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def get_text_attributes():
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"""Get the current foreground/background RGB components"""
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buffer_info = CONSOLE_SCREEN_BUFFER_INFO()
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ctypes.windll.kernel32.GetConsoleScreenBufferInfo(stdout_handle, pointer(buffer_info))
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return buffer_info.attributes
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def set_text_attributes(color):
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"""Set foreground/background RGB components for the text to write"""
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ctypes.windll.kernel32.SetConsoleTextAttribute(stdout_handle, color)
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def get_buffer_attributes(x, y, n):
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"""Get the fg/bg/attributes for the n chars in the buffer starting at (x, y)"""
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colors = (n * WORD)()
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coord = COORD(x, y)
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read = DWORD(0)
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sys.__stdout__.flush()
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ctypes.windll.kernel32.ReadConsoleOutputAttribute(stdout_handle, colors, n, coord, pointer(read))
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return colors
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def set_buffer_attributes(x, y, colors):
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"""Set the fg/bg attributes for the n chars in the the buffer starting at (x, y)"""
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coord = COORD(x, y)
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written = DWORD(0)
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ctypes.windll.kernel32.WriteConsoleOutputAttribute(stdout_handle, colors, len(colors), coord, pointer(written))
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def visual_bell():
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"""Flash the screen for brief moment to notify the user"""
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l, t, r, b = get_viewport()
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count = (r - l + 1) * (b - t + 1)
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colors = get_buffer_attributes(l, t, count)
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reverted_colors = (count * WORD)(*tuple([c ^ BACKGROUND_BRIGHT for c in colors]))
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set_buffer_attributes(l, t, reverted_colors)
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time.sleep(0.15)
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set_buffer_attributes(l, t, colors)
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def set_console_title(title):
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"""Set the title of the current console"""
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ctypes.windll.kernel32.SetConsoleTitleA(title.encode(sys.stdout.encoding))
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def move_cursor(x, y):
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"""Move the cursor to the specified location"""
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location = COORD(x, y)
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ctypes.windll.kernel32.SetConsoleCursorPosition(stdout_handle, location)
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def get_cursor():
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"""Get the current cursor position"""
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buffer_info = CONSOLE_SCREEN_BUFFER_INFO()
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ctypes.windll.kernel32.GetConsoleScreenBufferInfo(stdout_handle, pointer(buffer_info))
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return (buffer_info.cursorPosition.X, buffer_info.cursorPosition.Y)
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def count_chars(start, end):
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return (end[1] - start[1]) * get_buffer_size()[0] + (end[0] - start[0])
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def erase_to(end):
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from pycmd_public import color
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to_erase = count_chars(get_cursor(), end)
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sys.stdout.write(color.Fore.DEFAULT + color.Back.DEFAULT + ' ' * to_erase)
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cursor_backward(to_erase)
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def get_buffer_size():
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"""Get the size of the text buffer"""
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buffer_info = CONSOLE_SCREEN_BUFFER_INFO()
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ctypes.windll.kernel32.GetConsoleScreenBufferInfo(stdout_handle, pointer(buffer_info))
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return (buffer_info.size.X, buffer_info.size.Y)
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def get_viewport():
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"""Get the current viewport position"""
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buffer_info = CONSOLE_SCREEN_BUFFER_INFO()
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ctypes.windll.kernel32.GetConsoleScreenBufferInfo(stdout_handle, pointer(buffer_info))
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return (buffer_info.window.Left, buffer_info.window.Top, buffer_info.window.Right, buffer_info.window.Bottom)
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def set_cursor_attributes(size, visibility):
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"""Set the cursor size and visibility"""
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cursor_info = CONSOLE_CURSOR_INFO(size, visibility)
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ctypes.windll.kernel32.SetConsoleCursorInfo(stdout_handle, pointer(cursor_info))
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def cursor_backward(count):
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"""Move cursor backward with the given number of positions"""
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(x, y) = get_cursor()
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while count > 0:
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x -= 1
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if x < 0:
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y -= 1
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(x, _) = get_buffer_size()
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x -= 1
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count -= 1
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move_cursor(x, y)
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def scroll_buffer(lines):
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"""Scroll vertically with the given (positive or negative) number of lines"""
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global scroll_mark
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(l, t, r, b) = get_viewport()
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(w, h) = get_buffer_size()
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if t + lines < 0:
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lines = -t # Scroll up to beginning
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elif b + lines > h:
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lines = h - b - 1 # Scroll down to end
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if (lines < 0 and t >= lines or lines > 0 and b + lines <= h):
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info = SMALL_RECT(l, t + lines, r, b + lines)
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