\hydra\\zhypss01.wav" __4},
{W,0,"zerg/units/hydralisk/ready","sound\\zerg\\hydra\\zhyrdy00.wav" __4},
{W,0,"zerg/units/hydralisk/selected/1","sound\\zerg\\hydra\\zhywht00.wav" __4},
{W,0,"zerg/units/hydralisk/selected/2","sound\\zerg\\hydra\\zhywht01.wav" __4},
{W,0,"zerg/units/hydralisk/selected/3","sound\\zerg\\hydra\\zhywht02.wav" __4},
{W,0,"zerg/units/hydralisk/acknowledgement/1","sound\\zerg\\hydra\\zhyyes00.wav" __4},
{W,0,"zerg/units/hydralisk/acknowledgement/2","sound\\zerg\\hydra\\zhyyes01.wav" __4},
{W,0,"zerg/units/hydralisk/acknowledgement/3","sound\\zerg\\hydra\\zhyyes02.wav" __4},
{W,0,"zerg/units/hydralisk/acknowledgement/4","sound\\zerg\\hydra\\zhyyes03.wav" __4},
{W,0,"zerg/units/larva/death/1","sound\\zerg\\larva\\zladth00.wav" __4},
{W,0,"zerg/units/larva/pissed/1","sound\\zerg\\larva\\zlapss00.wav" __4},
{W,0,"zerg/units/larva/selected/1","sound\\zerg\\larva\\zlawht00.wav" __4},
{W,0,"zerg/units/mutalisk/death/1","sound\\zerg\\mutalid\\zmudth00.wav" __4},
{W,0,"zerg/units/mutalisk/pissed/1","sound\\zerg\\mutalid\\zmupss00.wav" __4},
{W,0,"zerg/units/mutalisk/pissed/2","sound\\zerg\\mutalid\\zmupss01.wav" __4},
{W,0,"zerg/units/mutalisk/pissed/3","sound\\zerg\\mutalid\\zmupss02.wav" __4},
{W,0,"zerg/units/mutalisk/pissed/4","sound\\zerg\\mutalid\\zmupss03.wav" __4},
{W,0,"zerg/units/mutalisk/ready","sound\\zerg\\mutalid\\zmurdy00.wav" __4},
{W,0,"zerg/units/mutalisk/selected/1","sound\\zerg\\mutalid\\zmuwht00.wav" __4},
{W,0,"zerg/units/mutalisk/selected/2","sound\\zerg\\mutalid\\zmuwht01.wav" __4},
{W,0,"zerg/units/mutalisk/selected/3","sound\\zerg\\mutalid\\zmuwht02.wav" __4},
{W,0,"zerg/units/mutalisk/selected/4","sound\\zerg\\mutalid\\zmuwht03.wav" __4},
{W,0,"zerg/units/mutalisk/acknowledgement/1","sound\\zerg\\mutalid\\zmuyes00.wav" __4},
{W,0,"zerg/units/mutalisk/acknowledgement/2","sound\\zerg\\mutalid\\zmuyes01.wav" __4},
{W,0,"zerg/units/mutalisk/acknowledgement/3","sound\\zerg\\mutalid\\zmuyes02.wav" __4},
{W,0,"zerg/units/mutalisk/acknowledgement/4","sound\\zerg\\mutalid\\zmuyes03.wav" __4},
{W,0,"zerg/units/overlord/death/1","sound\\zerg\\overlord\\zovdth00.wav" __4},
{W,0,"zerg/units/overlord/pissed/1","sound\\zerg\\overlord\\zovpss00.wav" __4},
{W,0,"zerg/units/overlord/pissed/2","sound\\zerg\\overlord\\zovpss01.wav" __4},
{W,0,"zerg/units/overlord/pissed/3","sound\\zerg\\overlord\\zovpss02.wav" __4},
{W,0,"zerg/units/overlord/pissed/4","sound\\zerg\\overlord\\zovpss03.wav" __4},
{W,0,"zerg/units/overlord/ready","sound\\zerg\\overlord\\zovrdy00.wav" __4},
{W,0,"zerg/units/overlord/selected/1","sound\\zerg\\overlord\\zovwht00.wav" __4},
{W,0,"zerg/units/overlord/selected/2","sound\\zerg\\overlord\\zovwht01.wav" __4},
{W,0,"zerg/units/overlord/selected/3","sound\\zerg\\overlord\\zovwht02.wav" __4},
{W,0,"zerg/units/overlord/selected/4","sound\\zerg\\overlord\\zovwht03.wav" __4},
{W,0,"zerg/units/overlord/acknowledgement/1","sound\\zerg\\overlord\\zovyes00.wav" __4},
{W,0,"zerg/units/overlord/acknowledgement/2","sound\\zerg\\overlord\\zovyes01.wav" __4},
{W,0,"zerg/units/overlord/acknowledgement/3","sound\\zerg\\overlord\\zovyes02.wav" __4},
{W,0,"zerg/units/overlord/acknowledgement/4","sound\\zerg\\overlord\\zovyes03.wav" __4},
{W,0,"zerg/units/queen/death/1","sound\\zerg\\queen\\zqudth00.wav" __4},
{W,0,"zerg/units/queen/death/2","sound\\zerg\\queen\\zqudth01.wav" __4},
{W,0,"zerg/units/queen/death/3","sound\\zerg\\queen\\zqudth02.wav" __4},
{W,0,"zerg/units/queen/ensnare cast","sound\\Zerg\\Queen\\ZQuEns00.wav" __4},
{W,0,"zerg/units/queen/pissed/1","sound\\zerg\\queen\\zqupss00.wav" __4},
{W,0,"zerg/units/queen/pissed/2","sound\\zerg\\queen\\zqupss01.wav" __4},
{W,0,"zerg/units/queen/pissed/3","sound\\zerg\\queen\\zqupss02.wav" __4},
{W,0,"zerg/units/queen/pissed/4","sound\\zerg\\queen\\zqupss03.wav" __4},
{W,0,"zerg/units/queen/ready","sound\\zerg\\queen\\zqurdy00.wav" __4},
{W,0,"zerg/units/queen/swm00","sound\\zerg\\queen\\zquswm00.wav" __4},
{W,0,"zerg/units/queen/swm01","sound\\zerg\\queen\\zquswm01.wav" __4},
{W,0,"zerg/units/queen/tag00","sound\\zerg\\queen\\zqutag00.wav" __4},
{W,0,"zerg/units/queen/parasite cast","sound\\zerg\\queen\\zqutag01.wav" __4},
{W,0,"zerg/units/queen/selected/1","sound\\zerg\\queen\\zquwht00.wav" __4},
{W,0,"zerg/units/queen/selected/2","sound\\zerg\\queen\\zquwht01.wav" __4},
{W,0,"zerg/units/queen/selected/3","sound\\zerg\\queen\\zquwht02.wav" __4},
{W,0,"zerg/units/queen/selected/4","sound\\zerg\\queen\\zquwht03.wav" __4},
{W,0,"zerg/units/queen/acknowledgement/1","sound\\zerg\\queen\\zquyes00.wav" __4},
{W,0,"zerg/units/queen/acknowledgement/2","sound\\zerg\\queen\\zquyes01.wav" __4},
{W,0,"zerg/units/queen/acknowledgement/3","sound\\zerg\\queen\\zquyes02.wav" __4},
{W,0,"zerg/units/queen/acknowledgement/4","sound\\zerg\\queen\\zquyes03.wav" __4},
{W,0,"zerg/units/ultralisk/att00","sound\\zerg\\ultra\\zulatt00.wav" __4},
{W,0,"zerg/units/ultralisk/att01","sound\\zerg\\ultra\\zulatt01.wav" __4},
{W,0,"zerg/units/ultralisk/att02","sound\\zerg\\ultra\\zulatt02.wav" __4},
{W,0,"zerg/units/ultralisk/death/1","sound\\zerg\\ultra\\zuldth00.wav" __4},
{W,0,"zerg/units/ultralisk/hit00","sound\\zerg\\ultra\\zulhit00.wav" __4},
{W,0,"zerg/units/ultralisk/hit01","sound\\zerg\\ultra\\zulhit01.wav" __4},
{W,0,"zerg/units/ultralisk/pissed/1","sound\\zerg\\ultra\\zulpss00.wav" __4},
{W,0,"zerg/units/ultralisk/pissed/2","sound\\zerg\\ultra\\zulpss01.wav" __4},
{W,0,"zerg/units/ultralisk/pissed/3","sound\\zerg\\ultra\\zulpss02.wav" __4},
{W,0,"zerg/units/ultralisk/ready","sound\\zerg\\ultra\\zulrdy00.wav" __4},
{W,0,"zerg/units/ultralisk/ror00","sound\\zerg\\ultra\\zulror00.wav" __4},
{W,0,"zerg/units/ultralisk/selected/1","sound\\zerg\\ultra\\zulwht00.wav" __4},
{W,0,"zerg/units/ultralisk/selected/2","sound\\zerg\\ultra\\zulwht01.wav" __4},
{W,0,"zerg/units/ultralisk/selected/3","sound\\zerg\\ultra\\zulwht02.wav" __4},
{W,0,"zerg/units/ultralisk/selected/1","sound\\zerg\\ultra\\zulwht03.wav" __4},
{W,0,"zerg/units/ultralisk/acknowledgement/1","sound\\zerg\\ultra\\zulyes00.wav" __4},
{W,0,"zerg/units/ultralisk/acknowledgement/2","sound\\zerg\\ultra\\zulyes01.wav" __4},
{W,0,"zerg/units/ultralisk/acknowledgement/3","sound\\zerg\\ultra\\zulyes02.wav" __4},
{W,0,"zerg/units/ultralisk/acknowledgement/4","sound\\zerg\\ultra\\zulyes03.wav" __4},
{W,0,"zerg/units/kerrigan/death/1","sound\\Zerg\\ZERGKERRI\\UKiDth00.wav" __4},
{W,0,"zerg/units/kerrigan/pissed/1","sound\\Zerg\\ZERGKERRI\\UKiPss00.wav" __4},
{W,0,"zerg/units/kerrigan/pissed/2","sound\\Zerg\\ZERGKERRI\\UKiPss01.wav" __4},
{W,0,"zerg/units/kerrigan/pissed/3","sound\\Zerg\\ZERGKERRI\\UKiPss02.wav" __4},
{W,0,"zerg/units/kerrigan/pissed/4","sound\\Zerg\\ZERGKERRI\\UKiPss03.wav" __4},
{W,0,"zerg/units/kerrigan/selected/1","sound\\Zerg\\ZERGKERRI\\UKiWht00.wav" __4},
{W,0,"zerg/units/kerrigan/selected/2","sound\\Zerg\\ZERGKERRI\\UKiWht01.wav" __4},
{W,0,"zerg/units/kerrigan/selected/3","sound\\Zerg\\ZERGKERRI\\UKiWht02.wav" __4},
{W,0,"zerg/units/kerrigan/selected/4","sound\\Zerg\\ZERGKERRI\\UKiWht03.wav" __4},
{W,0,"zerg/units/kerrigan/acknowledgement/1","sound\\Zerg\\ZERGKERRI\\UKiYes00.wav" __4},
{W,0,"zerg/units/kerrigan/acknowledgement/2","sound\\Zerg\\ZERGKERRI\\UKiYes01.wav" __4},
{W,0,"zerg/units/kerrigan/acknowledgement/3","sound\\Zerg\\ZERGKERRI\\UKiYes02.wav" __4},
{W,0,"zerg/units/kerrigan/acknowledgement/4","sound\\Zerg\\ZERGKERRI\\UKiYes03.wav" __4},
{W,0,"zerg/units/zergling/death/1","sound\\zerg\\zergling\\zzedth00.wav" __4},
{W,0,"zerg/units/zergling/pissed/1","sound\\zerg\\zergling\\zzepss00.wav" __4},
{W,0,"zerg/units/zergling/pissed/2","sound\\zerg\\zergling\\zzepss01.wav" __4},
{W,0,"zerg/units/zergling/pissed/3","sound\\zerg\\zergling\\zzepss02.wav" __4},
{W,0,"zerg/units/zergling/ready","sound\\zerg\\zergling\\zzerdy00.wav" __4},
{W,0,"zerg/units/zergling/selected/1","sound\\zerg\\zergling\\zzewht00.wav" __4},
{W,0,"zerg/units/zergling/selected/2","sound\\zerg\\zergling\\zzewht01.wav" __4},
{W,0,"zerg/units/zergling/selected/3","sound\\zerg\\zergling\\zzewht02.wav" __4},
{W,0,"zerg/units/zergling/selected/4","sound\\zerg\\zergling\\zzewht03.wav" __4},
{W,0,"zerg/units/zergling/acknowledgement/1","sound\\zerg\\zergling\\zzeyes00.wav" __4},
{W,0,"zerg/units/zergling/acknowledgement/2","sound\\zerg\\zergling\\zzeyes01.wav" __4},
{W,0,"zerg/units/zergling/acknowledgement/3","sound\\zerg\\zergling\\zzeyes02.wav" __4},
{W,0,"zerg/units/zergling/acknowledgement/4","sound\\zerg\\zergling\\zzeyes03.wav" __4},
{W,0,"zerg/units/bghit00","sound\\Bullet\\ZBGHit00.wav" __4},
{W,0,"zerg/units/deatt00","sound\\bullet\\zdeatt00.wav" __4},
{W,0,"zerg/units/drhit00","sound\\bullet\\zdrhit00.wav" __4},
{W,0,"zerg/units/guardian/fir00","sound\\Bullet\\ZGuFir00.wav" __4},
{W,0,"zerg/units/guardian/hit00","sound\\Bullet\\ZGuHit00.wav" __4},
{W,0,"zerg/units/hyfir00","sound\\bullet\\zhyfir00.wav" __4},
{W,0,"zerg/units/hyhit00","sound\\bullet\\zhyhit00.wav" __4},
{W,0,"zerg/units/lufir00","sound\\bullet\\zlufir00.wav" __4},
{W,0,"zerg/units/luhit00","sound\\bullet\\zluhit00.wav" __4},
{W,0,"zerg/units/mutalisk/fir00","sound\\bullet\\zmufir00.wav" __4},
{W,0,"zerg/units/qufir00","sound\\bullet\\zqufir00.wav" __4},
{W,0,"zerg/units/quhit00","sound\\bullet\\zquhit00.wav" __4},
{W,0,"zerg/units/quhit01","sound\\bullet\\zquhit01.wav" __4},
{W,0,"zerg/units/quhit02","sound\\bullet\\zquhit02.wav" __4},
// Misc sounds
{W,0,"misc/explo1","sound\\misc\\explo1.wav" __4},
{W,0,"misc/explo2","sound\\misc\\explo2.wav" __4},
{W,0,"misc/explo3","sound\\misc\\explo3.wav" __4},
{W,0,"misc/explo4","sound\\misc\\explo4.wav" __4},
{W,0,"misc/explo5","sound\\misc\\explo5.wav" __4},
{W,0,"misc/explolrg","sound\\misc\\explolrg.wav" __4},
{W,0,"misc/explomed","sound\\misc\\explomed.wav" __4},
{W,0,"misc/explosm","sound\\misc\\explosm.wav" __4},
//Portrait Videos
/*{P,0,"portrait/uflag8/uf8fid00","portrait\\uflag8\\uf8fid00.smk" __4},
{P,0,"portrait/uflag8/uf8tlk00","portrait\\uflag8\\uf8tlk00.smk" __4},
{P,0,"portrait/zlarva/zlafid00","portrait\\zlarva\\zlafid00.smk" __4},
{P,0,"portrait/zlarva/zlatlk00","portrait\\zlarva\\zlatlk00.smk" __4},
{P,0,"portrait/ufenzeal/ufefid01","portrait\\ufenzeal\\ufefid01.smk" __4},
{P,0,"portrait/ufenzeal/ufefid02","portrait\\ufenzeal\\ufefid02.smk" __4},
{P,0,"portrait/ufenzeal/ufetlk02","portrait\\ufenzeal\\ufetlk02.smk" __4},
{P,0,"portrait/ufenzeal/ufetlk01","portrait\\ufenzeal\\ufetlk01.smk" __4},
{P,0,"portrait/ufenzeal/ufefid00","portrait\\ufenzeal\\ufefid00.smk" __4},
{P,0,"portrait/ufenzeal/ufefid03","portrait\\ufenzeal\\ufefid03.smk" __4},
{P,0,"portrait/ufenzeal/ufetlk00","portrait\\ufenzeal\\ufetlk00.smk" __4},
{P,0,"portrait/ttank/ttafid00","portrait\\ttank\\ttafid00.smk" __4},
{P,0,"portrait/ttank/ttatlk01","portrait\\ttank\\ttatlk01.smk" __4},
{P,0,"portrait/ttank/ttatlk00","portrait\\ttank\\ttatlk00.smk" __4},
{P,0,"portrait/ttank/ttafid02","portrait\\ttank\\ttafid02.smk" __4},
{P,0,"portrait/ttank/ttafid03","portrait\\ttank\\ttafid03.smk" __4},
{P,0,"portrait/ttank/ttafid01","portrait\\ttank\\ttafid01.smk" __4},
{P,0,"portrait/ttank/ttatlk02","portrait\\ttank\\ttatlk02.smk" __4},
{P,0,"portrait/zmutalid/zmufid00","portrait\\zmutalid\\zmufid00.smk" __4},
{P,0,"portrait/zmutalid/zmufid03","portrait\\zmutalid\\zmufid03.smk" __4},
{P,0,"portrait/zmutalid/zmufid02","portrait\\zmutalid\\zmufid02.smk" __4},
{P,0,"portrait/zmutalid/zmutlk02","portrait\\zmutalid\\zmutlk02.smk" __4},
{P,0,"portrait/zmutalid/zmufid01","portrait\\zmutalid\\zmufid01.smk" __4},
{P,0,"portrait/zmutalid/zmutlk00","portrait\\zmutalid\\zmutlk00.smk" __4},
{P,0,"portrait/zmutalid/zmutlk01","portrait\\zmutalid\\zmutlk01.smk" __4},
{P,0,"portrait/zqueen/zqutlk00","portrait\\zqueen\\zqutlk00.smk" __4},
{P,0,"portrait/zqueen/zqufid00","portrait\\zqueen\\zqufid00.smk" __4},
{P,0,"portrait/zqueen/zqufid02","portrait\\zqueen\\zqufid02.smk" __4},
{P,0,"portrait/zqueen/zqufid01","portrait\\zqueen\\zqufid01.smk" __4},
{P,0,"portrait/zqueen/zqufid03","portrait\\zqueen\\zqufid03.smk" __4},
{P,0,"portrait/nbadcrit/nbctlk02","portrait\\nbadcrit\\nbctlk02.smk" __4},
{P,0,"portrait/nbadcrit/nbcfid01","portrait\\nbadcrit\\nbcfid01.smk" __4},
{P,0,"portrait/nbadcrit/nbctlk01","portrait\\nbadcrit\\nbctlk01.smk" __4},
{P,0,"portrait/nbadcrit/nbcfid00","portrait\\nbadcrit\\nbcfid00.smk" __4},
{P,0,"portrait/nbadcrit/nbctlk00","portrait\\nbadcrit\\nbctlk00.smk" __4},
{P,0,"portrait/nbadcrit/nbcfid03","portrait\\nbadcrit\\nbcfid03.smk" __4},
{P,0,"portrait/nbadcrit/nbcfid02","portrait\\nbadcrit\\nbcfid02.smk" __4},
{P,0,"portrait/uikerr/uiktlk01","portrait\\uikerr\\uiktlk01.smk" __4},
{P,0,"portrait/uikerr/uikfid02","portrait\\uikerr\\uikfid02.smk" __4},
{P,0,"portrait/uikerr/uikfid01","portrait\\uikerr\\uikfid01.smk" __4},
{P,0,"portrait/uikerr/uiktlk00","portrait\\uikerr\\uiktlk00.smk" __4},
{P,0,"portrait/uikerr/uiktlk02","portrait\\uikerr\\uiktlk02.smk" __4},
{P,0,"portrait/uikerr/uikfid00","portrait\\uikerr\\uikfid00.smk" __4},
{P,0,"portrait/tbattlec/tbatlk02","portrait\\tbattlec\\tbatlk02.smk" __4},
{P,0,"portrait/tbattlec/tbafid03","portrait\\tbattlec\\tbafid03.smk" __4},
{P,0,"portrait/tbattlec/tbafid02","portrait\\tbattlec\\tbafid02.smk" __4},
{P,0,"portrait/tbattlec/tbafid00","portrait\\tbattlec\\tbafid00.smk" __4},
{P,0,"portrait/tbattlec/tbatlk01","portrait\\tbattlec\\tbatlk01.smk" __4},
{P,0,"portrait/tbattlec/tbafid01","portrait\\tbattlec\\tbafid01.smk" __4},
{P,0,"portrait/tbattlec/tbatlk00","portrait\\tbattlec\\tbatlk00.smk" __4},
{P,0,"portrait/pcarrier/pcafid02","portrait\\pcarrier\\pcafid02.smk" __4},
{P,0,"portrait/pcarrier/pcafid01","portrait\\pcarrier\\pcafid01.smk" __4},
{P,0,"portrait/pcarrier/pcatlk02","portrait\\pcarrier\\pcatlk02.smk" __4},
{P,0,"portrait/pcarrier/pcafid00","portrait\\pcarrier\\pcafid00.smk" __4},
{P,0,"portrait/pcarrier/pcatlk00","portrait\\pcarrier\\pcatlk00.smk" __4},
{P,0,"portrait/pcarrier/pcafid03","portrait\\pcarrier\\pcafid03.smk" __4},
{P,0,"portrait/pcarrier/pcatlk01","portrait\\pcarrier\\pcatlk01.smk" __4},
{P,0,"portrait/nore/nocfid00","portrait\\nore\\nocfid00.smk" __4},
{P,0,"portrait/tvessel/tvefid03","portrait\\tvessel\\tvefid03.smk" __4},
{P,0,"portrait/tvessel/tvefid00","portrait\\tvessel\\tvefid00.smk" __4},
{P,0,"portrait/tvessel/tvefid01","portrait\\tvessel\\tvefid01.smk" __4},
{P,0,"portrait/tvessel/tvetlk01","portrait\\tvessel\\tvetlk01.smk" __4},
{P,0,"portrait/tvessel/tvetlk00","portrait\\tvessel\\tvetlk00.smk" __4},
{P,0,"portrait/tvessel/tvefid02","portrait\\tvessel\\tvefid02.smk" __4},
{P,0,"portrait/tvessel/tvetlk02","portrait\\tvessel\\tvetlk02.smk" __4},
{P,0,"portrait/nadvisor/nadfid02","portrait\\nadvisor\\nadfid02.smk" __4},
{P,0,"portrait/nadvisor/nadtlk02","portrait\\nadvisor\\nadtlk02.smk" __4},
{P,0,"portrait/nadvisor/nadfid00","portrait\\nadvisor\\nadfid00.smk" __4},
{P,0,"portrait/nadvisor/nadfid01","portrait\\nadvisor\\nadfid01.smk" __4},
{P,0,"portrait/nadvisor/nadtlk00","portrait\\nadvisor\\nadtlk00.smk" __4},
{P,0,"portrait/nadvisor/nadtlk01","portrait\\nadvisor\\nadtlk01.smk" __4},
{P,0,"portrait/nadvisor/nadfid03","portrait\\nadvisor\\nadfid03.smk" __4},
{P,0,"portrait/tfirebat/tfbtlk00","portrait\\tfirebat\\tfbtlk00.smk" __4},
{P,0,"portrait/tfirebat/tfbtlk01","portrait\\tfirebat\\tfbtlk01.smk" __4},
{P,0,"portrait/tfirebat/tfbfid02","portrait\\tfirebat\\tfbfid02.smk" __4},
{P,0,"portrait/tfirebat/tfbfid03","portrait\\tfirebat\\tfbfid03.smk" __4},
{P,0,"portrait/tfirebat/tfbfid01","portrait\\tfirebat\\tfbfid01.smk" __4},
{P,0,"portrait/tfirebat/tfbfid00","portrait\\tfirebat\\tfbfid00.smk" __4},
{P,0,"portrait/pzealot/pzetlk01","portrait\\pzealot\\pzetlk01.smk" __4},
{P,0,"portrait/pzealot/pzefid02","portrait\\pzealot\\pzefid02.smk" __4},
{P,0,"portrait/pzealot/pzefid00","portrait\\pzealot\\pzefid00.smk" __4},
{P,0,"portrait/pzealot/pzefid01","portrait\\pzealot\\pzefid01.smk" __4},
{P,0,"portrait/pzealot/pzetlk00","portrait\\pzealot\\pzetlk00.smk" __4},
{P,0,"portrait/tvulture/tvutlk01","portrait\\tvulture\\tvutlk01.smk" __4},
{P,0,"portrait/tvulture/tvutlk00","portrait\\tvulture\\tvutlk00.smk" __4},
{P,0,"portrait/tvulture/tvufid01","portrait\\tvulture\\tvufid01.smk" __4},
{P,0,"portrait/tvulture/tvufid03","portrait\\tvulture\\tvufid03.smk" __4},
{P,0,"portrait/tvulture/tvufid02","portrait\\tvulture\\tvufid02.smk" __4},
{P,0,"portrait/tvulture/tvufid00","portrait\\tvulture\\tvufid00.smk" __4},
{P,0,"portrait/zchrysalis/zchfid01","portrait\\zchrysalis\\zchfid01.smk" __4},
{P,0,"portrait/zchrysalis/zchfid00","portrait\\zchrysalis\\zchfid00.smk" __4},
{P,0,"portrait/zchrysalis/zchfid02","portrait\\zchrysalis\\zchfid02.smk" __4},
{P,0,"portrait/ngassac/ngsfid00","portrait\\ngassac\\ngsfid00.smk" __4},
{P,0,"portrait/zover/zovtlk01","portrait\\zover\\zovtlk01.smk" __4},
{P,0,"portrait/zover/zovtlk02","portrait\\zover\\zovtlk02.smk" __4},
{P,0,"portrait/zover/zovtlk00","portrait\\zover\\zovtlk00.smk" __4},
{P,0,"portrait/zover/zovfid01","portrait\\zover\\zovfid01.smk" __4},
{P,0,"portrait/zover/zovfid03","portrait\\zover\\zovfid03.smk" __4},
{P,0,"portrait/zover/zovfid00","portrait\\zover\\zovfid00.smk" __4},
{P,0,"portrait/zover/zovfid02","portrait\\zover\\zovfid02.smk" __4},
{P,0,"portrait/ncivilian/ncifid01","portrait\\ncivilian\\ncifid01.smk" __4},
{P,0,"portrait/ncivilian/ncitlk00","portrait\\ncivilian\\ncitlk00.smk" __4},
{P,0,"portrait/ncivilian/ncitlk01","portrait\\ncivilian\\ncitlk01.smk" __4},
{P,0,"portrait/ncivilian/ncifid00","portrait\\ncivilian\\ncifid00.smk" __4},
{P,0,"portrait/ncivilian/ncifid02","portrait\\ncivilian\\ncifid02.smk" __4},
{P,0,"portrait/ncivilian/ncitlk02","portrait\\ncivilian\\ncitlk02.smk" __4},
{P,0,"portrait/tmarine/tmafid02","portrait\\tmarine\\tmafid02.smk" __4},
{P,0,"portrait/tmarine/tmatlk02","portrait\\tmarine\\tmatlk02.smk" __4},
{P,0,"portrait/tmarine/tmatlk00","portrait\\tmarine\\tmatlk00.smk" __4},
{P,0,"portrait/tmarine/tmafid03","portrait\\tmarine\\tmafid03.smk" __4},
{P,0,"portrait/tmarine/tmatlk01","portrait\\tmarine\\tmatlk01.smk" __4},
{P,0,"portrait/tmarine/tmafid01","portrait\\tmarine\\tmafid01.smk" __4},
{P,0,"portrait/tmarine/tmafid00","portrait\\tmarine\\tmafid00.smk" __4},
{P,0,"portrait/ptrilo/ptrfid01","portrait\\ptrilo\\ptrfid01.smk" __4},
{P,0,"portrait/ptrilo/ptrfid00","portrait\\ptrilo\\ptrfid00.smk" __4},
{P,0,"portrait/ptrilo/ptrfid03","portrait\\ptrilo\\ptrfid03.smk" __4},
{P,0,"portrait/ptrilo/ptrfid02","portrait\\ptrilo\\ptrfid02.smk" __4},
{P,0,"portrait/ptrilo/ptrtlk02","portrait\\ptrilo\\ptrtlk02.smk" __4},
{P,0,"portrait/ptrilo/ptrtlk00","portrait\\ptrilo\\ptrtlk00.smk" __4},
{P,0,"portrait/ptrilo/ptrtlk01","portrait\\ptrilo\\ptrtlk01.smk" __4},
{P,0,"portrait/uflag/ufltlk00","portrait\\uflag\\ufltlk00.smk" __4},
{P,0,"portrait/uflag/uflfid00","portrait\\uflag\\uflfid00.smk" __4},
{P,0,"portrait/pdragoon/pdrfid03","portrait\\pdragoon\\pdrfid03.smk" __4},
{P,0,"portrait/pdragoon/pdrfid01","portrait\\pdragoon\\pdrfid01.smk" __4},
{P,0,"portrait/pdragoon/pdrtlk00","portrait\\pdragoon\\pdrtlk00.smk" __4},
{P,0,"portrait/pdragoon/pdrfid02","portrait\\pdragoon\\pdrfid02.smk" __4},
{P,0,"portrait/pdragoon/pdrfid00","portrait\\pdragoon\\pdrfid00.smk" __4},
{P,0,"portrait/pdragoon/pdrtlk01","portrait\\pdragoon\\pdrtlk01.smk" __4},
{P,0,"portrait/pdragoon/pdrtlk02","portrait\\pdragoon\\pdrtlk02.smk" __4},
{P,0,"portrait/tspider/tmntlk00","portrait\\tspider\\tmntlk00.smk" __4},
{P,0,"portrait/tspider/tmnfid01","portrait\\tspider\\tmnfid01.smk" __4},
{P,0,"portrait/tspider/tmnfid00","portrait\\tspider\\tmnfid00.smk" __4},
{P,0,"portrait/nbiker/nbitlk00","portrait\\nbiker\\nbitlk00.smk" __4},
{P,0,"portrait/nbiker/nbifid03","portrait\\nbiker\\nbifid03.smk" __4},
{P,0,"portrait/nbiker/nbitlk02","portrait\\nbiker\\nbitlk02.smk" __4},
{P,0,"portrait/nbiker/nbitlk01","portrait\\nbiker\\nbitlk01.smk" __4},
{P,0,"portrait/nbiker/nbifid00","portrait\\nbiker\\nbifid00.smk" __4},
{P,0,"portrait/nbiker/nbifid01","portrait\\nbiker\\nbifid01.smk" __4},
{P,0,"portrait/nbiker/nbifid02","portrait\\nbiker\\nbifid02.smk" __4},
{P,0,"portrait/pprobe/pprfid02","portrait\\pprobe\\pprfid02.smk" __4},
{P,0,"portrait/pprobe/pprtlk01","portrait\\pprobe\\pprtlk01.smk" __4},
{P,0,"portrait/pprobe/pprfid00","portrait\\pprobe\\pprfid00.smk" __4},
{P,0,"portrait/pprobe/pprtlk00","portrait\\pprobe\\pprtlk00.smk" __4},
{P,0,"portrait/pprobe/pprfid01","portrait\\pprobe\\pprfid01.smk" __4},
{P,0,"portrait/pprobe/pprfid03","portrait\\pprobe\\pprfid03.smk" __4},
{P,0,"portrait/pprobe/pprtlk02","portrait\\pprobe\\pprtlk02.smk" __4},
{P,0,"portrait/uhunters/uhutlk02","portrait\\uhunters\\uhutlk02.smk" __4},
{P,0,"portrait/uhunters/uhutlk00","portrait\\uhunters\\uhutlk00.smk" __4},
{P,0,"portrait/uhunters/uhufid02","portrait\\uhunters\\uhufid02.smk" __4},
{P,0,"portrait/uhunters/uhufid01","portrait\\uhunters\\uhufid01.smk" __4},
{P,0,"portrait/uhunters/uhutlk01","portrait\\uhunters\\uhutlk01.smk" __4},
{P,0,"portrait/uhunters/uhufid00","portrait\\uhunters\\uhufid00.smk" __4},
{P,0,"portrait/zbrood/zbrfid01","portrait\\zbrood\\zbrfid01.smk" __4},
{P,0,"portrait/zbrood/zbrtlk01","portrait\\zbrood\\zbrtlk01.smk" __4},
{P,0,"portrait/zbrood/zbrfid03","portrait\\zbrood\\zbrfid03.smk" __4},
{P,0,"portrait/zbrood/zbrfid02","portrait\\zbrood\\zbrfid02.smk" __4},
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{P,0,"portrait/zadvisor/zadtlk01","portrait\\zadvisor\\zadtlk01.smk" __4},
{P,0,"portrait/zadvisor/zadfid00","portrait\\zadvisor\\zadfid00.smk" __4},
{P,0,"portrait/zadvisor/zadtlk02","portrait\\zadvisor\\zadtlk02.smk" __4},
{P,0,"portrait/zadvisor/zadfid02","portrait\\zadvisor\\zadfid02.smk" __4},
{P,0,"portrait/zadvisor/zadtlk00","portrait\\zadvisor\\zadtlk00.smk" __4},
{P,0,"portrait/zadvisor/zadfid01","portrait\\zadvisor\\zadfid01.smk" __4},
{P,0,"portrait/uflag4/uf4tlk00","portrait\\uflag4\\uf4tlk00.smk" __4},
{P,0,"portrait/uflag4/uf4fid00","portrait\\uflag4\\uf4fid00.smk" __4},
{P,0,"portrait/tadvisor/tadtlk02","portrait\\tadvisor\\tadtlk02.smk" __4},
{P,0,"portrait/tadvisor/tadfid01","portrait\\tadvisor\\tadfid01.smk" __4},
{P,0,"portrait/tadvisor/tadtlk00","portrait\\tadvisor\\tadtlk00.smk" __4},
{P,0,"portrait/tadvisor/tadfid00","portrait\\tadvisor\\tadfid00.smk" __4},
{P,0,"portrait/tadvisor/tadfid03","portrait\\tadvisor\\tadfid03.smk" __4},
{P,0,"portrait/tadvisor/tadfid02","portrait\\tadvisor\\tadfid02.smk" __4},
{P,0,"portrait/tadvisor/tadtlk01","portrait\\tadvisor\\tadtlk01.smk" __4},
{P,0,"portrait/tphoenix/tphtlk01","portrait\\tphoenix\\tphtlk01.smk" __4},
{P,0,"portrait/tphoenix/tphfid01","portrait\\tphoenix\\tphfid01.smk" __4},
{P,0,"portrait/tphoenix/tphfid02","portrait\\tphoenix\\tphfid02.smk" __4},
{P,0,"portrait/tphoenix/tphtlk00","portrait\\tphoenix\\tphtlk00.smk" __4},
{P,0,"portrait/tphoenix/tphfid00","portrait\\tphoenix\\tphfid00.smk" __4},
{P,0,"portrait/tphoenix/tphtlk02","portrait\\tphoenix\\tphtlk02.smk" __4},
{P,0,"portrait/zcocoon/zcofid02","portrait\\zcocoon\\zcofid02.smk" __4},
{P,0,"portrait/zcocoon/zcofid01","portrait\\zcocoon\\zcofid01.smk" __4},
{P,0,"portrait/zcocoon/zcofid00","portrait\\zcocoon\\zcofid00.smk" __4},
{P,0,"portrait/ufendrag/ufdfid02","portrait\\ufendrag\\ufdfid02.smk" __4},
{P,0,"portrait/ufendrag/ufdtlk01","portrait\\ufendrag\\ufdtlk01.smk" __4},
{P,0,"portrait/ufendrag/ufdtlk00","portrait\\ufendrag\\ufdtlk00.smk" __4},
{P,0,"portrait/ufendrag/ufdtlk02","portrait\\ufendrag\\ufdtlk02.smk" __4},
{P,0,"portrait/ufendrag/ufdfid01","portrait\\ufendrag\\ufdfid01.smk" __4},
{P,0,"portrait/ufendrag/ufdfid00","portrait\\ufendrag\\ufdfid00.smk" __4},
{P,0,"portrait/ufendrag/ufdfid03","portrait\\ufendrag\\ufdfid03.smk" __4},
{P,0,"portrait/tdropshi/tdrfid00","portrait\\tdropshi\\tdrfid00.smk" __4},
{P,0,"portrait/tdropshi/tdrtlk02","portrait\\tdropshi\\tdrtlk02.smk" __4},
{P,0,"portrait/tdropshi/tdrtlk00","portrait\\tdropshi\\tdrtlk00.smk" __4},
{P,0,"portrait/tdropshi/tdrfid01","portrait\\tdropshi\\tdrfid01.smk" __4},
{P,0,"portrait/tdropshi/tdrtlk01","portrait\\tdropshi\\tdrtlk01.smk" __4},
{P,0,"portrait/tdropshi/tdrfid03","portrait\\tdropshi\\tdrfid03.smk" __4},
{P,0,"portrait/tdropshi/tdrfid02","portrait\\tdropshi\\tdrfid02.smk" __4},
{P,0,"portrait/nlavacrit/nlctlk02","portrait\\nlavacrit\\nlctlk02.smk" __4},
{P,0,"portrait/nlavacrit/nlcfid01","portrait\\nlavacrit\\nlcfid01.smk" __4},
{P,0,"portrait/nlavacrit/nlctlk01","portrait\\nlavacrit\\nlctlk01.smk" __4},
{P,0,"portrait/nlavacrit/nlcfid00","portrait\\nlavacrit\\nlcfid00.smk" __4},
{P,0,"portrait/nlavacrit/nlctlk00","portrait\\nlavacrit\\nlctlk00.smk" __4},
{P,0,"portrait/udisk/uddtlk00","portrait\\udisk\\uddtlk00.smk" __4},
{P,0,"portrait/udisk/uddfid00","portrait\\udisk\\uddfid00.smk" __4},
{P,0,"portrait/zzergl/zzetlk02","portrait\\zzergl\\zzetlk02.smk" __4},
{P,0,"portrait/zzergl/zzefid02","portrait\\zzergl\\zzefid02.smk" __4},
{P,0,"portrait/zzergl/zzetlk00","portrait\\zzergl\\zzetlk00.smk" __4},
{P,0,"portrait/zzergl/zzefid00","portrait\\zzergl\\zzefid00.smk" __4},
{P,0,"portrait/zzergl/zzetlk01","portrait\\zzergl\\zzetlk01.smk" __4},
{P,0,"portrait/zzergl/zzefid03","portrait\\zzergl\\zzefid03.smk" __4},
{P,0,"portrait/zzergl/zzefid01","portrait\\zzergl\\zzefid01.smk" __4}*/
};
// {G,0,"neutral/smmissile","unit\\bullet\\sMmissle.grp",1 __3},
// {G,0,"neutral/spike","unit\\bullet\\Spike.grp",1 __3},
// {G,0,"neutral/units/Generate","unit\\neutral\\Generate.grp",1 __3},
// {G,0,"neutral/units/Icritter","unit\\neutral\\Icritter.grp",0 __3},
// {G,0,"neutral/units/Kcritter","unit\\neutral\\Kcritter.grp",0 __3},
// {G,0,"neutral/units/khalis","unit\\neutral\\khalis.grp",1 __3},
// {G,0,"neutral/units/ncicShad","unit\\neutral\\ncicShad.grp",1 __3},
// {G,0,"neutral/units/nckShad","unit\\neutral\\nckShad.grp",1 __3},
// {G,0,"neutral/units/NrcDeath","unit\\neutral\\NrcDeath.grp",1 __3},
// {G,0,"neutral/units/psi disruptor","unit\\neutral\\PsiDisr.grp",1 __3},
// {G,0,"neutral/units/Scritter","unit\\neutral\\Scritter.grp",0 __3},
// {G,0,"neutral/units/tgnShad","unit\\neutral\\tgnShad.grp",1 __3},
// {G,0,"neutral/units/tpdShad","unit\\neutral\\tpdShad.grp",1 __3},
// {G,0,"neutral/units/uraj","unit\\neutral\\uraj.grp",1 __3},
#endif /* STARTOOL_MPQ_H_ */
| 143,987
|
C++
|
.h
| 1,901
| 73.733298
| 102
| 0.694303
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,487
|
Font.h
|
Wargus_stargus/src/Font.h
|
/*
* Font.h
*
* Author: Andreas Volz
*/
#ifndef FONT_H
#define FONT_H
// Local
#include "Storage.h"
// System
#include <memory>
// Forward declarations
class Hurricane;
class Font
{
public:
Font(std::shared_ptr<Hurricane> hurricane);
virtual ~Font();
bool convert(const std::string &arcfile, Storage file);
void setPalette(std::shared_ptr<AbstractPalette> pal);
private:
/**
** Convert font into raw image data
*/
unsigned char* convertImage(unsigned char *start, int *wp, int *hp);
std::shared_ptr<Hurricane> mHurricane;
std::shared_ptr<AbstractPalette> mPalette;
};
#endif /* FONT_H */
| 630
|
C++
|
.h
| 29
| 19.482759
| 70
| 0.717428
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,488
|
Wav.h
|
Wargus_stargus/src/Wav.h
|
/*
* Wav.h
*
* Author: Andreas Volz
*/
#ifndef WAV_H
#define WAV_H
// project
#include "Converter.h"
#include "Storage.h"
// system
#include <string>
class Wav : public Converter
{
public:
Wav(std::shared_ptr<Hurricane> hurricane);
Wav(std::shared_ptr<Hurricane> hurricane, const std::string &arcfile);
virtual ~Wav();
/**
* storage the file basename without any file extension to let the converter the flexibility to add own extension
*/
bool convert(const std::string &arcfile, Storage storage);
private:
};
#endif /* WAV_H*/
| 561
|
C++
|
.h
| 25
| 20.32
| 115
| 0.719697
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,489
|
StringUtil.h
|
Wargus_stargus/src/StringUtil.h
|
/*
* stringUtil.h
*
* Author: Andreas Volz
*/
#ifndef STRINGUTIL_H_
#define STRINGUTIL_H_
// C++
#include <sstream>
#include <iomanip>
#include <iostream>
#include <vector>
#include <string>
#include <exception>
// some functions that are very usefull for writing files
bool hasFileEnding(const std::string &filename, const std::string &ending);
std::string cutFileEnding(std::string filename, const std::string &ending = "");
/**
* A helper function to return input string to lower case. Doesn't modify the input string.
*
* @return the lower case string variant
*/
std::string to_lower(std::string line);
/**
* An function to replace occurences of substrings in a bigger string. Very basic function without regex.
* @param match This is the string that is matched to replace.
* @param replace The string that replaces all found match strings.
* @param str The string that is matched and replaced.
*
* @return number of replaced strings
*/
int replaceString(const std::string &match, const std::string &replace, std::string &str);
/**
* A helper to convert text to UTF-8.
*
* @return a UTF-8 string that has to be free()d after usage
*/
char* iconvISO2UTF8(char *iso);
/**
* print Vector on std::cout
*/
template<typename T>
void printVector(std::vector<T> iv)
{
std::cout << "[";
for (unsigned i = 0; i < iv.size(); i++)
{
std::cout << iv[i];
if (i < iv.size() - 1)
std::cout << ",";
}
std::cout << "]" << std::endl;
}
template<class T>
std::string to_hex(const T &value)
{
char hex_string[20];
sprintf(hex_string, "0x%X", value); //convert number to hex
return hex_string;
}
#endif /* STRINGUTIL_H_ */
| 1,670
|
C++
|
.h
| 61
| 25.393443
| 105
| 0.699375
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,490
|
luagen.h
|
Wargus_stargus/src/luagen.h
|
/*
* luagen.h
*
* Author: Andreas Volz
*/
#ifndef LUAGEN_H
#define LUAGEN_H
// project
#include "Size.h"
#include "Pos.h"
// system
#include <iostream>
#include <string>
#include <list>
#include <initializer_list>
#include <vector>
/**
* Design of this LUA code generator is to be most simple and use strings.
* But saves typing and less errors adding strings while generating code.
*/
namespace lg
{
// type generators
std::string boolean(bool b);
std::string integer(int i);
// generic LUA language generators
std::string function(const std::string &name, const std::initializer_list<std::string> &functionParams);
std::string function(const std::string &name, const std::string &functionParams = "");
/**
* Create a LUA table from the std::initializer_list. The function calls implicit params().
*
* @return example: {one, two, three}
*/
std::string table(const std::initializer_list<std::string> &tableElements);
/**
* Create a LUA table from the input string. So it assumes the input string is yet in a parameterized form.
*
* @return example: {example}
*/
std::string table(const std::string &content);
/**
* Create a LUA assignment from left and right side
*
* @return example: left = right
*/
std::string assign(const std::string &left, const std::string &right);
/**
* Create a LUA assignment from left and right side
*
* @return example: left == right
*/
std::string compare(const std::string &left, const std::string &right);
/**
* Put surrounding quotes around:
*
* @return example: "example"
*/
std::string quote(const std::string &text);
/**
* Put surrounding quotes around:
*
* @return example: 'example'
*/
std::string singleQuote(const std::string &text);
/**
* internal template function for implementation of params() outer interfaces
*/
template<typename T>
std::string params(T first, T last)
{
std::string param_str;
for(auto func_it = first; func_it != last; func_it++)
{
const std::string ¶m = *func_it;
if(func_it != first)
{
param_str += ", ";
}
param_str += param;
}
return param_str;
}
/**
* Loop over the parameters and generate a comma separated function parameter list
*
* @param params_init_list give input list in form of {...} initializer list
*
* @return example: one, two, three
*/
std::string params(const std::initializer_list<std::string> ¶ms_init_list);
/**
* Loop over the parameters and generate a comma separated function parameter list
*
* @param param_vector give input list in form of vector initializer list
*
* @return example: one, two, three
*/
std::string params(const std::vector<std::string> ¶ms_vector);
/**
* internal template function for implementation of paramsQuote() outer interfaces
*/
template<typename T>
std::string paramsQuote(T first, T last)
{
std::string param_str;
for(auto func_it = first; func_it != last; func_it++)
{
const std::string ¶m = *func_it;
if(func_it != first)
{
param_str += ", ";
}
param_str += "\"" + param + "\"";
}
return param_str;
}
/**
* Convenience function to quote all parameters
*
* @return example: "one", "two", "three"
*/
std::string paramsQuote(const std::initializer_list<std::string> ¶ms_init_list);
/**
* Convenience function to quote all parameters
*
* @return example: "one", "two", "three"
*/
std::string paramsQuote(const std::vector<std::string> ¶ms_vector);
/**
* No function, just some explicit simple pretty printing by ensure to put a newline at the end.
*
* @return example: example\n
*/
std::string line(const std::string &str);
/**
* Convenience function to create a a LUA table that represents a Size object
*
* @return example: {width, height}
*/
std::string sizeTable(const Size &s);
/**
* Convenience function to create a a LUA table that represents a Pos object (psoition coordinate)
* @return example: {x, y}
*/
std::string posTable(const Pos &p);
/**
* Convenience function to define a stratagus unit by calling function() with specific parameters.
* What ever you give as parameters will be included. For sure you need to set something useful as "name" or "image",
* but all are optional and the caller has to decide.
*
* @return example: DefineUnitType("unit-type", {one, two, three})
*/
std::string DefineUnitType(const std::string &id, const std::initializer_list<std::string> &elementsTable);
/**
* Convenience function to define a stratagus unit but with a pre-generated table string as input.
*/
std::string DefineUnitType(const std::string &id, const std::string &unitTable);
/**
* Create a stratagus unit by referencing before defined units. This is done on the map format.
*/
std::string CreateUnit(const std::string &id, int playerID, const Pos &pos);
/**
* Create a Tileset definition for stratagus.
*
* @param slotsTable the slots should be defined by convenience function tilesetSlotEntry() because of complexity
*
* @return example: DefineTileset("name", "myname", "image", "myimage.png", "slots", {slotsTable})
}},
*/
std::string DefineTileset(const std::string &name, const std::string &image, const std::initializer_list<std::string> &slotsTable);
/**
* Create a single tileset slot entry for usage in DefineTileset()
*
* @param type "mixed" or "solid", the parameter is quoted by default
* @param propertiesQuotedParams The parameters are quoted by default
* @param tilesTable the tiles not quoted by default
*
* @return example: "solid", {"property1", "property2", {1, 2, 3}}
}}
*/
std::string tilesetSlotEntry(const std::string &type, const std::initializer_list<std::string> &propertiesQuotedParams, const std::initializer_list<std::string> &tilesTable);
} /* namespace luagen */
#endif /* LUAGEN_H */
| 6,089
|
C++
|
.h
| 183
| 29.459016
| 176
| 0.681036
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,491
|
Scm.h
|
Wargus_stargus/src/Scm.h
|
/*
* scm.h
*
* Author: Andreas Volz
*/
#ifndef SCM_H_
#define SCM_H_
// Local
#include "Chk.h"
#include "Converter.h"
#include "Storage.h"
// System
#include <cstring>
#include <vector>
#include <string>
#include <memory>
// Forward declarations
class Hurricane;
/**
* Map Container
*
* The .scm is MPQ encoded and will be decoded to a .ckk and then further processed by Chk class
* At the end .scm is only useful with Storm
*/
class Scm : public Converter
{
public:
Scm(std::shared_ptr<Hurricane> hurricane);
virtual ~Scm();
bool convert(const std::string &arcfile, const std::vector<std::string> &unitNames, Storage storage);
private:
};
#endif /* SCM_H_ */
| 689
|
C++
|
.h
| 33
| 19.151515
| 103
| 0.717156
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,492
|
Breeze.h
|
Wargus_stargus/src/Breeze.h
|
/*
* Breeze.h
*
* Author: Andreas Volz
*/
#ifndef BREEZE_H_
#define BREEZE_H_
#include "Hurricane.h"
/**
* This has the same interface as Hurricane but is
* a dummy file provider to provide extracted files to the converters.
*/
class Breeze: public Hurricane
{
public:
Breeze();
/**
* @param archiveName The folder where the extracted files are available (relative from that folder)
*/
Breeze(const std::string &archiveName);
virtual ~Breeze();
bool openArchive(const std::string &archiveName);
void closeArchive();
/* In fact copy files and create all directories if not existing. Not really useful, just to provide data for converters.
*
* @param archivedFile is the source
* @param extractedName is the target
*/
virtual bool extractFile(const std::string &archivedFile, const std::string &extractedName, bool compress);
/**
* Attention: This function malloc() bufferLen memory which you've to free yourself!
* Better use extractDataChunk()
*/
virtual bool extractMemory(const std::string &archivedFile, unsigned char **szEntryBufferPrt, size_t *bufferLen);
virtual std::shared_ptr<std::istream> extractStream(const std::string &archivedFile);
private:
};
#endif /* BREEZE_H_ */
| 1,254
|
C++
|
.h
| 38
| 30.236842
| 123
| 0.739419
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,493
|
endian.h
|
Wargus_stargus/src/endian.h
|
// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name wartool.h */
//
// (c) Copyright 1998-2004 by Lutz Sammer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#ifndef __WENDIAN_H__
#define __WENDIAN_H__
#ifdef __aarch64__
#ifdef __AARCH64EB__
# define __BYTE_ORDER __BIG_ENDIAN
#define __BIG_ENDIAN__ 4321
#else
# define __BYTE_ORDER __LITTLE_ENDIAN
#define __LITTLE_ENDIAN__ 1234
#endif
#endif
// From SDL_byteorder.h
#if defined(__i386__) || defined(__ia64__) || defined(_MSC_VER) || \
(defined(__alpha__) || defined(__alpha)) || \
defined(__arm__) || \
(defined(__mips__) && defined(__MIPSEL__)) || \
defined(__SYMBIAN32__) || \
defined(__x86_64__) || \
defined(__LITTLE_ENDIAN__)
#ifdef __cplusplus
static inline unsigned short FetchLE16(unsigned char *&p)
{
unsigned short s = *(unsigned short*) p;
p += 2;
return s;
}
static inline unsigned int FetchLE32(unsigned char *&p)
{
unsigned int s = *(unsigned int*) p;
p += 4;
return s;
}
#else
#define FetchLE16(p) (*((unsigned short*)(p))); p += 2
#define FetchLE32(p) (*((unsigned int*)(p))); p += 4
#endif
#define AccessLE16(p) (*((unsigned short*)(p)))
#define AccessLE32(p) (*((unsigned int*)(p)))
#define ConvertLE16(v) (v)
#define ConvertLE32(v) (v)
#else
static inline unsigned short Swap16(unsigned short D) {
return ((D << 8) | (D >> 8));
}
static inline unsigned int Swap32(unsigned int D) {
return ((D << 24) | ((D << 8) & 0x00FF0000) | ((D >> 8) & 0x0000FF00) | (D >> 24));
}
#define FetchLE16(p) Swap16(*((unsigned short*)(p))); p += 2
#define FetchLE32(p) Swap32(*((unsigned int*)(p))); p += 4
#define AccessLE16(p) Swap16((*((unsigned short*)(p))))
#define AccessLE32(p) Swap32(*((unsigned int*)(p)))
#define ConvertLE16(v) Swap16(v)
#define ConvertLE32(v) Swap32(v)
#endif
#define FetchByte(p) (*((unsigned char*)(p))); ++p
#endif /* __WENDIAN_H__ */
| 3,114
|
C++
|
.h
| 84
| 35.52381
| 84
| 0.545935
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,494
|
AbstractPalette.h
|
Wargus_stargus/src/AbstractPalette.h
|
/*
* AbstractPalette.h
*
* Author: Andreas Volz
*/
#ifndef ABSTRACTPALETTE_H
#define ABSTRACTPALETTE_H
// project
#include "DataChunk.h"
// system
#include <memory>
class AbstractPalette
{
public:
virtual ~AbstractPalette();
virtual std::shared_ptr<DataChunk> createDataChunk() = 0;
virtual void load(std::shared_ptr<DataChunk> rawPalette) = 0;
virtual bool write(const std::string &filename);
virtual bool read(const std::string &filename);
/**
* Creator function for the abstract factory design
*/
static std::shared_ptr<AbstractPalette> create(std::shared_ptr<DataChunk> rawPalette);
protected:
};
#endif /* ABSTRACTPALETTE_H */
| 673
|
C++
|
.h
| 26
| 23.5
| 88
| 0.749606
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,495
|
Hurricane.h
|
Wargus_stargus/src/Hurricane.h
|
/*
* Hurricane.h
*
* Author: Andreas Volz
*/
#ifndef HURRICANE_H_
#define HURRICANE_H_
// Local
#include "DataChunk.h"
// System
#include <string>
#include <memory>
/**
* This is the virtual base class for Bl*zz*rd data containers
*/
class Hurricane
{
public:
Hurricane();
Hurricane(const std::string &archiveName);
virtual ~Hurricane();
virtual bool openArchive(const std::string &archiveName) = 0;
virtual void closeArchive() = 0;
/**
* Extract file from archive and create all directories if not existing
*
* @param compress if set true save file with gzip on drive. No special file extension is added automatic. (default: false)
*/
virtual bool extractFile(const std::string &archivedFile, const std::string &extractedName, bool compress = false) = 0;
/**
* Attention: This function malloc() bufferLen memory which you've to free yourself!
* Better use extractDataChunk()
*/
virtual bool extractMemory(const std::string &archivedFile, unsigned char **szEntryBufferPrt, size_t *bufferLen) = 0;
/**
* Extract a file in memory
* @return A shared_ptr with DataChunk to have responsibility of memory handling
*/
virtual std::shared_ptr<DataChunk> extractDataChunk(const std::string &archivedFile);
virtual std::shared_ptr<std::istream> extractStream(const std::string &archivedFile);
virtual const std::string &getArchiveName() const;
protected:
std::string mArchiveName;
};
#endif /* HURRICANE_H_ */
| 1,460
|
C++
|
.h
| 45
| 30.222222
| 124
| 0.749465
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,496
|
Pos.h
|
Wargus_stargus/src/Pos.h
|
#ifndef POS_H
#define POS_H
#include <stdint.h>
/*!
* Trivial class which stores a Position in integer notation.
*/
class Pos
{
public:
Pos ();
Pos (int inX, int inY);
Pos (const Pos& inPos);
~Pos () {}
Pos& operator= (const Pos& inRHS);
bool operator== (const Pos& inPos) const;
bool isEmpty() const { return ((mX == 0) && (mY == 0));}
int getX () const {return mX;}
int getY() const {return mY;}
void setX(int x) {mX = x;}
void setY(int y) {mY = y;}
private:
int mX, mY;
};
inline Pos::Pos ()
: mX (0), mY (0)
{
}
inline Pos::Pos(int inX, int inY)
: mX (inX), mY(inY)
{
}
inline Pos::Pos(const Pos& inPos)
: mX (inPos.mX), mY(inPos.mY)
{
}
inline Pos& Pos::operator= (const Pos& inRHS)
{
mX = inRHS.mX;
mY = inRHS.mY;
return *this;
}
inline bool Pos::operator== (const Pos& inPos) const
{
if (this == &inPos) // The same object?
return true;
return (mX == inPos.mX &&
mY == inPos.mY);
}
#endif // POS_H
| 988
|
C++
|
.h
| 49
| 17.55102
| 61
| 0.609544
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,497
|
Converter.h
|
Wargus_stargus/src/Converter.h
|
/*
* Converter.h
*
* Author: Andreas Volz
*/
#ifndef CONVERTER_H_
#define CONVERTER_H_
// System
#include <memory>
#include <string>
// Forward declarations
class Hurricane;
class Converter
{
public:
Converter(std::shared_ptr<Hurricane> hurricane);
virtual ~Converter();
protected:
std::shared_ptr<Hurricane> mHurricane;
};
#endif /* ONVERTER_H_ */
| 370
|
C++
|
.h
| 21
| 15.857143
| 50
| 0.737609
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,498
|
PortraitsConverter.h
|
Wargus_stargus/src/PortraitsConverter.h
|
/*
* PortraitsConverter.h
*
* Author: Andreas Volz
*/
#ifndef PORTRAITSCONVERTER_H
#define PORTRAITSCONVERTER_H
// project
#include "dat/DataHub.h"
#include "Storage.h"
// system
class PortraitsConverter : public Converter
{
public:
PortraitsConverter(std::shared_ptr<Hurricane> hurricane, dat::DataHub &datahub);
virtual ~PortraitsConverter();
bool convert();
private:
/**
* check all smk files for a portrait, export them, convert to mng and save the raw name
* @param portrait_list The function fills this vector to later export to LUA
*/
bool convertMngPortraits(const std::string &arcfile, std::vector<std::string> &portrait_list);
// if used more often put into a utils namespace...
/*template<typename T>
void removeDuplicates(std::vector<T>& vec)
{
std::sort(vec.begin(), vec.end());
vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
}*/
dat::DataHub &mDatahub;
};
#endif /* PORTRAITSCONVERTER_H */
| 978
|
C++
|
.h
| 33
| 26.909091
| 96
| 0.719786
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,499
|
WorldMap.h
|
Wargus_stargus/src/WorldMap.h
|
/*
* WorldMap.h
*
* Author: Andreas Volz
*/
#ifndef WORLDMAP_H_
#define WORLDMAP_H_
// C++
#include <cstring>
#include <cstdint>
#include <cstdlib>
#include <vector>
#include <string>
#define SC_IsUnitMineral(x) ((x) == 176 || (x) == 177 || (x) == 178) /// sc unit mineral
#define SC_UnitGeyser 188 /// sc unit geyser
#define SC_TerranSCV 7 /// terran scv
#define SC_ZergDrone 41 /// zerg drone
#define SC_ProtossProbe 64 /// protoss probe
#define SC_TerranCommandCenter 106 /// terran command center
#define SC_ZergHatchery 131 /// zerg hatchery
#define SC_ProtossNexus 154 /// protoss nexus
#define SC_StartLocation 214 /// sc start location
#define PlayerMax 16
#define SettingsPresetMapDefault -1 /// Special: Use map supplied
#define SettingsNumUnitsMapDefault SettingsPresetMapDefault
#define SettingsNumUnits1 0
class Unit
{
public:
Unit() :
X(0),
Y(0),
Type(0),
Properties(0),
ValidElements(0),
Player(0),
HitPointsPercent(0),
ShieldPointsPercent(0),
EnergyPointsPercent(0),
ResourceAmount(0),
NumUnitsIn(0),
StateFlags(0)
{
}
~Unit()
{
}
unsigned short X;
unsigned short Y;
unsigned short Type;
unsigned short Properties;
unsigned short ValidElements;
unsigned char Player;
unsigned char HitPointsPercent;
unsigned char ShieldPointsPercent;
unsigned char EnergyPointsPercent;
unsigned int ResourceAmount;
unsigned short NumUnitsIn;
unsigned char StateFlags;
};
typedef struct Location
{
unsigned int StartX;
unsigned int StartY;
unsigned int EndX;
unsigned int EndY;
unsigned short StringNumber;
union {
unsigned short Flags;
struct {
unsigned LowElevation:1;
unsigned MediumElevation:1;
unsigned HighElevation:1;
unsigned LowAir:1;
unsigned MediumAir:1;
unsigned HighAir:1;
};
};
} Location;
typedef struct TriggerCondition
{
unsigned int Location;
unsigned int Group;
unsigned int QualifiedNumber;
unsigned short UnitType;
unsigned char CompType;
unsigned char Condition;
unsigned char ResType;
unsigned char Flags;
} TriggerCondition;
typedef struct TriggerAction
{
unsigned int Source;
unsigned int TriggerNumber;
unsigned int WavNumber;
unsigned int Time;
unsigned int FirstGroup;
unsigned int SecondGroup;
unsigned short Status;
unsigned char Action;
unsigned char NumUnits;
unsigned char ActionFlags;
} TriggerAction;
typedef struct Trigger
{
TriggerCondition TriggerConditions[16];
TriggerAction TriggerActions[64];
} Trigger;
typedef struct WorldMap
{
int MapWidth;
int MapHeight;
char *MapTerrainName;
char *Description;
int PlayerRace[PlayerMax];
int PlayerType[PlayerMax];
int *Tiles;
struct
{
int X;
int Y;
} PlayerStart[PlayerMax];
std::vector<Location> Locations;
std::vector<Trigger> Triggers;
std::vector<Unit> Units;
std::vector<std::string> Strings;
WorldMap() :
MapWidth(0), MapHeight(0), MapTerrainName(NULL), Description(NULL), Tiles(
NULL)
{
memset(PlayerRace, 0, sizeof(PlayerRace));
memset(PlayerType, 0, sizeof(PlayerType));
memset(PlayerStart, 0, sizeof(PlayerStart));
}
} WorldMap;
#endif /* WORLDMAP_H_ */
// Local Variables:
// c-basic-offset: 2
// End:
| 3,336
|
C++
|
.h
| 139
| 20.992806
| 89
| 0.725299
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,500
|
Dds.h
|
Wargus_stargus/src/Dds.h
|
/*
* Dds.h
*
* Author: Andreas Volz
*/
#ifdef HAVE_IMAGEMAGICKPP
#ifndef DDS_H_
#define DDS_H_
// Local
#include "Converter.h"
// System
#include <memory>
// Forward declarations
class Hurricane;
class Dds: public Converter
{
public:
Dds(std::shared_ptr<Hurricane> hurricane);
virtual ~Dds();
bool convert(const std::string &arcfile, const std::string &file);
private:
};
#endif /* DDS_H_ */
#endif /* HAVE_IMAGEMAGICKPP */
| 450
|
C++
|
.h
| 24
| 16.875
| 68
| 0.715663
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,501
|
PngExporter.h
|
Wargus_stargus/src/PngExporter.h
|
/*
* Png.h
*
* Author: Andreas Volz
*/
#ifndef PNG_H_
#define PNG_H_
// project
#include "PaletteImage.h"
#include "Palette.h"
#include "Palette2D.h"
// system
#include <png.h>
#include <string>
class PngExporter
{
public:
PngExporter();
virtual ~PngExporter();
//TODO: un-static this in the design!
static bool save(const std::string &name, PaletteImage &palImage,
std::shared_ptr<AbstractPalette> abs_palette, int transparent, bool rgba = false);
/**
** Save a png file with 8-bit colormap palette
**
** @param name File name
** @param image Graphic data
** @param w Graphic width
** @param h Graphic height
** @param pal Palette (256*3 colors/bytes)
** @param transparent Image uses transparency
*/
static bool saveRGB(const std::string &name, PaletteImage &palImage,
Palette &palette, int transparent);
/**
** Save a png file as 8-bit/color RGBA
** Color information is collected from palette and converted to pixel RGBA information
**
** @param name File name
** @param image Graphic data
** @param w Graphic width
** @param h Graphic height
** @param pal Palette (256*3 colors/bytes)
** @param transparent Image uses transparency from from specific palette index
*/
static bool saveRGBA(const std::string &name, PaletteImage &palImageh,
Palette &palette, int transparent);
static bool saveRGBA(const std::string &name, PaletteImage &palImageh,
Palette2D &palette2d, int transparent);
};
#endif /* PNG_H_ */
| 1,643
|
C++
|
.h
| 51
| 28.941176
| 90
| 0.655281
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,502
|
Palette2D.h
|
Wargus_stargus/src/Palette2D.h
|
/*
* Palette2D.h
*
* Author: Andreas Volz
*/
#ifndef PALETTE2D_H
#define PALETTE2D_H
// project
#include "Color.h"
#include "Palette.h"
#include "AbstractPalette.h"
// system
#include <vector>
#include <array>
class Palette2D : public AbstractPalette
{
public:
Palette2D(unsigned int size);
Palette2D(std::shared_ptr<DataChunk> rawPalette);
virtual ~Palette2D();
/**
* Create a new DataChunk copy for (old) functions that need the data aligned in a big unsigned char*
* Pay attention of the std::shared_ptr nature:
* If you directly call createDataChunk()->getDataPointer() without saving it before to a std::shared_ptr<DataChunk> it won't work!
*/
std::shared_ptr<DataChunk> createDataChunk();
/**
* Property change of a color with r-value
*/
Color &at(unsigned int column, unsigned int row);
unsigned int getSize();
void load(std::shared_ptr<DataChunk> rawPalette);
private:
std::vector<Palette> mColorPalette2D;
};
#endif /* PALETTE2D_H */
| 1,006
|
C++
|
.h
| 36
| 25.444444
| 136
| 0.729645
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,503
|
Panel.h
|
Wargus_stargus/src/Panel.h
|
/*
* Panel.h
*
* Author: Andreas Volz
*/
#ifndef PANEL_H_
#define PANEL_H_
class Panel
{
public:
Panel();
virtual ~Panel();
int save(int width, int height);
private:
unsigned char* CreatePanel(int width, int height);
};
#endif /* PANEL_H_ */
| 264
|
C++
|
.h
| 17
| 13.529412
| 52
| 0.669421
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,504
|
FileUtil.h
|
Wargus_stargus/src/FileUtil.h
|
/*
* FileUtil.h
*
* Author: Andreas Volz
*/
#ifndef FILEUTIL_H_
#define FILEUTIL_H_
// project
#include "platform.h"
// system
#include <string>
#include <stdlib.h>
#include <string.h>
/**
* Check if path exists - DOESN'T create any directories/files
*/
bool FileExists(const std::string &filename);
/**
* Check if path exists, if not make all directories.
*/
void CheckPath(const char *path);
/**
* Check if path exists, if not make all directories.
*/
void CheckPath(const std::string &path);
#endif /* FILEUTIL_H_ */
| 544
|
C++
|
.h
| 26
| 19.269231
| 62
| 0.706458
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,505
|
startool.h
|
Wargus_stargus/src/startool.h
|
// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Utility for Stratagus - A free fantasy real time strategy game engine
//
/**@name startool.h - Extract files from war archives. */
//
// (c) Copyright 1999-2016 by Lutz Sammer, Nehal Mistry, Jimmy Salmon,
// Pali Roh√°r and cybermind
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; version 2 dated June, 1991.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#ifndef STARTOOL_H
#define STARTOOL_H
/*----------------------------------------------------------------------------
-- General
----------------------------------------------------------------------------*/
#define VERSION "3.3.0" // Version of extractor startool
const char NameLine[] =
"startool V" VERSION " for Stratagus (c) 2002-2022 by the Stratagus Project.\n";
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
// C++
#include <iostream>
#include <string>
#ifdef _MSC_VER
#define PATH_MAX _MAX_PATH
#include <windows.h>
#include <direct.h>
#include <io.h>
#else
#include <limits.h>
#include <unistd.h>
#endif
#include <ctype.h>
#include <png.h>
#include "Storm.h"
#ifndef __GNUC__
#define __attribute__(args) // Does nothing for non GNU CC
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
using namespace std;
//----------------------------------------------------------------------------
// Config
//----------------------------------------------------------------------------
/**
** Path the sound files. (default=$DIR/sounds)
*/
#define SOUND_PATH "sounds"
/**
** Conversion control sturcture.
*/
typedef struct _control_
{
int Type; /// Entry type
int Version; /// Only in this version
const char *File; /// Save file
const char *ArcFile; /// File name in list file
int Arg1; /// Extra argument 1
int Arg2; /// Extra argument 2
int Arg3; /// Extra argument 3
int Arg4; /// Extra argument 4
} Control;
/**
** Possible entry types of archive file.
*/
enum _archive_type_
{
S, // Setup
F, // File (name)
M, // Map (name)
T, // Tileset (name,pal,mega,mini,map)
R, // RGB -> gimp (name,rgb)
G, // Graphics (name,pal,gfx)
U, // Uncompressed Graphics (name,pal,gfu)
I, // Widgets (name,pal,gfu)
N, // Font (name,idx)
W, // Wav (name,wav)
H, // Pcx (name)
E, // Raw extract (name)
V, // SMK Video (name,video)
L, // Campaign Levels
Q, // MPQ archive
D, // Graphics in DDS format
P, // SMK Portraits
PAL, // Palette from pcx file
WPE // Palette from wpe file
};
#define __3 ,0,0,0
#define __4 ,0,0,0,0
#include "startool_mpq.h"
#include "startool_cd.h"
#include "startool_rm.h"
#endif // STARTOOL_H
| 4,345
|
C++
|
.h
| 120
| 34.483333
| 84
| 0.460899
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,506
|
SfxConverter.h
|
Wargus_stargus/src/SfxConverter.h
|
/*
* SfxConverter.h
*
* Author: Andreas Volz
*/
#ifndef SFXCONVERTER_H
#define SFXCONVERTER_H
// project
#include "dat/DataHub.h"
class SfxConverter : public Converter
{
public:
SfxConverter(std::shared_ptr<Hurricane> hurricane, dat::DataHub &datahub);
virtual ~SfxConverter();
bool convert();
private:
dat::DataHub &mDatahub;
};
#endif /* SFXCONVERTER_H */
| 381
|
C++
|
.h
| 19
| 18.105263
| 76
| 0.738764
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,507
|
pacman.h
|
Wargus_stargus/src/pacman.h
|
#ifndef PACMAN_H
#define PACMAN_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <string>
#include <vector>
namespace pacman {
// public search functions
const std::string searchDir(const std::string &data);
const std::string searchFile(const std::string &data);
// helper function
const std::string statFile(std::vector <std::string> &name_vector);
}
#endif // PACMAN_H
| 388
|
C++
|
.h
| 15
| 24.4
| 67
| 0.770492
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,508
|
Size.h
|
Wargus_stargus/src/Size.h
|
#ifndef SIZE_H
#define SIZE_H
#include <stdint.h>
/*!
* Trivial class which stores a size in integer notation.
*/
class Size
{
public:
Size ();
Size (int inWidth, int inHeight);
Size (const Size& inSize);
~Size () {}
bool isEmpty() const { return ((mWidth == 0) && (mHeight == 0));}
int getWidth() const {return mWidth;}
int getHeight() const {return mHeight;}
Size& operator= (const Size& inRHS);
Size& operator*= (const Size& inSize);
Size& operator* (const Size& inSize);
bool operator== (const Size& inSize) const;
bool operator!= (const Size& inSize) const;
private:
int mWidth, mHeight;
};
inline Size::Size ()
: mWidth (0), mHeight (0)
{
}
inline Size::Size(int inWidth, int inHeight)
: mWidth (inWidth), mHeight(inHeight)
{
}
inline Size::Size(const Size& inSize)
: mWidth (inSize.mWidth), mHeight(inSize.mHeight)
{
}
inline Size& Size::operator= (const Size& inRHS)
{
mWidth = inRHS.mWidth;
mHeight = inRHS.mHeight;
return *this;
}
inline bool Size::operator== (const Size& inSize) const
{
// if the same object
if (this == &inSize)
{
return true;
}
return (mWidth == inSize.mWidth &&
mHeight == inSize.mHeight);
}
inline bool Size::operator!= (const Size& inSize) const
{
return !(inSize == *this);
}
inline Size& Size::operator*= (const Size& inSize)
{
mWidth *= inSize.mWidth;
mHeight *= inSize.mHeight;
return *this;
}
inline Size operator* (const Size& s1, const Size& s2)
{
return Size(s1.getWidth() * s2.getWidth(), s1.getHeight() * s2.getHeight());
}
#endif // SIZE_H
| 1,595
|
C++
|
.h
| 67
| 21.208955
| 78
| 0.678429
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,509
|
Smacker.h
|
Wargus_stargus/src/Smacker.h
|
/*
* Video.h
*
* Author: Andreas Volz
*/
#ifndef VIDEO_H
#define VIDEO_H
// project
#include "Storage.h"
#include "Converter.h"
// System
#include <memory>
class Smacker : public Converter
{
public:
Smacker(std::shared_ptr<Hurricane> hurricane);
virtual ~Smacker();
/**
* Convert SMK video to OGV
*/
bool convertOGV(const std::string &arcfile, Storage storage);
bool convertMNG(const std::string &arcfile, Storage storage);
private:
bool callConvert(const std::string &cmd);
};
#endif /* VIDEO_H */
| 536
|
C++
|
.h
| 26
| 18.461538
| 64
| 0.711155
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,510
|
Storm.h
|
Wargus_stargus/src/Storm.h
|
#ifndef STORM_H_
#define STORM_H_
// Local
#include "Hurricane.h"
#include "DataChunk.h"
// System
#include <stdint.h>
#include <string>
#include <memory>
class Storm: public Hurricane
{
public:
Storm();
Storm(const std::string &archiveName);
virtual ~Storm();
bool openArchive(const std::string &archiveName);
void closeArchive();
/**
* Extract file from MPQ archive and create all directories if not existing
*
* @param archivedFile File/name identifier in MPQ archive to extract (e.g. game//icons.grp)
* @param extractedName File including path where it is extracted to (all folders will be created)
*/
bool extractFile(const std::string &archivedFile, const std::string &extractedName, bool compress);
/**
* Attention: This function malloc() bufferLen memory which you've to free yourself!
* Better use extractDataChunk()
*/
bool extractMemory(const std::string &archivedFile, unsigned char **szEntryBufferPrt, size_t *bufferLen);
unsigned int getRecordCount(const std::string &archivedFile, unsigned int recordsize);
private:
void *mMpqHandle; // Open archive handle
};
#endif /* STORM_H_ */
| 1,153
|
C++
|
.h
| 34
| 31.264706
| 107
| 0.74752
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,511
|
ImagesConverter.h
|
Wargus_stargus/src/ImagesConverter.h
|
/*
* ImagesConverter.h
*
* Author: Andreas Volz
*/
#ifndef IMAGESCONVERTER_H
#define IMAGESCONVERTER_H
#include "Converter.h"
#include "dat/DataHub.h"
class ImagesConverter: public Converter
{
public:
ImagesConverter(std::shared_ptr<Hurricane> hurricane, dat::DataHub &datahub);
virtual ~ImagesConverter();
bool convert(std::map<std::string, std::shared_ptr<AbstractPalette>> &paletteMap);
private:
dat::DataHub &mDatahub;
};
#endif /* IMAGESCONVERTER_H */
| 480
|
C++
|
.h
| 19
| 23.315789
| 84
| 0.76044
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,512
|
startool_cd.h
|
Wargus_stargus/src/startool_cd.h
|
/*
* startool_cd.h
*
* Author: Andreas Volz
*/
#ifndef STARTOOL_CD_H_
#define STARTOOL_CD_H_
#include "startool.h"
Control CDTodo_bootstrap[] = {
{F,0,"","install.exe" __4},
{F,0,"","Install.exe" __4},
{F,0,"","starcraft.mpq" __4 },
{F,0,"","Starcraft.mpq" __4 },
{F,0,"","StarCraft.mpq" __4 },
{F,0,"","installer tome.mpq" __4 },
{F,0,"","Installer Tome.mpq" __4 },
{F,0,"","starcraft archive" __4 },
{F,0,"","StarCraft Archive" __4 },
{Q,0,"remove-stardat.mpq","files\\stardat.mpq" __4},
{Q,0,"remove-broodat.mpq","files\\broodat.mpq" __4}
};
Control CDTodo[] = {
// Fonts
{N,0,"font8","files\\font\\font8.fnt" __4},
{N,0,"font10","files\\font\\font10.fnt" __4},
{N,0,"font12","files\\font\\font12.fnt" __4},
{N,0,"font14","files\\font\\font14.fnt" __4},
{N,0,"font16","files\\font\\font16.fnt" __4},
{N,0,"font16x","files\\font\\font16x.fnt" __4},
{N,0,"font32","files\\font\\font32.fnt" __4},
{N,0,"font50","files\\font\\font50.fnt" __4},
// Maps
// if a map ends with a dot (.) then it adds .sms and .scp otherwise a dir with scenario.sms/scenario.smp
{M,0,"maps/(2)Challenger.","multimaps\\(2)Challenger.scm" __4},
{M,0,"maps/(2)River Crossing.","multimaps\\(2)River Crossing.scm" __4},
{M,0,"maps/(2)Road War.","multimaps\\(2)Road War.scm" __4},
{M,0,"maps/(2)Space Madness.","multimaps\\(2)Space Madness.scm" __4},
{M,0,"maps/(2)The Small Divide.","multimaps\\(2)The Small Divide.scm" __4},
{M,0,"maps/(2)Volcanis.","multimaps\\(2)Volcanis.scm" __4},
{M,0,"maps/(3)Holy Ground.","multimaps\\(3)Holy Ground.scm" __4},
{M,0,"maps/(3)Meltdown.","multimaps\\(3)Meltdown.scm" __4},
{M,0,"maps/(3)Three Kingdoms.","multimaps\\(3)Three Kingdoms.scm" __4},
{M,0,"maps/(3)Triumvirate.","multimaps\\(3)Triumvirate.scm" __4},
{M,0,"maps/(4)Alpha Draconis.","multimaps\\(4)Alpha Draconis.scm" __4},
{M,0,"maps/(4)Bridge Too Near.","multimaps\\(4)Bridge Too Near.scm" __4},
{M,0,"maps/(4)Cyclone.","multimaps\\(4)Cyclone.scm" __4},
{M,0,"maps/(4)Dark Crystal.","multimaps\\(4)Dark Crystal.scm" __4},
{M,0,"maps/(4)Dark Star.","multimaps\\(4)Dark Star.scm" __4},
{M,0,"maps/(4)Lost Civilization.","multimaps\\(4)Lost Civilization.scm" __4},
{M,0,"maps/(4)Opposing City States '98.","multimaps\\(4)Opposing City States '98.scm" __4},
{M,0,"maps/(4)Orbital Relay.","multimaps\\(4)Orbital Relay.scm" __4},
{M,0,"maps/(4)Power Lines.","multimaps\\(4)Power Lines.scm" __4},
{M,0,"maps/(4)Ruins of the Ancients.","multimaps\\(4)Ruins of the Ancients.scm" __4},
{M,0,"maps/(4)Tarsonis Orbital.","multimaps\\(4)Tarsonis Orbital.scm" __4},
{M,0,"maps/(5)Diablo.","multimaps\\(5)Diablo.scm" __4},
{M,0,"maps/(5)Island Hop.","multimaps\\(5)Island Hop.scm" __4},
{M,0,"maps/(5)Jeweled River.","multimaps\\(5)Jeweled River.scm" __4},
{M,0,"maps/(5)Sherwood Forest.","multimaps\\(5)Sherwood Forest.scm" __4},
{M,0,"maps/(6)Ground Zero.","multimaps\\(6)Ground Zero.scm" __4},
{M,0,"maps/(6)Hidden Shrine.","multimaps\\(6)Hidden Shrine.scm" __4},
{M,0,"maps/(6)New Gettysburg.","multimaps\\(6)New Gettysburg.scm" __4},
{M,0,"maps/(7)Continental Divide.","multimaps\\(7)Continental Divide.scm" __4},
{M,0,"maps/(7)River War.","multimaps\\(7)River War.scm" __4},
{M,0,"maps/(8)Bridge to Bridge '98.","multimaps\\(8)Bridge to Bridge '98.scm" __4},
{M,0,"maps/(8)Char Magma.","multimaps\\(8)Char Magma.scm" __4},
{M,0,"maps/(8)Homeworld.","multimaps\\(8)Homeworld.scm" __4},
{M,0,"maps/(8)Killing Fields.","multimaps\\(8)Killing Fields.scm" __4},
{M,0,"maps/(8)Orbital Death.","multimaps\\(8)Orbital Death.scm" __4},
{M,0,"maps/(8)Plains of Snow '98.","multimaps\\(8)Plains of Snow '98.scm" __4},
{M,0,"maps/(8)Station Unrest.","multimaps\\(8)Station Unrest.scm" __4},
{M,0,"maps/(8)The Hunters.","multimaps\\(8)The Hunters.scm" __4},
// some maps from subdirs
{M,0,"maps/campaign/(1)enslavers01.","multimaps\\campaign\\(1)enslavers01.scm" __4},
{M,0,"maps/campaign/(1)enslavers02a.","multimaps\\campaign\\(1)enslavers02a.scm" __4},
{M,0,"maps/campaign/(1)enslavers02b.","multimaps\\campaign\\(1)enslavers02b.scm" __4},
{M,0,"maps/campaign/(1)enslavers03a.","multimaps\\campaign\\(1)enslavers03a.scm" __4},
{M,0,"maps/campaign/(1)enslavers03b.","multimaps\\campaign\\(1)enslavers03b.scm" __4},
{M,0,"maps/ladder/(2)discovery.","multimaps\\ladder\\(2)discovery.scm" __4},
{M,0,"maps/ladder/(2)river styx.","multimaps\\ladder\\(2)river styx.scm" __4},
{M,0,"maps/ladder/(2)solar station.","multimaps\\ladder\\(2)solar station.scm" __4},
{M,0,"maps/ladder/(4)crusader.","multimaps\\ladder\\(4)crusader.scm" __4},
{M,0,"maps/ladder/(4)dire straits.","multimaps\\ladder\\(4)dire straits.scm" __4},
{M,0,"maps/ladder/(4)rivalry.","multimaps\\ladder\\(4)rivalry.scm" __4},
{M,0,"maps/ladder/(4)lost temple.","multimaps\\ladder\\(4)lost temple.scm" __4},
{M,0,"maps/scenario/(2)pro bowl.","multimaps\\scenario\\(2)pro bowl.scm" __4},
{M,0,"maps/scenario/(2)wakka wakka.","multimaps\\scenario\\(2)wakka wakka.scm" __4},
{M,0,"maps/scenario/(3)defenders of the galaxy.","multimaps\\scenario\\(3)defenders of the galaxy.scm" __4},
{M,0,"maps/scenario/(4)king of the hill.","multimaps\\scenario\\(4)king of the hill.scm" __4},
{M,0,"maps/scenario/(4)old faithful.","multimaps\\scenario\\(4)old faithful.scm" __4},
{M,0,"maps/scenario/(4)steal the bacon.","multimaps\\scenario\\(4)steal the bacon.scm" __4},
{M,0,"maps/scenario/(4)zergling round-up.","multimaps\\scenario\\(4)zergling round-up.scm" __4},
{M,0,"maps/scenario/(4)zoo keeper.","multimaps\\scenario\\(4)zoo keeper.scm" __4},
{M,0,"maps/scenario/(5)race of death.","multimaps\\scenario\\(5)race of death.scm" __4},
{M,0,"maps/scenario/(8)starcraft fortress.","multimaps\\scenario\\(8)starcraft fortress.scm" __4},
// Terran Campaigns
{H,0,"campaigns/terran/palta-blank","glue\\PalTA\\Blank.pcx",0 __3},
{H,0,"campaigns/terran/palta-terrana","glue\\palta\\TerranA.pcx",0 __3},
{H,0,"campaigns/terran/palta-tfont","glue\\palta\\tfont.pcx",0 __3},
{H,0,"campaigns/terran/paltb-blank","glue\\paltb\\Blank.pcx",0 __3},
{H,0,"campaigns/terran/paltb-terranb","glue\\paltb\\TerranB.pcx",0 __3},
{H,0,"campaigns/terran/paltb-tfont","glue\\paltb\\tfont.pcx",0 __3},
{H,0,"campaigns/terran/paltc-blank","glue\\paltc\\Blank.pcx",0 __3},
{H,0,"campaigns/terran/paltc-terranc","glue\\paltc\\TerranC.pcx",0 __3},
{H,0,"campaigns/terran/paltc-tfont","glue\\paltc\\tfont.pcx",0 __3},
{L,0,"campaigns/terran/tutorial/","campaign\\terran\\tutorial\\staredit\\scenario.chk" __4},
{W,0,"campaigns/terran/tutorial/ComBeep0","campaign\\terran\\tutorial\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B00tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B00tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B01tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B01tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B02tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B02tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B03tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B03tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B04tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B04tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B05tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B05tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0B60tad","campaign\\terran\\tutorial\\staredit\\wav\\T0B60tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M00tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M00tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M01tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M01tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M02tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M02tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M03tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M03tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M04tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M04tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M05tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M05tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M06tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M06tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M07tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M07tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M21tad","campaign\\terran\\tutorial\\staredit\\wav\\T0M21tad.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M30tma","campaign\\terran\\tutorial\\staredit\\wav\\T0M30tma.wav" __4},
{W,0,"campaigns/terran/tutorial/T0M31tma","campaign\\terran\\tutorial\\staredit\\wav\\T0M31tma.wav" __4},
{W,0,"campaigns/terran/tutorial/TSCYes01","campaign\\terran\\tutorial\\staredit\\wav\\TSCYes01.wav" __4},
{L,0,"campaigns/terran/01/","campaign\\terran\\terran01\\staredit\\scenario.chk" __4},
{W,0,"campaigns/terran/01/ComBeep0","campaign\\terran\\terran01\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/terran/01/ComBeep1","campaign\\terran\\terran01\\staredit\\wav\\ComBeep1.wav" __4},
{W,0,"campaigns/terran/01/T0M20tad","campaign\\terran\\terran01\\staredit\\wav\\T0M20tad.wav" __4},
{W,0,"campaigns/terran/01/T1B00tad","campaign\\terran\\terran01\\staredit\\wav\\T1B00tad.wav" __4},
{W,0,"campaigns/terran/01/T1B01udu","campaign\\terran\\terran01\\staredit\\wav\\T1B01udu.wav" __4},
{W,0,"campaigns/terran/01/T1B02tad","campaign\\terran\\terran01\\staredit\\wav\\T1B02tad.wav" __4},
{W,0,"campaigns/terran/01/T1M01uci","campaign\\terran\\terran01\\staredit\\wav\\T1M01uci.wav" __4},
{W,0,"campaigns/terran/01/T1M20ura","campaign\\terran\\terran01\\staredit\\wav\\T1M20ura.wav" __4},
{L,0,"campaigns/terran/02/","campaign\\terran\\terran02\\staredit\\scenario.chk" __4},
{W,0,"campaigns/terran/02/ComBeep0","campaign\\terran\\terran02\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/terran/02/ComBeep1","campaign\\terran\\terran02\\staredit\\wav\\ComBeep1.wav" __4},
{W,0,"campaigns/terran/02/T2B00tad","campaign\\terran\\terran02\\staredit\\wav\\T2B00tad.wav" __4},
{W,0,"campaigns/terran/02/T2B01ura","campaign\\terran\\terran02\\staredit\\wav\\T2B01ura.wav" __4},
{W,0,"campaigns/terran/02/T2B02tad","campaign\\terran\\terran02\\staredit\\wav\\T2B02tad.wav" __4},
{W,0,"campaigns/terran/02/T2B03udu","campaign\\terran\\terran02\\staredit\\wav\\T2B03udu.wav" __4},
{W,0,"campaigns/terran/02/T2B04ura","campaign\\terran\\terran02\\staredit\\wav\\T2B04ura.wav" __4},
{W,0,"campaigns/terran/02/T2M00ura","campaign\\terran\\terran02\\staredit\\wav\\T2M00ura.wav" __4},
{W,0,"campaigns/terran/02/T2M20ura","campaign\\terran\\terran02\\staredit\\wav\\T2M20ura.wav" __4},
{W,0,"campaigns/terran/02/T2M30uci","campaign\\terran\\terran02\\staredit\\wav\\T2M30uci.wav" __4},
{W,0,"campaigns/terran/02/T2M40ura","campaign\\terran\\terran02\\staredit\\wav\\T2M40ura.wav" __4},
{W,0,"campaigns/terran/02/T2M60ftb","campaign\\terran\\terran02\\staredit\\wav\\T2M60ftb.wav" __4},
{W,0,"campaigns/terran/02/T2M60tma","campaign\\terran\\terran02\\staredit\\wav\\T2M60tma.wav" __4},
{W,0,"campaigns/terran/02/T2M60ura","campaign\\terran\\terran02\\staredit\\wav\\T2M60ura.wav" __4},
{W,0,"campaigns/terran/02/T2M80udu","campaign\\terran\\terran02\\staredit\\wav\\T2M80udu.wav" __4},
{W,0,"campaigns/terran/02/T2M81ura","campaign\\terran\\terran02\\staredit\\wav\\T2M81ura.wav" __4},
{W,0,"campaigns/terran/02/T2M82udu","campaign\\terran\\terran02\\staredit\\wav\\T2M82udu.wav" __4},
{W,0,"campaigns/terran/02/T2M83ura","campaign\\terran\\terran02\\staredit\\wav\\T2M83ura.wav" __4},
{W,0,"campaigns/terran/02/TCB02tad","campaign\\terran\\terran02\\staredit\\wav\\TCB02tad.wav" __4},
{W,0,"campaigns/terran/02/tdrTra01","campaign\\terran\\terran02\\staredit\\wav\\tdrTra01.wav" __4},
{W,0,"campaigns/terran/02/tfbRdy00","campaign\\terran\\terran02\\staredit\\wav\\tfbRdy00.wav" __4},
{L,0,"campaigns/terran/03/","campaign\\terran\\terran03\\staredit\\scenario.chk" __4},
{W,0,"campaigns/terran/03/ComBeep0","campaign\\terran\\terran03\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/terran/03/T0M40tvu","campaign\\terran\\terran03\\staredit\\wav\\T0M40tvu.wav" __4},
{W,0,"campaigns/terran/03/T3B00tad","campaign\\terran\\terran03\\staredit\\wav\\T3B00tad.wav" __4},
{W,0,"campaigns/terran/03/T3B01udu","campaign\\terran\\terran03\\staredit\\wav\\T3B01udu.wav" __4},
{W,0,"campaigns/terran/03/T3B02tad","campaign\\terran\\terran03\\staredit\\wav\\T3B02tad.wav" __4},
{W,0,"campaigns/terran/03/T3B03ume","campaign\\terran\\terran03\\staredit\\wav\\T3B03ume.wav" __4},
{W,0,"campaigns/terran/03/T3B04ume","campaign\\terran\\terran03\\staredit\\wav\\T3B04ume.wav" __4},
{W,0,"campaigns/terran/03/T3B05tad","campaign\\terran\\terran03\\staredit\\wav\\T3B05tad.wav" __4},
{W,0,"campaigns/terran/03/T3M00tad","campaign\\terran\\terran03\\staredit\\wav\\T3M00tad.wav" __4},
{W,0,"campaigns/terran/03/T3M20tad","campaign\\terran\\terran03\\staredit\\wav\\T3M20tad.wav" __4},
{W,0,"campaigns/terran/03/T3M21tad","campaign\\terran\\terran03\\staredit\\wav\\T3M21tad.wav" __4},
{W,0,"campaigns/terran/03/T3M60tad","campaign\\terran\\terran03\\staredit\\wav\\T3M60tad.wav" __4},
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{W,0,"campaigns/terran/12/TCM01ura","campaign\\terran\\terran12\\staredit\\wav\\TCM01ura.wav" __4},
{W,0,"campaigns/terran/12/TCM20tad","campaign\\terran\\terran12\\staredit\\wav\\TCM20tad.wav" __4},
{E,0,"campaigns/terran/EstT0t.txt","rez\\EstT0t.txt" __4},
{E,0,"campaigns/terran/EstT01.txt","rez\\EstT01.txt" __4},
{E,0,"campaigns/terran/EstT02.txt","rez\\EstT02.txt" __4},
{E,0,"campaigns/terran/EstT03.txt","rez\\EstT03.txt" __4},
{E,0,"campaigns/terran/EstT04.txt","rez\\EstT04.txt" __4},
{E,0,"campaigns/terran/EstT05.txt","rez\\EstT05.txt" __4},
{E,0,"campaigns/terran/EstT06.txt","rez\\EstT06.txt" __4},
{E,0,"campaigns/terran/EstT07.txt","rez\\EstT07.txt" __4},
{E,0,"campaigns/terran/EstT08.txt","rez\\EstT08.txt" __4},
{E,0,"campaigns/terran/EstT09.txt","rez\\EstT09.txt" __4},
{E,0,"campaigns/terran/EstT10.txt","rez\\EstT10.txt" __4},
{E,0,"campaigns/terran/EstT11.txt","rez\\EstT11.txt" __4},
{E,0,"campaigns/terran/EstT12.txt","rez\\EstT12.txt" __4},
// Zerg Campaigns
{H,0,"campaigns/zerg/palza-blank","glue\\palza\\Blank.pcx",0 __3},
{H,0,"campaigns/zerg/palza-tfont","glue\\palza\\tFont.pcx",0 __3},
{H,0,"campaigns/zerg/palza-zerga","glue\\palza\\ZergA.pcx",0 __3},
{H,0,"campaigns/zerg/palzb-blank","glue\\palzb\\Blank.pcx",0 __3},
{H,0,"campaigns/zerg/palzb-tfont","glue\\palzb\\tFont.pcx",0 __3},
{H,0,"campaigns/zerg/palzb-zergb","glue\\palzb\\ZergB.pcx",0 __3},
{H,0,"campaigns/zerg/palzc-blank","glue\\palzc\\Blank.pcx",0 __3},
{H,0,"campaigns/zerg/palzc-tfont","glue\\palzc\\tfont.pcx",0 __3},
{H,0,"campaigns/zerg/palzc-zergc","glue\\palzc\\ZergC.pcx",0 __3},
{L,0,"campaigns/zerg/tutorial/","campaign\\zerg\\tutorial\\staredit\\scenario.chk" __4},
{L,0,"campaigns/zerg/01/","campaign\\zerg\\zerg01\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/01/ComBeep0","campaign\\zerg\\zerg01\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/01/Z0M01uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M01uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M02uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M02uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M03uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M03uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M04uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M04uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M05uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M05uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M06uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M06uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M07uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M07uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M08uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M08uda.wav" __4},
{W,0,"campaigns/zerg/01/Z0M09uda","campaign\\zerg\\zerg01\\staredit\\wav\\Z0M09uda.wav" __4},
{W,0,"campaigns/zerg/01/Z1B00zad.wav","campaign\\zerg\\zerg01\\staredit\\wav\\Z1B00zad.wav" __4},
{W,0,"campaigns/zerg/01/Z1B01zad.wav","campaign\\zerg\\zerg01\\staredit\\wav\\Z1B01zad.wav" __4},
{W,0,"campaigns/zerg/01/Z1B02zad","campaign\\zerg\\zerg01\\staredit\\wav\\Z1B02zad.wav" __4},
{W,0,"campaigns/zerg/01/Z1B03zad","campaign\\zerg\\zerg01\\staredit\\wav\\Z1B03zad.wav" __4},
{W,0,"campaigns/zerg/01/Z1M00uza","campaign\\zerg\\zerg01\\staredit\\wav\\Z1M00uza.wav" __4},
{W,0,"campaigns/zerg/01/zpwrdown","campaign\\zerg\\zerg01\\staredit\\wav\\zpwrdown.wav" __4},
{L,0,"campaigns/zerg/02/","campaign\\zerg\\zerg02\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/02/ComBeep0","campaign\\zerg\\zerg02\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/02/Z2B00zad","campaign\\zerg\\zerg02\\staredit\\wav\\Z2B00zad.wav" __4},
{W,0,"campaigns/zerg/02/Z2B01zad","campaign\\zerg\\zerg02\\staredit\\wav\\Z2B01zad.wav" __4},
{W,0,"campaigns/zerg/02/Z2B02uza","campaign\\zerg\\zerg02\\staredit\\wav\\Z2B02uza.wav" __4},
{W,0,"campaigns/zerg/02/Z2B03uda","campaign\\zerg\\zerg02\\staredit\\wav\\Z2B03uda.wav" __4},
{W,0,"campaigns/zerg/02/Z2M00uda","campaign\\zerg\\zerg02\\staredit\\wav\\Z2M00uda.wav" __4},
{W,0,"campaigns/zerg/02/Z2M20uza","campaign\\zerg\\zerg02\\staredit\\wav\\Z2M20uza.wav" __4},
{W,0,"campaigns/zerg/02/Z2M21uda","campaign\\zerg\\zerg02\\staredit\\wav\\Z2M21uda.wav" __4},
{L,0,"campaigns/zerg/03/","campaign\\zerg\\zerg03\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/03/ComBeep0","campaign\\zerg\\zerg03\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/03/Z3B00zad","campaign\\zerg\\zerg03\\staredit\\wav\\Z3B00zad.wav" __4},
{W,0,"campaigns/zerg/03/Z3B01uza","campaign\\zerg\\zerg03\\staredit\\wav\\Z3B01uza.wav" __4},
{W,0,"campaigns/zerg/03/Z3B02udu","campaign\\zerg\\zerg03\\staredit\\wav\\Z3B02udu.wav" __4},
{W,0,"campaigns/zerg/03/Z3B03uda","campaign\\zerg\\zerg03\\staredit\\wav\\Z3B03uda.wav" __4},
{W,0,"campaigns/zerg/03/Z3M00udu","campaign\\zerg\\zerg03\\staredit\\wav\\Z3M00udu.wav" __4},
{W,0,"campaigns/zerg/03/Z3M01uda","campaign\\zerg\\zerg03\\staredit\\wav\\Z3M01uda.wav" __4},
{W,0,"campaigns/zerg/03/Z3M02uza","campaign\\zerg\\zerg03\\staredit\\wav\\Z3M02uza.wav" __4},
{W,0,"campaigns/zerg/03/zpwrdown","campaign\\zerg\\zerg03\\staredit\\wav\\zpwrdown.wav" __4},
{L,0,"campaigns/zerg/04/","campaign\\zerg\\zerg04\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/04/ComBeep0","campaign\\zerg\\zerg04\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/04/Z4B00uza","campaign\\zerg\\zerg04\\staredit\\wav\\Z4B00uza.wav" __4},
{W,0,"campaigns/zerg/04/Z4B01zad","campaign\\zerg\\zerg04\\staredit\\wav\\Z4B01zad.wav" __4},
{W,0,"campaigns/zerg/04/Z4B02zad","campaign\\zerg\\zerg04\\staredit\\wav\\Z4B02zad.wav" __4},
{W,0,"campaigns/zerg/04/Z4M00ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M00ura.wav" __4},
{W,0,"campaigns/zerg/04/Z4M20uza","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M20uza.wav" __4},
{W,0,"campaigns/zerg/04/Z4M40zad","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M40zad.wav" __4},
{W,0,"campaigns/zerg/04/Z4M41uki","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M41uki.wav" __4},
{W,0,"campaigns/zerg/04/Z4M42zad","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M42zad.wav" __4},
{W,0,"campaigns/zerg/04/Z4M43ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M43ura.wav" __4},
{W,0,"campaigns/zerg/04/Z4M60ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M60ura.wav" __4},
{W,0,"campaigns/zerg/04/Z4M61uki","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M61uki.wav" __4},
{W,0,"campaigns/zerg/04/Z4M62ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M62ura.wav" __4},
{W,0,"campaigns/zerg/04/Z4M63uki","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M63uki.wav" __4},
{W,0,"campaigns/zerg/04/Z4M65ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M65ura.wav" __4},
{W,0,"campaigns/zerg/04/Z4M66uki","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M66uki.wav" __4},
{W,0,"campaigns/zerg/04/Z4M67ura","campaign\\zerg\\zerg04\\staredit\\wav\\Z4M67ura.wav" __4},
{L,0,"campaigns/zerg/05/","campaign\\zerg\\zerg05\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/05/ComBeep0","campaign\\zerg\\zerg05\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/05/ComBeep1","campaign\\zerg\\zerg05\\staredit\\wav\\ComBeep1.wav" __4},
{W,0,"campaigns/zerg/05/P6M00tad","campaign\\zerg\\zerg05\\staredit\\wav\\P6M00tad.wav" __4},
{W,0,"campaigns/zerg/05/PPwrDown","campaign\\zerg\\zerg05\\staredit\\wav\\PPwrDown.wav" __4},
{W,0,"campaigns/zerg/05/T4M70tad","campaign\\zerg\\zerg05\\staredit\\wav\\T4M70tad.wav" __4},
{W,0,"campaigns/zerg/05/TBM21uma","campaign\\zerg\\zerg05\\staredit\\wav\\TBM21uma.wav" __4},
{W,0,"campaigns/zerg/05/Z5B00uki","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B00uki.wav" __4},
{W,0,"campaigns/zerg/05/Z5B01uki","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B01uki.wav" __4},
{W,0,"campaigns/zerg/05/Z5B02uza","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B02uza.wav" __4},
{W,0,"campaigns/zerg/05/Z5B03uki","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B03uki.wav" __4},
{W,0,"campaigns/zerg/05/Z5B04zad","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B04zad.wav" __4},
{W,0,"campaigns/zerg/05/Z5B05uza","campaign\\zerg\\zerg05\\staredit\\wav\\Z5B05uza.wav" __4},
{W,0,"campaigns/zerg/05/Z5M00tad","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M00tad.wav" __4},
{W,0,"campaigns/zerg/05/Z5M00uda","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M00uda.wav" __4},
{W,0,"campaigns/zerg/05/Z5M20uci","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M20uci.wav" __4},
{W,0,"campaigns/zerg/05/Z5M20uki","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M20uki.wav" __4},
{W,0,"campaigns/zerg/05/Z5M30uci","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M30uci.wav" __4},
{W,0,"campaigns/zerg/05/Z5M40uma","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M40uma.wav" __4},
{W,0,"campaigns/zerg/05/Z5M50uma","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M50uma.wav" __4},
{W,0,"campaigns/zerg/05/Z5M51uma","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M51uma.wav" __4},
{W,0,"campaigns/zerg/05/Z5M60uda","campaign\\zerg\\zerg05\\staredit\\wav\\Z5M60uda.wav" __4},
{W,0,"campaigns/zerg/05/zpwrdown","campaign\\zerg\\zerg05\\staredit\\wav\\zpwrdown.wav" __4},
{L,0,"campaigns/zerg/06/","campaign\\zerg\\zerg06\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/06/ComBeep0","campaign\\zerg\\zerg06\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/06/ComBeep1","campaign\\zerg\\zerg06\\staredit\\wav\\ComBeep1.wav" __4},
{W,0,"campaigns/zerg/06/Z6B00uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B00uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6B01uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B01uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6B02uta","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B02uta.wav" __4},
{W,0,"campaigns/zerg/06/Z6B03uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B03uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6B04uta","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B04uta.wav" __4},
{W,0,"campaigns/zerg/06/Z6B05uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6B05uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6M00uza","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M00uza.wav" __4},
{W,0,"campaigns/zerg/06/Z6M01uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M01uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6M02uza","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M02uza.wav" __4},
{W,0,"campaigns/zerg/06/Z6M20uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M20uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6M40uta","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M40uta.wav" __4},
{W,0,"campaigns/zerg/06/Z6M60uki","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M60uki.wav" __4},
{W,0,"campaigns/zerg/06/Z6M61uta","campaign\\zerg\\zerg06\\staredit\\wav\\Z6M61uta.wav" __4},
{L,0,"campaigns/zerg/07/","campaign\\zerg\\zerg07\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/07/Z7B00uki","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B00uki.wav" __4},
{W,0,"campaigns/zerg/07/Z7B01uda","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B01uda.wav" __4},
{W,0,"campaigns/zerg/07/Z7B02uki","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B02uki.wav" __4},
{W,0,"campaigns/zerg/07/Z7B03uda","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B03uda.wav" __4},
{W,0,"campaigns/zerg/07/Z7B04uki","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B04uki.wav" __4},
{W,0,"campaigns/zerg/07/Z7B05uda","campaign\\zerg\\zerg07\\staredit\\wav\\Z7B05uda.wav" __4},
{L,0,"campaigns/zerg/08/","campaign\\zerg\\zerg08\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/08/ComBeep0","campaign\\zerg\\zerg08\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/08/Z8B00zad","campaign\\zerg\\zerg08\\staredit\\wav\\Z8B00zad.wav" __4},
{W,0,"campaigns/zerg/08/Z8B01zad","campaign\\zerg\\zerg08\\staredit\\wav\\Z8B01zad.wav" __4},
{W,0,"campaigns/zerg/08/Z8B02zad","campaign\\zerg\\zerg08\\staredit\\wav\\Z8B02zad.wav" __4},
{W,0,"campaigns/zerg/08/Z8B03uda","campaign\\zerg\\zerg08\\staredit\\wav\\Z8B03uda.wav" __4},
{W,0,"campaigns/zerg/08/Z8M00uda","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M00uda.wav" __4},
{W,0,"campaigns/zerg/08/Z8M20uda","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M20uda.wav" __4},
{W,0,"campaigns/zerg/08/Z8M40uki","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M40uki.wav" __4},
{W,0,"campaigns/zerg/08/Z8M41uze","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M41uze.wav" __4},
{W,0,"campaigns/zerg/08/Z8M42uki","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M42uki.wav" __4},
{W,0,"campaigns/zerg/08/Z8M60uki","campaign\\zerg\\zerg08\\staredit\\wav\\Z8M60uki.wav" __4},
// "campaigns/zerg/09/scenario.chk" => crash in importer with CompaignConverter!
//{L,0,"campaigns/zerg/09/","campaign\\zerg\\zerg09\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/09/ComBeep0","campaign\\zerg\\zerg09\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/09/Z9B00zad","campaign\\zerg\\zerg09\\staredit\\wav\\Z9B00zad.wav" __4},
{W,0,"campaigns/zerg/09/Z9B01zad","campaign\\zerg\\zerg09\\staredit\\wav\\Z9B01zad.wav" __4},
{W,0,"campaigns/zerg/09/Z9B02zad","campaign\\zerg\\zerg09\\staredit\\wav\\Z9B02zad.wav" __4},
{W,0,"campaigns/zerg/09/Z9M00uda","campaign\\zerg\\zerg09\\staredit\\wav\\Z9M00uda.wav" __4},
{W,0,"campaigns/zerg/09/Z9M01uda","campaign\\zerg\\zerg09\\staredit\\wav\\Z9M01uda.wav" __4},
{W,0,"campaigns/zerg/09/zdrErr00","campaign\\zerg\\zerg09\\staredit\\wav\\zdrErr00.wav" __4},
{W,0,"campaigns/zerg/09/ZDrMin00","campaign\\zerg\\zerg09\\staredit\\wav\\ZDrMin00.wav" __4},
{L,0,"campaigns/zerg/10/","campaign\\zerg\\zerg10\\staredit\\scenario.chk" __4},
{W,0,"campaigns/zerg/10/ComBeep0","campaign\\zerg\\zerg10\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/zerg/10/ZAB00zad","campaign\\zerg\\zerg10\\staredit\\wav\\ZAB00zad.wav" __4},
{W,0,"campaigns/zerg/10/ZAB01zad","campaign\\zerg\\zerg10\\staredit\\wav\\ZAB01zad.wav" __4},
{W,0,"campaigns/zerg/10/ZAB02zad","campaign\\zerg\\zerg10\\staredit\\wav\\ZAB02zad.wav" __4},
{W,0,"campaigns/zerg/10/ZAM00uda","campaign\\zerg\\zerg10\\staredit\\wav\\ZAM00uda.wav" __4},
{W,0,"campaigns/zerg/10/ZAM20zad","campaign\\zerg\\zerg10\\staredit\\wav\\ZAM20zad.wav" __4},
{E,0,"campaigns/zerg/EstZ0t.txt","rez\\EstZ0t.txt" __4},
{E,0,"campaigns/zerg/EstZ01.txt","rez\\EstZ01.txt" __4},
{E,0,"campaigns/zerg/EstZ02.txt","rez\\EstZ02.txt" __4},
{E,0,"campaigns/zerg/EstZ03.txt","rez\\EstZ03.txt" __4},
{E,0,"campaigns/zerg/EstZ04.txt","rez\\EstZ04.txt" __4},
{E,0,"campaigns/zerg/EstZ05.txt","rez\\EstZ05.txt" __4},
{E,0,"campaigns/zerg/EstZ06.txt","rez\\EstZ06.txt" __4},
{E,0,"campaigns/zerg/EstZ07.txt","rez\\EstZ07.txt" __4},
{E,0,"campaigns/zerg/EstZ08.txt","rez\\EstZ08.txt" __4},
{E,0,"campaigns/zerg/EstZ09.txt","rez\\EstZ09.txt" __4},
{E,0,"campaigns/zerg/EstZ10.txt","rez\\EstZ10.txt" __4},
// Protoss Campaigns
{H,0,"campaigns/protoss/palpa-blank", "glue\\palpa\\Blank.pcx",0 __3},
{H,0,"campaigns/protoss/palpa-tfont", "glue\\palpa\\tFont.pcx",0 __3},
{H,0,"campaigns/protoss/palpa-protossa","glue\\palpa\\protossa.pcx",0 __3},
{H,0,"campaigns/protoss/palpb-blank", "glue\\palpb\\Blank.pcx",0 __3},
{H,0,"campaigns/protoss/palpb-tfont", "glue\\palpb\\tFont.pcx",0 __3},
{H,0,"campaigns/protoss/palpb-protossb","glue\\palpb\\protossb.pcx",0 __3},
{H,0,"campaigns/protoss/palpc-blank", "glue\\palpc\\Blank.pcx",0 __3},
{H,0,"campaigns/protoss/palpc-tfont", "glue\\palpc\\tfont.pcx",0 __3},
{H,0,"campaigns/protoss/palpc-protossc","glue\\palpc\\protossc.pcx",0 __3},
{L,0,"campaigns/protoss/tutorial/","campaign\\protoss\\tutorial\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/tutorial/P1B00pad","campaign\\protoss\\tutorial\\staredit\\wav\\P1B00pad.wav" __4},
{W,0,"campaigns/protoss/tutorial/P1B01pad","campaign\\protoss\\tutorial\\staredit\\wav\\P1B01pad.wav" __4},
{W,0,"campaigns/protoss/tutorial/P1B02pad","campaign\\protoss\\tutorial\\staredit\\wav\\P1B02pad.wav" __4},
{W,0,"campaigns/protoss/tutorial/P1M00ufe","campaign\\protoss\\tutorial\\staredit\\wav\\P1M00ufe.wav" __4},
{W,0,"campaigns/protoss/tutorial/P1M20ufe","campaign\\protoss\\tutorial\\staredit\\wav\\P1M20ufe.wav" __4},
{W,0,"campaigns/protoss/tutorial/P1M40ufe","campaign\\protoss\\tutorial\\staredit\\wav\\P1M40ufe.wav" __4},
{L,0,"campaigns/protoss/01/","campaign\\protoss\\protoss01\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/01/ComBeep0","campaign\\protoss\\protoss01\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/01/P1B00pad","campaign\\protoss\\protoss01\\staredit\\wav\\P1B00pad.wav" __4},
{W,0,"campaigns/protoss/01/P1B01pad","campaign\\protoss\\protoss01\\staredit\\wav\\P1B01pad.wav" __4},
{W,0,"campaigns/protoss/01/P1B02pad","campaign\\protoss\\protoss01\\staredit\\wav\\P1B02pad.wav" __4},
{W,0,"campaigns/protoss/01/P1M00ufe","campaign\\protoss\\protoss01\\staredit\\wav\\P1M00ufe.wav" __4},
{W,0,"campaigns/protoss/01/P1M40ufe","campaign\\protoss\\protoss01\\staredit\\wav\\P1M40ufe.wav" __4},
{W,0,"campaigns/protoss/01/P1M60ufe","campaign\\protoss\\protoss01\\staredit\\wav\\P1M60ufe.wav" __4},
{W,0,"campaigns/protoss/01/P1M61ufe","campaign\\protoss\\protoss01\\staredit\\wav\\P1M61ufe.wav" __4},
{W,0,"campaigns/protoss/01/P1M62ufe","campaign\\protoss\\protoss01\\staredit\\wav\\P1M62ufe.wav" __4},
{L,0,"campaigns/protoss/02/","campaign\\protoss\\protoss02\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/02/ComBeep0","campaign\\protoss\\protoss02\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/02/P2B00pad","campaign\\protoss\\protoss02\\staredit\\wav\\P2B00pad.wav" __4},
{W,0,"campaigns/protoss/02/P2B01uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B01uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B02pad","campaign\\protoss\\protoss02\\staredit\\wav\\P2B02pad.wav" __4},
{W,0,"campaigns/protoss/02/P2B03uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B03uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B04uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B04uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B06pad","campaign\\protoss\\protoss02\\staredit\\wav\\P2B06pad.wav" __4},
{W,0,"campaigns/protoss/02/P2B07uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B07uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B08uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B08uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B09pad","campaign\\protoss\\protoss02\\staredit\\wav\\P2B09pad.wav" __4},
{W,0,"campaigns/protoss/02/P2B10uta","campaign\\protoss\\protoss02\\staredit\\wav\\P2B10uta.wav" __4},
{W,0,"campaigns/protoss/02/P2B11ufe","campaign\\protoss\\protoss02\\staredit\\wav\\P2B11ufe.wav" __4},
{W,0,"campaigns/protoss/02/P2M00ufe","campaign\\protoss\\protoss02\\staredit\\wav\\P2M00ufe.wav" __4},
{W,0,"campaigns/protoss/02/P2M01ufe","campaign\\protoss\\protoss02\\staredit\\wav\\P2M01ufe.wav" __4},
{L,0,"campaigns/protoss/03/","campaign\\protoss\\protoss03\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/03/P3B00ufe","campaign\\protoss\\protoss03\\staredit\\wav\\P3B00ufe.wav" __4},
{W,0,"campaigns/protoss/03/P3B01pad","campaign\\protoss\\protoss03\\staredit\\wav\\P3B01pad.wav" __4},
{W,0,"campaigns/protoss/03/P3B02pad","campaign\\protoss\\protoss03\\staredit\\wav\\P3B02pad.wav" __4},
{W,0,"campaigns/protoss/03/P3B03ufe","campaign\\protoss\\protoss03\\staredit\\wav\\P3B03ufe.wav" __4},
{W,0,"campaigns/protoss/03/P3M00ufe","campaign\\protoss\\protoss03\\staredit\\wav\\P3M00ufe.wav" __4},
{W,0,"campaigns/protoss/03/P3M01pad","campaign\\protoss\\protoss03\\staredit\\wav\\P3M01pad.wav" __4},
{L,0,"campaigns/protoss/04/","campaign\\protoss\\protoss04\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/04/ComBeep0","campaign\\protoss\\protoss04\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/04/P4B00pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4B00pad.wav" __4},
{W,0,"campaigns/protoss/04/P4B01pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4B01pad.wav" __4},
{W,0,"campaigns/protoss/04/P4B02pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4B02pad.wav" __4},
{W,0,"campaigns/protoss/04/P4B03pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4B03pad.wav" __4},
{W,0,"campaigns/protoss/04/P4M00uta","campaign\\protoss\\protoss04\\staredit\\wav\\P4M00uta.wav" __4},
{W,0,"campaigns/protoss/04/P4M01pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4M01pad.wav" __4},
{W,0,"campaigns/protoss/04/P4M02uta","campaign\\protoss\\protoss04\\staredit\\wav\\P4M02uta.wav" __4},
{W,0,"campaigns/protoss/04/P4M03ura","campaign\\protoss\\protoss04\\staredit\\wav\\P4M03ura.wav" __4},
{W,0,"campaigns/protoss/04/P4M04pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4M04pad.wav" __4},
{W,0,"campaigns/protoss/04/P4M05ura","campaign\\protoss\\protoss04\\staredit\\wav\\P4M05ura.wav" __4},
{W,0,"campaigns/protoss/04/P4M06pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4M06pad.wav" __4},
{W,0,"campaigns/protoss/04/P4M07uta","campaign\\protoss\\protoss04\\staredit\\wav\\P4M07uta.wav" __4},
{W,0,"campaigns/protoss/04/P4M09pad","campaign\\protoss\\protoss04\\staredit\\wav\\P4M09pad.wav" __4},
{W,0,"campaigns/protoss/04/P4M10uta","campaign\\protoss\\protoss04\\staredit\\wav\\P4M10uta.wav" __4},
{W,0,"campaigns/protoss/04/P4M11ute","campaign\\protoss\\protoss04\\staredit\\wav\\P4M11ute.wav" __4},
{W,0,"campaigns/protoss/04/P4M20uta","campaign\\protoss\\protoss04\\staredit\\wav\\P4M20uta.wav" __4},
{W,0,"campaigns/protoss/04/zhyRdy00","campaign\\protoss\\protoss04\\staredit\\wav\\zhyRdy00.wav" __4},
{W,0,"campaigns/protoss/04/zhyYes03","campaign\\protoss\\protoss04\\staredit\\wav\\zhyYes03.wav" __4},
{W,0,"campaigns/protoss/04/zquRdy00","campaign\\protoss\\protoss04\\staredit\\wav\\zquRdy00.wav" __4},
{W,0,"campaigns/protoss/04/ZZeRdy00","campaign\\protoss\\protoss04\\staredit\\wav\\ZZeRdy00.wav" __4},
{L,0,"campaigns/protoss/05/","campaign\\protoss\\protoss05\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/05/ComBeep0","campaign\\protoss\\protoss05\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/05/P5B00pad","campaign\\protoss\\protoss05\\staredit\\wav\\P5B00pad.wav" __4},
{W,0,"campaigns/protoss/05/P5B01uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5B01uta.wav" __4},
{W,0,"campaigns/protoss/05/P5B02pad","campaign\\protoss\\protoss05\\staredit\\wav\\P5B02pad.wav" __4},
{W,0,"campaigns/protoss/05/P5B03uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5B03uta.wav" __4},
{W,0,"campaigns/protoss/05/P5B04uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5B04uta.wav" __4},
{W,0,"campaigns/protoss/05/P5B05pad","campaign\\protoss\\protoss05\\staredit\\wav\\P5B05pad.wav" __4},
{W,0,"campaigns/protoss/05/P5B06uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5B06uta.wav" __4},
{W,0,"campaigns/protoss/05/P5B07uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5B07uta.wav" __4},
{W,0,"campaigns/protoss/05/P5B08pad","campaign\\protoss\\protoss05\\staredit\\wav\\P5B08pad.wav" __4},
{W,0,"campaigns/protoss/05/P5M00udu","campaign\\protoss\\protoss05\\staredit\\wav\\P5M00udu.wav" __4},
{W,0,"campaigns/protoss/05/P5M03uta","campaign\\protoss\\protoss05\\staredit\\wav\\P5M03uta.wav" __4},
{W,0,"campaigns/protoss/05/P5M04udu","campaign\\protoss\\protoss05\\staredit\\wav\\P5M04udu.wav" __4},
{L,0,"campaigns/protoss/06/","campaign\\protoss\\protoss06\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/06/ComBeep0","campaign\\protoss\\protoss06\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/06/P6B00uta","campaign\\protoss\\protoss06\\staredit\\wav\\P6B00uta.wav" __4},
{W,0,"campaigns/protoss/06/P6B01ura","campaign\\protoss\\protoss06\\staredit\\wav\\P6B01ura.wav" __4},
{W,0,"campaigns/protoss/06/P6B02uta","campaign\\protoss\\protoss06\\staredit\\wav\\P6B02uta.wav" __4},
{W,0,"campaigns/protoss/06/P6M00tad","campaign\\protoss\\protoss06\\staredit\\wav\\P6M00tad.wav" __4},
{W,0,"campaigns/protoss/06/P6M00uta","campaign\\protoss\\protoss06\\staredit\\wav\\P6M00uta.wav" __4},
{W,0,"campaigns/protoss/06/P6M01uze","campaign\\protoss\\protoss06\\staredit\\wav\\P6M01uze.wav" __4},
{W,0,"campaigns/protoss/06/P6M03uta","campaign\\protoss\\protoss06\\staredit\\wav\\P6M03uta.wav" __4},
{W,0,"campaigns/protoss/06/P6M04uze","campaign\\protoss\\protoss06\\staredit\\wav\\P6M04uze.wav" __4},
{W,0,"campaigns/protoss/06/P6M20uma","campaign\\protoss\\protoss06\\staredit\\wav\\P6M20uma.wav" __4},
{W,0,"campaigns/protoss/06/P6M30uma","campaign\\protoss\\protoss06\\staredit\\wav\\P6M30uma.wav" __4},
{W,0,"campaigns/protoss/06/P6M40uma","campaign\\protoss\\protoss06\\staredit\\wav\\P6M40uma.wav" __4},
{W,0,"campaigns/protoss/06/pshBld03","campaign\\protoss\\protoss06\\staredit\\wav\\pshBld03.wav" __4},
{W,0,"campaigns/protoss/06/TMaPss00","campaign\\protoss\\protoss06\\staredit\\wav\\TMaPss00.wav" __4},
{W,0,"campaigns/protoss/06/ZBgRdy00","campaign\\protoss\\protoss06\\staredit\\wav\\ZBgRdy00.wav" __4},
{W,0,"campaigns/protoss/06/ZZeRdy00","campaign\\protoss\\protoss06\\staredit\\wav\\ZZeRdy00.wav" __4},
{W,0,"campaigns/protoss/06/ZZeYes01","campaign\\protoss\\protoss06\\staredit\\wav\\ZZeYes01.wav" __4},
{W,0,"campaigns/protoss/06/ZZeYes03","campaign\\protoss\\protoss06\\staredit\\wav\\ZZeYes03.wav" __4},
{L,0,"campaigns/protoss/07/","campaign\\protoss\\protoss07\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/07/ComBeep0","campaign\\protoss\\protoss07\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/07/P7B00ufd","campaign\\protoss\\protoss07\\staredit\\wav\\P7B00ufd.wav" __4},
{W,0,"campaigns/protoss/07/P7B01uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7B01uta.wav" __4},
{W,0,"campaigns/protoss/07/P7B02ufd","campaign\\protoss\\protoss07\\staredit\\wav\\P7B02ufd.wav" __4},
{W,0,"campaigns/protoss/07/P7B03uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7B03uta.wav" __4},
{W,0,"campaigns/protoss/07/P7B04ufd","campaign\\protoss\\protoss07\\staredit\\wav\\P7B04ufd.wav" __4},
{W,0,"campaigns/protoss/07/P7B05ufd","campaign\\protoss\\protoss07\\staredit\\wav\\P7B05ufd.wav" __4},
{W,0,"campaigns/protoss/07/P7B06uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7B06uta.wav" __4},
{W,0,"campaigns/protoss/07/P7B07ufd","campaign\\protoss\\protoss07\\staredit\\wav\\P7B07ufd.wav" __4},
{W,0,"campaigns/protoss/07/P7B08uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7B08uta.wav" __4},
{W,0,"campaigns/protoss/07/P7M00pad","campaign\\protoss\\protoss07\\staredit\\wav\\P7M00pad.wav" __4},
{W,0,"campaigns/protoss/07/P7M01uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7M01uta.wav" __4},
{W,0,"campaigns/protoss/07/P7M20uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7M20uta.wav" __4},
{W,0,"campaigns/protoss/07/P7M21pad","campaign\\protoss\\protoss07\\staredit\\wav\\P7M21pad.wav" __4},
{W,0,"campaigns/protoss/07/P7M23uta","campaign\\protoss\\protoss07\\staredit\\wav\\P7M23uta.wav" __4},
{W,0,"campaigns/protoss/07/pshBld03","campaign\\protoss\\protoss07\\staredit\\wav\\pshBld03.wav" __4},
{L,0,"campaigns/protoss/08/","campaign\\protoss\\protoss08\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/08/ComBeep0","campaign\\protoss\\protoss08\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/08/ComBeep1","campaign\\protoss\\protoss08\\staredit\\wav\\ComBeep1.wav" __4},
{W,0,"campaigns/protoss/08/P8B00ufd","campaign\\protoss\\protoss08\\staredit\\wav\\P8B00ufd.wav" __4},
{W,0,"campaigns/protoss/08/P8B01ufd","campaign\\protoss\\protoss08\\staredit\\wav\\P8B01ufd.wav" __4},
{W,0,"campaigns/protoss/08/P8B02ura","campaign\\protoss\\protoss08\\staredit\\wav\\P8B02ura.wav" __4},
{W,0,"campaigns/protoss/08/P8B03ufd","campaign\\protoss\\protoss08\\staredit\\wav\\P8B03ufd.wav" __4},
{W,0,"campaigns/protoss/08/P8M00ufd","campaign\\protoss\\protoss08\\staredit\\wav\\P8M00ufd.wav" __4},
{W,0,"campaigns/protoss/08/P8M01pad","campaign\\protoss\\protoss08\\staredit\\wav\\P8M01pad.wav" __4},
{W,0,"campaigns/protoss/08/P8M02uze","campaign\\protoss\\protoss08\\staredit\\wav\\P8M02uze.wav" __4},
{W,0,"campaigns/protoss/08/P8M03pad","campaign\\protoss\\protoss08\\staredit\\wav\\P8M03pad.wav" __4},
{W,0,"campaigns/protoss/08/P8M04uze","campaign\\protoss\\protoss08\\staredit\\wav\\P8M04uze.wav" __4},
{W,0,"campaigns/protoss/08/P8M05pad","campaign\\protoss\\protoss08\\staredit\\wav\\P8M05pad.wav" __4},
{W,0,"campaigns/protoss/08/P8M06uze","campaign\\protoss\\protoss08\\staredit\\wav\\P8M06uze.wav" __4},
{W,0,"campaigns/protoss/08/P8M08pad","campaign\\protoss\\protoss08\\staredit\\wav\\P8M08pad.wav" __4},
{W,0,"campaigns/protoss/08/pshBld03","campaign\\protoss\\protoss08\\staredit\\wav\\pshBld03.wav" __4},
{L,0,"campaigns/protoss/09/","campaign\\protoss\\protoss09\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/09/ComBeep0","campaign\\protoss\\protoss09\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/09/P9B00uta","campaign\\protoss\\protoss09\\staredit\\wav\\P9B00uta.wav" __4},
{W,0,"campaigns/protoss/09/P9B01uze","campaign\\protoss\\protoss09\\staredit\\wav\\P9B01uze.wav" __4},
{W,0,"campaigns/protoss/09/P9B02uze","campaign\\protoss\\protoss09\\staredit\\wav\\P9B02uze.wav" __4},
{W,0,"campaigns/protoss/09/P9B03uta","campaign\\protoss\\protoss09\\staredit\\wav\\P9B03uta.wav" __4},
{W,0,"campaigns/protoss/09/P9B04ufd","campaign\\protoss\\protoss09\\staredit\\wav\\P9B04ufd.wav" __4},
{L,0,"campaigns/protoss/10/","campaign\\protoss\\protoss10\\staredit\\scenario.chk" __4},
{W,0,"campaigns/protoss/10/ComBeep0","campaign\\protoss\\protoss10\\staredit\\wav\\ComBeep0.wav" __4},
{W,0,"campaigns/protoss/10/P9M00pad","campaign\\protoss\\protoss10\\staredit\\wav\\P9M00pad.wav" __4},
{W,0,"campaigns/protoss/10/P9M02ura","campaign\\protoss\\protoss10\\staredit\\wav\\P9M02ura.wav" __4},
{W,0,"campaigns/protoss/10/PAB00ufd","campaign\\protoss\\protoss10\\staredit\\wav\\PAB00ufd.wav" __4},
{W,0,"campaigns/protoss/10/PAB01uta","campaign\\protoss\\protoss10\\staredit\\wav\\PAB01uta.wav" __4},
{W,0,"campaigns/protoss/10/PAB02uta","campaign\\protoss\\protoss10\\staredit\\wav\\PAB02uta.wav" __4},
{W,0,"campaigns/protoss/10/PAB03uze","campaign\\protoss\\protoss10\\staredit\\wav\\PAB03uze.wav" __4},
{W,0,"campaigns/protoss/10/PAB05ura","campaign\\protoss\\protoss10\\staredit\\wav\\PAB05ura.wav" __4},
{W,0,"campaigns/protoss/10/PAB06uta","campaign\\protoss\\protoss10\\staredit\\wav\\PAB06uta.wav" __4},
{W,0,"campaigns/protoss/10/PAM00uta","campaign\\protoss\\protoss10\\staredit\\wav\\PAM00uta.wav" __4},
{E,0,"campaigns/protoss/EstP0t.txt","rez\\EstP0t.txt" __4},
{E,0,"campaigns/protoss/EstP01.txt","rez\\EstP01.txt" __4},
{E,0,"campaigns/protoss/EstP02.txt","rez\\EstP02.txt" __4},
{E,0,"campaigns/protoss/EstP03.txt","rez\\EstP03.txt" __4},
{E,0,"campaigns/protoss/EstP04.txt","rez\\EstP04.txt" __4},
{E,0,"campaigns/protoss/EstP05.txt","rez\\EstP05.txt" __4},
{E,0,"campaigns/protoss/EstP06.txt","rez\\EstP06.txt" __4},
{E,0,"campaigns/protoss/EstP07.txt","rez\\EstP07.txt" __4},
{E,0,"campaigns/protoss/EstP08.txt","rez\\EstP08.txt" __4},
{E,0,"campaigns/protoss/EstP09.txt","rez\\EstP09.txt" __4},
{E,0,"campaigns/protoss/EstP10.txt","rez\\EstP10.txt" __4},
// Music
{W,0,"music/title","music\\title.wav" __4},
{W,0,"music/terran/defeat","music\\tdefeat.wav" __4},
{W,0,"music/terran/1","music\\terran1.wav" __4},
{W,0,"music/terran/2","music\\terran2.wav" __4},
{W,0,"music/terran/3","music\\terran3.wav" __4},
{W,0,"music/terran/ready room","music\\trdyroom.wav" __4},
{W,0,"music/terran/victory","music\\tvict.wav" __4},
{W,0,"music/zerg/defeat","music\\zdefeat.wav" __4},
{W,0,"music/zerg/1","music\\zerg1.wav" __4},
{W,0,"music/zerg/2","music\\zerg2.wav" __4},
{W,0,"music/zerg/3","music\\zerg3.wav" __4},
{W,0,"music/zerg/ready room","music\\zrdyroom.wav" __4},
{W,0,"music/zerg/victory","music\\zvict.wav" __4},
{W,0,"music/protoss/defeat","music\\pdefeat.wav" __4},
{W,0,"music/protoss/1","music\\protoss1.wav" __4},
{W,0,"music/protoss/2","music\\protoss2.wav" __4},
{W,0,"music/protoss/3","music\\protoss3.wav" __4},
{W,0,"music/protoss/ready room","music\\prdyroom.wav" __4},
{W,0,"music/protoss/victory","music\\pvict.wav" __4},
//Video
{V,0,"preprotoss_2","smk\\preprotoss_2.smk" __4},
{V,0,"prezerg_3","smk\\prezerg_3.smk" __4},
{V,0,"preterran_4","smk\\preterran_4.smk" __4},
{V,0,"protoss1","smk\\protoss1.smk" __4},
{V,0,"terran1","smk\\terran1.smk" __4},
{V,0,"terran3","smk\\terran3.smk" __4},
{V,0,"protoss2","smk\\protoss2.smk" __4},
{V,0,"starintr","smk\\starintr.smk" __4},
{V,0,"preprotoss_1","smk\\preprotoss_1.smk" __4},
{V,0,"preprotoss_3","smk\\preprotoss_3.smk" __4},
{V,0,"prezerg_4","smk\\prezerg_4.smk" __4},
{V,0,"preterran_3","smk\\preterran_3.smk" __4},
{V,0,"blizzard","smk\\blizzard.smk" __4},
{V,0,"preterran_1","smk\\preterran_1.smk" __4},
{V,0,"terran4","smk\\terran4.smk" __4},
{V,0,"protoss3","smk\\protoss3.smk" __4},
{V,0,"protoss4","smk\\protoss4.smk" __4},
{V,0,"prezerg_2","smk\\prezerg_2.smk" __4},
{V,0,"preterran_2","smk\\preterran_2.smk" __4},
{V,0,"terran2","smk\\terran2.smk" __4},
{V,0,"zerg2","smk\\zerg2.smk" __4},
{V,0,"zerg3","smk\\zerg3.smk" __4},
{V,0,"zerg4","smk\\zerg4.smk" __4},
{V,0,"zerg1","smk\\zerg1.smk" __4},
};
#endif /* STARTOOL_CD_H_ */
| 62,917
|
C++
|
.h
| 717
| 85.715481
| 109
| 0.703781
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,513
|
startool_rm.h
|
Wargus_stargus/src/startool_rm.h
|
/*
* startool_rm.h
*
* Author: Andreas Volz
*/
#ifndef STARTOOL_RM_H_
#define STARTOOL_RM_H_
// Local
#include "startool.h"
Control RMTodo[] = {
{D,0,"game/consoles/protoss/conover.png","game/consoles/protoss/conover.DDS" __4},
{D,0,"HD2/game/consoles/protoss/console_center.png","HD2/game/consoles/protoss/console_center.DDS" __4},
/*{N,0,"HD2/font/font14","font/font14.fnt" __4},
{N,0,"HD2/font/font16","font/font16.fnt" __4},
{N,0,"HD2/font/font16x","font/font16x.fnt" __4},
{N,0,"HD2/font/font8","font/font8.fnt" __4},*/
{N,0,"SD/font/font10","SD/font/font10.fnt" __4},
{N,0,"SD/font/font12","SD/font/font12.fnt" __4},
{N,0,"SD/font/font14","SD/font/font14.fnt" __4},
{N,0,"SD/font/font16","SD/font/font16.fnt" __4},
{N,0,"SD/font/font16x","SD/font/font16x.fnt" __4},
{N,0,"SD/font/font32","SD/font/font32.fnt" __4},
{N,0,"SD/font/font50","SD/font/font50.fnt" __4},
{N,0,"SD/font/font8","SD/font/font8.fnt" __4},
};
#endif /* STARTOOL_RM_H_ */
| 980
|
C++
|
.h
| 26
| 35.653846
| 105
| 0.643386
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,514
|
KaitaiConverter.h
|
Wargus_stargus/src/KaitaiConverter.h
|
/*
* KaitaiConverter.h
*
* Author: Andreas
*/
#ifndef KAITAICONVERTER_H
#define KAITAICONVERTER_H
// project
#include "Converter.h"
#include "kaitai/kaitaistream.h"
//system
#include <memory>
/**
* TODO: meaybe remove complete KaitaiConverter class layer...
*/
class KaitaiConverter: public Converter
{
public:
KaitaiConverter(std::shared_ptr<Hurricane> hurricane);
virtual ~KaitaiConverter();
protected:
/**
* WARNING DEPRECATED!
* remove getKaitaiStream() complete and replace by logic in DataHub
*/
//std::shared_ptr<kaitai::kstream> getKaitaiStream(const std::string &file);
};
#endif /* KAITAICONVERTER_H */
| 647
|
C++
|
.h
| 28
| 21.071429
| 78
| 0.748777
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,515
|
Storage.h
|
Wargus_stargus/src/Storage.h
|
/*
* Storage.h
*
* Author: Andreas Volz
*/
#ifndef STORAGE_H_
#define STORAGE_H_
#include <string>
class Storage
{
public:
Storage();
Storage(const char *filename);
Storage(const std::string &filename);
virtual ~Storage();
const std::string& getDataPath() const;
void setDataPath(const std::string &dataPath);
const std::string& getDataType() const;
void setDataType(const std::string &dataType);
const std::string& getFilename() const;
void setFilename(const std::string &filename);
std::string getFullPath() const;
std::string getRelativePath() const;
Storage operator()(std::string filename);
std::string operator=(const Storage& storage);
operator std::string() const;
private:
std::string mDataPath;
std::string mDataType;
std::string mFilename;
};
std::string operator+(const std::string &str, const Storage& storage);
std::string operator+(const char *str, const Storage& storage);
std::string operator+(const Storage& storage, const std::string &str);
std::string operator+(const Storage& storage, const char *str);
#endif /* STORAGE_H_ */
| 1,117
|
C++
|
.h
| 36
| 28.25
| 70
| 0.736991
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,516
|
platform.h
|
Wargus_stargus/src/platform.h
|
/*
* platform.h
*
* Author: Andreas Volz
*/
#ifndef PLATFORM_H
#define PLATFORM_H
// filesystem ->
#if __has_include(<filesystem>)
#include <filesystem>
namespace fs = std::filesystem;
#elif __has_include(<experimental/filesystem>)
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#else
error "Missing the <filesystem> header."
#endif
// <- filesystem
#include <string>
namespace platform
{
int unlink(const std::string &pathname);
char *strdup(const char *s);
#if defined(_MSC_VER) || defined(WIN32)
typedef int mode_t;
#endif
int mkdir(const std::string &pathname, mode_t mode = 0);
} /* namespace platform */
#endif /* PLATFORM_H */
| 687
|
C++
|
.h
| 29
| 22.206897
| 56
| 0.739198
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,518
|
PaletteImage.h
|
Wargus_stargus/src/PaletteImage.h
|
/*
* PaletteImage.h
*
* Author: Andreas Volz
*/
#ifndef PALETTEIMAGE_H
#define PALETTEIMAGE_H
// Project
#include "DataChunk.h"
#include "Size.h"
#include "Pos.h"
// System
/**
* A PaletteImage could hold a number of Integers of fixed size width*height that describe a Palette based image.
* The Image itself needs always an associated Palette in one of the savers (e.g. PngExporter).
*/
class PaletteImage
{
public:
/**
* Construct with specific size but zero data to fill byte by byte
* It allows random access to fill the elements with data as the internal vector is constructed at that size
*/
PaletteImage(const Size &size);
/**
* Construct with specific size but fill in one chunk
*/
PaletteImage(const DataChunk &datachunk, const Size &size);
virtual ~PaletteImage();
/**
* @return the internal std::vector<unsigned char> implementation. Handle carefully!!
*/
virtual const unsigned char* getRawDataPointer() const;
virtual const Size getSize() const;
/**
* Get or set a pixel with palette index based on l-value or r-value (and provide a const variant)
* Just like a vector at() usage
*/
virtual unsigned char &at(size_t pos);
virtual const unsigned char &at(size_t pos) const;
/**
* set or get a pixel based on l-value/r-value implementation (and provide a const variant)
*/
virtual unsigned char &at(const Pos &pos);
virtual const unsigned char &at(const Pos &pos) const;
virtual const Pos indexToPosition(size_t index) const;
virtual size_t positionToIndex(const Pos &pos) const;
/**
* Fills the complete image with a specific index color from the Palette.
* This has no real use case in the Exporter just for easier testing the class.
*/
virtual void fill(unsigned char color_index);
bool operator== (const PaletteImage& image_cmp);
private:
std::vector<unsigned char> mData;
Size mSize;
};
//bool operator == (const PaletteImage& image1, const PaletteImage& image2);
#endif /* PALETTEIMAGE_H */
| 2,024
|
C++
|
.h
| 59
| 31.423729
| 113
| 0.733573
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,520
|
UnitsConverter.h
|
Wargus_stargus/src/UnitsConverter.h
|
/*
* UnitsExporter.h
*
* Author: Andreas Volz
*/
#ifndef UNITSEXPORTER_H
#define UNITSEXPORTER_H
// project
#include "dat/DataHub.h"
#include "Storage.h"
#include "dat/Unit.h"
// system
namespace dat
{
/**
* Walk through the tree of Units in the dat architecture and convert what is referenced
*/
class UnitsConverter : public Converter
{
public:
UnitsConverter(std::shared_ptr<Hurricane> hurricane, DataHub &datahub);
virtual ~UnitsConverter();
bool convert(json &unitsJson);
private:
std::string makeReadySounds(Unit &unit);
std::string makeWhatSounds(Unit &unit);
std::string makeYesSounds(Unit &unit);
std::string makePissSounds(Unit &unit);
std::string makeHelpSounds(Unit &unit);
DataHub &mDatahub;
};
} /* namespace dat */
#endif /* UNITSEXPORTER_H */
| 798
|
C++
|
.h
| 33
| 22.151515
| 88
| 0.749669
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,521
|
UIConsole.h
|
Wargus_stargus/src/UIConsole.h
|
/*
* UIConsole.h
*
* Author: Andreas Volz
*/
#ifndef UICONSOLE_H
#define UICONSOLE_H
// project
#include "Converter.h"
#include "Storage.h"
// system
#include <string>
#include <memory>
/**
* Draft idea:
* - get tconsole.pcx, pconsole.pcx, zconsole.pcx
* - cut it somewhere in the middle
* - define an area which is suited as copy fill area
* - or provide a contrib one
* - generate three images
* - use them in LUA to generate a dynamic width image
* - or do this all in a script
*/
class UIConsole : public Converter
{
public:
UIConsole(std::shared_ptr<Hurricane> hurricane);
virtual ~UIConsole();
bool convert(Storage pngfile, int left, int right);
private:
bool callConvert(const std::string &cmd);
};
#endif /* UICONSOLE_H */
| 766
|
C++
|
.h
| 33
| 21.363636
| 54
| 0.719008
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,522
|
optparser.h
|
Wargus_stargus/src/optparser.h
|
// as this is 3rd party code I don't fix it ->
#ifndef _MSC_VER
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
#endif
#include "optionparser.h"
#ifndef _MSC_VER
#pragma GCC diagnostic pop
#endif
// <-
| 234
|
C++
|
.h
| 10
| 22.4
| 51
| 0.758929
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,523
|
Chk.h
|
Wargus_stargus/src/Chk.h
|
/*
* Chk.h
*
* Author: Andreas Volz
*/
#ifndef CHK_H_
#define CHK_H_
// Local
#include "WorldMap.h"
#include "Storage.h"
#include "Converter.h"
// System
#include <memory>
// Forward declarations
class Hurricane;
/**
* For .chk files generate a combination of .smp and .sms file
* The .smp and .sms files are Lua scripts and are executed by stargus/stratagus
* The generated files describe the map, units, tiles, triggers - simply the map behavior
*
*/
class Chk : public Converter
{
public:
Chk(std::shared_ptr<Hurricane> hurricane);
virtual ~Chk();
void setUnitNames(const std::vector<std::string> &unitNames);
virtual bool convert(const std::string &arcfile, Storage storage);
private:
/**
** Load chk from buffer
**
** @param chkdata Buffer containing chk data
** @param len Length of chk buffer
** @param map The map
*/
void loadFromBuffer(unsigned char *chkdata, int len);
void ConvertChk(Storage storage, unsigned char *chkdata, int chklen);
void SaveMap(Storage storage);
void SaveSMS(Storage storage);
void SaveTrigger(FILE *fd, Trigger *trigger);
void SaveSMP(Storage storage);
void FreeMap();
WorldMap *map;
std::vector<std::string> mUnitNames;
};
#endif /* CHK_H_ */
| 1,251
|
C++
|
.h
| 47
| 24.191489
| 89
| 0.723154
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,524
|
Color.h
|
Wargus_stargus/src/Color.h
|
/*
* Color.h
*
* Author: Andreas Volz
*/
#ifndef COLOR_H
#define COLOR_H
class Color
{
public:
Color();
Color(const Color &color);
Color(unsigned char red, unsigned char green, unsigned char blue);
Color(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
virtual ~Color();
void setRed(unsigned char color);
void setGreen(unsigned char color);
void setBlue(unsigned char color);
void setAlpha(unsigned char color);
unsigned char getRed() const;
unsigned char getGreen() const;
unsigned char getBlue() const;
unsigned char getAlpha() const;
/**
* @return The same color but 100% brightened
*/
Color getBrighened() const;
/**
* Blend the current color against a reference color (don't modify current color)
*
* @return The new blended color
*/
Color blendAgainstReference(const Color &reference) const;
Color& operator=(const Color& color);
private:
unsigned char getBiggestColor() const;
unsigned char mRed;
unsigned char mGreen;
unsigned char mBlue;
unsigned char mAlpha;
};
#endif /* COLOR_H */
| 1,109
|
C++
|
.h
| 42
| 23.547619
| 89
| 0.732261
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,525
|
Widgets.h
|
Wargus_stargus/src/Widgets.h
|
/*
* Widget.h
*
* Author: Andreas Volz
*/
#ifndef WIDGETS_H_
#define WIDGETS_H_
#include "Grp.h"
#include "Palette.h"
// system
#include <nlohmann/json.hpp>
using json = nlohmann::json;
class Widgets: public Grp
{
public:
Widgets(std::shared_ptr<Hurricane> hurricane);
virtual ~Widgets();
/**
* Convert a widget from data container as several PNG files
*/
bool convert(const std::string &arcfile, Storage filename, json &frameExtractJson);
private:
};
#endif /* WIDGETS_H_ */
| 508
|
C++
|
.h
| 24
| 19.041667
| 85
| 0.715789
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,526
|
Pcx.h
|
Wargus_stargus/src/Pcx.h
|
/*
* Pcx.h
*
* Author: Andreas Volz
*/
#ifndef PCX_H
#define PCX_H
// Project
#include "Converter.h"
#include "Palette.h"
#include "Storage.h"
#include "PaletteImage.h"
#include "Palette2D.h"
class Pcx : public Converter
{
public:
Pcx(std::shared_ptr<Hurricane> hurricane);
Pcx(std::shared_ptr<Hurricane> hurricane, const std::string &arcfile);
virtual ~Pcx();
bool load(const std::string &arcfile);
/**
* Convert a PCX graphic to PNG format.
* The PCX files is always saved with the original unmapped palette as mapping is
* only relevant for GRP colors.
*
* @param storage where to save the PNG image
*/
bool savePNG(Storage storage);
/**
*
* @return get a copy of the unmodified original pcx palette information
*/
std::shared_ptr<Palette> getPalette();
/**
* Map palette colors from one place in the image to a position in the color palette
*
* @param length the length of one color index
* @param start where to place the copy in the palette position
* @param index the color index
*
* @return a new created Palette with the applied mapping
*/
std::shared_ptr<Palette> mapIndexPalette(int length, int start, int index);
/**
* * @return a new created Palette2D with the applied mapping
*/
std::shared_ptr<Palette2D> map2DPalette();
Size getSize();
private:
struct PCXheader
{
unsigned char Manufacturer;
unsigned char Version;
unsigned char Encoding;
unsigned char BitsPerPixel;
short Xmin, Ymin, Xmax, Ymax;
short HDpi, VDpi;
unsigned char Colormap[48];
unsigned char Reserved;
unsigned char NPlanes;
short BytesPerLine;
short PaletteInfo;
short HscreenSize;
short VscreenSize;
unsigned char Filler[54];
};
void extractHeader();
/**
* Convert 8 bit pcx file to raw image
*/
void extractImage();
std::shared_ptr<Palette> mPalette;
std::shared_ptr<DataChunk> mRawData;
std::shared_ptr<PaletteImage> mPaletteImage;
unsigned char *rawImage;
const int RGB_BYTE_SIZE = 3;
const int RGB_SIZE = 256 * RGB_BYTE_SIZE;
};
#endif /* PCX_H */
| 2,132
|
C++
|
.h
| 79
| 23.620253
| 86
| 0.706229
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,527
|
Palette.h
|
Wargus_stargus/src/Palette.h
|
/*
* Palettes.h
*
* Author: Andreas Volz
*/
#ifndef PALETTE_H
#define PALETTE_H
// project
#include "Color.h"
#include "Converter.h"
#include "AbstractPalette.h"
// project
#include <array>
/**
*
*/
class Palette : public AbstractPalette
{
public:
Palette();
/**
* Create from a RGB or RGBx/WPE palette
*/
Palette(std::shared_ptr<DataChunk> rawPalette);
virtual ~Palette();
/**
* Create a new DataChunk copy for (old) functions that need the data aligned in a big unsigned char*
* Pay attention of the std::shared_ptr nature:
* If you directly call createDataChunk()->getDataPointer() without saving it before to a std::shared_ptr<DataChunk> it won't work!
*/
std::shared_ptr<DataChunk> createDataChunk();
/**
* Property change of a color with r-value
*/
Color &at(unsigned int index);
void load(std::shared_ptr<DataChunk> rawPalette);
private:
std::array<Color, 256> mColorPalette;
};
#endif /* PALETTE_H */
| 978
|
C++
|
.h
| 40
| 21.925
| 136
| 0.705502
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,528
|
NoValidPaletteException.h
|
Wargus_stargus/src/NoValidPaletteException.h
|
#ifndef NOVALIDPALETTEEXCEPTION_H
#define NOVALIDPALETTEEXCEPTION_H
#include <exception>
class NoValidPaletteException : public std::exception
{
public:
NoValidPaletteException(const size_t size) : m_size(size) {}
const char *what() const throw();
private:
const int m_size;
};
#endif // NOVALIDPALETTEEXCEPTION_H
| 325
|
C++
|
.h
| 12
| 25.166667
| 62
| 0.798701
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,529
|
Preferences.h
|
Wargus_stargus/src/Preferences.h
|
#ifndef PREFERENCES_H
#define PREFERENCES_H
#include <string>
/**
** Path to the unit graphics. (default=$DIR/graphics)
*/
#define GRAPHICS_PATH "graphics"
class Preferences
{
public: // Singleton
static Preferences& getInstance();
private: // Singleton
Preferences()
{
}
; // @suppress("Class members should be properly initialized")
Preferences(const Preferences&);
//Preferences(Preferences&);
virtual ~Preferences()
{
}
//void operator = (const Preferences&);
public:
void init();
void setVideoExtraction(bool video);
bool getVideoExtraction();
void setSoundExtraction(bool sound);
bool getSoundExtraction();
void setArchiveDir(const std::string &dir);
const std::string getArchiveDir();
/**
** Destination directory of the data
*/
void setDestDir(const std::string &dir);
const std::string getDestDir();
private:
bool mVideoExtraction;
bool mSoundExtraction;
std::string mArchiveDir;
std::string mDestDir;
};
#endif // PREFERENCES_H
| 1,011
|
C++
|
.h
| 42
| 21.404762
| 64
| 0.739812
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,530
|
Grp.h
|
Wargus_stargus/src/Grp.h
|
/*
* Grp.h
*
* Author: Andreas Volz
*/
#ifndef GRP_H
#define GRP_H
// Local
#include "Converter.h"
#include "Palette.h"
#include "Storage.h"
#include "Size.h"
#include "Palette2D.h"
#include "libgrp/libgrp.hpp"
// System
#include <string.h>
#include <memory>
/**
*
*/
class Grp: public Converter
{
public:
Grp(std::shared_ptr<Hurricane> hurricane);
Grp(std::shared_ptr<Hurricane> hurricane, const std::string &arcfile);
Grp(std::shared_ptr<Hurricane> hurricane, const std::string &arcfile, std::shared_ptr<AbstractPalette> pal);
virtual ~Grp();
/**
* Set if the Grp image is saved as 8-bit RGBA or palette PNG
* Default is palette PNG
*/
void setRGBA(bool rgba);
bool getRGBA();
bool load(const std::string &arcfile);
/**
* Convert a Grp graphic to PNG format
*
* @param file Place to save the file on the drive (relative to game dir)
*/
bool save(Storage filename);
void setPalette(std::shared_ptr<AbstractPalette> pal);
Size getTileSize();
protected: // TODO: maybe back to private after Widget redesign
std::shared_ptr<AbstractPalette> mPal;
GRPImage mGRPImage;
//std::string mArcfile;
bool mRGBA;
//int mTransparent;
};
#endif /* GRP_H */
| 1,223
|
C++
|
.h
| 50
| 22
| 110
| 0.708872
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,531
|
DataChunk.h
|
Wargus_stargus/src/DataChunk.h
|
/*
* DataChunk.h
*
* Author: Andreas Volz
*/
#ifndef DATACHUNK_H_
#define DATACHUNK_H_
// Local
// System
#include <stdlib.h>
#include <string>
#include <vector>
class DataChunk
{
public:
/**
* Create a new DataChunk with empty size
*/
DataChunk();
/**
* Copy Constructor (full depth)
*/
DataChunk(const DataChunk &datachunk);
/**
* Create a new DataChunk from existing data on heap and give DataChunk responsibility about freeing that memory
* (works like a smart pointer)
*/
DataChunk(unsigned char **data, const size_t size);
virtual ~DataChunk();
/**
* Add a *copy* of the provided data to internal data structure. This doesn't replace the data but concatenates it.
*/
void addData(unsigned char *data, const size_t size);
void replaceData(unsigned char *data, const size_t size, size_t pos);
/**
* @return a pointer to the raw data inside the DataChunk. Modifying the content changes the data itself.
*/
unsigned char* getDataPointer() const;
/**
* @return a vector with a copy of the data
*/
std::vector<unsigned char> getUCharVector() const;
/**
* @return a vector with a copy of the data
*/
std::vector<char> getCharVector() const;
/**
* @return the number of elements in the container
*/
size_t getSize() const;
/**
* Write the content as binary steam into filename
*
* @return true if succeed
*/
bool write(const std::string &filename);
/**
* Read data from a file and use addData() to put it into the DataChunk
*
* @return true if succeed
*/
bool read(const std::string &filename);
/**
* Access to a specific element
*
* @pos which element to access (if you give a size bigger then elements you get a log warning, buthing bad happens)
*
* @return the element to access
*/
unsigned char at(size_t pos);
private:
unsigned char *mData;
size_t mSize;
};
#endif /* DATACHUNK_H_ */
| 1,960
|
C++
|
.h
| 75
| 22.893333
| 118
| 0.687567
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,532
|
Casc.h
|
Wargus_stargus/src/Casc.h
|
/*
* Casc.h
*
* Author: Andreas Volz
*/
#ifdef HAVE_CASC
#include "Hurricane.h"
#ifndef CASC_H_
#define CASC_H_
class Casc: public Hurricane
{
public:
Casc();
Casc(const std::string &archiveName);
virtual ~Casc();
bool openArchive(const std::string &archiveName);
void closeArchive();
/**
* Extract file from CASC archive and create all directories if not existing
*
* @param TODO compress gzip compression -> NOT IMPLEMENTED
*/
bool extractFile(const std::string &archivedFile, const std::string &extractedName, bool compress);
/**
* Attention: This function malloc() bufferLen memory which you've to free yourself!
* Better use extractDataChunk()
*/
bool extractMemory(const std::string &archivedFile, unsigned char **szEntryBufferPrt, size_t *bufferLen);
private:
void *mStorage;
};
#endif /* CASC_H_ */
#endif /* HAVE_CASC */
| 890
|
C++
|
.h
| 33
| 24.30303
| 107
| 0.720189
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,534
|
GRPImage.hpp
|
Wargus_stargus/src/libgrp/GRPImage/GRPImage.hpp
|
/*!
* \brief The main
* \details This class runs all the underlying generic functions required
* for nearly all objects in the framework
* \author Bradley Clemetson, from GRPLib Authors
* \version 1.0.0
* \date Jan 13, 2013
* \copyright LGPLv2
* \section basicsGRPFormat Basic Format Aspects
* \section conventions Naming Conventions
* \section av
* \image html GRPFileLayout.png
*/
#ifndef GRPImage_Header
#define GRPImage_Header
#include "AbstractPalette.h"
#include "libgrp/GRPFrame/GRPFrame.hpp"
#include "libgrp/Exceptions/GRPImage/GRPImageException.hpp"
#include <list>
#include <fstream>
//Allow Windows to use 8/16/32 byte values
#if defined(_WIN32)
#include <stdint.h>
typedef uint8_t u_int8_t;
typedef uint16_t u_int16_t;
typedef uint32_t u_int32_t;
#else
#include <unordered_map>
#include <inttypes.h>
#endif
enum GRPImageType {STANDARD, SHADOW};
class GRPImage
{
public:
GRPImage();
//!Set image data from memory
/*! Use the image data that is loaded in a the specified
* vector.
* \pre The inputInput vector must be defined and contain
* valid grp image data. Otherwise there will be decoding
* errors. (garbled up junk images)
* \param[in] inputPalette The memory location of the image
* to be decoded/encoded.
* \param[in] removeDuplicates Remove GRPFrames that are the same
* \warning This will not make a copy of the std::vector<char> data
* so if you delete the vector before/during processing it will likly crash.
* \note Same thing as LoadImage, but on object construction*/
GRPImage(std::vector<char> *inputImage, bool removeDuplicates = true);
//!Load image data from a file (.grp)
/*! Load a GRP file to use when decoding/encoding
* a GRPImage.
* \pre Filepath must be to a valid .grp image file
* \post The file is loaded into memory for the GRPImage
* \param[in] filePath The file path to the grp image file
* \param[in] removeDuplicates Remove GRPFrames that are the same
* \note NA*/
GRPImage(std::string filePath, bool removeDuplicates = true);
//!Deallocates the GRPImage and it's data
/*! Deallocated all data related to the GRP Image
* \pre NA
* \post Data is deleted
* \note NA*/
~GRPImage();
//!Set image data from memory
/*! Use the image data that is loaded in a the specified
* vector.
* \pre The inputInput vector must be defined and contain
* valid grp image data. Otherwise there will be decoding
* errors. (garbled up junk images)
* \param[in] inputPalette The memory location of the image
* to be decoded/encoded.
* \param[in] removeDuplicates Remove GRPFrames that are the same
* \warning This will not make a copy of the std::vector<char> data
* so if you delete the vector before/during processing it will likly crash.
* \note NA*/
void LoadImage(std::vector<char> *inputImage, bool removeDuplicates = true);
//!Load image data from a file (.grp)
/*! Load a GRP file to use when decoding/encoding
* a GRPImage.
* \pre Filepath must be to a valid .grp image file
* \post The file is loaded into memory for the GRPImage
* \param[in] filePath The file path to the grp image file
* \note NA*/
void LoadImage(std::string filePath, bool removeDuplicates = true);
//!Return the number of frames in a GRPImage
/*! Return the number of frames in a GRP image animation.
* \pre GRP image data must be defined and loaded into
* imageData.
* \returns The number of image frames in a GRP Image.
* \note NA*/
uint16_t getNumberOfFrames() const;
//!Return the maximum width of any GRP image Frame
/*! Returns the maximum width of any GRP image Frame
* allowing for easier decoding and encoding to a
* single image.
* \pre GRPImage must be defined and have imageData loaded
* \returns The maximum width of any individual GRP Frame.
* \note NA*/
uint16_t getMaxImageWidth() const;
//!Return the maximum height of any GRP image Frame
/*! Returns the maximum height of any GRP image Frame
* allowing for easier decoding and encoding to a
* single image.
* \pre GRPImage must be defined and have imageData loaded
* \returns The maximum height of any individual GRP Frame.
* \note NA*/
uint16_t getMaxImageHeight() const;
//!Set the desired colorPalette to use
/*!Sets the colorPalette that will be used as reference for image
*conversion.
* \param[in] selectedColorPalette The Palette to apply to images
* \warning GRPImage will not delete the color palette upon deallocation,
* \warning If the palette is not the correct palette for the image
* during the conversion process you may get a invalidColors or
* throw exception
* \note NA*/
void SetColorPalette(std::shared_ptr<AbstractPalette> selectedColorPalette);
/*!Save the GRPImage frames to a PNG file via libpng
* \pre GRPImage is loaded.
* \post Outputs a image to the ourFilePath.
* \param[in] outFilePath The output image file path. (use %d for single image frame replace in the exported image path)
* \param[in] startingFrame The first image that you would like saved.
* \param[in] endingFrame The frame you would like to stop saving on.
* \param[in] singleStitchedImage Stitch the GRP frames together into one image.
* \param[in] imagesPerRow If stitching is enabled, how many images should be save per row.
* \note NA*/
void SaveStitchedPNG(const std::string &outFilePath, int startingFrame, int endingFrame, unsigned int imagesPerRow, bool rgba);
void SaveStitchedPNG(const std::string &outFilePath, std::vector<int> frameEnumerator, unsigned int imagesPerRow, bool rgba);
void SaveSinglePNG(const std::string &outFilePath, int startingFrame, int endingFrame, bool rgba);
void SaveSinglePNG(const std::string &outFilePath, const std::vector<std::string> &fileNames, int startingFrame, int endingFrame, bool rgba);
protected:
//!Deleted any GRPImage data for reuse
/*! Deallocated all data related to the GRP Image
* \pre NA
* \post Data is deleted
* \note NA*/
void CleanGRPImage();
//!Decode the GRPFrameData
/*!Decode the GRP compression and save the unique pixels to the GRPFrame datastruct
* \pre GRPImage Loaded
* \post GRPImage Frame is decoded into the frame
* \param[in] inputData A vector of the GRPImage file data
* \param[in] targetFrame The frame to store the resulting image data
* \note NA*/
void DecodeGRPFrameData(std::vector<char> *inputData, GRPFrame *targetFrame);
/*!Decode the GRP uncompressed data and save the unique pixels to the GRPFrame datastruct
*
*/
void DecodeGRPFrameDataUncompressed(std::vector<char> *inputData, GRPFrame *targetFrame);
private:
bool DetectUncompressed(std::vector<char> *inputImage);
void DecodeHeader(std::vector<char> *inputImage);
//The decoded GRPFrames
std::vector<GRPFrame *> mImageFrames;
//The palette that will be used during conversion
std::shared_ptr<AbstractPalette> mCurrentPalette;
//GRPimage Header
uint16_t mNumberOfFrames;
uint16_t mMaxImageWidth;
uint16_t mMaxImageHeight;
bool mUncompressed;
};
#endif
| 7,210
|
C++
|
.h
| 163
| 41
| 143
| 0.73682
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,535
|
GRPException.hpp
|
Wargus_stargus/src/libgrp/Exceptions/GRPException.hpp
|
#ifndef GRPException_H
#define GRPException_H
#include <exception>
#include <string>
//!The base exception class
/*!A base exception class for which all other GRPImage/Frame and
*Colorpalettes are based on
* \pre NA
* \post NA
* \note */
class GRPException : public virtual std::exception
{
public:
//!Set the human readable message
/*!Set a string with a message for the user/developer
* to see.
* \pre NA
* \post Sets message to string
* \note NA*/
void SetErrorMessage(const std::string &errorMessage);
~GRPException() throw() {}
virtual std::string GetErrorMessage();
protected:
//Stored message for error throw
std::string humanReadableError;
private:
};
#endif
| 749
|
C++
|
.h
| 28
| 22.857143
| 64
| 0.712446
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| true
| false
| false
|
752,536
|
GRPImageException.hpp
|
Wargus_stargus/src/libgrp/Exceptions/GRPImage/GRPImageException.hpp
|
#ifndef GRPImageException_Header
#define GRPImageException_Header
#include "../GRPException.hpp"
class GRPImageException : public GRPException {};
class GRPImageInvalidFrameNumber : public GRPImageException {};
class GRPImageNoLoadedPaletteSet : public GRPImageException {};
class GRPImageNoFrameLoaded : public GRPImageException {};
class GRPImageImageMagickNotCompiledIn : public GRPImageException {};
#endif
| 413
|
C++
|
.h
| 9
| 44.666667
| 69
| 0.850746
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,537
|
GRPFrameException.hpp
|
Wargus_stargus/src/libgrp/Exceptions/GRPFrame/GRPFrameException.hpp
|
#ifndef GRPFrameException_Header
#define GRPFrameException_Header
#include "../GRPException.hpp"
class GRPFrameException : public GRPException {};
class GRPFrameInvalidFrameDemensions : public GRPFrameException {};
class GRPFrameInvalidImageDemensions : public GRPFrameException {};
#endif
| 292
|
C++
|
.h
| 7
| 40.428571
| 67
| 0.85159
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,539
|
tileset_cv5.h
|
Wargus_stargus/src/kaitai/tileset_cv5.h
|
#ifndef TILESET_CV5_H_
#define TILESET_CV5_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class tileset_cv5_t : public kaitai::kstruct {
public:
class group_t;
class ground_nibbles_t;
tileset_cv5_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, tileset_cv5_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tileset_cv5_t();
class group_t : public kaitai::kstruct {
public:
group_t(kaitai::kstream* p__io, tileset_cv5_t* p__parent = 0, tileset_cv5_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~group_t();
private:
uint16_t m_doodad;
ground_nibbles_t* m_ground;
uint16_t m_unknown1;
uint16_t m_unknown2;
uint16_t m_unknown3;
uint16_t m_unknown4;
uint16_t m_unknown5;
uint16_t m_unknown6;
uint16_t m_unknown7;
uint16_t m_unknown8;
std::vector<uint16_t>* m_megatile_references;
tileset_cv5_t* m__root;
tileset_cv5_t* m__parent;
public:
uint16_t doodad() const { return m_doodad; }
ground_nibbles_t* ground() const { return m_ground; }
uint16_t unknown1() const { return m_unknown1; }
uint16_t unknown2() const { return m_unknown2; }
uint16_t unknown3() const { return m_unknown3; }
uint16_t unknown4() const { return m_unknown4; }
uint16_t unknown5() const { return m_unknown5; }
uint16_t unknown6() const { return m_unknown6; }
uint16_t unknown7() const { return m_unknown7; }
uint16_t unknown8() const { return m_unknown8; }
std::vector<uint16_t>* megatile_references() const { return m_megatile_references; }
tileset_cv5_t* _root() const { return m__root; }
tileset_cv5_t* _parent() const { return m__parent; }
};
class ground_nibbles_t : public kaitai::kstruct {
public:
ground_nibbles_t(kaitai::kstream* p__io, tileset_cv5_t::group_t* p__parent = 0, tileset_cv5_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~ground_nibbles_t();
private:
uint64_t m_buildable;
uint64_t m_ground_type;
uint64_t m_unknown1;
uint64_t m_ground_height;
tileset_cv5_t* m__root;
tileset_cv5_t::group_t* m__parent;
public:
uint64_t buildable() const { return m_buildable; }
uint64_t ground_type() const { return m_ground_type; }
uint64_t unknown1() const { return m_unknown1; }
uint64_t ground_height() const { return m_ground_height; }
tileset_cv5_t* _root() const { return m__root; }
tileset_cv5_t::group_t* _parent() const { return m__parent; }
};
private:
std::vector<group_t*>* m_elements;
tileset_cv5_t* m__root;
kaitai::kstruct* m__parent;
public:
std::vector<group_t*>* elements() const { return m_elements; }
tileset_cv5_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TILESET_CV5_H_
| 3,341
|
C++
|
.h
| 89
| 30.955056
| 116
| 0.62132
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,540
|
file_tbl.h
|
Wargus_stargus/src/kaitai/file_tbl.h
|
#ifndef FILE_TBL_H_
#define FILE_TBL_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class file_tbl_t : public kaitai::kstruct {
public:
class tbl_entry_t;
file_tbl_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, file_tbl_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~file_tbl_t();
class tbl_entry_t : public kaitai::kstruct {
public:
tbl_entry_t(uint16_t p_i, kaitai::kstream* p__io, file_tbl_t* p__parent = 0, file_tbl_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tbl_entry_t();
private:
bool f_len;
int32_t m_len;
public:
int32_t len();
private:
bool f_dyn_end;
int32_t m_dyn_end;
public:
int32_t dyn_end();
private:
bool f_entry;
std::vector<uint8_t>* m_entry;
public:
std::vector<uint8_t>* entry();
private:
uint16_t m_i;
file_tbl_t* m__root;
file_tbl_t* m__parent;
public:
uint16_t i() const { return m_i; }
file_tbl_t* _root() const { return m__root; }
file_tbl_t* _parent() const { return m__parent; }
};
private:
bool f_tbl_entries;
std::vector<tbl_entry_t*>* m_tbl_entries;
public:
std::vector<tbl_entry_t*>* tbl_entries();
private:
uint16_t m_num_offsets;
std::vector<uint16_t>* m_ofs_files;
file_tbl_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t num_offsets() const { return m_num_offsets; }
std::vector<uint16_t>* ofs_files() const { return m_ofs_files; }
file_tbl_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // FILE_TBL_H_
| 2,003
|
C++
|
.h
| 67
| 24.507463
| 110
| 0.610471
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,541
|
portdata_dat.h
|
Wargus_stargus/src/kaitai/portdata_dat.h
|
#ifndef PORTDATA_DAT_H_
#define PORTDATA_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class portdata_dat_t : public kaitai::kstruct {
public:
portdata_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, portdata_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~portdata_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint32_t>* m_video_idle;
std::vector<uint32_t>* m_video_talking;
std::vector<uint8_t>* m_change_idle;
std::vector<uint8_t>* m_change_talking;
std::vector<uint8_t>* m_unknown1_idle;
std::vector<uint8_t>* m_unknown1_talking;
portdata_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* Smacker portrait video for idle animations. [1-based pointer to portdata.tbl]
*/
std::vector<uint32_t>* video_idle() const { return m_video_idle; }
/**
* Smacker portrait video for talking animations. [1-based pointer to portdata.tbl]
*/
std::vector<uint32_t>* video_talking() const { return m_video_talking; }
/**
* Controls how often the first idle animation, with the index of 0, will be overlooked and a portrait with different index will be played. The higher the value and the more it gets near 100, the more often will the first animation be skipped. Values over 100 make the game use only the first portrait.
*/
std::vector<uint8_t>* change_idle() const { return m_change_idle; }
/**
* Controls how often the first talking animation, with the index of 0, will be overlooked and a portrait with different index will be played. The higher the value and the more it gets near 100, the more often will the first animation be skipped. Values over 100 make the game use only the first portrait.
*/
std::vector<uint8_t>* change_talking() const { return m_change_talking; }
std::vector<uint8_t>* unknown1_idle() const { return m_unknown1_idle; }
std::vector<uint8_t>* unknown1_talking() const { return m_unknown1_talking; }
portdata_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // PORTDATA_DAT_H_
| 2,888
|
C++
|
.h
| 70
| 37.071429
| 309
| 0.694454
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,542
|
flingy_dat.h
|
Wargus_stargus/src/kaitai/flingy_dat.h
|
#ifndef FLINGY_DAT_H_
#define FLINGY_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class flingy_dat_t : public kaitai::kstruct {
public:
flingy_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, flingy_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~flingy_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint16_t>* m_sprite;
std::vector<uint32_t>* m_speed;
std::vector<uint16_t>* m_acceleration;
std::vector<uint32_t>* m_halt_distance;
std::vector<uint8_t>* m_turn_radius;
std::vector<uint8_t>* m_unused;
std::vector<uint8_t>* m_movement_control;
flingy_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* The sprites.dat entry corresponding to the flingy.dat entry. [pointer to sprites.dat]
*/
std::vector<uint16_t>* sprite() const { return m_sprite; }
/**
* Maximum speed at which the sprite will move. Measured in pixels-per-frame, but written as "Speed*(320/3)" (rounded up, it's weird, but that's how it works). Works ONLY if "Move Control" is set to "Flingy.dat Control".
*/
std::vector<uint32_t>* speed() const { return m_speed; }
/**
* How fast the sprite speeds up or slows down. Added to or subtracted from current speed until it reaches the Top Speed or 0. Measured in pixels-per-frame. Works ONLY if "Move Control" is set to "Flingy.dat Control".
*/
std::vector<uint16_t>* acceleration() const { return m_acceleration; }
/**
* Distance from its destination at which the sprite will begin to deccelerate from its Top Speed to a complete halt. Measured in pixels*256.
*/
std::vector<uint32_t>* halt_distance() const { return m_halt_distance; }
/**
* The distance the sprite requires to "wipe around" to turn to another direction. Works ONLY if "Move Control" is set to "Flingy.dat Control".
*/
std::vector<uint8_t>* turn_radius() const { return m_turn_radius; }
/**
* Unused.
*/
std::vector<uint8_t>* unused() const { return m_unused; }
/**
* Indicates the mechanism that is used to control the movement of the flingy.dat entry. "Flingy.dat Control" makes use of the Acceleration, Speed, Turn Style and Turn Radius properties, i.e. the values in this editor will be used. "Iscript.bin Control" ignores these properties and follows only the Iscript opcode sequence. "Partially Mobile/Weapon" is used for various weapons sprites, not completely understood.
*/
std::vector<uint8_t>* movement_control() const { return m_movement_control; }
flingy_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // FLINGY_DAT_H_
| 3,460
|
C++
|
.h
| 81
| 38.308642
| 418
| 0.686549
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,543
|
tileset_vx4.h
|
Wargus_stargus/src/kaitai/tileset_vx4.h
|
#ifndef TILESET_VX4_H_
#define TILESET_VX4_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class tileset_vx4_t : public kaitai::kstruct {
public:
class megatile_type_t;
class graphic_ref_type_t;
tileset_vx4_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, tileset_vx4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tileset_vx4_t();
class megatile_type_t : public kaitai::kstruct {
public:
megatile_type_t(kaitai::kstream* p__io, tileset_vx4_t* p__parent = 0, tileset_vx4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~megatile_type_t();
private:
std::vector<graphic_ref_type_t*>* m_graphic_ref;
tileset_vx4_t* m__root;
tileset_vx4_t* m__parent;
public:
std::vector<graphic_ref_type_t*>* graphic_ref() const { return m_graphic_ref; }
tileset_vx4_t* _root() const { return m__root; }
tileset_vx4_t* _parent() const { return m__parent; }
};
class graphic_ref_type_t : public kaitai::kstruct {
public:
graphic_ref_type_t(kaitai::kstream* p__io, tileset_vx4_t::megatile_type_t* p__parent = 0, tileset_vx4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~graphic_ref_type_t();
private:
bool f_vr4_ref;
int32_t m_vr4_ref;
public:
/**
* The index reference in the vx4 data file
*/
int32_t vr4_ref();
private:
bool f_horizontal_flip;
int32_t m_horizontal_flip;
public:
/**
* Flag if the minitile is flipped horizontal
*/
int32_t horizontal_flip();
private:
uint16_t m_vr4_ref_flip_raw;
tileset_vx4_t* m__root;
tileset_vx4_t::megatile_type_t* m__parent;
public:
/**
* This is the raw parsed value. Use vr4_ref and horizontal_flip.
*/
uint16_t vr4_ref_flip_raw() const { return m_vr4_ref_flip_raw; }
tileset_vx4_t* _root() const { return m__root; }
tileset_vx4_t::megatile_type_t* _parent() const { return m__parent; }
};
private:
std::vector<megatile_type_t*>* m_elements;
tileset_vx4_t* m__root;
kaitai::kstruct* m__parent;
public:
std::vector<megatile_type_t*>* elements() const { return m_elements; }
tileset_vx4_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TILESET_VX4_H_
| 2,781
|
C++
|
.h
| 82
| 27.573171
| 126
| 0.612298
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,544
|
iscript_bin.h
|
Wargus_stargus/src/kaitai/iscript_bin.h
|
#ifndef ISCRIPT_BIN_H_
#define ISCRIPT_BIN_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include "opcode_list_type.h"
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class opcode_list_type_t;
class iscript_bin_t : public kaitai::kstruct {
public:
class scpe_content_type_t;
class trgtrangecondjmp_type_t;
class u1_type_t;
class playsounds_type_t;
class randcondjmp_type_t;
class empty_type_t;
class pos_type_t;
class sprl_type_t;
class opcode_type_t;
class trgcondjmp_type_t;
class entree_offset_type_t;
class scpe_type_t;
class playsndbtwn_type_t;
class imgl_type_t;
class waitrand_type_t;
class sprov_type_t;
class scpe_header_type_t;
class u2_type_t;
enum opcode_t {
OPCODE_PLAYFRAM = 0,
OPCODE_PLAYFRAMTILE = 1,
OPCODE_SETHORPOS = 2,
OPCODE_SETVERTPOS = 3,
OPCODE_SETPOS = 4,
OPCODE_WAIT = 5,
OPCODE_WAITRAND = 6,
OPCODE_GOTO = 7,
OPCODE_IMGOL = 8,
OPCODE_IMGUL = 9,
OPCODE_IMGOLORIG = 10,
OPCODE_SWITCHUL = 11,
OPCODE_UNKNOWN_0C = 12,
OPCODE_IMGOLUSELO = 13,
OPCODE_IMGULUSELO = 14,
OPCODE_SPROL = 15,
OPCODE_HIGHSPROL = 16,
OPCODE_LOWSPRUL = 17,
OPCODE_UFLUNSTABLE = 18,
OPCODE_SPRULUSELO = 19,
OPCODE_SPRUL = 20,
OPCODE_SPROLUSELO = 21,
OPCODE_END = 22,
OPCODE_SETFLIPSTATE = 23,
OPCODE_PLAYSND = 24,
OPCODE_PLAYSNDRAND = 25,
OPCODE_PLAYSNDBTWN = 26,
OPCODE_DOMISSILEDMG = 27,
OPCODE_ATTACKMELEE = 28,
OPCODE_FOLLOWMAINGRAPHIC = 29,
OPCODE_RANDCONDJMP = 30,
OPCODE_TURNCCWISE = 31,
OPCODE_TURNCWISE = 32,
OPCODE_TURN1CWISE = 33,
OPCODE_TURNRAND = 34,
OPCODE_SETSPAWNFRAME = 35,
OPCODE_SIGORDER = 36,
OPCODE_ATTACKWITH = 37,
OPCODE_ATTACK = 38,
OPCODE_CASTSPELL = 39,
OPCODE_USEWEAPON = 40,
OPCODE_MOVE = 41,
OPCODE_GOTOREPEATATTK = 42,
OPCODE_ENGFRAME = 43,
OPCODE_ENGSET = 44,
OPCODE_UNKNOWN_2D = 45,
OPCODE_NOBRKCODESTART = 46,
OPCODE_NOBRKCODEEND = 47,
OPCODE_IGNOREREST = 48,
OPCODE_ATTKSHIFTPROJ = 49,
OPCODE_TMPRMGRAPHICSTART = 50,
OPCODE_TMPRMGRAPHICEND = 51,
OPCODE_SETFLDIRECT = 52,
OPCODE_CALL = 53,
OPCODE_RETURN = 54,
OPCODE_SETFLSPEED = 55,
OPCODE_CREATEGASOVERLAYS = 56,
OPCODE_PWRUPCONDJMP = 57,
OPCODE_TRGTRANGECONDJMP = 58,
OPCODE_TRGTARCCONDJMP = 59,
OPCODE_CURDIRECTCONDJMP = 60,
OPCODE_IMGULNEXTID = 61,
OPCODE_UNKNOWN_3E = 62,
OPCODE_LIFTOFFCONDJMP = 63,
OPCODE_WARPOVERLAY = 64,
OPCODE_ORDERDONE = 65,
OPCODE_GRDSPROL = 66,
OPCODE_UNKNOWN_43 = 67,
OPCODE_DOGRDDAMAGE = 68
};
iscript_bin_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~iscript_bin_t();
class scpe_content_type_t : public kaitai::kstruct {
public:
scpe_content_type_t(kaitai::kstream* p__io, iscript_bin_t::scpe_type_t* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~scpe_content_type_t();
private:
bool f_scpe_opcode_list;
opcode_list_type_t* m_scpe_opcode_list;
bool n_scpe_opcode_list;
public:
bool _is_null_scpe_opcode_list() { scpe_opcode_list(); return n_scpe_opcode_list; };
private:
public:
opcode_list_type_t* scpe_opcode_list();
private:
uint16_t m_scpe_opcode_offset;
iscript_bin_t* m__root;
iscript_bin_t::scpe_type_t* m__parent;
public:
uint16_t scpe_opcode_offset() const { return m_scpe_opcode_offset; }
iscript_bin_t* _root() const { return m__root; }
iscript_bin_t::scpe_type_t* _parent() const { return m__parent; }
};
class trgtrangecondjmp_type_t : public kaitai::kstruct {
public:
trgtrangecondjmp_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~trgtrangecondjmp_type_t();
private:
uint16_t m_distance;
uint16_t m_labelname;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t distance() const { return m_distance; }
uint16_t labelname() const { return m_labelname; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class u1_type_t : public kaitai::kstruct {
public:
u1_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~u1_type_t();
private:
uint8_t m_value;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t value() const { return m_value; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class playsounds_type_t : public kaitai::kstruct {
public:
playsounds_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~playsounds_type_t();
private:
uint8_t m_number_sounds;
std::vector<uint16_t>* m_sound;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t number_sounds() const { return m_number_sounds; }
std::vector<uint16_t>* sound() const { return m_sound; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class randcondjmp_type_t : public kaitai::kstruct {
public:
randcondjmp_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~randcondjmp_type_t();
private:
uint8_t m_randchance;
uint16_t m_labelname;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t randchance() const { return m_randchance; }
uint16_t labelname() const { return m_labelname; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class empty_type_t : public kaitai::kstruct {
public:
empty_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~empty_type_t();
private:
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class pos_type_t : public kaitai::kstruct {
public:
pos_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~pos_type_t();
private:
uint8_t m_x;
uint8_t m_y;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t x() const { return m_x; }
uint8_t y() const { return m_y; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class sprl_type_t : public kaitai::kstruct {
public:
sprl_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~sprl_type_t();
private:
uint16_t m_sprite;
pos_type_t* m_pos;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t sprite() const { return m_sprite; }
pos_type_t* pos() const { return m_pos; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class opcode_type_t : public kaitai::kstruct {
public:
opcode_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~opcode_type_t();
private:
opcode_t m_code;
kaitai::kstruct* m_args;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
opcode_t code() const { return m_code; }
kaitai::kstruct* args() const { return m_args; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class trgcondjmp_type_t : public kaitai::kstruct {
public:
trgcondjmp_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~trgcondjmp_type_t();
private:
uint16_t m_angle1;
uint16_t m_angle2;
uint16_t m_labelname;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t angle1() const { return m_angle1; }
uint16_t angle2() const { return m_angle2; }
uint16_t labelname() const { return m_labelname; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class entree_offset_type_t : public kaitai::kstruct {
public:
entree_offset_type_t(kaitai::kstream* p__io, iscript_bin_t* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~entree_offset_type_t();
private:
uint16_t m_iscript_id;
uint16_t m_offset;
iscript_bin_t* m__root;
iscript_bin_t* m__parent;
public:
uint16_t iscript_id() const { return m_iscript_id; }
uint16_t offset() const { return m_offset; }
iscript_bin_t* _root() const { return m__root; }
iscript_bin_t* _parent() const { return m__parent; }
};
class scpe_type_t : public kaitai::kstruct {
public:
scpe_type_t(uint16_t p_i, kaitai::kstream* p__io, iscript_bin_t* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~scpe_type_t();
private:
bool f_scpe_header;
scpe_header_type_t* m_scpe_header;
public:
scpe_header_type_t* scpe_header();
private:
bool f_num_scpe_content;
int8_t m_num_scpe_content;
public:
int8_t num_scpe_content();
private:
bool f_scpe_content;
std::vector<scpe_content_type_t*>* m_scpe_content;
public:
std::vector<scpe_content_type_t*>* scpe_content();
private:
uint16_t m_i;
iscript_bin_t* m__root;
iscript_bin_t* m__parent;
public:
uint16_t i() const { return m_i; }
iscript_bin_t* _root() const { return m__root; }
iscript_bin_t* _parent() const { return m__parent; }
};
class playsndbtwn_type_t : public kaitai::kstruct {
public:
playsndbtwn_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~playsndbtwn_type_t();
private:
uint16_t m_firstsound;
uint16_t m_lastsound;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t firstsound() const { return m_firstsound; }
uint16_t lastsound() const { return m_lastsound; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class imgl_type_t : public kaitai::kstruct {
public:
imgl_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~imgl_type_t();
private:
uint16_t m_image;
pos_type_t* m_pos;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t image() const { return m_image; }
pos_type_t* pos() const { return m_pos; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class waitrand_type_t : public kaitai::kstruct {
public:
waitrand_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~waitrand_type_t();
private:
uint8_t m_ticks1;
uint8_t m_ticks2;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t ticks1() const { return m_ticks1; }
uint8_t ticks2() const { return m_ticks2; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class sprov_type_t : public kaitai::kstruct {
public:
sprov_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~sprov_type_t();
private:
uint16_t m_sprite;
uint8_t m_overlay;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t sprite() const { return m_sprite; }
uint8_t overlay() const { return m_overlay; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class scpe_header_type_t : public kaitai::kstruct {
public:
scpe_header_type_t(kaitai::kstream* p__io, iscript_bin_t::scpe_type_t* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~scpe_header_type_t();
private:
uint32_t m_scpe_magic;
uint8_t m_scpe_content_type;
std::string m_padding;
iscript_bin_t* m__root;
iscript_bin_t::scpe_type_t* m__parent;
public:
uint32_t scpe_magic() const { return m_scpe_magic; }
uint8_t scpe_content_type() const { return m_scpe_content_type; }
std::string padding() const { return m_padding; }
iscript_bin_t* _root() const { return m__root; }
iscript_bin_t::scpe_type_t* _parent() const { return m__parent; }
};
class u2_type_t : public kaitai::kstruct {
public:
u2_type_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, iscript_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~u2_type_t();
private:
uint16_t m_value;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t value() const { return m_value; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
private:
bool f_version_tag;
uint32_t m_version_tag;
public:
/**
* value is 0x0 in case of broodwar and any other value for plain old starcraft
*/
uint32_t version_tag();
private:
bool f_entree_table_pos;
uint16_t m_entree_table_pos;
public:
uint16_t entree_table_pos();
private:
bool f_entree_offsets;
std::vector<entree_offset_type_t*>* m_entree_offsets;
public:
/**
* read entree offsets until the magic stop sign '0xFFFF 0x0000' is found
*/
std::vector<entree_offset_type_t*>* entree_offsets();
private:
bool f_scpe;
std::vector<scpe_type_t*>* m_scpe;
public:
/**
* tbd
*/
std::vector<scpe_type_t*>* scpe();
private:
uint16_t m_first_word;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
uint16_t first_word() const { return m_first_word; }
iscript_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // ISCRIPT_BIN_H_
| 16,889
|
C++
|
.h
| 505
| 26.025743
| 123
| 0.584838
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,545
|
opcode_list_type.h
|
Wargus_stargus/src/kaitai/opcode_list_type.h
|
/*
* opcode_list_type.h
*
* Author: Andreas Volz
*/
#ifndef OPCODE_LIST_TYPE_H
#define OPCODE_LIST_TYPE_H
#include "kaitaistruct.h"
// system
#include <unordered_set>
#include <vector>
// forward declarations
class iscript_bin_t;
class opcode_list_type_t : public kaitai::kstruct
{
public:
opcode_list_type_t(kaitai::kstruct* p__parent, iscript_bin_t* p__root, kaitai::kstream* p__io);
~opcode_list_type_t();
std::vector<kaitai::kstruct*>* read_list(std::unordered_set<uint16_t> scpe_offset_table);
private:
void _read();
void _clean_up();
std::unordered_set<uint16_t> m_scpe_offset_table;
iscript_bin_t* m__root;
kaitai::kstruct* m__parent;
std::streampos m_pos;
std::vector<kaitai::kstruct*>* m_opcode_list;
};
#endif /* OPCODE_LIST_TYPE_H */
| 787
|
C++
|
.h
| 29
| 24.896552
| 97
| 0.708556
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,546
|
units_dat.h
|
Wargus_stargus/src/kaitai/units_dat.h
|
#ifndef UNITS_DAT_H_
#define UNITS_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class units_dat_t : public kaitai::kstruct {
public:
class staredit_group_flags_type_t;
class hit_points_type_t;
class addon_position_type_t;
class special_ability_flags_type_t;
class staredit_placement_box_type_t;
class unit_dimension_type_t;
class staredit_availability_flags_type_t;
enum unit_size_enum_t {
UNIT_SIZE_ENUM_INDENDENT = 0,
UNIT_SIZE_ENUM_SMALL = 1,
UNIT_SIZE_ENUM_MEDIUM = 2,
UNIT_SIZE_ENUM_LARGE = 3
};
enum right_click_action_enum_t {
RIGHT_CLICK_ACTION_ENUM_NO_COMMANDS_AUO_ATTACK = 0,
RIGHT_CLICK_ACTION_ENUM_NORMAL_MOVEMENT_NORMAL_ATTACK = 1,
RIGHT_CLICK_ACTION_ENUM_NORMAL_MOVEMENT_NO_ATTACK = 2,
RIGHT_CLICK_ACTION_ENUM_NO_MOVEMENT_NORMAL_ATTACK = 3,
RIGHT_CLICK_ACTION_ENUM_HARVEST = 4,
RIGHT_CLICK_ACTION_ENUM_HARVEST_REPAIR = 5,
RIGHT_CLICK_ACTION_ENUM_NOTHING_WITH_INDICATOR = 6
};
units_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~units_dat_t();
/**
* zerg: Unit is from race "Zerg"
* terran: Unit is from race "Terran"
* protoss: Unit is from race "Protoss"
* men: Unit is a "Men"-type unit for triggers.
* building: Unit is a "Building"-type unit for triggers.
* factory: Unit is a "Factory"-type unit for triggers.
* independent: Unit is treated as an Independent unit (abandoned unit type).
* neutral: Unit is treated as a Neutral unit.
*/
class staredit_group_flags_type_t : public kaitai::kstruct {
public:
staredit_group_flags_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~staredit_group_flags_type_t();
private:
bool m_zerg;
bool m_terran;
bool m_protoss;
bool m_men;
bool m_building;
bool m_factory;
bool m_independent;
bool m_neutral;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
bool zerg() const { return m_zerg; }
bool terran() const { return m_terran; }
bool protoss() const { return m_protoss; }
bool men() const { return m_men; }
bool building() const { return m_building; }
bool factory() const { return m_factory; }
bool independent() const { return m_independent; }
bool neutral() const { return m_neutral; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
class hit_points_type_t : public kaitai::kstruct {
public:
hit_points_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~hit_points_type_t();
private:
bool f_hitpoints;
int32_t m_hitpoints;
public:
int32_t hitpoints();
private:
uint16_t m_hitpoints0;
uint16_t m_hitpoints1;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
uint16_t hitpoints0() const { return m_hitpoints0; }
uint16_t hitpoints1() const { return m_hitpoints1; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
class addon_position_type_t : public kaitai::kstruct {
public:
addon_position_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~addon_position_type_t();
private:
uint16_t m_horizontal;
uint16_t m_vertical;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
uint16_t horizontal() const { return m_horizontal; }
uint16_t vertical() const { return m_vertical; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
/**
* building: Unit is considered as a building for targeting purposes, and affects Addons-related properties. Also allows for other units to be built/trained 'inside' the unit and makes the unit placement dependent on the "Placement Box" property instead of the "Unit Dimensions".
* addon: Makes the building placeable in a special way, dependent on the main building. If unchecked, the building will still use the standard way of placing the addon, but after lift-off, it will be inaccessible.
* flyer: If unchecked, the unit is targeted by Ground weapons. If checked, unit can be targeted by Air weapons. It also makes the unit "fly" in the way that it chooses the shortest path to its destination, moving over terrain and other units.
* resourceminer: Unit can gather/return resources. Does NOT affect building construction abilities (except a tiny Drone glitch if you cancel a building morph). Requires a .LOO file pointed from the "Overlay 3" property in Images.dat to work. Vespene Gas harvesting seems good for all units, but Minerals may cause crashes, depending on the unit you use (e.g. Marine is OK, but the Firebat will crash)
* subunit: Makes the unit a "sub-unit", i.e. allows it to be a part of another unit (like the tank turret to the tank body) through the Subunit property (see Graphics tab). A non-subunit-type unit used as a subunit will crash the game. To have a sub-unit properly placed on a unit, you also require altering the images.dat properties of the base sprite as well as certain other settings. Expect crashes more than often while working with this property.
* flyingbuilding: Allows/Disallows the unit to be in the "In Transit" (or "Flying") state both in the game and in StarEdit, but it will crash if the unit does not have a Lift-off and Landing animations (in Iscript.bin). Does not affect buttons available for the unit.
* hero: Unit has all its upgrades researched from the start and receives a white wireframe box (instead of the standard blue one). If a unit is also a spellcaster, it will have 250 energy points, regardless if there is an energy upgrade for it or not.
* regenerate: Unit will slowly regain Hit Points, until its full HP capacity.
* animatedidle:
* cloakable: Allows/Disallows the unit to use the Cloak technology. It does NOT give/remove the "Cloak" button but allows the unit to display the "Group (Cloakers)" button set when selected in a group.
* twounitsinoneegg: 2 units will come out of one Zerg Egg instead of just one. The cost for morphing will NOT be doubled, but the amount of the used supplies will equal 2 times the normal amount. To accomplish the full effect you will also have to add a "Construction" graphics and set a "Landing Dust" overlay to it.
* singleentity: Unit cannot be selected in a group, but only as a single unit. Unit cannot be selected by dragging a selection box, by a SHIFT-Click nor a double-click.
* resourcedepot: Makes a building (and ONLY a building) a place workers can return resources to. Also makes it impossible to place/land the building next to a unit with the "Resource Container" property.
* resourcecontainter: Unit does not generate an error message if targeted for Gathering by a worker. Allows/Disallows to set unit's resources capacity in StarEdit, but does not make a unit other than original resource actually store resources in-game. Unchecked, makes the original resources capacity equal to 0, although workers will still try to harvest it. Prevents "Resource Depots" from being located next to it.
* robotic: Unit is treated as a robotic-type target for weapons and spells (e.g. it cannot be targeted with Spawn Broodlings)
* detector: Unit can detect cloaked enemy units and receives the "Detector" title under its name.
* organic: Unit is treated as an organic-type target for weapons and spells (e.g. Maelstrom).
* requirescreep: Building MUST be built on creep. It will also get a creep outline around it.
* unused:
* requirespsi: Unit must be built within a PSI field, like that produced by pylons. If it is not within a PSI field, it will become "Disabled" and not function. Can be given to any unit. You can also disable it on Protoss buildings so they can be built anywhere.
* burrowable: Allows/Disallows the unit to use the Burrow technology. It does NOT give/remove the "Burrow" button.
* spellcaster: Unit receives a mana bar and will slowly regain mana points through time. Combined with the Permanent Cloak property, will prevent unit from regaining mana.
* permanentcloak: Unit is constantly cloaked. If the unit is also a Spellcaster, giving this property will make it lose mana until 0.
* pickupitem: Related to powerups. Not completely understood.
* ignoresupplycheck: Even if you don't have the supply available to build the unit, the engine will still build it and add that to your supply.
* usemediumoverlays: Unit will use medium spell overlay graphics.
* uselargeoverlays: Unit will use large spell overlay graphics.
* battlereactions: Unit will show battle reactions,i.e. if it sees an enemy it will move to it and attack, if it is attacked by an unreachable enemy (e.g. an Air unit and it doesn't have an Air weapon) it will run away. Works ONLY if the unit's Idle AI Orders are set to Guard.
* fullautoattack: Unit will attack any enemy that enters its firing range. If unchecked, unit will attack the enemy ONLY if it is facing its direction, e.g. because it has an animated idle state.
* invincible: Unit cannot be a target of any sort of weapons or spells. It also hides the unit's Hit Points value.
* mechanical: Unit is treated as a mechanical-type target for weapons and spells (e.g. Lockdown). It can also be repaired by SCVs.
* producesunits:
*/
class special_ability_flags_type_t : public kaitai::kstruct {
public:
special_ability_flags_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~special_ability_flags_type_t();
private:
bool m_building;
bool m_addon;
bool m_flyer;
bool m_resourceminer;
bool m_subunit;
bool m_flyingbuilding;
bool m_hero;
bool m_regenerate;
bool m_animatedidle;
bool m_cloakable;
bool m_twounitsinoneegg;
bool m_singleentity;
bool m_resourcedepot;
bool m_resourcecontainter;
bool m_robotic;
bool m_detector;
bool m_organic;
bool m_requirescreep;
bool m_unused;
bool m_requirespsi;
bool m_burrowable;
bool m_spellcaster;
bool m_permanentcloak;
bool m_pickupitem;
bool m_ignoresupplycheck;
bool m_usemediumoverlays;
bool m_uselargeoverlays;
bool m_battlereactions;
bool m_fullautoattack;
bool m_invincible;
bool m_mechanical;
bool m_producesunits;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
bool building() const { return m_building; }
bool addon() const { return m_addon; }
bool flyer() const { return m_flyer; }
bool resourceminer() const { return m_resourceminer; }
bool subunit() const { return m_subunit; }
bool flyingbuilding() const { return m_flyingbuilding; }
bool hero() const { return m_hero; }
bool regenerate() const { return m_regenerate; }
bool animatedidle() const { return m_animatedidle; }
bool cloakable() const { return m_cloakable; }
bool twounitsinoneegg() const { return m_twounitsinoneegg; }
bool singleentity() const { return m_singleentity; }
bool resourcedepot() const { return m_resourcedepot; }
bool resourcecontainter() const { return m_resourcecontainter; }
bool robotic() const { return m_robotic; }
bool detector() const { return m_detector; }
bool organic() const { return m_organic; }
bool requirescreep() const { return m_requirescreep; }
bool unused() const { return m_unused; }
bool requirespsi() const { return m_requirespsi; }
bool burrowable() const { return m_burrowable; }
bool spellcaster() const { return m_spellcaster; }
bool permanentcloak() const { return m_permanentcloak; }
bool pickupitem() const { return m_pickupitem; }
bool ignoresupplycheck() const { return m_ignoresupplycheck; }
bool usemediumoverlays() const { return m_usemediumoverlays; }
bool uselargeoverlays() const { return m_uselargeoverlays; }
bool battlereactions() const { return m_battlereactions; }
bool fullautoattack() const { return m_fullautoattack; }
bool invincible() const { return m_invincible; }
bool mechanical() const { return m_mechanical; }
bool producesunits() const { return m_producesunits; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
class staredit_placement_box_type_t : public kaitai::kstruct {
public:
staredit_placement_box_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~staredit_placement_box_type_t();
private:
uint16_t m_width;
uint16_t m_height;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
uint16_t width() const { return m_width; }
uint16_t height() const { return m_height; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
class unit_dimension_type_t : public kaitai::kstruct {
public:
unit_dimension_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~unit_dimension_type_t();
private:
uint16_t m_left;
uint16_t m_up;
uint16_t m_right;
uint16_t m_down;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
uint16_t left() const { return m_left; }
uint16_t up() const { return m_up; }
uint16_t right() const { return m_right; }
uint16_t down() const { return m_down; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
/**
* non_neutral: Unit belongs to a 1-8 Player, takes its corresponding color and appears in the player's corresponding menu in the unit listing on the left. If unchecked, the unit belongs to the 12th Player (neutral), takes the dark aqua color and appears under the "Neutral" menu in the unit listing.
* unit_listing: Unit is availabe in the unit listing on the left and in the Brush Palette.
* mission_briefing: Unit's portrait is available in Mission Briefing.
* player_settings: Unit is available in the Player Settings.
* all_races: Unit is available for all races in the unit list in StarEdit.
* set_doodad_state: Unit is available for the "Set Doodad State" trigger.
* non_location_triggers: Unit appears in the unit selection box when using Non-locational triggers (Remove, Kill etc.)
* unit_hero_settings: Unit is available in Unit&Hero Settings.
* location_triggers: Unit appears in the unit selection box when using locational triggers (Remove at, Kill at etc.). Even if unchecked, the unit WILL appear for selection when using the "Create at" trigger action.
* brood_war_only: Unit is available only if BroodWar Expansion is installed.
*/
class staredit_availability_flags_type_t : public kaitai::kstruct {
public:
staredit_availability_flags_type_t(kaitai::kstream* p__io, units_dat_t* p__parent = 0, units_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~staredit_availability_flags_type_t();
private:
bool m_non_neutral;
bool m_unit_listing;
bool m_mission_briefing;
bool m_player_settings;
bool m_all_races;
bool m_set_doodad_state;
bool m_non_location_triggers;
bool m_unit_hero_settings;
bool m_location_triggers;
bool m_brood_war_only;
uint64_t m__unnamed10;
units_dat_t* m__root;
units_dat_t* m__parent;
public:
bool non_neutral() const { return m_non_neutral; }
bool unit_listing() const { return m_unit_listing; }
bool mission_briefing() const { return m_mission_briefing; }
bool player_settings() const { return m_player_settings; }
bool all_races() const { return m_all_races; }
bool set_doodad_state() const { return m_set_doodad_state; }
bool non_location_triggers() const { return m_non_location_triggers; }
bool unit_hero_settings() const { return m_unit_hero_settings; }
bool location_triggers() const { return m_location_triggers; }
bool brood_war_only() const { return m_brood_war_only; }
uint64_t _unnamed10() const { return m__unnamed10; }
units_dat_t* _root() const { return m__root; }
units_dat_t* _parent() const { return m__parent; }
};
private:
bool f_sc_file_size;
int32_t m_sc_file_size;
public:
int32_t sc_file_size();
private:
bool f_bw_file_size;
int32_t m_bw_file_size;
public:
int32_t bw_file_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
bool f_is_format_sc;
bool m_is_format_sc;
public:
/**
* This is true if plain starcraft units.dat is found
*/
bool is_format_sc();
private:
bool f_is_format_bw;
bool m_is_format_bw;
public:
/**
* This is true if broodwar or remastered units.dat is found
*/
bool is_format_bw();
private:
std::vector<uint8_t>* m_flingy;
std::vector<uint16_t>* m_subunit1;
std::vector<uint16_t>* m_subunit2;
std::vector<uint16_t>* m_infestation;
std::vector<uint32_t>* m_construction_animation;
std::vector<uint8_t>* m_unit_direction;
std::vector<uint8_t>* m_shield_enable;
std::vector<uint16_t>* m_shield_amount;
std::vector<hit_points_type_t*>* m_hit_points;
std::vector<uint8_t>* m_elevation_level;
std::vector<uint8_t>* m_unknown;
std::vector<uint8_t>* m_rank;
std::vector<uint8_t>* m_ai_computer_idle;
std::vector<uint8_t>* m_ai_human_idle;
std::vector<uint8_t>* m_ai_return_to_idle;
std::vector<uint8_t>* m_ai_attack_unit;
std::vector<uint8_t>* m_ai_attack_move;
std::vector<uint8_t>* m_ground_weapon;
std::vector<uint8_t>* m_max_ground_hits;
bool n_max_ground_hits;
public:
bool _is_null_max_ground_hits() { max_ground_hits(); return n_max_ground_hits; };
private:
std::vector<uint8_t>* m_air_weapon;
std::vector<uint8_t>* m_max_air_hits;
bool n_max_air_hits;
public:
bool _is_null_max_air_hits() { max_air_hits(); return n_max_air_hits; };
private:
std::vector<uint8_t>* m_ai_internal;
std::vector<special_ability_flags_type_t*>* m_special_ability_flags;
std::vector<uint8_t>* m_target_acquisition_range;
std::vector<uint8_t>* m_sight_range;
std::vector<uint8_t>* m_armor_upgrade;
std::vector<unit_size_enum_t>* m_unit_size;
std::vector<uint8_t>* m_armor;
std::vector<right_click_action_enum_t>* m_right_click_action;
std::vector<uint16_t>* m_ready_sound;
std::vector<uint16_t>* m_what_sound_start;
std::vector<uint16_t>* m_what_sound_end;
std::vector<uint16_t>* m_piss_sound_start;
std::vector<uint16_t>* m_piss_sound_end;
std::vector<uint16_t>* m_yes_sound_start;
std::vector<uint16_t>* m_yes_sound_end;
std::vector<staredit_placement_box_type_t*>* m_staredit_placement_box;
std::vector<addon_position_type_t*>* m_addon_position;
std::vector<unit_dimension_type_t*>* m_unit_dimension;
std::vector<uint16_t>* m_portrait;
std::vector<uint16_t>* m_mineral_cost;
std::vector<uint16_t>* m_vespene_cost;
std::vector<uint16_t>* m_build_time;
std::vector<uint16_t>* m_requirements;
std::vector<staredit_group_flags_type_t*>* m_staredit_group_flags;
std::vector<uint8_t>* m_supply_provided;
std::vector<uint8_t>* m_supply_required;
std::vector<uint8_t>* m_space_required;
std::vector<uint8_t>* m_space_provided;
std::vector<uint16_t>* m_build_score;
std::vector<uint16_t>* m_destroy_score;
std::vector<uint16_t>* m_unit_map_string;
std::vector<uint8_t>* m_broodwar_flag;
bool n_broodwar_flag;
public:
bool _is_null_broodwar_flag() { broodwar_flag(); return n_broodwar_flag; };
private:
std::vector<staredit_availability_flags_type_t*>* m_staredit_availability_flags;
units_dat_t* m__root;
kaitai::kstruct* m__parent;
std::vector<std::string>* m__raw_special_ability_flags;
std::vector<kaitai::kstream*>* m__io__raw_special_ability_flags;
std::vector<std::string>* m__raw_staredit_group_flags;
std::vector<kaitai::kstream*>* m__io__raw_staredit_group_flags;
std::vector<std::string>* m__raw_staredit_availability_flags;
std::vector<kaitai::kstream*>* m__io__raw_staredit_availability_flags;
public:
/**
* Unit's main graphics object. [pointer to flingy.dat]
*/
std::vector<uint8_t>* flingy() const { return m_flingy; }
/**
* Main subunit to the unit. Various turrets mostly. [pointer to units.dat]
*/
std::vector<uint16_t>* subunit1() const { return m_subunit1; }
/**
* Secondary subunit. Unused. [pointer to units.dat]
*/
std::vector<uint16_t>* subunit2() const { return m_subunit2; }
/**
* Unit to transform into after Infestation. Exists only for units of ID 106-201 (buildings). [pointer to units.dat]
*/
std::vector<uint16_t>* infestation() const { return m_infestation; }
/**
* Construction graphics of the unit (used mostly with buildings). 0-Scourge = No graphics. [pointer to images.dat]
*/
std::vector<uint32_t>* construction_animation() const { return m_construction_animation; }
/**
* Direction unit will face after it is created. Values start at 0 (the unit will face the top of the screen) and go on clockwise through subsequent turning stages until 31 (unit will face a little left from the complete turn). Value of 32 means unit will face a random direction.
*/
std::vector<uint8_t>* unit_direction() const { return m_unit_direction; }
/**
* Enables Shields for the unit. Works for any unit, not only Protoss. Terran and zerg buildings with shields do NOT acquire full shield capacity during construction.
*/
std::vector<uint8_t>* shield_enable() const { return m_shield_enable; }
/**
* Amount of Shield Points the unit has. Shields are reduced before the unit's Hit Points are affected.
*/
std::vector<uint16_t>* shield_amount() const { return m_shield_amount; }
/**
* Unit Hit Points (HP) or "life" amount.
*/
std::vector<hit_points_type_t*>* hit_points() const { return m_hit_points; }
/**
* The elevation level at which the unit moves. It can be used to make units moves like flyers, but still be attacked by ground weapons and act as ground units to specific special abilities (like Recall). Higher values puts the unit higher over terrain and other units.
*/
std::vector<uint8_t>* elevation_level() const { return m_elevation_level; }
/**
* TODO: this might be "movement_type" but meaning is unclear
*/
std::vector<uint8_t>* unknown() const { return m_unknown; }
/**
* Controls ground units movement: units with lower Rank will stop and wait to allow units with higher Rank to continue movement. Has no effects on air units. Also the order this unit is displayed in its folder in StarEdit. Max of 255.
* also known as 'sublabel'
*/
std::vector<uint8_t>* rank() const { return m_rank; }
/**
* Order given to the unit if it is under computer control and does nothing. [pointer to orders.dat] name 'Computer AI Idle'
*/
std::vector<uint8_t>* ai_computer_idle() const { return m_ai_computer_idle; }
/**
* Order given to the unit if it is under a human player's control and does nothing. [pointer to orders.dat]
*/
std::vector<uint8_t>* ai_human_idle() const { return m_ai_human_idle; }
/**
* Order executed after the unit has finished executing another order and returns to Idle state. [pointer to orders.dat]
*/
std::vector<uint8_t>* ai_return_to_idle() const { return m_ai_return_to_idle; }
/**
* Order executed if the units is ordered to attack an enemy unit, also through the Right-Click action. [pointer to orders.dat]
*/
std::vector<uint8_t>* ai_attack_unit() const { return m_ai_attack_unit; }
/**
* Order executed if the unit is ordered to Attack Ground. [pointer to orders.dat]
*/
std::vector<uint8_t>* ai_attack_move() const { return m_ai_attack_move; }
/**
* Weapon used for attacking "ground" units - those with the "Flying Target" advanced flag unchecked. [pointer to weapons.dat]
*/
std::vector<uint8_t>* ground_weapon() const { return m_ground_weapon; }
/**
* Max number of times unit hits its target per Ground attack. This value is for statistics purposes only. Changing it only affects the value displayed in StarEdit.
* Only broodwar/remastered variants of units.dat have this data block.
*/
std::vector<uint8_t>* max_ground_hits() const { return m_max_ground_hits; }
/**
* Weapon used for attacking "air" or "flying" units - those with the "Flying Target" advanced flag checked. [pointer to weapons.dat]
*/
std::vector<uint8_t>* air_weapon() const { return m_air_weapon; }
/**
* Max number of times unit hits its target per Air attack. This value is for statistics purposes only. Changing it only affects the value displayed in StarEdit.
* Only broodwar/remastered variants of units.dat have this data block.
*/
std::vector<uint8_t>* max_air_hits() const { return m_max_air_hits; }
/**
* Some AI-related property. Not completely understood.
*/
std::vector<uint8_t>* ai_internal() const { return m_ai_internal; }
/**
* Advanced flags. Check the type for detail specification.
*/
std::vector<special_ability_flags_type_t*>* special_ability_flags() const { return m_special_ability_flags; }
/**
* Range at which the Carrier will launch Interceptors and Reaver Scarabs. Also determines the range at which melee units and Medics will pickup targets. Value of 0 makes the game use the Weapons.dat for range data. 1 range unit here equals 2 range units in weapons.dat.
*/
std::vector<uint8_t>* target_acquisition_range() const { return m_target_acquisition_range; }
/**
* Range (in matrices) indicating how much Fog-Of-War will the unit clear up.
*/
std::vector<uint8_t>* sight_range() const { return m_sight_range; }
/**
* Researching this upgrade will improve the unit's Armor by 1. [pointer to upgrades.dat]
*/
std::vector<uint8_t>* armor_upgrade() const { return m_armor_upgrade; }
/**
* Used to calculate the "Explosive" and "Concussive" weapons damage: Explosive (50% to Small, 75% to Medium), Concussive (50% to Medium, 25% to Large). "Independent" - the unit will lose 1 HP every second attack it takes (by no matter what unit or which weapon and regardless of its Armor. Spell effects may vary, e.g. Plague works normally, but Irradiate doesn't).
*/
std::vector<unit_size_enum_t>* unit_size() const { return m_unit_size; }
/**
* Unit basic Armor level. Armor is subtracted from damage caused by every attack from another unit. If Armor is higher than the attack damage, the unit will act as if was of "Independent" Unit Size.
*/
std::vector<uint8_t>* armor() const { return m_armor; }
/**
* Determines what actions may, or may not be taken by the unit if it is given an order through the Right-Click action.
*/
std::vector<right_click_action_enum_t>* right_click_action() const { return m_right_click_action; }
/**
* Sound played after the unit is trained/built. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
* Only unit id 0 to 106 have this sound.
*/
std::vector<uint16_t>* ready_sound() const { return m_ready_sound; }
/**
* First of the "What" sounds - played when you select the unit. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* what_sound_start() const { return m_what_sound_start; }
/**
* Last of the "What" sounds - played when you select the unit. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* what_sound_end() const { return m_what_sound_end; }
/**
* First of the "Annoyed" sounds - played when you click multiple times on the same unit. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* piss_sound_start() const { return m_piss_sound_start; }
/**
* Last of the "Annoyed" sounds - played when you click multiple times on the same unit. 0=No sound, substract 1 to get the target sfxdata entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* piss_sound_end() const { return m_piss_sound_end; }
/**
* First of the "Yes" sounds - played when you give the unit an order. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* yes_sound_start() const { return m_yes_sound_start; }
/**
* Last of the "Yes" sounds - played when you give the unit an order. 0=No sound, substract 1 to get the target sfxdata.dat entry. [pointer to sfxdata.dat]
*/
std::vector<uint16_t>* yes_sound_end() const { return m_yes_sound_end; }
/**
* Width/Height of the green placement rectangle in StarEdit, in pixels.
*/
std::vector<staredit_placement_box_type_t*>* staredit_placement_box() const { return m_staredit_placement_box; }
/**
* Horizontal/vertical distance in pixels at which an addon will be placed. Exists only for units of ID 106-201 (buildings).
*/
std::vector<addon_position_type_t*>* addon_position() const { return m_addon_position; }
/**
* Space the unit takes from its position. Measured in pixels.
*/
std::vector<unit_dimension_type_t*>* unit_dimension() const { return m_unit_dimension; }
/**
* Unit's Idle portrait. Talking Portraits are determined by adding 110 to this value [pointer to portdata.dat]
*/
std::vector<uint16_t>* portrait() const { return m_portrait; }
/**
* Amount of minerals needed to train/build the unit.
*/
std::vector<uint16_t>* mineral_cost() const { return m_mineral_cost; }
/**
* Amount of Vespene Gas needed to train/build the unit.
*/
std::vector<uint16_t>* vespene_cost() const { return m_vespene_cost; }
/**
* Amount of time it takes to train/build the unit, in 1/24ths of a second (at Fastest speed).
*/
std::vector<uint16_t>* build_time() const { return m_build_time; }
/**
* TBD
*/
std::vector<uint16_t>* requirements() const { return m_requirements; }
/**
* Flags used in StarEdit. Check the type for detail specification.
*/
std::vector<staredit_group_flags_type_t*>* staredit_group_flags() const { return m_staredit_group_flags; }
/**
* Amount of Supply/Psi/Control required to train/build the unit. Halves are rounded down for the display, but calculated normally.
* TODO: check why StarDat shows always the half of what is in units.dat
*/
std::vector<uint8_t>* supply_provided() const { return m_supply_provided; }
/**
* Amount of Supply/Psi/Control required to train/build the unit. Halves are rounded down for the display, but calculated normally.
* TODO: check why StarDat shows always the half of what is in units.dat
*/
std::vector<uint8_t>* supply_required() const { return m_supply_required; }
/**
* Amount of loading space the unit takes up in a transport. If it is higher than the transport's loading space, the unit cannot be loaded. It DOES NOT resize the unit's wireframe when inside the transport.
*/
std::vector<uint8_t>* space_required() const { return m_space_required; }
/**
* Amout of loading space the unit has. Used with dropships. This IS NOT the number of units the transporting unit may carry as different unit may take up different amount of loading space.
*/
std::vector<uint8_t>* space_provided() const { return m_space_provided; }
/**
* Amount of points given for training/building the unit, counted to the total score after the end of a game.
*/
std::vector<uint16_t>* build_score() const { return m_build_score; }
/**
* Amount of points given for destroying the unit, counted to the total score after the end of a game. It is also used by the AI for targetting purposes. Units with a higher destroy score will be targeted first.
*/
std::vector<uint16_t>* destroy_score() const { return m_destroy_score; }
/**
* If this property is different from 0, the unit's name will be read from the strings stored within the map (CHK) that is currently loaded, instead of the stat_txt.tbl file.
*/
std::vector<uint16_t>* unit_map_string() const { return m_unit_map_string; }
/**
* Makes the unit available only while playing BroodWar expansion set.
* Only broodwar/remastered variants of units.dat have this data block.
*/
std::vector<uint8_t>* broodwar_flag() const { return m_broodwar_flag; }
/**
* Flags used in StarEdit. Check the type for detail specification.
*/
std::vector<staredit_availability_flags_type_t*>* staredit_availability_flags() const { return m_staredit_availability_flags; }
units_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
std::vector<std::string>* _raw_special_ability_flags() const { return m__raw_special_ability_flags; }
std::vector<kaitai::kstream*>* _io__raw_special_ability_flags() const { return m__io__raw_special_ability_flags; }
std::vector<std::string>* _raw_staredit_group_flags() const { return m__raw_staredit_group_flags; }
std::vector<kaitai::kstream*>* _io__raw_staredit_group_flags() const { return m__io__raw_staredit_group_flags; }
std::vector<std::string>* _raw_staredit_availability_flags() const { return m__raw_staredit_availability_flags; }
std::vector<kaitai::kstream*>* _io__raw_staredit_availability_flags() const { return m__io__raw_staredit_availability_flags; }
};
#endif // UNITS_DAT_H_
| 35,800
|
C++
|
.h
| 667
| 47.253373
| 457
| 0.677088
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,547
|
tileset_vf4.h
|
Wargus_stargus/src/kaitai/tileset_vf4.h
|
#ifndef TILESET_VF4_H_
#define TILESET_VF4_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class tileset_vf4_t : public kaitai::kstruct {
public:
class minitile_t;
class minitile_flags_types_t;
tileset_vf4_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, tileset_vf4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tileset_vf4_t();
class minitile_t : public kaitai::kstruct {
public:
minitile_t(kaitai::kstream* p__io, tileset_vf4_t* p__parent = 0, tileset_vf4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~minitile_t();
private:
std::vector<minitile_flags_types_t*>* m_flags;
tileset_vf4_t* m__root;
tileset_vf4_t* m__parent;
public:
std::vector<minitile_flags_types_t*>* flags() const { return m_flags; }
tileset_vf4_t* _root() const { return m__root; }
tileset_vf4_t* _parent() const { return m__parent; }
};
class minitile_flags_types_t : public kaitai::kstruct {
public:
minitile_flags_types_t(kaitai::kstream* p__io, tileset_vf4_t::minitile_t* p__parent = 0, tileset_vf4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~minitile_flags_types_t();
private:
bool f_walkable;
int32_t m_walkable;
public:
int32_t walkable();
private:
bool f_blocks_view;
int32_t m_blocks_view;
public:
int32_t blocks_view();
private:
bool f_mid_elevation;
int32_t m_mid_elevation;
public:
int32_t mid_elevation();
private:
bool f_ramp;
int32_t m_ramp;
public:
int32_t ramp();
private:
bool f_high_elevation;
int32_t m_high_elevation;
public:
int32_t high_elevation();
private:
uint16_t m_flags_raw;
tileset_vf4_t* m__root;
tileset_vf4_t::minitile_t* m__parent;
public:
uint16_t flags_raw() const { return m_flags_raw; }
tileset_vf4_t* _root() const { return m__root; }
tileset_vf4_t::minitile_t* _parent() const { return m__parent; }
};
private:
std::vector<minitile_t*>* m_elements;
tileset_vf4_t* m__root;
kaitai::kstruct* m__parent;
public:
std::vector<minitile_t*>* elements() const { return m_elements; }
tileset_vf4_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TILESET_VF4_H_
| 2,802
|
C++
|
.h
| 88
| 25.625
| 125
| 0.614782
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,548
|
weapons_dat.h
|
Wargus_stargus/src/kaitai/weapons_dat.h
|
#ifndef WEAPONS_DAT_H_
#define WEAPONS_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class weapons_dat_t : public kaitai::kstruct {
public:
enum attack_type_enum_t {
ATTACK_TYPE_ENUM_AIR_ONLY = 1,
ATTACK_TYPE_ENUM_GROUND_ONLY = 2,
ATTACK_TYPE_ENUM_GROUND_AND_AIR = 3,
ATTACK_TYPE_ENUM_UNITS_ONLY = 4,
ATTACK_TYPE_ENUM_GROUND_UNITS_ONLY = 18
};
enum weapon_type_enum_t {
WEAPON_TYPE_ENUM_NDEPENDENT = 0,
WEAPON_TYPE_ENUM_EXPLOSIVE = 1,
WEAPON_TYPE_ENUM_CONCUSSIVE = 2,
WEAPON_TYPE_ENUM_NORMAL = 3,
WEAPON_TYPE_ENUM_IGNORE_AMOR = 4
};
weapons_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, weapons_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~weapons_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint16_t>* m_label;
std::vector<uint32_t>* m_graphics;
std::vector<uint8_t>* m_explosion;
std::vector<attack_type_enum_t>* m_target_flags;
std::vector<uint32_t>* m_minimum_range;
std::vector<uint32_t>* m_maximum_range;
std::vector<uint8_t>* m_damage_upgrade;
std::vector<weapon_type_enum_t>* m_weapon_type;
std::vector<uint8_t>* m_weapon_behaviour;
std::vector<uint8_t>* m_remove_after;
std::vector<uint8_t>* m_explosive_type;
std::vector<uint16_t>* m_inner_splash_range;
std::vector<uint16_t>* m_medium_splash_range;
std::vector<uint16_t>* m_outer_splash_range;
std::vector<uint16_t>* m_damage_amount;
std::vector<uint16_t>* m_damage_bonus;
std::vector<uint8_t>* m_weapon_cooldown;
std::vector<uint8_t>* m_damage_factor;
std::vector<uint8_t>* m_attack_angle;
std::vector<uint8_t>* m_launch_spin;
std::vector<uint8_t>* m_x_offset;
std::vector<uint8_t>* m_y_offset;
std::vector<uint16_t>* m_error_message;
std::vector<uint16_t>* m_icon;
weapons_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* The name of the weapon, displayed when you highlight its icon in the control bar. [pointer to stat_txt.tbl]
*/
std::vector<uint16_t>* label() const { return m_label; }
/**
* The main graphics that the weapon uses. 0-Scourge = No graphics.[pointer to flingy.dat]
*/
std::vector<uint32_t>* graphics() const { return m_graphics; }
/**
* Effect the weapon has on the area around the target after hitting its target. Used to determine different type of spell effects and splash damage.
* TODO: create enum
* 0 = Nothing
* 1 = Lockdown
* 2 = Irradiate
* 3 = Spider Mines (Chase Unit)
* 4 = Normal
* 5 = No Damage
* 6 = No Damage
* 7 = EMP Shockwave
* 8 = Yamato Gun
* 9 = No Damage
* 10 = No Damage
* 11 = No Damage
* 12 = No Damage
* 13 = Broodling
* 14 = Dark Swarm
* 15 = Plague
* 16 = Consume
* 17 = Ensnare
* 18 = Parasite
* 19 = Psi Storm
* 20 = Normal
* 21 = Normal
* 22 = Stasis
* 23 = 1/4 Damage?
* 24 = Normal
* 25 = 1/3 Damage?
*/
std::vector<uint8_t>* explosion() const { return m_explosion; }
std::vector<attack_type_enum_t>* target_flags() const { return m_target_flags; }
/**
* Minimal range from which the weapon can be used.
* TODO: StaDat shows here value/16 but no sure why.
*/
std::vector<uint32_t>* minimum_range() const { return m_minimum_range; }
/**
* Maximal range from which the weapon can be used.
* TODO: StaDat shows here value/16 but no sure why.
*/
std::vector<uint32_t>* maximum_range() const { return m_maximum_range; }
/**
* The upgrade that will increase the damage dealt by the weapon by the "Bonus" value.
* Pointer to [upgrades.dat]
*/
std::vector<uint8_t>* damage_upgrade() const { return m_damage_upgrade; }
/**
* The type of damage the weapon does. Normal, Explosive and Concussive do different amount of damage to units of different Size (Small, Medium or Large): Normal does equal damage to Small, Medium and Large. Explosive does 50% to Small and 75% to Medium. Concussive does 50% to Medium and 25% to Large. Independent deals 1 point of damage every second attack, regardless of target's armor.
*/
std::vector<weapon_type_enum_t>* weapon_type() const { return m_weapon_type; }
/**
* Determines how the weapon sprite will "behave" when it attacks the target. Weapon behaviours that "Follow" will track the target as it moves, those that "Don't Follow" will strike the place where the target was at the moment of attack.
* TODO: take enum values from StarDat
*/
std::vector<uint8_t>* weapon_behaviour() const { return m_weapon_behaviour; }
/**
* Time until the weapon is removed if it does not hit a target. 1 game second equals: on Fastest-24, on Faster-21, on Fast-18, on Normal-15, on Slow-12, on Slower-9 and on Slowest-6.
*/
std::vector<uint8_t>* remove_after() const { return m_remove_after; }
/**
* Effect the weapon has on the area around the target after hitting its target. Used to determine different type of spell effects and splash damage.
*/
std::vector<uint8_t>* explosive_type() const { return m_explosive_type; }
/**
* Distance from the target at which the weapon will deal 100% of its base damage. Works ONLY if the "Explosion" is set to "Nuclear Missile", "Splash (Radial)", "Splash (Enemy)" or "Splash (Air)".
*/
std::vector<uint16_t>* inner_splash_range() const { return m_inner_splash_range; }
/**
* Distance from the target at which the weapon will deal 50% of its base damage. Works ONLY if the "Explosion" is set to "Nuclear Missile", "Splash (Radial)", "Splash (Enemy)" or "Splash (Air)".
*/
std::vector<uint16_t>* medium_splash_range() const { return m_medium_splash_range; }
/**
* Distance from the target at which the weapon will deal 25% of its base damage. Works ONLY if the "Explosion" is set to "Nuclear Missile", "Splash (Radial)", "Splash (Enemy)" or "Splash (Air)".
*/
std::vector<uint16_t>* outer_splash_range() const { return m_outer_splash_range; }
/**
* The basic amount of damage the weapon will inflict when it hits.
*/
std::vector<uint16_t>* damage_amount() const { return m_damage_amount; }
/**
* The amount of damage added to the basic value for each level of the upgrade.
*/
std::vector<uint16_t>* damage_bonus() const { return m_damage_bonus; }
/**
* "Reload time" - time delay between two attacks. Depends on the game speed used. 1 game second equals: on Fastest-24, on Faster-21, on Fast-18, on Normal-15, on Slow-12, on Slower-9 and on Slowest-6. Value of 0 will crash the game.
*/
std::vector<uint8_t>* weapon_cooldown() const { return m_weapon_cooldown; }
/**
* Usually, multiple this value by the Damage Amount to get the total damage that is DISPLAYED for the weapon. To a degree also the number of weapons used per attack, but anything other than 2 will result in 1 weapon being used. (e.g. Goliath, Scout and Valkyrie use 2 missiles per attack).
*/
std::vector<uint8_t>* damage_factor() const { return m_damage_factor; }
/**
* Angle within which the weapon can be fired without waiting for the unit's graphics to turn. 128 = 180 degrees.
*/
std::vector<uint8_t>* attack_angle() const { return m_attack_angle; }
/**
* Angle by which the weapon's sprite will spin after it is spawned. 128 = 180 degrees.
*/
std::vector<uint8_t>* launch_spin() const { return m_launch_spin; }
/**
* Distance (in pixels) from the front of the attacking unit (depending on which direction it is facing), at which the weapon's sprite will be spawned.
*/
std::vector<uint8_t>* x_offset() const { return m_x_offset; }
/**
* Distance (in pixels) from the top of the attacking unit, at which the weapon's sprite will be spawned.
*/
std::vector<uint8_t>* y_offset() const { return m_y_offset; }
/**
* The line displayed when the weapon is to acquire an invalid target (e.g. attacking a Mutalisk with a ground-only weapon, like Flamethrower) [pointer to stat_txt.tbl]
*/
std::vector<uint16_t>* error_message() const { return m_error_message; }
/**
* The icon used for the weapon. [pointer to a frame in unit\cmdbtns\cmdicons.grp]
*/
std::vector<uint16_t>* icon() const { return m_icon; }
weapons_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // WEAPONS_DAT_H_
| 9,397
|
C++
|
.h
| 208
| 39.826923
| 394
| 0.66222
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,551
|
orders_dat.h
|
Wargus_stargus/src/kaitai/orders_dat.h
|
#ifndef ORDERS_DAT_H_
#define ORDERS_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class orders_dat_t : public kaitai::kstruct {
public:
orders_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, orders_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~orders_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint16_t>* m_label;
std::vector<uint8_t>* m_use_weapon_targeting;
std::vector<uint8_t>* m_unknown2;
std::vector<uint8_t>* m_unknown3;
std::vector<uint8_t>* m_unknown4;
std::vector<uint8_t>* m_unknown5;
std::vector<uint8_t>* m_interruptible;
std::vector<uint8_t>* m_unknown7;
std::vector<uint8_t>* m_queueable;
std::vector<uint8_t>* m_unknown9;
std::vector<uint8_t>* m_unknown10;
std::vector<uint8_t>* m_unknown11;
std::vector<uint8_t>* m_unknown12;
std::vector<uint8_t>* m_targeting;
std::vector<uint8_t>* m_energy;
std::vector<uint8_t>* m_animation;
std::vector<uint16_t>* m_highlight;
std::vector<uint16_t>* m_unknown17;
std::vector<uint8_t>* m_obscured_order;
orders_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* Probably the label of the order. Doesn't do anything - used only for convenience. [pointer to stat_txt.tbl]
*/
std::vector<uint16_t>* label() const { return m_label; }
/**
* Order will use the weapons.dat targeting settings.
*/
std::vector<uint8_t>* use_weapon_targeting() const { return m_use_weapon_targeting; }
std::vector<uint8_t>* unknown2() const { return m_unknown2; }
std::vector<uint8_t>* unknown3() const { return m_unknown3; }
std::vector<uint8_t>* unknown4() const { return m_unknown4; }
std::vector<uint8_t>* unknown5() const { return m_unknown5; }
/**
* Order's execution can be interrupted by calling another order (e.g. movement or something). Does not work for the "Die" order.
*/
std::vector<uint8_t>* interruptible() const { return m_interruptible; }
std::vector<uint8_t>* unknown7() const { return m_unknown7; }
std::vector<uint8_t>* queueable() const { return m_queueable; }
/**
* Order execution can be queued using the SHIFT+click combination, up to 16 times.
*/
std::vector<uint8_t>* unknown9() const { return m_unknown9; }
std::vector<uint8_t>* unknown10() const { return m_unknown10; }
std::vector<uint8_t>* unknown11() const { return m_unknown11; }
std::vector<uint8_t>* unknown12() const { return m_unknown12; }
/**
* Weapon used by the order to determine the targeting rules, if "Use Weapon Targeting" is checked. [pointer to weapons.dat]
*/
std::vector<uint8_t>* targeting() const { return m_targeting; }
/**
* Technology used to determine the energy cost of calling the order. [pointer to techdata.dat]
*/
std::vector<uint8_t>* energy() const { return m_energy; }
/**
* Unit Iscript animation to use while calling the order.
*/
std::vector<uint8_t>* animation() const { return m_animation; }
/**
* Determines which icon on the button panel is highlightened when the order is being called. If the selected icon is not present, no icon is highlightened. 65535 = no highlight at all [pointer to cmdicons.grp]
*/
std::vector<uint16_t>* highlight() const { return m_highlight; }
std::vector<uint16_t>* unknown17() const { return m_unknown17; }
/**
* Order to be run if the target is obscured by the Fog-of-War. [pointer to orders.dat]
*/
std::vector<uint8_t>* obscured_order() const { return m_obscured_order; }
orders_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // ORDERS_DAT_H_
| 4,503
|
C++
|
.h
| 111
| 35.945946
| 214
| 0.669111
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,553
|
images_dat.h
|
Wargus_stargus/src/kaitai/images_dat.h
|
#ifndef IMAGES_DAT_H_
#define IMAGES_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class images_dat_t : public kaitai::kstruct {
public:
enum draw_function_enum_t {
DRAW_FUNCTION_ENUM_NORMAL = 0,
DRAW_FUNCTION_ENUM_NO_HALLUCINATION = 1,
DRAW_FUNCTION_ENUM_NON_VISION_CLOAKING = 2,
DRAW_FUNCTION_ENUM_NON_VISION_CLOAKED = 3,
DRAW_FUNCTION_ENUM_NON_VISION_UNCLOAKING = 4,
DRAW_FUNCTION_ENUM_VISION_CLOAKING = 5,
DRAW_FUNCTION_ENUM_VISION_CLOAKED = 6,
DRAW_FUNCTION_ENUM_VISION_UNCLOAKING = 7,
DRAW_FUNCTION_ENUM_EMP_SHOCKWAVE = 8,
DRAW_FUNCTION_ENUM_REMAPPING = 9,
DRAW_FUNCTION_ENUM_SHADOW = 10,
DRAW_FUNCTION_ENUM_HP_BAR = 11,
DRAW_FUNCTION_ENUM_WARP_TEXTURE = 12,
DRAW_FUNCTION_ENUM_SEL_CIRCLE_REMAPPING = 13,
DRAW_FUNCTION_ENUM_PLAYER_COLOR = 14,
DRAW_FUNCTION_ENUM_UPDATE_RECT = 15,
DRAW_FUNCTION_ENUM_HALLUCINATION = 16,
DRAW_FUNCTION_ENUM_WARP_FLASH = 17
};
enum remapping_enum_t {
REMAPPING_ENUM_NO_REMAPPING = 0,
REMAPPING_ENUM_OFIRE = 1,
REMAPPING_ENUM_GFIRE = 2,
REMAPPING_ENUM_BFIRE = 3,
REMAPPING_ENUM_BEXPL = 4,
REMAPPING_ENUM_SPECIAL = 5,
REMAPPING_ENUM_UNKNOWN1 = 6,
REMAPPING_ENUM_UNKNOWN2 = 7,
REMAPPING_ENUM_UNKNOWN3 = 8,
REMAPPING_ENUM_UNKNOWN4 = 9
};
images_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, images_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~images_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint32_t>* m_grp;
std::vector<uint8_t>* m_gfx_turns;
std::vector<uint8_t>* m_clickable;
std::vector<uint8_t>* m_use_full_iscript;
std::vector<uint8_t>* m_draw_if_cloaked;
std::vector<draw_function_enum_t>* m_draw_function;
std::vector<remapping_enum_t>* m_remapping;
std::vector<uint32_t>* m_iscript;
std::vector<uint32_t>* m_shield_overlay;
std::vector<uint32_t>* m_attack_overlay;
std::vector<uint32_t>* m_damage_overlay;
std::vector<uint32_t>* m_special_overlay;
std::vector<uint32_t>* m_landing_dust_overlay;
std::vector<uint32_t>* m_lift_off_dust_overlay;
images_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* Indicates the GRP graphics used by the current images.dat entry. If the value exceeds the number of lines in images.tbl, SC won't load. [pointer to images.tbl, -1 based]
*/
std::vector<uint32_t>* grp() const { return m_grp; }
/**
* Determines if the game engine dynamically adds up to 16 frames and/or mirror them during animations, depending on what direction the sprite is facing. Unchecked, makes the sprite follow its Iscript animation with exactly the frame numbers contained in it.
*/
std::vector<uint8_t>* gfx_turns() const { return m_gfx_turns; }
/**
* Determines if the graphics can be selected using the mouse cursor. Also determines the presence (or lack of) the cursor selection graphics. DOES NOT make the unit not at all selectable - it is still possible using the selection box.
*/
std::vector<uint8_t>* clickable() const { return m_clickable; }
/**
* Allows running for Iscript animations other than the Initial and Death animations. Unchecked, prevents the sprite movement, attack, spellcasting etc. If the Movement Control for the corresponding flingy.dat entry is set to "Flingy.dat Control", the sprite movement WILL take place, but without any animation.
*/
std::vector<uint8_t>* use_full_iscript() const { return m_use_full_iscript; }
/**
* Makes the image appear/disappear when cloacked.
*/
std::vector<uint8_t>* draw_if_cloaked() const { return m_draw_if_cloaked; }
/**
* The drawing function used for the image. This property has rather various effects and not all options works with all entries so expect crashes. It can produce very interesting effects though, especially spell-related.
* 0 - normal\n
* 1 - doesn't draw hallucination\n
* 2 - non-vision cloaking\n
* 3 - non-vision cloaked\n
* 4 - non-vision uncloaking\n
* 5 - vision cloaking\n
* 6 - vision cloaked\n
* 7 - vision uncloaking\n
* 8 - EMP shockwave\n
* 9 - uses remapping\n
* 10 - shadow\n
* 11 - HP bar\n
* 12 - warp texture\n
* 13 - selection circle remapping\n
* 14 - draw original player color (used for flags -- player color stored in coloring data)\n
* 15 - draw update rect\n
* 16 - hallucination\n
* 17 - warp flash\n
*/
std::vector<draw_function_enum_t>* draw_function() const { return m_draw_function; }
/**
* An additional remapping "palette" that is to be used. Each tileset has its own files responsible for remapping. Used only if the Draw property is set to "9-Use Remapping". Values 8 and 9 produce a weird effect and most probably are a result of an error in Starcraft.
* If 'draw_function' is 9:
* 0 = No remapping\n
* 1 = ofire.pcx (Orange)\n
* 2 = gfire.pcx (Green)\n
* 3 = bfire.pcx (Blue)\n
* 4 = bexpl.pcx (Blue2)\n
* 5 = Special (Own cloak)\n
* 6 = (crash)\n
* 7 = (crash)\n
* 8 = Unk8 (?)\n
* 9 = Unk9 (?)\n
*/
std::vector<remapping_enum_t>* remapping() const { return m_remapping; }
/**
* Indicates the animation ID in the Iscript.bin file used to manage the animation of the current entry's GRP graphics. [pointer to Iscript.bin]
*/
std::vector<uint32_t>* iscript() const { return m_iscript; }
/**
* Overlay used to place the Images.dat entry #424 ("Shield Overlay"), if the unit has shields and is hit. [pointer to images.tbl]
*/
std::vector<uint32_t>* shield_overlay() const { return m_shield_overlay; }
/**
* This one usually controls a part of the attack animation. Except for the Bunker (which is hardcoded), the use of this property is not specific, but removing it will hang the game if unit's Iscript animation calls for the overlay with the opcodes: 0xD(imgoluselo), 0xE(imguluselo) or 0x15(sproluselo).[pointer to a LOG\LOL\LOX\LOA file in images.tbl]
*/
std::vector<uint32_t>* attack_overlay() const { return m_attack_overlay; }
/**
* The "Flames/Bleeding" overlay control, dependent on the current HP value. If the number of frames of the used GRP file is higher than the number of frames of the overlay, the game will crash.[pointer to a LOF file in images.tbl]
*/
std::vector<uint32_t>* damage_overlay() const { return m_damage_overlay; }
/**
* This one is used for various purposes: for "Resource Miners", it controls where they "hold" the resources;for the gas-containers, it controls the placement of the smoke graphics (iscript connection via the "creategasoverlays" (0x38) opcode); for the base-turret units, it controls the placement of the turret (also "imgoluselo" connection); for the Battlecruiser, it is the location of the Yamato Gun graphics.[pointer to a LOS\LOL\LOO\LOA\LOB file in images.tbl]
*/
std::vector<uint32_t>* special_overlay() const { return m_special_overlay; }
/**
* Complementary to "Lift-off Dust", this one controls the placement of the landing dust. Some units (Dropship,Science Vessel) originally had this one too, but the idea was abandoned.Also used for the "2 in 1 Egg" zerg units, to determine the location where to put the 2 spawned units.[pointer to a LOB\LOU file in images.tbl]
*/
std::vector<uint32_t>* landing_dust_overlay() const { return m_landing_dust_overlay; }
/**
* Complementary to "Landing Dust", this one controls the placement of the lifting-off dust. Some units (Dropship, Science Vessel) originally had this too, but the idea was abandoned. [pointer to a LOD file in images.tbl]
*/
std::vector<uint32_t>* lift_off_dust_overlay() const { return m_lift_off_dust_overlay; }
images_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // IMAGES_DAT_H_
| 8,878
|
C++
|
.h
| 177
| 44.502825
| 470
| 0.682091
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,554
|
sfxdata_dat.h
|
Wargus_stargus/src/kaitai/sfxdata_dat.h
|
#ifndef SFXDATA_DAT_H_
#define SFXDATA_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class sfxdata_dat_t : public kaitai::kstruct {
public:
sfxdata_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, sfxdata_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~sfxdata_dat_t();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
std::vector<uint32_t>* m_sound_file;
std::vector<uint8_t>* m_unknown1;
std::vector<uint8_t>* m_unknown2;
std::vector<uint16_t>* m_unknown3;
std::vector<uint8_t>* m_unknown4;
sfxdata_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* The actual wave file associated with the sfxdata entry. [pointer to sfxdata.tbl]
*/
std::vector<uint32_t>* sound_file() const { return m_sound_file; }
std::vector<uint8_t>* unknown1() const { return m_unknown1; }
std::vector<uint8_t>* unknown2() const { return m_unknown2; }
std::vector<uint16_t>* unknown3() const { return m_unknown3; }
std::vector<uint8_t>* unknown4() const { return m_unknown4; }
sfxdata_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // SFXDATA_DAT_H_
| 1,941
|
C++
|
.h
| 59
| 29.016949
| 103
| 0.673469
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,555
|
techdata_dat.h
|
Wargus_stargus/src/kaitai/techdata_dat.h
|
#ifndef TECHDATA_DAT_H_
#define TECHDATA_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class techdata_dat_t : public kaitai::kstruct {
public:
techdata_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, techdata_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~techdata_dat_t();
private:
bool f_record_count_broodwar;
int32_t m_record_count_broodwar;
public:
/**
* Count of records in the data file. (Need to check with modulo operator if this is the case) [broodwar data]
*/
int32_t record_count_broodwar();
private:
bool f_record_count;
int32_t m_record_count;
public:
/**
* Count of records in the data file. (Need to check with modulo operator if this is the case)
*/
int32_t record_count();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_has_broodwar_flag;
bool m_has_broodwar_flag;
public:
/**
* true in case the brodowar data is parsed
*/
bool has_broodwar_flag();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_record_size_broodwar;
int8_t m_record_size_broodwar;
public:
/**
* The size of one data record. This is all type sizes in the format summarized. [broodwar data]
*/
int8_t record_size_broodwar();
private:
std::vector<uint16_t>* m_mineral_cost;
std::vector<uint16_t>* m_vespene_cost;
std::vector<uint16_t>* m_research_time;
std::vector<uint16_t>* m_energy_required;
std::vector<uint32_t>* m_unknown4;
std::vector<uint16_t>* m_icon;
std::vector<uint16_t>* m_label;
std::vector<uint8_t>* m_race;
std::vector<uint8_t>* m_unused;
std::vector<uint8_t>* m_broodwar_flag;
bool n_broodwar_flag;
public:
bool _is_null_broodwar_flag() { broodwar_flag(); return n_broodwar_flag; };
private:
techdata_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* Minerals cost for the research of the technology.
*/
std::vector<uint16_t>* mineral_cost() const { return m_mineral_cost; }
/**
* Vespene gas cost for the research of the technology.
*/
std::vector<uint16_t>* vespene_cost() const { return m_vespene_cost; }
/**
* Research time of the technology in 1/24ths of a second (at Fastest speed). Value of 0 will crash the game.
*/
std::vector<uint16_t>* research_time() const { return m_research_time; }
/**
* Energy cost for using the technology.
*/
std::vector<uint16_t>* energy_required() const { return m_energy_required; }
/**
* unknown
*/
std::vector<uint32_t>* unknown4() const { return m_unknown4; }
/**
* Icon displayed for the technology. [pointer to a frame in unit\cmdbtns\cmdicons.grp]
*/
std::vector<uint16_t>* icon() const { return m_icon; }
/**
* The name of the technology. Displayed in StarEdit and when you highlight the tech's icon during research. [pointer to stat_txt.tbl]
*/
std::vector<uint16_t>* label() const { return m_label; }
/**
* Determines which race can use/research the technology. "All" will disable the tech in StarEdit (but not in-game).
*/
std::vector<uint8_t>* race() const { return m_race; }
/**
* unused
*/
std::vector<uint8_t>* unused() const { return m_unused; }
/**
* Makes the technology available only while playing the BroodWar expansion set.
*/
std::vector<uint8_t>* broodwar_flag() const { return m_broodwar_flag; }
techdata_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TECHDATA_DAT_H_
| 4,331
|
C++
|
.h
| 132
| 28.242424
| 138
| 0.661453
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,557
|
tileset_dddata_bin.h
|
Wargus_stargus/src/kaitai/tileset_dddata_bin.h
|
#ifndef TILESET_DDDATA_BIN_H_
#define TILESET_DDDATA_BIN_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class tileset_dddata_bin_t : public kaitai::kstruct {
public:
class doodad_type_t;
tileset_dddata_bin_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, tileset_dddata_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tileset_dddata_bin_t();
class doodad_type_t : public kaitai::kstruct {
public:
doodad_type_t(kaitai::kstream* p__io, tileset_dddata_bin_t* p__parent = 0, tileset_dddata_bin_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~doodad_type_t();
private:
std::vector<uint16_t>* m_placing;
tileset_dddata_bin_t* m__root;
tileset_dddata_bin_t* m__parent;
public:
std::vector<uint16_t>* placing() const { return m_placing; }
tileset_dddata_bin_t* _root() const { return m__root; }
tileset_dddata_bin_t* _parent() const { return m__parent; }
};
private:
std::vector<doodad_type_t*>* m_doodad;
tileset_dddata_bin_t* m__root;
kaitai::kstruct* m__parent;
public:
std::vector<doodad_type_t*>* doodad() const { return m_doodad; }
tileset_dddata_bin_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TILESET_DDDATA_BIN_H_
| 1,649
|
C++
|
.h
| 45
| 31.866667
| 118
| 0.657629
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,558
|
tileset_vr4.h
|
Wargus_stargus/src/kaitai/tileset_vr4.h
|
#ifndef TILESET_VR4_H_
#define TILESET_VR4_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class tileset_vr4_t : public kaitai::kstruct {
public:
class pixel_type_t;
tileset_vr4_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, tileset_vr4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~tileset_vr4_t();
class pixel_type_t : public kaitai::kstruct {
public:
pixel_type_t(kaitai::kstream* p__io, tileset_vr4_t* p__parent = 0, tileset_vr4_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~pixel_type_t();
private:
std::string m_minitile;
tileset_vr4_t* m__root;
tileset_vr4_t* m__parent;
public:
std::string minitile() const { return m_minitile; }
tileset_vr4_t* _root() const { return m__root; }
tileset_vr4_t* _parent() const { return m__parent; }
};
private:
std::vector<pixel_type_t*>* m_elements;
tileset_vr4_t* m__root;
kaitai::kstruct* m__parent;
public:
std::vector<pixel_type_t*>* elements() const { return m_elements; }
tileset_vr4_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // TILESET_VR4_H_
| 1,525
|
C++
|
.h
| 45
| 29.111111
| 103
| 0.644323
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,560
|
upgrades_dat.h
|
Wargus_stargus/src/kaitai/upgrades_dat.h
|
#ifndef UPGRADES_DAT_H_
#define UPGRADES_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class upgrades_dat_t : public kaitai::kstruct {
public:
upgrades_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, upgrades_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~upgrades_dat_t();
private:
bool f_record_count_broodwar;
int32_t m_record_count_broodwar;
public:
/**
* Count of records in the data file. (Need to check with modulo operator if this is the case) [broodwar data]
*/
int32_t record_count_broodwar();
private:
bool f_record_count;
int32_t m_record_count;
public:
/**
* Count of records in the data file. (Need to check with modulo operator if this is the case)
*/
int32_t record_count();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of file size though the record size gives the number of records in the file to parse.
*/
int32_t num_lines();
private:
bool f_has_broodwar_flag;
bool m_has_broodwar_flag;
public:
/**
* true in case the brodowar data is parsed
*/
bool has_broodwar_flag();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized.
*/
int8_t record_size();
private:
bool f_record_size_broodwar;
int8_t m_record_size_broodwar;
public:
/**
* The size of one data record. This is all type sizes in the format summarized. [broodwar data]
*/
int8_t record_size_broodwar();
private:
std::vector<uint16_t>* m_mineral_cost_base;
std::vector<uint16_t>* m_mineral_cost_factor;
std::vector<uint16_t>* m_vespene_cost_base;
std::vector<uint16_t>* m_vespene_cost_factor;
std::vector<uint16_t>* m_research_time_base;
std::vector<uint16_t>* m_research_time_factor;
std::vector<uint16_t>* m_unknown6;
std::vector<uint16_t>* m_icon;
std::vector<uint16_t>* m_label;
std::vector<uint8_t>* m_race;
std::vector<uint8_t>* m_max_repeats;
std::vector<uint8_t>* m_broodwar_flags;
bool n_broodwar_flags;
public:
bool _is_null_broodwar_flags() { broodwar_flags(); return n_broodwar_flags; };
private:
upgrades_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* Basic minerals cost for the upgrade.
*/
std::vector<uint16_t>* mineral_cost_base() const { return m_mineral_cost_base; }
/**
* Additional cost in minerals, per level of the upgrade.
*/
std::vector<uint16_t>* mineral_cost_factor() const { return m_mineral_cost_factor; }
/**
* Basic Vespene gas cost for the upgrade.
*/
std::vector<uint16_t>* vespene_cost_base() const { return m_vespene_cost_base; }
/**
* Additional cost in Vespene gas, per level of the upgrade.
*/
std::vector<uint16_t>* vespene_cost_factor() const { return m_vespene_cost_factor; }
/**
* Basic research time for the upgrade, in 1/24ths of a second (at Fastest speed). A value of 0 will crash the original game.
*/
std::vector<uint16_t>* research_time_base() const { return m_research_time_base; }
/**
* Additional time the research takes, per level of the upgrade, in 1/24ths of a second (at Fastest speed).
*/
std::vector<uint16_t>* research_time_factor() const { return m_research_time_factor; }
std::vector<uint16_t>* unknown6() const { return m_unknown6; }
/**
* Icon displayed for the upgrade. [pointer to a frame in unit\cmdbtns\cmdicons.grp]
*/
std::vector<uint16_t>* icon() const { return m_icon; }
/**
* The name of the upgrade. Displayed in StarEdit and when you highlight the upgrade's icon during research. [pointer to stat_txt.tbl]
*/
std::vector<uint16_t>* label() const { return m_label; }
/**
* Determines which race can use/research the upgrade. "All" will disable the tech in StarEdit (but not in-game).
*/
std::vector<uint8_t>* race() const { return m_race; }
/**
* Total number of times the upgrade can be researched.
*/
std::vector<uint8_t>* max_repeats() const { return m_max_repeats; }
/**
* Makes the upgrade available only while playing the BroodWar expansion set.
*/
std::vector<uint8_t>* broodwar_flags() const { return m_broodwar_flags; }
upgrades_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // UPGRADES_DAT_H_
| 4,914
|
C++
|
.h
| 139
| 30.741007
| 138
| 0.667724
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,561
|
sprites_dat.h
|
Wargus_stargus/src/kaitai/sprites_dat.h
|
#ifndef SPRITES_DAT_H_
#define SPRITES_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class sprites_dat_t : public kaitai::kstruct {
public:
sprites_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, sprites_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~sprites_dat_t();
private:
bool f_file_size_rest;
int32_t m_file_size_rest;
public:
/**
* File size for the records after 130. This number might change from file to file.
*/
int32_t file_size_rest();
private:
bool f_file_size_first_130;
int32_t m_file_size_first_130;
public:
/**
* File size for the first 130 records that is always static size.
*/
int32_t file_size_first_130();
private:
bool f_num_lines;
int32_t m_num_lines;
public:
/**
* A division of the dynamic rest file size though the record size gives the number of records in the file to parse.
* The static first 130 are then added to this number.
*/
int32_t num_lines();
private:
bool f_file_size;
int32_t m_file_size;
public:
int32_t file_size();
private:
bool f_record_size;
int8_t m_record_size;
public:
/**
* The size of one data record. This is all type sizes in the format summarized (starting from record 130).
*/
int8_t record_size();
private:
bool f_record_size_first_130;
int8_t m_record_size_first_130;
public:
/**
* The size of one data record. This is all type sizes in the format summarized (the first 130 records).
*/
int8_t record_size_first_130();
private:
std::vector<uint16_t>* m_image;
std::vector<uint8_t>* m_health_bar;
std::vector<uint8_t>* m_unknown2;
std::vector<uint8_t>* m_is_visible;
std::vector<uint8_t>* m_select_circle_image_size;
std::vector<uint8_t>* m_select_circle_vertical_pos;
sprites_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* The images.dat entry corresponding to the sprites.dat entry [pointer to images.dat]
*/
std::vector<uint16_t>* image() const { return m_image; }
/**
* The length of the Hit Points/Shields/Energy bar below the sprite, in pixels. The way the actual number of "boxes" is calculated is the following: substract 1 from the value, divide the result by 3 and round it down. Even though a sprite may actually USE less than 6 boxes, 6 boxes is the minimal amount that will be SHOWN in-game (just that some will not be functional). Values below 6 will all result in 1 box being USED.
* This property is only available from unit index 130 to num_lines
*/
std::vector<uint8_t>* health_bar() const { return m_health_bar; }
/**
* tbd
*/
std::vector<uint8_t>* unknown2() const { return m_unknown2; }
/**
* Sprite will start as visible. Unchecked, used to hide the "White Circle", the Zerg Beacon used by Subterranean Spines, and few other things.
*/
std::vector<uint8_t>* is_visible() const { return m_is_visible; }
/**
* The size of the in-game selection circle. The different sizes are actually different images.dat entries, so in order to use custom ones you need to replace them. The "Dashed" selection circles are used to mark allied units in multiplayer games, but if used on the players own units they will not disappear after deselecting the unit, and also they will NOT be removed on its death, still providing limited vision to the player.[pointer to images.dat, starting at ID#561 as 0]
* This property is only available from unit index 130 to num_lines
*/
std::vector<uint8_t>* select_circle_image_size() const { return m_select_circle_image_size; }
/**
* The vertical position of the in-game selection circle and the Health/Shield/Energy bar. The higher the number, the more downwards from the main sprite will they be positioned. Around 127 the display "loops back" and appears actually ABOVE the main sprite. 255 will put it back in its original position.
* This property is only available from unit index 130 to num_lines
*/
std::vector<uint8_t>* select_circle_vertical_pos() const { return m_select_circle_vertical_pos; }
sprites_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // SPRITES_DAT_H_
| 4,602
|
C++
|
.h
| 104
| 39.788462
| 482
| 0.700269
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,562
|
TiledPaletteImage.h
|
Wargus_stargus/src/tileset/TiledPaletteImage.h
|
/*
* TiledPaletteImage.h
*
* Author: Andreas
*/
#ifndef TILEDPALETTEIMAGE_H_
#define TILEDPALETTEIMAGE_H_
// project
#include "PaletteImage.h"
namespace tileset
{
/**
* A TiledPaletteImage is a special form of a PaletteImage. As child it shares all details,
* but with the extension that complete other PaletteImages could be added at once to a specific
* Tile. The pixels are just copied to the target after inserting a tile. So afterwards the
* TiledPaletteImage could just be used as normal PaletteImage or put into another TiledPaletteImage.
*/
class TiledPaletteImage: public PaletteImage
{
public:
TiledPaletteImage(const Size &tileSize, const Size &subtileSize);
virtual ~TiledPaletteImage();
void copyTile(const PaletteImage &palette_image, size_t index, bool horizontal_flip = false);
void copyTile(const PaletteImage &palette_image, const Pos &pos, bool horizontal_flip = false);
private:
const Pos calcAbsolutePos(const Pos &tile_pos, const Pos &relative_pos);
Size mTileSize;
Size mSubtileSize;
};
} /* namespace tileset */
#endif /* TILEDPALETTEIMAGE_H_ */
| 1,109
|
C++
|
.h
| 31
| 33.677419
| 101
| 0.780694
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,563
|
TilesetHub.h
|
Wargus_stargus/src/tileset/TilesetHub.h
|
/*
* TilesetHub.h
*
* Author: Andreas Volz
*/
#ifndef TILESETHUB_H
#define TILESETHUB_H
// project
#include "Palette.h"
#include "KaitaiConverter.h"
#include "kaitai/tileset_cv5.h"
#include "kaitai/tileset_vx4.h"
#include "kaitai/tileset_vf4.h"
#include "kaitai/tileset_vr4.h"
#include "Storage.h"
// system
#include <memory>
#include <string>
namespace tileset
{
/**
* The TileSetHub parses the complete data structures inside those files:
* - tileset\\<tileset>.cv5|vx4|vf4|vr4
*
* The Kaitai parsed objects in this class are by intension public. There's no benefit in putting dozen silly
* getter around them. The alternative to put them private means to implement every parser logic
* inside this class or friend them all.
*
* So the design decision is just to let them public and the outside accessing function should only read them!
* If I ever put this stuff to a general purpose library this design might change.
*
* "with great power comes great responsibility" - (Spiderman)
*/
class TilesetHub : public KaitaiConverter
{
public:
TilesetHub(std::shared_ptr<Hurricane> hurricane, const std::string &arcfile);
virtual ~TilesetHub();
bool convert(std::shared_ptr<AbstractPalette> palette, Storage storage);
void generateLua(const std::string &name, const std::string &image, Storage luafile);
std::shared_ptr<tileset_cv5_t> cv5;
std::shared_ptr<tileset_vx4_t> vx4;
std::shared_ptr<tileset_vf4_t> vf4;
std::shared_ptr<tileset_vr4_t> vr4;
private:
void init(const std::string &arcfile);
std::shared_ptr<std::istream> m_cv5_stream;
std::shared_ptr<std::istream> m_vx4_stream;
std::shared_ptr<std::istream> m_vf4_stream;
std::shared_ptr<std::istream> m_vr4_stream;
std::shared_ptr<kaitai::kstream> m_cv5_ks;
std::shared_ptr<kaitai::kstream> m_vx4_ks;
std::shared_ptr<kaitai::kstream> m_vf4_ks;
std::shared_ptr<kaitai::kstream> m_vr4_ks;
};
} /* namespace tileset */
#endif /* TILESETHUB_H */
| 1,963
|
C++
|
.h
| 57
| 32.350877
| 110
| 0.747096
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,564
|
MegaTile.h
|
Wargus_stargus/src/tileset/MegaTile.h
|
/*
* MegaTile.h
*
* Author: Andreas Volz
*/
#ifndef MEGATILE_H
#define MEGATILE_H
// project
#include "TilesetHub.h"
#include "TiledPaletteImage.h"
namespace tileset
{
/**
* MiniTiles are arranged in a MegaTile as follows:
* 0 | 1 | 2 | 3
* 4 | 5 | 6 | 7
* 8 | 9 |10 |11
* 12| 13 |14 |15
*/
class MegaTile
{
public:
MegaTile(TilesetHub &tilesethub, size_t element);
virtual ~MegaTile();
std::shared_ptr<PaletteImage> getImage();
private:
TilesetHub &mTilesetHub;
size_t mElement;
std::shared_ptr<TiledPaletteImage> mPaletteImage;
void generateTiles();
};
} /* namespace tileset */
#endif /* MEGATILE_H */
| 646
|
C++
|
.h
| 33
| 17.575758
| 51
| 0.695364
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,565
|
Upgrade.h
|
Wargus_stargus/src/dat/Upgrade.h
|
/*
* Upgrade.h
*
* Author: Andreas Volz
*/
#ifndef UPGRADE_H
#define UPGRADE_H
#include "ObjectAccess.h"
namespace dat
{
class Upgrade : public ObjectAccess
{
public:
Upgrade(DataHub &datahub, unsigned int id);
virtual ~Upgrade();
uint16_t mineral_cost_base();
uint16_t mineral_cost_factor();
uint16_t vespene_cost_base();
uint16_t vespene_cost_factor();
uint16_t research_time_base();
uint16_t research_time_factor();
uint16_t unknown6();
uint16_t icon();
uint16_t label();
TblEntry label_tbl();
uint8_t race();
uint8_t max_repeats();
bool broodwar_flags();
bool has_broodwar_flag();
static const int label_none = 0;
};
} /* namespace dat */
#endif /* UPGRADE_H */
| 729
|
C++
|
.h
| 33
| 19.333333
| 45
| 0.701183
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
752,566
|
Portrait.h
|
Wargus_stargus/src/dat/Portrait.h
|
/*
* Portrait.h
*
* Author: Andreas Volz
*/
#ifndef PORTRAIT_H
#define PORTRAIT_H
#include "ObjectAccess.h"
namespace dat
{
class Portrait : public ObjectAccess
{
public:
Portrait(DataHub &datahub, unsigned int id);
virtual ~Portrait();
uint32_t video_idle();
TblEntry video_idle_tbl();
uint32_t video_talking();
TblEntry video_talking_tbl();
uint8_t change_idle();
uint8_t change_talking();
uint8_t unknown1_idle();
uint8_t unknown1_talking();
std::string getIDString(const std::string &portrait);
private:
};
} /* namespace dat */
#endif /* PORTRAIT_H */
| 603
|
C++
|
.h
| 28
| 19.071429
| 55
| 0.717857
|
Wargus/stargus
| 127
| 24
| 9
|
GPL-2.0
|
9/20/2024, 9:42:05 PM (Europe/Amsterdam)
| false
| false
| false
| false
| false
| false
| false
| false
|
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