| using Godot; | |
| using System.Collections.Generic; | |
| public partial class AreaPositionRandomizer : Node3D | |
| { | |
| private Area3D area; | |
| private readonly List<MeshInstance3D> areaSpawnPoints = new(); | |
| // Called when the node enters the scene tree for the first time. | |
| public override void _Ready() | |
| { | |
| foreach (Node node in GetChildren()) | |
| { | |
| if (node is Area3D areaNode) | |
| { | |
| area = areaNode; | |
| } | |
| else if (node is MeshInstance3D mesh) | |
| { | |
| areaSpawnPoints.Add(mesh); | |
| mesh.Visible = false; | |
| } | |
| } | |
| } | |
| public void Reset() | |
| { | |
| Vector3 newAreaPosition = areaSpawnPoints[GD.RandRange(0, areaSpawnPoints.Count - 1)].GlobalPosition; | |
| area.GlobalPosition = newAreaPosition; | |
| } | |
| } | |