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metadata
tags:
  - text-to-image
  - lora
  - diffusers
  - template:diffusion-lora
widget:
  - output:
      url: images/hammer_output.png
    text: >-
      HNDPNT, Texture the wireframe mesh of a complex ornate fantasy
      tech-hammer. Apply a stylized handpainted base color style. The texture
      features a blocky head constructed from polished gold trim, copper
      plating, and silver inlays with scrollwork. It is embedded with large
      faceted glowing blue gems on the sides and blue crystal spikes at the
      back. The handle displays copper piping, vertical blue energy vials, and a
      dark brown grip with glowing blue runes, ending in a mechanical claw
      pommel.
  - output:
      url: images/barrel_output.png
    text: >-
      HNDPNT, Texture the wireframe mesh of a stylized wooden barrel. Apply a
      stylized handpainted base color style. The texture features a body
      constructed from thick, dark brown weathered wooden staves with prominent
      stylized wood grain, deep gaps, and edge wear with lighter brown
      highlights. It is reinforced by three broad, dark grey hammered metal
      bands secured with large, chunky metal rivets. The top surface is a
      circular wooden lid with a central recessed metal handle ring. Thick
      brushstrokes and baked-in lighting define the chunky forms.
base_model: nunchaku-tech/nunchaku-qwen-image-edit-2509
instance_prompt: HNDPNT
license: apache-2.0

Wireframe to Texture LoRA

Prompt
HNDPNT, Texture the wireframe mesh of a complex ornate fantasy tech-hammer. Apply a stylized handpainted base color style. The texture features a blocky head constructed from polished gold trim, copper plating, and silver inlays with scrollwork. It is embedded with large faceted glowing blue gems on the sides and blue crystal spikes at the back. The handle displays copper piping, vertical blue energy vials, and a dark brown grip with glowing blue runes, ending in a mechanical claw pommel.
Prompt
HNDPNT, Texture the wireframe mesh of a stylized wooden barrel. Apply a stylized handpainted base color style. The texture features a body constructed from thick, dark brown weathered wooden staves with prominent stylized wood grain, deep gaps, and edge wear with lighter brown highlights. It is reinforced by three broad, dark grey hammered metal bands secured with large, chunky metal rivets. The top surface is a circular wooden lid with a central recessed metal handle ring. Thick brushstrokes and baked-in lighting define the chunky forms.

Model description

Wireframe to Hand-Painted โ€“ Stylized Texture LoRA

This LoRA is designed to convert 3D wireframe projections into stylized, hand-painted base textures using image-to-image generation.
It is intended to be used as a base texture generator, not as a final production asset tool.

Check out this post for more info, prompts examples, etc: https://www.artstation.com/artwork/vb6X9a


๐Ÿ”น Base Model

This LoRA was trained on the base version of Qwen Image Edit
โš ๏ธ NOT trained on Qwen Image Edit 2509
Results and behavior are aligned with the base model only.


๐Ÿ”น Training Setup

  • Trained on ModelScope
  • Dataset size: 50+ curated image pairs
  • Training data:
    • Input: 2D image of Wireframe / projection renders from 3D models
    • Output: Stylized hand-painted texture results
  • Multiple LoRA variations were trained and tested
  • Each variation included multiple checkpoints
  • The released version corresponds to the best-performing checkpoint after visual and consistency evaluation

๐Ÿ”น Intended Input

This model expects:

  • A clean wireframe or projection render of a 3D model
  • Neutral background (gray or flat color recommended)
  • Clear silhouette and readable geometry

Optimized for:

  • Stylized / hand-painted textures
  • Fantasy and stylized props
  • Game-ready asset base generation

โœ… What This Model Is For

  • Fast base texture generation
  • Stylized look exploration
  • Early production & iteration
  • Indie and small-team pipelines
  • Artist-in-the-loop workflows

โŒ What This Model Is NOT

  • โŒ Not a one-click final asset generator
  • โŒ Does not generate full PBR texture sets
  • โŒ Does not replace manual texturing
  • โŒ Only textures visible projected faces (no full 360ยฐ automatic coverage)

๐Ÿ”น Recommended Workflow

  1. Export a wireframe / projection render from your 3D software (3DCoat, Blender, etc.)
  2. Use image-to-image with this LoRA
  3. Generate a stylized base texture
  4. Refine manually in 3DCoat, Substance, or painting tools

๐Ÿง  Philosophy

This model is built to empower artists, not replace them.
It removes the blank canvas problem and accelerates early-stage production, while keeping full creative control in the artistโ€™s hands.

AI as a starting point, not the final answer.

Trigger words

You should use HNDPNT to trigger the image generation.

Download model

Download them in the Files & versions tab.