instruction
stringlengths 46
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| input
stringclasses 7
values | output
stringlengths 111
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| family
stringclasses 3
values |
|---|---|---|---|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'hades_biofuel' with specified capabilities
|
minetest.register_tool('mymod:hades_biofuel', {
description = 'Produce biofuel from unused plants. ',
inventory_image = 'hades_biofuel.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Register a basic node called 'livingfloatland' with description 'Adds various prehistoric animals to your Floatland'
|
minetest.register_node('mymod:livingfloatland', {
description = 'Adds various prehistoric animals to your Floatland',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'superflat' with specified capabilities
|
minetest.register_tool('mymod:superflat', {
description = '(Yet Another) Superflat Map Generator: Customize w',
inventory_image = 'superflat.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a basic node called 'bloopy1_ctf_pac' with description 'A texture pack made by bloopy1 for ctf'
|
minetest.register_node('mymod:bloopy1_ctf_pac', {
description = 'A texture pack made by bloopy1 for ctf',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'lwscratch' with specified capabilities
|
minetest.register_tool('mymod:lwscratch', {
description = 'Scratch programmable robots.',
inventory_image = 'lwscratch.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a tool called 'wintercore_vibr' with specified capabilities
|
minetest.register_tool('mymod:wintercore_vibr', {
description = 'Custom Nodecore textures by Wintersknight',
inventory_image = 'wintercore_vibr.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Create a light-emitting node 'mtzip' with light level 14
|
minetest.register_node('mymod:mtzip', {
description = ' zip-library',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a basic node called 'technic_use_bat' with description 'Use energy from RE batteries in the inventory'
|
minetest.register_node('mymod:technic_use_bat', {
description = 'Use energy from RE batteries in the inventory',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Create a light-emitting node 'void_chest' with light level 7
|
minetest.register_node('mymod:void_chest', {
description = 'Access your belongings anywhere by using the power',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Register a tool called 'trophies' with specified capabilities
|
minetest.register_tool('mymod:trophies', {
description = 'Showcase player achievements with a personalized g',
inventory_image = 'trophies.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Create a light-emitting node 'logging' with light level 3
|
minetest.register_node('mymod:logging', {
description = 'Create logging functions for mods easily',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Create a light-emitting node 'stamina' with light level 11
|
minetest.register_node('mymod:stamina', {
description = 'Adds stamina, hunger and sprinting (this fork adds',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Register a tool called 'tntrun' with specified capabilities
|
minetest.register_tool('mymod:tntrun', {
description = 'Players compete to be the last one standing on a l',
inventory_image = 'tntrun.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'inv_inspector' with specified capabilities
|
minetest.register_tool('mymod:inv_inspector', {
description = 'Allows you to view the inventory of the players',
inventory_image = 'inv_inspector.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Register a tool called 'overpowered' with specified capabilities
|
minetest.register_tool('mymod:overpowered', {
description = 'Adds super overpowered and expensive endgame tools',
inventory_image = 'overpowered.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a basic node called 'nc_vanillapack' with description 'NodeCore's Default Textures, as a Texture Pack'
|
minetest.register_node('mymod:nc_vanillapack', {
description = 'NodeCore's Default Textures, as a Texture Pack',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'extended_protec' with specified capabilities
|
minetest.register_tool('mymod:extended_protec', {
description = 'Extended interaction restriction rule',
inventory_image = 'extended_protec.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Create a light-emitting node 'repainter' with light level 14
|
minetest.register_node('mymod:repainter', {
description = 'Add tools for editing node param2 for different co',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Create a light-emitting node 'nc_sky_ultra_ha' with light level 11
|
minetest.register_node('mymod:nc_sky_ultra_ha', {
description = 'The ultimate skyblock challenge',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Create a light-emitting node 'skinsdb' with light level 3
|
minetest.register_node('mymod:skinsdb', {
description = 'Custom player skins manager with support for 1.0 a',
tiles = {'default_torch.png'},
light_source = 3
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Register a basic node called 'blockcolor' with description 'BlockColor is a creative sandbox with only 8 color'
|
minetest.register_node('mymod:blockcolor', {
description = 'BlockColor is a creative sandbox with only 8 color',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'reject' with specified capabilities
|
minetest.register_tool('mymod:reject', {
description = 'Simply reject all login attempts and show them a m',
inventory_image = 'reject.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Create a light-emitting node 'unified_stamina' with light level 3
|
minetest.register_node('mymod:unified_stamina', {
description = 'Provides a universal API for handling different mo',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Register a tool called 'useful_contrapt' with specified capabilities
|
minetest.register_tool('mymod:useful_contrapt', {
description = 'Some useful contraptions / machines.',
inventory_image = 'useful_contrapt.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Create a light-emitting node 'shooter' with light level 11
|
minetest.register_node('mymod:shooter', {
description = 'First person shooter mod.',
tiles = {'default_torch.png'},
light_source = 3
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Register a basic node called 'hl_marker' with description 'Teleportation Marker is a unique item that allows '
|
minetest.register_node('mymod:hl_marker', {
description = 'Teleportation Marker is a unique item that allows ',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Register a tool called 'polygraph' with specified capabilities
|
minetest.register_tool('mymod:polygraph', {
description = 'A formspec-based charting API providing a rich set',
inventory_image = 'polygraph.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Create a light-emitting node 'precise_jump' with light level 3
|
minetest.register_node('mymod:precise_jump', {
description = 'Time your jumps to go higher or lower!',
tiles = {'default_torch.png'},
light_source = 7
})
|
scaffold
|
|
Register a tool called 'tower_defense' with specified capabilities
|
minetest.register_tool('mymod:tower_defense', {
description = 'The Tanks are coming. Are you ready?',
inventory_image = 'tower_defense.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Register a basic node called 'prop_hunt_modpa' with description 'Transform into nodes and with a minigame.'
|
minetest.register_node('mymod:prop_hunt_modpa', {
description = 'Transform into nodes and with a minigame.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'itemquantifierm' with specified capabilities
|
minetest.register_tool('mymod:itemquantifierm', {
description = 'a mod for mineclone 2 which adds a comparator whic',
inventory_image = 'itemquantifierm.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Register a basic node called 'regrowing_fruit' with description 'Fruits on trees from various mods will regrow.'
|
minetest.register_node('mymod:regrowing_fruit', {
description = 'Fruits on trees from various mods will regrow.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'inv_cycle' with specified capabilities
|
minetest.register_tool('mymod:inv_cycle', {
description = 'With sneak+use, cycle rows in your inventory!',
inventory_image = 'inv_cycle.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a basic node called 'tunnelmaker' with description 'Easily create arbitrarily curved tunnels, paths, a'
|
minetest.register_node('mymod:tunnelmaker', {
description = 'Easily create arbitrarily curved tunnels, paths, a',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'regenerative_or' with specified capabilities
|
minetest.register_tool('mymod:regenerative_or', {
description = 'Adds regenerative ores to the game, allowing playe',
inventory_image = 'regenerative_or.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a basic node called 'more_triggers' with description 'Adds more triggers for Awards'
|
minetest.register_node('mymod:more_triggers', {
description = 'Adds more triggers for Awards',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'rocks' with specified capabilities
|
minetest.register_tool('mymod:rocks', {
description = 'Adds fun rocks to bring new life to your survival ',
inventory_image = 'rocks.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Create a light-emitting node 'copier' with light level 7
|
minetest.register_node('mymod:copier', {
description = 'A tool to copy and paste nodes from a file or from',
tiles = {'default_torch.png'},
light_source = 3
})
|
scaffold
|
|
Create a light-emitting node 'wc_strata' with light level 7
|
minetest.register_node('mymod:wc_strata', {
description = 'Exploring the NodeCore underground has never been ',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
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