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--- |
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license: mit |
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version: 1.0.0 |
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language: |
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- en |
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pretty_name: Tic-Tac-Toe Distinct Legal Move Dataset |
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size_categories: |
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- 1M<n<10M |
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tags: |
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- tic-tac-toe |
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- board-games |
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- game-dataset |
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- ai |
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- ml |
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- reinforcement-learning |
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- supervised-learning |
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- q-learning |
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- minimax |
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- explainable-ai |
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- symmetry |
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- dataset-generation |
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- python |
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- educational |
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task_categories: |
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- reinforcement-learning |
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- tabular-classification |
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- tabular-regression |
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- other |
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--- |
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# ๐ง Tic-Tac-Toe Distinct Legal Move Dataset |
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## ๐ Overview |
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This dataset contains **all possible legal Tic-Tac-Toe game sequences** โ that is, every unique path through the complete game tree (about **255,168 distinct sequences**) from start to finish. |
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Each row represents one move in one possible game, with metadata like: |
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- Which player made the move |
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- The board state before the move |
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- The move position |
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- The final game result (Win/Loss/Draw) |
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- A `symmetry_id` that groups equivalent boards under rotations and reflections |
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This dataset can be used for **machine learning experiments**, **game theory analysis**, or **reinforcement learning** training. |
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--- |
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## ๐งฉ Dataset Structure |
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| Column | Description | |
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|:--------|:-------------| |
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| `game_id` | Unique identifier for each full game sequence | |
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| `step` | Step number within the game (1โ9) | |
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| `player` | `X` or `O` โ the player who made the move | |
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| `board_state` | The board represented as a 9-element list (1 = X, -1 = O, 0 = Empty) | |
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| `next_move` | The index (0โ8) of the next move in the flattened 3ร3 grid | |
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| `result` | The final outcome of the game (`X Win`, `O Win`, or `Draw`) | |
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| `board_state_str` | Human-readable board string (e.g., `X,_,_,O,_,_,_,_,_`) | |
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| `symmetry_id` | A hash of the canonical form of the board after accounting for rotations/reflections | |
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--- |
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## ๐ Example |
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| game_id | step | player | board_state | next_move | result | board_state_str | symmetry_id | |
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|:--------|:------|:--------|:--------------|:------------|:--------|:------------------|:---------------| |
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| 1 | 1 | X | `[0,0,0,0,0,0,0,0,0]` | 0 | X Win | `_,_,_,_,_,_,_,_,_` | 812347823 | |
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| 1 | 2 | O | `[1,0,0,0,0,0,0,0,0]` | 4 | X Win | `X,_,_,_,_,_,_,_,_` | 982734987 | |
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| 1 | 3 | X | `[1,0,0,0,-1,0,0,0,0]` | 8 | X Win | `X,_,_,_,O,_,_,_,_` | 123459812 | |
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--- |
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## ๐งฎ Data Generation Logic |
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The dataset was programmatically generated by exploring the **complete Tic-Tac-Toe game tree** using recursive backtracking in Python. |
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Key features: |
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- **Symmetry normalization:** Boards that are identical under rotation/reflection are reduced to a single canonical form. |
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- **Comprehensive coverage:** Every legal sequence is included. |
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- **Direct serialization:** Each move is written as a CSV row for efficient analysis. |