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What kind program is commonly used to move files between iTunes and an iPod?
<text>What kind program is commonly used to move files between iTunes and an iPod?</text><reasoning>Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.</reasoning><output>iTunes</output>
What kind of other applications enable communication between iTunes and an iPod?
<text>What kind of other applications enable communication between iTunes and an iPod?</text><reasoning>Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.</reasoning><output>third-party</output>
Rather than copying media files directly to it, what software must be used for this purpose so that they are accessible?
<text>Rather than copying media files directly to it, what software must be used for this purpose so that they are accessible?</text><reasoning>Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.</reasoning><output>iTunes</output>
Many different types of interaction can be controlled by how many buttons?
<text>Many different types of interaction can be controlled by how many buttons?</text><reasoning>The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]</reasoning><output>one</output>
Where can players see what action will be performed in different scenarios?
<text>Where can players see what action will be performed in different scenarios?</text><reasoning>The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]</reasoning><output>on-screen display</output>
If Link is not moving, where will he put the projectile he's carrying?
<text>If Link is not moving, where will he put the projectile he's carrying?</text><reasoning>The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]</reasoning><output>on the ground</output>
What mechanic allows one button to serve many functions?
<text>What mechanic allows one button to serve many functions?</text><reasoning>The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]</reasoning><output>context-sensitive button mechanic</output>
What shows what action the button will trigger?
<text>What shows what action the button will trigger?</text><reasoning>The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f]</reasoning><output>on-screen display</output>
What is the name of an audio format developed by Apple?
<text>What is the name of an audio format developed by Apple?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>Apple Lossless</output>
Which product enabled users to view images on the device?
<text>Which product enabled users to view images on the device?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>iPod photo</output>
What Microsoft media format is not natively supported by Apple devices?
<text>What Microsoft media format is not natively supported by Apple devices?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>WMA</output>
What does DRM stand for?
<text>What does DRM stand for?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>Digital Rights Management</output>
What computer OS did iPod software exclusively work with at launch?
<text>What computer OS did iPod software exclusively work with at launch?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>Mac OS</output>
What are some examples of audio formats supported by the iPod?
<text>What are some examples of audio formats supported by the iPod?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless</output>
What was the first model to support JPEG and other still image formats?
<text>What was the first model to support JPEG and other still image formats?</text><reasoning>The iPod line can play several audio file formats including MP3, AAC/M4A, Protected AAC, AIFF, WAV, Audible audiobook, and Apple Lossless. The iPod photo introduced the ability to display JPEG, BMP, GIF, TIFF, and PNG image file formats. Fifth and sixth generation iPod Classics, as well as third generation iPod Nanos, can additionally play MPEG-4 (H.264/MPEG-4 AVC) and QuickTime video formats, with restrictions on video dimensions, encoding techniques and data-rates. Originally, iPod software only worked with Mac OS; iPod software for Microsoft Windows was launched with the second generation model. Unlike most other media players, Apple does not support Microsoft's WMA audio format—but a converter for WMA files without Digital Rights Management (DRM) is provided with the Windows version of iTunes. MIDI files also cannot be played, but can be converted to audio files using the "Advanced" menu in iTunes. Alternative open-source audio formats, such as Ogg Vorbis and FLAC, are not supported without installing custom firmware onto an iPod (e.g., Rockbox).</reasoning><output>iPod photo</output>
Desktop computers made up how much of Apple's revenue in the third quarter of 2007?
<text>Desktop computers made up how much of Apple's revenue in the third quarter of 2007?</text><reasoning>On October 22, 2007, Apple reported quarterly revenue of US$6.22 billion, of which 30.69% came from Apple notebook sales, 19.22% from desktop sales and 26% from iPod sales. Apple's 2007 year revenue increased to US$24.01 billion with US$3.5 billion in profits. Apple ended the fiscal year 2007 with US$15.4 billion in cash and no debt.</reasoning><output>19.22%</output>
In what year did Apple face multiple intellectual property lawsuits?
<text>In what year did Apple face multiple intellectual property lawsuits?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>2005</output>
What did the 2005 lawsuits accuse Apple of doing?
<text>What did the 2005 lawsuits accuse Apple of doing?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>patent infringement</output>
What other companies were named in the suit filed by Pat-rights?
<text>What other companies were named in the suit filed by Pat-rights?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>Sony, RealNetworks, Napster, and Musicmatch</output>
On whose behalf did Pat-rights take Apple to court?
<text>On whose behalf did Pat-rights take Apple to court?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>Ho Keung Tse</output>
Which company sued Apple for breach of a "music jukebox" patent in 2005?
<text>Which company sued Apple for breach of a "music jukebox" patent in 2005?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>Advanced Audio Devices</output>
Which Apple technology did Pat-rights complain breached their patent in a lawsuit?
<text>Which Apple technology did Pat-rights complain breached their patent in a lawsuit?</text><reasoning>In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.</reasoning><output>FairPlay</output>
Who did the Ming cut off all relations with?
<text>Who did the Ming cut off all relations with?</text><reasoning>Despite this glowing message by the Emperor, Chan writes that a year later in 1446, the Ming court cut off all relations with the Karmapa hierarchs. Until then, the court was unaware that Deshin Shekpa had died in 1415. The Ming court had believed that the representatives of the Karma Kagyu who continued to visit the Ming capital were sent by the Karmapa.</reasoning><output>the Karmapa hierarchs</output>
What year did the Ming cut off the Karmapa hierarchs?
<text>What year did the Ming cut off the Karmapa hierarchs?</text><reasoning>Despite this glowing message by the Emperor, Chan writes that a year later in 1446, the Ming court cut off all relations with the Karmapa hierarchs. Until then, the court was unaware that Deshin Shekpa had died in 1415. The Ming court had believed that the representatives of the Karma Kagyu who continued to visit the Ming capital were sent by the Karmapa.</reasoning><output>1446</output>
When did Deshin Shekpa die?
<text>When did Deshin Shekpa die?</text><reasoning>Despite this glowing message by the Emperor, Chan writes that a year later in 1446, the Ming court cut off all relations with the Karmapa hierarchs. Until then, the court was unaware that Deshin Shekpa had died in 1415. The Ming court had believed that the representatives of the Karma Kagyu who continued to visit the Ming capital were sent by the Karmapa.</reasoning><output>1415</output>
Who did the Ming court think the representatives were sent by?
<text>Who did the Ming court think the representatives were sent by?</text><reasoning>Despite this glowing message by the Emperor, Chan writes that a year later in 1446, the Ming court cut off all relations with the Karmapa hierarchs. Until then, the court was unaware that Deshin Shekpa had died in 1415. The Ming court had believed that the representatives of the Karma Kagyu who continued to visit the Ming capital were sent by the Karmapa.</reasoning><output>the Karmapa</output>
When did HP unveil their own edition of the iPod?
<text>When did HP unveil their own edition of the iPod?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>January 8, 2004</output>
What does HP stand for?
<text>What does HP stand for?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>Hewlett-Packard</output>
What major retailer sold HP-branded iPod devices?
<text>What major retailer sold HP-branded iPod devices?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>Wal-Mart</output>
HP-branded iPods accounted for what share of iPod purchases?
<text>HP-branded iPods accounted for what share of iPod purchases?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>5%</output>
What kind of terms and conditions led HP to leave the iPod market?
<text>What kind of terms and conditions led HP to leave the iPod market?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>unfavorable</output>
Which computer company sold iPods from 2004-05 as part of a license agreement with Apple?
<text>Which computer company sold iPods from 2004-05 as part of a license agreement with Apple?</text><reasoning>On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.</reasoning><output>HP</output>
How many buttons do most iPods use?
<text>How many buttons do most iPods use?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>five</output>
On what part of newer iPods can you find the buttons?
<text>On what part of newer iPods can you find the buttons?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>click wheel</output>
Where are the controls located on the 3rd gen iPod Shuffle?
<text>Where are the controls located on the 3rd gen iPod Shuffle?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>earphone cable</output>
What kind of interface does the iPod touch use instead of the click wheel?
<text>What kind of interface does the iPod touch use instead of the click wheel?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>touch screen</output>
What other device shares the interface used by the iPod Touch?
<text>What other device shares the interface used by the iPod Touch?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>iPhone</output>
Most iPods feature how many buttons?
<text>Most iPods feature how many buttons?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>five</output>
The 3rd generation of which iPod model had its controls only on the earphone cable?
<text>The 3rd generation of which iPod model had its controls only on the earphone cable?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>Shuffle</output>
Which other Apple product does the iPod Touch share an interface and OS with?
<text>Which other Apple product does the iPod Touch share an interface and OS with?</text><reasoning>iPods with color displays use anti-aliased graphics and text, with sliding animations. All iPods (except the 3rd-generation iPod Shuffle, the 6th & 7th generation iPod Nano, and iPod Touch) have five buttons and the later generations have the buttons integrated into the click wheel – an innovation that gives an uncluttered, minimalist interface. The buttons perform basic functions such as menu, play, pause, next track, and previous track. Other operations, such as scrolling through menu items and controlling the volume, are performed by using the click wheel in a rotational manner. The 3rd-generation iPod Shuffle does not have any controls on the actual player; instead it has a small control on the earphone cable, with volume-up and -down buttons and a single button for play and pause, next track, etc. The iPod Touch has no click-wheel; instead it uses a 3.5" touch screen along with a home button, sleep/wake button and (on the second and third generations of the iPod Touch) volume-up and -down buttons. The user interface for the iPod Touch is identical to that of the iPhone. Differences include a lack of a phone application. Both devices use iOS.</reasoning><output>iPhone</output>
When did Creative and Apple come to an agreement over their intellectual property issues?
<text>When did Creative and Apple come to an agreement over their intellectual property issues?</text><reasoning>On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.</reasoning><output>August 24, 2006</output>
What program did Creative join in order to make iPod peripherals?
<text>What program did Creative join in order to make iPod peripherals?</text><reasoning>On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.</reasoning><output>Made for iPod</output>
What's the name of the program by which 3rd parties sell iPod accessories?
<text>What's the name of the program by which 3rd parties sell iPod accessories?</text><reasoning>On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.</reasoning><output>the Made for iPod program</output>
Aside from recreational use, in what other arena have iPods found use?
<text>Aside from recreational use, in what other arena have iPods found use?</text><reasoning>Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.</reasoning><output>business</output>
What are two purposes for which iPods are used in business?
<text>What are two purposes for which iPods are used in business?</text><reasoning>Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.</reasoning><output>communication and training</output>
What is the name of a company that uses iPods as part of its training?
<text>What is the name of a company that uses iPods as part of its training?</text><reasoning>Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.</reasoning><output>Royal and Western Infirmaries</output>
Where is Royal and Western Infirmaries located?
<text>Where is Royal and Western Infirmaries located?</text><reasoning>Besides earning a reputation as a respected entertainment device, the iPod has also been accepted as a business device. Government departments, major institutions and international organisations have turned to the iPod line as a delivery mechanism for business communication and training, such as the Royal and Western Infirmaries in Glasgow, Scotland, where iPods are used to train new staff.</reasoning><output>Glasgow, Scotland</output>
How much of Apple's revenue was generated by iPod purchases in Q2 of 2007?
<text>How much of Apple's revenue was generated by iPod purchases in Q2 of 2007?</text><reasoning>On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.</reasoning><output>32%</output>
What is an item that owners of iPods may also purchase?
<text>What is an item that owners of iPods may also purchase?</text><reasoning>On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.</reasoning><output>Mac computers</output>
In which year did Apple top sales of 100,000,000 iPods?
<text>In which year did Apple top sales of 100,000,000 iPods?</text><reasoning>On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.</reasoning><output>2007</output>
As of 2007, what percentage of Apple's revenue came from iPod sales?
<text>As of 2007, what percentage of Apple's revenue came from iPod sales?</text><reasoning>On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.</reasoning><output>32%</output>
Who did Apple partner with to monitor its labor policies?
<text>Who did Apple partner with to monitor its labor policies?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Verité</output>
What organization did Apple join to monitor its labor policies?
<text>What organization did Apple join to monitor its labor policies?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Electronic Industry Code of Conduct Implementation Group</output>
What company was found to be violating Apple's labor policies?
<text>What company was found to be violating Apple's labor policies?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Foxconn</output>
Where was the Foxconn plant located?
<text>Where was the Foxconn plant located?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Longhua, Shenzhen</output>
What was the name of Apple's manufacturing company that was accused of overworking its employees?
<text>What was the name of Apple's manufacturing company that was accused of overworking its employees?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Foxconn</output>
What auditor company did Apple hire to oversee worker conditions following the controversy?
<text>What auditor company did Apple hire to oversee worker conditions following the controversy?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>Verité</output>
In what year did Foxconn workers first unionize?
<text>In what year did Foxconn workers first unionize?</text><reasoning>Foxconn, Apple's manufacturer, initially denied the abuses, but when an auditing team from Apple found that workers had been working longer hours than were allowed under Chinese law, they promised to prevent workers working more hours than the code allowed. Apple hired a workplace standards auditing company, Verité, and joined the Electronic Industry Code of Conduct Implementation Group to oversee the measures. On December 31, 2006, workers at the Foxconn factory in Longhua, Shenzhen formed a union affiliated with the All-China Federation of Trade Unions, the Chinese government-approved union umbrella organization.</reasoning><output>2006</output>
What are the names of companies producing video games for Apple's MP3 player?
<text>What are the names of companies producing video games for Apple's MP3 player?</text><reasoning>With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.</reasoning><output>Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft</output>
What market can Apple participate in now that it has a variety of games available for iPod?
<text>What market can Apple participate in now that it has a variety of games available for iPod?</text><reasoning>With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.</reasoning><output>video game handheld console market</output>
What two publications have covered iPod games?
<text>What two publications have covered iPod games?</text><reasoning>With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.</reasoning><output>GamePro and EGM</output>
What part of the iPod Nano was the cause of the overheating issue?
<text>What part of the iPod Nano was the cause of the overheating issue?</text><reasoning>The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge.</reasoning><output>battery</output>
What program allowed users to exchange iPod Nanos which suffered from overheating problems with new safe models?
<text>What program allowed users to exchange iPod Nanos which suffered from overheating problems with new safe models?</text><reasoning>The first generation iPod Nano may overheat and pose a health and safety risk. Affected iPod Nanos were sold between September 2005 and December 2006. This is due to a flawed battery used by Apple from a single battery manufacturer. Apple recommended that owners of affected iPod Nanos stop using them. Under an Apple product replacement program, affected Nanos were replaced with current generation Nanos free of charge.</reasoning><output>Apple product replacement program</output>
When the iTunes store was launched, what type of file format was used?
<text>When the iTunes store was launched, what type of file format was used?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>AAC</output>
How many computers were allowed to play files that used the FairPlay DRM system?
<text>How many computers were allowed to play files that used the FairPlay DRM system?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>five</output>
In what category could files without digital rights management be found on the iTunes store?
<text>In what category could files without digital rights management be found on the iTunes store?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>iTunes Plus</output>
When did Apple reveal that most of the iTunes selection was free from DRM?
<text>When did Apple reveal that most of the iTunes selection was free from DRM?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>January 6, 2009</output>
By what time did Apple project its entire catalog would be free of DRM?
<text>By what time did Apple project its entire catalog would be free of DRM?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>April 2009</output>
What was the original format for purchased audio files on iTunes?
<text>What was the original format for purchased audio files on iTunes?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>AAC</output>
What was the name of the DRM system originally used by Apple and iTunes?
<text>What was the name of the DRM system originally used by Apple and iTunes?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>FairPlay</output>
What was the name of the premium service that offered higher quality and DRM-free songs?
<text>What was the name of the premium service that offered higher quality and DRM-free songs?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>iTunes Plus</output>
In what year was DRM completely eliminated from the iTunes offerings?
<text>In what year was DRM completely eliminated from the iTunes offerings?</text><reasoning>At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.</reasoning><output>2009</output>
What category of game is Legend of Zelda: Twilight Princess?
<text>What category of game is Legend of Zelda: Twilight Princess?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>action-adventure</output>
What consoles can be used to play Twilight Princess?
<text>What consoles can be used to play Twilight Princess?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>GameCube and Wii</output>
When was Twilight Princess launched in North America?
<text>When was Twilight Princess launched in North America?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>November 2006</output>
What company developed Legend of Zelda: Twilight Princess?
<text>What company developed Legend of Zelda: Twilight Princess?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>Nintendo</output>
What year was the Legend of Zelda:Twilight Princess originally planned for release?
<text>What year was the Legend of Zelda:Twilight Princess originally planned for release?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>2005</output>
What year was the Wii version of Legend of Zelda: Twilight Princess released?
<text>What year was the Wii version of Legend of Zelda: Twilight Princess released?</text><reasoning>The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]</reasoning><output>2006</output>
What University gave an iPod to first year students in 2004?
<text>What University gave an iPod to first year students in 2004?</text><reasoning>iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."</reasoning><output>Duke</output>
What publication lauded the iPod for enabling people to listen to thousands of songs on a portable player?
<text>What publication lauded the iPod for enabling people to listen to thousands of songs on a portable player?</text><reasoning>iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."</reasoning><output>Entertainment Weekly</output>
Which major university began issuing iPods to all incoming freshmen starting in 2004?
<text>Which major university began issuing iPods to all incoming freshmen starting in 2004?</text><reasoning>iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."</reasoning><output>Duke</output>
Which magazine placed the iPod on its Best of the Decade list for the 00's?
<text>Which magazine placed the iPod on its Best of the Decade list for the 00's?</text><reasoning>iPods have also gained popularity for use in education. Apple offers more information on educational uses for iPods on their website, including a collection of lesson plans. There has also been academic research done in this area in nursing education and more general K-16 education. Duke University provided iPods to all incoming freshmen in the fall of 2004, and the iPod program continues today with modifications. Entertainment Weekly put it on its end-of-the-decade, "best-of" list, saying, "Yes, children, there really was a time when we roamed the earth without thousands of our favorite jams tucked comfortably into our hip pockets. Weird."</reasoning><output>Entertainment Weekly</output>
What interface component did Apple attempt to patent in 2005?
<text>What interface component did Apple attempt to patent in 2005?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>rotational user inputs</output>
When did Apple receive a decision on its attempt to patent rotational user inputs?
<text>When did Apple receive a decision on its attempt to patent rotational user inputs?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>August 2005</output>
Which competitor sued Apple over rights to part of the software user interface?
<text>Which competitor sued Apple over rights to part of the software user interface?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>Creative Technology</output>
What was the name of the patent over which Creative asserted its ownership?
<text>What was the name of the patent over which Creative asserted its ownership?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>Zen Patent</output>
From which entity did Creative request an investigation into Apple importing their devices to the US?
<text>From which entity did Creative request an investigation into Apple importing their devices to the US?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>United States International Trade Commission</output>
What interface feature did Apple unsuccessfully try to patent?
<text>What interface feature did Apple unsuccessfully try to patent?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>rotational user inputs</output>
Which rival company sued Apple in 2005 and 2006?
<text>Which rival company sued Apple in 2005 and 2006?</text><reasoning>Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.</reasoning><output>Creative Technology</output>
In which generation did iPod start providing compatibility with USB?
<text>In which generation did iPod start providing compatibility with USB?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>third generation</output>
What iPod feature allowed for USB connections with the device?
<text>What iPod feature allowed for USB connections with the device?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>30-pin dock connector</output>
Which generation of iPod Classic was the first to abandon use of FireWire in transferring files?
<text>Which generation of iPod Classic was the first to abandon use of FireWire in transferring files?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>fifth</output>
Starting with which generation of iPod Nano was FireWire charging functionality no longer available?
<text>Starting with which generation of iPod Nano was FireWire charging functionality no longer available?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>fourth</output>
What kind of connection is provided on the iPod Shuffle for both audio output and file transfer?
<text>What kind of connection is provided on the iPod Shuffle for both audio output and file transfer?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>3.5 mm minijack</output>
Which generation iPod was the first to include the 30-pin dock connector?
<text>Which generation iPod was the first to include the 30-pin dock connector?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>third generation</output>
Which model of iPod combined the headphone jack and data port?
<text>Which model of iPod combined the headphone jack and data port?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>Shuffle</output>
What interface was gradually phased out for both charging and data transfer?
<text>What interface was gradually phased out for both charging and data transfer?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>FireWire</output>
What interface replaced FireWire in later iterations of the iPod?
<text>What interface replaced FireWire in later iterations of the iPod?</text><reasoning>The third generation began including a 30-pin dock connector, allowing for FireWire or USB connectivity. This provided better compatibility with non-Apple machines, as most of them did not have FireWire ports at the time. Eventually Apple began shipping iPods with USB cables instead of FireWire, although the latter was available separately. As of the first-generation iPod Nano and the fifth-generation iPod Classic, Apple discontinued using FireWire for data transfer (while still allowing for use of FireWire to charge the device) in an attempt to reduce cost and form factor. As of the second-generation iPod Touch and the fourth-generation iPod Nano, FireWire charging ability has been removed. The second-, third-, and fourth-generation iPod Shuffle uses a single 3.5 mm minijack phone connector which acts as both a headphone jack and a data port for the dock.</reasoning><output>USB</output>
What attribute of the United States could be thought to lead more international and less domestic employment opportunities?
<text>What attribute of the United States could be thought to lead more international and less domestic employment opportunities?</text><reasoning>As of 2006, the iPod was produced by about 14,000 workers in the U.S. and 27,000 overseas. Further, the salaries attributed to this product were overwhelmingly distributed to highly skilled U.S. professionals, as opposed to lower skilled U.S. retail employees or overseas manufacturing labor. One interpretation of this result is that U.S. innovation can create more jobs overseas than domestically.</reasoning><output>innovation</output>
Who is the main character of the story?
<text>Who is the main character of the story?</text><reasoning>The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.</reasoning><output>Link</output>