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valid
LiveExecution.call_good_cb
If good_cb returns True then keep it :return:
shoebot/grammar/livecode.py
def call_good_cb(self): """ If good_cb returns True then keep it :return: """ with LiveExecution.lock: if self.good_cb and not self.good_cb(): self.good_cb = None
def call_good_cb(self): """ If good_cb returns True then keep it :return: """ with LiveExecution.lock: if self.good_cb and not self.good_cb(): self.good_cb = None
[ "If", "good_cb", "returns", "True", "then", "keep", "it", ":", "return", ":" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/livecode.py#L135-L142
[ "def", "call_good_cb", "(", "self", ")", ":", "with", "LiveExecution", ".", "lock", ":", "if", "self", ".", "good_cb", "and", "not", "self", ".", "good_cb", "(", ")", ":", "self", ".", "good_cb", "=", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
LiveExecution.run_context
Context in which the user can run the source in a custom manner. If no exceptions occur then the source will move from 'tenuous' to 'known good'. >>> with run_context() as (known_good, source, ns): >>> ... exec source in ns >>> ... ns['draw']()
shoebot/grammar/livecode.py
def run_context(self): """ Context in which the user can run the source in a custom manner. If no exceptions occur then the source will move from 'tenuous' to 'known good'. >>> with run_context() as (known_good, source, ns): >>> ... exec source in ns >>> ... ns['draw']() """ with LiveExecution.lock: if self.edited_source is None: yield True, self.known_good, self.ns return ns_snapshot = copy.copy(self.ns) try: yield False, self.edited_source, self.ns self.known_good = self.edited_source self.edited_source = None self.call_good_cb() return except Exception as ex: tb = traceback.format_exc() self.call_bad_cb(tb) self.edited_source = None self.ns.clear() self.ns.update(ns_snapshot)
def run_context(self): """ Context in which the user can run the source in a custom manner. If no exceptions occur then the source will move from 'tenuous' to 'known good'. >>> with run_context() as (known_good, source, ns): >>> ... exec source in ns >>> ... ns['draw']() """ with LiveExecution.lock: if self.edited_source is None: yield True, self.known_good, self.ns return ns_snapshot = copy.copy(self.ns) try: yield False, self.edited_source, self.ns self.known_good = self.edited_source self.edited_source = None self.call_good_cb() return except Exception as ex: tb = traceback.format_exc() self.call_bad_cb(tb) self.edited_source = None self.ns.clear() self.ns.update(ns_snapshot)
[ "Context", "in", "which", "the", "user", "can", "run", "the", "source", "in", "a", "custom", "manner", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/livecode.py#L145-L174
[ "def", "run_context", "(", "self", ")", ":", "with", "LiveExecution", ".", "lock", ":", "if", "self", ".", "edited_source", "is", "None", ":", "yield", "True", ",", "self", ".", "known_good", ",", "self", ".", "ns", "return", "ns_snapshot", "=", "copy", ".", "copy", "(", "self", ".", "ns", ")", "try", ":", "yield", "False", ",", "self", ".", "edited_source", ",", "self", ".", "ns", "self", ".", "known_good", "=", "self", ".", "edited_source", "self", ".", "edited_source", "=", "None", "self", ".", "call_good_cb", "(", ")", "return", "except", "Exception", "as", "ex", ":", "tb", "=", "traceback", ".", "format_exc", "(", ")", "self", ".", "call_bad_cb", "(", "tb", ")", "self", ".", "edited_source", "=", "None", "self", ".", "ns", ".", "clear", "(", ")", "self", ".", "ns", ".", "update", "(", "ns_snapshot", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid.cohesion
Boids move towards the flock's centre of mass. The centre of mass is the average position of all boids, not including itself (the "perceived centre").
lib/boids/__init__.py
def cohesion(self, d=100): """ Boids move towards the flock's centre of mass. The centre of mass is the average position of all boids, not including itself (the "perceived centre"). """ vx = vy = vz = 0 for b in self.boids: if b != self: vx, vy, vz = vx+b.x, vy+b.y, vz+b.z n = len(self.boids)-1 vx, vy, vz = vx/n, vy/n, vz/n return (vx-self.x)/d, (vy-self.y)/d, (vz-self.z)/d
def cohesion(self, d=100): """ Boids move towards the flock's centre of mass. The centre of mass is the average position of all boids, not including itself (the "perceived centre"). """ vx = vy = vz = 0 for b in self.boids: if b != self: vx, vy, vz = vx+b.x, vy+b.y, vz+b.z n = len(self.boids)-1 vx, vy, vz = vx/n, vy/n, vz/n return (vx-self.x)/d, (vy-self.y)/d, (vz-self.z)/d
[ "Boids", "move", "towards", "the", "flock", "s", "centre", "of", "mass", ".", "The", "centre", "of", "mass", "is", "the", "average", "position", "of", "all", "boids", "not", "including", "itself", "(", "the", "perceived", "centre", ")", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L41-L58
[ "def", "cohesion", "(", "self", ",", "d", "=", "100", ")", ":", "vx", "=", "vy", "=", "vz", "=", "0", "for", "b", "in", "self", ".", "boids", ":", "if", "b", "!=", "self", ":", "vx", ",", "vy", ",", "vz", "=", "vx", "+", "b", ".", "x", ",", "vy", "+", "b", ".", "y", ",", "vz", "+", "b", ".", "z", "n", "=", "len", "(", "self", ".", "boids", ")", "-", "1", "vx", ",", "vy", ",", "vz", "=", "vx", "/", "n", ",", "vy", "/", "n", ",", "vz", "/", "n", "return", "(", "vx", "-", "self", ".", "x", ")", "/", "d", ",", "(", "vy", "-", "self", ".", "y", ")", "/", "d", ",", "(", "vz", "-", "self", ".", "z", ")", "/", "d" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid.separation
Boids keep a small distance from other boids. Ensures that boids don't collide into each other, in a smoothly accelerated motion.
lib/boids/__init__.py
def separation(self, r=10): """ Boids keep a small distance from other boids. Ensures that boids don't collide into each other, in a smoothly accelerated motion. """ vx = vy = vz = 0 for b in self.boids: if b != self: if abs(self.x-b.x) < r: vx += (self.x-b.x) if abs(self.y-b.y) < r: vy += (self.y-b.y) if abs(self.z-b.z) < r: vz += (self.z-b.z) return vx, vy, vz
def separation(self, r=10): """ Boids keep a small distance from other boids. Ensures that boids don't collide into each other, in a smoothly accelerated motion. """ vx = vy = vz = 0 for b in self.boids: if b != self: if abs(self.x-b.x) < r: vx += (self.x-b.x) if abs(self.y-b.y) < r: vy += (self.y-b.y) if abs(self.z-b.z) < r: vz += (self.z-b.z) return vx, vy, vz
[ "Boids", "keep", "a", "small", "distance", "from", "other", "boids", ".", "Ensures", "that", "boids", "don", "t", "collide", "into", "each", "other", "in", "a", "smoothly", "accelerated", "motion", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L60-L76
[ "def", "separation", "(", "self", ",", "r", "=", "10", ")", ":", "vx", "=", "vy", "=", "vz", "=", "0", "for", "b", "in", "self", ".", "boids", ":", "if", "b", "!=", "self", ":", "if", "abs", "(", "self", ".", "x", "-", "b", ".", "x", ")", "<", "r", ":", "vx", "+=", "(", "self", ".", "x", "-", "b", ".", "x", ")", "if", "abs", "(", "self", ".", "y", "-", "b", ".", "y", ")", "<", "r", ":", "vy", "+=", "(", "self", ".", "y", "-", "b", ".", "y", ")", "if", "abs", "(", "self", ".", "z", "-", "b", ".", "z", ")", "<", "r", ":", "vz", "+=", "(", "self", ".", "z", "-", "b", ".", "z", ")", "return", "vx", ",", "vy", ",", "vz" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid.alignment
Boids match velocity with other boids.
lib/boids/__init__.py
def alignment(self, d=5): """ Boids match velocity with other boids. """ vx = vy = vz = 0 for b in self.boids: if b != self: vx, vy, vz = vx+b.vx, vy+b.vy, vz+b.vz n = len(self.boids)-1 vx, vy, vz = vx/n, vy/n, vz/n return (vx-self.vx)/d, (vy-self.vy)/d, (vz-self.vz)/d
def alignment(self, d=5): """ Boids match velocity with other boids. """ vx = vy = vz = 0 for b in self.boids: if b != self: vx, vy, vz = vx+b.vx, vy+b.vy, vz+b.vz n = len(self.boids)-1 vx, vy, vz = vx/n, vy/n, vz/n return (vx-self.vx)/d, (vy-self.vy)/d, (vz-self.vz)/d
[ "Boids", "match", "velocity", "with", "other", "boids", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L78-L91
[ "def", "alignment", "(", "self", ",", "d", "=", "5", ")", ":", "vx", "=", "vy", "=", "vz", "=", "0", "for", "b", "in", "self", ".", "boids", ":", "if", "b", "!=", "self", ":", "vx", ",", "vy", ",", "vz", "=", "vx", "+", "b", ".", "vx", ",", "vy", "+", "b", ".", "vy", ",", "vz", "+", "b", ".", "vz", "n", "=", "len", "(", "self", ".", "boids", ")", "-", "1", "vx", ",", "vy", ",", "vz", "=", "vx", "/", "n", ",", "vy", "/", "n", ",", "vz", "/", "n", "return", "(", "vx", "-", "self", ".", "vx", ")", "/", "d", ",", "(", "vy", "-", "self", ".", "vy", ")", "/", "d", ",", "(", "vz", "-", "self", ".", "vz", ")", "/", "d" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid.limit
The speed limit for a boid. Boids can momentarily go very fast, something that is impossible for real animals.
lib/boids/__init__.py
def limit(self, max=30): """ The speed limit for a boid. Boids can momentarily go very fast, something that is impossible for real animals. """ if abs(self.vx) > max: self.vx = self.vx/abs(self.vx)*max if abs(self.vy) > max: self.vy = self.vy/abs(self.vy)*max if abs(self.vz) > max: self.vz = self.vz/abs(self.vz)*max
def limit(self, max=30): """ The speed limit for a boid. Boids can momentarily go very fast, something that is impossible for real animals. """ if abs(self.vx) > max: self.vx = self.vx/abs(self.vx)*max if abs(self.vy) > max: self.vy = self.vy/abs(self.vy)*max if abs(self.vz) > max: self.vz = self.vz/abs(self.vz)*max
[ "The", "speed", "limit", "for", "a", "boid", ".", "Boids", "can", "momentarily", "go", "very", "fast", "something", "that", "is", "impossible", "for", "real", "animals", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L93-L107
[ "def", "limit", "(", "self", ",", "max", "=", "30", ")", ":", "if", "abs", "(", "self", ".", "vx", ")", ">", "max", ":", "self", ".", "vx", "=", "self", ".", "vx", "/", "abs", "(", "self", ".", "vx", ")", "*", "max", "if", "abs", "(", "self", ".", "vy", ")", ">", "max", ":", "self", ".", "vy", "=", "self", ".", "vy", "/", "abs", "(", "self", ".", "vy", ")", "*", "max", "if", "abs", "(", "self", ".", "vz", ")", ">", "max", ":", "self", ".", "vz", "=", "self", ".", "vz", "/", "abs", "(", "self", ".", "vz", ")", "*", "max" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid._angle
Returns the angle towards which the boid is steering.
lib/boids/__init__.py
def _angle(self): """ Returns the angle towards which the boid is steering. """ from math import atan, pi, degrees a = degrees(atan(self.vy/self.vx)) + 360 if self.vx < 0: a += 180 return a
def _angle(self): """ Returns the angle towards which the boid is steering. """ from math import atan, pi, degrees a = degrees(atan(self.vy/self.vx)) + 360 if self.vx < 0: a += 180 return a
[ "Returns", "the", "angle", "towards", "which", "the", "boid", "is", "steering", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L109-L118
[ "def", "_angle", "(", "self", ")", ":", "from", "math", "import", "atan", ",", "pi", ",", "degrees", "a", "=", "degrees", "(", "atan", "(", "self", ".", "vy", "/", "self", ".", "vx", ")", ")", "+", "360", "if", "self", ".", "vx", "<", "0", ":", "a", "+=", "180", "return", "a" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boid.goal
Tendency towards a particular place.
lib/boids/__init__.py
def goal(self, x, y, z, d=50.0): """ Tendency towards a particular place. """ return (x-self.x)/d, (y-self.y)/d, (z-self.z)/d
def goal(self, x, y, z, d=50.0): """ Tendency towards a particular place. """ return (x-self.x)/d, (y-self.y)/d, (z-self.z)/d
[ "Tendency", "towards", "a", "particular", "place", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L122-L127
[ "def", "goal", "(", "self", ",", "x", ",", "y", ",", "z", ",", "d", "=", "50.0", ")", ":", "return", "(", "x", "-", "self", ".", "x", ")", "/", "d", ",", "(", "y", "-", "self", ".", "y", ")", "/", "d", ",", "(", "z", "-", "self", ".", "z", ")", "/", "d" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Boids.constrain
Cages the flock inside the x, y, w, h area. The actual cage is a bit larger, so boids don't seem to bounce of invisible walls (they are rather "encouraged" to stay in the area). If a boid touches the ground level, it may decide to perch there for a while.
lib/boids/__init__.py
def constrain(self): """ Cages the flock inside the x, y, w, h area. The actual cage is a bit larger, so boids don't seem to bounce of invisible walls (they are rather "encouraged" to stay in the area). If a boid touches the ground level, it may decide to perch there for a while. """ dx = self.w * 0.1 dy = self.h * 0.1 for b in self: if b.x < self.x-dx: b.vx += _ctx.random(dx) if b.y < self.y-dy: b.vy += _ctx.random(dy) if b.x > self.x+self.w+dx: b.vx -= _ctx.random(dx) if b.y > self.y+self.h+dy: b.vy -= _ctx.random(dy) if b.z < 0: b.vz += 10 if b.z > 100: b.vz -= 10 if b.y > self._perch_y and _ctx.random() < self._perch: b.y = self._perch_y b.vy = -abs(b.vy) * 0.2 b.is_perching = True try: b._perch_t = self._perch_t() except: b._perch_t = self._perch_t
def constrain(self): """ Cages the flock inside the x, y, w, h area. The actual cage is a bit larger, so boids don't seem to bounce of invisible walls (they are rather "encouraged" to stay in the area). If a boid touches the ground level, it may decide to perch there for a while. """ dx = self.w * 0.1 dy = self.h * 0.1 for b in self: if b.x < self.x-dx: b.vx += _ctx.random(dx) if b.y < self.y-dy: b.vy += _ctx.random(dy) if b.x > self.x+self.w+dx: b.vx -= _ctx.random(dx) if b.y > self.y+self.h+dy: b.vy -= _ctx.random(dy) if b.z < 0: b.vz += 10 if b.z > 100: b.vz -= 10 if b.y > self._perch_y and _ctx.random() < self._perch: b.y = self._perch_y b.vy = -abs(b.vy) * 0.2 b.is_perching = True try: b._perch_t = self._perch_t() except: b._perch_t = self._perch_t
[ "Cages", "the", "flock", "inside", "the", "x", "y", "w", "h", "area", ".", "The", "actual", "cage", "is", "a", "bit", "larger", "so", "boids", "don", "t", "seem", "to", "bounce", "of", "invisible", "walls", "(", "they", "are", "rather", "encouraged", "to", "stay", "in", "the", "area", ")", ".", "If", "a", "boid", "touches", "the", "ground", "level", "it", "may", "decide", "to", "perch", "there", "for", "a", "while", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L219-L251
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d554c1765c1899fa25727c9fc6805d221585562b
valid
Boids.update
Calculates the next motion frame for the flock.
lib/boids/__init__.py
def update(self, shuffled=True, cohesion=100, separation=10, alignment=5, goal=20, limit=30): """ Calculates the next motion frame for the flock. """ # Shuffling the list of boids ensures fluid movement. # If you need the boids to retain their position in the list # each update, set the shuffled parameter to False. from random import shuffle if shuffled: shuffle(self) m1 = 1.0 # cohesion m2 = 1.0 # separation m3 = 1.0 # alignment m4 = 1.0 # goal # The flock scatters randomly with a Boids.scatter chance. # This means their cohesion (m1) is reversed, # and their joint alignment (m3) is dimished, # causing boids to oscillate in confusion. # Setting Boids.scatter(chance=0) ensures they never scatter. if not self.scattered and _ctx.random() < self._scatter: self.scattered = True if self.scattered: m1 = -m1 m3 *= 0.25 self._scatter_i += 1 if self._scatter_i >= self._scatter_t: self.scattered = False self._scatter_i = 0 # A flock can have a goal defined with Boids.goal(x,y,z), # a place of interest to flock around. if not self.has_goal: m4 = 0 if self.flee: m4 = -m4 for b in self: # A boid that is perching will continue to do so # until Boid._perch_t reaches zero. if b.is_perching: if b._perch_t > 0: b._perch_t -= 1 continue else: b.is_perching = False vx1, vy1, vz1 = b.cohesion(cohesion) vx2, vy2, vz2 = b.separation(separation) vx3, vy3, vz3 = b.alignment(alignment) vx4, vy4, vz4 = b.goal(self._gx, self._gy, self._gz, goal) b.vx += m1*vx1 + m2*vx2 + m3*vx3 + m4*vx4 b.vy += m1*vy1 + m2*vy2 + m3*vy3 + m4*vy4 b.vz += m1*vz1 + m2*vz2 + m3*vz3 + m4*vz4 b.limit(limit) b.x += b.vx b.y += b.vy b.z += b.vz self.constrain()
def update(self, shuffled=True, cohesion=100, separation=10, alignment=5, goal=20, limit=30): """ Calculates the next motion frame for the flock. """ # Shuffling the list of boids ensures fluid movement. # If you need the boids to retain their position in the list # each update, set the shuffled parameter to False. from random import shuffle if shuffled: shuffle(self) m1 = 1.0 # cohesion m2 = 1.0 # separation m3 = 1.0 # alignment m4 = 1.0 # goal # The flock scatters randomly with a Boids.scatter chance. # This means their cohesion (m1) is reversed, # and their joint alignment (m3) is dimished, # causing boids to oscillate in confusion. # Setting Boids.scatter(chance=0) ensures they never scatter. if not self.scattered and _ctx.random() < self._scatter: self.scattered = True if self.scattered: m1 = -m1 m3 *= 0.25 self._scatter_i += 1 if self._scatter_i >= self._scatter_t: self.scattered = False self._scatter_i = 0 # A flock can have a goal defined with Boids.goal(x,y,z), # a place of interest to flock around. if not self.has_goal: m4 = 0 if self.flee: m4 = -m4 for b in self: # A boid that is perching will continue to do so # until Boid._perch_t reaches zero. if b.is_perching: if b._perch_t > 0: b._perch_t -= 1 continue else: b.is_perching = False vx1, vy1, vz1 = b.cohesion(cohesion) vx2, vy2, vz2 = b.separation(separation) vx3, vy3, vz3 = b.alignment(alignment) vx4, vy4, vz4 = b.goal(self._gx, self._gy, self._gz, goal) b.vx += m1*vx1 + m2*vx2 + m3*vx3 + m4*vx4 b.vy += m1*vy1 + m2*vy2 + m3*vy3 + m4*vy4 b.vz += m1*vz1 + m2*vz2 + m3*vz3 + m4*vz4 b.limit(limit) b.x += b.vx b.y += b.vy b.z += b.vz self.constrain()
[ "Calculates", "the", "next", "motion", "frame", "for", "the", "flock", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/boids/__init__.py#L253-L323
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d554c1765c1899fa25727c9fc6805d221585562b
valid
Scanner.iterscan
Yield match, end_idx for each match
lib/web/simplejson/scanner.py
def iterscan(self, string, idx=0, context=None): """ Yield match, end_idx for each match """ match = self.scanner.scanner(string, idx).match actions = self.actions lastend = idx end = len(string) while True: m = match() if m is None: break matchbegin, matchend = m.span() if lastend == matchend: break action = actions[m.lastindex] if action is not None: rval, next_pos = action(m, context) if next_pos is not None and next_pos != matchend: # "fast forward" the scanner matchend = next_pos match = self.scanner.scanner(string, matchend).match yield rval, matchend lastend = matchend
def iterscan(self, string, idx=0, context=None): """ Yield match, end_idx for each match """ match = self.scanner.scanner(string, idx).match actions = self.actions lastend = idx end = len(string) while True: m = match() if m is None: break matchbegin, matchend = m.span() if lastend == matchend: break action = actions[m.lastindex] if action is not None: rval, next_pos = action(m, context) if next_pos is not None and next_pos != matchend: # "fast forward" the scanner matchend = next_pos match = self.scanner.scanner(string, matchend).match yield rval, matchend lastend = matchend
[ "Yield", "match", "end_idx", "for", "each", "match" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/web/simplejson/scanner.py#L36-L59
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d554c1765c1899fa25727c9fc6805d221585562b
valid
layout.copy
Returns a copy of the layout for the given graph.
lib/graph/layout.py
def copy(self, graph): """ Returns a copy of the layout for the given graph. """ l = self.__class__(graph, self.n) l.i = 0 return l
def copy(self, graph): """ Returns a copy of the layout for the given graph. """ l = self.__class__(graph, self.n) l.i = 0 return l
[ "Returns", "a", "copy", "of", "the", "layout", "for", "the", "given", "graph", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/layout.py#L26-L33
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d554c1765c1899fa25727c9fc6805d221585562b
valid
create
Returns a new graph with predefined styling.
lib/graph/__init__.py
def create(iterations=1000, distance=1.0, layout=LAYOUT_SPRING, depth=True): """ Returns a new graph with predefined styling. """ #global _ctx _ctx.colormode(_ctx.RGB) g = graph(iterations, distance, layout) # Styles for different types of nodes. s = style.style g.styles.append(s(style.LIGHT , _ctx, fill = _ctx.color(0.0, 0.0, 0.0, 0.20))) g.styles.append(s(style.DARK , _ctx, fill = _ctx.color(0.3, 0.5, 0.7, 0.75))) g.styles.append(s(style.BACK , _ctx, fill = _ctx.color(0.5, 0.8, 0.0, 0.50))) g.styles.append(s(style.IMPORTANT, _ctx, fill = _ctx.color(0.3, 0.6, 0.8, 0.75))) g.styles.append(s(style.HIGHLIGHT, _ctx, stroke = _ctx.color(1.0, 0.0, 0.5), strokewidth=1.5)) g.styles.append(s(style.MARKED , _ctx)) g.styles.append(s(style.ROOT , _ctx, text = _ctx.color(1.0, 0.0, 0.4, 1.00), stroke = _ctx.color(0.8, 0.8, 0.8, 0.60), strokewidth = 1.5, fontsize = 16, textwidth = 150)) # Important nodes get a double stroke. def important_node(s, node, alpha=1.0): style.style(None, _ctx).node(s, node, alpha) r = node.r * 1.4 _ctx.nofill() _ctx.oval(node.x-r, node.y-r, r*2, r*2) # Marked nodes have an inner dot. def marked_node(s, node, alpha=1.0): style.style(None, _ctx).node(s, node, alpha) r = node.r * 0.3 _ctx.fill(s.stroke) _ctx.oval(node.x-r, node.y-r, r*2, r*2) g.styles.important.node = important_node g.styles.marked.node = marked_node g.styles.depth = depth # Styling guidelines. All nodes have the default style, except: # 1) a node directly connected to the root gets the LIGHT style. # 2) a node with more than 4 edges gets the DARK style. # 3) a node with a weight of 0.75-1.0 gets the IMPORTANT style. # 4) the graph.root node gets the ROOT style. # 5) the node last clicked gets the BACK style. g.styles.guide.append(style.LIGHT , lambda graph, node: graph.root in node.links) g.styles.guide.append(style.DARK , lambda graph, node: len(node.links) > 4) g.styles.guide.append(style.IMPORTANT , lambda graph, node: node.weight > 0.75) g.styles.guide.append(style.ROOT , lambda graph, node: node == graph.root) g.styles.guide.append(style.BACK , lambda graph, node: node == graph.events.clicked) # An additional rule applies every node's weight to its radius. def balance(graph, node): node.r = node.r*0.75 + node.r*node.weight*0.75 g.styles.guide.append("balance", balance) # An additional rule that keeps leaf nodes closely clustered. def cluster(graph, node): if len(node.links) == 1: node.links.edge(node.links[0]).length *= 0.5 g.styles.guide.append("cluster", cluster) g.styles.guide.order = [ style.LIGHT, style.DARK, style.IMPORTANT, style.ROOT, style.BACK, "balance", "nurse" ] return g
def create(iterations=1000, distance=1.0, layout=LAYOUT_SPRING, depth=True): """ Returns a new graph with predefined styling. """ #global _ctx _ctx.colormode(_ctx.RGB) g = graph(iterations, distance, layout) # Styles for different types of nodes. s = style.style g.styles.append(s(style.LIGHT , _ctx, fill = _ctx.color(0.0, 0.0, 0.0, 0.20))) g.styles.append(s(style.DARK , _ctx, fill = _ctx.color(0.3, 0.5, 0.7, 0.75))) g.styles.append(s(style.BACK , _ctx, fill = _ctx.color(0.5, 0.8, 0.0, 0.50))) g.styles.append(s(style.IMPORTANT, _ctx, fill = _ctx.color(0.3, 0.6, 0.8, 0.75))) g.styles.append(s(style.HIGHLIGHT, _ctx, stroke = _ctx.color(1.0, 0.0, 0.5), strokewidth=1.5)) g.styles.append(s(style.MARKED , _ctx)) g.styles.append(s(style.ROOT , _ctx, text = _ctx.color(1.0, 0.0, 0.4, 1.00), stroke = _ctx.color(0.8, 0.8, 0.8, 0.60), strokewidth = 1.5, fontsize = 16, textwidth = 150)) # Important nodes get a double stroke. def important_node(s, node, alpha=1.0): style.style(None, _ctx).node(s, node, alpha) r = node.r * 1.4 _ctx.nofill() _ctx.oval(node.x-r, node.y-r, r*2, r*2) # Marked nodes have an inner dot. def marked_node(s, node, alpha=1.0): style.style(None, _ctx).node(s, node, alpha) r = node.r * 0.3 _ctx.fill(s.stroke) _ctx.oval(node.x-r, node.y-r, r*2, r*2) g.styles.important.node = important_node g.styles.marked.node = marked_node g.styles.depth = depth # Styling guidelines. All nodes have the default style, except: # 1) a node directly connected to the root gets the LIGHT style. # 2) a node with more than 4 edges gets the DARK style. # 3) a node with a weight of 0.75-1.0 gets the IMPORTANT style. # 4) the graph.root node gets the ROOT style. # 5) the node last clicked gets the BACK style. g.styles.guide.append(style.LIGHT , lambda graph, node: graph.root in node.links) g.styles.guide.append(style.DARK , lambda graph, node: len(node.links) > 4) g.styles.guide.append(style.IMPORTANT , lambda graph, node: node.weight > 0.75) g.styles.guide.append(style.ROOT , lambda graph, node: node == graph.root) g.styles.guide.append(style.BACK , lambda graph, node: node == graph.events.clicked) # An additional rule applies every node's weight to its radius. def balance(graph, node): node.r = node.r*0.75 + node.r*node.weight*0.75 g.styles.guide.append("balance", balance) # An additional rule that keeps leaf nodes closely clustered. def cluster(graph, node): if len(node.links) == 1: node.links.edge(node.links[0]).length *= 0.5 g.styles.guide.append("cluster", cluster) g.styles.guide.order = [ style.LIGHT, style.DARK, style.IMPORTANT, style.ROOT, style.BACK, "balance", "nurse" ] return g
[ "Returns", "a", "new", "graph", "with", "predefined", "styling", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L725-L797
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All nodes have the default style, except:", "# 1) a node directly connected to the root gets the LIGHT style.", "# 2) a node with more than 4 edges gets the DARK style.", "# 3) a node with a weight of 0.75-1.0 gets the IMPORTANT style.", "# 4) the graph.root node gets the ROOT style.", "# 5) the node last clicked gets the BACK style. ", "g", ".", "styles", ".", "guide", ".", "append", "(", "style", ".", "LIGHT", ",", "lambda", "graph", ",", "node", ":", "graph", ".", "root", "in", "node", ".", "links", ")", "g", ".", "styles", ".", "guide", ".", "append", "(", "style", ".", "DARK", ",", "lambda", "graph", ",", "node", ":", "len", "(", "node", ".", "links", ")", ">", "4", ")", "g", ".", "styles", ".", "guide", ".", "append", "(", "style", ".", "IMPORTANT", ",", "lambda", "graph", ",", "node", ":", "node", ".", "weight", ">", "0.75", ")", "g", ".", "styles", ".", "guide", ".", "append", "(", "style", ".", "ROOT", ",", "lambda", "graph", ",", "node", ":", "node", "==", "graph", ".", "root", ")", "g", ".", "styles", ".", "guide", ".", "append", "(", "style", ".", "BACK", ",", "lambda", "graph", ",", "node", ":", "node", "==", "graph", ".", "events", ".", "clicked", ")", "# An additional rule applies every node's weight to its radius.", "def", "balance", "(", "graph", ",", "node", ")", ":", "node", ".", "r", "=", "node", ".", "r", "*", "0.75", "+", "node", ".", "r", "*", "node", ".", "weight", "*", "0.75", "g", ".", "styles", ".", "guide", ".", "append", "(", "\"balance\"", ",", "balance", ")", "# An additional rule that keeps leaf nodes closely clustered.", "def", "cluster", "(", "graph", ",", "node", ")", ":", "if", "len", "(", "node", ".", "links", ")", "==", "1", ":", "node", ".", "links", ".", "edge", "(", "node", ".", "links", "[", "0", "]", ")", ".", "length", "*=", "0.5", "g", ".", "styles", ".", "guide", ".", "append", "(", "\"cluster\"", ",", "cluster", ")", "g", ".", "styles", ".", "guide", ".", "order", "=", "[", "style", ".", "LIGHT", ",", "style", ".", "DARK", ",", "style", ".", "IMPORTANT", ",", "style", ".", "ROOT", ",", "style", ".", "BACK", ",", "\"balance\"", ",", "\"nurse\"", "]", "return", "g" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
node.can_reach
Returns True if given node can be reached over traversable edges. To enforce edge direction, use a node==edge.node1 traversable.
lib/graph/__init__.py
def can_reach(self, node, traversable=lambda node, edge: True): """ Returns True if given node can be reached over traversable edges. To enforce edge direction, use a node==edge.node1 traversable. """ if isinstance(node, str): node = self.graph[node] for n in self.graph.nodes: n._visited = False return proximity.depth_first_search(self, visit=lambda n: node == n, traversable=traversable )
def can_reach(self, node, traversable=lambda node, edge: True): """ Returns True if given node can be reached over traversable edges. To enforce edge direction, use a node==edge.node1 traversable. """ if isinstance(node, str): node = self.graph[node] for n in self.graph.nodes: n._visited = False return proximity.depth_first_search(self, visit=lambda n: node == n, traversable=traversable )
[ "Returns", "True", "if", "given", "node", "can", "be", "reached", "over", "traversable", "edges", ".", "To", "enforce", "edge", "direction", "use", "a", "node", "==", "edge", ".", "node1", "traversable", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L69-L82
[ "def", "can_reach", "(", "self", ",", "node", ",", "traversable", "=", "lambda", "node", ",", "edge", ":", "True", ")", ":", "if", "isinstance", "(", "node", ",", "str", ")", ":", "node", "=", "self", ".", "graph", "[", "node", "]", "for", "n", "in", "self", ".", "graph", ".", "nodes", ":", "n", ".", "_visited", "=", "False", "return", "proximity", ".", "depth_first_search", "(", "self", ",", "visit", "=", "lambda", "n", ":", "node", "==", "n", ",", "traversable", "=", "traversable", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.copy
Create a copy of the graph (by default with nodes and edges).
lib/graph/__init__.py
def copy(self, empty=False): """ Create a copy of the graph (by default with nodes and edges). """ g = graph(self.layout.n, self.distance, self.layout.type) g.layout = self.layout.copy(g) g.styles = self.styles.copy(g) g.events = self.events.copy(g) if not empty: for n in self.nodes: g.add_node(n.id, n.r, n.style, n.category, n.label, (n == self.root), n.__dict__) for e in self.edges: g.add_edge(e.node1.id, e.node2.id, e.weight, e.length, e.label, e.__dict__) return g
def copy(self, empty=False): """ Create a copy of the graph (by default with nodes and edges). """ g = graph(self.layout.n, self.distance, self.layout.type) g.layout = self.layout.copy(g) g.styles = self.styles.copy(g) g.events = self.events.copy(g) if not empty: for n in self.nodes: g.add_node(n.id, n.r, n.style, n.category, n.label, (n == self.root), n.__dict__) for e in self.edges: g.add_edge(e.node1.id, e.node2.id, e.weight, e.length, e.label, e.__dict__) return g
[ "Create", "a", "copy", "of", "the", "graph", "(", "by", "default", "with", "nodes", "and", "edges", ")", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L241-L257
[ "def", "copy", "(", "self", ",", "empty", "=", "False", ")", ":", "g", "=", "graph", "(", "self", ".", "layout", ".", "n", ",", "self", ".", "distance", ",", "self", ".", "layout", ".", "type", ")", "g", ".", "layout", "=", "self", ".", "layout", ".", "copy", "(", "g", ")", "g", ".", "styles", "=", "self", ".", "styles", ".", "copy", "(", "g", ")", "g", ".", "events", "=", "self", ".", "events", ".", "copy", "(", "g", ")", "if", "not", "empty", ":", "for", "n", "in", "self", ".", "nodes", ":", "g", ".", "add_node", "(", "n", ".", "id", ",", "n", ".", "r", ",", "n", ".", "style", ",", "n", ".", "category", ",", "n", ".", "label", ",", "(", "n", "==", "self", ".", "root", ")", ",", "n", ".", "__dict__", ")", "for", "e", "in", "self", ".", "edges", ":", "g", ".", "add_edge", "(", "e", ".", "node1", ".", "id", ",", "e", ".", "node2", ".", "id", ",", "e", ".", "weight", ",", "e", ".", "length", ",", "e", ".", "label", ",", "e", ".", "__dict__", ")", "return", "g" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.clear
Remove nodes and edges and reset the layout.
lib/graph/__init__.py
def clear(self): """ Remove nodes and edges and reset the layout. """ dict.clear(self) self.nodes = [] self.edges = [] self.root = None self.layout.i = 0 self.alpha = 0
def clear(self): """ Remove nodes and edges and reset the layout. """ dict.clear(self) self.nodes = [] self.edges = [] self.root = None self.layout.i = 0 self.alpha = 0
[ "Remove", "nodes", "and", "edges", "and", "reset", "the", "layout", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L259-L270
[ "def", "clear", "(", "self", ")", ":", "dict", ".", "clear", "(", "self", ")", "self", ".", "nodes", "=", "[", "]", "self", ".", "edges", "=", "[", "]", "self", ".", "root", "=", "None", "self", ".", "layout", ".", "i", "=", "0", "self", ".", "alpha", "=", "0" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.add_node
Add node from id and return the node object.
lib/graph/__init__.py
def add_node(self, id, radius=8, style=style.DEFAULT, category="", label=None, root=False, properties={}): """ Add node from id and return the node object. """ if self.has_key(id): return self[id] if not isinstance(style, str) and style.__dict__.has_key["name"]: style = style.name n = node(self, id, radius, style, category, label, properties) self[n.id] = n self.nodes.append(n) if root: self.root = n return n
def add_node(self, id, radius=8, style=style.DEFAULT, category="", label=None, root=False, properties={}): """ Add node from id and return the node object. """ if self.has_key(id): return self[id] if not isinstance(style, str) and style.__dict__.has_key["name"]: style = style.name n = node(self, id, radius, style, category, label, properties) self[n.id] = n self.nodes.append(n) if root: self.root = n return n
[ "Add", "node", "from", "id", "and", "return", "the", "node", "object", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L272-L289
[ "def", "add_node", "(", "self", ",", "id", ",", "radius", "=", "8", ",", "style", "=", "style", ".", "DEFAULT", ",", "category", "=", "\"\"", ",", "label", "=", "None", ",", "root", "=", "False", ",", "properties", "=", "{", "}", ")", ":", "if", "self", ".", "has_key", "(", "id", ")", ":", "return", "self", "[", "id", "]", "if", "not", "isinstance", "(", "style", ",", "str", ")", "and", "style", ".", "__dict__", ".", "has_key", "[", "\"name\"", "]", ":", "style", "=", "style", ".", "name", "n", "=", "node", "(", "self", ",", "id", ",", "radius", ",", "style", ",", "category", ",", "label", ",", "properties", ")", "self", "[", "n", ".", "id", "]", "=", "n", "self", ".", "nodes", ".", "append", "(", "n", ")", "if", "root", ":", "self", ".", "root", "=", "n", "return", "n" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.add_edge
Add weighted (0.0-1.0) edge between nodes, creating them if necessary. The weight represents the importance of the connection (not the cost).
lib/graph/__init__.py
def add_edge(self, id1, id2, weight=0.0, length=1.0, label="", properties={}): """ Add weighted (0.0-1.0) edge between nodes, creating them if necessary. The weight represents the importance of the connection (not the cost). """ if id1 == id2: return None if not self.has_key(id1): self.add_node(id1) if not self.has_key(id2): self.add_node(id2) n1 = self[id1] n2 = self[id2] # If a->b already exists, don't re-create it. # However, b->a may still pass. if n1 in n2.links: if n2.links.edge(n1).node1 == n1: return self.edge(id1, id2) weight = max(0.0, min(weight, 1.0)) e = edge(n1, n2, weight, length, label, properties) self.edges.append(e) n1.links.append(n2, e) n2.links.append(n1, e) return e
def add_edge(self, id1, id2, weight=0.0, length=1.0, label="", properties={}): """ Add weighted (0.0-1.0) edge between nodes, creating them if necessary. The weight represents the importance of the connection (not the cost). """ if id1 == id2: return None if not self.has_key(id1): self.add_node(id1) if not self.has_key(id2): self.add_node(id2) n1 = self[id1] n2 = self[id2] # If a->b already exists, don't re-create it. # However, b->a may still pass. if n1 in n2.links: if n2.links.edge(n1).node1 == n1: return self.edge(id1, id2) weight = max(0.0, min(weight, 1.0)) e = edge(n1, n2, weight, length, label, properties) self.edges.append(e) n1.links.append(n2, e) n2.links.append(n1, e) return e
[ "Add", "weighted", "(", "0", ".", "0", "-", "1", ".", "0", ")", "edge", "between", "nodes", "creating", "them", "if", "necessary", ".", "The", "weight", "represents", "the", "importance", "of", "the", "connection", "(", "not", "the", "cost", ")", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L298-L324
[ "def", "add_edge", "(", "self", ",", "id1", ",", "id2", ",", "weight", "=", "0.0", ",", "length", "=", "1.0", ",", "label", "=", "\"\"", ",", "properties", "=", "{", "}", ")", ":", "if", "id1", "==", "id2", ":", "return", "None", "if", "not", "self", ".", "has_key", "(", "id1", ")", ":", "self", ".", "add_node", "(", "id1", ")", "if", "not", "self", ".", "has_key", "(", "id2", ")", ":", "self", ".", "add_node", "(", "id2", ")", "n1", "=", "self", "[", "id1", "]", "n2", "=", "self", "[", "id2", "]", "# If a->b already exists, don't re-create it.", "# However, b->a may still pass.", "if", "n1", "in", "n2", ".", "links", ":", "if", "n2", ".", "links", ".", "edge", "(", "n1", ")", ".", "node1", "==", "n1", ":", "return", "self", ".", "edge", "(", "id1", ",", "id2", ")", "weight", "=", "max", "(", "0.0", ",", "min", "(", "weight", ",", "1.0", ")", ")", "e", "=", "edge", "(", "n1", ",", "n2", ",", "weight", ",", "length", ",", "label", ",", "properties", ")", "self", ".", "edges", ".", "append", "(", "e", ")", "n1", ".", "links", ".", "append", "(", "n2", ",", "e", ")", "n2", ".", "links", ".", "append", "(", "n1", ",", "e", ")", "return", "e" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.remove_node
Remove node with given id.
lib/graph/__init__.py
def remove_node(self, id): """ Remove node with given id. """ if self.has_key(id): n = self[id] self.nodes.remove(n) del self[id] # Remove all edges involving id and all links to it. for e in list(self.edges): if n in (e.node1, e.node2): if n in e.node1.links: e.node1.links.remove(n) if n in e.node2.links: e.node2.links.remove(n) self.edges.remove(e)
def remove_node(self, id): """ Remove node with given id. """ if self.has_key(id): n = self[id] self.nodes.remove(n) del self[id] # Remove all edges involving id and all links to it. for e in list(self.edges): if n in (e.node1, e.node2): if n in e.node1.links: e.node1.links.remove(n) if n in e.node2.links: e.node2.links.remove(n) self.edges.remove(e)
[ "Remove", "node", "with", "given", "id", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L326-L343
[ "def", "remove_node", "(", "self", ",", "id", ")", ":", "if", "self", ".", "has_key", "(", "id", ")", ":", "n", "=", "self", "[", "id", "]", "self", ".", "nodes", ".", "remove", "(", "n", ")", "del", "self", "[", "id", "]", "# Remove all edges involving id and all links to it.", "for", "e", "in", "list", "(", "self", ".", "edges", ")", ":", "if", "n", "in", "(", "e", ".", "node1", ",", "e", ".", "node2", ")", ":", "if", "n", "in", "e", ".", "node1", ".", "links", ":", "e", ".", "node1", ".", "links", ".", "remove", "(", "n", ")", "if", "n", "in", "e", ".", "node2", ".", "links", ":", "e", ".", "node2", ".", "links", ".", "remove", "(", "n", ")", "self", ".", "edges", ".", "remove", "(", "e", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.remove_edge
Remove edges between nodes with given id's.
lib/graph/__init__.py
def remove_edge(self, id1, id2): """ Remove edges between nodes with given id's. """ for e in list(self.edges): if id1 in (e.node1.id, e.node2.id) and \ id2 in (e.node1.id, e.node2.id): e.node1.links.remove(e.node2) e.node2.links.remove(e.node1) self.edges.remove(e)
def remove_edge(self, id1, id2): """ Remove edges between nodes with given id's. """ for e in list(self.edges): if id1 in (e.node1.id, e.node2.id) and \ id2 in (e.node1.id, e.node2.id): e.node1.links.remove(e.node2) e.node2.links.remove(e.node1) self.edges.remove(e)
[ "Remove", "edges", "between", "nodes", "with", "given", "id", "s", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L345-L355
[ "def", "remove_edge", "(", "self", ",", "id1", ",", "id2", ")", ":", "for", "e", "in", "list", "(", "self", ".", "edges", ")", ":", "if", "id1", "in", "(", "e", ".", "node1", ".", "id", ",", "e", ".", "node2", ".", "id", ")", "and", "id2", "in", "(", "e", ".", "node1", ".", "id", ",", "e", ".", "node2", ".", "id", ")", ":", "e", ".", "node1", ".", "links", ".", "remove", "(", "e", ".", "node2", ")", "e", ".", "node2", ".", "links", ".", "remove", "(", "e", ".", "node1", ")", "self", ".", "edges", ".", "remove", "(", "e", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.edge
Returns the edge between the nodes with given id1 and id2.
lib/graph/__init__.py
def edge(self, id1, id2): """ Returns the edge between the nodes with given id1 and id2. """ if id1 in self and \ id2 in self and \ self[id2] in self[id1].links: return self[id1].links.edge(id2) return None
def edge(self, id1, id2): """ Returns the edge between the nodes with given id1 and id2. """ if id1 in self and \ id2 in self and \ self[id2] in self[id1].links: return self[id1].links.edge(id2) return None
[ "Returns", "the", "edge", "between", "the", "nodes", "with", "given", "id1", "and", "id2", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L364-L371
[ "def", "edge", "(", "self", ",", "id1", ",", "id2", ")", ":", "if", "id1", "in", "self", "and", "id2", "in", "self", "and", "self", "[", "id2", "]", "in", "self", "[", "id1", "]", ".", "links", ":", "return", "self", "[", "id1", "]", ".", "links", ".", "edge", "(", "id2", ")", "return", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.update
Iterates the graph layout and updates node positions.
lib/graph/__init__.py
def update(self, iterations=10): """ Iterates the graph layout and updates node positions. """ # The graph fades in when initially constructed. self.alpha += 0.05 self.alpha = min(self.alpha, 1.0) # Iterates over the graph's layout. # Each step the graph's bounds are recalculated # and a number of iterations are processed, # more and more as the layout progresses. if self.layout.i == 0: self.layout.prepare() self.layout.i += 1 elif self.layout.i == 1: self.layout.iterate() elif self.layout.i < self.layout.n: n = min(iterations, self.layout.i / 10 + 1) for i in range(n): self.layout.iterate() # Calculate the absolute center of the graph. min_, max = self.layout.bounds self.x = _ctx.WIDTH - max.x*self.d - min_.x*self.d self.y = _ctx.HEIGHT - max.y*self.d - min_.y*self.d self.x /= 2 self.y /= 2 return not self.layout.done
def update(self, iterations=10): """ Iterates the graph layout and updates node positions. """ # The graph fades in when initially constructed. self.alpha += 0.05 self.alpha = min(self.alpha, 1.0) # Iterates over the graph's layout. # Each step the graph's bounds are recalculated # and a number of iterations are processed, # more and more as the layout progresses. if self.layout.i == 0: self.layout.prepare() self.layout.i += 1 elif self.layout.i == 1: self.layout.iterate() elif self.layout.i < self.layout.n: n = min(iterations, self.layout.i / 10 + 1) for i in range(n): self.layout.iterate() # Calculate the absolute center of the graph. min_, max = self.layout.bounds self.x = _ctx.WIDTH - max.x*self.d - min_.x*self.d self.y = _ctx.HEIGHT - max.y*self.d - min_.y*self.d self.x /= 2 self.y /= 2 return not self.layout.done
[ "Iterates", "the", "graph", "layout", "and", "updates", "node", "positions", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L381-L411
[ "def", "update", "(", "self", ",", "iterations", "=", "10", ")", ":", "# The graph fades in when initially constructed.", "self", ".", "alpha", "+=", "0.05", "self", ".", "alpha", "=", "min", "(", "self", ".", "alpha", ",", "1.0", ")", "# Iterates over the graph's layout.", "# Each step the graph's bounds are recalculated", "# and a number of iterations are processed,", "# more and more as the layout progresses.", "if", "self", ".", "layout", ".", "i", "==", "0", ":", "self", ".", "layout", ".", "prepare", "(", ")", "self", ".", "layout", ".", "i", "+=", "1", "elif", "self", ".", "layout", ".", "i", "==", "1", ":", "self", ".", "layout", ".", "iterate", "(", ")", "elif", "self", ".", "layout", ".", "i", "<", "self", ".", "layout", ".", "n", ":", "n", "=", "min", "(", "iterations", ",", "self", ".", "layout", ".", "i", "/", "10", "+", "1", ")", "for", "i", "in", "range", "(", "n", ")", ":", "self", ".", "layout", ".", "iterate", "(", ")", "# Calculate the absolute center of the graph.", "min_", ",", "max", "=", "self", ".", "layout", ".", "bounds", "self", ".", "x", "=", "_ctx", ".", "WIDTH", "-", "max", ".", "x", "*", "self", ".", "d", "-", "min_", ".", "x", "*", "self", ".", "d", "self", ".", "y", "=", "_ctx", ".", "HEIGHT", "-", "max", ".", "y", "*", "self", ".", "d", "-", "min_", ".", "y", "*", "self", ".", "d", "self", ".", "x", "/=", "2", "self", ".", "y", "/=", "2", "return", "not", "self", ".", "layout", ".", "done" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.offset
Returns the distance from the center to the given node.
lib/graph/__init__.py
def offset(self, node): """ Returns the distance from the center to the given node. """ x = self.x + node.x - _ctx.WIDTH/2 y = self.y + node.y - _ctx.HEIGHT/2 return x, y
def offset(self, node): """ Returns the distance from the center to the given node. """ x = self.x + node.x - _ctx.WIDTH/2 y = self.y + node.y - _ctx.HEIGHT/2 return x, y
[ "Returns", "the", "distance", "from", "the", "center", "to", "the", "given", "node", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L424-L429
[ "def", "offset", "(", "self", ",", "node", ")", ":", "x", "=", "self", ".", "x", "+", "node", ".", "x", "-", "_ctx", ".", "WIDTH", "/", "2", "y", "=", "self", ".", "y", "+", "node", ".", "y", "-", "_ctx", ".", "HEIGHT", "/", "2", "return", "x", ",", "y" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.draw
Layout the graph incrementally. The graph is drawn at the center of the canvas. The weighted and directed parameters visualize edge weight and direction. The highlight specifies list of connected nodes. The path will be colored according to the "highlight" style. Clicking and dragging events are monitored.
lib/graph/__init__.py
def draw(self, dx=0, dy=0, weighted=False, directed=False, highlight=[], traffic=None): """ Layout the graph incrementally. The graph is drawn at the center of the canvas. The weighted and directed parameters visualize edge weight and direction. The highlight specifies list of connected nodes. The path will be colored according to the "highlight" style. Clicking and dragging events are monitored. """ self.update() # Draw the graph background. s = self.styles.default s.graph_background(s) # Center the graph on the canvas. _ctx.push() _ctx.translate(self.x+dx, self.y+dy) # Indicate betweenness centrality. if traffic: if isinstance(traffic, bool): traffic = 5 for n in self.nodes_by_betweenness()[:traffic]: try: s = self.styles[n.style] except: s = self.styles.default if s.graph_traffic: s.graph_traffic(s, n, self.alpha) # Draw the edges and their labels. s = self.styles.default if s.edges: s.edges(s, self.edges, self.alpha, weighted, directed) # Draw each node in the graph. # Apply individual style to each node (or default). for n in self.nodes: try: s = self.styles[n.style] except: s = self.styles.default if s.node: s.node(s, n, self.alpha) # Highlight the given shortest path. try: s = self.styles.highlight except: s = self.styles.default if s.path: s.path(s, self, highlight) # Draw node id's as labels on each node. for n in self.nodes: try: s = self.styles[n.style] except: s = self.styles.default if s.node_label: s.node_label(s, n, self.alpha) # Events for clicked and dragged nodes. # Nodes will resist being dragged by attraction and repulsion, # put the event listener on top to get more direct feedback. #self.events.update() _ctx.pop()
def draw(self, dx=0, dy=0, weighted=False, directed=False, highlight=[], traffic=None): """ Layout the graph incrementally. The graph is drawn at the center of the canvas. The weighted and directed parameters visualize edge weight and direction. The highlight specifies list of connected nodes. The path will be colored according to the "highlight" style. Clicking and dragging events are monitored. """ self.update() # Draw the graph background. s = self.styles.default s.graph_background(s) # Center the graph on the canvas. _ctx.push() _ctx.translate(self.x+dx, self.y+dy) # Indicate betweenness centrality. if traffic: if isinstance(traffic, bool): traffic = 5 for n in self.nodes_by_betweenness()[:traffic]: try: s = self.styles[n.style] except: s = self.styles.default if s.graph_traffic: s.graph_traffic(s, n, self.alpha) # Draw the edges and their labels. s = self.styles.default if s.edges: s.edges(s, self.edges, self.alpha, weighted, directed) # Draw each node in the graph. # Apply individual style to each node (or default). for n in self.nodes: try: s = self.styles[n.style] except: s = self.styles.default if s.node: s.node(s, n, self.alpha) # Highlight the given shortest path. try: s = self.styles.highlight except: s = self.styles.default if s.path: s.path(s, self, highlight) # Draw node id's as labels on each node. for n in self.nodes: try: s = self.styles[n.style] except: s = self.styles.default if s.node_label: s.node_label(s, n, self.alpha) # Events for clicked and dragged nodes. # Nodes will resist being dragged by attraction and repulsion, # put the event listener on top to get more direct feedback. #self.events.update() _ctx.pop()
[ "Layout", "the", "graph", "incrementally", ".", "The", "graph", "is", "drawn", "at", "the", "center", "of", "the", "canvas", ".", "The", "weighted", "and", "directed", "parameters", "visualize", "edge", "weight", "and", "direction", ".", "The", "highlight", "specifies", "list", "of", "connected", "nodes", ".", "The", "path", "will", "be", "colored", "according", "to", "the", "highlight", "style", ".", "Clicking", "and", "dragging", "events", "are", "monitored", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L431-L494
[ "def", "draw", "(", "self", ",", "dx", "=", "0", ",", "dy", "=", "0", ",", "weighted", "=", "False", ",", "directed", "=", "False", ",", "highlight", "=", "[", "]", ",", "traffic", "=", "None", ")", ":", "self", ".", "update", "(", ")", "# Draw the graph background.", "s", "=", "self", ".", "styles", ".", "default", "s", ".", "graph_background", "(", "s", ")", "# Center the graph on the canvas.", "_ctx", ".", "push", "(", ")", "_ctx", ".", "translate", "(", "self", ".", "x", "+", "dx", ",", "self", ".", "y", "+", "dy", ")", "# Indicate betweenness centrality.", "if", "traffic", ":", "if", "isinstance", "(", "traffic", ",", "bool", ")", ":", "traffic", "=", "5", "for", "n", "in", "self", ".", "nodes_by_betweenness", "(", ")", "[", ":", "traffic", "]", ":", "try", ":", "s", "=", "self", ".", "styles", "[", "n", ".", "style", "]", "except", ":", "s", "=", "self", ".", "styles", ".", "default", "if", "s", ".", "graph_traffic", ":", "s", ".", "graph_traffic", "(", "s", ",", "n", ",", "self", ".", "alpha", ")", "# Draw the edges and their labels.", "s", "=", "self", ".", "styles", ".", "default", "if", "s", ".", "edges", ":", "s", ".", "edges", "(", "s", ",", "self", ".", "edges", ",", "self", ".", "alpha", ",", "weighted", ",", "directed", ")", "# Draw each node in the graph.", "# Apply individual style to each node (or default). ", "for", "n", "in", "self", ".", "nodes", ":", "try", ":", "s", "=", "self", ".", "styles", "[", "n", ".", "style", "]", "except", ":", "s", "=", "self", ".", "styles", ".", "default", "if", "s", ".", "node", ":", "s", ".", "node", "(", "s", ",", "n", ",", "self", ".", "alpha", ")", "# Highlight the given shortest path.", "try", ":", "s", "=", "self", ".", "styles", ".", "highlight", "except", ":", "s", "=", "self", ".", "styles", ".", "default", "if", "s", ".", "path", ":", "s", ".", "path", "(", "s", ",", "self", ",", "highlight", ")", "# Draw node id's as labels on each node.", "for", "n", "in", "self", ".", "nodes", ":", "try", ":", "s", "=", "self", ".", "styles", "[", "n", ".", "style", "]", "except", ":", "s", "=", "self", ".", "styles", ".", "default", "if", "s", ".", "node_label", ":", "s", ".", "node_label", "(", "s", ",", "n", ",", "self", ".", "alpha", ")", "# Events for clicked and dragged nodes.", "# Nodes will resist being dragged by attraction and repulsion,", "# put the event listener on top to get more direct feedback.", "#self.events.update()", "_ctx", ".", "pop", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.prune
Removes all nodes with less or equal links than depth.
lib/graph/__init__.py
def prune(self, depth=0): """ Removes all nodes with less or equal links than depth. """ for n in list(self.nodes): if len(n.links) <= depth: self.remove_node(n.id)
def prune(self, depth=0): """ Removes all nodes with less or equal links than depth. """ for n in list(self.nodes): if len(n.links) <= depth: self.remove_node(n.id)
[ "Removes", "all", "nodes", "with", "less", "or", "equal", "links", "than", "depth", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L496-L501
[ "def", "prune", "(", "self", ",", "depth", "=", "0", ")", ":", "for", "n", "in", "list", "(", "self", ".", "nodes", ")", ":", "if", "len", "(", "n", ".", "links", ")", "<=", "depth", ":", "self", ".", "remove_node", "(", "n", ".", "id", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.betweenness_centrality
Calculates betweenness centrality and returns an node id -> weight dictionary. Node betweenness weights are updated in the process.
lib/graph/__init__.py
def betweenness_centrality(self, normalized=True): """ Calculates betweenness centrality and returns an node id -> weight dictionary. Node betweenness weights are updated in the process. """ bc = proximity.brandes_betweenness_centrality(self, normalized) for id, w in bc.iteritems(): self[id]._betweenness = w return bc
def betweenness_centrality(self, normalized=True): """ Calculates betweenness centrality and returns an node id -> weight dictionary. Node betweenness weights are updated in the process. """ bc = proximity.brandes_betweenness_centrality(self, normalized) for id, w in bc.iteritems(): self[id]._betweenness = w return bc
[ "Calculates", "betweenness", "centrality", "and", "returns", "an", "node", "id", "-", ">", "weight", "dictionary", ".", "Node", "betweenness", "weights", "are", "updated", "in", "the", "process", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L512-L518
[ "def", "betweenness_centrality", "(", "self", ",", "normalized", "=", "True", ")", ":", "bc", "=", "proximity", ".", "brandes_betweenness_centrality", "(", "self", ",", "normalized", ")", "for", "id", ",", "w", "in", "bc", ".", "iteritems", "(", ")", ":", "self", "[", "id", "]", ".", "_betweenness", "=", "w", "return", "bc" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.eigenvector_centrality
Calculates eigenvector centrality and returns an node id -> weight dictionary. Node eigenvalue weights are updated in the process.
lib/graph/__init__.py
def eigenvector_centrality(self, normalized=True, reversed=True, rating={}, start=None, iterations=100, tolerance=0.0001): """ Calculates eigenvector centrality and returns an node id -> weight dictionary. Node eigenvalue weights are updated in the process. """ ec = proximity.eigenvector_centrality( self, normalized, reversed, rating, start, iterations, tolerance ) for id, w in ec.iteritems(): self[id]._eigenvalue = w return ec
def eigenvector_centrality(self, normalized=True, reversed=True, rating={}, start=None, iterations=100, tolerance=0.0001): """ Calculates eigenvector centrality and returns an node id -> weight dictionary. Node eigenvalue weights are updated in the process. """ ec = proximity.eigenvector_centrality( self, normalized, reversed, rating, start, iterations, tolerance ) for id, w in ec.iteritems(): self[id]._eigenvalue = w return ec
[ "Calculates", "eigenvector", "centrality", "and", "returns", "an", "node", "id", "-", ">", "weight", "dictionary", ".", "Node", "eigenvalue", "weights", "are", "updated", "in", "the", "process", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L520-L529
[ "def", "eigenvector_centrality", "(", "self", ",", "normalized", "=", "True", ",", "reversed", "=", "True", ",", "rating", "=", "{", "}", ",", "start", "=", "None", ",", "iterations", "=", "100", ",", "tolerance", "=", "0.0001", ")", ":", "ec", "=", "proximity", ".", "eigenvector_centrality", "(", "self", ",", "normalized", ",", "reversed", ",", "rating", ",", "start", ",", "iterations", ",", "tolerance", ")", "for", "id", ",", "w", "in", "ec", ".", "iteritems", "(", ")", ":", "self", "[", "id", "]", ".", "_eigenvalue", "=", "w", "return", "ec" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.nodes_by_betweenness
Returns nodes sorted by betweenness centrality. Nodes with a lot of passing traffic will be at the front of the list.
lib/graph/__init__.py
def nodes_by_betweenness(self, treshold=0.0): """ Returns nodes sorted by betweenness centrality. Nodes with a lot of passing traffic will be at the front of the list. """ nodes = [(n.betweenness, n) for n in self.nodes if n.betweenness > treshold] nodes.sort(); nodes.reverse() return [n for w, n in nodes]
def nodes_by_betweenness(self, treshold=0.0): """ Returns nodes sorted by betweenness centrality. Nodes with a lot of passing traffic will be at the front of the list. """ nodes = [(n.betweenness, n) for n in self.nodes if n.betweenness > treshold] nodes.sort(); nodes.reverse() return [n for w, n in nodes]
[ "Returns", "nodes", "sorted", "by", "betweenness", "centrality", ".", "Nodes", "with", "a", "lot", "of", "passing", "traffic", "will", "be", "at", "the", "front", "of", "the", "list", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L531-L537
[ "def", "nodes_by_betweenness", "(", "self", ",", "treshold", "=", "0.0", ")", ":", "nodes", "=", "[", "(", "n", ".", "betweenness", ",", "n", ")", "for", "n", "in", "self", ".", "nodes", "if", "n", ".", "betweenness", ">", "treshold", "]", "nodes", ".", "sort", "(", ")", "nodes", ".", "reverse", "(", ")", "return", "[", "n", "for", "w", ",", "n", "in", "nodes", "]" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.nodes_by_eigenvalue
Returns nodes sorted by eigenvector centrality. Nodes with a lot of incoming traffic will be at the front of the list
lib/graph/__init__.py
def nodes_by_eigenvalue(self, treshold=0.0): """ Returns nodes sorted by eigenvector centrality. Nodes with a lot of incoming traffic will be at the front of the list """ nodes = [(n.eigenvalue, n) for n in self.nodes if n.eigenvalue > treshold] nodes.sort(); nodes.reverse() return [n for w, n in nodes]
def nodes_by_eigenvalue(self, treshold=0.0): """ Returns nodes sorted by eigenvector centrality. Nodes with a lot of incoming traffic will be at the front of the list """ nodes = [(n.eigenvalue, n) for n in self.nodes if n.eigenvalue > treshold] nodes.sort(); nodes.reverse() return [n for w, n in nodes]
[ "Returns", "nodes", "sorted", "by", "eigenvector", "centrality", ".", "Nodes", "with", "a", "lot", "of", "incoming", "traffic", "will", "be", "at", "the", "front", "of", "the", "list" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L541-L547
[ "def", "nodes_by_eigenvalue", "(", "self", ",", "treshold", "=", "0.0", ")", ":", "nodes", "=", "[", "(", "n", ".", "eigenvalue", ",", "n", ")", "for", "n", "in", "self", ".", "nodes", "if", "n", ".", "eigenvalue", ">", "treshold", "]", "nodes", ".", "sort", "(", ")", "nodes", ".", "reverse", "(", ")", "return", "[", "n", "for", "w", ",", "n", "in", "nodes", "]" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.nodes_by_category
Returns nodes with the given category attribute.
lib/graph/__init__.py
def nodes_by_category(self, category): """ Returns nodes with the given category attribute. """ return [n for n in self.nodes if n.category == category]
def nodes_by_category(self, category): """ Returns nodes with the given category attribute. """ return [n for n in self.nodes if n.category == category]
[ "Returns", "nodes", "with", "the", "given", "category", "attribute", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L551-L554
[ "def", "nodes_by_category", "(", "self", ",", "category", ")", ":", "return", "[", "n", "for", "n", "in", "self", ".", "nodes", "if", "n", ".", "category", "==", "category", "]" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph.crown
Returns a list of leaves, nodes connected to leaves, etc.
lib/graph/__init__.py
def crown(self, depth=2): """ Returns a list of leaves, nodes connected to leaves, etc. """ nodes = [] for node in self.leaves: nodes += node.flatten(depth-1) return cluster.unique(nodes)
def crown(self, depth=2): """ Returns a list of leaves, nodes connected to leaves, etc. """ nodes = [] for node in self.leaves: nodes += node.flatten(depth-1) return cluster.unique(nodes)
[ "Returns", "a", "list", "of", "leaves", "nodes", "connected", "to", "leaves", "etc", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L563-L568
[ "def", "crown", "(", "self", ",", "depth", "=", "2", ")", ":", "nodes", "=", "[", "]", "for", "node", "in", "self", ".", "leaves", ":", "nodes", "+=", "node", ".", "flatten", "(", "depth", "-", "1", ")", "return", "cluster", ".", "unique", "(", "nodes", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
graph._density
The number of edges in relation to the total number of possible edges.
lib/graph/__init__.py
def _density(self): """ The number of edges in relation to the total number of possible edges. """ return 2.0*len(self.edges) / (len(self.nodes) * (len(self.nodes)-1))
def _density(self): """ The number of edges in relation to the total number of possible edges. """ return 2.0*len(self.edges) / (len(self.nodes) * (len(self.nodes)-1))
[ "The", "number", "of", "edges", "in", "relation", "to", "the", "total", "number", "of", "possible", "edges", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L572-L575
[ "def", "_density", "(", "self", ")", ":", "return", "2.0", "*", "len", "(", "self", ".", "edges", ")", "/", "(", "len", "(", "self", ".", "nodes", ")", "*", "(", "len", "(", "self", ".", "nodes", ")", "-", "1", ")", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
xgraph.load
Rebuilds the graph around the given node id.
lib/graph/__init__.py
def load(self, id): """ Rebuilds the graph around the given node id. """ self.clear() # Root node. self.add_node(id, root=True) # Directly connected nodes have priority. for w, id2 in self.get_links(id): self.add_edge(id, id2, weight=w) if len(self) > self.max: break # Now get all the other nodes in the cluster. for w, id2, links in self.get_cluster(id): for id3 in links: self.add_edge(id3, id2, weight=w) self.add_edge(id, id3, weight=w) #if len(links) == 0: # self.add_edge(id, id2) if len(self) > self.max: break # Provide a backlink to the previous root. if self.event.clicked: g.add_node(self.event.clicked)
def load(self, id): """ Rebuilds the graph around the given node id. """ self.clear() # Root node. self.add_node(id, root=True) # Directly connected nodes have priority. for w, id2 in self.get_links(id): self.add_edge(id, id2, weight=w) if len(self) > self.max: break # Now get all the other nodes in the cluster. for w, id2, links in self.get_cluster(id): for id3 in links: self.add_edge(id3, id2, weight=w) self.add_edge(id, id3, weight=w) #if len(links) == 0: # self.add_edge(id, id2) if len(self) > self.max: break # Provide a backlink to the previous root. if self.event.clicked: g.add_node(self.event.clicked)
[ "Rebuilds", "the", "graph", "around", "the", "given", "node", "id", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L672-L700
[ "def", "load", "(", "self", ",", "id", ")", ":", "self", ".", "clear", "(", ")", "# Root node.", "self", ".", "add_node", "(", "id", ",", "root", "=", "True", ")", "# Directly connected nodes have priority.", "for", "w", ",", "id2", "in", "self", ".", "get_links", "(", "id", ")", ":", "self", ".", "add_edge", "(", "id", ",", "id2", ",", "weight", "=", "w", ")", "if", "len", "(", "self", ")", ">", "self", ".", "max", ":", "break", "# Now get all the other nodes in the cluster.", "for", "w", ",", "id2", ",", "links", "in", "self", ".", "get_cluster", "(", "id", ")", ":", "for", "id3", "in", "links", ":", "self", ".", "add_edge", "(", "id3", ",", "id2", ",", "weight", "=", "w", ")", "self", ".", "add_edge", "(", "id", ",", "id3", ",", "weight", "=", "w", ")", "#if len(links) == 0:", "# self.add_edge(id, id2)", "if", "len", "(", "self", ")", ">", "self", ".", "max", ":", "break", "# Provide a backlink to the previous root.", "if", "self", ".", "event", ".", "clicked", ":", "g", ".", "add_node", "(", "self", ".", "event", ".", "clicked", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
xgraph.click
Callback from graph.events when a node is clicked.
lib/graph/__init__.py
def click(self, node): """ Callback from graph.events when a node is clicked. """ if not self.has_node(node.id): return if node == self.root: return self._dx, self._dy = self.offset(node) self.previous = self.root.id self.load(node.id)
def click(self, node): """ Callback from graph.events when a node is clicked. """ if not self.has_node(node.id): return if node == self.root: return self._dx, self._dy = self.offset(node) self.previous = self.root.id self.load(node.id)
[ "Callback", "from", "graph", ".", "events", "when", "a", "node", "is", "clicked", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/graph/__init__.py#L702-L712
[ "def", "click", "(", "self", ",", "node", ")", ":", "if", "not", "self", ".", "has_node", "(", "node", ".", "id", ")", ":", "return", "if", "node", "==", "self", ".", "root", ":", "return", "self", ".", "_dx", ",", "self", ".", "_dy", "=", "self", ".", "offset", "(", "node", ")", "self", ".", "previous", "=", "self", ".", "root", ".", "id", "self", ".", "load", "(", "node", ".", "id", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
bezier_arc
Compute a cubic Bezier approximation of an elliptical arc. (x1, y1) and (x2, y2) are the corners of the enclosing rectangle. The coordinate system has coordinates that increase to the right and down. Angles, measured in degress, start with 0 to the right (the positive X axis) and increase counter-clockwise. The arc extends from start_angle to start_angle+extent. I.e. start_angle=0 and extent=180 yields an openside-down semi-circle. The resulting coordinates are of the form (x1,y1, x2,y2, x3,y3, x4,y4) such that the curve goes from (x1, y1) to (x4, y4) with (x2, y2) and (x3, y3) as their respective Bezier control points.
lib/svg/arc.py
def bezier_arc(x1, y1, x2, y2, start_angle=0, extent=90): """ Compute a cubic Bezier approximation of an elliptical arc. (x1, y1) and (x2, y2) are the corners of the enclosing rectangle. The coordinate system has coordinates that increase to the right and down. Angles, measured in degress, start with 0 to the right (the positive X axis) and increase counter-clockwise. The arc extends from start_angle to start_angle+extent. I.e. start_angle=0 and extent=180 yields an openside-down semi-circle. The resulting coordinates are of the form (x1,y1, x2,y2, x3,y3, x4,y4) such that the curve goes from (x1, y1) to (x4, y4) with (x2, y2) and (x3, y3) as their respective Bezier control points. """ x1,y1, x2,y2 = min(x1,x2), max(y1,y2), max(x1,x2), min(y1,y2) if abs(extent) <= 90: frag_angle = float(extent) nfrag = 1 else: nfrag = int(ceil(abs(extent)/90.)) if nfrag == 0: warnings.warn('Invalid value for extent: %r' % extent) return [] frag_angle = float(extent) / nfrag x_cen = (x1+x2)/2. y_cen = (y1+y2)/2. rx = (x2-x1)/2. ry = (y2-y1)/2. half_angle = radians(frag_angle) / 2 kappa = abs(4. / 3. * (1. - cos(half_angle)) / sin(half_angle)) if frag_angle < 0: sign = -1 else: sign = 1 point_list = [] for i in range(nfrag): theta0 = radians(start_angle + i*frag_angle) theta1 = radians(start_angle + (i+1)*frag_angle) c0 = cos(theta0) c1 = cos(theta1) s0 = sin(theta0) s1 = sin(theta1) if frag_angle > 0: signed_kappa = -kappa else: signed_kappa = kappa point_list.append((x_cen + rx * c0, y_cen - ry * s0, x_cen + rx * (c0 + signed_kappa * s0), y_cen - ry * (s0 - signed_kappa * c0), x_cen + rx * (c1 - signed_kappa * s1), y_cen - ry * (s1 + signed_kappa * c1), x_cen + rx * c1, y_cen - ry * s1)) return point_list
def bezier_arc(x1, y1, x2, y2, start_angle=0, extent=90): """ Compute a cubic Bezier approximation of an elliptical arc. (x1, y1) and (x2, y2) are the corners of the enclosing rectangle. The coordinate system has coordinates that increase to the right and down. Angles, measured in degress, start with 0 to the right (the positive X axis) and increase counter-clockwise. The arc extends from start_angle to start_angle+extent. I.e. start_angle=0 and extent=180 yields an openside-down semi-circle. The resulting coordinates are of the form (x1,y1, x2,y2, x3,y3, x4,y4) such that the curve goes from (x1, y1) to (x4, y4) with (x2, y2) and (x3, y3) as their respective Bezier control points. """ x1,y1, x2,y2 = min(x1,x2), max(y1,y2), max(x1,x2), min(y1,y2) if abs(extent) <= 90: frag_angle = float(extent) nfrag = 1 else: nfrag = int(ceil(abs(extent)/90.)) if nfrag == 0: warnings.warn('Invalid value for extent: %r' % extent) return [] frag_angle = float(extent) / nfrag x_cen = (x1+x2)/2. y_cen = (y1+y2)/2. rx = (x2-x1)/2. ry = (y2-y1)/2. half_angle = radians(frag_angle) / 2 kappa = abs(4. / 3. * (1. - cos(half_angle)) / sin(half_angle)) if frag_angle < 0: sign = -1 else: sign = 1 point_list = [] for i in range(nfrag): theta0 = radians(start_angle + i*frag_angle) theta1 = radians(start_angle + (i+1)*frag_angle) c0 = cos(theta0) c1 = cos(theta1) s0 = sin(theta0) s1 = sin(theta1) if frag_angle > 0: signed_kappa = -kappa else: signed_kappa = kappa point_list.append((x_cen + rx * c0, y_cen - ry * s0, x_cen + rx * (c0 + signed_kappa * s0), y_cen - ry * (s0 - signed_kappa * c0), x_cen + rx * (c1 - signed_kappa * s1), y_cen - ry * (s1 + signed_kappa * c1), x_cen + rx * c1, y_cen - ry * s1)) return point_list
[ "Compute", "a", "cubic", "Bezier", "approximation", "of", "an", "elliptical", "arc", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/svg/arc.py#L29-L91
[ "def", "bezier_arc", "(", "x1", ",", "y1", ",", "x2", ",", "y2", ",", "start_angle", "=", "0", ",", "extent", "=", "90", ")", ":", "x1", ",", "y1", ",", "x2", ",", "y2", "=", "min", "(", "x1", ",", "x2", ")", ",", "max", "(", "y1", ",", "y2", ")", ",", "max", "(", "x1", ",", "x2", ")", ",", "min", "(", "y1", ",", "y2", ")", "if", "abs", "(", "extent", ")", "<=", "90", ":", "frag_angle", "=", "float", "(", "extent", ")", "nfrag", "=", "1", "else", ":", "nfrag", "=", "int", "(", "ceil", "(", "abs", "(", "extent", ")", "/", "90.", ")", ")", "if", "nfrag", "==", "0", ":", "warnings", ".", "warn", "(", "'Invalid value for extent: %r'", "%", "extent", ")", "return", "[", "]", "frag_angle", "=", "float", "(", "extent", ")", "/", "nfrag", "x_cen", "=", "(", "x1", "+", "x2", ")", "/", "2.", "y_cen", "=", "(", "y1", "+", "y2", ")", "/", "2.", "rx", "=", "(", "x2", "-", "x1", ")", "/", "2.", "ry", "=", "(", "y2", "-", "y1", ")", "/", "2.", "half_angle", "=", "radians", "(", "frag_angle", ")", "/", "2", "kappa", "=", "abs", "(", "4.", "/", "3.", "*", "(", "1.", "-", "cos", "(", "half_angle", ")", ")", "/", "sin", "(", "half_angle", ")", ")", "if", "frag_angle", "<", "0", ":", "sign", "=", "-", "1", "else", ":", "sign", "=", "1", "point_list", "=", "[", "]", "for", "i", "in", "range", "(", "nfrag", ")", ":", "theta0", "=", "radians", "(", "start_angle", "+", "i", "*", "frag_angle", ")", "theta1", "=", "radians", "(", "start_angle", "+", "(", "i", "+", "1", ")", "*", "frag_angle", ")", "c0", "=", "cos", "(", "theta0", ")", "c1", "=", "cos", "(", "theta1", ")", "s0", "=", "sin", "(", "theta0", ")", "s1", "=", "sin", "(", "theta1", ")", "if", "frag_angle", ">", "0", ":", "signed_kappa", "=", "-", "kappa", "else", ":", "signed_kappa", "=", "kappa", "point_list", ".", "append", "(", "(", "x_cen", "+", "rx", "*", "c0", ",", "y_cen", "-", "ry", "*", "s0", ",", "x_cen", "+", "rx", "*", "(", "c0", "+", "signed_kappa", "*", "s0", ")", ",", "y_cen", "-", "ry", "*", "(", "s0", "-", "signed_kappa", "*", "c0", ")", ",", "x_cen", "+", "rx", "*", "(", "c1", "-", "signed_kappa", "*", "s1", ")", ",", "y_cen", "-", "ry", "*", "(", "s1", "+", "signed_kappa", "*", "c1", ")", ",", "x_cen", "+", "rx", "*", "c1", ",", "y_cen", "-", "ry", "*", "s1", ")", ")", "return", "point_list" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
angle
The angle in degrees between two vectors.
lib/svg/arc.py
def angle(x1, y1, x2, y2): """ The angle in degrees between two vectors. """ sign = 1.0 usign = (x1*y2 - y1*x2) if usign < 0: sign = -1.0 num = x1*x2 + y1*y2 den = hypot(x1,y1) * hypot(x2,y2) ratio = min(max(num/den, -1.0), 1.0) return sign * degrees(acos(ratio))
def angle(x1, y1, x2, y2): """ The angle in degrees between two vectors. """ sign = 1.0 usign = (x1*y2 - y1*x2) if usign < 0: sign = -1.0 num = x1*x2 + y1*y2 den = hypot(x1,y1) * hypot(x2,y2) ratio = min(max(num/den, -1.0), 1.0) return sign * degrees(acos(ratio))
[ "The", "angle", "in", "degrees", "between", "two", "vectors", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/svg/arc.py#L93-L103
[ "def", "angle", "(", "x1", ",", "y1", ",", "x2", ",", "y2", ")", ":", "sign", "=", "1.0", "usign", "=", "(", "x1", "*", "y2", "-", "y1", "*", "x2", ")", "if", "usign", "<", "0", ":", "sign", "=", "-", "1.0", "num", "=", "x1", "*", "x2", "+", "y1", "*", "y2", "den", "=", "hypot", "(", "x1", ",", "y1", ")", "*", "hypot", "(", "x2", ",", "y2", ")", "ratio", "=", "min", "(", "max", "(", "num", "/", "den", ",", "-", "1.0", ")", ",", "1.0", ")", "return", "sign", "*", "degrees", "(", "acos", "(", "ratio", ")", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
transform_from_local
Transform from the local frame to absolute space.
lib/svg/arc.py
def transform_from_local(xp, yp, cphi, sphi, mx, my): """ Transform from the local frame to absolute space. """ x = xp * cphi - yp * sphi + mx y = xp * sphi + yp * cphi + my return (x,y)
def transform_from_local(xp, yp, cphi, sphi, mx, my): """ Transform from the local frame to absolute space. """ x = xp * cphi - yp * sphi + mx y = xp * sphi + yp * cphi + my return (x,y)
[ "Transform", "from", "the", "local", "frame", "to", "absolute", "space", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/svg/arc.py#L105-L110
[ "def", "transform_from_local", "(", "xp", ",", "yp", ",", "cphi", ",", "sphi", ",", "mx", ",", "my", ")", ":", "x", "=", "xp", "*", "cphi", "-", "yp", "*", "sphi", "+", "mx", "y", "=", "xp", "*", "sphi", "+", "yp", "*", "cphi", "+", "my", "return", "(", "x", ",", "y", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
elliptical_arc_to
An elliptical arc approximated with Bezier curves or a line segment. Algorithm taken from the SVG 1.1 Implementation Notes: http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
lib/svg/arc.py
def elliptical_arc_to(x1, y1, rx, ry, phi, large_arc_flag, sweep_flag, x2, y2): """ An elliptical arc approximated with Bezier curves or a line segment. Algorithm taken from the SVG 1.1 Implementation Notes: http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes """ # Basic normalization. rx = abs(rx) ry = abs(ry) phi = phi % 360 # Check for certain special cases. if x1==x2 and y1==y2: # Omit the arc. # x1 and y1 can obviously remain the same for the next segment. return [] if rx == 0 or ry == 0: # Line segment. return [(x2,y2)] rphi = radians(phi) cphi = cos(rphi) sphi = sin(rphi) # Step 1: Rotate to the local coordinates. dx = 0.5*(x1 - x2) dy = 0.5*(y1 - y2) x1p = cphi * dx + sphi * dy y1p = -sphi * dx + cphi * dy # Ensure that rx and ry are large enough to have a unique solution. lam = (x1p/rx)**2 + (y1p/ry)**2 if lam > 1.0: scale = sqrt(lam) rx *= scale ry *= scale # Step 2: Solve for the center in the local coordinates. num = max((rx*ry)**2 - (rx*y1p)**2 - (ry*x1p)**2, 0.0) den = ((rx*y1p)**2 + (ry*x1p)**2) a = sqrt(num / den) cxp = a * rx*y1p/ry cyp = -a * ry*x1p/rx if large_arc_flag == sweep_flag: cxp = -cxp cyp = -cyp # Step 3: Transform back. mx = 0.5*(x1+x2) my = 0.5*(y1+y2) # Step 4: Compute the start angle and the angular extent of the arc. # Note that theta1 is local to the phi-rotated coordinate space. dx = (x1p-cxp) / rx dy = (y1p-cyp) / ry dx2 = (-x1p-cxp) / rx dy2 = (-y1p-cyp) / ry theta1 = angle(1,0,dx,dy) dtheta = angle(dx,dy,dx2,dy2) if not sweep_flag and dtheta > 0: dtheta -= 360 elif sweep_flag and dtheta < 0: dtheta += 360 # Step 5: Break it apart into Bezier arcs. p = [] control_points = bezier_arc(cxp-rx,cyp-ry,cxp+rx,cyp+ry, theta1, dtheta) for x1p,y1p, x2p,y2p, x3p,y3p, x4p,y4p in control_points: # Transform them back to asbolute space. p.append(( transform_from_local(x2p,y2p,cphi,sphi,mx,my) + transform_from_local(x3p,y3p,cphi,sphi,mx,my) + transform_from_local(x4p,y4p,cphi,sphi,mx,my) )) return p
def elliptical_arc_to(x1, y1, rx, ry, phi, large_arc_flag, sweep_flag, x2, y2): """ An elliptical arc approximated with Bezier curves or a line segment. Algorithm taken from the SVG 1.1 Implementation Notes: http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes """ # Basic normalization. rx = abs(rx) ry = abs(ry) phi = phi % 360 # Check for certain special cases. if x1==x2 and y1==y2: # Omit the arc. # x1 and y1 can obviously remain the same for the next segment. return [] if rx == 0 or ry == 0: # Line segment. return [(x2,y2)] rphi = radians(phi) cphi = cos(rphi) sphi = sin(rphi) # Step 1: Rotate to the local coordinates. dx = 0.5*(x1 - x2) dy = 0.5*(y1 - y2) x1p = cphi * dx + sphi * dy y1p = -sphi * dx + cphi * dy # Ensure that rx and ry are large enough to have a unique solution. lam = (x1p/rx)**2 + (y1p/ry)**2 if lam > 1.0: scale = sqrt(lam) rx *= scale ry *= scale # Step 2: Solve for the center in the local coordinates. num = max((rx*ry)**2 - (rx*y1p)**2 - (ry*x1p)**2, 0.0) den = ((rx*y1p)**2 + (ry*x1p)**2) a = sqrt(num / den) cxp = a * rx*y1p/ry cyp = -a * ry*x1p/rx if large_arc_flag == sweep_flag: cxp = -cxp cyp = -cyp # Step 3: Transform back. mx = 0.5*(x1+x2) my = 0.5*(y1+y2) # Step 4: Compute the start angle and the angular extent of the arc. # Note that theta1 is local to the phi-rotated coordinate space. dx = (x1p-cxp) / rx dy = (y1p-cyp) / ry dx2 = (-x1p-cxp) / rx dy2 = (-y1p-cyp) / ry theta1 = angle(1,0,dx,dy) dtheta = angle(dx,dy,dx2,dy2) if not sweep_flag and dtheta > 0: dtheta -= 360 elif sweep_flag and dtheta < 0: dtheta += 360 # Step 5: Break it apart into Bezier arcs. p = [] control_points = bezier_arc(cxp-rx,cyp-ry,cxp+rx,cyp+ry, theta1, dtheta) for x1p,y1p, x2p,y2p, x3p,y3p, x4p,y4p in control_points: # Transform them back to asbolute space. p.append(( transform_from_local(x2p,y2p,cphi,sphi,mx,my) + transform_from_local(x3p,y3p,cphi,sphi,mx,my) + transform_from_local(x4p,y4p,cphi,sphi,mx,my) )) return p
[ "An", "elliptical", "arc", "approximated", "with", "Bezier", "curves", "or", "a", "line", "segment", ".", "Algorithm", "taken", "from", "the", "SVG", "1", ".", "1", "Implementation", "Notes", ":", "http", ":", "//", "www", ".", "w3", ".", "org", "/", "TR", "/", "SVG", "/", "implnote", ".", "html#ArcImplementationNotes" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/svg/arc.py#L112-L186
[ "def", "elliptical_arc_to", "(", "x1", ",", "y1", ",", "rx", ",", "ry", ",", "phi", ",", "large_arc_flag", ",", "sweep_flag", ",", "x2", ",", "y2", ")", ":", "# Basic normalization.", "rx", "=", "abs", "(", "rx", ")", "ry", "=", "abs", "(", "ry", ")", "phi", "=", "phi", "%", "360", "# Check for certain special cases.", "if", "x1", "==", "x2", "and", "y1", "==", "y2", ":", "# Omit the arc.", "# x1 and y1 can obviously remain the same for the next segment.", "return", "[", "]", "if", "rx", "==", "0", "or", "ry", "==", "0", ":", "# Line segment.", "return", "[", "(", "x2", ",", "y2", ")", "]", "rphi", "=", "radians", "(", "phi", ")", "cphi", "=", "cos", "(", "rphi", ")", "sphi", "=", "sin", "(", "rphi", ")", "# Step 1: Rotate to the local coordinates.", "dx", "=", "0.5", "*", "(", "x1", "-", "x2", ")", "dy", "=", "0.5", "*", "(", "y1", "-", "y2", ")", "x1p", "=", "cphi", "*", "dx", "+", "sphi", "*", "dy", "y1p", "=", "-", "sphi", "*", "dx", "+", "cphi", "*", "dy", "# Ensure that rx and ry are large enough to have a unique solution.", "lam", "=", "(", "x1p", "/", "rx", ")", "**", "2", "+", "(", "y1p", "/", "ry", ")", "**", "2", "if", "lam", ">", "1.0", ":", "scale", "=", "sqrt", "(", "lam", ")", "rx", "*=", "scale", "ry", "*=", "scale", "# Step 2: Solve for the center in the local coordinates.", "num", "=", "max", "(", "(", "rx", "*", "ry", ")", "**", "2", "-", "(", "rx", "*", "y1p", ")", "**", "2", "-", "(", "ry", "*", "x1p", ")", "**", "2", ",", "0.0", ")", "den", "=", "(", "(", "rx", "*", "y1p", ")", "**", "2", "+", "(", "ry", "*", "x1p", ")", "**", "2", ")", "a", "=", "sqrt", "(", "num", "/", "den", ")", "cxp", "=", "a", "*", "rx", "*", "y1p", "/", "ry", "cyp", "=", "-", "a", "*", "ry", "*", "x1p", "/", "rx", "if", "large_arc_flag", "==", "sweep_flag", ":", "cxp", "=", "-", "cxp", "cyp", "=", "-", "cyp", "# Step 3: Transform back.", "mx", "=", "0.5", "*", "(", "x1", "+", "x2", ")", "my", "=", "0.5", "*", "(", "y1", "+", "y2", ")", "# Step 4: Compute the start angle and the angular extent of the arc.", "# Note that theta1 is local to the phi-rotated coordinate space.", "dx", "=", "(", "x1p", "-", "cxp", ")", "/", "rx", "dy", "=", "(", "y1p", "-", "cyp", ")", "/", "ry", "dx2", "=", "(", "-", "x1p", "-", "cxp", ")", "/", "rx", "dy2", "=", "(", "-", "y1p", "-", "cyp", ")", "/", "ry", "theta1", "=", "angle", "(", "1", ",", "0", ",", "dx", ",", "dy", ")", "dtheta", "=", "angle", "(", "dx", ",", "dy", ",", "dx2", ",", "dy2", ")", "if", "not", "sweep_flag", "and", "dtheta", ">", "0", ":", "dtheta", "-=", "360", "elif", "sweep_flag", "and", "dtheta", "<", "0", ":", "dtheta", "+=", "360", "# Step 5: Break it apart into Bezier arcs.", "p", "=", "[", "]", "control_points", "=", "bezier_arc", "(", "cxp", "-", "rx", ",", "cyp", "-", "ry", ",", "cxp", "+", "rx", ",", "cyp", "+", "ry", ",", "theta1", ",", "dtheta", ")", "for", "x1p", ",", "y1p", ",", "x2p", ",", "y2p", ",", "x3p", ",", "y3p", ",", "x4p", ",", "y4p", "in", "control_points", ":", "# Transform them back to asbolute space.", "p", ".", "append", "(", "(", "transform_from_local", "(", "x2p", ",", "y2p", ",", "cphi", ",", "sphi", ",", "mx", ",", "my", ")", "+", "transform_from_local", "(", "x3p", ",", "y3p", ",", "cphi", ",", "sphi", ",", "mx", ",", "my", ")", "+", "transform_from_local", "(", "x4p", ",", "y4p", ",", "cphi", ",", "sphi", ",", "mx", ",", "my", ")", ")", ")", "return", "p" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotPlugin._create_view
Create the gtk.TextView used for shell output
extensions/gedit/gedit3-plugin/shoebotit/__init__.py
def _create_view(self, name="shoebot-output"): """ Create the gtk.TextView used for shell output """ view = Gtk.TextView() view.set_editable(False) fontdesc = Pango.FontDescription("Monospace") view.modify_font(fontdesc) view.set_name(name) buff = view.get_buffer() buff.create_tag('error', foreground='red') return view
def _create_view(self, name="shoebot-output"): """ Create the gtk.TextView used for shell output """ view = Gtk.TextView() view.set_editable(False) fontdesc = Pango.FontDescription("Monospace") view.modify_font(fontdesc) view.set_name(name) buff = view.get_buffer() buff.create_tag('error', foreground='red') return view
[ "Create", "the", "gtk", ".", "TextView", "used", "for", "shell", "output" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/extensions/gedit/gedit3-plugin/shoebotit/__init__.py#L262-L273
[ "def", "_create_view", "(", "self", ",", "name", "=", "\"shoebot-output\"", ")", ":", "view", "=", "Gtk", ".", "TextView", "(", ")", "view", ".", "set_editable", "(", "False", ")", "fontdesc", "=", "Pango", ".", "FontDescription", "(", "\"Monospace\"", ")", "view", ".", "modify_font", "(", "fontdesc", ")", "view", ".", "set_name", "(", "name", ")", "buff", "=", "view", ".", "get_buffer", "(", ")", "buff", ".", "create_tag", "(", "'error'", ",", "foreground", "=", "'red'", ")", "return", "view" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.set_bot
Bot must be set before running
shoebot/core/canvas.py
def set_bot(self, bot): ''' Bot must be set before running ''' self.bot = bot self.sink.set_bot(bot)
def set_bot(self, bot): ''' Bot must be set before running ''' self.bot = bot self.sink.set_bot(bot)
[ "Bot", "must", "be", "set", "before", "running" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L72-L75
[ "def", "set_bot", "(", "self", ",", "bot", ")", ":", "self", ".", "bot", "=", "bot", "self", ".", "sink", ".", "set_bot", "(", "bot", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.settings
Pass a load of settings into the canvas
shoebot/core/canvas.py
def settings(self, **kwargs): ''' Pass a load of settings into the canvas ''' for k, v in kwargs.items(): setattr(self, k, v)
def settings(self, **kwargs): ''' Pass a load of settings into the canvas ''' for k, v in kwargs.items(): setattr(self, k, v)
[ "Pass", "a", "load", "of", "settings", "into", "the", "canvas" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L106-L111
[ "def", "settings", "(", "self", ",", "*", "*", "kwargs", ")", ":", "for", "k", ",", "v", "in", "kwargs", ".", "items", "(", ")", ":", "setattr", "(", "self", ",", "k", ",", "v", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.size_or_default
If size is not set, otherwise set size to DEFAULT_SIZE and return it. This means, only the first call to size() is valid.
shoebot/core/canvas.py
def size_or_default(self): ''' If size is not set, otherwise set size to DEFAULT_SIZE and return it. This means, only the first call to size() is valid. ''' if not self.size: self.size = self.DEFAULT_SIZE return self.size
def size_or_default(self): ''' If size is not set, otherwise set size to DEFAULT_SIZE and return it. This means, only the first call to size() is valid. ''' if not self.size: self.size = self.DEFAULT_SIZE return self.size
[ "If", "size", "is", "not", "set", "otherwise", "set", "size", "to", "DEFAULT_SIZE", "and", "return", "it", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L113-L122
[ "def", "size_or_default", "(", "self", ")", ":", "if", "not", "self", ".", "size", ":", "self", ".", "size", "=", "self", ".", "DEFAULT_SIZE", "return", "self", ".", "size" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.set_size
Size is only set the first time it is called Size that is set is returned
shoebot/core/canvas.py
def set_size(self, size): ''' Size is only set the first time it is called Size that is set is returned ''' if self.size is None: self.size = size return size else: return self.size
def set_size(self, size): ''' Size is only set the first time it is called Size that is set is returned ''' if self.size is None: self.size = size return size else: return self.size
[ "Size", "is", "only", "set", "the", "first", "time", "it", "is", "called" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L124-L134
[ "def", "set_size", "(", "self", ",", "size", ")", ":", "if", "self", ".", "size", "is", "None", ":", "self", ".", "size", "=", "size", "return", "size", "else", ":", "return", "self", ".", "size" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.snapshot
Ask the drawqueue to output to target. target can be anything supported by the combination of canvas implementation and drawqueue implmentation. If target is not supported then an exception is thrown.
shoebot/core/canvas.py
def snapshot(self, target, defer=True, file_number=None): ''' Ask the drawqueue to output to target. target can be anything supported by the combination of canvas implementation and drawqueue implmentation. If target is not supported then an exception is thrown. ''' output_func = self.output_closure(target, file_number) if defer: self._drawqueue.append(output_func) else: self._drawqueue.append_immediate(output_func)
def snapshot(self, target, defer=True, file_number=None): ''' Ask the drawqueue to output to target. target can be anything supported by the combination of canvas implementation and drawqueue implmentation. If target is not supported then an exception is thrown. ''' output_func = self.output_closure(target, file_number) if defer: self._drawqueue.append(output_func) else: self._drawqueue.append_immediate(output_func)
[ "Ask", "the", "drawqueue", "to", "output", "to", "target", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L148-L161
[ "def", "snapshot", "(", "self", ",", "target", ",", "defer", "=", "True", ",", "file_number", "=", "None", ")", ":", "output_func", "=", "self", ".", "output_closure", "(", "target", ",", "file_number", ")", "if", "defer", ":", "self", ".", "_drawqueue", ".", "append", "(", "output_func", ")", "else", ":", "self", ".", "_drawqueue", ".", "append_immediate", "(", "output_func", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Canvas.flush
Passes the drawqueue to the sink for rendering
shoebot/core/canvas.py
def flush(self, frame): ''' Passes the drawqueue to the sink for rendering ''' self.sink.render(self.size_or_default(), frame, self._drawqueue) self.reset_drawqueue()
def flush(self, frame): ''' Passes the drawqueue to the sink for rendering ''' self.sink.render(self.size_or_default(), frame, self._drawqueue) self.reset_drawqueue()
[ "Passes", "the", "drawqueue", "to", "the", "sink", "for", "rendering" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/canvas.py#L163-L168
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.overlap
Returns True when point 1 and point 2 overlap. There is an r treshold in which point 1 and point 2 are considered to overlap.
lib/beziereditor/__init__.py
def overlap(self, x1, y1, x2, y2, r=5): """ Returns True when point 1 and point 2 overlap. There is an r treshold in which point 1 and point 2 are considered to overlap. """ if abs(x2-x1) < r and abs(y2-y1) < r: return True else: return False
def overlap(self, x1, y1, x2, y2, r=5): """ Returns True when point 1 and point 2 overlap. There is an r treshold in which point 1 and point 2 are considered to overlap. """ if abs(x2-x1) < r and abs(y2-y1) < r: return True else: return False
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shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L174-L186
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.reflect
Reflects the point x, y through origin x0, y0.
lib/beziereditor/__init__.py
def reflect(self, x0, y0, x, y): """ Reflects the point x, y through origin x0, y0. """ rx = x0 - (x-x0) ry = y0 - (y-y0) return rx, ry
def reflect(self, x0, y0, x, y): """ Reflects the point x, y through origin x0, y0. """ rx = x0 - (x-x0) ry = y0 - (y-y0) return rx, ry
[ "Reflects", "the", "point", "x", "y", "through", "origin", "x0", "y0", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L188-L195
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.angle
Calculates the angle between two points.
lib/beziereditor/__init__.py
def angle(self, x0, y0, x1, y1): """ Calculates the angle between two points. """ a = degrees( atan((y1-y0) / (x1-x0+0.00001)) ) + 360 if x1-x0 < 0: a += 180 return a
def angle(self, x0, y0, x1, y1): """ Calculates the angle between two points. """ a = degrees( atan((y1-y0) / (x1-x0+0.00001)) ) + 360 if x1-x0 < 0: a += 180 return a
[ "Calculates", "the", "angle", "between", "two", "points", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L197-L204
[ "def", "angle", "(", "self", ",", "x0", ",", "y0", ",", "x1", ",", "y1", ")", ":", "a", "=", "degrees", "(", "atan", "(", "(", "y1", "-", "y0", ")", "/", "(", "x1", "-", "x0", "+", "0.00001", ")", ")", ")", "+", "360", "if", "x1", "-", "x0", "<", "0", ":", "a", "+=", "180", "return", "a" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.coordinates
Calculates the coordinates of a point from the origin.
lib/beziereditor/__init__.py
def coordinates(self, x0, y0, distance, angle): """ Calculates the coordinates of a point from the origin. """ x = x0 + cos(radians(angle)) * distance y = y0 + sin(radians(angle)) * distance return Point(x, y)
def coordinates(self, x0, y0, distance, angle): """ Calculates the coordinates of a point from the origin. """ x = x0 + cos(radians(angle)) * distance y = y0 + sin(radians(angle)) * distance return Point(x, y)
[ "Calculates", "the", "coordinates", "of", "a", "point", "from", "the", "origin", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L213-L220
[ "def", "coordinates", "(", "self", ",", "x0", ",", "y0", ",", "distance", ",", "angle", ")", ":", "x", "=", "x0", "+", "cos", "(", "radians", "(", "angle", ")", ")", "*", "distance", "y", "=", "y0", "+", "sin", "(", "radians", "(", "angle", ")", ")", "*", "distance", "return", "Point", "(", "x", ",", "y", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.contains_point
Returns true when x, y is on the path stroke outline.
lib/beziereditor/__init__.py
def contains_point(self, x, y, d=2): """ Returns true when x, y is on the path stroke outline. """ if self.path != None and len(self.path) > 1 \ and self.path.contains(x, y): # If all points around the mouse are also part of the path, # this means we are somewhere INSIDE the path. # Only points near the edge (i.e. on the outline stroke) # should propagate. if not self.path.contains(x+d, y) \ or not self.path.contains(x, y+d) \ or not self.path.contains(x-d, y) \ or not self.path.contains(x, y-d) \ or not self.path.contains(x+d, y+d) \ or not self.path.contains(x-d, y-d) \ or not self.path.contains(x+d, y-d) \ or not self.path.contains(x-d, y+d): return True return False
def contains_point(self, x, y, d=2): """ Returns true when x, y is on the path stroke outline. """ if self.path != None and len(self.path) > 1 \ and self.path.contains(x, y): # If all points around the mouse are also part of the path, # this means we are somewhere INSIDE the path. # Only points near the edge (i.e. on the outline stroke) # should propagate. if not self.path.contains(x+d, y) \ or not self.path.contains(x, y+d) \ or not self.path.contains(x-d, y) \ or not self.path.contains(x, y-d) \ or not self.path.contains(x+d, y+d) \ or not self.path.contains(x-d, y-d) \ or not self.path.contains(x+d, y-d) \ or not self.path.contains(x-d, y+d): return True return False
[ "Returns", "true", "when", "x", "y", "is", "on", "the", "path", "stroke", "outline", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L222-L243
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.insert_point
Inserts a point on the path at the mouse location. We first need to check if the mouse location is on the path. Inserting point is time intensive and experimental.
lib/beziereditor/__init__.py
def insert_point(self, x, y): """ Inserts a point on the path at the mouse location. We first need to check if the mouse location is on the path. Inserting point is time intensive and experimental. """ try: bezier = _ctx.ximport("bezier") except: from nodebox.graphics import bezier # Do a number of checks distributed along the path. # Keep the one closest to the actual mouse location. # Ten checks works fast but leads to imprecision in sharp corners # and curves closely located next to each other. # I prefer the slower but more stable approach. n = 100 closest = None dx0 = float("inf") dy0 = float("inf") for i in range(n): t = float(i)/n pt = self.path.point(t) dx = abs(pt.x-x) dy = abs(pt.y-y) if dx+dy <= dx0+dy0: dx0 = dx dy0 = dy closest = t # Next, scan the area around the approximation. # If the closest point is located at 0.2 on the path, # we need to scan between 0.1 and 0.3 for a better # approximation. If 1.5 was the best guess, scan # 1.40, 1.41 ... 1.59 and so on. # Each decimal precision takes 20 iterations. decimals = [3,4] for d in decimals: d = 1.0/pow(10,d) for i in range(20): t = closest-d + float(i)*d*0.1 if t < 0.0: t = 1.0+t if t > 1.0: t = t-1.0 pt = self.path.point(t) dx = abs(pt.x-x) dy = abs(pt.y-y) if dx <= dx0 and dy <= dy0: dx0 = dx dy0 = dy closest_precise = t closest = closest_precise # Update the points list with the inserted point. p = bezier.insert_point(self.path, closest_precise) i, t, pt = bezier._locate(self.path, closest_precise) i += 1 pt = PathElement() pt.cmd = p[i].cmd pt.x = p[i].x pt.y = p[i].y pt.ctrl1 = Point(p[i].ctrl1.x, p[i].ctrl1.y) pt.ctrl2 = Point(p[i].ctrl2.x, p[i].ctrl2.y) pt.freehand = False self._points.insert(i, pt) self._points[i-1].ctrl1 = Point(p[i-1].ctrl1.x, p[i-1].ctrl1.y) self._points[i+1].ctrl1 = Point(p[i+1].ctrl1.x, p[i+1].ctrl1.y) self._points[i+1].ctrl2 = Point(p[i+1].ctrl2.x, p[i+1].ctrl2.y)
def insert_point(self, x, y): """ Inserts a point on the path at the mouse location. We first need to check if the mouse location is on the path. Inserting point is time intensive and experimental. """ try: bezier = _ctx.ximport("bezier") except: from nodebox.graphics import bezier # Do a number of checks distributed along the path. # Keep the one closest to the actual mouse location. # Ten checks works fast but leads to imprecision in sharp corners # and curves closely located next to each other. # I prefer the slower but more stable approach. n = 100 closest = None dx0 = float("inf") dy0 = float("inf") for i in range(n): t = float(i)/n pt = self.path.point(t) dx = abs(pt.x-x) dy = abs(pt.y-y) if dx+dy <= dx0+dy0: dx0 = dx dy0 = dy closest = t # Next, scan the area around the approximation. # If the closest point is located at 0.2 on the path, # we need to scan between 0.1 and 0.3 for a better # approximation. If 1.5 was the best guess, scan # 1.40, 1.41 ... 1.59 and so on. # Each decimal precision takes 20 iterations. decimals = [3,4] for d in decimals: d = 1.0/pow(10,d) for i in range(20): t = closest-d + float(i)*d*0.1 if t < 0.0: t = 1.0+t if t > 1.0: t = t-1.0 pt = self.path.point(t) dx = abs(pt.x-x) dy = abs(pt.y-y) if dx <= dx0 and dy <= dy0: dx0 = dx dy0 = dy closest_precise = t closest = closest_precise # Update the points list with the inserted point. p = bezier.insert_point(self.path, closest_precise) i, t, pt = bezier._locate(self.path, closest_precise) i += 1 pt = PathElement() pt.cmd = p[i].cmd pt.x = p[i].x pt.y = p[i].y pt.ctrl1 = Point(p[i].ctrl1.x, p[i].ctrl1.y) pt.ctrl2 = Point(p[i].ctrl2.x, p[i].ctrl2.y) pt.freehand = False self._points.insert(i, pt) self._points[i-1].ctrl1 = Point(p[i-1].ctrl1.x, p[i-1].ctrl1.y) self._points[i+1].ctrl1 = Point(p[i+1].ctrl1.x, p[i+1].ctrl1.y) self._points[i+1].ctrl2 = Point(p[i+1].ctrl2.x, p[i+1].ctrl2.y)
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shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L245-L316
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.update
Update runs each frame to check for mouse interaction. Alters the path by allowing the user to add new points, drag point handles and move their location. Updates are automatically stored as SVG in the given filename.
lib/beziereditor/__init__.py
def update(self): """ Update runs each frame to check for mouse interaction. Alters the path by allowing the user to add new points, drag point handles and move their location. Updates are automatically stored as SVG in the given filename. """ x, y = mouse() if self.show_grid: x, y = self.grid.snap(x, y) if _ctx._ns["mousedown"] \ and not self.freehand: self._dirty = True # Handle buttons first. # When pressing down on a button, all other action halts. # Buttons appear near a point being edited. # Once clicked, actions are resolved. if self.edit != None \ and not self.drag_point \ and not self.drag_handle1 \ and not self.drag_handle2: pt = self._points[self.edit] dx = pt.x+self.btn_x dy = pt.y+self.btn_y # The delete button if self.overlap(dx, dy, x, y, r=self.btn_r): self.delete = self.edit return # The moveto button, # active on the last point in the path. dx += self.btn_r*2 + 2 if self.edit == len(self._points) -1 and \ self.overlap(dx, dy, x, y, r=self.btn_r): self.moveto = self.edit return if self.insert: self.inserting = True return # When not dragging a point or the handle of a point, # i.e. the mousebutton was released and then pressed again, # check to see if a point on the path is pressed. # When this point is not the last new point, # enter edit mode. if not self.drag_point and \ not self.drag_handle1 and \ not self.drag_handle2: self.editing = False indices = range(len(self._points)) indices.reverse() for i in indices: pt = self._points[i] if pt != self.new \ and self.overlap(x, y, pt.x, pt.y) \ and self.new == None: # Don't select a point if in fact # it is at the same location of the first handle # of the point we are currently editing. if self.edit == i+1 \ and self.overlap(self._points[i+1].ctrl1.x, self._points[i+1].ctrl1.y, x, y): continue else: self.edit = i self.editing = True break # When the mouse button is down, # edit mode continues as long as # a point or handle is dragged. # Else, stop editing and switch to add-mode # (the user is clicking somewhere on the canvas). if not self.editing: if self.edit != None: pt = self._points[self.edit] if self.overlap(pt.ctrl1.x, pt.ctrl1.y, x, y) or \ self.overlap(pt.ctrl2.x, pt.ctrl2.y, x, y): self.editing = True else: self.edit = None # When not in edit mode, there are two options. # Either no new point is defined and the user is # clicking somewhere on the canvas (add a new point) # or the user is dragging the handle of the new point. # Adding a new point is a fluid click-to-locate and # drag-to-curve action. if self.edit == None: if self.new == None: # A special case is when the used clicked # the moveto button on the last point in the path. # This indicates a gap (i.e. MOVETO) in the path. self.new = PathElement() if self.moveto == True \ or len(self._points) == 0: cmd = MOVETO self.moveto = None self.last_moveto = self.new else: cmd = CURVETO self.new.cmd = cmd self.new.x = x self.new.y = y self.new.ctrl1 = Point(x, y) self.new.ctrl2 = Point(x, y) self.new.freehand = False # Don't forget to map the point's ctrl1 handle # to the ctrl2 handle of the previous point. # This makes for smooth, continuous paths. if len(self._points) > 0: prev = self._points[-1] rx, ry = self.reflect(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) self.new.ctrl1 = Point(rx, ry) self._points.append(self.new) else: # Illustrator-like behavior: # when the handle is dragged downwards, # the path bulges upwards. rx, ry = self.reflect(self.new.x, self.new.y, x, y) self.new.ctrl2 = Point(rx, ry) # Edit mode elif self.new == None: pt = self._points[self.edit] # The user is pressing the mouse on a point, # enter drag-point mode. if self.overlap(pt.x, pt.y, x, y) \ and not self.drag_handle1 \ and not self.drag_handle2 \ and not self.new != None: self.drag_point = True self.drag_handle1 = False self.drag_handle2 = False # The user is pressing the mouse on a point's handle, # enter drag-handle mode. if self.overlap(pt.ctrl1.x, pt.ctrl1.y, x, y) \ and pt.cmd == CURVETO \ and not self.drag_point \ and not self.drag_handle2: self.drag_point = False self.drag_handle1 = True self.drag_handle2 = False if self.overlap(pt.ctrl2.x, pt.ctrl2.y, x, y) \ and pt.cmd == CURVETO \ and not self.drag_point \ and not self.drag_handle1: self.drag_point = False self.drag_handle1 = False self.drag_handle2 = True # In drag-point mode, # the point is located at the mouse coordinates. # The handles move relatively to the new location # (e.g. they are retained, the path does not distort). # Modify the ctrl1 handle of the next point as well. if self.drag_point == True: dx = x - pt.x dy = y - pt.y pt.x = x pt.y = y pt.ctrl2.x += dx pt.ctrl2.y += dy if self.edit < len(self._points)-1: rx, ry = self.reflect(pt.x, pt.y, x, y) next = self._points[self.edit+1] next.ctrl1.x += dx next.ctrl1.y += dy # In drag-handle mode, # set the path's handle to the mouse location. # Rotate the handle of the next or previous point # to keep paths smooth - unless the user is pressing "x". if self.drag_handle1 == True: pt.ctrl1 = Point(x, y) if self.edit > 0 \ and self.last_key != "x": prev = self._points[self.edit-1] d = self.distance(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) a = self.angle(prev.x, prev.y, pt.ctrl1.x, pt.ctrl1.y) prev.ctrl2 = self.coordinates(prev.x, prev.y, d, a+180) if self.drag_handle2 == True: pt.ctrl2 = Point(x, y) if self.edit < len(self._points)-1 \ and self.last_key != "x": next = self._points[self.edit+1] d = self.distance(pt.x, pt.y, next.ctrl1.x, next.ctrl1.y) a = self.angle(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) next.ctrl1 = self.coordinates(pt.x, pt.y, d, a+180) elif not self.freehand: # The mouse button is released # so we are not dragging anything around. self.new = None self.drag_point = False self.drag_handle1 = False self.drag_handle2 = False # The delete button for a point was clicked. if self.delete != None and len(self._points) > 0: i = self.delete cmd = self._points[i].cmd del self._points[i] if 0 < i < len(self._points): prev = self._points[i-1] rx, ry = self.reflect(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) self._points[i].ctrl1 = Point(rx, ry) # Also delete all the freehand points # prior to this point. start_i = i while i > 1: i -= 1 pt = self._points[i] if pt.freehand: del self._points[i] elif i < start_i-1 and pt.freehand == False: if pt.cmd == MOVETO: del self._points[i] break # When you delete a MOVETO point, # the last moveto (the one where the dashed line points to) # needs to be updated. if len(self._points) > 0 \ and (cmd == MOVETO or i == 0): self.last_moveto = self._points[0] for pt in self._points: if pt.cmd == MOVETO: self.last_moveto = pt self.delete = None self.edit = None # The moveto button for the last point # in the path was clicked. elif isinstance(self.moveto, int): self.moveto = True self.edit = None # We are not editing a node and # the mouse is hovering over the path outline stroke: # it is possible to insert a point here. elif self.edit == None \ and self.contains_point(x, y, d=2): self.insert = True else: self.insert = False # Commit insert of new point. if self.inserting \ and self.contains_point(x, y, d=2): self.insert_point(x, y) self.insert = False self.inserting = False # No modifications are being made right now # and the SVG file needs to be updated. if self._dirty == True: self.export_svg() self._dirty = False # Keyboard interaction. if _ctx._ns["keydown"]: self.last_key = _ctx._ns["key"] self.last_keycode = _ctx._ns["keycode"] if not _ctx._ns["keydown"] and self.last_key != None: # If the TAB-key is pressed, # switch the magnetic grid either on or off. if self.last_keycode == KEY_TAB: self.show_grid = not self.show_grid # When "f" is pressed, switch freehand mode. if self.last_key == "f": self.edit = None self.freehand = not self.freehand if self.freehand: self.msg = "freehand" else: self.msg = "curves" # When ESC is pressed exit edit mode. if self.last_keycode == KEY_ESC: self.edit = None # When BACKSPACE is pressed, delete current point. if self.last_keycode == _ctx.KEY_BACKSPACE \ and self.edit != None: self.delete = self.edit self.last_key = None self.last_code = None # Using the keypad you can scroll the screen. if _ctx._ns["keydown"]: dx = 0 dy = 0 keycode = _ctx._ns["keycode"] if keycode == _ctx.KEY_LEFT: dx = -10 elif keycode == _ctx.KEY_RIGHT: dx = 10 if keycode == _ctx.KEY_UP: dy = -10 elif keycode == _ctx.KEY_DOWN: dy = 10 if dx != 0 or dy != 0: for pt in self._points: pt.x += dx pt.y += dy pt.ctrl1.x += dx pt.ctrl1.y += dy pt.ctrl2.x += dx pt.ctrl2.y += dy
def update(self): """ Update runs each frame to check for mouse interaction. Alters the path by allowing the user to add new points, drag point handles and move their location. Updates are automatically stored as SVG in the given filename. """ x, y = mouse() if self.show_grid: x, y = self.grid.snap(x, y) if _ctx._ns["mousedown"] \ and not self.freehand: self._dirty = True # Handle buttons first. # When pressing down on a button, all other action halts. # Buttons appear near a point being edited. # Once clicked, actions are resolved. if self.edit != None \ and not self.drag_point \ and not self.drag_handle1 \ and not self.drag_handle2: pt = self._points[self.edit] dx = pt.x+self.btn_x dy = pt.y+self.btn_y # The delete button if self.overlap(dx, dy, x, y, r=self.btn_r): self.delete = self.edit return # The moveto button, # active on the last point in the path. dx += self.btn_r*2 + 2 if self.edit == len(self._points) -1 and \ self.overlap(dx, dy, x, y, r=self.btn_r): self.moveto = self.edit return if self.insert: self.inserting = True return # When not dragging a point or the handle of a point, # i.e. the mousebutton was released and then pressed again, # check to see if a point on the path is pressed. # When this point is not the last new point, # enter edit mode. if not self.drag_point and \ not self.drag_handle1 and \ not self.drag_handle2: self.editing = False indices = range(len(self._points)) indices.reverse() for i in indices: pt = self._points[i] if pt != self.new \ and self.overlap(x, y, pt.x, pt.y) \ and self.new == None: # Don't select a point if in fact # it is at the same location of the first handle # of the point we are currently editing. if self.edit == i+1 \ and self.overlap(self._points[i+1].ctrl1.x, self._points[i+1].ctrl1.y, x, y): continue else: self.edit = i self.editing = True break # When the mouse button is down, # edit mode continues as long as # a point or handle is dragged. # Else, stop editing and switch to add-mode # (the user is clicking somewhere on the canvas). if not self.editing: if self.edit != None: pt = self._points[self.edit] if self.overlap(pt.ctrl1.x, pt.ctrl1.y, x, y) or \ self.overlap(pt.ctrl2.x, pt.ctrl2.y, x, y): self.editing = True else: self.edit = None # When not in edit mode, there are two options. # Either no new point is defined and the user is # clicking somewhere on the canvas (add a new point) # or the user is dragging the handle of the new point. # Adding a new point is a fluid click-to-locate and # drag-to-curve action. if self.edit == None: if self.new == None: # A special case is when the used clicked # the moveto button on the last point in the path. # This indicates a gap (i.e. MOVETO) in the path. self.new = PathElement() if self.moveto == True \ or len(self._points) == 0: cmd = MOVETO self.moveto = None self.last_moveto = self.new else: cmd = CURVETO self.new.cmd = cmd self.new.x = x self.new.y = y self.new.ctrl1 = Point(x, y) self.new.ctrl2 = Point(x, y) self.new.freehand = False # Don't forget to map the point's ctrl1 handle # to the ctrl2 handle of the previous point. # This makes for smooth, continuous paths. if len(self._points) > 0: prev = self._points[-1] rx, ry = self.reflect(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) self.new.ctrl1 = Point(rx, ry) self._points.append(self.new) else: # Illustrator-like behavior: # when the handle is dragged downwards, # the path bulges upwards. rx, ry = self.reflect(self.new.x, self.new.y, x, y) self.new.ctrl2 = Point(rx, ry) # Edit mode elif self.new == None: pt = self._points[self.edit] # The user is pressing the mouse on a point, # enter drag-point mode. if self.overlap(pt.x, pt.y, x, y) \ and not self.drag_handle1 \ and not self.drag_handle2 \ and not self.new != None: self.drag_point = True self.drag_handle1 = False self.drag_handle2 = False # The user is pressing the mouse on a point's handle, # enter drag-handle mode. if self.overlap(pt.ctrl1.x, pt.ctrl1.y, x, y) \ and pt.cmd == CURVETO \ and not self.drag_point \ and not self.drag_handle2: self.drag_point = False self.drag_handle1 = True self.drag_handle2 = False if self.overlap(pt.ctrl2.x, pt.ctrl2.y, x, y) \ and pt.cmd == CURVETO \ and not self.drag_point \ and not self.drag_handle1: self.drag_point = False self.drag_handle1 = False self.drag_handle2 = True # In drag-point mode, # the point is located at the mouse coordinates. # The handles move relatively to the new location # (e.g. they are retained, the path does not distort). # Modify the ctrl1 handle of the next point as well. if self.drag_point == True: dx = x - pt.x dy = y - pt.y pt.x = x pt.y = y pt.ctrl2.x += dx pt.ctrl2.y += dy if self.edit < len(self._points)-1: rx, ry = self.reflect(pt.x, pt.y, x, y) next = self._points[self.edit+1] next.ctrl1.x += dx next.ctrl1.y += dy # In drag-handle mode, # set the path's handle to the mouse location. # Rotate the handle of the next or previous point # to keep paths smooth - unless the user is pressing "x". if self.drag_handle1 == True: pt.ctrl1 = Point(x, y) if self.edit > 0 \ and self.last_key != "x": prev = self._points[self.edit-1] d = self.distance(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) a = self.angle(prev.x, prev.y, pt.ctrl1.x, pt.ctrl1.y) prev.ctrl2 = self.coordinates(prev.x, prev.y, d, a+180) if self.drag_handle2 == True: pt.ctrl2 = Point(x, y) if self.edit < len(self._points)-1 \ and self.last_key != "x": next = self._points[self.edit+1] d = self.distance(pt.x, pt.y, next.ctrl1.x, next.ctrl1.y) a = self.angle(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) next.ctrl1 = self.coordinates(pt.x, pt.y, d, a+180) elif not self.freehand: # The mouse button is released # so we are not dragging anything around. self.new = None self.drag_point = False self.drag_handle1 = False self.drag_handle2 = False # The delete button for a point was clicked. if self.delete != None and len(self._points) > 0: i = self.delete cmd = self._points[i].cmd del self._points[i] if 0 < i < len(self._points): prev = self._points[i-1] rx, ry = self.reflect(prev.x, prev.y, prev.ctrl2.x, prev.ctrl2.y) self._points[i].ctrl1 = Point(rx, ry) # Also delete all the freehand points # prior to this point. start_i = i while i > 1: i -= 1 pt = self._points[i] if pt.freehand: del self._points[i] elif i < start_i-1 and pt.freehand == False: if pt.cmd == MOVETO: del self._points[i] break # When you delete a MOVETO point, # the last moveto (the one where the dashed line points to) # needs to be updated. if len(self._points) > 0 \ and (cmd == MOVETO or i == 0): self.last_moveto = self._points[0] for pt in self._points: if pt.cmd == MOVETO: self.last_moveto = pt self.delete = None self.edit = None # The moveto button for the last point # in the path was clicked. elif isinstance(self.moveto, int): self.moveto = True self.edit = None # We are not editing a node and # the mouse is hovering over the path outline stroke: # it is possible to insert a point here. elif self.edit == None \ and self.contains_point(x, y, d=2): self.insert = True else: self.insert = False # Commit insert of new point. if self.inserting \ and self.contains_point(x, y, d=2): self.insert_point(x, y) self.insert = False self.inserting = False # No modifications are being made right now # and the SVG file needs to be updated. if self._dirty == True: self.export_svg() self._dirty = False # Keyboard interaction. if _ctx._ns["keydown"]: self.last_key = _ctx._ns["key"] self.last_keycode = _ctx._ns["keycode"] if not _ctx._ns["keydown"] and self.last_key != None: # If the TAB-key is pressed, # switch the magnetic grid either on or off. if self.last_keycode == KEY_TAB: self.show_grid = not self.show_grid # When "f" is pressed, switch freehand mode. if self.last_key == "f": self.edit = None self.freehand = not self.freehand if self.freehand: self.msg = "freehand" else: self.msg = "curves" # When ESC is pressed exit edit mode. if self.last_keycode == KEY_ESC: self.edit = None # When BACKSPACE is pressed, delete current point. if self.last_keycode == _ctx.KEY_BACKSPACE \ and self.edit != None: self.delete = self.edit self.last_key = None self.last_code = None # Using the keypad you can scroll the screen. if _ctx._ns["keydown"]: dx = 0 dy = 0 keycode = _ctx._ns["keycode"] if keycode == _ctx.KEY_LEFT: dx = -10 elif keycode == _ctx.KEY_RIGHT: dx = 10 if keycode == _ctx.KEY_UP: dy = -10 elif keycode == _ctx.KEY_DOWN: dy = 10 if dx != 0 or dy != 0: for pt in self._points: pt.x += dx pt.y += dy pt.ctrl1.x += dx pt.ctrl1.y += dy pt.ctrl2.x += dx pt.ctrl2.y += dy
[ "Update", "runs", "each", "frame", "to", "check", "for", "mouse", "interaction", ".", "Alters", "the", "path", "by", "allowing", "the", "user", "to", "add", "new", "points", "drag", "point", "handles", "and", "move", "their", "location", ".", "Updates", "are", "automatically", "stored", "as", "SVG", "in", "the", "given", "filename", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L318-L635
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point in the path.", "# This indicates a gap (i.e. MOVETO) in the path.", "self", ".", "new", "=", "PathElement", "(", ")", "if", "self", ".", "moveto", "==", "True", "or", "len", "(", "self", ".", "_points", ")", "==", "0", ":", "cmd", "=", "MOVETO", "self", ".", "moveto", "=", "None", "self", ".", "last_moveto", "=", "self", ".", "new", "else", ":", "cmd", "=", "CURVETO", "self", ".", "new", ".", "cmd", "=", "cmd", "self", ".", "new", ".", "x", "=", "x", "self", ".", "new", ".", "y", "=", "y", "self", ".", "new", ".", "ctrl1", "=", "Point", "(", "x", ",", "y", ")", "self", ".", "new", ".", "ctrl2", "=", "Point", "(", "x", ",", "y", ")", "self", ".", "new", ".", "freehand", "=", "False", "# Don't forget to map the point's ctrl1 handle", "# to the ctrl2 handle of the previous point.", "# This makes for smooth, continuous paths.", "if", "len", "(", "self", ".", "_points", ")", ">", "0", ":", "prev", "=", "self", ".", "_points", "[", "-", "1", "]", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "prev", ".", "x", ",", "prev", ".", "y", ",", "prev", ".", "ctrl2", ".", "x", ",", "prev", ".", "ctrl2", ".", "y", ")", "self", ".", "new", ".", "ctrl1", "=", "Point", "(", "rx", ",", "ry", ")", "self", ".", "_points", ".", "append", "(", "self", ".", "new", ")", "else", ":", "# Illustrator-like behavior:", "# when the handle is dragged downwards,", "# the path bulges upwards.", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "self", ".", "new", ".", "x", ",", "self", ".", "new", ".", "y", ",", "x", ",", "y", ")", "self", ".", "new", ".", "ctrl2", "=", "Point", "(", "rx", ",", "ry", ")", "# Edit mode", "elif", "self", ".", "new", "==", "None", ":", "pt", "=", "self", ".", "_points", "[", "self", ".", "edit", "]", "# The user is pressing the mouse on a point,", "# enter drag-point mode.", "if", "self", ".", "overlap", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "x", ",", "y", ")", "and", "not", "self", ".", "drag_handle1", "and", "not", "self", ".", "drag_handle2", "and", "not", "self", ".", "new", "!=", "None", ":", "self", ".", "drag_point", "=", "True", "self", ".", "drag_handle1", "=", "False", "self", ".", "drag_handle2", "=", "False", "# The user is pressing the mouse on a point's handle,", "# enter drag-handle mode.", "if", "self", ".", "overlap", "(", "pt", ".", "ctrl1", ".", "x", ",", "pt", ".", "ctrl1", ".", "y", ",", "x", ",", "y", ")", "and", "pt", ".", "cmd", "==", "CURVETO", "and", "not", "self", ".", "drag_point", "and", "not", "self", ".", "drag_handle2", ":", "self", ".", "drag_point", "=", "False", "self", ".", "drag_handle1", "=", "True", "self", ".", "drag_handle2", "=", "False", "if", "self", ".", "overlap", "(", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ",", "x", ",", "y", ")", "and", "pt", ".", "cmd", "==", "CURVETO", "and", "not", "self", ".", "drag_point", "and", "not", "self", ".", "drag_handle1", ":", "self", ".", "drag_point", "=", "False", "self", ".", "drag_handle1", "=", "False", "self", ".", "drag_handle2", "=", "True", "# In drag-point mode,", "# the point is located at the mouse coordinates.", "# The handles move relatively to the new location", "# (e.g. they are retained, the path does not distort).", "# Modify the ctrl1 handle of the next point as well.", "if", "self", ".", "drag_point", "==", "True", ":", "dx", "=", "x", "-", "pt", ".", "x", "dy", "=", "y", "-", "pt", ".", "y", "pt", ".", "x", "=", "x", "pt", ".", "y", "=", "y", "pt", ".", "ctrl2", ".", "x", "+=", "dx", "pt", ".", "ctrl2", ".", "y", "+=", "dy", "if", "self", ".", "edit", "<", "len", "(", "self", ".", "_points", ")", "-", "1", ":", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "x", ",", "y", ")", "next", "=", "self", ".", "_points", "[", "self", ".", "edit", "+", "1", "]", "next", ".", "ctrl1", ".", "x", "+=", "dx", "next", ".", "ctrl1", ".", "y", "+=", "dy", "# In drag-handle mode,", "# set the path's handle to the mouse location.", "# Rotate the handle of the next or previous point", "# to keep paths smooth - unless the user is pressing \"x\".", "if", "self", ".", "drag_handle1", "==", "True", ":", "pt", ".", "ctrl1", "=", "Point", "(", "x", ",", "y", ")", "if", "self", ".", "edit", ">", "0", "and", "self", ".", "last_key", "!=", "\"x\"", ":", "prev", "=", "self", ".", "_points", "[", "self", ".", "edit", "-", "1", "]", "d", "=", "self", ".", "distance", "(", "prev", ".", "x", ",", "prev", ".", "y", ",", "prev", ".", "ctrl2", ".", "x", ",", "prev", ".", "ctrl2", ".", "y", ")", "a", "=", "self", ".", "angle", "(", "prev", ".", "x", ",", "prev", ".", "y", ",", "pt", ".", "ctrl1", ".", "x", ",", "pt", ".", "ctrl1", ".", "y", ")", "prev", ".", "ctrl2", "=", "self", ".", "coordinates", "(", "prev", ".", "x", ",", "prev", ".", "y", ",", "d", ",", "a", "+", "180", ")", "if", "self", ".", "drag_handle2", "==", "True", ":", "pt", ".", "ctrl2", "=", "Point", "(", "x", ",", "y", ")", "if", "self", ".", "edit", "<", "len", "(", "self", ".", "_points", ")", "-", "1", "and", "self", ".", "last_key", "!=", "\"x\"", ":", "next", "=", "self", ".", "_points", "[", "self", ".", "edit", "+", "1", "]", "d", "=", "self", ".", "distance", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "next", ".", "ctrl1", ".", "x", ",", "next", ".", "ctrl1", ".", "y", ")", "a", "=", "self", ".", "angle", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ")", "next", ".", "ctrl1", "=", "self", ".", "coordinates", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "d", ",", "a", "+", "180", ")", "elif", "not", "self", ".", "freehand", ":", "# The mouse button is released", "# so we are not dragging anything around.", "self", ".", "new", "=", "None", "self", ".", "drag_point", "=", "False", "self", ".", "drag_handle1", "=", "False", "self", ".", "drag_handle2", "=", "False", "# The delete button for a point was clicked.", "if", "self", ".", "delete", "!=", "None", "and", "len", "(", "self", ".", "_points", ")", ">", "0", ":", "i", "=", "self", ".", "delete", "cmd", "=", "self", ".", "_points", "[", "i", "]", ".", "cmd", "del", "self", ".", "_points", "[", "i", "]", "if", "0", "<", "i", "<", "len", "(", "self", ".", "_points", ")", ":", "prev", "=", "self", ".", "_points", "[", "i", "-", "1", "]", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "prev", ".", "x", ",", "prev", ".", "y", ",", "prev", ".", "ctrl2", ".", "x", ",", "prev", ".", "ctrl2", ".", "y", ")", "self", ".", "_points", "[", "i", "]", ".", "ctrl1", "=", "Point", "(", "rx", ",", "ry", ")", "# Also delete all the freehand points", "# prior to this point.", "start_i", "=", "i", "while", "i", ">", "1", ":", "i", "-=", "1", "pt", "=", "self", ".", "_points", "[", "i", "]", "if", "pt", ".", "freehand", ":", "del", "self", ".", "_points", "[", "i", "]", "elif", "i", "<", "start_i", "-", "1", "and", "pt", ".", "freehand", "==", "False", ":", "if", "pt", ".", "cmd", "==", "MOVETO", ":", "del", "self", ".", "_points", "[", "i", "]", "break", "# When you delete a MOVETO point,", "# the last moveto (the one where the dashed line points to)", "# needs to be updated.", "if", "len", "(", "self", ".", "_points", ")", ">", "0", "and", "(", "cmd", "==", "MOVETO", "or", "i", "==", "0", ")", ":", "self", ".", "last_moveto", "=", "self", ".", "_points", "[", "0", "]", "for", "pt", "in", "self", ".", "_points", ":", "if", "pt", ".", "cmd", "==", "MOVETO", ":", "self", ".", "last_moveto", "=", "pt", "self", ".", "delete", "=", "None", "self", ".", "edit", "=", "None", "# The moveto button for the last point", "# in the path was clicked.", "elif", "isinstance", "(", "self", ".", "moveto", ",", "int", ")", ":", "self", ".", "moveto", "=", "True", "self", ".", "edit", "=", "None", "# We are not editing a node and", "# the mouse is hovering over the path outline stroke:", "# it is possible to insert a point here.", "elif", "self", ".", "edit", "==", "None", "and", "self", ".", "contains_point", "(", "x", ",", "y", ",", "d", "=", "2", ")", ":", "self", ".", "insert", "=", "True", "else", ":", "self", ".", "insert", "=", "False", "# Commit insert of new point.", "if", "self", ".", "inserting", "and", "self", ".", "contains_point", "(", "x", ",", "y", ",", "d", "=", "2", ")", ":", "self", ".", "insert_point", "(", "x", ",", "y", ")", "self", ".", "insert", "=", "False", "self", ".", "inserting", "=", "False", "# No modifications are being made right now", "# and the SVG file needs to be updated.", "if", "self", ".", "_dirty", "==", "True", ":", "self", ".", "export_svg", "(", ")", "self", ".", "_dirty", "=", "False", "# Keyboard interaction.", "if", "_ctx", ".", "_ns", "[", "\"keydown\"", "]", ":", "self", ".", "last_key", "=", "_ctx", ".", "_ns", "[", "\"key\"", "]", "self", ".", "last_keycode", "=", "_ctx", ".", "_ns", "[", "\"keycode\"", "]", "if", "not", "_ctx", ".", "_ns", "[", "\"keydown\"", "]", "and", "self", ".", "last_key", "!=", "None", ":", "# If the TAB-key is pressed,", "# switch the magnetic grid either on or off.", "if", "self", ".", "last_keycode", "==", "KEY_TAB", ":", "self", ".", "show_grid", "=", "not", "self", ".", "show_grid", "# When \"f\" is pressed, switch freehand mode.", "if", "self", ".", "last_key", "==", "\"f\"", ":", "self", ".", "edit", "=", "None", "self", ".", "freehand", "=", "not", "self", ".", "freehand", "if", "self", ".", "freehand", ":", "self", ".", "msg", "=", "\"freehand\"", "else", ":", "self", ".", "msg", "=", "\"curves\"", "# When ESC is pressed exit edit mode.", "if", "self", ".", "last_keycode", "==", "KEY_ESC", ":", "self", ".", "edit", "=", "None", "# When BACKSPACE is pressed, delete current point.", "if", "self", ".", "last_keycode", "==", "_ctx", ".", "KEY_BACKSPACE", "and", "self", ".", "edit", "!=", "None", ":", "self", ".", "delete", "=", "self", ".", "edit", "self", ".", "last_key", "=", "None", "self", ".", "last_code", "=", "None", "# Using the keypad you can scroll the screen.", "if", "_ctx", ".", "_ns", "[", "\"keydown\"", "]", ":", "dx", "=", "0", "dy", "=", "0", "keycode", "=", "_ctx", ".", "_ns", "[", "\"keycode\"", "]", "if", "keycode", "==", "_ctx", ".", "KEY_LEFT", ":", "dx", "=", "-", "10", "elif", "keycode", "==", "_ctx", ".", "KEY_RIGHT", ":", "dx", "=", "10", "if", "keycode", "==", "_ctx", ".", "KEY_UP", ":", "dy", "=", "-", "10", "elif", "keycode", "==", "_ctx", ".", "KEY_DOWN", ":", "dy", "=", "10", "if", "dx", "!=", "0", "or", "dy", "!=", "0", ":", "for", "pt", "in", "self", ".", "_points", ":", "pt", ".", "x", "+=", "dx", "pt", ".", "y", "+=", "dy", "pt", ".", "ctrl1", ".", "x", "+=", "dx", "pt", ".", "ctrl1", ".", "y", "+=", "dy", "pt", ".", "ctrl2", ".", "x", "+=", "dx", "pt", ".", "ctrl2", ".", "y", "+=", "dy" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.draw
Draws the editable path and interface elements.
lib/beziereditor/__init__.py
def draw(self): """ Draws the editable path and interface elements. """ # Enable interaction. self.update() x, y = mouse() # Snap to grid when enabled. # The grid is enabled with the TAB key. if self.show_grid: self.grid.draw() x, y = self.grid.snap(x, y) _ctx.strokewidth(self.strokewidth) if self.freehand: self.draw_freehand() r = 4 _ctx.nofill() if len(self._points) > 0: first = True for i in range(len(self._points)): # Construct the path. pt = self._points[i] if first: _ctx.beginpath(pt.x, pt.y) first = False else: if pt.cmd == CLOSE: _ctx.closepath() elif pt.cmd == MOVETO: _ctx.moveto(pt.x, pt.y) elif pt.cmd == LINETO: _ctx.lineto(pt.x, pt.y) elif pt.cmd == CURVETO: _ctx.curveto(pt.ctrl1.x, pt.ctrl1.y, pt.ctrl2.x, pt.ctrl2.y, pt.x, pt.y) # In add- or edit-mode, # display the current point's handles. if ((i == self.edit and self.new == None) \ or pt == self.new) \ and pt.cmd == CURVETO \ and not pt.freehand: _ctx.stroke(self.handle_color) _ctx.nofill() _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) _ctx.stroke(self.handle_color) _ctx.line(pt.ctrl2.x, pt.ctrl2.y, pt.x, pt.y) _ctx.fill(self.handle_color) # Display the new point's handle being dragged. if pt == self.new \ and not pt.freehand: rx, ry = self.reflect(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) _ctx.stroke(self.handle_color) _ctx.line(rx, ry, pt.x, pt.y) _ctx.nostroke() _ctx.fill(self.handle_color) _ctx.oval(rx-r/2, ry-r/2, r, r) # Display handles for point being edited. if i == self.edit \ and self.new == None \ and pt.cmd == CURVETO \ and not pt.freehand: _ctx.oval(pt.ctrl2.x-r/2, pt.ctrl2.y-r/2, r, r) if i > 0: prev = self._points[i-1] _ctx.line(pt.ctrl1.x, pt.ctrl1.y, prev.x, prev.y) _ctx.oval(pt.ctrl1.x-r/2, pt.ctrl1.y-r/2, r, r) if i > 0 and self._points[i-1].cmd != MOVETO: _ctx.line(prev.ctrl2.x, prev.ctrl2.y, prev.x, prev.y) if i < len(self._points)-1: next = self._points[i+1] if next.cmd == CURVETO: _ctx.line(next.ctrl1.x, next.ctrl1.y, pt.x, pt.y) # When hovering over a point, # highlight it. elif self.overlap(x, y, pt.x, pt.y) \ and not pt.freehand: self.insert = False # quit insert mode _ctx.nofill() _ctx.stroke(self.handle_color) _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) # Provide visual coordinates # for points being dragged, moved or hovered. _ctx.fontsize(9) _ctx.fill(self.handle_color) txt = " ("+str(int(pt.x))+", "+str(int(pt.y))+")" if (i == self.edit and self.new == None) \ or pt == self.new \ and not pt.freehand: _ctx.text(txt, pt.x+r, pt.y+2) elif self.overlap(x, y, pt.x, pt.y) \ and not pt.freehand: _ctx.text(txt, pt.x+r, pt.y+2) # Draw a circle for each point # in the path. if not pt.freehand: if pt.cmd != MOVETO: _ctx.fill(self.path_color) _ctx.nostroke() else: _ctx.stroke(self.path_color) _ctx.nofill() _ctx.oval(pt.x-r/2, pt.y-r/2, r, r) # Draw the current path, # update the path property. _ctx.stroke(self.path_color) _ctx.fill(self.path_fill) _ctx.autoclosepath(False) p = _ctx.endpath() self.path = p # Possible to insert a point here. if self.insert: _ctx.stroke(self.handle_color) _ctx.nofill() _ctx.oval(x-r*0.8, y-r*0.8, r*1.6, r*1.6) # When not editing a node, # prospect how the curve will continue # when adding a new point. if self.edit == None \ and self.new == None \ and self.moveto != True \ and not self.freehand: _ctx.nofill() _ctx.stroke(self.new_color) rx, ry = self.reflect(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) _ctx.beginpath(pt.x, pt.y) _ctx.curveto(rx, ry, x, y, x, y) _ctx.endpath() # A dashed line indicates what # a CLOSETO would look like. if self.last_moveto != None: start = self.last_moveto else: start = self._points[0] p = _ctx.line(x, y, start.x, start.y, draw=False) try: p._nsBezierPath.setLineDash_count_phase_([2,4], 2, 50) except: pass _ctx.drawpath(p) # When doing a MOVETO, # show the new point hovering at the mouse location. elif self.edit == None \ and self.new == None \ and self.moveto != None: _ctx.stroke(self.new_color) _ctx.nofill() _ctx.oval(x-r*0.8, y-r*0.8, r*1.6, r*1.6) # Draws button for a point being edited. # The first button deletes the point. # The second button, which appears only on the last point # in the path, tells the editor to perform a MOVETO # before adding a new point. if self.edit != None: pt = self._points[self.edit] x = pt.x + self.btn_x y = pt.y + self.btn_y r = self.btn_r _ctx.nostroke() _ctx.fill(0,0,0,0.2) _ctx.fill(self.handle_color) _ctx.oval(x-r, y-r, r*2, r*2) _ctx.fill(1) _ctx.rotate(45) _ctx.rect(x-r+2, y-0.625, r+1, 1.25) _ctx.rotate(-90) _ctx.rect(x-r+2, y-0.625, r+1, 1.25) _ctx.reset() if self.edit == len(self._points)-1: _ctx.fill(self.handle_color) _ctx.oval(x+r*2+2-r, y-r, r*2, r*2) _ctx.fill(1) _ctx.rect(x+r*2+2-2.25, y-r+3, 1.5, r-1) _ctx.rect(x+r*2+2+0.75, y-r+3, 1.5, r-1) # Handle onscreen notifications. # Any text in msg is displayed in a box in the center # and slowly fades away, after which msg is cleared. if self.msg != "": self.msg_alpha -= 0.1 _ctx.nostroke() _ctx.fill(0,0,0, self.msg_alpha) _ctx.fontsize(18) _ctx.lineheight(1) w = _ctx.textwidth(self.msg) _ctx.rect(_ctx.WIDTH/2-w/2-9, _ctx.HEIGHT/2-27, w+18, 36, roundness=0.4) _ctx.fill(1,1,1, 0.8) _ctx.align(CENTER) _ctx.text(self.msg, 0, _ctx.HEIGHT/2, width=_ctx.WIDTH) if self.msg_alpha <= 0.0: self.msg = "" self.msg_alpha = 1.0
def draw(self): """ Draws the editable path and interface elements. """ # Enable interaction. self.update() x, y = mouse() # Snap to grid when enabled. # The grid is enabled with the TAB key. if self.show_grid: self.grid.draw() x, y = self.grid.snap(x, y) _ctx.strokewidth(self.strokewidth) if self.freehand: self.draw_freehand() r = 4 _ctx.nofill() if len(self._points) > 0: first = True for i in range(len(self._points)): # Construct the path. pt = self._points[i] if first: _ctx.beginpath(pt.x, pt.y) first = False else: if pt.cmd == CLOSE: _ctx.closepath() elif pt.cmd == MOVETO: _ctx.moveto(pt.x, pt.y) elif pt.cmd == LINETO: _ctx.lineto(pt.x, pt.y) elif pt.cmd == CURVETO: _ctx.curveto(pt.ctrl1.x, pt.ctrl1.y, pt.ctrl2.x, pt.ctrl2.y, pt.x, pt.y) # In add- or edit-mode, # display the current point's handles. if ((i == self.edit and self.new == None) \ or pt == self.new) \ and pt.cmd == CURVETO \ and not pt.freehand: _ctx.stroke(self.handle_color) _ctx.nofill() _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) _ctx.stroke(self.handle_color) _ctx.line(pt.ctrl2.x, pt.ctrl2.y, pt.x, pt.y) _ctx.fill(self.handle_color) # Display the new point's handle being dragged. if pt == self.new \ and not pt.freehand: rx, ry = self.reflect(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) _ctx.stroke(self.handle_color) _ctx.line(rx, ry, pt.x, pt.y) _ctx.nostroke() _ctx.fill(self.handle_color) _ctx.oval(rx-r/2, ry-r/2, r, r) # Display handles for point being edited. if i == self.edit \ and self.new == None \ and pt.cmd == CURVETO \ and not pt.freehand: _ctx.oval(pt.ctrl2.x-r/2, pt.ctrl2.y-r/2, r, r) if i > 0: prev = self._points[i-1] _ctx.line(pt.ctrl1.x, pt.ctrl1.y, prev.x, prev.y) _ctx.oval(pt.ctrl1.x-r/2, pt.ctrl1.y-r/2, r, r) if i > 0 and self._points[i-1].cmd != MOVETO: _ctx.line(prev.ctrl2.x, prev.ctrl2.y, prev.x, prev.y) if i < len(self._points)-1: next = self._points[i+1] if next.cmd == CURVETO: _ctx.line(next.ctrl1.x, next.ctrl1.y, pt.x, pt.y) # When hovering over a point, # highlight it. elif self.overlap(x, y, pt.x, pt.y) \ and not pt.freehand: self.insert = False # quit insert mode _ctx.nofill() _ctx.stroke(self.handle_color) _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) # Provide visual coordinates # for points being dragged, moved or hovered. _ctx.fontsize(9) _ctx.fill(self.handle_color) txt = " ("+str(int(pt.x))+", "+str(int(pt.y))+")" if (i == self.edit and self.new == None) \ or pt == self.new \ and not pt.freehand: _ctx.text(txt, pt.x+r, pt.y+2) elif self.overlap(x, y, pt.x, pt.y) \ and not pt.freehand: _ctx.text(txt, pt.x+r, pt.y+2) # Draw a circle for each point # in the path. if not pt.freehand: if pt.cmd != MOVETO: _ctx.fill(self.path_color) _ctx.nostroke() else: _ctx.stroke(self.path_color) _ctx.nofill() _ctx.oval(pt.x-r/2, pt.y-r/2, r, r) # Draw the current path, # update the path property. _ctx.stroke(self.path_color) _ctx.fill(self.path_fill) _ctx.autoclosepath(False) p = _ctx.endpath() self.path = p # Possible to insert a point here. if self.insert: _ctx.stroke(self.handle_color) _ctx.nofill() _ctx.oval(x-r*0.8, y-r*0.8, r*1.6, r*1.6) # When not editing a node, # prospect how the curve will continue # when adding a new point. if self.edit == None \ and self.new == None \ and self.moveto != True \ and not self.freehand: _ctx.nofill() _ctx.stroke(self.new_color) rx, ry = self.reflect(pt.x, pt.y, pt.ctrl2.x, pt.ctrl2.y) _ctx.beginpath(pt.x, pt.y) _ctx.curveto(rx, ry, x, y, x, y) _ctx.endpath() # A dashed line indicates what # a CLOSETO would look like. if self.last_moveto != None: start = self.last_moveto else: start = self._points[0] p = _ctx.line(x, y, start.x, start.y, draw=False) try: p._nsBezierPath.setLineDash_count_phase_([2,4], 2, 50) except: pass _ctx.drawpath(p) # When doing a MOVETO, # show the new point hovering at the mouse location. elif self.edit == None \ and self.new == None \ and self.moveto != None: _ctx.stroke(self.new_color) _ctx.nofill() _ctx.oval(x-r*0.8, y-r*0.8, r*1.6, r*1.6) # Draws button for a point being edited. # The first button deletes the point. # The second button, which appears only on the last point # in the path, tells the editor to perform a MOVETO # before adding a new point. if self.edit != None: pt = self._points[self.edit] x = pt.x + self.btn_x y = pt.y + self.btn_y r = self.btn_r _ctx.nostroke() _ctx.fill(0,0,0,0.2) _ctx.fill(self.handle_color) _ctx.oval(x-r, y-r, r*2, r*2) _ctx.fill(1) _ctx.rotate(45) _ctx.rect(x-r+2, y-0.625, r+1, 1.25) _ctx.rotate(-90) _ctx.rect(x-r+2, y-0.625, r+1, 1.25) _ctx.reset() if self.edit == len(self._points)-1: _ctx.fill(self.handle_color) _ctx.oval(x+r*2+2-r, y-r, r*2, r*2) _ctx.fill(1) _ctx.rect(x+r*2+2-2.25, y-r+3, 1.5, r-1) _ctx.rect(x+r*2+2+0.75, y-r+3, 1.5, r-1) # Handle onscreen notifications. # Any text in msg is displayed in a box in the center # and slowly fades away, after which msg is cleared. if self.msg != "": self.msg_alpha -= 0.1 _ctx.nostroke() _ctx.fill(0,0,0, self.msg_alpha) _ctx.fontsize(18) _ctx.lineheight(1) w = _ctx.textwidth(self.msg) _ctx.rect(_ctx.WIDTH/2-w/2-9, _ctx.HEIGHT/2-27, w+18, 36, roundness=0.4) _ctx.fill(1,1,1, 0.8) _ctx.align(CENTER) _ctx.text(self.msg, 0, _ctx.HEIGHT/2, width=_ctx.WIDTH) if self.msg_alpha <= 0.0: self.msg = "" self.msg_alpha = 1.0
[ "Draws", "the", "editable", "path", "and", "interface", "elements", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L637-L842
[ "def", "draw", "(", "self", ")", ":", "# Enable interaction.", "self", ".", "update", "(", ")", "x", ",", "y", "=", "mouse", "(", ")", "# Snap to grid when enabled.", "# The grid is enabled with the TAB key.", "if", "self", ".", "show_grid", ":", "self", ".", "grid", ".", "draw", "(", ")", "x", ",", "y", "=", "self", ".", "grid", ".", "snap", "(", "x", ",", "y", ")", "_ctx", ".", "strokewidth", "(", "self", ".", "strokewidth", ")", "if", "self", ".", "freehand", ":", "self", ".", "draw_freehand", "(", ")", "r", "=", "4", "_ctx", ".", "nofill", "(", ")", "if", "len", "(", "self", ".", "_points", ")", ">", "0", ":", "first", "=", "True", "for", "i", "in", "range", "(", "len", "(", "self", ".", "_points", ")", ")", ":", "# Construct the path.", "pt", "=", "self", ".", "_points", "[", "i", "]", "if", "first", ":", "_ctx", ".", "beginpath", "(", "pt", ".", "x", ",", "pt", ".", "y", ")", "first", "=", "False", "else", ":", "if", "pt", ".", "cmd", "==", "CLOSE", ":", "_ctx", ".", "closepath", "(", ")", "elif", "pt", ".", "cmd", "==", "MOVETO", ":", "_ctx", ".", "moveto", "(", "pt", ".", "x", ",", "pt", ".", "y", ")", "elif", "pt", ".", "cmd", "==", "LINETO", ":", "_ctx", ".", "lineto", "(", "pt", ".", "x", ",", "pt", ".", "y", ")", "elif", "pt", ".", "cmd", "==", "CURVETO", ":", "_ctx", ".", "curveto", "(", "pt", ".", "ctrl1", ".", "x", ",", "pt", ".", "ctrl1", ".", "y", ",", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "# In add- or edit-mode,", "# display the current point's handles.", "if", "(", "(", "i", "==", "self", ".", "edit", "and", "self", ".", "new", "==", "None", ")", "or", "pt", "==", "self", ".", "new", ")", "and", "pt", ".", "cmd", "==", "CURVETO", "and", "not", "pt", ".", "freehand", ":", "_ctx", ".", "stroke", "(", "self", ".", "handle_color", ")", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "oval", "(", "pt", ".", "x", "-", "r", ",", "pt", ".", "y", "-", "r", ",", "r", "*", "2", ",", "r", "*", "2", ")", "_ctx", ".", "stroke", "(", "self", ".", "handle_color", ")", "_ctx", ".", "line", "(", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "_ctx", ".", "fill", "(", "self", ".", "handle_color", ")", "# Display the new point's handle being dragged.", "if", "pt", "==", "self", ".", "new", "and", "not", "pt", ".", "freehand", ":", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ")", "_ctx", ".", "stroke", "(", "self", ".", "handle_color", ")", "_ctx", ".", "line", "(", "rx", ",", "ry", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "_ctx", ".", "nostroke", "(", ")", "_ctx", ".", "fill", "(", "self", ".", "handle_color", ")", "_ctx", ".", "oval", "(", "rx", "-", "r", "/", "2", ",", "ry", "-", "r", "/", "2", ",", "r", ",", "r", ")", "# Display handles for point being edited.", "if", "i", "==", "self", ".", "edit", "and", "self", ".", "new", "==", "None", "and", "pt", ".", "cmd", "==", "CURVETO", "and", "not", "pt", ".", "freehand", ":", "_ctx", ".", "oval", "(", "pt", ".", "ctrl2", ".", "x", "-", "r", "/", "2", ",", "pt", ".", "ctrl2", ".", "y", "-", "r", "/", "2", ",", "r", ",", "r", ")", "if", "i", ">", "0", ":", "prev", "=", "self", ".", "_points", "[", "i", "-", "1", "]", "_ctx", ".", "line", "(", "pt", ".", "ctrl1", ".", "x", ",", "pt", ".", "ctrl1", ".", "y", ",", "prev", ".", "x", ",", "prev", ".", "y", ")", "_ctx", ".", "oval", "(", "pt", ".", "ctrl1", ".", "x", "-", "r", "/", "2", ",", "pt", ".", "ctrl1", ".", "y", "-", "r", "/", "2", ",", "r", ",", "r", ")", "if", "i", ">", "0", "and", "self", ".", "_points", "[", "i", "-", "1", "]", ".", "cmd", "!=", "MOVETO", ":", "_ctx", ".", "line", "(", "prev", ".", "ctrl2", ".", "x", ",", "prev", ".", "ctrl2", ".", "y", ",", "prev", ".", "x", ",", "prev", ".", "y", ")", "if", "i", "<", "len", "(", "self", ".", "_points", ")", "-", "1", ":", "next", "=", "self", ".", "_points", "[", "i", "+", "1", "]", "if", "next", ".", "cmd", "==", "CURVETO", ":", "_ctx", ".", "line", "(", "next", ".", "ctrl1", ".", "x", ",", "next", ".", "ctrl1", ".", "y", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "# When hovering over a point,", "# highlight it.", "elif", "self", ".", "overlap", "(", "x", ",", "y", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "and", "not", "pt", ".", "freehand", ":", "self", ".", "insert", "=", "False", "# quit insert mode", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "stroke", "(", "self", ".", "handle_color", ")", "_ctx", ".", "oval", "(", "pt", ".", "x", "-", "r", ",", "pt", ".", "y", "-", "r", ",", "r", "*", "2", ",", "r", "*", "2", ")", "# Provide visual coordinates", "# for points being dragged, moved or hovered.", "_ctx", ".", "fontsize", "(", "9", ")", "_ctx", ".", "fill", "(", "self", ".", "handle_color", ")", "txt", "=", "\" (\"", "+", "str", "(", "int", "(", "pt", ".", "x", ")", ")", "+", "\", \"", "+", "str", "(", "int", "(", "pt", ".", "y", ")", ")", "+", "\")\"", "if", "(", "i", "==", "self", ".", "edit", "and", "self", ".", "new", "==", "None", ")", "or", "pt", "==", "self", ".", "new", "and", "not", "pt", ".", "freehand", ":", "_ctx", ".", "text", "(", "txt", ",", "pt", ".", "x", "+", "r", ",", "pt", ".", "y", "+", "2", ")", "elif", "self", ".", "overlap", "(", "x", ",", "y", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "and", "not", "pt", ".", "freehand", ":", "_ctx", ".", "text", "(", "txt", ",", "pt", ".", "x", "+", "r", ",", "pt", ".", "y", "+", "2", ")", "# Draw a circle for each point", "# in the path.", "if", "not", "pt", ".", "freehand", ":", "if", "pt", ".", "cmd", "!=", "MOVETO", ":", "_ctx", ".", "fill", "(", "self", ".", "path_color", ")", "_ctx", ".", "nostroke", "(", ")", "else", ":", "_ctx", ".", "stroke", "(", "self", ".", "path_color", ")", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "oval", "(", "pt", ".", "x", "-", "r", "/", "2", ",", "pt", ".", "y", "-", "r", "/", "2", ",", "r", ",", "r", ")", "# Draw the current path,", "# update the path property.", "_ctx", ".", "stroke", "(", "self", ".", "path_color", ")", "_ctx", ".", "fill", "(", "self", ".", "path_fill", ")", "_ctx", ".", "autoclosepath", "(", "False", ")", "p", "=", "_ctx", ".", "endpath", "(", ")", "self", ".", "path", "=", "p", "# Possible to insert a point here.", "if", "self", ".", "insert", ":", "_ctx", ".", "stroke", "(", "self", ".", "handle_color", ")", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "oval", "(", "x", "-", "r", "*", "0.8", ",", "y", "-", "r", "*", "0.8", ",", "r", "*", "1.6", ",", "r", "*", "1.6", ")", "# When not editing a node,", "# prospect how the curve will continue", "# when adding a new point.", "if", "self", ".", "edit", "==", "None", "and", "self", ".", "new", "==", "None", "and", "self", ".", "moveto", "!=", "True", "and", "not", "self", ".", "freehand", ":", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "stroke", "(", "self", ".", "new_color", ")", "rx", ",", "ry", "=", "self", ".", "reflect", "(", "pt", ".", "x", ",", "pt", ".", "y", ",", "pt", ".", "ctrl2", ".", "x", ",", "pt", ".", "ctrl2", ".", "y", ")", "_ctx", ".", "beginpath", "(", "pt", ".", "x", ",", "pt", ".", "y", ")", "_ctx", ".", "curveto", "(", "rx", ",", "ry", ",", "x", ",", "y", ",", "x", ",", "y", ")", "_ctx", ".", "endpath", "(", ")", "# A dashed line indicates what", "# a CLOSETO would look like.", "if", "self", ".", "last_moveto", "!=", "None", ":", "start", "=", "self", ".", "last_moveto", "else", ":", "start", "=", "self", ".", "_points", "[", "0", "]", "p", "=", "_ctx", ".", "line", "(", "x", ",", "y", ",", "start", ".", "x", ",", "start", ".", "y", ",", "draw", "=", "False", ")", "try", ":", "p", ".", "_nsBezierPath", ".", "setLineDash_count_phase_", "(", "[", "2", ",", "4", "]", ",", "2", ",", "50", ")", "except", ":", "pass", "_ctx", ".", "drawpath", "(", "p", ")", "# When doing a MOVETO,", "# show the new point hovering at the mouse location.", "elif", "self", ".", "edit", "==", "None", "and", "self", ".", "new", "==", "None", "and", "self", ".", "moveto", "!=", "None", ":", "_ctx", ".", "stroke", "(", "self", ".", "new_color", ")", "_ctx", ".", "nofill", "(", ")", "_ctx", ".", "oval", "(", "x", "-", "r", "*", "0.8", ",", "y", "-", "r", "*", "0.8", ",", "r", "*", "1.6", ",", "r", "*", "1.6", ")", "# Draws button for a point being edited.", "# The first button deletes the point.", "# The second button, which appears only on the last point", "# in the path, tells the editor to perform a MOVETO", "# before adding a new point.", "if", "self", ".", "edit", "!=", "None", ":", "pt", "=", "self", ".", "_points", "[", "self", ".", "edit", "]", "x", "=", "pt", ".", "x", "+", "self", ".", "btn_x", "y", "=", "pt", ".", "y", "+", "self", ".", "btn_y", "r", "=", "self", ".", "btn_r", "_ctx", ".", "nostroke", "(", ")", "_ctx", ".", "fill", "(", "0", ",", "0", ",", "0", ",", "0.2", ")", "_ctx", ".", "fill", "(", "self", ".", "handle_color", ")", "_ctx", ".", "oval", "(", "x", "-", "r", ",", "y", "-", "r", ",", "r", "*", "2", ",", "r", "*", "2", ")", "_ctx", ".", "fill", "(", "1", ")", "_ctx", ".", "rotate", "(", "45", ")", "_ctx", ".", "rect", "(", "x", "-", "r", "+", "2", ",", "y", "-", "0.625", ",", "r", "+", "1", ",", "1.25", ")", "_ctx", ".", "rotate", "(", "-", "90", ")", "_ctx", ".", "rect", "(", "x", "-", "r", "+", "2", ",", "y", "-", "0.625", ",", "r", "+", "1", ",", "1.25", ")", "_ctx", ".", "reset", "(", ")", "if", "self", ".", "edit", "==", "len", "(", "self", ".", "_points", ")", "-", "1", ":", "_ctx", ".", "fill", "(", "self", ".", "handle_color", ")", "_ctx", ".", "oval", "(", "x", "+", "r", "*", "2", "+", "2", "-", "r", ",", "y", "-", "r", ",", "r", "*", "2", ",", "r", "*", "2", ")", "_ctx", ".", "fill", "(", "1", ")", "_ctx", ".", "rect", "(", "x", "+", "r", "*", "2", "+", "2", "-", "2.25", ",", "y", "-", "r", "+", "3", ",", "1.5", ",", "r", "-", "1", ")", "_ctx", ".", "rect", "(", "x", "+", "r", "*", "2", "+", "2", "+", "0.75", ",", "y", "-", "r", "+", "3", ",", "1.5", ",", "r", "-", "1", ")", "# Handle onscreen notifications.", "# Any text in msg is displayed in a box in the center", "# and slowly fades away, after which msg is cleared. ", "if", "self", ".", "msg", "!=", "\"\"", ":", "self", ".", "msg_alpha", "-=", "0.1", "_ctx", ".", "nostroke", "(", ")", "_ctx", ".", "fill", "(", "0", ",", "0", ",", "0", ",", "self", ".", "msg_alpha", ")", "_ctx", ".", "fontsize", "(", "18", ")", "_ctx", ".", "lineheight", "(", "1", ")", "w", "=", "_ctx", ".", "textwidth", "(", "self", ".", "msg", ")", "_ctx", ".", "rect", "(", "_ctx", ".", "WIDTH", "/", "2", "-", "w", "/", "2", "-", "9", ",", "_ctx", ".", "HEIGHT", "/", "2", "-", "27", ",", "w", "+", "18", ",", "36", ",", "roundness", "=", "0.4", ")", "_ctx", ".", "fill", "(", "1", ",", "1", ",", "1", ",", "0.8", ")", "_ctx", ".", "align", "(", "CENTER", ")", "_ctx", ".", "text", "(", "self", ".", "msg", ",", "0", ",", "_ctx", ".", "HEIGHT", "/", "2", ",", "width", "=", "_ctx", ".", "WIDTH", ")", "if", "self", ".", "msg_alpha", "<=", "0.0", ":", "self", ".", "msg", "=", "\"\"", "self", ".", "msg_alpha", "=", "1.0" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.draw_freehand
Freehand sketching.
lib/beziereditor/__init__.py
def draw_freehand(self): """ Freehand sketching. """ if _ctx._ns["mousedown"]: x, y = mouse() if self.show_grid: x, y = self.grid.snap(x, y) if self.freehand_move == True: cmd = MOVETO self.freehand_move = False else: cmd = LINETO # Add a new LINETO to the path, # except when starting to draw, # then a MOVETO is added to the path. pt = PathElement() if cmd != MOVETO: pt.freehand = True # Used when mixed with curve drawing. else: pt.freehand = False pt.cmd = cmd pt.x = x pt.y = y pt.ctrl1 = Point(x,y) pt.ctrl2 = Point(x,y) self._points.append(pt) # Draw the current location of the cursor. r = 4 _ctx.nofill() _ctx.stroke(self.handle_color) _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) _ctx.fontsize(9) _ctx.fill(self.handle_color) _ctx.text(" ("+str(int(pt.x))+", "+str(int(pt.y))+")", pt.x+r, pt.y) self._dirty = True else: # Export the updated drawing, # remember to do a MOVETO on the next interaction. self.freehand_move = True if self._dirty: self._points[-1].freehand = False self.export_svg() self._dirty = False
def draw_freehand(self): """ Freehand sketching. """ if _ctx._ns["mousedown"]: x, y = mouse() if self.show_grid: x, y = self.grid.snap(x, y) if self.freehand_move == True: cmd = MOVETO self.freehand_move = False else: cmd = LINETO # Add a new LINETO to the path, # except when starting to draw, # then a MOVETO is added to the path. pt = PathElement() if cmd != MOVETO: pt.freehand = True # Used when mixed with curve drawing. else: pt.freehand = False pt.cmd = cmd pt.x = x pt.y = y pt.ctrl1 = Point(x,y) pt.ctrl2 = Point(x,y) self._points.append(pt) # Draw the current location of the cursor. r = 4 _ctx.nofill() _ctx.stroke(self.handle_color) _ctx.oval(pt.x-r, pt.y-r, r*2, r*2) _ctx.fontsize(9) _ctx.fill(self.handle_color) _ctx.text(" ("+str(int(pt.x))+", "+str(int(pt.y))+")", pt.x+r, pt.y) self._dirty = True else: # Export the updated drawing, # remember to do a MOVETO on the next interaction. self.freehand_move = True if self._dirty: self._points[-1].freehand = False self.export_svg() self._dirty = False
[ "Freehand", "sketching", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L844-L895
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d554c1765c1899fa25727c9fc6805d221585562b
valid
BezierPathEditor.export_svg
Exports the path as SVG. Uses the filename given when creating this object. The file is automatically updated to reflect changes to the path.
lib/beziereditor/__init__.py
def export_svg(self): """ Exports the path as SVG. Uses the filename given when creating this object. The file is automatically updated to reflect changes to the path. """ d = "" if len(self._points) > 0: d += "M "+str(self._points[0].x)+" "+str(self._points[0].y)+" " for pt in self._points: if pt.cmd == MOVETO: d += "M "+str(pt.x)+" "+str(pt.y)+" " elif pt.cmd == LINETO: d += "L "+str(pt.x)+" "+str(pt.y)+" " elif pt.cmd == CURVETO: d += "C " d += str(pt.ctrl1.x)+" "+str(pt.ctrl1.y)+" " d += str(pt.ctrl2.x)+" "+str(pt.ctrl2.y)+" " d += str(pt.x)+" "+str(pt.y)+" " c = "rgb(" c += str(int(self.path_color.r*255)) + "," c += str(int(self.path_color.g*255)) + "," c += str(int(self.path_color.b*255)) + ")" s = '<?xml version="1.0"?>\n' s += '<svg width="'+str(_ctx.WIDTH)+'pt" height="'+str(_ctx.HEIGHT)+'pt">\n' s += '<g>\n' s += '<path d="'+d+'" fill="none" stroke="'+c+'" stroke-width="'+str(self.strokewidth)+'" />\n' s += '</g>\n' s += '</svg>\n' f = open(self.file+".svg", "w") f.write(s) f.close()
def export_svg(self): """ Exports the path as SVG. Uses the filename given when creating this object. The file is automatically updated to reflect changes to the path. """ d = "" if len(self._points) > 0: d += "M "+str(self._points[0].x)+" "+str(self._points[0].y)+" " for pt in self._points: if pt.cmd == MOVETO: d += "M "+str(pt.x)+" "+str(pt.y)+" " elif pt.cmd == LINETO: d += "L "+str(pt.x)+" "+str(pt.y)+" " elif pt.cmd == CURVETO: d += "C " d += str(pt.ctrl1.x)+" "+str(pt.ctrl1.y)+" " d += str(pt.ctrl2.x)+" "+str(pt.ctrl2.y)+" " d += str(pt.x)+" "+str(pt.y)+" " c = "rgb(" c += str(int(self.path_color.r*255)) + "," c += str(int(self.path_color.g*255)) + "," c += str(int(self.path_color.b*255)) + ")" s = '<?xml version="1.0"?>\n' s += '<svg width="'+str(_ctx.WIDTH)+'pt" height="'+str(_ctx.HEIGHT)+'pt">\n' s += '<g>\n' s += '<path d="'+d+'" fill="none" stroke="'+c+'" stroke-width="'+str(self.strokewidth)+'" />\n' s += '</g>\n' s += '</svg>\n' f = open(self.file+".svg", "w") f.write(s) f.close()
[ "Exports", "the", "path", "as", "SVG", ".", "Uses", "the", "filename", "given", "when", "creating", "this", "object", ".", "The", "file", "is", "automatically", "updated", "to", "reflect", "changes", "to", "the", "path", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/beziereditor/__init__.py#L897-L935
[ "def", "export_svg", "(", "self", ")", ":", "d", "=", "\"\"", "if", "len", "(", "self", ".", "_points", ")", ">", "0", ":", "d", "+=", "\"M \"", "+", "str", "(", "self", ".", "_points", "[", "0", "]", ".", "x", ")", "+", "\" \"", "+", "str", "(", "self", ".", "_points", "[", "0", "]", ".", "y", ")", "+", "\" \"", "for", "pt", "in", "self", ".", "_points", ":", "if", "pt", ".", "cmd", "==", "MOVETO", ":", "d", "+=", "\"M \"", "+", "str", "(", "pt", ".", "x", ")", "+", "\" \"", "+", "str", "(", "pt", ".", "y", ")", "+", "\" \"", "elif", "pt", ".", "cmd", "==", "LINETO", ":", "d", "+=", "\"L \"", "+", "str", "(", "pt", ".", "x", ")", "+", "\" \"", "+", "str", "(", "pt", ".", "y", ")", "+", "\" \"", "elif", "pt", ".", "cmd", "==", "CURVETO", ":", "d", "+=", "\"C \"", "d", "+=", "str", "(", "pt", ".", "ctrl1", ".", "x", ")", "+", "\" \"", "+", "str", "(", "pt", ".", "ctrl1", ".", "y", ")", "+", "\" \"", "d", "+=", "str", "(", "pt", ".", "ctrl2", ".", "x", ")", "+", "\" \"", "+", "str", "(", "pt", ".", "ctrl2", ".", "y", ")", "+", "\" \"", "d", "+=", "str", "(", "pt", ".", "x", ")", "+", "\" \"", "+", "str", "(", "pt", ".", "y", ")", "+", "\" \"", "c", "=", "\"rgb(\"", "c", "+=", "str", "(", "int", "(", "self", ".", "path_color", ".", "r", "*", "255", ")", ")", "+", "\",\"", "c", "+=", "str", "(", "int", "(", "self", ".", "path_color", ".", "g", "*", "255", ")", ")", "+", "\",\"", "c", "+=", "str", "(", "int", "(", "self", ".", "path_color", ".", "b", "*", "255", ")", ")", "+", "\")\"", "s", "=", "'<?xml version=\"1.0\"?>\\n'", "s", "+=", "'<svg width=\"'", "+", "str", "(", "_ctx", ".", "WIDTH", ")", "+", "'pt\" height=\"'", "+", "str", "(", "_ctx", ".", "HEIGHT", ")", "+", "'pt\">\\n'", "s", "+=", "'<g>\\n'", "s", "+=", "'<path d=\"'", "+", "d", "+", "'\" fill=\"none\" stroke=\"'", "+", "c", "+", "'\" stroke-width=\"'", "+", "str", "(", "self", ".", "strokewidth", ")", "+", "'\" />\\n'", "s", "+=", "'</g>\\n'", "s", "+=", "'</svg>\\n'", "f", "=", "open", "(", "self", ".", "file", "+", "\".svg\"", ",", "\"w\"", ")", "f", ".", "write", "(", "s", ")", "f", ".", "close", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
FlickrImage.download
Downloads this image to cache. Calling the download() method instantiates an asynchronous URLAccumulator that will fetch the image's URL from Flickr. A second process then downloads the file at the retrieved URL. Once it is done downloading, this image will have its path property set to an image file in the cache.
lib/web/flickr.py
def download(self, size=SIZE_XLARGE, thumbnail=False, wait=60, asynchronous=False): """ Downloads this image to cache. Calling the download() method instantiates an asynchronous URLAccumulator that will fetch the image's URL from Flickr. A second process then downloads the file at the retrieved URL. Once it is done downloading, this image will have its path property set to an image file in the cache. """ if thumbnail == True: size = SIZE_THUMBNAIL # backwards compatibility self._size = disambiguate_size(size) self._wait = wait self._asynchronous = asynchronous url = "http://api.flickr.com/services/rest/?method=flickr.photos.getSizes" url += "&photo_id=" + self.id url += "&api_key=" + API_KEY URLAccumulator.__init__(self, url, wait, asynchronous, "flickr", ".xml", 2) if not asynchronous: return self.path
def download(self, size=SIZE_XLARGE, thumbnail=False, wait=60, asynchronous=False): """ Downloads this image to cache. Calling the download() method instantiates an asynchronous URLAccumulator that will fetch the image's URL from Flickr. A second process then downloads the file at the retrieved URL. Once it is done downloading, this image will have its path property set to an image file in the cache. """ if thumbnail == True: size = SIZE_THUMBNAIL # backwards compatibility self._size = disambiguate_size(size) self._wait = wait self._asynchronous = asynchronous url = "http://api.flickr.com/services/rest/?method=flickr.photos.getSizes" url += "&photo_id=" + self.id url += "&api_key=" + API_KEY URLAccumulator.__init__(self, url, wait, asynchronous, "flickr", ".xml", 2) if not asynchronous: return self.path
[ "Downloads", "this", "image", "to", "cache", ".", "Calling", "the", "download", "()", "method", "instantiates", "an", "asynchronous", "URLAccumulator", "that", "will", "fetch", "the", "image", "s", "URL", "from", "Flickr", ".", "A", "second", "process", "then", "downloads", "the", "file", "at", "the", "retrieved", "URL", ".", "Once", "it", "is", "done", "downloading", "this", "image", "will", "have", "its", "path", "property", "set", "to", "an", "image", "file", "in", "the", "cache", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/web/flickr.py#L62-L86
[ "def", "download", "(", "self", ",", "size", "=", "SIZE_XLARGE", ",", "thumbnail", "=", "False", ",", "wait", "=", "60", ",", "asynchronous", "=", "False", ")", ":", "if", "thumbnail", "==", "True", ":", "size", "=", "SIZE_THUMBNAIL", "# backwards compatibility", "self", ".", "_size", "=", "disambiguate_size", "(", "size", ")", "self", ".", "_wait", "=", "wait", "self", ".", "_asynchronous", "=", "asynchronous", "url", "=", "\"http://api.flickr.com/services/rest/?method=flickr.photos.getSizes\"", "url", "+=", "\"&photo_id=\"", "+", "self", ".", "id", "url", "+=", "\"&api_key=\"", "+", "API_KEY", "URLAccumulator", ".", "__init__", "(", "self", ",", "url", ",", "wait", ",", "asynchronous", ",", "\"flickr\"", ",", "\".xml\"", ",", "2", ")", "if", "not", "asynchronous", ":", "return", "self", ".", "path" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.gtk_mouse_button_down
Handle right mouse button clicks
shoebot/gui/gtk_window.py
def gtk_mouse_button_down(self, widget, event): ''' Handle right mouse button clicks ''' if self.menu_enabled and event.button == 3: menu = self.uimanager.get_widget('/Save as') menu.popup(None, None, None, None, event.button, event.time) else: super(ShoebotWindow, self).gtk_mouse_button_down(widget, event)
def gtk_mouse_button_down(self, widget, event): ''' Handle right mouse button clicks ''' if self.menu_enabled and event.button == 3: menu = self.uimanager.get_widget('/Save as') menu.popup(None, None, None, None, event.button, event.time) else: super(ShoebotWindow, self).gtk_mouse_button_down(widget, event)
[ "Handle", "right", "mouse", "button", "clicks" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L116-L122
[ "def", "gtk_mouse_button_down", "(", "self", ",", "widget", ",", "event", ")", ":", "if", "self", ".", "menu_enabled", "and", "event", ".", "button", "==", "3", ":", "menu", "=", "self", ".", "uimanager", ".", "get_widget", "(", "'/Save as'", ")", "menu", ".", "popup", "(", "None", ",", "None", ",", "None", ",", "None", ",", "event", ".", "button", ",", "event", ".", "time", ")", "else", ":", "super", "(", "ShoebotWindow", ",", "self", ")", ".", "gtk_mouse_button_down", "(", "widget", ",", "event", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.show_variables_window
Show the variables window.
shoebot/gui/gtk_window.py
def show_variables_window(self): """ Show the variables window. """ if self.var_window is None and self.bot._vars: self.var_window = VarWindow(self, self.bot, '%s variables' % (self.title or 'Shoebot')) self.var_window.window.connect("destroy", self.var_window_closed)
def show_variables_window(self): """ Show the variables window. """ if self.var_window is None and self.bot._vars: self.var_window = VarWindow(self, self.bot, '%s variables' % (self.title or 'Shoebot')) self.var_window.window.connect("destroy", self.var_window_closed)
[ "Show", "the", "variables", "window", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L135-L141
[ "def", "show_variables_window", "(", "self", ")", ":", "if", "self", ".", "var_window", "is", "None", "and", "self", ".", "bot", ".", "_vars", ":", "self", ".", "var_window", "=", "VarWindow", "(", "self", ",", "self", ".", "bot", ",", "'%s variables'", "%", "(", "self", ".", "title", "or", "'Shoebot'", ")", ")", "self", ".", "var_window", ".", "window", ".", "connect", "(", "\"destroy\"", ",", "self", ".", "var_window_closed", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.hide_variables_window
Hide the variables window
shoebot/gui/gtk_window.py
def hide_variables_window(self): """ Hide the variables window """ if self.var_window is not None: self.var_window.window.destroy() self.var_window = None
def hide_variables_window(self): """ Hide the variables window """ if self.var_window is not None: self.var_window.window.destroy() self.var_window = None
[ "Hide", "the", "variables", "window" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L143-L149
[ "def", "hide_variables_window", "(", "self", ")", ":", "if", "self", ".", "var_window", "is", "not", "None", ":", "self", ".", "var_window", ".", "window", ".", "destroy", "(", ")", "self", ".", "var_window", "=", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.var_window_closed
Called if user clicked close button on var window :param widget: :return:
shoebot/gui/gtk_window.py
def var_window_closed(self, widget): """ Called if user clicked close button on var window :param widget: :return: """ # TODO - Clean up the menu handling stuff its a bit spagetti right now self.action_group.get_action('vars').set_active(False) self.show_vars = False self.var_window = None
def var_window_closed(self, widget): """ Called if user clicked close button on var window :param widget: :return: """ # TODO - Clean up the menu handling stuff its a bit spagetti right now self.action_group.get_action('vars').set_active(False) self.show_vars = False self.var_window = None
[ "Called", "if", "user", "clicked", "close", "button", "on", "var", "window", ":", "param", "widget", ":", ":", "return", ":" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L151-L160
[ "def", "var_window_closed", "(", "self", ",", "widget", ")", ":", "# TODO - Clean up the menu handling stuff its a bit spagetti right now", "self", ".", "action_group", ".", "get_action", "(", "'vars'", ")", ".", "set_active", "(", "False", ")", "self", ".", "show_vars", "=", "False", "self", ".", "var_window", "=", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.schedule_snapshot
Tell the canvas to perform a snapshot when it's finished rendering :param format: :return:
shoebot/gui/gtk_window.py
def schedule_snapshot(self, format): """ Tell the canvas to perform a snapshot when it's finished rendering :param format: :return: """ bot = self.bot canvas = self.bot.canvas script = bot._namespace['__file__'] if script: filename = os.path.splitext(script)[0] + '.' + format else: filename = 'output.' + format f = canvas.output_closure(filename, self.bot._frame) self.scheduled_snapshots.append(f)
def schedule_snapshot(self, format): """ Tell the canvas to perform a snapshot when it's finished rendering :param format: :return: """ bot = self.bot canvas = self.bot.canvas script = bot._namespace['__file__'] if script: filename = os.path.splitext(script)[0] + '.' + format else: filename = 'output.' + format f = canvas.output_closure(filename, self.bot._frame) self.scheduled_snapshots.append(f)
[ "Tell", "the", "canvas", "to", "perform", "a", "snapshot", "when", "it", "s", "finished", "rendering", ":", "param", "format", ":", ":", "return", ":" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L171-L186
[ "def", "schedule_snapshot", "(", "self", ",", "format", ")", ":", "bot", "=", "self", ".", "bot", "canvas", "=", "self", ".", "bot", ".", "canvas", "script", "=", "bot", ".", "_namespace", "[", "'__file__'", "]", "if", "script", ":", "filename", "=", "os", ".", "path", ".", "splitext", "(", "script", ")", "[", "0", "]", "+", "'.'", "+", "format", "else", ":", "filename", "=", "'output.'", "+", "format", "f", "=", "canvas", ".", "output_closure", "(", "filename", ",", "self", ".", "bot", ".", "_frame", ")", "self", ".", "scheduled_snapshots", ".", "append", "(", "f", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.trigger_fullscreen_action
Toggle fullscreen from outside the GUI, causes the GUI to updated and run all its actions.
shoebot/gui/gtk_window.py
def trigger_fullscreen_action(self, fullscreen): """ Toggle fullscreen from outside the GUI, causes the GUI to updated and run all its actions. """ action = self.action_group.get_action('fullscreen') action.set_active(fullscreen)
def trigger_fullscreen_action(self, fullscreen): """ Toggle fullscreen from outside the GUI, causes the GUI to updated and run all its actions. """ action = self.action_group.get_action('fullscreen') action.set_active(fullscreen)
[ "Toggle", "fullscreen", "from", "outside", "the", "GUI", "causes", "the", "GUI", "to", "updated", "and", "run", "all", "its", "actions", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L212-L218
[ "def", "trigger_fullscreen_action", "(", "self", ",", "fullscreen", ")", ":", "action", "=", "self", ".", "action_group", ".", "get_action", "(", "'fullscreen'", ")", "action", ".", "set_active", "(", "fullscreen", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_fullscreen
Widget Action to Make the window fullscreen and update the bot.
shoebot/gui/gtk_window.py
def do_fullscreen(self, widget): """ Widget Action to Make the window fullscreen and update the bot. """ self.fullscreen() self.is_fullscreen = True # next lines seem to be needed for window switching really to # fullscreen mode before reading it's size values while Gtk.events_pending(): Gtk.main_iteration() # we pass informations on full-screen size to bot self.bot._screen_width = Gdk.Screen.width() self.bot._screen_height = Gdk.Screen.height() self.bot._screen_ratio = self.bot._screen_width / self.bot._screen_height
def do_fullscreen(self, widget): """ Widget Action to Make the window fullscreen and update the bot. """ self.fullscreen() self.is_fullscreen = True # next lines seem to be needed for window switching really to # fullscreen mode before reading it's size values while Gtk.events_pending(): Gtk.main_iteration() # we pass informations on full-screen size to bot self.bot._screen_width = Gdk.Screen.width() self.bot._screen_height = Gdk.Screen.height() self.bot._screen_ratio = self.bot._screen_width / self.bot._screen_height
[ "Widget", "Action", "to", "Make", "the", "window", "fullscreen", "and", "update", "the", "bot", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L220-L233
[ "def", "do_fullscreen", "(", "self", ",", "widget", ")", ":", "self", ".", "fullscreen", "(", ")", "self", ".", "is_fullscreen", "=", "True", "# next lines seem to be needed for window switching really to", "# fullscreen mode before reading it's size values", "while", "Gtk", ".", "events_pending", "(", ")", ":", "Gtk", ".", "main_iteration", "(", ")", "# we pass informations on full-screen size to bot", "self", ".", "bot", ".", "_screen_width", "=", "Gdk", ".", "Screen", ".", "width", "(", ")", "self", ".", "bot", ".", "_screen_height", "=", "Gdk", ".", "Screen", ".", "height", "(", ")", "self", ".", "bot", ".", "_screen_ratio", "=", "self", ".", "bot", ".", "_screen_width", "/", "self", ".", "bot", ".", "_screen_height" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_unfullscreen
Widget Action to set Windowed Mode.
shoebot/gui/gtk_window.py
def do_unfullscreen(self, widget): """ Widget Action to set Windowed Mode. """ self.unfullscreen() self.is_fullscreen = False self.bot._screen_ratio = None
def do_unfullscreen(self, widget): """ Widget Action to set Windowed Mode. """ self.unfullscreen() self.is_fullscreen = False self.bot._screen_ratio = None
[ "Widget", "Action", "to", "set", "Windowed", "Mode", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L235-L241
[ "def", "do_unfullscreen", "(", "self", ",", "widget", ")", ":", "self", ".", "unfullscreen", "(", ")", "self", ".", "is_fullscreen", "=", "False", "self", ".", "bot", ".", "_screen_ratio", "=", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_window_close
Widget Action to Close the window, triggering the quit event.
shoebot/gui/gtk_window.py
def do_window_close(self, widget, data=None): """ Widget Action to Close the window, triggering the quit event. """ publish_event(QUIT_EVENT) if self.has_server: self.sock.close() self.hide_variables_window() self.destroy() self.window_open = False
def do_window_close(self, widget, data=None): """ Widget Action to Close the window, triggering the quit event. """ publish_event(QUIT_EVENT) if self.has_server: self.sock.close() self.hide_variables_window() self.destroy() self.window_open = False
[ "Widget", "Action", "to", "Close", "the", "window", "triggering", "the", "quit", "event", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L243-L255
[ "def", "do_window_close", "(", "self", ",", "widget", ",", "data", "=", "None", ")", ":", "publish_event", "(", "QUIT_EVENT", ")", "if", "self", ".", "has_server", ":", "self", ".", "sock", ".", "close", "(", ")", "self", ".", "hide_variables_window", "(", ")", "self", ".", "destroy", "(", ")", "self", ".", "window_open", "=", "False" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_toggle_fullscreen
Widget Action to Toggle fullscreen from the GUI
shoebot/gui/gtk_window.py
def do_toggle_fullscreen(self, action): """ Widget Action to Toggle fullscreen from the GUI """ is_fullscreen = action.get_active() if is_fullscreen: self.fullscreen() else: self.unfullscreen()
def do_toggle_fullscreen(self, action): """ Widget Action to Toggle fullscreen from the GUI """ is_fullscreen = action.get_active() if is_fullscreen: self.fullscreen() else: self.unfullscreen()
[ "Widget", "Action", "to", "Toggle", "fullscreen", "from", "the", "GUI" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L257-L265
[ "def", "do_toggle_fullscreen", "(", "self", ",", "action", ")", ":", "is_fullscreen", "=", "action", ".", "get_active", "(", ")", "if", "is_fullscreen", ":", "self", ".", "fullscreen", "(", ")", "else", ":", "self", ".", "unfullscreen", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_toggle_play
Widget Action to toggle play / pause.
shoebot/gui/gtk_window.py
def do_toggle_play(self, action): """ Widget Action to toggle play / pause. """ # TODO - move this into bot controller # along with stuff in socketserver and shell if self.pause_speed is None and not action.get_active(): self.pause_speed = self.bot._speed self.bot._speed = 0 else: self.bot._speed = self.pause_speed self.pause_speed = None
def do_toggle_play(self, action): """ Widget Action to toggle play / pause. """ # TODO - move this into bot controller # along with stuff in socketserver and shell if self.pause_speed is None and not action.get_active(): self.pause_speed = self.bot._speed self.bot._speed = 0 else: self.bot._speed = self.pause_speed self.pause_speed = None
[ "Widget", "Action", "to", "toggle", "play", "/", "pause", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L267-L278
[ "def", "do_toggle_play", "(", "self", ",", "action", ")", ":", "# TODO - move this into bot controller", "# along with stuff in socketserver and shell", "if", "self", ".", "pause_speed", "is", "None", "and", "not", "action", ".", "get_active", "(", ")", ":", "self", ".", "pause_speed", "=", "self", ".", "bot", ".", "_speed", "self", ".", "bot", ".", "_speed", "=", "0", "else", ":", "self", ".", "bot", ".", "_speed", "=", "self", ".", "pause_speed", "self", ".", "pause_speed", "=", "None" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.do_toggle_variables
Widget Action to toggle showing the variables window.
shoebot/gui/gtk_window.py
def do_toggle_variables(self, action): """ Widget Action to toggle showing the variables window. """ self.show_vars = action.get_active() if self.show_vars: self.show_variables_window() else: self.hide_variables_window()
def do_toggle_variables(self, action): """ Widget Action to toggle showing the variables window. """ self.show_vars = action.get_active() if self.show_vars: self.show_variables_window() else: self.hide_variables_window()
[ "Widget", "Action", "to", "toggle", "showing", "the", "variables", "window", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L280-L288
[ "def", "do_toggle_variables", "(", "self", ",", "action", ")", ":", "self", ".", "show_vars", "=", "action", ".", "get_active", "(", ")", "if", "self", ".", "show_vars", ":", "self", ".", "show_variables_window", "(", ")", "else", ":", "self", ".", "hide_variables_window", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
ShoebotWindow.main_iteration
Called from main loop, if your sink needs to handle GUI events do it here. Check any GUI flags then call Gtk.main_iteration to update things.
shoebot/gui/gtk_window.py
def main_iteration(self): """ Called from main loop, if your sink needs to handle GUI events do it here. Check any GUI flags then call Gtk.main_iteration to update things. """ if self.show_vars: self.show_variables_window() else: self.hide_variables_window() for snapshot_f in self.scheduled_snapshots: fn = snapshot_f(self.last_draw_ctx) print("Saved snapshot: %s" % fn) else: self.scheduled_snapshots = deque() while Gtk.events_pending(): Gtk.main_iteration()
def main_iteration(self): """ Called from main loop, if your sink needs to handle GUI events do it here. Check any GUI flags then call Gtk.main_iteration to update things. """ if self.show_vars: self.show_variables_window() else: self.hide_variables_window() for snapshot_f in self.scheduled_snapshots: fn = snapshot_f(self.last_draw_ctx) print("Saved snapshot: %s" % fn) else: self.scheduled_snapshots = deque() while Gtk.events_pending(): Gtk.main_iteration()
[ "Called", "from", "main", "loop", "if", "your", "sink", "needs", "to", "handle", "GUI", "events", "do", "it", "here", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/gui/gtk_window.py#L290-L309
[ "def", "main_iteration", "(", "self", ")", ":", "if", "self", ".", "show_vars", ":", "self", ".", "show_variables_window", "(", ")", "else", ":", "self", ".", "hide_variables_window", "(", ")", "for", "snapshot_f", "in", "self", ".", "scheduled_snapshots", ":", "fn", "=", "snapshot_f", "(", "self", ".", "last_draw_ctx", ")", "print", "(", "\"Saved snapshot: %s\"", "%", "fn", ")", "else", ":", "self", ".", "scheduled_snapshots", "=", "deque", "(", ")", "while", "Gtk", ".", "events_pending", "(", ")", ":", "Gtk", ".", "main_iteration", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot._set_initial_defaults
Set the default values. Called at __init__ and at the end of run(), do that new draw loop iterations don't take up values left over by the previous one.
shoebot/grammar/bot.py
def _set_initial_defaults(self): '''Set the default values. Called at __init__ and at the end of run(), do that new draw loop iterations don't take up values left over by the previous one.''' DEFAULT_WIDTH, DEFAULT_HEIGHT = self._canvas.DEFAULT_SIZE self.WIDTH = self._namespace.get('WIDTH', DEFAULT_WIDTH) self.HEIGHT = self._namespace.get('HEIGHT', DEFAULT_WIDTH) if 'WIDTH' in self._namespace or 'HEIGHT' in self._namespace: self.size(w=self._namespace.get('WIDTH'), h=self._namespace.get('HEIGHT')) self._transformmode = Bot.CENTER self._canvas.settings( fontfile="assets/notcouriersans.ttf", fontsize=16, align=Bot.LEFT, lineheight=1, fillcolor=self.color(.2), strokecolor=None, strokewidth=1.0, background=self.color(1, 1, 1))
def _set_initial_defaults(self): '''Set the default values. Called at __init__ and at the end of run(), do that new draw loop iterations don't take up values left over by the previous one.''' DEFAULT_WIDTH, DEFAULT_HEIGHT = self._canvas.DEFAULT_SIZE self.WIDTH = self._namespace.get('WIDTH', DEFAULT_WIDTH) self.HEIGHT = self._namespace.get('HEIGHT', DEFAULT_WIDTH) if 'WIDTH' in self._namespace or 'HEIGHT' in self._namespace: self.size(w=self._namespace.get('WIDTH'), h=self._namespace.get('HEIGHT')) self._transformmode = Bot.CENTER self._canvas.settings( fontfile="assets/notcouriersans.ttf", fontsize=16, align=Bot.LEFT, lineheight=1, fillcolor=self.color(.2), strokecolor=None, strokewidth=1.0, background=self.color(1, 1, 1))
[ "Set", "the", "default", "values", ".", "Called", "at", "__init__", "and", "at", "the", "end", "of", "run", "()", "do", "that", "new", "draw", "loop", "iterations", "don", "t", "take", "up", "values", "left", "over", "by", "the", "previous", "one", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L137-L157
[ "def", "_set_initial_defaults", "(", "self", ")", ":", "DEFAULT_WIDTH", ",", "DEFAULT_HEIGHT", "=", "self", ".", "_canvas", ".", "DEFAULT_SIZE", "self", ".", "WIDTH", "=", "self", ".", "_namespace", ".", "get", "(", "'WIDTH'", ",", "DEFAULT_WIDTH", ")", "self", ".", "HEIGHT", "=", "self", ".", "_namespace", ".", "get", "(", "'HEIGHT'", ",", "DEFAULT_WIDTH", ")", "if", "'WIDTH'", "in", "self", ".", "_namespace", "or", "'HEIGHT'", "in", "self", ".", "_namespace", ":", "self", ".", "size", "(", "w", "=", "self", ".", "_namespace", ".", "get", "(", "'WIDTH'", ")", ",", "h", "=", "self", ".", "_namespace", ".", "get", "(", "'HEIGHT'", ")", ")", "self", ".", "_transformmode", "=", "Bot", ".", "CENTER", "self", ".", "_canvas", ".", "settings", "(", "fontfile", "=", "\"assets/notcouriersans.ttf\"", ",", "fontsize", "=", "16", ",", "align", "=", "Bot", ".", "LEFT", ",", "lineheight", "=", "1", ",", "fillcolor", "=", "self", ".", "color", "(", ".2", ")", ",", "strokecolor", "=", "None", ",", "strokewidth", "=", "1.0", ",", "background", "=", "self", ".", "color", "(", "1", ",", "1", ",", "1", ")", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot._mouse_pointer_moved
GUI callback for mouse moved
shoebot/grammar/bot.py
def _mouse_pointer_moved(self, x, y): '''GUI callback for mouse moved''' self._namespace['MOUSEX'] = x self._namespace['MOUSEY'] = y
def _mouse_pointer_moved(self, x, y): '''GUI callback for mouse moved''' self._namespace['MOUSEX'] = x self._namespace['MOUSEY'] = y
[ "GUI", "callback", "for", "mouse", "moved" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L172-L175
[ "def", "_mouse_pointer_moved", "(", "self", ",", "x", ",", "y", ")", ":", "self", ".", "_namespace", "[", "'MOUSEX'", "]", "=", "x", "self", ".", "_namespace", "[", "'MOUSEY'", "]", "=", "y" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot._key_pressed
GUI callback for key pressed
shoebot/grammar/bot.py
def _key_pressed(self, key, keycode): '''GUI callback for key pressed''' self._namespace['key'] = key self._namespace['keycode'] = keycode self._namespace['keydown'] = True
def _key_pressed(self, key, keycode): '''GUI callback for key pressed''' self._namespace['key'] = key self._namespace['keycode'] = keycode self._namespace['keydown'] = True
[ "GUI", "callback", "for", "key", "pressed" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L177-L181
[ "def", "_key_pressed", "(", "self", ",", "key", ",", "keycode", ")", ":", "self", ".", "_namespace", "[", "'key'", "]", "=", "key", "self", ".", "_namespace", "[", "'keycode'", "]", "=", "keycode", "self", ".", "_namespace", "[", "'keydown'", "]", "=", "True" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot._makeInstance
Creates an instance of a class defined in this document. This method sets the context of the object to the current context.
shoebot/grammar/bot.py
def _makeInstance(self, clazz, args, kwargs): '''Creates an instance of a class defined in this document. This method sets the context of the object to the current context.''' inst = clazz(self, *args, **kwargs) return inst
def _makeInstance(self, clazz, args, kwargs): '''Creates an instance of a class defined in this document. This method sets the context of the object to the current context.''' inst = clazz(self, *args, **kwargs) return inst
[ "Creates", "an", "instance", "of", "a", "class", "defined", "in", "this", "document", ".", "This", "method", "sets", "the", "context", "of", "the", "object", "to", "the", "current", "context", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L199-L203
[ "def", "_makeInstance", "(", "self", ",", "clazz", ",", "args", ",", "kwargs", ")", ":", "inst", "=", "clazz", "(", "self", ",", "*", "args", ",", "*", "*", "kwargs", ")", "return", "inst" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot._makeColorableInstance
Create an object, if fill, stroke or strokewidth is not specified, get them from the _canvas :param clazz: :param args: :param kwargs: :return:
shoebot/grammar/bot.py
def _makeColorableInstance(self, clazz, args, kwargs): """ Create an object, if fill, stroke or strokewidth is not specified, get them from the _canvas :param clazz: :param args: :param kwargs: :return: """ kwargs = dict(kwargs) fill = kwargs.get('fill', self._canvas.fillcolor) if not isinstance(fill, Color): fill = Color(fill, mode='rgb', color_range=1) kwargs['fill'] = fill stroke = kwargs.get('stroke', self._canvas.strokecolor) if not isinstance(stroke, Color): stroke = Color(stroke, mode='rgb', color_range=1) kwargs['stroke'] = stroke kwargs['strokewidth'] = kwargs.get('strokewidth', self._canvas.strokewidth) inst = clazz(self, *args, **kwargs) return inst
def _makeColorableInstance(self, clazz, args, kwargs): """ Create an object, if fill, stroke or strokewidth is not specified, get them from the _canvas :param clazz: :param args: :param kwargs: :return: """ kwargs = dict(kwargs) fill = kwargs.get('fill', self._canvas.fillcolor) if not isinstance(fill, Color): fill = Color(fill, mode='rgb', color_range=1) kwargs['fill'] = fill stroke = kwargs.get('stroke', self._canvas.strokecolor) if not isinstance(stroke, Color): stroke = Color(stroke, mode='rgb', color_range=1) kwargs['stroke'] = stroke kwargs['strokewidth'] = kwargs.get('strokewidth', self._canvas.strokewidth) inst = clazz(self, *args, **kwargs) return inst
[ "Create", "an", "object", "if", "fill", "stroke", "or", "strokewidth", "is", "not", "specified", "get", "them", "from", "the", "_canvas" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L205-L229
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d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.color
:param args: color in a supported format. :return: Color object containing the color.
shoebot/grammar/bot.py
def color(self, *args): ''' :param args: color in a supported format. :return: Color object containing the color. ''' return self.Color(mode=self.color_mode, color_range=self.color_range, *args)
def color(self, *args): ''' :param args: color in a supported format. :return: Color object containing the color. ''' return self.Color(mode=self.color_mode, color_range=self.color_range, *args)
[ ":", "param", "args", ":", "color", "in", "a", "supported", "format", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L266-L272
[ "def", "color", "(", "self", ",", "*", "args", ")", ":", "return", "self", ".", "Color", "(", "mode", "=", "self", ".", "color_mode", ",", "color_range", "=", "self", ".", "color_range", ",", "*", "args", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.grid
Returns an iterator that contains coordinate tuples. The grid can be used to quickly create grid-like structures. A common way to use them is: for x, y in grid(10,10,12,12): rect(x,y, 10,10)
shoebot/grammar/bot.py
def grid(self, cols, rows, colSize=1, rowSize=1, shuffled=False): """Returns an iterator that contains coordinate tuples. The grid can be used to quickly create grid-like structures. A common way to use them is: for x, y in grid(10,10,12,12): rect(x,y, 10,10) """ # Taken ipsis verbis from Nodebox from random import shuffle rowRange = range(int(rows)) colRange = range(int(cols)) if (shuffled): shuffle(rowRange) shuffle(colRange) for y in rowRange: for x in colRange: yield (x * colSize, y * rowSize)
def grid(self, cols, rows, colSize=1, rowSize=1, shuffled=False): """Returns an iterator that contains coordinate tuples. The grid can be used to quickly create grid-like structures. A common way to use them is: for x, y in grid(10,10,12,12): rect(x,y, 10,10) """ # Taken ipsis verbis from Nodebox from random import shuffle rowRange = range(int(rows)) colRange = range(int(cols)) if (shuffled): shuffle(rowRange) shuffle(colRange) for y in rowRange: for x in colRange: yield (x * colSize, y * rowSize)
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shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L296-L312
[ "def", "grid", "(", "self", ",", "cols", ",", "rows", ",", "colSize", "=", "1", ",", "rowSize", "=", "1", ",", "shuffled", "=", "False", ")", ":", "# Taken ipsis verbis from Nodebox", "from", "random", "import", "shuffle", "rowRange", "=", "range", "(", "int", "(", "rows", ")", ")", "colRange", "=", "range", "(", "int", "(", "cols", ")", ")", "if", "(", "shuffled", ")", ":", "shuffle", "(", "rowRange", ")", "shuffle", "(", "colRange", ")", "for", "y", "in", "rowRange", ":", "for", "x", "in", "colRange", ":", "yield", "(", "x", "*", "colSize", ",", "y", "*", "rowSize", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.snapshot
Save the contents of current surface into a file or cairo surface/context :param filename: Can be a filename or a Cairo surface. :param defer: If true, buffering/threading may be employed however output will not be immediate. :param autonumber: If true then a number will be appended to the filename.
shoebot/grammar/bot.py
def snapshot(self, target=None, defer=None, autonumber=False): '''Save the contents of current surface into a file or cairo surface/context :param filename: Can be a filename or a Cairo surface. :param defer: If true, buffering/threading may be employed however output will not be immediate. :param autonumber: If true then a number will be appended to the filename. ''' if autonumber: file_number = self._frame else: file_number = None if isinstance(target, cairo.Surface): # snapshot to Cairo surface if defer is None: self._canvas.snapshot(surface, defer) defer = False ctx = cairo.Context(target) # this used to be self._canvas.snapshot, but I couldn't make it work. # self._canvas.snapshot(target, defer) # TODO: check if this breaks when taking more than 1 snapshot self._canvas._drawqueue.render(ctx) return elif target is None: # If nothing specified, use a default filename from the script name script_file = self._namespace.get('__file__') if script_file: target = os.path.splitext(script_file)[0] + '.svg' file_number = True if target: # snapshot to file, target is a filename if defer is None: defer = True self._canvas.snapshot(target, defer=defer, file_number=file_number) else: raise ShoebotError('No image saved')
def snapshot(self, target=None, defer=None, autonumber=False): '''Save the contents of current surface into a file or cairo surface/context :param filename: Can be a filename or a Cairo surface. :param defer: If true, buffering/threading may be employed however output will not be immediate. :param autonumber: If true then a number will be appended to the filename. ''' if autonumber: file_number = self._frame else: file_number = None if isinstance(target, cairo.Surface): # snapshot to Cairo surface if defer is None: self._canvas.snapshot(surface, defer) defer = False ctx = cairo.Context(target) # this used to be self._canvas.snapshot, but I couldn't make it work. # self._canvas.snapshot(target, defer) # TODO: check if this breaks when taking more than 1 snapshot self._canvas._drawqueue.render(ctx) return elif target is None: # If nothing specified, use a default filename from the script name script_file = self._namespace.get('__file__') if script_file: target = os.path.splitext(script_file)[0] + '.svg' file_number = True if target: # snapshot to file, target is a filename if defer is None: defer = True self._canvas.snapshot(target, defer=defer, file_number=file_number) else: raise ShoebotError('No image saved')
[ "Save", "the", "contents", "of", "current", "surface", "into", "a", "file", "or", "cairo", "surface", "/", "context" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L324-L360
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d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.show
Returns an Image object of the current surface. Used for displaying output in Jupyter notebooks. Adapted from the cairo-jupyter project.
shoebot/grammar/bot.py
def show(self, format='png', as_data=False): '''Returns an Image object of the current surface. Used for displaying output in Jupyter notebooks. Adapted from the cairo-jupyter project.''' from io import BytesIO b = BytesIO() if format == 'png': from IPython.display import Image surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.WIDTH, self.HEIGHT) self.snapshot(surface) surface.write_to_png(b) b.seek(0) data = b.read() if as_data: return data else: return Image(data) elif format == 'svg': from IPython.display import SVG surface = cairo.SVGSurface(b, self.WIDTH, self.HEIGHT) surface.finish() b.seek(0) data = b.read() if as_data: return data else: return SVG(data)
def show(self, format='png', as_data=False): '''Returns an Image object of the current surface. Used for displaying output in Jupyter notebooks. Adapted from the cairo-jupyter project.''' from io import BytesIO b = BytesIO() if format == 'png': from IPython.display import Image surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.WIDTH, self.HEIGHT) self.snapshot(surface) surface.write_to_png(b) b.seek(0) data = b.read() if as_data: return data else: return Image(data) elif format == 'svg': from IPython.display import SVG surface = cairo.SVGSurface(b, self.WIDTH, self.HEIGHT) surface.finish() b.seek(0) data = b.read() if as_data: return data else: return SVG(data)
[ "Returns", "an", "Image", "object", "of", "the", "current", "surface", ".", "Used", "for", "displaying", "output", "in", "Jupyter", "notebooks", ".", "Adapted", "from", "the", "cairo", "-", "jupyter", "project", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L362-L390
[ "def", "show", "(", "self", ",", "format", "=", "'png'", ",", "as_data", "=", "False", ")", ":", "from", "io", "import", "BytesIO", "b", "=", "BytesIO", "(", ")", "if", "format", "==", "'png'", ":", "from", "IPython", ".", "display", "import", "Image", "surface", "=", "cairo", ".", "ImageSurface", "(", "cairo", ".", "FORMAT_ARGB32", ",", "self", ".", "WIDTH", ",", "self", ".", "HEIGHT", ")", "self", ".", "snapshot", "(", "surface", ")", "surface", ".", "write_to_png", "(", "b", ")", "b", ".", "seek", "(", "0", ")", "data", "=", "b", ".", "read", "(", ")", "if", "as_data", ":", "return", "data", "else", ":", "return", "Image", "(", "data", ")", "elif", "format", "==", "'svg'", ":", "from", "IPython", ".", "display", "import", "SVG", "surface", "=", "cairo", ".", "SVGSurface", "(", "b", ",", "self", ".", "WIDTH", ",", "self", ".", "HEIGHT", ")", "surface", ".", "finish", "(", ")", "b", ".", "seek", "(", "0", ")", "data", "=", "b", ".", "read", "(", ")", "if", "as_data", ":", "return", "data", "else", ":", "return", "SVG", "(", "data", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.ximport
Import Nodebox libraries. The libraries get _ctx, which provides them with the nodebox API. :param libName: Library name to import
shoebot/grammar/bot.py
def ximport(self, libName): ''' Import Nodebox libraries. The libraries get _ctx, which provides them with the nodebox API. :param libName: Library name to import ''' # from Nodebox lib = __import__(libName) self._namespace[libName] = lib lib._ctx = self return lib
def ximport(self, libName): ''' Import Nodebox libraries. The libraries get _ctx, which provides them with the nodebox API. :param libName: Library name to import ''' # from Nodebox lib = __import__(libName) self._namespace[libName] = lib lib._ctx = self return lib
[ "Import", "Nodebox", "libraries", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L392-L405
[ "def", "ximport", "(", "self", ",", "libName", ")", ":", "# from Nodebox", "lib", "=", "__import__", "(", "libName", ")", "self", ".", "_namespace", "[", "libName", "]", "=", "lib", "lib", ".", "_ctx", "=", "self", "return", "lib" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.size
Set the canvas size Only the first call will actually be effective. :param w: Width :param h: height
shoebot/grammar/bot.py
def size(self, w=None, h=None): '''Set the canvas size Only the first call will actually be effective. :param w: Width :param h: height ''' if not w: w = self._canvas.width if not h: h = self._canvas.height if not w and not h: return (self._canvas.width, self._canvas.height) # FIXME: Updating in all these places seems a bit hacky w, h = self._canvas.set_size((w, h)) self._namespace['WIDTH'] = w self._namespace['HEIGHT'] = h self.WIDTH = w # Added to make evolution example work self.HEIGHT = h
def size(self, w=None, h=None): '''Set the canvas size Only the first call will actually be effective. :param w: Width :param h: height ''' if not w: w = self._canvas.width if not h: h = self._canvas.height if not w and not h: return (self._canvas.width, self._canvas.height) # FIXME: Updating in all these places seems a bit hacky w, h = self._canvas.set_size((w, h)) self._namespace['WIDTH'] = w self._namespace['HEIGHT'] = h self.WIDTH = w # Added to make evolution example work self.HEIGHT = h
[ "Set", "the", "canvas", "size" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L409-L430
[ "def", "size", "(", "self", ",", "w", "=", "None", ",", "h", "=", "None", ")", ":", "if", "not", "w", ":", "w", "=", "self", ".", "_canvas", ".", "width", "if", "not", "h", ":", "h", "=", "self", ".", "_canvas", ".", "height", "if", "not", "w", "and", "not", "h", ":", "return", "(", "self", ".", "_canvas", ".", "width", ",", "self", ".", "_canvas", ".", "height", ")", "# FIXME: Updating in all these places seems a bit hacky", "w", ",", "h", "=", "self", ".", "_canvas", ".", "set_size", "(", "(", "w", ",", "h", ")", ")", "self", ".", "_namespace", "[", "'WIDTH'", "]", "=", "w", "self", ".", "_namespace", "[", "'HEIGHT'", "]", "=", "h", "self", ".", "WIDTH", "=", "w", "# Added to make evolution example work", "self", ".", "HEIGHT", "=", "h" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Bot.speed
Set animation framerate. :param framerate: Frames per second to run bot. :return: Current framerate of animation.
shoebot/grammar/bot.py
def speed(self, framerate=None): '''Set animation framerate. :param framerate: Frames per second to run bot. :return: Current framerate of animation. ''' if framerate is not None: self._speed = framerate self._dynamic = True else: return self._speed
def speed(self, framerate=None): '''Set animation framerate. :param framerate: Frames per second to run bot. :return: Current framerate of animation. ''' if framerate is not None: self._speed = framerate self._dynamic = True else: return self._speed
[ "Set", "animation", "framerate", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/grammar/bot.py#L432-L442
[ "def", "speed", "(", "self", ",", "framerate", "=", "None", ")", ":", "if", "framerate", "is", "not", "None", ":", "self", ".", "_speed", "=", "framerate", "self", ".", "_dynamic", "=", "True", "else", ":", "return", "self", ".", "_speed" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
InputDeviceMixin.set_callbacks
Set callbacks for input events
shoebot/core/input_device.py
def set_callbacks(self, **kwargs): ''' Set callbacks for input events ''' for name in self.SUPPORTED_CALLBACKS: func = kwargs.get(name, getattr(self, name)) setattr(self, name, func)
def set_callbacks(self, **kwargs): ''' Set callbacks for input events ''' for name in self.SUPPORTED_CALLBACKS: func = kwargs.get(name, getattr(self, name)) setattr(self, name, func)
[ "Set", "callbacks", "for", "input", "events" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/shoebot/core/input_device.py#L17-L21
[ "def", "set_callbacks", "(", "self", ",", "*", "*", "kwargs", ")", ":", "for", "name", "in", "self", ".", "SUPPORTED_CALLBACKS", ":", "func", "=", "kwargs", ".", "get", "(", "name", ",", "getattr", "(", "self", ",", "name", ")", ")", "setattr", "(", "self", ",", "name", ",", "func", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
complement
Returns the color and its complement in a list.
lib/colors/__init__.py
def complement(clr): """ Returns the color and its complement in a list. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.complement) return colors
def complement(clr): """ Returns the color and its complement in a list. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.complement) return colors
[ "Returns", "the", "color", "and", "its", "complement", "in", "a", "list", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1413-L1421
[ "def", "complement", "(", "clr", ")", ":", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "colors", ".", "append", "(", "clr", ".", "complement", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
complementary
Returns a list of complementary colors. The complement is the color 180 degrees across the artistic RYB color wheel. The list contains darker and softer contrasting and complementing colors.
lib/colors/__init__.py
def complementary(clr): """ Returns a list of complementary colors. The complement is the color 180 degrees across the artistic RYB color wheel. The list contains darker and softer contrasting and complementing colors. """ clr = color(clr) colors = colorlist(clr) # A contrasting color: much darker or lighter than the original. c = clr.copy() if clr.brightness > 0.4: c.brightness = 0.1 + c.brightness * 0.25 else: c.brightness = 1.0 - c.brightness * 0.25 colors.append(c) # A soft supporting color: lighter and less saturated. c = clr.copy() c.brightness = 0.3 + c.brightness c.saturation = 0.1 + c.saturation * 0.3 colors.append(c) # A contrasting complement: very dark or very light. clr = clr.complement c = clr.copy() if clr.brightness > 0.3: c.brightness = 0.1 + clr.brightness * 0.25 else: c.brightness = 1.0 - c.brightness * 0.25 colors.append(c) # The complement and a light supporting variant. colors.append(clr) c = clr.copy() c.brightness = 0.3 + c.brightness c.saturation = 0.1 + c.saturation * 0.25 colors.append(c) return colors
def complementary(clr): """ Returns a list of complementary colors. The complement is the color 180 degrees across the artistic RYB color wheel. The list contains darker and softer contrasting and complementing colors. """ clr = color(clr) colors = colorlist(clr) # A contrasting color: much darker or lighter than the original. c = clr.copy() if clr.brightness > 0.4: c.brightness = 0.1 + c.brightness * 0.25 else: c.brightness = 1.0 - c.brightness * 0.25 colors.append(c) # A soft supporting color: lighter and less saturated. c = clr.copy() c.brightness = 0.3 + c.brightness c.saturation = 0.1 + c.saturation * 0.3 colors.append(c) # A contrasting complement: very dark or very light. clr = clr.complement c = clr.copy() if clr.brightness > 0.3: c.brightness = 0.1 + clr.brightness * 0.25 else: c.brightness = 1.0 - c.brightness * 0.25 colors.append(c) # The complement and a light supporting variant. colors.append(clr) c = clr.copy() c.brightness = 0.3 + c.brightness c.saturation = 0.1 + c.saturation * 0.25 colors.append(c) return colors
[ "Returns", "a", "list", "of", "complementary", "colors", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1424-L1467
[ "def", "complementary", "(", "clr", ")", ":", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "# A contrasting color: much darker or lighter than the original.", "c", "=", "clr", ".", "copy", "(", ")", "if", "clr", ".", "brightness", ">", "0.4", ":", "c", ".", "brightness", "=", "0.1", "+", "c", ".", "brightness", "*", "0.25", "else", ":", "c", ".", "brightness", "=", "1.0", "-", "c", ".", "brightness", "*", "0.25", "colors", ".", "append", "(", "c", ")", "# A soft supporting color: lighter and less saturated.", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "0.3", "+", "c", ".", "brightness", "c", ".", "saturation", "=", "0.1", "+", "c", ".", "saturation", "*", "0.3", "colors", ".", "append", "(", "c", ")", "# A contrasting complement: very dark or very light.", "clr", "=", "clr", ".", "complement", "c", "=", "clr", ".", "copy", "(", ")", "if", "clr", ".", "brightness", ">", "0.3", ":", "c", ".", "brightness", "=", "0.1", "+", "clr", ".", "brightness", "*", "0.25", "else", ":", "c", ".", "brightness", "=", "1.0", "-", "c", ".", "brightness", "*", "0.25", "colors", ".", "append", "(", "c", ")", "# The complement and a light supporting variant.", "colors", ".", "append", "(", "clr", ")", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "0.3", "+", "c", ".", "brightness", "c", ".", "saturation", "=", "0.1", "+", "c", ".", "saturation", "*", "0.25", "colors", ".", "append", "(", "c", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
split_complementary
Returns a list with the split complement of the color. The split complement are the two colors to the left and right of the color's complement.
lib/colors/__init__.py
def split_complementary(clr): """ Returns a list with the split complement of the color. The split complement are the two colors to the left and right of the color's complement. """ clr = color(clr) colors = colorlist(clr) clr = clr.complement colors.append(clr.rotate_ryb(-30).lighten(0.1)) colors.append(clr.rotate_ryb(30).lighten(0.1)) return colors
def split_complementary(clr): """ Returns a list with the split complement of the color. The split complement are the two colors to the left and right of the color's complement. """ clr = color(clr) colors = colorlist(clr) clr = clr.complement colors.append(clr.rotate_ryb(-30).lighten(0.1)) colors.append(clr.rotate_ryb(30).lighten(0.1)) return colors
[ "Returns", "a", "list", "with", "the", "split", "complement", "of", "the", "color", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1470-L1483
[ "def", "split_complementary", "(", "clr", ")", ":", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "clr", "=", "clr", ".", "complement", "colors", ".", "append", "(", "clr", ".", "rotate_ryb", "(", "-", "30", ")", ".", "lighten", "(", "0.1", ")", ")", "colors", ".", "append", "(", "clr", ".", "rotate_ryb", "(", "30", ")", ".", "lighten", "(", "0.1", ")", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
left_complement
Returns the left half of the split complement. A list is returned with the same darker and softer colors as in the complementary list, but using the hue of the left split complement instead of the complement itself.
lib/colors/__init__.py
def left_complement(clr): """ Returns the left half of the split complement. A list is returned with the same darker and softer colors as in the complementary list, but using the hue of the left split complement instead of the complement itself. """ left = split_complementary(clr)[1] colors = complementary(clr) colors[3].h = left.h colors[4].h = left.h colors[5].h = left.h colors = colorlist( colors[0], colors[2], colors[1], colors[3], colors[4], colors[5] ) return colors
def left_complement(clr): """ Returns the left half of the split complement. A list is returned with the same darker and softer colors as in the complementary list, but using the hue of the left split complement instead of the complement itself. """ left = split_complementary(clr)[1] colors = complementary(clr) colors[3].h = left.h colors[4].h = left.h colors[5].h = left.h colors = colorlist( colors[0], colors[2], colors[1], colors[3], colors[4], colors[5] ) return colors
[ "Returns", "the", "left", "half", "of", "the", "split", "complement", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1486-L1504
[ "def", "left_complement", "(", "clr", ")", ":", "left", "=", "split_complementary", "(", "clr", ")", "[", "1", "]", "colors", "=", "complementary", "(", "clr", ")", "colors", "[", "3", "]", ".", "h", "=", "left", ".", "h", "colors", "[", "4", "]", ".", "h", "=", "left", ".", "h", "colors", "[", "5", "]", ".", "h", "=", "left", ".", "h", "colors", "=", "colorlist", "(", "colors", "[", "0", "]", ",", "colors", "[", "2", "]", ",", "colors", "[", "1", "]", ",", "colors", "[", "3", "]", ",", "colors", "[", "4", "]", ",", "colors", "[", "5", "]", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
right_complement
Returns the right half of the split complement.
lib/colors/__init__.py
def right_complement(clr): """ Returns the right half of the split complement. """ right = split_complementary(clr)[2] colors = complementary(clr) colors[3].h = right.h colors[4].h = right.h colors[5].h = right.h colors = colorlist( colors[0], colors[2], colors[1], colors[5], colors[4], colors[3] ) return colors
def right_complement(clr): """ Returns the right half of the split complement. """ right = split_complementary(clr)[2] colors = complementary(clr) colors[3].h = right.h colors[4].h = right.h colors[5].h = right.h colors = colorlist( colors[0], colors[2], colors[1], colors[5], colors[4], colors[3] ) return colors
[ "Returns", "the", "right", "half", "of", "the", "split", "complement", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1507-L1521
[ "def", "right_complement", "(", "clr", ")", ":", "right", "=", "split_complementary", "(", "clr", ")", "[", "2", "]", "colors", "=", "complementary", "(", "clr", ")", "colors", "[", "3", "]", ".", "h", "=", "right", ".", "h", "colors", "[", "4", "]", ".", "h", "=", "right", ".", "h", "colors", "[", "5", "]", ".", "h", "=", "right", ".", "h", "colors", "=", "colorlist", "(", "colors", "[", "0", "]", ",", "colors", "[", "2", "]", ",", "colors", "[", "1", "]", ",", "colors", "[", "5", "]", ",", "colors", "[", "4", "]", ",", "colors", "[", "3", "]", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
analogous
Returns colors that are next to each other on the wheel. These yield natural color schemes (like shades of water or sky). The angle determines how far the colors are apart, making it bigger will introduce more variation. The contrast determines the darkness/lightness of the analogue colors in respect to the given colors.
lib/colors/__init__.py
def analogous(clr, angle=10, contrast=0.25): """ Returns colors that are next to each other on the wheel. These yield natural color schemes (like shades of water or sky). The angle determines how far the colors are apart, making it bigger will introduce more variation. The contrast determines the darkness/lightness of the analogue colors in respect to the given colors. """ contrast = max(0, min(contrast, 1.0)) clr = color(clr) colors = colorlist(clr) for i, j in [(1, 2.2), (2, 1), (-1, -0.5), (-2, 1)]: c = clr.rotate_ryb(angle * i) t = 0.44 - j * 0.1 if clr.brightness - contrast * j < t: c.brightness = t else: c.brightness = clr.brightness - contrast * j c.saturation -= 0.05 colors.append(c) return colors
def analogous(clr, angle=10, contrast=0.25): """ Returns colors that are next to each other on the wheel. These yield natural color schemes (like shades of water or sky). The angle determines how far the colors are apart, making it bigger will introduce more variation. The contrast determines the darkness/lightness of the analogue colors in respect to the given colors. """ contrast = max(0, min(contrast, 1.0)) clr = color(clr) colors = colorlist(clr) for i, j in [(1, 2.2), (2, 1), (-1, -0.5), (-2, 1)]: c = clr.rotate_ryb(angle * i) t = 0.44 - j * 0.1 if clr.brightness - contrast * j < t: c.brightness = t else: c.brightness = clr.brightness - contrast * j c.saturation -= 0.05 colors.append(c) return colors
[ "Returns", "colors", "that", "are", "next", "to", "each", "other", "on", "the", "wheel", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1524-L1549
[ "def", "analogous", "(", "clr", ",", "angle", "=", "10", ",", "contrast", "=", "0.25", ")", ":", "contrast", "=", "max", "(", "0", ",", "min", "(", "contrast", ",", "1.0", ")", ")", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "for", "i", ",", "j", "in", "[", "(", "1", ",", "2.2", ")", ",", "(", "2", ",", "1", ")", ",", "(", "-", "1", ",", "-", "0.5", ")", ",", "(", "-", "2", ",", "1", ")", "]", ":", "c", "=", "clr", ".", "rotate_ryb", "(", "angle", "*", "i", ")", "t", "=", "0.44", "-", "j", "*", "0.1", "if", "clr", ".", "brightness", "-", "contrast", "*", "j", "<", "t", ":", "c", ".", "brightness", "=", "t", "else", ":", "c", ".", "brightness", "=", "clr", ".", "brightness", "-", "contrast", "*", "j", "c", ".", "saturation", "-=", "0.05", "colors", ".", "append", "(", "c", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
monochrome
Returns colors in the same hue with varying brightness/saturation.
lib/colors/__init__.py
def monochrome(clr): """ Returns colors in the same hue with varying brightness/saturation. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min colors = colorlist(clr) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.5, 0.2, 0.3) c.saturation = _wrap(clr.saturation, 0.3, 0.1, 0.3) colors.append(c) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.2, 0.2, 0.6) colors.append(c) c = clr.copy() c.brightness = max(0.2, clr.brightness + (1 - clr.brightness) * 0.2) c.saturation = _wrap(clr.saturation, 0.3, 0.1, 0.3) colors.append(c) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.5, 0.2, 0.3) colors.append(c) return colors
def monochrome(clr): """ Returns colors in the same hue with varying brightness/saturation. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min colors = colorlist(clr) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.5, 0.2, 0.3) c.saturation = _wrap(clr.saturation, 0.3, 0.1, 0.3) colors.append(c) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.2, 0.2, 0.6) colors.append(c) c = clr.copy() c.brightness = max(0.2, clr.brightness + (1 - clr.brightness) * 0.2) c.saturation = _wrap(clr.saturation, 0.3, 0.1, 0.3) colors.append(c) c = clr.copy() c.brightness = _wrap(clr.brightness, 0.5, 0.2, 0.3) colors.append(c) return colors
[ "Returns", "colors", "in", "the", "same", "hue", "with", "varying", "brightness", "/", "saturation", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1552-L1582
[ "def", "monochrome", "(", "clr", ")", ":", "def", "_wrap", "(", "x", ",", "min", ",", "threshold", ",", "plus", ")", ":", "if", "x", "-", "min", "<", "threshold", ":", "return", "x", "+", "plus", "else", ":", "return", "x", "-", "min", "colors", "=", "colorlist", "(", "clr", ")", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.5", ",", "0.2", ",", "0.3", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.3", ",", "0.1", ",", "0.3", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.2", ",", "0.2", ",", "0.6", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "max", "(", "0.2", ",", "clr", ".", "brightness", "+", "(", "1", "-", "clr", ".", "brightness", ")", "*", "0.2", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.3", ",", "0.1", ",", "0.3", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "copy", "(", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.5", ",", "0.2", ",", "0.3", ")", "colors", ".", "append", "(", "c", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
triad
Returns a triad of colors. The triad is made up of this color and two other colors that together make up an equilateral triangle on the artistic color wheel.
lib/colors/__init__.py
def triad(clr, angle=120): """ Returns a triad of colors. The triad is made up of this color and two other colors that together make up an equilateral triangle on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.rotate_ryb(angle).lighten(0.1)) colors.append(clr.rotate_ryb(-angle).lighten(0.1)) return colors
def triad(clr, angle=120): """ Returns a triad of colors. The triad is made up of this color and two other colors that together make up an equilateral triangle on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) colors.append(clr.rotate_ryb(angle).lighten(0.1)) colors.append(clr.rotate_ryb(-angle).lighten(0.1)) return colors
[ "Returns", "a", "triad", "of", "colors", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1585-L1598
[ "def", "triad", "(", "clr", ",", "angle", "=", "120", ")", ":", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "colors", ".", "append", "(", "clr", ".", "rotate_ryb", "(", "angle", ")", ".", "lighten", "(", "0.1", ")", ")", "colors", ".", "append", "(", "clr", ".", "rotate_ryb", "(", "-", "angle", ")", ".", "lighten", "(", "0.1", ")", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
tetrad
Returns a tetrad of colors. The tetrad is made up of this color and three other colors that together make up a cross on the artistic color wheel.
lib/colors/__init__.py
def tetrad(clr, angle=90): """ Returns a tetrad of colors. The tetrad is made up of this color and three other colors that together make up a cross on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) c = clr.rotate_ryb(angle) if clr.brightness < 0.5: c.brightness += 0.2 else: c.brightness -= -0.2 colors.append(c) c = clr.rotate_ryb(angle * 2) if clr.brightness < 0.5: c.brightness += 0.1 else: c.brightness -= -0.1 colors.append(c) colors.append(clr.rotate_ryb(angle * 3).lighten(0.1)) return colors
def tetrad(clr, angle=90): """ Returns a tetrad of colors. The tetrad is made up of this color and three other colors that together make up a cross on the artistic color wheel. """ clr = color(clr) colors = colorlist(clr) c = clr.rotate_ryb(angle) if clr.brightness < 0.5: c.brightness += 0.2 else: c.brightness -= -0.2 colors.append(c) c = clr.rotate_ryb(angle * 2) if clr.brightness < 0.5: c.brightness += 0.1 else: c.brightness -= -0.1 colors.append(c) colors.append(clr.rotate_ryb(angle * 3).lighten(0.1)) return colors
[ "Returns", "a", "tetrad", "of", "colors", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1601-L1627
[ "def", "tetrad", "(", "clr", ",", "angle", "=", "90", ")", ":", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "angle", ")", "if", "clr", ".", "brightness", "<", "0.5", ":", "c", ".", "brightness", "+=", "0.2", "else", ":", "c", ".", "brightness", "-=", "-", "0.2", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "angle", "*", "2", ")", "if", "clr", ".", "brightness", "<", "0.5", ":", "c", ".", "brightness", "+=", "0.1", "else", ":", "c", ".", "brightness", "-=", "-", "0.1", "colors", ".", "append", "(", "c", ")", "colors", ".", "append", "(", "clr", ".", "rotate_ryb", "(", "angle", "*", "3", ")", ".", "lighten", "(", "0.1", ")", ")", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
compound
Roughly the complement and some far analogs.
lib/colors/__init__.py
def compound(clr, flip=False): """ Roughly the complement and some far analogs. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min d = 1 if flip: d = -1 clr = color(clr) colors = colorlist(clr) c = clr.rotate_ryb(30 * d) c.brightness = _wrap(clr.brightness, 0.25, 0.6, 0.25) colors.append(c) c = clr.rotate_ryb(30 * d) c.saturation = _wrap(clr.saturation, 0.4, 0.1, 0.4) c.brightness = _wrap(clr.brightness, 0.4, 0.2, 0.4) colors.append(c) c = clr.rotate_ryb(160 * d) c.saturation = _wrap(clr.saturation, 0.25, 0.1, 0.25) c.brightness = max(0.2, clr.brightness) colors.append(c) c = clr.rotate_ryb(150 * d) c.saturation = _wrap(clr.saturation, 0.1, 0.8, 0.1) c.brightness = _wrap(clr.brightness, 0.3, 0.6, 0.3) colors.append(c) c = clr.rotate_ryb(150 * d) c.saturation = _wrap(clr.saturation, 0.1, 0.8, 0.1) c.brightness = _wrap(clr.brightness, 0.4, 0.2, 0.4) # colors.append(c) return colors
def compound(clr, flip=False): """ Roughly the complement and some far analogs. """ def _wrap(x, min, threshold, plus): if x - min < threshold: return x + plus else: return x - min d = 1 if flip: d = -1 clr = color(clr) colors = colorlist(clr) c = clr.rotate_ryb(30 * d) c.brightness = _wrap(clr.brightness, 0.25, 0.6, 0.25) colors.append(c) c = clr.rotate_ryb(30 * d) c.saturation = _wrap(clr.saturation, 0.4, 0.1, 0.4) c.brightness = _wrap(clr.brightness, 0.4, 0.2, 0.4) colors.append(c) c = clr.rotate_ryb(160 * d) c.saturation = _wrap(clr.saturation, 0.25, 0.1, 0.25) c.brightness = max(0.2, clr.brightness) colors.append(c) c = clr.rotate_ryb(150 * d) c.saturation = _wrap(clr.saturation, 0.1, 0.8, 0.1) c.brightness = _wrap(clr.brightness, 0.3, 0.6, 0.3) colors.append(c) c = clr.rotate_ryb(150 * d) c.saturation = _wrap(clr.saturation, 0.1, 0.8, 0.1) c.brightness = _wrap(clr.brightness, 0.4, 0.2, 0.4) # colors.append(c) return colors
[ "Roughly", "the", "complement", "and", "some", "far", "analogs", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1630-L1670
[ "def", "compound", "(", "clr", ",", "flip", "=", "False", ")", ":", "def", "_wrap", "(", "x", ",", "min", ",", "threshold", ",", "plus", ")", ":", "if", "x", "-", "min", "<", "threshold", ":", "return", "x", "+", "plus", "else", ":", "return", "x", "-", "min", "d", "=", "1", "if", "flip", ":", "d", "=", "-", "1", "clr", "=", "color", "(", "clr", ")", "colors", "=", "colorlist", "(", "clr", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "30", "*", "d", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.25", ",", "0.6", ",", "0.25", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "30", "*", "d", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.4", ",", "0.1", ",", "0.4", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.4", ",", "0.2", ",", "0.4", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "160", "*", "d", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.25", ",", "0.1", ",", "0.25", ")", "c", ".", "brightness", "=", "max", "(", "0.2", ",", "clr", ".", "brightness", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "150", "*", "d", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.1", ",", "0.8", ",", "0.1", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.3", ",", "0.6", ",", "0.3", ")", "colors", ".", "append", "(", "c", ")", "c", "=", "clr", ".", "rotate_ryb", "(", "150", "*", "d", ")", "c", ".", "saturation", "=", "_wrap", "(", "clr", ".", "saturation", ",", "0.1", ",", "0.8", ",", "0.1", ")", "c", ".", "brightness", "=", "_wrap", "(", "clr", ".", "brightness", ",", "0.4", ",", "0.2", ",", "0.4", ")", "# colors.append(c)", "return", "colors" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
outline
Outlines each contour in a path with the colors in the list. Each contour starts with the first color in the list, and ends with the last color in the list. Because each line segment is drawn separately, works only with corner-mode transforms.
lib/colors/__init__.py
def outline(path, colors, precision=0.4, continuous=True): """ Outlines each contour in a path with the colors in the list. Each contour starts with the first color in the list, and ends with the last color in the list. Because each line segment is drawn separately, works only with corner-mode transforms. """ # The count of points in a given path/contour. def _point_count(path, precision): return max(int(path.length * precision * 0.5), 10) # The total count of points in the path. n = sum([_point_count(contour, precision) for contour in path.contours]) # For a continuous gradient, # we need to calculate a subrange in the list of colors # for each contour to draw colors from. contour_i = 0 contour_n = len(path.contours) - 1 if contour_n == 0: continuous = False i = 0 for contour in path.contours: if not continuous: i = 0 # The number of points for each contour. j = _point_count(contour, precision) first = True for pt in contour.points(j): if first: first = False else: if not continuous: # If we have a list of 100 colors and 50 points, # point i maps to color i*2. clr = float(i) / j * len(colors) else: # In a continuous gradient of 100 colors, # the 2nd contour in a path with 10 contours # draws colors between 10-20 clr = float(i) / n * len(colors) - 1 * contour_i / contour_n _ctx.stroke(colors[int(clr)]) _ctx.line(x0, y0, pt.x, pt.y) x0 = pt.x y0 = pt.y i += 1 pt = contour.point(0.9999999) # Fix in pathmatics! _ctx.line(x0, y0, pt.x, pt.y) contour_i += 1
def outline(path, colors, precision=0.4, continuous=True): """ Outlines each contour in a path with the colors in the list. Each contour starts with the first color in the list, and ends with the last color in the list. Because each line segment is drawn separately, works only with corner-mode transforms. """ # The count of points in a given path/contour. def _point_count(path, precision): return max(int(path.length * precision * 0.5), 10) # The total count of points in the path. n = sum([_point_count(contour, precision) for contour in path.contours]) # For a continuous gradient, # we need to calculate a subrange in the list of colors # for each contour to draw colors from. contour_i = 0 contour_n = len(path.contours) - 1 if contour_n == 0: continuous = False i = 0 for contour in path.contours: if not continuous: i = 0 # The number of points for each contour. j = _point_count(contour, precision) first = True for pt in contour.points(j): if first: first = False else: if not continuous: # If we have a list of 100 colors and 50 points, # point i maps to color i*2. clr = float(i) / j * len(colors) else: # In a continuous gradient of 100 colors, # the 2nd contour in a path with 10 contours # draws colors between 10-20 clr = float(i) / n * len(colors) - 1 * contour_i / contour_n _ctx.stroke(colors[int(clr)]) _ctx.line(x0, y0, pt.x, pt.y) x0 = pt.x y0 = pt.y i += 1 pt = contour.point(0.9999999) # Fix in pathmatics! _ctx.line(x0, y0, pt.x, pt.y) contour_i += 1
[ "Outlines", "each", "contour", "in", "a", "path", "with", "the", "colors", "in", "the", "list", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L1854-L1908
[ "def", "outline", "(", "path", ",", "colors", ",", "precision", "=", "0.4", ",", "continuous", "=", "True", ")", ":", "# The count of points in a given path/contour.", "def", "_point_count", "(", "path", ",", "precision", ")", ":", "return", "max", "(", "int", "(", "path", ".", "length", "*", "precision", "*", "0.5", ")", ",", "10", ")", "# The total count of points in the path.", "n", "=", "sum", "(", "[", "_point_count", "(", "contour", ",", "precision", ")", "for", "contour", "in", "path", ".", "contours", "]", ")", "# For a continuous gradient,", "# we need to calculate a subrange in the list of colors", "# for each contour to draw colors from.", "contour_i", "=", "0", "contour_n", "=", "len", "(", "path", ".", "contours", ")", "-", "1", "if", "contour_n", "==", "0", ":", "continuous", "=", "False", "i", "=", "0", "for", "contour", "in", "path", ".", "contours", ":", "if", "not", "continuous", ":", "i", "=", "0", "# The number of points for each contour.", "j", "=", "_point_count", "(", "contour", ",", "precision", ")", "first", "=", "True", "for", "pt", "in", "contour", ".", "points", "(", "j", ")", ":", "if", "first", ":", "first", "=", "False", "else", ":", "if", "not", "continuous", ":", "# If we have a list of 100 colors and 50 points,", "# point i maps to color i*2.", "clr", "=", "float", "(", "i", ")", "/", "j", "*", "len", "(", "colors", ")", "else", ":", "# In a continuous gradient of 100 colors,", "# the 2nd contour in a path with 10 contours", "# draws colors between 10-20", "clr", "=", "float", "(", "i", ")", "/", "n", "*", "len", "(", "colors", ")", "-", "1", "*", "contour_i", "/", "contour_n", "_ctx", ".", "stroke", "(", "colors", "[", "int", "(", "clr", ")", "]", ")", "_ctx", ".", "line", "(", "x0", ",", "y0", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "x0", "=", "pt", ".", "x", "y0", "=", "pt", ".", "y", "i", "+=", "1", "pt", "=", "contour", ".", "point", "(", "0.9999999", ")", "# Fix in pathmatics!", "_ctx", ".", "line", "(", "x0", ",", "y0", ",", "pt", ".", "x", ",", "pt", ".", "y", ")", "contour_i", "+=", "1" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
guess_name
Guesses the shade and hue name of a color. If the given color is named in the named_colors list, return that name. Otherwise guess its nearest hue and shade range.
lib/colors/__init__.py
def guess_name(clr): """ Guesses the shade and hue name of a color. If the given color is named in the named_colors list, return that name. Otherwise guess its nearest hue and shade range. """ clr = Color(clr) if clr.is_transparent: return "transparent" if clr.is_black: return "black" if clr.is_white: return "white" if clr.is_black: return "black" for name in named_colors: try: r, g, b = named_colors[name] except: continue if r == clr.r and g == clr.g and b == clr.b: return name for shade in shades: if clr in shade: return shade.name + " " + clr.nearest_hue() break return clr.nearest_hue()
def guess_name(clr): """ Guesses the shade and hue name of a color. If the given color is named in the named_colors list, return that name. Otherwise guess its nearest hue and shade range. """ clr = Color(clr) if clr.is_transparent: return "transparent" if clr.is_black: return "black" if clr.is_white: return "white" if clr.is_black: return "black" for name in named_colors: try: r, g, b = named_colors[name] except: continue if r == clr.r and g == clr.g and b == clr.b: return name for shade in shades: if clr in shade: return shade.name + " " + clr.nearest_hue() break return clr.nearest_hue()
[ "Guesses", "the", "shade", "and", "hue", "name", "of", "a", "color", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L2347-L2374
[ "def", "guess_name", "(", "clr", ")", ":", "clr", "=", "Color", "(", "clr", ")", "if", "clr", ".", "is_transparent", ":", "return", "\"transparent\"", "if", "clr", ".", "is_black", ":", "return", "\"black\"", "if", "clr", ".", "is_white", ":", "return", "\"white\"", "if", "clr", ".", "is_black", ":", "return", "\"black\"", "for", "name", "in", "named_colors", ":", "try", ":", "r", ",", "g", ",", "b", "=", "named_colors", "[", "name", "]", "except", ":", "continue", "if", "r", "==", "clr", ".", "r", "and", "g", "==", "clr", ".", "g", "and", "b", "==", "clr", ".", "b", ":", "return", "name", "for", "shade", "in", "shades", ":", "if", "clr", "in", "shade", ":", "return", "shade", ".", "name", "+", "\" \"", "+", "clr", ".", "nearest_hue", "(", ")", "break", "return", "clr", ".", "nearest_hue", "(", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
shader
Returns a 0.0 - 1.0 brightness adjusted to a light source. The light source is positioned at dx, dy. The returned float is calculated for x, y position (e.g. an oval at x, y should have this brightness). The radius influences the strength of the light, angle and spread control the direction of the light.
lib/colors/__init__.py
def shader(x, y, dx, dy, radius=300, angle=0, spread=90): """ Returns a 0.0 - 1.0 brightness adjusted to a light source. The light source is positioned at dx, dy. The returned float is calculated for x, y position (e.g. an oval at x, y should have this brightness). The radius influences the strength of the light, angle and spread control the direction of the light. """ if angle != None: radius *= 2 # Get the distance and angle between point and light source. d = sqrt((dx - x) ** 2 + (dy - y) ** 2) a = degrees(atan2(dy - y, dx - x)) + 180 # If no angle is defined, # light is emitted evenly in all directions # and carries as far as the defined radius # (e.g. like a radial gradient). if d <= radius: d1 = 1.0 * d / radius else: d1 = 1.0 if angle is None: return 1 - d1 # Normalize the light's direction and spread # between 0 and 360. angle = 360 - angle % 360 spread = max(0, min(spread, 360)) if spread == 0: return 0.0 # Objects that fall within the spreaded direction # of the light are illuminated. d = abs(a - angle) if d <= spread / 2: d2 = d / spread + d1 else: d2 = 1.0 # Wrapping from 0 to 360: # a light source with a direction of 10 degrees # and a spread of 45 degrees illuminates # objects between 0 and 35 degrees and 350 and 360 degrees. if 360 - angle <= spread / 2: d = abs(360 - angle + a) if d <= spread / 2: d2 = d / spread + d1 # Wrapping from 360 to 0. if angle < spread / 2: d = abs(360 + angle - a) if d <= spread / 2: d2 = d / spread + d1 return 1 - max(0, min(d2, 1))
def shader(x, y, dx, dy, radius=300, angle=0, spread=90): """ Returns a 0.0 - 1.0 brightness adjusted to a light source. The light source is positioned at dx, dy. The returned float is calculated for x, y position (e.g. an oval at x, y should have this brightness). The radius influences the strength of the light, angle and spread control the direction of the light. """ if angle != None: radius *= 2 # Get the distance and angle between point and light source. d = sqrt((dx - x) ** 2 + (dy - y) ** 2) a = degrees(atan2(dy - y, dx - x)) + 180 # If no angle is defined, # light is emitted evenly in all directions # and carries as far as the defined radius # (e.g. like a radial gradient). if d <= radius: d1 = 1.0 * d / radius else: d1 = 1.0 if angle is None: return 1 - d1 # Normalize the light's direction and spread # between 0 and 360. angle = 360 - angle % 360 spread = max(0, min(spread, 360)) if spread == 0: return 0.0 # Objects that fall within the spreaded direction # of the light are illuminated. d = abs(a - angle) if d <= spread / 2: d2 = d / spread + d1 else: d2 = 1.0 # Wrapping from 0 to 360: # a light source with a direction of 10 degrees # and a spread of 45 degrees illuminates # objects between 0 and 35 degrees and 350 and 360 degrees. if 360 - angle <= spread / 2: d = abs(360 - angle + a) if d <= spread / 2: d2 = d / spread + d1 # Wrapping from 360 to 0. if angle < spread / 2: d = abs(360 + angle - a) if d <= spread / 2: d2 = d / spread + d1 return 1 - max(0, min(d2, 1))
[ "Returns", "a", "0", ".", "0", "-", "1", ".", "0", "brightness", "adjusted", "to", "a", "light", "source", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L2381-L2439
[ "def", "shader", "(", "x", ",", "y", ",", "dx", ",", "dy", ",", "radius", "=", "300", ",", "angle", "=", "0", ",", "spread", "=", "90", ")", ":", "if", "angle", "!=", "None", ":", "radius", "*=", "2", "# Get the distance and angle between point and light source.", "d", "=", "sqrt", "(", "(", "dx", "-", "x", ")", "**", "2", "+", "(", "dy", "-", "y", ")", "**", "2", ")", "a", "=", "degrees", "(", "atan2", "(", "dy", "-", "y", ",", "dx", "-", "x", ")", ")", "+", "180", "# If no angle is defined,", "# light is emitted evenly in all directions", "# and carries as far as the defined radius", "# (e.g. like a radial gradient).", "if", "d", "<=", "radius", ":", "d1", "=", "1.0", "*", "d", "/", "radius", "else", ":", "d1", "=", "1.0", "if", "angle", "is", "None", ":", "return", "1", "-", "d1", "# Normalize the light's direction and spread", "# between 0 and 360.", "angle", "=", "360", "-", "angle", "%", "360", "spread", "=", "max", "(", "0", ",", "min", "(", "spread", ",", "360", ")", ")", "if", "spread", "==", "0", ":", "return", "0.0", "# Objects that fall within the spreaded direction", "# of the light are illuminated.", "d", "=", "abs", "(", "a", "-", "angle", ")", "if", "d", "<=", "spread", "/", "2", ":", "d2", "=", "d", "/", "spread", "+", "d1", "else", ":", "d2", "=", "1.0", "# Wrapping from 0 to 360:", "# a light source with a direction of 10 degrees", "# and a spread of 45 degrees illuminates", "# objects between 0 and 35 degrees and 350 and 360 degrees.", "if", "360", "-", "angle", "<=", "spread", "/", "2", ":", "d", "=", "abs", "(", "360", "-", "angle", "+", "a", ")", "if", "d", "<=", "spread", "/", "2", ":", "d2", "=", "d", "/", "spread", "+", "d1", "# Wrapping from 360 to 0.", "if", "angle", "<", "spread", "/", "2", ":", "d", "=", "abs", "(", "360", "+", "angle", "-", "a", ")", "if", "d", "<=", "spread", "/", "2", ":", "d2", "=", "d", "/", "spread", "+", "d1", "return", "1", "-", "max", "(", "0", ",", "min", "(", "d2", ",", "1", ")", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
aggregated
A dictionary of all aggregated words. They keys in the dictionary correspond to subfolders in the aggregated cache. Each key has a list of words. Each of these words is the name of an XML-file in the subfolder. The XML-file contains color information harvested from the web (or handmade).
lib/colors/__init__.py
def aggregated(cache=DEFAULT_CACHE): """ A dictionary of all aggregated words. They keys in the dictionary correspond to subfolders in the aggregated cache. Each key has a list of words. Each of these words is the name of an XML-file in the subfolder. The XML-file contains color information harvested from the web (or handmade). """ global _aggregated_name, _aggregated_dict if _aggregated_name != cache: _aggregated_name = cache _aggregated_dict = {} for path in glob(os.path.join(cache, "*")): if os.path.isdir(path): p = os.path.basename(path) _aggregated_dict[p] = glob(os.path.join(path, "*")) _aggregated_dict[p] = [os.path.basename(f)[:-4] for f in _aggregated_dict[p]] return _aggregated_dict
def aggregated(cache=DEFAULT_CACHE): """ A dictionary of all aggregated words. They keys in the dictionary correspond to subfolders in the aggregated cache. Each key has a list of words. Each of these words is the name of an XML-file in the subfolder. The XML-file contains color information harvested from the web (or handmade). """ global _aggregated_name, _aggregated_dict if _aggregated_name != cache: _aggregated_name = cache _aggregated_dict = {} for path in glob(os.path.join(cache, "*")): if os.path.isdir(path): p = os.path.basename(path) _aggregated_dict[p] = glob(os.path.join(path, "*")) _aggregated_dict[p] = [os.path.basename(f)[:-4] for f in _aggregated_dict[p]] return _aggregated_dict
[ "A", "dictionary", "of", "all", "aggregated", "words", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L2463-L2482
[ "def", "aggregated", "(", "cache", "=", "DEFAULT_CACHE", ")", ":", "global", "_aggregated_name", ",", "_aggregated_dict", "if", "_aggregated_name", "!=", "cache", ":", "_aggregated_name", "=", "cache", "_aggregated_dict", "=", "{", "}", "for", "path", "in", "glob", "(", "os", ".", "path", ".", "join", "(", "cache", ",", "\"*\"", ")", ")", ":", "if", "os", ".", "path", ".", "isdir", "(", "path", ")", ":", "p", "=", "os", ".", "path", ".", "basename", "(", "path", ")", "_aggregated_dict", "[", "p", "]", "=", "glob", "(", "os", ".", "path", ".", "join", "(", "path", ",", "\"*\"", ")", ")", "_aggregated_dict", "[", "p", "]", "=", "[", "os", ".", "path", ".", "basename", "(", "f", ")", "[", ":", "-", "4", "]", "for", "f", "in", "_aggregated_dict", "[", "p", "]", "]", "return", "_aggregated_dict" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
search_engine
Return a color aggregate from colors and ranges parsed from the web. T. De Smedt, http://nodebox.net/code/index.php/Prism
lib/colors/__init__.py
def search_engine(query, top=5, service="google", license=None, cache=os.path.join(DEFAULT_CACHE, "google")): """ Return a color aggregate from colors and ranges parsed from the web. T. De Smedt, http://nodebox.net/code/index.php/Prism """ # Check if we have cached information first. try: a = theme(query, cache=cache) return a except: pass if service == "google": from web import google search_engine = google if service == "yahoo": from web import yahoo search_engine = yahoo if license: yahoo.license_key = license # Sort all the primary hues (plus black and white) for q. sorted_colors = search_engine.sort( [h for h in primary_hues] + ["black", "white"], context=query, strict=True, cached=True ) # Sort all the shades (bright, hard, ...) for q. sorted_shades = search_engine.sort( [str(s) for s in shades], context=query, strict=True, cached=True ) # Reforms '"black death"' to 'black'. f = lambda x: x.strip("\"").split()[0] # Take the top most relevant hues. n2 = sum([w for h, w in sorted_colors[:top]]) sorted_colors = [(color(f(h)), w / n2) for h, w in sorted_colors[:top]] # Take the three most relevant shades. n2 = sum([w for s, w in sorted_shades[:3]]) sorted_shades = [(shade(f(s)), w / n2) for s, w in sorted_shades[:3]] a = theme(cache=cache) a.name = query for clr, w1 in sorted_colors: for rng, w2 in sorted_shades: a.add_range(rng, clr, w1 * w2) a._save() return a
def search_engine(query, top=5, service="google", license=None, cache=os.path.join(DEFAULT_CACHE, "google")): """ Return a color aggregate from colors and ranges parsed from the web. T. De Smedt, http://nodebox.net/code/index.php/Prism """ # Check if we have cached information first. try: a = theme(query, cache=cache) return a except: pass if service == "google": from web import google search_engine = google if service == "yahoo": from web import yahoo search_engine = yahoo if license: yahoo.license_key = license # Sort all the primary hues (plus black and white) for q. sorted_colors = search_engine.sort( [h for h in primary_hues] + ["black", "white"], context=query, strict=True, cached=True ) # Sort all the shades (bright, hard, ...) for q. sorted_shades = search_engine.sort( [str(s) for s in shades], context=query, strict=True, cached=True ) # Reforms '"black death"' to 'black'. f = lambda x: x.strip("\"").split()[0] # Take the top most relevant hues. n2 = sum([w for h, w in sorted_colors[:top]]) sorted_colors = [(color(f(h)), w / n2) for h, w in sorted_colors[:top]] # Take the three most relevant shades. n2 = sum([w for s, w in sorted_shades[:3]]) sorted_shades = [(shade(f(s)), w / n2) for s, w in sorted_shades[:3]] a = theme(cache=cache) a.name = query for clr, w1 in sorted_colors: for rng, w2 in sorted_shades: a.add_range(rng, clr, w1 * w2) a._save() return a
[ "Return", "a", "color", "aggregate", "from", "colors", "and", "ranges", "parsed", "from", "the", "web", ".", "T", ".", "De", "Smedt", "http", ":", "//", "nodebox", ".", "net", "/", "code", "/", "index", ".", "php", "/", "Prism" ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L2926-L2978
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d554c1765c1899fa25727c9fc6805d221585562b
valid
morguefile
Returns a list of colors drawn from a morgueFile image. With the Web library installed, downloads a thumbnail from morgueFile and retrieves pixel colors.
lib/colors/__init__.py
def morguefile(query, n=10, top=10): """ Returns a list of colors drawn from a morgueFile image. With the Web library installed, downloads a thumbnail from morgueFile and retrieves pixel colors. """ from web import morguefile images = morguefile.search(query)[:top] path = choice(images).download(thumbnail=True, wait=10) return ColorList(path, n, name=query)
def morguefile(query, n=10, top=10): """ Returns a list of colors drawn from a morgueFile image. With the Web library installed, downloads a thumbnail from morgueFile and retrieves pixel colors. """ from web import morguefile images = morguefile.search(query)[:top] path = choice(images).download(thumbnail=True, wait=10) return ColorList(path, n, name=query)
[ "Returns", "a", "list", "of", "colors", "drawn", "from", "a", "morgueFile", "image", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L3009-L3021
[ "def", "morguefile", "(", "query", ",", "n", "=", "10", ",", "top", "=", "10", ")", ":", "from", "web", "import", "morguefile", "images", "=", "morguefile", ".", "search", "(", "query", ")", "[", ":", "top", "]", "path", "=", "choice", "(", "images", ")", ".", "download", "(", "thumbnail", "=", "True", ",", "wait", "=", "10", ")", "return", "ColorList", "(", "path", ",", "n", ",", "name", "=", "query", ")" ]
d554c1765c1899fa25727c9fc6805d221585562b
valid
Color.str_to_rgb
Returns RGB values based on a descriptive string. If the given str is a named color, return its RGB values. Otherwise, return a random named color that has str in its name, or a random named color which name appears in str. Specific suffixes (-ish, -ed, -y and -like) are recognised as well, for example, if you need a random variation of "red" you can use reddish (or greenish, yellowy, etc.)
lib/colors/__init__.py
def str_to_rgb(self, str): """ Returns RGB values based on a descriptive string. If the given str is a named color, return its RGB values. Otherwise, return a random named color that has str in its name, or a random named color which name appears in str. Specific suffixes (-ish, -ed, -y and -like) are recognised as well, for example, if you need a random variation of "red" you can use reddish (or greenish, yellowy, etc.) """ str = str.lower() for ch in "_- ": str = str.replace(ch, "") # if named_hues.has_key(str): # clr = color(named_hues[str], 1, 1, mode="hsb") # return clr.r, clr.g, clr.b if named_colors.has_key(str): return named_colors[str] for suffix in ["ish", "ed", "y", "like"]: str = re.sub("(.*?)" + suffix + "$", "\\1", str) str = re.sub("(.*?)dd$", "\\1d", str) matches = [] for name in named_colors: if name in str or str in name: matches.append(named_colors[name]) if len(matches) > 0: return choice(matches) return named_colors["transparent"]
def str_to_rgb(self, str): """ Returns RGB values based on a descriptive string. If the given str is a named color, return its RGB values. Otherwise, return a random named color that has str in its name, or a random named color which name appears in str. Specific suffixes (-ish, -ed, -y and -like) are recognised as well, for example, if you need a random variation of "red" you can use reddish (or greenish, yellowy, etc.) """ str = str.lower() for ch in "_- ": str = str.replace(ch, "") # if named_hues.has_key(str): # clr = color(named_hues[str], 1, 1, mode="hsb") # return clr.r, clr.g, clr.b if named_colors.has_key(str): return named_colors[str] for suffix in ["ish", "ed", "y", "like"]: str = re.sub("(.*?)" + suffix + "$", "\\1", str) str = re.sub("(.*?)dd$", "\\1d", str) matches = [] for name in named_colors: if name in str or str in name: matches.append(named_colors[name]) if len(matches) > 0: return choice(matches) return named_colors["transparent"]
[ "Returns", "RGB", "values", "based", "on", "a", "descriptive", "string", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L582-L618
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d554c1765c1899fa25727c9fc6805d221585562b
valid
Color.rotate_ryb
Returns a color rotated on the artistic RYB color wheel. An artistic color wheel has slightly different opposites (e.g. purple-yellow instead of purple-lime). It is mathematically incorrect but generally assumed to provide better complementary colors. http://en.wikipedia.org/wiki/RYB_color_model
lib/colors/__init__.py
def rotate_ryb(self, angle=180): """ Returns a color rotated on the artistic RYB color wheel. An artistic color wheel has slightly different opposites (e.g. purple-yellow instead of purple-lime). It is mathematically incorrect but generally assumed to provide better complementary colors. http://en.wikipedia.org/wiki/RYB_color_model """ h = self.h * 360 angle = angle % 360 # Approximation of Itten's RYB color wheel. # In HSB, colors hues range from 0-360. # However, on the artistic color wheel these are not evenly distributed. # The second tuple value contains the actual distribution. wheel = [ (0, 0), (15, 8), (30, 17), (45, 26), (60, 34), (75, 41), (90, 48), (105, 54), (120, 60), (135, 81), (150, 103), (165, 123), (180, 138), (195, 155), (210, 171), (225, 187), (240, 204), (255, 219), (270, 234), (285, 251), (300, 267), (315, 282), (330, 298), (345, 329), (360, 0) ] # Given a hue, find out under what angle it is # located on the artistic color wheel. for i in _range(len(wheel) - 1): x0, y0 = wheel[i] x1, y1 = wheel[i + 1] if y1 < y0: y1 += 360 if y0 <= h <= y1: a = 1.0 * x0 + (x1 - x0) * (h - y0) / (y1 - y0) break # And the user-given angle (e.g. complement). a = (a + angle) % 360 # For the given angle, find out what hue is # located there on the artistic color wheel. for i in _range(len(wheel) - 1): x0, y0 = wheel[i] x1, y1 = wheel[i + 1] if y1 < y0: y1 += 360 if x0 <= a <= x1: h = 1.0 * y0 + (y1 - y0) * (a - x0) / (x1 - x0) break h = h % 360 return Color(h / 360, self.s, self.brightness, self.a, mode="hsb", name="")
def rotate_ryb(self, angle=180): """ Returns a color rotated on the artistic RYB color wheel. An artistic color wheel has slightly different opposites (e.g. purple-yellow instead of purple-lime). It is mathematically incorrect but generally assumed to provide better complementary colors. http://en.wikipedia.org/wiki/RYB_color_model """ h = self.h * 360 angle = angle % 360 # Approximation of Itten's RYB color wheel. # In HSB, colors hues range from 0-360. # However, on the artistic color wheel these are not evenly distributed. # The second tuple value contains the actual distribution. wheel = [ (0, 0), (15, 8), (30, 17), (45, 26), (60, 34), (75, 41), (90, 48), (105, 54), (120, 60), (135, 81), (150, 103), (165, 123), (180, 138), (195, 155), (210, 171), (225, 187), (240, 204), (255, 219), (270, 234), (285, 251), (300, 267), (315, 282), (330, 298), (345, 329), (360, 0) ] # Given a hue, find out under what angle it is # located on the artistic color wheel. for i in _range(len(wheel) - 1): x0, y0 = wheel[i] x1, y1 = wheel[i + 1] if y1 < y0: y1 += 360 if y0 <= h <= y1: a = 1.0 * x0 + (x1 - x0) * (h - y0) / (y1 - y0) break # And the user-given angle (e.g. complement). a = (a + angle) % 360 # For the given angle, find out what hue is # located there on the artistic color wheel. for i in _range(len(wheel) - 1): x0, y0 = wheel[i] x1, y1 = wheel[i + 1] if y1 < y0: y1 += 360 if x0 <= a <= x1: h = 1.0 * y0 + (y1 - y0) * (a - x0) / (x1 - x0) break h = h % 360 return Color(h / 360, self.s, self.brightness, self.a, mode="hsb", name="")
[ "Returns", "a", "color", "rotated", "on", "the", "artistic", "RYB", "color", "wheel", "." ]
shoebot/shoebot
python
https://github.com/shoebot/shoebot/blob/d554c1765c1899fa25727c9fc6805d221585562b/lib/colors/__init__.py#L696-L758
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d554c1765c1899fa25727c9fc6805d221585562b