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///\authors: Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.
mdl 1.6;
// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;
// Body
export material mdl_0006()
[[
anno::display_name("_3d66_VRayMtl_19796997_007")
]]
= ::mdl_0003::VRayMtl(
Diffuse : ::mdl_0002::ad_3dsmax_falloff(
color1 : base::texture_return(tint:color(0.545098,0.545098,0.545098), mono:1),
color2 : base::texture_return(tint:color(0.698039,0.698039,0.698039), mono:1),
falloff_type : ::mdl_0002::Perpendicular_Parallel,
falloff_direction : ::mdl_0002::View,
nearDistance : 0.0f,
farDistance : 100.0f
).tint * 0.8 + color(0.0,0.0,0.0) * 0.2,
diffuse_roughness : 0.0f,
Reflection : ::mdl_0002::ad_3dsmax_falloff(
color1 : base::texture_return(tint:color(0.545098,0.545098,0.545098), mono:1),
color2 : base::texture_return(tint:color(0.698039,0.698039,0.698039), mono:1),
falloff_type : ::mdl_0002::Perpendicular_Parallel,
falloff_direction : ::mdl_0002::View,
nearDistance : 0.0f,
farDistance : 100.0f
).tint * 0.8 + color(0.786079,0.786079,0.786079) * 0.2,
reflection_glossiness : ::mdl_0002::ad_3dsmax_mix(
color1 : ::mdl_0002::ad_3dsmax_bitmap(
filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 2.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 2.0f,
W_angle : 180.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f
),
color2 : ::mdl_0002::ad_3dsmax_bitmap(
filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 2.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 2.0f,
W_angle : 180.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f
),
mixAmount : 0.6f,
useCurve : false,
lower : 0.3f,
upper : 0.7f
).mono * 0.25 + 0.87f * 0.75,
reflection_fresnel : true,
reflection_ior : 16.0f,
reflection_lockIOR : false,
invert_reflection_ior : false,
reflection_metalness : 0.0f,
Refraction : color(0.0,0.0,0.0),
refraction_glossiness : 1.0f,
refraction_ior : 1.52f,
invert_refraction_ior : false,
refraction_dispersion_on : false,
refraction_dispersion : 50.0f,
refraction_fogColor : color(0.5,0.5,0.5),
refraction_fogBias : 0.0f,
refraction_fogMult : 0.0f,
translucency_on : ::mdl_0003::translucency_none,
translucency_scatterCoeff : 0.0f,
translucency_fbCoeff : 1.0f,
translucency_color : color(1.0,1.0,1.0),
self_illumination : color(0.0,0.0,0.0),
self_illumination_multiplier : 0.0f,
coat_amount : 0.0f,
coat_color : color(1.0,1.0,1.0),
coat_glossiness : 1.0f,
coat_ior : 1.6f,
invert_coat_ior : false,
coat_bump_lock : false,
sheen_color : color(0.0,0.0,0.0),
sheen_glossiness : 0.8f,
brdf_type : ::mdl_0003::brdf_ggx,
brdf_useRoughness : ::mdl_0003::brdf_glossiness,
anisotropy : 0.0f,
anisotropy_rotation : 0.0f,
anisotropy_channel : 1,
texmap_bump : ::mdl_0002::ad_3dsmax_bitmap_bump(
filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
cliph : 1.0f,
clipu : 0.0f,
clipv : 0.0f,
clipw : 1.0f,
mapChannel : 1,
U_angle : 0.0f,
U_Mirror : false,
U_Offset : 0.0f,
U_Tile : true,
U_Tiling : 2.0f,
UVW_Type : 0,
V_angle : 0.0f,
V_Mirror : false,
V_Offset : 0.0f,
V_Tile : true,
V_Tiling : 2.0f,
W_angle : 180.0f,
alphaFromRGB : false,
bump_amount : 1.0f,
clamp : false,
invert : false,
output_amount : 1.0f,
rgb_level : 1.0f,
rgb_offset : 0.0f,
factor : 0.051f
),
texmap_opacity : 1.0f
);