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---
license: mit
version: 1.0.0
language:
- en
pretty_name: Tic-Tac-Toe Distinct Legal Move Dataset
size_categories:
- 1M<n<10M
tags:
- tic-tac-toe
- board-games
- game-dataset
- ai
- ml
- reinforcement-learning
- supervised-learning
- q-learning
- minimax
- explainable-ai
- symmetry
- dataset-generation
- python
- educational
task_categories:
- reinforcement-learning
- tabular-classification
- tabular-regression
- other
---
# ๐Ÿง  Tic-Tac-Toe Distinct Legal Move Dataset
## ๐Ÿ“˜ Overview
This dataset contains **all possible legal Tic-Tac-Toe game sequences** โ€” that is, every unique path through the complete game tree (about **255,168 distinct sequences**) from start to finish.
Each row represents one move in one possible game, with metadata like:
- Which player made the move
- The board state before the move
- The move position
- The final game result (Win/Loss/Draw)
- A `symmetry_id` that groups equivalent boards under rotations and reflections
This dataset can be used for **machine learning experiments**, **game theory analysis**, or **reinforcement learning** training.
---
## ๐Ÿงฉ Dataset Structure
| Column | Description |
|:--------|:-------------|
| `game_id` | Unique identifier for each full game sequence |
| `step` | Step number within the game (1โ€“9) |
| `player` | `X` or `O` โ€” the player who made the move |
| `board_state` | The board represented as a 9-element list (1 = X, -1 = O, 0 = Empty) |
| `next_move` | The index (0โ€“8) of the next move in the flattened 3ร—3 grid |
| `result` | The final outcome of the game (`X Win`, `O Win`, or `Draw`) |
| `board_state_str` | Human-readable board string (e.g., `X,_,_,O,_,_,_,_,_`) |
| `symmetry_id` | A hash of the canonical form of the board after accounting for rotations/reflections |
---
## ๐Ÿ” Example
| game_id | step | player | board_state | next_move | result | board_state_str | symmetry_id |
|:--------|:------|:--------|:--------------|:------------|:--------|:------------------|:---------------|
| 1 | 1 | X | `[0,0,0,0,0,0,0,0,0]` | 0 | X Win | `_,_,_,_,_,_,_,_,_` | 812347823 |
| 1 | 2 | O | `[1,0,0,0,0,0,0,0,0]` | 4 | X Win | `X,_,_,_,_,_,_,_,_` | 982734987 |
| 1 | 3 | X | `[1,0,0,0,-1,0,0,0,0]` | 8 | X Win | `X,_,_,_,O,_,_,_,_` | 123459812 |
---
## ๐Ÿงฎ Data Generation Logic
The dataset was programmatically generated by exploring the **complete Tic-Tac-Toe game tree** using recursive backtracking in Python.
Key features:
- **Symmetry normalization:** Boards that are identical under rotation/reflection are reduced to a single canonical form.
- **Comprehensive coverage:** Every legal sequence is included.
- **Direct serialization:** Each move is written as a CSV row for efficient analysis.