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function triggerNotImplemented(name, args) { let error = `"${name}" not implemented`; console.error(error, args); throw new Error(error); }
@param {string} name @param {any[]} args
triggerNotImplemented
javascript
PepsRyuu/nollup
lib/impl/PluginLifecycle.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginLifecycle.js
MIT
function isExternal (config, name) { if (config && config.external) { let external = config.external; if (Array.isArray(external)) { return external.indexOf(name) > -1; } if (typeof external === 'function') { return external(name, undefined, undefined); } } return false; }
@param {RollupConfigContainer} config @param {string} name @return {boolean | void}
isExternal
javascript
PepsRyuu/nollup
lib/impl/PluginLifecycle.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginLifecycle.js
MIT
async resolveIdImpl (container, id, parentFilePath, options = {}) { options.isEntry = options.isEntry || false; options.custom = options.hasOwnProperty('custom')? options.custom : {}; let __plugins = container.__plugins.filter(p => !this.resolveIdSkips.contains(p.execute, parentFilePath, id)); let hr = await callAsyncFirstHook(/** @type {PluginContainer} */ ({ __plugins, __config: container.__config }), 'resolveId', [id, parentFilePath, options]); if (hr === false || isExternal(container.__config, id)) { return { id, external: true }; } if (typeof hr === 'string') { hr = { id: path.isAbsolute(hr)? path.normalize(hr) : hr, external: false }; } if (!hr) { let parent = parentFilePath || path.resolve(process.cwd(), '__entry'); hr = { id: path.normalize(resolvePath(id, parent)), external: false }; if (!fs.existsSync(hr.id)) { hr.external = true; hr.id = id; } } handleMetaProperty(container, hr.id, hr.meta); return hr; }
@param {PluginContainer} container @param {string} id @param {string} parentFilePath @return {Promise<RollupResolveIdResult>}
resolveIdImpl
javascript
PepsRyuu/nollup
lib/impl/PluginLifecycle.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginLifecycle.js
MIT
function prepareSourceMapChain (mapChain, original_code, filepath) { mapChain = mapChain.filter(o => o.map && o.map.mappings).reverse(); if (mapChain.length > 1) { mapChain.forEach((obj, index) => { obj.map.version = 3; obj.map.file = filepath + '_' + index; // Check is in place because some transforms return sources, in particular multi-file sources. obj.map.sources = obj.map.sources.length === 1? [filepath + '_' + (index + 1)] : obj.map.sources; if(obj.map.sourcesContent && obj.map.sourcesContent.length === 1) { obj.map.sourcesContent = [mapChain[index + 1] ? mapChain[index + 1].code : original_code] } }); } return mapChain; }
@param {NollupTransformMapEntry[]} mapChain @param {string} original_code @param {string} filepath @return {NollupTransformMapEntry[]}
prepareSourceMapChain
javascript
PepsRyuu/nollup
lib/impl/PluginUtils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginUtils.js
MIT
function generateSourceMap (mapChain, mapGenerator, original_code, filepath) { let map; if (mapChain.length > 1) { // @ts-ignore map = mapGenerator.toJSON(); } else { map = mapChain.length > 0? mapChain[0].map : undefined; } if (map) { map.file = filepath; map.sources = [filepath]; map.sourcesContent = [original_code]; } // @ts-ignore return map; }
@param {NollupTransformMapEntry[]} mapChain @param {SourceMapGenerator} mapGenerator @param {string} original_code @param {string} filepath @return {RollupSourceMap}
generateSourceMap
javascript
PepsRyuu/nollup
lib/impl/PluginUtils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginUtils.js
MIT
function combineSourceMapChain (inputMapChain, original_code, filepath) { let mapGenerator, mapChain = prepareSourceMapChain(inputMapChain, original_code, filepath); if (mapChain.length > 1) { // @ts-ignore mapGenerator = SourceMap.SourceMapGenerator.fromSourceMap(new SourceMap.SourceMapConsumer(mapChain[0].map)); for (let i = 1; i < mapChain.length; i++) { // @ts-ignore mapGenerator.applySourceMap(new SourceMap.SourceMapConsumer(mapChain[i].map), undefined, undefined); } } return generateSourceMap(mapChain, mapGenerator, original_code, filepath); }
@param {NollupTransformMapEntry[]} inputMapChain @param {string} original_code @param {string} filepath @return {RollupSourceMap}
combineSourceMapChain
javascript
PepsRyuu/nollup
lib/impl/PluginUtils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginUtils.js
MIT
async function combineSourceMapChainFast (inputMapChain, original_code, filepath) { let mapGenerator, mapChain = prepareSourceMapChain(inputMapChain, original_code, filepath); if (mapChain.length > 1) { mapGenerator = SourceMapFast.SourceMapGenerator.fromSourceMap(await new SourceMapFast.SourceMapConsumer(mapChain[0].map)); for (let i = 1; i < mapChain.length; i++) { mapGenerator.applySourceMap(await new SourceMapFast.SourceMapConsumer(mapChain[i].map)) } } return generateSourceMap(mapChain, mapGenerator, original_code, filepath); }
@param {NollupTransformMapEntry[]} inputMapChain @param {string} original_code @param {string} filepath @return {Promise<RollupSourceMap>}
combineSourceMapChainFast
javascript
PepsRyuu/nollup
lib/impl/PluginUtils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginUtils.js
MIT
function getModuleInfo (container, id) { let response = container.__onGetModuleInfo(id); return { id: id, code: response.code || null, isEntry: response.isEntry || false, isExternal: response.isExternal || false, importers: response.importers || [], importedIds: response.importedIds || [], importedIdResolutions: response.importedIdResolutions || [], meta: container.__meta[id] || {}, dynamicImporters: response.dynamicImporters || [], dynamicallyImportedIds: response.dynamicallyImportedIds || [], dynamicallyImportedIdResolutions: response.dynamicallyImportedIdResolutions || [], ast: response.ast || null, hasModuleSideEffects: response.hasModuleSideEffects || false, syntheticNamedExports: response.syntheticNamedExports || false, implicitlyLoadedAfterOneOf: response.implicitlyLoadedAfterOneOf || [], implicitlyLoadedBefore: response.implicitlyLoadedBefore || [], hasDefaultExport: response.hasDefaultExport, isIncluded: response.isIncluded || false, moduleSideEffects: response.moduleSideEffects || true } }
@param {PluginContainer} container @param {string} id @return {RollupModuleInfo}
getModuleInfo
javascript
PepsRyuu/nollup
lib/impl/PluginUtils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/PluginUtils.js
MIT
function callOutputOptionsHook (plugins, outputOptions) { if (plugins) { plugins.forEach(plugin => { if (plugin.outputOptions) { outputOptions = plugin.outputOptions.call({ meta: PluginMeta }, outputOptions) || outputOptions; } }); } return outputOptions; }
@param {RollupPlugin[]} plugins @param {RollupOutputOptions} outputOptions
callOutputOptionsHook
javascript
PepsRyuu/nollup
lib/impl/RollupConfigContainer.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/RollupConfigContainer.js
MIT
function normalizeInput (input) { if (typeof input === 'string') { return [input]; } if (Array.isArray(input)) { return input; } return input; }
@param {RollupInputOption} input @return {string[]|Object<string, string>}
normalizeInput
javascript
PepsRyuu/nollup
lib/impl/RollupConfigContainer.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/RollupConfigContainer.js
MIT
function findChildNodes (node) { let children = []; for (let prop in node) { if (Array.isArray(node[prop]) && node[prop][0] && node[prop][0].constructor && node[prop][0].constructor.name === 'Node') { children.push(...node[prop]); } if (node[prop] && node[prop].constructor && node[prop].constructor.name === 'Node') { children.push(node[prop]); } } return children; }
@param {ESTree} node @return {Array<ESTree>}
findChildNodes
javascript
PepsRyuu/nollup
lib/impl/utils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/utils.js
MIT
function resolvePath (target, current) { if (path.isAbsolute(target)) { return path.normalize(target); } else { // Plugins like CommonJS have namespaced imports. let parts = target.split(':'); let namespace = parts.length === 2? parts[0] + ':' : ''; let file = parts.length === 2? parts[1] : parts[0]; let ext = path.extname(file); return namespace + path.normalize(path.resolve(path.dirname(current), ext? file : file + '.js')); } }
@param {string} target @param {string} current @return {string}
resolvePath
javascript
PepsRyuu/nollup
lib/impl/utils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/utils.js
MIT
function formatFileName (format, fileName, pattern) { let name = path.basename(fileName).replace(path.extname(fileName), ''); if (typeof pattern === 'string') { return pattern.replace('[name]', name) .replace('[extname]', path.extname(fileName)) .replace('[ext]', path.extname(fileName).substring(1)) .replace('[format]', format === 'es'? 'esm' : format); } // TODO: Function pattern implementation return ''; }
@param {string} format @param {string} fileName @param {string|function(RollupPreRenderedFile): string} pattern @return {string}
formatFileName
javascript
PepsRyuu/nollup
lib/impl/utils.js
https://github.com/PepsRyuu/nollup/blob/master/lib/impl/utils.js
MIT
async function logs (count = 1, timeout = 5000) { let start = Date.now(); // Wait until we acquire the requested number of logs while (logbuffer.length < count) { await wait(100); if (Date.now() - start > timeout) { break; } } // return the logs and clear it afterwards return logbuffer.splice(0, logbuffer.length); }
Returns a list of logs. Waits until the number of requested logs have accumulated. There's a timeout to force it to stop checking. @param {Number} count @param {Number} timeout @returns {Promise<String[]>}
logs
javascript
PepsRyuu/nollup
test/utils/evaluator.js
https://github.com/PepsRyuu/nollup/blob/master/test/utils/evaluator.js
MIT
async function call (fn, arg) { // TODO: Find deterministic way of handling this await wait(100); global._evaluatorInstance.send({ call: [fn, arg] }); await wait(100); }
Call the global function in the VM. @param {String} fn @param {*} arg
call
javascript
PepsRyuu/nollup
test/utils/evaluator.js
https://github.com/PepsRyuu/nollup/blob/master/test/utils/evaluator.js
MIT
function invalidate (chunks) { global._evaluatorInstance.send({ invalidate: true, chunks }); }
Sends updated bundle chunks to VM. @param {Object[]} chunks
invalidate
javascript
PepsRyuu/nollup
test/utils/evaluator.js
https://github.com/PepsRyuu/nollup/blob/master/test/utils/evaluator.js
MIT
function init (format, entry, chunks, globals = {}, async = false) { logbuffer = []; return new Promise((resolve, reject) => { let impl = (resolve, reject) => { global._evaluatorResultListener = msg => { if (msg.log) { logbuffer.push(msg.log); return; } if (msg.error) { return reject(msg.error); } resolve({ globals: msg.globals, exports: msg.result }); }; global._evaluatorInstance.send({ format, entry, chunks, globals, async }); }; // The forked node may not be ready yet when the test starts. // This will push the test into a backlog. if (!global._evaluatorReady) { global._evaluatorReadyListeners.push(() => impl(resolve, reject)); } else { impl(resolve, reject); } }); }
Evaluates the VM with the provided code. @param {String} format @param {String} entry @param {Object[]} chunks @param {Object} globals @param {Boolean} async @returns {Object}
init
javascript
PepsRyuu/nollup
test/utils/evaluator.js
https://github.com/PepsRyuu/nollup/blob/master/test/utils/evaluator.js
MIT
constructor(capacity) { this.capacity = capacity; this.regExpMap = new Map(); // Since our capacity tends to be fairly small, `.shift()` will be fairly quick despite being O(n). We just use a // normal array to keep it simple. this.regExpQueue = []; }
This is a reusable regular expression cache class. Given a certain maximum number of regular expressions we're allowed to store in the cache, it provides a way to avoid recreating regular expression objects over and over. When it needs to evict something, it evicts the oldest one.
constructor
javascript
i18next/i18next
src/utils.js
https://github.com/i18next/i18next/blob/master/src/utils.js
MIT
deepFind = (obj, path, keySeparator = '.') => { if (!obj) return undefined; if (obj[path]) { if (!Object.prototype.hasOwnProperty.call(obj, path)) return undefined; return obj[path]; } const tokens = path.split(keySeparator); let current = obj; for (let i = 0; i < tokens.length; ) { if (!current || typeof current !== 'object') { return undefined; } let next; let nextPath = ''; for (let j = i; j < tokens.length; ++j) { if (j !== i) { nextPath += keySeparator; } nextPath += tokens[j]; next = current[nextPath]; if (next !== undefined) { if (['string', 'number', 'boolean'].indexOf(typeof next) > -1 && j < tokens.length - 1) { continue; } i += j - i + 1; break; } } current = next; } return current; }
Given 1. a top level object obj, and 2. a path to a deeply nested string or object within it Find and return that deeply nested string or object. The caveat is that the keys of objects within the nesting chain may contain period characters. Therefore, we need to DFS and explore all possible keys at each step until we find the deeply nested string or object.
deepFind
javascript
i18next/i18next
src/utils.js
https://github.com/i18next/i18next/blob/master/src/utils.js
MIT
httpApiReadMockImplementation = (language, namespace, callback) => { const namespacePath = `${__dirname}/locales/${language}/${namespace}.json`; // console.info('httpApiReadMockImplementation', namespacePath); if (fs.existsSync(namespacePath)) { const data = JSON.parse(fs.readFileSync(namespacePath, 'utf-8')); callback(null, data); } else { callback('File is not available in `locales` folder', null); } }
@param {string} language @param {string} namespace @param {import('i18next').ReadCallback} callback @returns {void}
httpApiReadMockImplementation
javascript
i18next/i18next
test/compatibility/v1/v1.i18nInstance.js
https://github.com/i18next/i18next/blob/master/test/compatibility/v1/v1.i18nInstance.js
MIT
getI18nCompatibilityV1InitOptions = () => ({ compatibilityAPI: 'v1', compatibilityJSON: 'v1', lng: 'en-US', load: 'all', fallbackLng: 'dev', fallbackNS: [], fallbackOnNull: true, fallbackOnEmpty: false, preload: [], lowerCaseLng: false, ns: 'translation', fallbackToDefaultNS: false, resGetPath: 'http://localhost:9877/locales/__lng__/__ns__.json', dynamicLoad: false, useLocalStorage: false, sendMissing: false, resStore: false, getAsync: true, returnObjectTrees: false, debug: false, selectorAttr: 'data-i18n', postProcess: '', parseMissingKey: '', interpolationPrefix: '__', interpolationSuffix: '__', defaultVariables: false, shortcutFunction: 'sprintf', objectTreeKeyHandler: null, lngWhitelist: null, resources: null, })
using a function to have always a new object
getI18nCompatibilityV1InitOptions
javascript
i18next/i18next
test/compatibility/v1/v1.i18nInstance.js
https://github.com/i18next/i18next/blob/master/test/compatibility/v1/v1.i18nInstance.js
MIT
function distance(p1, p2) { return Math.hypot(p1.x - p2.x, p1.y - p2.y); }
Calculates distance between two points. Each point must have `x` and `y` property @param {*} p1 point 1 @param {*} p2 point 2 @returns distance between two points
distance
javascript
puffinsoft/jscanify
src/jscanify-node.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify-node.js
MIT
findPaperContour(img) { const imgGray = new cv.Mat(); cv.Canny(img, imgGray, 50, 200); const imgBlur = new cv.Mat(); cv.GaussianBlur( imgGray, imgBlur, new cv.Size(3, 3), 0, 0, cv.BORDER_DEFAULT ); const imgThresh = new cv.Mat(); cv.threshold(imgBlur, imgThresh, 0, 255, cv.THRESH_BINARY + cv.THRESH_OTSU); let contours = new cv.MatVector(); let hierarchy = new cv.Mat(); cv.findContours( imgThresh, contours, hierarchy, cv.RETR_CCOMP, cv.CHAIN_APPROX_SIMPLE ); let maxArea = 0; let maxContourIndex = -1; for (let i = 0; i < contours.size(); ++i) { let contourArea = cv.contourArea(contours.get(i)); if (contourArea > maxArea) { maxArea = contourArea; maxContourIndex = i; } } const maxContour = maxContourIndex >= 0 ? contours.get(maxContourIndex) : null; imgGray.delete(); imgBlur.delete(); imgThresh.delete(); contours.delete(); hierarchy.delete(); return maxContour; }
Finds the contour of the paper within the image @param {*} img image to process (cv.Mat) @returns the biggest contour inside the image
findPaperContour
javascript
puffinsoft/jscanify
src/jscanify-node.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify-node.js
MIT
highlightPaper(image, options) { options = options || {}; options.color = options.color || "orange"; options.thickness = options.thickness || 10; const canvas = createCanvas(); const ctx = canvas.getContext("2d"); const img = cv.imread(image); const maxContour = this.findPaperContour(img); cv.imshow(canvas, img); if (maxContour) { const { topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner, } = this.getCornerPoints(maxContour, img); if ( topLeftCorner && topRightCorner && bottomLeftCorner && bottomRightCorner ) { ctx.strokeStyle = options.color; ctx.lineWidth = options.thickness; ctx.beginPath(); ctx.moveTo(...Object.values(topLeftCorner)); ctx.lineTo(...Object.values(topRightCorner)); ctx.lineTo(...Object.values(bottomRightCorner)); ctx.lineTo(...Object.values(bottomLeftCorner)); ctx.lineTo(...Object.values(topLeftCorner)); ctx.stroke(); } } img.delete(); return canvas; }
Highlights the paper detected inside the image. @param {*} image image to process @param {*} options options for highlighting. Accepts `color` and `thickness` parameter @returns `HTMLCanvasElement` with original image and paper highlighted
highlightPaper
javascript
puffinsoft/jscanify
src/jscanify-node.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify-node.js
MIT
extractPaper(image, resultWidth, resultHeight, cornerPoints) { const canvas = createCanvas(); const img = cv.imread(image); const maxContour = cornerPoints ? null : this.findPaperContour(img); if(maxContour == null && cornerPoints === undefined){ return null; } const { topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner, } = cornerPoints || this.getCornerPoints(maxContour, img); let warpedDst = new cv.Mat(); let dsize = new cv.Size(resultWidth, resultHeight); let srcTri = cv.matFromArray(4, 1, cv.CV_32FC2, [ topLeftCorner.x, topLeftCorner.y, topRightCorner.x, topRightCorner.y, bottomLeftCorner.x, bottomLeftCorner.y, bottomRightCorner.x, bottomRightCorner.y, ]); let dstTri = cv.matFromArray(4, 1, cv.CV_32FC2, [ 0, 0, resultWidth, 0, 0, resultHeight, resultWidth, resultHeight, ]); let M = cv.getPerspectiveTransform(srcTri, dstTri); cv.warpPerspective( img, warpedDst, M, dsize, cv.INTER_LINEAR, cv.BORDER_CONSTANT, new cv.Scalar() ); cv.imshow(canvas, warpedDst); img.delete(); warpedDst.delete(); return canvas; }
Extracts and undistorts the image detected within the frame. Returns `null` if no paper is detected. @param {*} image image to process @param {*} resultWidth desired result paper width @param {*} resultHeight desired result paper height @param {*} cornerPoints optional custom corner points, in case automatic corner points are incorrect @returns `HTMLCanvasElement` containing undistorted image
extractPaper
javascript
puffinsoft/jscanify
src/jscanify-node.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify-node.js
MIT
getCornerPoints(contour) { let rect = cv.minAreaRect(contour); const center = rect.center; let topLeftCorner; let topLeftCornerDist = 0; let topRightCorner; let topRightCornerDist = 0; let bottomLeftCorner; let bottomLeftCornerDist = 0; let bottomRightCorner; let bottomRightCornerDist = 0; for (let i = 0; i < contour.data32S.length; i += 2) { const point = { x: contour.data32S[i], y: contour.data32S[i + 1] }; const dist = distance(point, center); if (point.x < center.x && point.y < center.y) { // top left if (dist > topLeftCornerDist) { topLeftCorner = point; topLeftCornerDist = dist; } } else if (point.x > center.x && point.y < center.y) { // top right if (dist > topRightCornerDist) { topRightCorner = point; topRightCornerDist = dist; } } else if (point.x < center.x && point.y > center.y) { // bottom left if (dist > bottomLeftCornerDist) { bottomLeftCorner = point; bottomLeftCornerDist = dist; } } else if (point.x > center.x && point.y > center.y) { // bottom right if (dist > bottomRightCornerDist) { bottomRightCorner = point; bottomRightCornerDist = dist; } } } return { topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner, }; }
Calculates the corner points of a contour. @param {*} contour contour from {@link findPaperContour} @returns object with properties `topLeftCorner`, `topRightCorner`, `bottomLeftCorner`, `bottomRightCorner`, each with `x` and `y` property
getCornerPoints
javascript
puffinsoft/jscanify
src/jscanify-node.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify-node.js
MIT
extractPaper(image, resultWidth, resultHeight, cornerPoints) { const canvas = document.createElement("canvas"); const img = cv.imread(image); const maxContour = cornerPoints ? null : this.findPaperContour(img); if(maxContour == null && cornerPoints === undefined){ return null; } const { topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner, } = cornerPoints || this.getCornerPoints(maxContour, img); let warpedDst = new cv.Mat(); let dsize = new cv.Size(resultWidth, resultHeight); let srcTri = cv.matFromArray(4, 1, cv.CV_32FC2, [ topLeftCorner.x, topLeftCorner.y, topRightCorner.x, topRightCorner.y, bottomLeftCorner.x, bottomLeftCorner.y, bottomRightCorner.x, bottomRightCorner.y, ]); let dstTri = cv.matFromArray(4, 1, cv.CV_32FC2, [ 0, 0, resultWidth, 0, 0, resultHeight, resultWidth, resultHeight, ]); let M = cv.getPerspectiveTransform(srcTri, dstTri); cv.warpPerspective( img, warpedDst, M, dsize, cv.INTER_LINEAR, cv.BORDER_CONSTANT, new cv.Scalar() ); cv.imshow(canvas, warpedDst); img.delete() warpedDst.delete() return canvas; }
Extracts and undistorts the image detected within the frame. Returns `null` if no paper is detected. @param {*} image image to process @param {*} resultWidth desired result paper width @param {*} resultHeight desired result paper height @param {*} cornerPoints optional custom corner points, in case automatic corner points are incorrect @returns `HTMLCanvasElement` containing undistorted image
extractPaper
javascript
puffinsoft/jscanify
src/jscanify.js
https://github.com/puffinsoft/jscanify/blob/master/src/jscanify.js
MIT
function processSegmentation(canvas, segmentation) { var ctx = canvas.getContext('2d'); console.log(segmentation) // Get data from our overlay canvas which is attempting to estimate background. var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); var data = imageData.data; // Get data from the live webcam view which has all data. var liveData = videoRenderCanvasCtx.getImageData(0, 0, canvas.width, canvas.height); var dataL = liveData.data; var minX = 100000; var minY = 100000; var maxX = 0; var maxY = 0; var foundBody = false; // Go through pixels and figure out bounding box of body pixels. for (let x = 0; x < canvas.width; x++) { for (let y = 0; y < canvas.height; y++) { let n = y * canvas.width + x; // Human pixel found. Update bounds. if (segmentation.data[n] !== 0) { if(x < minX) { minX = x; } if(y < minY) { minY = y; } if(x > maxX) { maxX = x; } if(y > maxY) { maxY = y; } foundBody = true; } } } // Calculate dimensions of bounding box. var width = maxX - minX; var height = maxY - minY; // Define scale factor to use to allow for false negatives around this region. var scale = 1.3; // Define scaled dimensions. var newWidth = width * scale; var newHeight = height * scale; // Caculate the offset to place new bounding box so scaled from center of current bounding box. var offsetX = (newWidth - width) / 2; var offsetY = (newHeight - height) / 2; var newXMin = minX - offsetX; var newYMin = minY - offsetY; // Now loop through update backgound understanding with new data // if not inside a bounding box. for (let x = 0; x < canvas.width; x++) { for (let y = 0; y < canvas.height; y++) { // If outside bounding box and we found a body, update background. if (foundBody && (x < newXMin || x > newXMin + newWidth) || ( y < newYMin || y > newYMin + newHeight)) { // Convert xy co-ords to array offset. let n = y * canvas.width + x; data[n * 4] = dataL[n * 4]; data[n * 4 + 1] = dataL[n * 4 + 1]; data[n * 4 + 2] = dataL[n * 4 + 2]; data[n * 4 + 3] = 255; } else if (!foundBody) { // No body found at all, update all pixels. let n = y * canvas.width + x; data[n * 4] = dataL[n * 4]; data[n * 4 + 1] = dataL[n * 4 + 1]; data[n * 4 + 2] = dataL[n * 4 + 2]; data[n * 4 + 3] = 255; } } } ctx.putImageData(imageData, 0, 0); if (DEBUG) { ctx.strokeStyle = "#00FF00" ctx.beginPath(); ctx.rect(newXMin, newYMin, newWidth, newHeight); ctx.stroke(); } }
***************************************************************** Real-Time-Person-Removal Created by Jason Mayes 2020. Get latest code on my Github: https://github.com/jasonmayes/Real-Time-Person-Removal Got questions? Reach out to me on social: Twitter: @jason_mayes LinkedIn: https://www.linkedin.com/in/creativetech ******************************************************************
processSegmentation
javascript
jasonmayes/Real-Time-Person-Removal
script.js
https://github.com/jasonmayes/Real-Time-Person-Removal/blob/master/script.js
Apache-2.0
function hasGetUserMedia() { return !!(navigator.mediaDevices && navigator.mediaDevices.getUserMedia); }
***************************************************************** // Continuously grab image from webcam stream and classify it. ******************************************************************
hasGetUserMedia
javascript
jasonmayes/Real-Time-Person-Removal
script.js
https://github.com/jasonmayes/Real-Time-Person-Removal/blob/master/script.js
Apache-2.0
Juggernaut = function(options){ this.options = options || {}; this.options.host = this.options.host || window.location.hostname; this.options.port = this.options.port || 8080; this.handlers = {}; this.meta = this.options.meta; this.io = io.connect(this.options.host, this.options); this.io.on("connect", this.proxy(this.onconnect)); this.io.on("message", this.proxy(this.onmessage)); this.io.on("disconnect", this.proxy(this.ondisconnect)); this.on("connect", this.proxy(this.writeMeta)); }
Add the transport to your public io.transports array. @api private
Juggernaut
javascript
maccman/juggernaut
client.js
https://github.com/maccman/juggernaut/blob/master/client.js
MIT
banner = (format, addTypes) => { const date = new Date(); return `/** * anime.js - ${ format } * @version v${ pkg.version } * @author Julian Garnier * @license MIT * @copyright (c) ${ date.getFullYear() } Julian Garnier * @see https://animejs.com */${addTypes ? jsDocTypes : ''} ` }
@param {String} format @param {Boolean} [addTypes] @return {String}
banner
javascript
juliangarnier/anime
rollup.config.js
https://github.com/juliangarnier/anime/blob/master/rollup.config.js
MIT
getTotalWidth = (total, $el) => { const style= getComputedStyle($el); const marginsWidth = parseInt(style.marginLeft) + parseInt(style.marginRight); return total + $el.offsetWidth + marginsWidth; }
@param {Number} total @param {HTMLElement} $el @return {Number}
getTotalWidth
javascript
juliangarnier/anime
examples/draggable-infinite-auto-carousel/index.js
https://github.com/juliangarnier/anime/blob/master/examples/draggable-infinite-auto-carousel/index.js
MIT
parseNumber = str => isStr(str) ? parseFloat(/** @type {String} */(str)) : /** @type {Number} */(str)
@param {Number|String} str @return {Number}
parseNumber
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
round = (v, decimalLength) => { if (decimalLength < 0) return v; if (!decimalLength) return _round(v); let p = powCache[decimalLength]; if (!p) p = powCache[decimalLength] = 10 ** decimalLength; return _round(v * p) / p; }
@param {Number} v @param {Number} decimalLength @return {Number}
round
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => { let next = parent._head; let adjustedNextProp = nextProp; if (reverse) { next = parent._tail; adjustedNextProp = prevProp; } while (next) { const currentNext = next[adjustedNextProp]; callback(next); next = currentNext; } }
@param {Object} parent @param {Function} callback @param {Boolean} [reverse] @param {String} [prevProp] @param {String} [nextProp] @return {void}
forEachChildren
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => { const prev = child[prevProp]; const next = child[nextProp]; prev ? prev[nextProp] = next : parent._head = next; next ? next[prevProp] = prev : parent._tail = prev; child[prevProp] = null; child[nextProp] = null; }
@param {Object} parent @param {Object} child @param {String} [prevProp] @param {String} [nextProp] @return {void}
removeChild
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => { let prev = parent._tail; while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp]; const next = prev ? prev[nextProp] : parent._head; prev ? prev[nextProp] = child : parent._head = child; next ? next[prevProp] = child : parent._tail = child; child[prevProp] = prev; child[nextProp] = next; }
@param {Object} parent @param {Object} child @param {Function} [sortMethod] @param {String} prevProp @param {String} nextProp @return {void}
addChild
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
render = (tickable, time, muteCallbacks, internalRender, tickMode) => { const parent = tickable.parent; const duration = tickable.duration; const completed = tickable.completed; const iterationDuration = tickable.iterationDuration; const iterationCount = tickable.iterationCount; const _currentIteration = tickable._currentIteration; const _loopDelay = tickable._loopDelay; const _reversed = tickable._reversed; const _alternate = tickable._alternate; const _hasChildren = tickable._hasChildren; const tickableDelay = tickable._delay; const tickablePrevAbsoluteTime = tickable._currentTime; // TODO: rename ._currentTime to ._absoluteCurrentTime const tickableEndTime = tickableDelay + iterationDuration; const tickableAbsoluteTime = time - tickableDelay; const tickablePrevTime = clamp(tickablePrevAbsoluteTime, -tickableDelay, duration); const tickableCurrentTime = clamp(tickableAbsoluteTime, -tickableDelay, duration); const deltaTime = tickableAbsoluteTime - tickablePrevAbsoluteTime; const isCurrentTimeAboveZero = tickableCurrentTime > 0; const isCurrentTimeEqualOrAboveDuration = tickableCurrentTime >= duration; const isSetter = duration <= minValue; const forcedTick = tickMode === tickModes.FORCE; let isOdd = 0; let iterationElapsedTime = tickableAbsoluteTime; // Render checks // Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer let hasRendered = 0; // Execute the "expensive" iterations calculations only when necessary if (iterationCount > 1) { // bitwise NOT operator seems to be generally faster than Math.floor() across browsers const currentIteration = ~~(tickableCurrentTime / (iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay))); tickable._currentIteration = clamp(currentIteration, 0, iterationCount); // Prevent the iteration count to go above the max iterations when reaching the end of the animation if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--; isOdd = tickable._currentIteration % 2; iterationElapsedTime = tickableCurrentTime % (iterationDuration + _loopDelay) || 0; } // Checks if exactly one of _reversed and (_alternate && isOdd) is true const isReversed = _reversed ^ (_alternate && isOdd); const _ease = /** @type {Renderable} */(tickable)._ease; let iterationTime = isCurrentTimeEqualOrAboveDuration ? isReversed ? 0 : duration : isReversed ? iterationDuration - iterationElapsedTime : iterationElapsedTime; if (_ease) iterationTime = iterationDuration * _ease(iterationTime / iterationDuration) || 0; const isRunningBackwards = (parent ? parent.backwards : tickableAbsoluteTime < tickablePrevAbsoluteTime) ? !isReversed : !!isReversed; tickable._currentTime = tickableAbsoluteTime; tickable._iterationTime = iterationTime; tickable.backwards = isRunningBackwards; if (isCurrentTimeAboveZero && !tickable.began) { tickable.began = true; if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) { tickable.onBegin(/** @type {CallbackArgument} */(tickable)); } } else if (tickableAbsoluteTime <= 0) { tickable.began = false; } // Only triggers onLoop for tickable without children, otherwise call the the onLoop callback in the tick function // Make sure to trigger the onLoop before rendering to allow .refresh() to pickup the current values if (!muteCallbacks && !_hasChildren && isCurrentTimeAboveZero && tickable._currentIteration !== _currentIteration) { tickable.onLoop(/** @type {CallbackArgument} */(tickable)); } if ( forcedTick || tickMode === tickModes.AUTO && ( time >= tickableDelay && time <= tickableEndTime || // Normal render time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state ) || iterationTime >= tickableEndTime && tickablePrevTime !== duration || iterationTime <= tickableDelay && tickablePrevTime > 0 || time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped ) { if (isCurrentTimeAboveZero) { // Trigger onUpdate callback before rendering tickable.computeDeltaTime(tickablePrevTime); if (!muteCallbacks) tickable.onBeforeUpdate(/** @type {CallbackArgument} */(tickable)); } // Start tweens rendering if (!_hasChildren) { // Time has jumped more than globals.tickThreshold so consider this tick manual const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.tickThreshold; const absoluteTime = tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime; // Only Animation can have tweens, Timer returns undefined let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head); let tweenTarget; let tweenStyle; let tweenTargetTransforms; let tweenTargetTransformsProperties; let tweenTransformsNeedUpdate = 0; while (tween) { const tweenComposition = tween._composition; const tweenCurrentTime = tween._currentTime; const tweenChangeDuration = tween._changeDuration; const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration; const tweenNextRep = tween._nextRep; const tweenPrevRep = tween._prevRep; const tweenHasComposition = tweenComposition !== compositionTypes.none; if ((forcedRender || ( (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenAbsEndTime + (tweenNextRep ? tweenNextRep._delay : 0)) && (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime) )) && (!tweenHasComposition || ( !tween._isOverridden && (!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) && (!tweenNextRep || (tweenNextRep._isOverridden || absoluteTime <= tweenNextRep._absoluteStartTime)) && (!tweenPrevRep || (tweenPrevRep._isOverridden || (absoluteTime >= (tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration) + tween._delay))) )) ) { const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration); const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration); const tweenModifier = tween._modifier; const tweenValueType = tween._valueType; const tweenType = tween._tweenType; const tweenIsObject = tweenType === tweenTypes.OBJECT; const tweenIsNumber = tweenValueType === valueTypes.NUMBER; // Only round the in-between frames values if the final value is a string const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.precision; // Recompose tween value /** @type {String|Number} */ let value; /** @type {Number} */ let number; if (tweenIsNumber) { value = number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision ))); } else if (tweenValueType === valueTypes.UNIT) { // Rounding the values speed up string composition number = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision))); value = `${number}${tween._unit}`; } else if (tweenValueType === valueTypes.COLOR) { const fn = tween._fromNumbers; const tn = tween._toNumbers; const r = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[0], tn[0], tweenProgress))), 0, 255), 0); const g = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[1], tn[1], tweenProgress))), 0, 255), 0); const b = round(clamp(/** @type {Number} */(tweenModifier(interpolate(fn[2], tn[2], tweenProgress))), 0, 255), 0); const a = clamp(/** @type {Number} */(tweenModifier(round(interpolate(fn[3], tn[3], tweenProgress), tweenPrecision))), 0, 1); value = `rgba(${r},${g},${b},${a})`; if (tweenHasComposition) { const ns = tween._numbers; ns[0] = r; ns[1] = g; ns[2] = b; ns[3] = a; } } else if (tweenValueType === valueTypes.COMPLEX) { value = tween._strings[0]; for (let j = 0, l = tween._toNumbers.length; j < l; j++) { const n = /** @type {Number} */(tweenModifier(round(interpolate(tween._fromNumbers[j], tween._toNumbers[j], tweenProgress), tweenPrecision))); const s = tween._strings[j + 1]; value += `${s ? n + s : n}`; if (tweenHasComposition) { tween._numbers[j] = n; } } } // For additive tweens and Animatables if (tweenHasComposition) { tween._number = number; } if (!internalRender && tweenComposition !== compositionTypes.blend) { const tweenProperty = tween.property; tweenTarget = tween.target; if (tweenIsObject) { tweenTarget[tweenProperty] = value; } else if (tweenType === tweenTypes.ATTRIBUTE) { /** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value)); } else { tweenStyle = /** @type {DOMTarget} */(tweenTarget).style; if (tweenType === tweenTypes.TRANSFORM) { if (tweenTarget !== tweenTargetTransforms) { tweenTargetTransforms = tweenTarget; // NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage. tweenTargetTransformsProperties = tweenTarget[transformsSymbol]; } tweenTargetTransformsProperties[tweenProperty] = value; tweenTransformsNeedUpdate = 1; } else if (tweenType === tweenTypes.CSS) { tweenStyle[tweenProperty] = value; } else if (tweenType === tweenTypes.CSS_VAR) { tweenStyle.setProperty(tweenProperty,/** @type {String} */(value)); } } if (isCurrentTimeAboveZero) hasRendered = 1; } else { // Used for composing timeline tweens without having to do a real render tween._value = value; } } // NOTE: Possible improvement: Use translate(x,y) / translate3d(x,y,z) syntax // to reduce memory usage on string composition if (tweenTransformsNeedUpdate && tween._renderTransforms) { let str = emptyString; for (let key in tweenTargetTransformsProperties) { str += `${transformsFragmentStrings[key]}${tweenTargetTransformsProperties[key]}) `; } tweenStyle.transform = str; tweenTransformsNeedUpdate = 0; } tween = tween._next; } if (!muteCallbacks && hasRendered) { /** @type {JSAnimation} */(tickable).onRender(/** @type {JSAnimation} */(tickable)); } } if (!muteCallbacks && isCurrentTimeAboveZero) { tickable.onUpdate(/** @type {CallbackArgument} */(tickable)); } } // End tweens rendering // Handle setters on timeline differently and allow re-trigering the onComplete callback when seeking backwards if (parent && isSetter) { if (!muteCallbacks && ( (parent.began && !isRunningBackwards && tickableAbsoluteTime >= duration && !completed) || (isRunningBackwards && tickableAbsoluteTime <= minValue && completed) )) { tickable.onComplete(/** @type {CallbackArgument} */(tickable)); tickable.completed = !isRunningBackwards; } // If currentTime is both above 0 and at least equals to duration, handles normal onComplete or infinite loops } else if (isCurrentTimeAboveZero && isCurrentTimeEqualOrAboveDuration) { if (iterationCount === Infinity) { // Offset the tickable _startTime with its duration to reset _currentTime to 0 and continue the infinite timer tickable._startTime += tickable.duration; } else if (tickable._currentIteration >= iterationCount - 1) { // By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list on the next tick tickable.paused = true; if (!completed && !_hasChildren) { // If the tickable has children, triggers onComplete() only when all children have completed in the tick function tickable.completed = true; if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) { tickable.onComplete(/** @type {CallbackArgument} */(tickable)); tickable._resolve(/** @type {CallbackArgument} */(tickable)); } } } // Otherwise set the completed flag to false } else { tickable.completed = false; } // NOTE: hasRendered * direction (negative for backwards) this way we can remove the tickable.backwards property completly ? return hasRendered; }
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {tickModes} tickMode @return {Number}
render
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
tick = (tickable, time, muteCallbacks, internalRender, tickMode) => { const _currentIteration = tickable._currentIteration; render(tickable, time, muteCallbacks, internalRender, tickMode); if (tickable._hasChildren) { const tl = /** @type {Timeline} */(tickable); const tlIsRunningBackwards = tl.backwards; const tlChildrenTime = internalRender ? time : tl._iterationTime; const tlCildrenTickTime = now(); let tlChildrenHasRendered = 0; let tlChildrenHaveCompleted = true; // If the timeline has looped forward, we need to manually triggers children skipped callbacks if (!internalRender && tl._currentIteration !== _currentIteration) { const tlIterationDuration = tl.iterationDuration; forEachChildren(tl, (/** @type {JSAnimation} */child) => { if (!tlIsRunningBackwards) { // Force an internal render to trigger the callbacks if the child has not completed on loop if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) { render(child, tlIterationDuration, muteCallbacks, 1, tickModes.FORCE); } // Reset their began and completed flags to allow retrigering callbacks on the next iteration child.began = false; child.completed = false; } else { const childDuration = child.duration; const childStartTime = child._offset + child._delay; const childEndTime = childStartTime + childDuration; // Triggers the onComplete callback on reverse for children on the edges of the timeline if (!muteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === tlIterationDuration)) { child.onComplete(child); } } }); if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl)); } forEachChildren(tl, (/** @type {JSAnimation} */child) => { const childTime = round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode; tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode); if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false; }, tlIsRunningBackwards); // Renders on timeline are triggered by its children so it needs to be set after rendering the children if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl)); // Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end if (tlChildrenHaveCompleted && tl._currentTime >= tl.duration) { // Make sure the paused flag is false in case it has been skipped in the render function tl.paused = true; if (!tl.completed) { tl.completed = true; if (!muteCallbacks) { tl.onComplete(/** @type {CallbackArgument} */(tl)); tl._resolve(/** @type {CallbackArgument} */(tl)); } } } } }
@param {Tickable} tickable @param {Number} time @param {Number} muteCallbacks @param {Number} internalRender @param {Number} tickMode @return {void}
tick
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseInlineTransforms = (target, propName, animationInlineStyles) => { const inlineTransforms = target.style.transform; let inlinedStylesPropertyValue; if (inlineTransforms) { const cachedTransforms = target[transformsSymbol]; let t; while (t = transformsExecRgx.exec(inlineTransforms)) { const inlinePropertyName = t[1]; // const inlinePropertyValue = t[2]; const inlinePropertyValue = t[2].slice(1, -1); cachedTransforms[inlinePropertyName] = inlinePropertyValue; if (inlinePropertyName === propName) { inlinedStylesPropertyValue = inlinePropertyValue; // Store the new parsed inline styles if animationInlineStyles is provided if (animationInlineStyles) { animationInlineStyles[propName] = inlinePropertyValue; } } } } return inlineTransforms && !isUnd(inlinedStylesPropertyValue) ? inlinedStylesPropertyValue : stringStartsWith(propName, 'scale') ? '1' : stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew') ? '0deg' : '0px'; }
@param {DOMTarget} target @param {String} propName @param {Object} animationInlineStyles @return {String}
parseInlineTransforms
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function getNodeList(v) { const n = isStr(v) ? globals.root.querySelectorAll(v) : v; if (n instanceof NodeList || n instanceof HTMLCollection) return n; }
@param {DOMTargetsParam|TargetsParam} v @return {NodeList|HTMLCollection}
getNodeList
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function parseTargets(targets) { if (isNil(targets)) return /** @type {TargetsArray} */([]); if (isArr(targets)) { const flattened = targets.flat(Infinity); /** @type {TargetsArray} */ const parsed = []; for (let i = 0, l = flattened.length; i < l; i++) { const item = flattened[i]; if (!isNil(item)) { const nodeList = getNodeList(item); if (nodeList) { for (let j = 0, jl = nodeList.length; j < jl; j++) { const subItem = nodeList[j]; if (!isNil(subItem)) { let isDuplicate = false; for (let k = 0, kl = parsed.length; k < kl; k++) { if (parsed[k] === subItem) { isDuplicate = true; break; } } if (!isDuplicate) { parsed.push(subItem); } } } } else { let isDuplicate = false; for (let j = 0, jl = parsed.length; j < jl; j++) { if (parsed[j] === item) { isDuplicate = true; break; } } if (!isDuplicate) { parsed.push(item); } } } } return parsed; } if (!isBrowser) return /** @type {JSTargetsArray} */([targets]); const nodeList = getNodeList(targets); if (nodeList) return /** @type {DOMTargetsArray} */(Array.from(nodeList)); return /** @type {TargetsArray} */([targets]); }
@overload @param {DOMTargetsParam} targets @return {DOMTargetsArray} @overload @param {JSTargetsParam} targets @return {JSTargetsArray} @overload @param {TargetsParam} targets @return {TargetsArray} @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets
parseTargets
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPath = path => { const parsedTargets = parseTargets(path); const $parsedSvg = /** @type {SVGGeometryElement} */(parsedTargets[0]); if (!$parsedSvg || !isSvg($parsedSvg)) return; return $parsedSvg; }
@param {TargetsParam} path @return {SVGGeometryElement|undefined}
getPath
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
morphTo = (path2, precision = .33) => ($path1) => { const $path2 = /** @type {SVGGeometryElement} */(getPath(path2)); if (!$path2) return; const isPath = $path1.tagName === 'path'; const separator = isPath ? ' ' : ','; const previousPoints = $path1[morphPointsSymbol]; if (previousPoints) $path1.setAttribute(isPath ? 'd' : 'points', previousPoints); let v1 = '', v2 = ''; if (!precision) { v1 = $path1.getAttribute(isPath ? 'd' : 'points'); v2 = $path2.getAttribute(isPath ? 'd' : 'points'); } else { const length1 = /** @type {SVGGeometryElement} */($path1).getTotalLength(); const length2 = $path2.getTotalLength(); const maxPoints = Math.max(Math.ceil(length1 * precision), Math.ceil(length2 * precision)); for (let i = 0; i < maxPoints; i++) { const t = i / (maxPoints - 1); const pointOnPath1 = /** @type {SVGGeometryElement} */($path1).getPointAtLength(length1 * t); const pointOnPath2 = $path2.getPointAtLength(length2 * t); const prefix = isPath ? (i === 0 ? 'M' : 'L') : ''; v1 += prefix + round(pointOnPath1.x, 3) + separator + pointOnPath1.y + ' '; v2 += prefix + round(pointOnPath2.x, 3) + separator + pointOnPath2.y + ' '; } } $path1[morphPointsSymbol] = v2; return [v1, v2]; }
@param {TargetsParam} path2 @param {Number} [precision] @return {FunctionValue}
morphTo
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
createDrawableProxy = ($el, start, end) => { const pathLength = K; const computedStyles = getComputedStyle($el); const strokeLineCap = computedStyles.strokeLinecap; // @ts-ignore const $scalled = computedStyles.vectorEffect === 'non-scaling-stroke' ? $el : null; let currentCap = strokeLineCap; const proxy = new Proxy($el, { get(target, property) { const value = target[property]; if (property === proxyTargetSymbol) return target; if (property === 'setAttribute') { return (...args) => { if (args[0] === 'draw') { const value = args[1]; const values = value.split(' '); const v1 = +values[0]; const v2 = +values[1]; // TOTO: Benchmark if performing two slices is more performant than one split // const spaceIndex = value.indexOf(' '); // const v1 = round(+value.slice(0, spaceIndex), precision); // const v2 = round(+value.slice(spaceIndex + 1), precision); const scaleFactor = getScaleFactor($scalled); const os = v1 * -1e3 * scaleFactor; const d1 = (v2 * pathLength * scaleFactor) + os; const d2 = (pathLength * scaleFactor + ((v1 === 0 && v2 === 1) || (v1 === 1 && v2 === 0) ? 0 : 10 * scaleFactor) - d1); if (strokeLineCap !== 'butt') { const newCap = v1 === v2 ? 'butt' : strokeLineCap; if (currentCap !== newCap) { target.style.strokeLinecap = `${newCap}`; currentCap = newCap; } } target.setAttribute('stroke-dashoffset', `${os}`); target.setAttribute('stroke-dasharray', `${d1} ${d2}`); } return Reflect.apply(value, target, args); }; } if (isFnc(value)) { return (...args) => Reflect.apply(value, target, args); } else { return value; } } }); if ($el.getAttribute('pathLength') !== `${pathLength}`) { $el.setAttribute('pathLength', `${pathLength}`); proxy.setAttribute('draw', `${start} ${end}`); } return /** @type {DrawableSVGGeometry} */(proxy); }
Creates a proxy that wraps an SVGGeometryElement and adds drawing functionality. @param {SVGGeometryElement} $el - The SVG element to transform into a drawable @param {number} start - Starting position (0-1) @param {number} end - Ending position (0-1) @return {DrawableSVGGeometry} - Returns a proxy that preserves the original element's type with additional 'draw' attribute functionality
createDrawableProxy
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
createDrawable = (selector, start = 0, end = 0) => { const els = parseTargets(selector); return els.map($el => createDrawableProxy( /** @type {SVGGeometryElement} */($el), start, end )); }
Creates drawable proxies for multiple SVG elements. @param {TargetsParam} selector - CSS selector, SVG element, or array of elements and selectors @param {number} [start=0] - Starting position (0-1) @param {number} [end=0] - Ending position (0-1) @return {Array<DrawableSVGGeometry>} - Array of proxied elements with drawing functionality
createDrawable
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPathPoint = ($path, progress, lookup = 0) => { return $path.getPointAtLength(progress + lookup >= 1 ? progress + lookup : 0); }
@param {SVGGeometryElement} $path @param {Number} progress @param {Number}lookup @return {DOMPoint}
getPathPoint
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPathProgess = ($path, pathProperty) => { return $el => { const totalLength = +($path.getTotalLength()); const inSvg = $el[isSvgSymbol]; const ctm = $path.getCTM(); /** @type {TweenObjectValue} */ return { from: 0, to: totalLength, /** @type {TweenModifier} */ modifier: progress => { if (pathProperty === 'a') { const p0 = getPathPoint($path, progress, -1); const p1 = getPathPoint($path, progress, 1); return atan2(p1.y - p0.y, p1.x - p0.x) * 180 / PI; } else { const p = getPathPoint($path, progress, 0); return pathProperty === 'x' ? inSvg || !ctm ? p.x : p.x * ctm.a + p.y * ctm.c + ctm.e : inSvg || !ctm ? p.y : p.x * ctm.b + p.y * ctm.d + ctm.f } } } } }
@param {SVGGeometryElement} $path @param {String} pathProperty @return {FunctionValue}
getPathProgess
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
isValidSVGAttribute = (el, propertyName) => { // Return early and use CSS opacity animation instead (already better default values (opacity: 1 instead of 0)) and rotate should be considered a transform if (cssReservedProperties.includes(propertyName)) return false; if (el.getAttribute(propertyName) || propertyName in el) { if (propertyName === 'scale') { // Scale const elParentNode = /** @type {SVGGeometryElement} */(/** @type {DOMTarget} */(el).parentNode); // Only consider scale as a valid SVG attribute on filter element return elParentNode && elParentNode.tagName === 'filter'; } return true; } }
@param {Target} el @param {String} propertyName @return {Boolean}
isValidSVGAttribute
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
rgbToRgba = rgbValue => { const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue); const a = !isUnd(rgba[4]) ? +rgba[4] : 1; return [ +rgba[1], +rgba[2], +rgba[3], a ] }
RGB / RGBA Color value string -> RGBA values array @param {String} rgbValue @return {ColorArray}
rgbToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hexToRgba = hexValue => { const hexLength = hexValue.length; const isShort = hexLength === 4 || hexLength === 5; return [ +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]), +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]), +('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]), ((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1) ] }
HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array @param {String} hexValue @return {ColorArray}
hexToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hue2rgb = (p, q, t) => { if (t < 0) t += 1; if (t > 1) t -= 1; return t < 1 / 6 ? p + (q - p) * 6 * t : t < 1 / 2 ? q : t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 : p; }
@param {Number} p @param {Number} q @param {Number} t @return {Number}
hue2rgb
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
hslToRgba = hslValue => { const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue); const h = +hsla[1] / 360; const s = +hsla[2] / 100; const l = +hsla[3] / 100; const a = !isUnd(hsla[4]) ? +hsla[4] : 1; let r, g, b; if (s === 0) { r = g = b = l; } else { const q = l < .5 ? l * (1 + s) : l + s - l * s; const p = 2 * l - q; r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0); g = round(hue2rgb(p, q, h) * 255, 0); b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0); } return [r, g, b, a]; }
HSL / HSLA Color value string -> RGBA values array @param {String} hslValue @return {ColorArray}
hslToRgba
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertColorStringValuesToRgbaArray = colorString => { return isRgb(colorString) ? rgbToRgba(colorString) : isHex(colorString) ? hexToRgba(colorString) : isHsl(colorString) ? hslToRgba(colorString) : [0, 0, 0, 1]; }
All in one color converter that converts a color string value into an array of RGBA values @param {String} colorString @return {ColorArray}
convertColorStringValuesToRgbaArray
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setValue = (targetValue, defaultValue) => { return isUnd(targetValue) ? defaultValue : targetValue; }
@template T, D @param {T|undefined} targetValue @param {D} defaultValue @return {T|D}
setValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getFunctionValue = (value, target, index, total, store) => { if (isFnc(value)) { const func = () => { const computed = /** @type {Function} */(value)(target, index, total); // Fallback to 0 if the function returns undefined / NaN / null / false / 0 return !isNaN(+computed) ? +computed : computed || 0; }; if (store) { store.func = func; } return func(); } else { return value; } }
@param {TweenPropValue} value @param {Target} target @param {Number} index @param {Number} total @param {Object} [store] @return {any}
getFunctionValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenType = (target, prop) => { return !target[isDomSymbol] ? tweenTypes.OBJECT : // Handle SVG attributes target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE : // Handle CSS Transform properties differently than CSS to allow individual animations validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM : // CSS variables stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR : // All other CSS properties prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS : // Handle other DOM Attributes prop in target ? tweenTypes.OBJECT : tweenTypes.ATTRIBUTE; }
@param {Target} target @param {String} prop @return {tweenTypes}
getTweenType
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => { const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName); return type === tweenTypes.OBJECT ? target[propName] || 0 : type === tweenTypes.ATTRIBUTE ? /** @type {DOMTarget} */(target).getAttribute(propName) : type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) : type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() : getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles); }
@param {Target} target @param {String} propName @param {tweenTypes} [tweenType] @param {Object|void} [animationInlineStyles] @return {String|Number}
getOriginalAnimatableValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getRelativeValue = (x, y, operator) => { return operator === '-' ? x - y : operator === '+' ? x + y : x * y; }
@param {Number} x @param {Number} y @param {String} operator @return {Number}
getRelativeValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeRawValue = (rawValue, targetObject) => { /** @type {valueTypes} */ targetObject.t = valueTypes.NUMBER; targetObject.n = 0; targetObject.u = null; targetObject.o = null; targetObject.d = null; targetObject.s = null; if (!rawValue) return targetObject; const num = +rawValue; if (!isNaN(num)) { // It's a number targetObject.n = num; return targetObject; } else { // let str = /** @type {String} */(rawValue).trim(); let str = /** @type {String} */(rawValue); // Parsing operators (+=, -=, *=) manually is much faster than using regex here if (str[1] === '=') { targetObject.o = str[0]; str = str.slice(2); } // Skip exec regex if the value type is complex or color to avoid long regex backtracking const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str); if (unitMatch) { // Has a number and a unit targetObject.t = valueTypes.UNIT; targetObject.n = +unitMatch[1]; targetObject.u = unitMatch[2]; return targetObject; } else if (targetObject.o) { // Has an operator (+=, -=, *=) targetObject.n = +str; return targetObject; } else if (isCol(str)) { // Is a color targetObject.t = valueTypes.COLOR; targetObject.d = convertColorStringValuesToRgbaArray(str); return targetObject; } else { // Is a more complex string (generally svg coords, calc() or filters CSS values) const matchedNumbers = str.match(digitWithExponentRgx); targetObject.t = valueTypes.COMPLEX; targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : []; targetObject.s = str.split(digitWithExponentRgx) || []; return targetObject; } } }
@param {String|Number} rawValue @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeRawValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
decomposeTweenValue = (tween, targetObject) => { targetObject.t = tween._valueType; targetObject.n = tween._toNumber; targetObject.u = tween._unit; targetObject.o = null; targetObject.d = cloneArray(tween._toNumbers); targetObject.s = cloneArray(tween._strings); return targetObject; }
@param {Tween} tween @param {TweenDecomposedValue} targetObject @return {TweenDecomposedValue}
decomposeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getTweenSiblings = (target, property, lookup = '_rep') => { const lookupMap = lookups[lookup]; let targetLookup = lookupMap.get(target); if (!targetLookup) { targetLookup = {}; lookupMap.set(target, targetLookup); } return targetLookup[property] ? targetLookup[property] : targetLookup[property] = { _head: null, _tail: null, } }
@param {Target} target @param {String} property @param {String} lookup @return {TweenPropertySiblings}
getTweenSiblings
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addTweenSortMethod = (p, c) => { return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime; }
@param {Tween} p @param {Tween} c @return {Number|Boolean}
addTweenSortMethod
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
composeTween = (tween, siblings) => { const tweenCompositionType = tween._composition; // Handle replaced tweens if (tweenCompositionType === compositionTypes.replace) { const tweenAbsStartTime = tween._absoluteStartTime; addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep'); const prevSibling = tween._prevRep; // Update the previous siblings for composition replace tweens if (prevSibling) { const prevParent = prevSibling.parent; const prevAbsEndTime = prevSibling._absoluteStartTime + prevSibling._changeDuration; // Handle looped animations tween if ( // Check if the previous tween is from a different animation tween.parent.id !== prevParent.id && // Check if the animation has loops prevParent.iterationCount> 1 && // Check if _absoluteChangeEndTime of last loop overlaps the current tween prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime ) { // TODO: Find a way to only override the iterations overlapping with the tween overrideTween(prevSibling); let prevPrevSibling = prevSibling._prevRep; // If the tween was part of a set of keyframes, override its siblings while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) { overrideTween(prevPrevSibling); prevPrevSibling = prevPrevSibling._prevRep; } } const absoluteUpdateStartTime = tweenAbsStartTime - tween._delay; if (prevAbsEndTime > absoluteUpdateStartTime) { const prevChangeStartTime = prevSibling._startTime; const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration); prevSibling._changeDuration = absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime; prevSibling._currentTime = prevSibling._changeDuration; prevSibling._isOverlapped = 1; if (prevSibling._changeDuration < minValue) { overrideTween(prevSibling); } } // Pause (and cancel) the parent if it only contains overlapped tweens let pausePrevParentAnimation = true; forEachChildren(prevParent, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentAnimation = false; }); if (pausePrevParentAnimation) { const prevParentTL = prevParent.parent; if (prevParentTL) { let pausePrevParentTL = true; forEachChildren(prevParentTL, (/** @type JSAnimation */a) => { if (a !== prevParent) { forEachChildren(a, (/** @type Tween */t) => { if (!t._isOverlapped) pausePrevParentTL = false; }); } }); if (pausePrevParentTL) { prevParentTL.cancel(); } } else { prevParent.cancel(); // Previously, calling .cancel() on a timeline child would affect the render order of other children // Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop // This is no longer needed since timeline tween composition is now handled separatly // Keeping this here for reference // prevParent.completed = true; // prevParent.pause(); } } } // let nextSibling = tween._nextRep; // // All the next siblings are automatically overridden // if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // nextSibling = nextSibling._nextRep; // } // } // if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) { // while (nextSibling) { // overrideTween(nextSibling); // console.log(tween.id, nextSibling.id); // nextSibling = nextSibling._nextRep; // } // } // Handle additive tweens composition } else if (tweenCompositionType === compositionTypes.blend) { const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add'); const additiveAnimation = addAdditiveAnimation(lookups._add); let lookupTween = additiveTweenSiblings._head; if (!lookupTween) { lookupTween = { ...tween }; lookupTween._composition = compositionTypes.replace; lookupTween._updateDuration = minValue; lookupTween._startTime = 0; lookupTween._numbers = cloneArray(tween._fromNumbers); lookupTween._number = 0; lookupTween._next = null; lookupTween._prev = null; addChild(additiveTweenSiblings, lookupTween); addChild(additiveAnimation, lookupTween); } // Convert the values of TO to FROM and set TO to 0 const toNumber = tween._toNumber; tween._fromNumber = lookupTween._fromNumber - toNumber; tween._toNumber = 0; tween._numbers = cloneArray(tween._fromNumbers); tween._number = 0; lookupTween._fromNumber = toNumber; if (tween._toNumbers) { const toNumbers = cloneArray(tween._toNumbers); if (toNumbers) { toNumbers.forEach((value, i) => { tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value; tween._toNumbers[i] = 0; }); } lookupTween._fromNumbers = toNumbers; } addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd'); } return tween; }
@param {Tween} tween @param {TweenPropertySiblings} siblings @return {Tween}
composeTween
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor(parameters = {}, parent = null, parentPosition = 0) { super(0); const { id, delay, duration, reversed, alternate, loop, loopDelay, autoplay, frameRate, playbackRate, onComplete, onLoop, onPause, onBegin, onBeforeUpdate, onUpdate, } = parameters; if (globals.scope) globals.scope.revertibles.push(this); const timerInitTime = parent ? 0 : engine._elapsedTime; const timerDefaults = parent ? parent.defaults : globals.defaults; const timerDelay = /** @type {Number} */(isFnc(delay) || isUnd(delay) ? timerDefaults.delay : +delay); const timerDuration = isFnc(duration) || isUnd(duration) ? Infinity : +duration; const timerLoop = setValue(loop, timerDefaults.loop); const timerLoopDelay = setValue(loopDelay, timerDefaults.loopDelay); const timerIterationCount = timerLoop === true || timerLoop === Infinity || /** @type {Number} */(timerLoop) < 0 ? Infinity : /** @type {Number} */(timerLoop) + 1; let offsetPosition = 0; if (parent) { offsetPosition = parentPosition; } else { let startTime = now(); // Make sure to tick the engine once if suspended to avoid big gaps with the following offsetPosition calculation if (engine.paused) { engine.requestTick(startTime); startTime = engine._elapsedTime; } offsetPosition = startTime - engine._startTime; } // Timer's parameters this.id = !isUnd(id) ? id : ++timerId; /** @type {Timeline} */ this.parent = parent; // Total duration of the timer this.duration = clampInfinity(((timerDuration + timerLoopDelay) * timerIterationCount) - timerLoopDelay) || minValue; /** @type {Boolean} */ this.backwards = false; /** @type {Boolean} */ this.paused = true; /** @type {Boolean} */ this.began = false; /** @type {Boolean} */ this.completed = false; /** @type {Callback<this>} */ this.onBegin = onBegin || timerDefaults.onBegin; /** @type {Callback<this>} */ this.onBeforeUpdate = onBeforeUpdate || timerDefaults.onBeforeUpdate; /** @type {Callback<this>} */ this.onUpdate = onUpdate || timerDefaults.onUpdate; /** @type {Callback<this>} */ this.onLoop = onLoop || timerDefaults.onLoop; /** @type {Callback<this>} */ this.onPause = onPause || timerDefaults.onPause; /** @type {Callback<this>} */ this.onComplete = onComplete || timerDefaults.onComplete; /** @type {Number} */ this.iterationDuration = timerDuration; // Duration of one loop /** @type {Number} */ this.iterationCount = timerIterationCount; // Number of loops /** @type {Boolean|ScrollObserver} */ this._autoplay = parent ? false : setValue(autoplay, timerDefaults.autoplay); /** @type {Number} */ this._offset = offsetPosition; /** @type {Number} */ this._delay = timerDelay; /** @type {Number} */ this._loopDelay = timerLoopDelay; /** @type {Number} */ this._iterationTime = 0; /** @type {Number} */ this._currentIteration = 0; // Current loop index /** @type {Function} */ this._resolve = noop; // Used by .then() /** @type {Boolean} */ this._running = false; /** @type {Number} */ this._reversed = +setValue(reversed, timerDefaults.reversed); /** @type {Number} */ this._reverse = this._reversed; /** @type {Number} */ this._cancelled = 0; /** @type {Boolean} */ this._alternate = setValue(alternate, timerDefaults.alternate); /** @type {Renderable} */ this._prev = null; /** @type {Renderable} */ this._next = null; // Clock's parameters /** @type {Number} */ this._elapsedTime = timerInitTime; /** @type {Number} */ this._startTime = timerInitTime; /** @type {Number} */ this._lastTime = timerInitTime; /** @type {Number} */ this._fps = setValue(frameRate, timerDefaults.frameRate); /** @type {Number} */ this._speed = setValue(playbackRate, timerDefaults.playbackRate); }
@param {TimerParams} [parameters] @param {Timeline} [parent] @param {Number} [parentPosition]
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
seek(time, muteCallbacks = 0, internalRender = 0) { // Recompose the tween siblings in case the timer has been cancelled reviveTimer(this); // If you seek a completed animation, otherwise the next play will starts at 0 this.completed = false; const isPaused = this.paused; this.paused = true; // timer, time, muteCallbacks, internalRender, tickMode tick(this, time + this._delay, ~~muteCallbacks, ~~internalRender, tickModes.AUTO); return isPaused ? this : this.resume(); }
@param {Number} time @param {Boolean|Number} [muteCallbacks] @param {Boolean|Number} [internalRender] @return {this}
seek
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
revert() { tick(this, 0, 1, 0, tickModes.AUTO); const ap = /** @type {ScrollObserver} */(this._autoplay); if (ap && ap.linked && ap.linked === this) ap.revert(); return this.cancel(); }
Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary @return {this}
revert
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
complete() { return this.seek(this.duration).cancel(); }
Imediatly completes the timer, cancels it and triggers the onComplete callback @return {this}
complete
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
then(callback = noop) { const then = this.then; const onResolve = () => { // this.then = null prevents infinite recursion if returned by an async function // https://github.com/juliangarnierorg/anime-beta/issues/26 this.then = null; callback(this); this.then = then; this._resolve = noop; }; return new Promise(r => { this._resolve = () => r(onResolve()); // Make sure to resolve imediatly if the timer has already completed if (this.completed) this._resolve(); return this; }); }
@param {Callback<this>} [callback] @return {Promise}
then
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
binarySubdivide = (aX, mX1, mX2) => { let aA = 0, aB = 1, currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0) { aB = currentT; } else { aA = currentT; } } while (abs(currentX) > .0000001 && ++i < 100); return currentT; }
@param {Number} aX @param {Number} mX1 @param {Number} mX2 @return {Number}
binarySubdivide
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
cubicBezier = (mX1 = 0.5, mY1 = 0.0, mX2 = 0.5, mY2 = 1.0) => (mX1 === mY1 && mX2 === mY2) ? none : t => t === 0 || t === 1 ? t : calcBezier(binarySubdivide(t, mX1, mX2), mY1, mY2)
@param {Number} [mX1] @param {Number} [mY1] @param {Number} [mX2] @param {Number} [mY2] @return {EasingFunction}
cubicBezier
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
linear = (...args) => { const argsLength = args.length; if (!argsLength) return none; const totalPoints = argsLength - 1; const firstArg = args[0]; const lastArg = args[totalPoints]; const xPoints = [0]; const yPoints = [parseNumber(firstArg)]; for (let i = 1; i < totalPoints; i++) { const arg = args[i]; const splitValue = isStr(arg) ? /** @type {String} */(arg).trim().split(' ') : [arg]; const value = splitValue[0]; const percent = splitValue[1]; xPoints.push(!isUnd(percent) ? parseNumber(percent) / 100 : i / totalPoints); yPoints.push(parseNumber(value)); } yPoints.push(parseNumber(lastArg)); xPoints.push(1); return function easeLinear(t) { for (let i = 1, l = xPoints.length; i < l; i++) { const currentX = xPoints[i]; if (t <= currentX) { const prevX = xPoints[i - 1]; const prevY = yPoints[i - 1]; return prevY + (yPoints[i] - prevY) * (t - prevX) / (currentX - prevX); } } return yPoints[yPoints.length - 1]; } }
Without parameters, the linear function creates a non-eased transition. Parameters, if used, creates a piecewise linear easing by interpolating linearly between the specified points. @param {...String|Number} [args] - Points @return {EasingFunction}
linear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
irregular = (length = 10, randomness = 1) => { const values = [0]; const total = length - 1; for (let i = 1; i < total; i++) { const previousValue = values[i - 1]; const spacing = i / total; const segmentEnd = (i + 1) / total; const randomVariation = spacing + (segmentEnd - spacing) * Math.random(); // Mix the even spacing and random variation based on the randomness parameter const randomValue = spacing * (1 - randomness) + randomVariation * randomness; values.push(clamp(randomValue, previousValue, 1)); } values.push(1); return linear(...values); }
Generate random steps @param {Number} [length] - The number of steps @param {Number} [randomness] - How strong the randomness is @return {EasingFunction}
irregular
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseEaseString = (string, easesFunctions, easesLookups) => { if (easesLookups[string]) return easesLookups[string]; if (string.indexOf('(') <= -1) { const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic'); const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasesFactory} */(easesFunctions[string])() : easesFunctions[string]); return parsedFn ? easesLookups[string] = parsedFn : none; } else { const split = string.slice(0, -1).split('('); const parsedFn = /** @type {EasesFactory} */(easesFunctions[split[0]]); return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none; } }
@param {String} string @param {Record<String, EasesFactory|EasingFunction>} easesFunctions @param {Object} easesLookups @return {EasingFunction}
parseEaseString
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sanitizePropertyName = (propertyName, target, tweenType) => { if (tweenType === tweenTypes.TRANSFORM) { const t = shortTransforms.get(propertyName); return t ? t : propertyName; } else if ( tweenType === tweenTypes.CSS || // Handle special cases where properties like "strokeDashoffset" needs to be set as "stroke-dashoffset" // but properties like "baseFrequency" should stay in lowerCamelCase (tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style)) ) { const cachedPropertyName = propertyNamesCache[propertyName]; if (cachedPropertyName) { return cachedPropertyName; } else { const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName; propertyNamesCache[propertyName] = lowerCaseName; return lowerCaseName; } } else { return propertyName; } }
@param {String} propertyName @param {Target} target @param {tweenTypes} tweenType @return {String}
sanitizePropertyName
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
convertValueUnit = (el, decomposedValue, unit, force = false) => { const currentUnit = decomposedValue.u; const currentNumber = decomposedValue.n; if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary return decomposedValue; } const cachedKey = currentNumber + currentUnit + unit; const cached = convertedValuesCache[cachedKey]; if (!isUnd(cached) && !force) { decomposedValue.n = cached; } else { let convertedValue; if (currentUnit in angleUnitsMap) { convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit]; } else { const baseline = 100; const tempEl = /** @type {DOMTarget} */(el.cloneNode()); const parentNode = el.parentNode; const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body; parentEl.appendChild(tempEl); const elStyle = tempEl.style; elStyle.width = baseline + currentUnit; const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; elStyle.width = baseline + unit; const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline; const factor = currentUnitWidth / newUnitWidth; parentEl.removeChild(tempEl); convertedValue = factor * currentNumber; } decomposedValue.n = convertedValue; convertedValuesCache[cachedKey] = convertedValue; } decomposedValue.t === valueTypes.UNIT; decomposedValue.u = unit; return decomposedValue; }
@param {DOMTarget} el @param {TweenDecomposedValue} decomposedValue @param {String} unit @param {Boolean} [force] @return {TweenDecomposedValue}
convertValueUnit
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
generateKeyframes = (keyframes, parameters) => { /** @type {AnimationParams} */ const properties = {}; if (isArr(keyframes)) { const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey); for (let i = 0, l = propertyNames.length; i < l; i++) { const propName = propertyNames[i]; const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => { /** @type {TweenKeyValue} */ const newKey = {}; for (let p in key) { const keyValue = /** @type {TweenPropValue} */(key[p]); if (isKey(p)) { if (p === propName) { newKey.to = keyValue; } } else { newKey[p] = keyValue; } } return newKey; }); properties[propName] = /** @type {ArraySyntaxValue} */(propArray); } } else { const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration)); const keys = Object.keys(keyframes) .map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} }) .sort((a, b) => a.o - b.o); keys.forEach(key => { const offset = key.o; const prop = key.p; for (let name in prop) { if (isKey(name)) { let propArray = /** @type {Array} */(properties[name]); if (!propArray) propArray = properties[name] = []; const duration = offset * totalDuration; let length = propArray.length; let prevKey = propArray[length - 1]; const keyObj = { to: prop[name] }; let durProgress = 0; for (let i = 0; i < length; i++) { durProgress += propArray[i].duration; } if (length === 1) { keyObj.from = prevKey.to; } if (prop.ease) { keyObj.ease = prop.ease; } keyObj.duration = duration - (length ? durProgress : 0); propArray.push(keyObj); } } return key; }); for (let name in properties) { const propArray = /** @type {Array} */(properties[name]); let prevEase; // let durProgress = 0 for (let i = 0, l = propArray.length; i < l; i++) { const prop = propArray[i]; // Emulate WAPPI easing parameter position const currentEase = prop.ease; prop.ease = prevEase ? prevEase : undefined; prevEase = currentEase; // durProgress += prop.duration; // if (i === l - 1 && durProgress !== totalDuration) { // propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress }) // } } if (!propArray[0].duration) { propArray.shift(); } } } return properties; }
@param {DurationKeyframes | PercentageKeyframes} keyframes @param {AnimationParams} parameters @return {AnimationParams}
generateKeyframes
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor( targets, parameters, parent, parentPosition, fastSet = false, index = 0, length = 0 ) { super(/** @type {TimerParams&AnimationParams} */(parameters), parent, parentPosition); const parsedTargets = registerTargets(targets); const targetsLength = parsedTargets.length; // If the parameters object contains a "keyframes" property, convert all the keyframes values to regular properties const kfParams = /** @type {AnimationParams} */(parameters).keyframes; const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters); const { delay, duration, ease, playbackEase, modifier, composition, onRender, } = params; const animDefaults = parent ? parent.defaults : globals.defaults; const animaPlaybackEase = setValue(playbackEase, animDefaults.playbackEase); const animEase = animaPlaybackEase ? parseEasings(animaPlaybackEase) : null; const hasSpring = !isUnd(ease) && !isUnd(/** @type {Spring} */(ease).ease); const tEasing = hasSpring ? /** @type {Spring} */(ease).ease : setValue(ease, animEase ? 'linear' : animDefaults.ease); const tDuration = hasSpring ? /** @type {Spring} */(ease).duration : setValue(duration, animDefaults.duration); const tDelay = setValue(delay, animDefaults.delay); const tModifier = modifier || animDefaults.modifier; // If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition; // TODO: Do not create an empty object until we know the animation will generate inline styles const animInlineStyles = {}; // const absoluteOffsetTime = this._offset; const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0); let iterationDuration = NaN; let iterationDelay = NaN; let animationAnimationLength = 0; let shouldTriggerRender = 0; for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) { const target = parsedTargets[targetIndex]; const ti = index || targetIndex; const tl = length || targetsLength; let lastTransformGroupIndex = NaN; let lastTransformGroupLength = NaN; for (let p in params) { if (isKey(p)) { const tweenType = getTweenType(target, p); const propName = sanitizePropertyName(p, target, tweenType); let propValue = params[p]; const isPropValueArray = isArr(propValue); if (fastSet && !isPropValueArray) { fastSetValuesArray[0] = propValue; fastSetValuesArray[1] = propValue; propValue = fastSetValuesArray; } // TODO: Allow nested keyframes inside ObjectValue value (prop: { to: [.5, 1, .75, 2, 3] }) // Normalize property values to valid keyframe syntax: // [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...] // const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue]; if (isPropValueArray) { const arrayLength = /** @type {Array} */(propValue).length; const isNotObjectValue = !isObj(propValue[0]); // Convert [x, y] to [{to: [x, y]}] if (arrayLength === 2 && isNotObjectValue) { keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue)); keyframesTargetArray[0] = keyObjectTarget; keyframes = keyframesTargetArray; // Convert [x, y, z] to [[x, y], z] } else if (arrayLength > 2 && isNotObjectValue) { keyframes = []; /** @type {Array.<Number>} */(propValue).forEach((v, i) => { if (!i) { fastSetValuesArray[0] = v; } else if (i === 1) { fastSetValuesArray[1] = v; keyframes.push(fastSetValuesArray); } else { keyframes.push(v); } }); } else { keyframes = /** @type {Array.<TweenKeyValue>} */(propValue); } } else { keyframesTargetArray[0] = propValue; keyframes = keyframesTargetArray; } let siblings = null; let prevTween = null; let firstTweenChangeStartTime = NaN; let lastTweenChangeEndTime = 0; let tweenIndex = 0; for (let l = keyframes.length; tweenIndex < l; tweenIndex++) { const keyframe = keyframes[tweenIndex]; if (isObj(keyframe)) { key = keyframe; } else { keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe); key = keyObjectTarget; } toFunctionStore.func = null; const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore); let tweenToValue; // Allows function based values to return an object syntax value ({to: v}) if (isObj(computedToValue) && !isUnd(computedToValue.to)) { key = computedToValue; tweenToValue = computedToValue.to; } else { tweenToValue = computedToValue; } const tweenFromValue = getFunctionValue(key.from, target, ti, tl); const keyEasing = key.ease; const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease); // Easing are treated differently and don't accept function based value to prevent having to pass a function wrapper that returns an other function all the time const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing || tEasing; // Calculate default individual keyframe duration by dividing the tl of keyframes const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).duration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl) / l : tDuration)), target, ti, tl); // Default delay value should only be applied to the first tween const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl); const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl); const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition]; // Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper const tweenModifier = key.modifier || tModifier; const hasFromvalue = !isUnd(tweenFromValue); const hasToValue = !isUnd(tweenToValue); const isFromToArray = isArr(tweenToValue); const isFromToValue = isFromToArray || (hasFromvalue && hasToValue); const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay; const absoluteStartTime = absoluteOffsetTime + tweenStartTime; // Force a onRender callback if the animation contains at least one from value and autoplay is set to false if (!shouldTriggerRender && (hasFromvalue || isFromToArray)) shouldTriggerRender = 1; let prevSibling = prevTween; if (tweenComposition !== compositionTypes.none) { if (!siblings) siblings = getTweenSiblings(target, propName); let nextSibling = siblings._head; // Iterate trough all the next siblings until we find a sibling with an equal or inferior start time while (nextSibling && !nextSibling._isOverridden && nextSibling._absoluteStartTime <= absoluteStartTime) { prevSibling = nextSibling; nextSibling = nextSibling._nextRep; // Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) { while (nextSibling) { overrideTween(nextSibling); // This will ends both the current while loop and the upper one once all the next sibllings have been overriden nextSibling = nextSibling._nextRep; } } } } // Decompose values if (isFromToValue) { decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl) : tweenFromValue, fromTargetObject); decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore) : tweenToValue, toTargetObject); if (fromTargetObject.t === valueTypes.NUMBER) { if (prevSibling) { if (prevSibling._valueType === valueTypes.UNIT) { fromTargetObject.t = valueTypes.UNIT; fromTargetObject.u = prevSibling._unit; } } else { decomposeRawValue( getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), decomposedOriginalValue ); if (decomposedOriginalValue.t === valueTypes.UNIT) { fromTargetObject.t = valueTypes.UNIT; fromTargetObject.u = decomposedOriginalValue.u; } } } } else { if (hasToValue) { decomposeRawValue(tweenToValue, toTargetObject); } else { if (prevTween) { decomposeTweenValue(prevTween, toTargetObject); } else { // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value : getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), toTargetObject); } } if (hasFromvalue) { decomposeRawValue(tweenFromValue, fromTargetObject); } else { if (prevTween) { decomposeTweenValue(prevTween, fromTargetObject); } else { decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value : // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), fromTargetObject); } } } // Apply operators if (fromTargetObject.o) { fromTargetObject.n = getRelativeValue( !prevSibling ? decomposeRawValue( getOriginalAnimatableValue(target, propName, tweenType, animInlineStyles), decomposedOriginalValue ).n : prevSibling._toNumber, fromTargetObject.n, fromTargetObject.o ); } if (toTargetObject.o) { toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o); } // Values omogenisation in cases of type difference between "from" and "to" if (fromTargetObject.t !== toTargetObject.t) { if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) { const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject; const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject; notComplexValue.t = valueTypes.COMPLEX; notComplexValue.s = cloneArray(complexValue.s); notComplexValue.d = complexValue.d.map(() => notComplexValue.n); } else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) { const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject; const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject; notUnitValue.t = valueTypes.UNIT; notUnitValue.u = unitValue.u; } else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) { const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject; const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject; notColorValue.t = valueTypes.COLOR; notColorValue.s = colorValue.s; notColorValue.d = [0, 0, 0, 1]; } } // Unit conversion if (fromTargetObject.u !== toTargetObject.u) { let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject; valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false); // TODO: // convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u); } // Fill in non existing complex values if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) { const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject; const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject; // TODO: Check if n should be used instead of 0 for default complex values shortestValue.d = longestValue.d.map((_, i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]); shortestValue.s = cloneArray(longestValue.s); } // Tween factory // Rounding is necessary here to minimize floating point errors const tweenUpdateDuration = round(+tweenDuration || minValue, 12); /** @type {Tween} */ const tween = { parent: this, id: tweenId++, property: propName, target: target, _value: null, _func: toFunctionStore.func, _ease: parseEasings(tweenEasing), _fromNumbers: cloneArray(fromTargetObject.d), _toNumbers: cloneArray(toTargetObject.d), _strings: cloneArray(toTargetObject.s), _fromNumber: fromTargetObject.n, _toNumber: toTargetObject.n, _numbers: cloneArray(fromTargetObject.d), // For additive tween and animatables _number: fromTargetObject.n, // For additive tween and animatables _unit: toTargetObject.u, _modifier: tweenModifier, _currentTime: 0, _startTime: tweenStartTime, _delay: +tweenDelay, _updateDuration: tweenUpdateDuration, _changeDuration: tweenUpdateDuration, _absoluteStartTime: absoluteStartTime, // NOTE: Investigate bit packing to stores ENUM / BOOL _tweenType: tweenType, _valueType: toTargetObject.t, _composition: tweenComposition, _isOverlapped: 0, _isOverridden: 0, _renderTransforms: 0, _prevRep: null, // For replaced tween _nextRep: null, // For replaced tween _prevAdd: null, // For additive tween _nextAdd: null, // For additive tween _prev: null, _next: null, }; if (tweenComposition !== compositionTypes.none) { composeTween(tween, siblings); } if (isNaN(firstTweenChangeStartTime)) { firstTweenChangeStartTime = tween._startTime; } // Rounding is necessary here to minimize floating point errors lastTweenChangeEndTime = round(tweenStartTime + tweenUpdateDuration, 12); prevTween = tween; animationAnimationLength++; addChild(this, tween); } // Update animation timings with the added tweens properties if (isNaN(iterationDelay) || firstTweenChangeStartTime < iterationDelay) { iterationDelay = firstTweenChangeStartTime; } if (isNaN(iterationDuration) || lastTweenChangeEndTime > iterationDuration) { iterationDuration = lastTweenChangeEndTime; } // TODO: Find a way to inline tween._renderTransforms = 1 here if (tweenType === tweenTypes.TRANSFORM) { lastTransformGroupIndex = animationAnimationLength - tweenIndex; lastTransformGroupLength = animationAnimationLength; } } } // Set _renderTransforms to last transform property to correctly render the transforms list if (!isNaN(lastTransformGroupIndex)) { let i = 0; forEachChildren(this, (/** @type {Tween} */tween) => { if (i >= lastTransformGroupIndex && i < lastTransformGroupLength) { tween._renderTransforms = 1; if (tween._composition === compositionTypes.blend) { forEachChildren(additive.animation, (/** @type {Tween} */additiveTween) => { if (additiveTween.id === tween.id) { additiveTween._renderTransforms = 1; } }); } } i++; }); } } if (!targetsLength) { console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`); } if (iterationDelay) { forEachChildren(this, (/** @type {Tween} */tween) => { // If (startTime - delay) equals 0, this means the tween is at the begining of the animation so we need to trim the delay too if (!(tween._startTime - tween._delay)) { tween._delay -= iterationDelay; } tween._startTime -= iterationDelay; }); iterationDuration -= iterationDelay; } else { iterationDelay = 0; } // Prevents iterationDuration to be NaN if no valid animatable props have been provided // Prevents _iterationCount to be NaN if no valid animatable props have been provided if (!iterationDuration) { iterationDuration = minValue; this.iterationCount = 0; } /** @type {TargetsArray} */ this.targets = parsedTargets; /** @type {Number} */ this.duration = iterationDuration === minValue ? minValue : clampInfinity(((iterationDuration + this._loopDelay) * this.iterationCount) - this._loopDelay) || minValue; /** @type {Callback<this>} */ this.onRender = onRender || animDefaults.onRender; /** @type {EasingFunction} */ this._ease = animEase; /** @type {Number} */ this._delay = iterationDelay; // NOTE: I'm keeping delay values separated from offsets in timelines because delays can override previous tweens and it could be confusing to debug a timeline with overridden tweens and no associated visible delays. // this._delay = parent ? 0 : iterationDelay; // this._offset += parent ? iterationDelay : 0; /** @type {Number} */ this.iterationDuration = iterationDuration; /** @type {{}} */ this._inlineStyles = animInlineStyles; if (!this._autoplay && shouldTriggerRender) this.onRender(this); }
@param {TargetsParam} targets @param {AnimationParams} parameters @param {Timeline} [parent] @param {Number} [parentPosition] @param {Boolean} [fastSet=false] @param {Number} [index=0] @param {Number} [length=0]
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
revert() { super.revert(); return cleanInlineStyles(this); }
Cancel the animation and revert all the values affected by this animation to their original state @return {this}
revert
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
easingToLinear = (fn, samples = 100) => { const points = []; for (let i = 0; i <= samples; i++) points.push(fn(i / samples)); return `linear(${points.join(', ')})`; }
Converts an easing function into a valid CSS linear() timing function string @param {EasingFunction} fn @param {number} [samples=100] @returns {string} CSS linear() timing function
easingToLinear
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
registerTransformsProperties = () => { if (transformsPropertiesRegistered) return; validTransforms.forEach(t => { const isSkew = stringStartsWith(t, 'skew'); const isScale = stringStartsWith(t, 'scale'); const isRotate = stringStartsWith(t, 'rotate'); const isTranslate = stringStartsWith(t, 'translate'); const isAngle = isRotate || isSkew; const syntax = isAngle ? '<angle>' : isScale ? "<number>" : isTranslate ? "<length-percentage>" : "*"; try { CSS.registerProperty({ name: '--' + t, syntax, inherits: false, initialValue: isTranslate ? '0px' : isAngle ? '0deg' : isScale ? '1' : '0', }); } catch {} }); transformsPropertiesRegistered = true; }
@typedef {Record<String, WAAPIKeyframeValue | WAAPIAnimationOptions | Boolean | ScrollObserver | WAAPICallback | EasingParam | WAAPITweenOptions> & WAAPIAnimationOptions} WAAPIAnimationParams
registerTransformsProperties
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeWAAPIAnimation = ($el, property, parent) => { let nextLookup = WAAPIAnimationsLookups._head; while (nextLookup) { const next = nextLookup._next; const matchTarget = nextLookup.$el === $el; const matchProperty = !property || nextLookup.property === property; const matchParent = !parent || nextLookup.parent === parent; if (matchTarget && matchProperty && matchParent) { const anim = nextLookup.animation; try { anim.commitStyles(); } catch {} anim.cancel(); removeChild(WAAPIAnimationsLookups, nextLookup); const lookupParent = nextLookup.parent; if (lookupParent) { lookupParent._completed++; if (lookupParent.animations.length === lookupParent._completed) { lookupParent.completed = true; if (!lookupParent.muteCallbacks) { lookupParent.paused = true; lookupParent.onComplete(lookupParent); lookupParent._resolve(lookupParent); } } } } nextLookup = next; } }
@param {DOMTarget} $el @param {String} [property] @param {WAAPIAnimation} [parent]
removeWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
addWAAPIAnimation = (parent, $el, property, keyframes, params) => { const animation = $el.animate(keyframes, params); const animTotalDuration = params.delay + (+params.duration * params.iterations); animation.playbackRate = parent._speed; if (parent.paused) animation.pause(); if (parent.duration < animTotalDuration) { parent.duration = animTotalDuration; parent.controlAnimation = animation; } parent.animations.push(animation); removeWAAPIAnimation($el, property); addChild(WAAPIAnimationsLookups, { parent, animation, $el, property, _next: null, _prev: null }); const handleRemove = () => { removeWAAPIAnimation($el, property, parent); }; animation.onremove = handleRemove; animation.onfinish = handleRemove; return animation; }
@param {WAAPIAnimation} parent @param {DOMTarget} $el @param {String} property @param {PropertyIndexedKeyframes} keyframes @param {KeyframeAnimationOptions} params @retun {Animation}
addWAAPIAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
normalizeTweenValue = (propName, value, $el, i, targetsLength) => { let v = getFunctionValue(/** @type {any} */(value), $el, i, targetsLength); if (!isNum(v)) return v; if (commonDefaultPXProperties.includes(propName) || stringStartsWith(propName, 'translate')) return `${v}px`; if (stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew')) return `${v}deg`; return `${v}`; }
@param {String} propName @param {WAAPIKeyframeValue} value @param {DOMTarget} $el @param {Number} i @param {Number} targetsLength @return {String}
normalizeTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseIndividualTweenValue = ($el, propName, from, to, i, targetsLength) => { /** @type {WAAPITweenValue} */ let tweenValue = '0'; const computedTo = !isUnd(to) ? normalizeTweenValue(propName, to, $el, i, targetsLength) : getComputedStyle($el)[propName]; if (!isUnd(from)) { const computedFrom = normalizeTweenValue(propName, from, $el, i, targetsLength); tweenValue = [computedFrom, computedTo]; } else { tweenValue = isArr(to) ? to.map((/** @type {any} */v) => normalizeTweenValue(propName, v, $el, i, targetsLength)) : computedTo; } return tweenValue; }
@param {DOMTarget} $el @param {String} propName @param {WAAPIKeyframeValue} from @param {WAAPIKeyframeValue} to @param {Number} i @param {Number} targetsLength @return {WAAPITweenValue}
parseIndividualTweenValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
constructor(targets, params) { if (globals.scope) globals.scope.revertibles.push(this); registerTransformsProperties(); const parsedTargets = registerTargets(targets); const targetsLength = parsedTargets.length; if (!targetsLength) { console.warn(`No target found. Make sure the element you're trying to animate is accessible before creating your animation.`); } const ease = setValue(params.ease, parseWAAPIEasing(globals.defaults.ease)); const spring = /** @type {Spring} */(ease).ease && ease; const autoplay = setValue(params.autoplay, globals.defaults.autoplay); const scroll = autoplay && /** @type {ScrollObserver} */(autoplay).link ? autoplay : false; const alternate = params.alternate && /** @type {Boolean} */(params.alternate) === true; const reversed = params.reversed && /** @type {Boolean} */(params.reversed) === true; const loop = setValue(params.loop, globals.defaults.loop); const iterations = /** @type {Number} */((loop === true || loop === Infinity) ? Infinity : isNum(loop) ? loop + 1 : 1); /** @type {PlaybackDirection} */ const direction = alternate ? reversed ? 'alternate-reverse' : 'alternate' : reversed ? 'reverse' : 'normal'; /** @type {FillMode} */ const fill = 'forwards'; /** @type {String} */ const easing = parseWAAPIEasing(ease); const timeScale = (globals.timeScale === 1 ? 1 : K); /** @type {DOMTargetsArray}] */ this.targets = parsedTargets; /** @type {Array<globalThis.Animation>}] */ this.animations = []; /** @type {globalThis.Animation}] */ this.controlAnimation = null; /** @type {Callback<this>} */ this.onComplete = params.onComplete || noop; /** @type {Number} */ this.duration = 0; /** @type {Boolean} */ this.muteCallbacks = false; /** @type {Boolean} */ this.completed = false; /** @type {Boolean} */ this.paused = !autoplay || scroll !== false; /** @type {Boolean} */ this.reversed = reversed; /** @type {Boolean|ScrollObserver} */ this.autoplay = autoplay; /** @type {Number} */ this._speed = setValue(params.playbackRate, globals.defaults.playbackRate); /** @type {Function} */ this._resolve = noop; // Used by .then() /** @type {Number} */ this._completed = 0; /** @type {Array<Object>}] */ this._inlineStyles = parsedTargets.map($el => $el.getAttribute('style')); parsedTargets.forEach(($el, i) => { const cachedTransforms = $el[transformsSymbol]; const hasIndividualTransforms = validIndividualTransforms.some(t => params.hasOwnProperty(t)); /** @type {Number} */ const duration = (spring ? /** @type {Spring} */(spring).duration : getFunctionValue(setValue(params.duration, globals.defaults.duration), $el, i, targetsLength)) * timeScale; /** @type {Number} */ const delay = getFunctionValue(setValue(params.delay, globals.defaults.delay), $el, i, targetsLength) * timeScale; /** @type {CompositeOperation} */ const composite = /** @type {CompositeOperation} */(setValue(params.composition, 'replace')); for (let name in params) { if (!isKey(name)) continue; /** @type {PropertyIndexedKeyframes} */ const keyframes = {}; /** @type {KeyframeAnimationOptions} */ const tweenParams = { iterations, direction, fill, easing, duration, delay, composite }; const propertyValue = params[name]; const individualTransformProperty = hasIndividualTransforms ? validTransforms.includes(name) ? name : shortTransforms.get(name) : false; let parsedPropertyValue; if (isObj(propertyValue)) { const tweenOptions = /** @type {WAAPITweenOptions} */(propertyValue); const tweenOptionsEase = setValue(tweenOptions.ease, ease); const tweenOptionsSpring = /** @type {Spring} */(tweenOptionsEase).ease && tweenOptionsEase; const to = /** @type {WAAPITweenOptions} */(tweenOptions).to; const from = /** @type {WAAPITweenOptions} */(tweenOptions).from; /** @type {Number} */ tweenParams.duration = (tweenOptionsSpring ? /** @type {Spring} */(tweenOptionsSpring).duration : getFunctionValue(setValue(tweenOptions.duration, duration), $el, i, targetsLength)) * timeScale; /** @type {Number} */ tweenParams.delay = getFunctionValue(setValue(tweenOptions.delay, delay), $el, i, targetsLength) * timeScale; /** @type {CompositeOperation} */ tweenParams.composite = /** @type {CompositeOperation} */(setValue(tweenOptions.composition, composite)); /** @type {String} */ tweenParams.easing = parseWAAPIEasing(tweenOptionsEase); parsedPropertyValue = parseIndividualTweenValue($el, name, from, to, i, targetsLength); if (individualTransformProperty) { keyframes[`--${individualTransformProperty}`] = parsedPropertyValue; cachedTransforms[individualTransformProperty] = parsedPropertyValue; } else { keyframes[name] = parseIndividualTweenValue($el, name, from, to, i, targetsLength); } addWAAPIAnimation(this, $el, name, keyframes, tweenParams); if (!isUnd(from)) { if (!individualTransformProperty) { $el.style[name] = keyframes[name][0]; } else { const key = `--${individualTransformProperty}`; $el.style.setProperty(key, keyframes[key][0]); } } } else { parsedPropertyValue = isArr(propertyValue) ? propertyValue.map((/** @type {any} */v) => normalizeTweenValue(name, v, $el, i, targetsLength)) : normalizeTweenValue(name, /** @type {any} */(propertyValue), $el, i, targetsLength); if (individualTransformProperty) { keyframes[`--${individualTransformProperty}`] = parsedPropertyValue; cachedTransforms[individualTransformProperty] = parsedPropertyValue; } else { keyframes[name] = parsedPropertyValue; } addWAAPIAnimation(this, $el, name, keyframes, tweenParams); } } if (hasIndividualTransforms) { let transforms = emptyString; for (let t in cachedTransforms) { transforms += `${transformsFragmentStrings[t]}var(--${t})) `; } $el.style.transform = transforms; } }); if (scroll) { /** @type {ScrollObserver} */(this.autoplay).link(this); } }
@param {DOMTargetsParam} targets @param {WAAPIAnimationParams} params
constructor
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
forEach(callback) { const cb = isStr(callback) ? a => a[callback]() : callback; this.animations.forEach(cb); return this; }
@param {forEachCallback|String} callback @return {this}
forEach
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
seek(time, muteCallbacks = false) { if (muteCallbacks) this.muteCallbacks = true; if (time < this.duration) this.completed = false; this.currentTime = time; this.muteCallbacks = false; if (this.paused) this.pause(); return this; }
@param {Number} time @param {Boolean} muteCallbacks
seek
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
sync = (callback = noop) => { return new Timer({ duration: 1 * globals.timeScale, onComplete: callback }, null, 0).resume(); }
@param {Callback<Timer>} [callback] @return {Timer}
sync
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function getTargetValue(targetSelector, propName, unit) { const targets = registerTargets(targetSelector); if (!targets.length) return; const [ target ] = targets; const tweenType = getTweenType(target, propName); const normalizePropName = sanitizePropertyName(propName, target, tweenType); let originalValue = getOriginalAnimatableValue(target, normalizePropName); if (isUnd(unit)) { return originalValue; } else { decomposeRawValue(originalValue, decomposedOriginalValue); if (decomposedOriginalValue.t === valueTypes.NUMBER || decomposedOriginalValue.t === valueTypes.UNIT) { if (unit === false) { return decomposedOriginalValue.n; } else { const convertedValue = convertValueUnit(/** @type {DOMTarget} */(target), decomposedOriginalValue, /** @type {String} */(unit), false); return `${round(convertedValue.n, globals.precision)}${convertedValue.u}`; } } } }
@overload @param {DOMTargetSelector} targetSelector @param {String} propName @return {String} @overload @param {JSTargetsParam} targetSelector @param {String} propName @return {Number|String} @overload @param {DOMTargetsParam} targetSelector @param {String} propName @param {String} unit @return {String} @overload @param {TargetsParam} targetSelector @param {String} propName @param {Boolean} unit @return {Number} @param {TargetsParam} targetSelector @param {String} propName @param {String|Boolean} [unit]
getTargetValue
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
setTargetValues = (targets, parameters) => { if (isUnd(parameters)) return; parameters.duration = minValue; // Do not overrides currently active tweens by default parameters.composition = setValue(parameters.composition, compositionTypes.none); // Skip init() and force rendering by playing the animation return new JSAnimation(targets, parameters, null, 0, true).resume(); }
@param {TargetsParam} targets @param {AnimationParams} parameters @return {JSAnimation}
setTargetValues
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
removeTargetsFromAnimation = (targetsArray, animation, propertyName) => { let tweensMatchesTargets = false; forEachChildren(animation, (/**@type {Tween} */tween) => { const tweenTarget = tween.target; if (targetsArray.includes(tweenTarget)) { const tweenName = tween.property; const tweenType = tween._tweenType; const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType); if (!normalizePropName || normalizePropName && normalizePropName === tweenName) { // Make sure to flag the previous CSS transform tween to renderTransform if (tween.parent._tail === tween && tween._tweenType === tweenTypes.TRANSFORM && tween._prev && tween._prev._tweenType === tweenTypes.TRANSFORM ) { tween._prev._renderTransforms = 1; } // Removes the tween from the selected animation removeChild(animation, tween); // Detach the tween from its siblings to make sure blended tweens are correctlly removed removeTweenSliblings(tween); tweensMatchesTargets = true; } } }, true); return tweensMatchesTargets; }
@param {TargetsArray} targetsArray @param {JSAnimation} animation @param {String} [propertyName] @return {Boolean}
removeTargetsFromAnimation
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
remove = (targets, renderable, propertyName) => { const targetsArray = parseTargets(targets); const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine); const waapiAnimation = renderable && /** @type {WAAPIAnimation} */(renderable).controlAnimation && /** @type {WAAPIAnimation} */(renderable); for (let i = 0, l = targetsArray.length; i < l; i++) { const $el = /** @type {DOMTarget} */(targetsArray[i]); removeWAAPIAnimation($el, propertyName, waapiAnimation); } let removeMatches; if (parent._hasChildren) { let iterationDuration = 0; forEachChildren(parent, (/** @type {Renderable} */child) => { if (!child._hasChildren) { removeMatches = removeTargetsFromAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName); // Remove the child from its parent if no tweens and no children left after the removal if (removeMatches && !child._head) { child.cancel(); removeChild(parent, child); } else { // Calculate the new iterationDuration value to handle onComplete with last child in render() const childTLOffset = child._offset + child._delay; const childDur = childTLOffset + child.duration; if (childDur > iterationDuration) { iterationDuration = childDur; } } } // Make sure to also remove engine's children targets // NOTE: Avoid recursion? if (child._head) { remove(targets, child, propertyName); } else { child._hasChildren = false; } }, true); // Update iterationDuration value to handle onComplete with last child in render() if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) { /** @type {Renderable} */(parent).iterationDuration = iterationDuration; } } else { removeMatches = removeTargetsFromAnimation( targetsArray, /** @type {JSAnimation} */(parent), propertyName ); } if (removeMatches && !parent._head) { parent._hasChildren = false; // Cancel the parent if there are no tweens and no children left after the removal // We have to check if the .cancel() method exist to handle cases where the parent is the engine itself if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel(); } return targetsArray; }
@param {TargetsParam} targets @param {Renderable|WAAPIAnimation} [renderable] @param {String} [propertyName] @return {TargetsArray}
remove
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
shuffle = items => { let m = items.length, t, i; while (m) { i = random(0, --m); t = items[m]; items[m] = items[i]; items[i] = t; } return items; }
Adapted from https://bost.ocks.org/mike/shuffle/ @param {Array} items @return {Array}
shuffle
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
lerp = (start, end, amount, renderable) => { let dt = K / globals.defaults.frameRate; if (renderable !== false) { const ticker = /** @type Renderable */ (renderable) || (engine._hasChildren && engine); if (ticker && ticker.deltaTime) { dt = ticker.deltaTime; } } const t = 1 - Math.exp(-amount * dt * .1); return !amount ? start : amount === 1 ? end : (1 - t) * start + t * end; }
https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ @param {Number} start @param {Number} end @param {Number} amount @param {Renderable|Boolean} [renderable] @return {Number}
lerp
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
chain = fn => { return (...args) => { const result = fn(...args); return new Proxy(noop, { apply: (_, __, [v]) => result(v), get: (_, prop) => chain(/**@param {...Number|String} nextArgs */(...nextArgs) => { const nextResult = utils[prop](...nextArgs); return (/**@type {Number|String} */v) => nextResult(result(v)); }) }); } }
@param {Function} fn @return {function(...(Number|String))}
chain
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
getPrevChildOffset = (timeline, timePosition) => { if (stringStartsWith(timePosition, '<')) { const goToPrevAnimationOffset = timePosition[1] === '<'; const prevAnimation = /** @type {Tickable} */(timeline._tail); const prevOffset = prevAnimation ? prevAnimation._offset + prevAnimation._delay : 0; return goToPrevAnimationOffset ? prevOffset : prevOffset + prevAnimation.duration; } }
Timeline's children offsets positions parser @param {Timeline} timeline @param {String} timePosition @return {Number}
getPrevChildOffset
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
parseTimelinePosition = (timeline, timePosition) => { let tlDuration = timeline.iterationDuration; if (tlDuration === minValue) tlDuration = 0; if (isUnd(timePosition)) return tlDuration; if (isNum(+timePosition)) return +timePosition; const timePosStr = /** @type {String} */(timePosition); const tlLabels = timeline ? timeline.labels : null; const hasLabels = !isNil(tlLabels); const prevOffset = getPrevChildOffset(timeline, timePosStr); const hasSibling = !isUnd(prevOffset); const matchedRelativeOperator = relativeValuesExecRgx.exec(timePosStr); if (matchedRelativeOperator) { const fullOperator = matchedRelativeOperator[0]; const split = timePosStr.split(fullOperator); const labelOffset = hasLabels && split[0] ? tlLabels[split[0]] : tlDuration; const parsedOffset = hasSibling ? prevOffset : hasLabels ? labelOffset : tlDuration; const parsedNumericalOffset = +split[1]; return getRelativeValue(parsedOffset, parsedNumericalOffset, fullOperator[0]); } else { return hasSibling ? prevOffset : hasLabels ? !isUnd(tlLabels[timePosStr]) ? tlLabels[timePosStr] : tlDuration : tlDuration; } }
@param {Timeline} timeline @param {TimePosition} [timePosition] @return {Number}
parseTimelinePosition
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
function addTlChild(childParams, tl, timePosition, targets, index, length) { const isSetter = isNum(childParams.duration) && /** @type {Number} */(childParams.duration) <= minValue; // Offset the tl position with -minValue for 0 duration animations or .set() calls in order to align their end value with the defined position const adjustedPosition = isSetter ? timePosition - minValue : timePosition; tick(tl, adjustedPosition, 1, 1, tickModes.AUTO); const tlChild = targets ? new JSAnimation(targets,/** @type {AnimationParams} */(childParams), tl, adjustedPosition, false, index, length) : new Timer(/** @type {TimerParams} */(childParams), tl, adjustedPosition); tlChild.init(1); // TODO: Might be better to insert at a position relative to startTime? addChild(tl, tlChild); forEachChildren(tl, (/** @type {Renderable} */child) => { const childTLOffset = child._offset + child._delay; const childDur = childTLOffset + child.duration; if (childDur > tl.iterationDuration) tl.iterationDuration = childDur; }); tl.duration = getTimelineTotalDuration(tl); return tl; }
@overload @param {TimerParams} childParams @param {Timeline} tl @param {Number} timePosition @return {Timeline} @overload @param {AnimationParams} childParams @param {Timeline} tl @param {Number} timePosition @param {TargetsParam} targets @param {Number} [index] @param {Number} [length] @return {Timeline} @param {TimerParams|AnimationParams} childParams @param {Timeline} tl @param {Number} timePosition @param {TargetsParam} [targets] @param {Number} [index] @param {Number} [length]
addTlChild
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT
add(a1, a2, a3) { const isAnim = isObj(a2); const isTimer = isObj(a1); if (isAnim || isTimer) { this._hasChildren = true; if (isAnim) { const childParams = /** @type {AnimationParams} */(a2); // Check for function for children stagger positions if (isFnc(a3)) { const staggeredPosition = /** @type {Function} */(a3); const parsedTargetsArray = parseTargets(/** @type {TargetsParam} */(a1)); // Store initial duration before adding new children that will change the duration const tlDuration = this.duration; // Store initial _iterationDuration before adding new children that will change the duration const tlIterationDuration = this.iterationDuration; // Store the original id in order to add specific indexes to the new animations ids const id = childParams.id; let i = 0; const parsedLength = parsedTargetsArray.length; parsedTargetsArray.forEach((/** @type {Target} */target) => { // Create a new parameter object for each staggered children const staggeredChildParams = { ...childParams }; // Reset the duration of the timeline iteration before each stagger to prevent wrong start value calculation this.duration = tlDuration; this.iterationDuration = tlIterationDuration; if (!isUnd(id)) staggeredChildParams.id = id + '-' + i; addTlChild( staggeredChildParams, this, staggeredPosition(target, i, parsedLength, this), target, i, parsedLength ); i++; }); } else { addTlChild( childParams, this, parseTimelinePosition(this, a3), /** @type {TargetsParam} */(a1), ); } } else { // It's a Timer addTlChild( /** @type TimerParams */(a1), this, parseTimelinePosition(this,/** @type TimePosition */(a2)), ); } return this.init(1); // 1 = internalRender } }
@overload @param {TargetsParam} a1 @param {AnimationParams} a2 @param {TimePosition} [a3] @return {this} @overload @param {TimerParams} a1 @param {TimePosition} [a2] @return {this} @param {TargetsParam|TimerParams} a1 @param {AnimationParams|TimePosition} a2 @param {TimePosition} [a3]
add
javascript
juliangarnier/anime
lib/anime.esm.js
https://github.com/juliangarnier/anime/blob/master/lib/anime.esm.js
MIT