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| import argparse | |
| import subprocess | |
| import tempfile | |
| from pathlib import Path | |
| import sys | |
| import os | |
| import platform | |
| import shutil | |
| import urllib.request | |
| import zipfile | |
| from typing import List | |
| root_dir = Path(__file__).resolve().parents[2] | |
| sys.path.append(str(root_dir)) | |
| def _download_import_ldraw(target_root: Path) -> Path | None: | |
| """ | |
| Download ImportLDraw from GitHub releases if it wasn't bundled in the repo. | |
| Returns the extracted directory or None if download failed. | |
| """ | |
| default_url = ( | |
| "https://github.com/TobyLobster/ImportLDraw/archive/refs/tags/v1.2.1.zip" | |
| ) | |
| download_url = os.environ.get("IMPORT_LDRAW_DOWNLOAD_URL", default_url) | |
| target_dir = target_root / "ImportLDraw_auto" | |
| print("⚠️ 未在项目中找到 ImportLDraw,尝试从 GitHub 下载...") | |
| print(f"🌐 下载地址: {download_url}") | |
| try: | |
| with tempfile.TemporaryDirectory(prefix="importldraw_dl_") as tmpdir: | |
| tmpdir_path = Path(tmpdir) | |
| zip_path = tmpdir_path / "importldraw.zip" | |
| urllib.request.urlretrieve(download_url, zip_path) | |
| print("✅ 已下载 ImportLDraw 压缩包") | |
| with zipfile.ZipFile(zip_path, 'r') as zip_ref: | |
| zip_ref.extractall(tmpdir_path) | |
| extracted_root = None | |
| for child in tmpdir_path.iterdir(): | |
| if child.is_dir() and (child / "__init__.py").exists(): | |
| extracted_root = child | |
| break | |
| if child.is_dir(): | |
| potential = child / "ImportLDraw" | |
| if (potential / "__init__.py").exists(): | |
| extracted_root = potential | |
| break | |
| if not extracted_root: | |
| print("❌ 无法在压缩包中找到 ImportLDraw 目录") | |
| return None | |
| if target_dir.exists(): | |
| shutil.rmtree(target_dir) | |
| shutil.copytree(extracted_root, target_dir) | |
| print(f"✅ ImportLDraw 已下载到: {target_dir}") | |
| return target_dir | |
| except Exception as download_error: | |
| print(f"❌ ImportLDraw 下载失败: {download_error}") | |
| return None | |
| def _resolve_import_ldraw_dir() -> Path: | |
| """ | |
| Locate ImportLDraw plugin directory (simplified for Docker deployment). | |
| Checks only 3 deterministic locations: | |
| 1. Environment variable IMPORT_LDRAW_DIR (for local dev override) | |
| 2. {repo}/code/ImportLDraw (Docker deployment path) | |
| 3. {repo}/code/ImportLDraw_auto (auto-downloaded fallback) | |
| Raises FileNotFoundError if not found in any location. | |
| """ | |
| code_dir = Path(__file__).resolve().parents[2] | |
| # 1. Environment variable override (local development) | |
| env_override = os.environ.get("IMPORT_LDRAW_DIR") | |
| if env_override: | |
| path = Path(env_override).expanduser() | |
| if (path / "__init__.py").exists(): | |
| print(f"✓ Using IMPORT_LDRAW_DIR: {path}") | |
| return path | |
| else: | |
| print(f"⚠️ IMPORT_LDRAW_DIR set but invalid: {path}") | |
| # 2. Docker deployment path / Repository bundled path | |
| for subdir in ["ImportLDraw", "ImportLDraw_auto"]: | |
| path = code_dir / subdir | |
| if (path / "__init__.py").exists(): | |
| print(f"✓ Found ImportLDraw at: {path}") | |
| return path | |
| # Not found - fail fast with clear error | |
| raise FileNotFoundError( | |
| f"ImportLDraw not found in:\n" | |
| f" - {code_dir / 'ImportLDraw'}\n" | |
| f" - {code_dir / 'ImportLDraw_auto'}\n" | |
| f"Set IMPORT_LDRAW_DIR environment variable or ensure Docker build succeeded." | |
| ) | |
| # 根据操作系统自动检测Blender路径 | |
| def _get_blender_path(): | |
| """自动检测Blender路径(支持Mac/Linux)""" | |
| system = platform.system() | |
| # Mac系统常见的Blender安装路径 | |
| if system == 'Darwin': | |
| possible_paths = [ | |
| '/Applications/Blender.app/Contents/MacOS/Blender', | |
| '/Applications/Blender 3.6/Blender.app/Contents/MacOS/Blender', | |
| '/Applications/Blender 4.0/Blender.app/Contents/MacOS/Blender', | |
| os.path.expanduser('~/Applications/Blender.app/Contents/MacOS/Blender'), | |
| ] | |
| for path in possible_paths: | |
| if os.path.exists(path): | |
| print(f"✓ 找到Blender: {path}") | |
| return path | |
| # 如果没找到,提示用户安装 | |
| print("⚠️ 未找到Blender!") | |
| print("请从以下网址下载并安装Blender 3.6 LTS:") | |
| print("https://www.blender.org/download/lts/3-6/") | |
| print("安装到 /Applications/ 目录后重新运行。") | |
| return None | |
| # Linux系统(优先检测系统安装的Blender) | |
| else: | |
| # 首先检查通过apt/系统包管理器安装的Blender | |
| system_paths = [ | |
| '/usr/bin/blender', | |
| '/usr/local/bin/blender', | |
| '/snap/bin/blender', | |
| ] | |
| for path in system_paths: | |
| if os.path.exists(path): | |
| print(f"✓ 找到系统Blender: {path}") | |
| return path | |
| # 检查手动下载的版本 | |
| linux_path = '/tmp/blender-3.6.5-linux-x64/blender' | |
| if os.path.exists(linux_path): | |
| print(f"✓ 找到Blender: {linux_path}") | |
| return linux_path | |
| # 在Hugging Face Spaces等环境中,Blender应该通过packages.txt安装 | |
| # 因此不需要自动下载安装,直接返回系统路径 | |
| print("⚠️ 未找到Blender,尝试使用系统默认路径...") | |
| return '/usr/bin/blender' # 假设通过packages.txt安装到系统路径 | |
| BLENDER_PATH = _get_blender_path() | |
| if BLENDER_PATH and os.path.exists(BLENDER_PATH): | |
| # 验证Blender版本 | |
| try: | |
| version_check = subprocess.run( | |
| [BLENDER_PATH, '--version'], | |
| capture_output=True, | |
| text=True, | |
| timeout=10 | |
| ) | |
| if version_check.returncode == 0: | |
| version_info = version_check.stdout.strip().split('\n')[0] | |
| print(f"✓ Blender版本: {version_info}") | |
| except Exception as e: | |
| print(f"⚠️ Blender版本检查失败: {e}") | |
| def render_bricks_safe( | |
| in_file: str, | |
| out_file: str, | |
| reposition_camera: bool = True, | |
| square_image: bool = True, | |
| instructions_look: bool = False, | |
| fov: float = 45, | |
| img_resolution: int = 512, | |
| ) -> None: | |
| print("=" * 70) | |
| print("🔍 [DEBUG] render_bricks_safe() 函数被调用") | |
| print(f" 📁 输入文件: {in_file}") | |
| print(f" 📁 输出文件: {out_file}") | |
| print(f" 🔧 BLENDER_PATH (全局): {BLENDER_PATH}") | |
| print(f" ✓ Blender 是否存在: {BLENDER_PATH and os.path.exists(BLENDER_PATH) if BLENDER_PATH else False}") | |
| print("=" * 70) | |
| in_file = os.path.abspath(in_file) | |
| out_file = os.path.abspath(out_file) | |
| # 确保输出目录存在 | |
| out_dir = os.path.dirname(out_file) | |
| Path(out_dir).mkdir(parents=True, exist_ok=True) | |
| os.chmod(out_dir, 0o755) | |
| ldraw_lib_path = os.environ.get('LDRAW_LIBRARY_PATH') | |
| if not ldraw_lib_path or not os.path.exists(ldraw_lib_path): | |
| ldraw_lib_path = Path.home() / 'ldraw' | |
| ldraw_lib_path = os.path.abspath(ldraw_lib_path) | |
| print(f"📦 LDraw库路径: {ldraw_lib_path}") | |
| print(f"✓ LDraw库是否存在: {os.path.exists(ldraw_lib_path)}") | |
| if os.path.exists(ldraw_lib_path): | |
| parts_dir = os.path.join(ldraw_lib_path, 'parts') | |
| print(f" - parts 目录存在: {os.path.exists(parts_dir)}") | |
| else: | |
| print(f" ⚠️ 警告:LDraw 库目录不存在!") | |
| import_ldraw_dir = _resolve_import_ldraw_dir() | |
| if not import_ldraw_dir: | |
| autogenerated_dir = _download_import_ldraw(root_dir) | |
| if autogenerated_dir and (autogenerated_dir / "__init__.py").exists(): | |
| import_ldraw_dir = autogenerated_dir | |
| if not import_ldraw_dir: | |
| raise FileNotFoundError( | |
| "未能找到 ImportLDraw 插件目录。请确保 code/ImportLDraw " | |
| "已包含在部署包中,或设置环境变量 IMPORT_LDRAW_DIR 指向插件位置。" | |
| ) | |
| import_ldraw_dir = import_ldraw_dir.resolve() | |
| import_ldraw_parent = import_ldraw_dir.parent | |
| # Simplified: Single deterministic path for sys.path | |
| import_ldraw_path = str(import_ldraw_parent) | |
| print(f"🔌 ImportLDraw目录: {import_ldraw_dir}") | |
| print(f"📍 ImportLDraw父目录: {import_ldraw_path}") | |
| # Set PYTHONPATH for Blender (will work with --python-use-system-env flag) | |
| blender_env = os.environ.copy() | |
| blender_env["PYTHONPATH"] = import_ldraw_path | |
| print(f"✓ PYTHONPATH 设置为: {import_ldraw_path}") | |
| # 修复布尔值格式化问题 | |
| blender_script = ''' | |
| import bpy | |
| import math | |
| import os | |
| import sys | |
| from pathlib import Path | |
| import traceback | |
| print("=== Blender脚本开始执行 ===") | |
| # Simplified: Single deterministic sys.path (demo.zip style) | |
| sys.path.append("{import_ldraw_path}") | |
| print(f"✓ Added to sys.path: {{sys.path[-1]}}") | |
| # Import ImportLDraw (fail fast if not found) | |
| try: | |
| print("Importing ImportLDraw...") | |
| import ImportLDraw | |
| from ImportLDraw.loadldraw.loadldraw import Options, Configure, loadFromFile, FileSystem | |
| print(f"✓ ImportLDraw loaded from: {{ImportLDraw.__file__}}") | |
| except ImportError as import_error: | |
| print(f"❌ ImportLDraw import failed: {{import_error}}") | |
| print(f" sys.path: {{sys.path}}") | |
| traceback.print_exc() | |
| sys.exit(1) | |
| try: | |
| plugin_path = Path(ImportLDraw.__file__).parent | |
| print(f"插件路径: {{plugin_path}}") | |
| print("Blender内部输出路径: " + "{output_file}") | |
| print("输出目录是否存在: " + str(os.path.exists(os.path.dirname("{output_file}")))) | |
| # 检查输入文件 | |
| print(f"输入文件路径: {{'{input_file}'}}") | |
| print(f"输入文件是否存在: {{os.path.exists('{input_file}')}}") | |
| if os.path.exists("{input_file}"): | |
| with open("{input_file}", "r") as f: | |
| content = f.read() | |
| print(f"LDR文件内容长度: {{len(content)}}") | |
| print("文件前几行:") | |
| for i, line in enumerate(content.split('\\n')[:5]): | |
| print(f" {{i+1}}: {{line}}") | |
| # 设置 ImportLDraw 选项(demo.zip 原始实现) | |
| print("设置 ImportLDraw Options...") | |
| Options.ldrawDirectory = "{ldraw_path}" | |
| Options.instructionsLook = {instructions_look_bool} | |
| Options.useLogoStuds = True | |
| Options.useUnofficialParts = True | |
| Options.gaps = True | |
| Options.studLogoDirectory = os.path.join(str(plugin_path), 'studs') | |
| Options.LSynthDirectory = os.path.join(str(plugin_path), 'lsynth') | |
| Options.verbose = 1 | |
| Options.overwriteExistingMaterials = True | |
| Options.overwriteExistingMeshes = True | |
| Options.scale = 0.01 | |
| Options.createInstances = True | |
| Options.removeDoubles = True | |
| Options.positionObjectOnGroundAtOrigin = True | |
| Options.flattenHierarchy = False | |
| Options.edgeSplit = True | |
| Options.addBevelModifier = True | |
| Options.bevelWidth = 0.5 | |
| Options.addEnvironmentTexture = True | |
| Options.scriptDirectory = os.path.join(str(plugin_path), 'loadldraw') | |
| Options.addWorldEnvironmentTexture = True | |
| Options.addGroundPlane = True | |
| Options.setRenderSettings = True | |
| Options.removeDefaultObjects = True | |
| Options.positionCamera = {reposition_camera_bool} | |
| Options.cameraBorderPercent = 0.05 | |
| print("✅ Options 设置完成") | |
| print("执行 Configure()...") | |
| Configure() | |
| print("✅ Configure 执行成功") | |
| print("清理场景...") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| bpy.ops.object.select_by_type(type='MESH') | |
| bpy.ops.object.delete() | |
| print("场景清理完成") | |
| print("尝试加载 LDR 文件(使用 loadFromFile)...") | |
| ldr_file = FileSystem.locate("{input_file}") | |
| print(f"找到 LDR 文件: {{ldr_file}}") | |
| loadFromFile(None, ldr_file) | |
| print("✅ LDR 文件加载成功") | |
| # 检查加载的对象 | |
| mesh_objects = [obj for obj in bpy.data.objects if obj.type == 'MESH'] | |
| print(f"加载的网格对象数量: {{len(mesh_objects)}}") | |
| if len(mesh_objects) == 0: | |
| print("警告: 没有加载任何网格对象!") | |
| else: | |
| for obj in mesh_objects[:3]: # 只显示前3个对象 | |
| print(f" 对象: {{obj.name}}, 顶点数: {{len(obj.data.vertices) if obj.data else 0}}") | |
| scene = bpy.context.scene | |
| if {square_image_bool}: # 直接使用布尔值 | |
| scene.render.resolution_x = {img_resolution} | |
| scene.render.resolution_y = {img_resolution} | |
| if scene.camera: | |
| scene.camera.data.angle = math.radians({fov}) | |
| else: | |
| print("警告:场景中没有相机,创建默认相机") | |
| bpy.ops.object.camera_add(location=(5, -5, 3)) | |
| scene.camera = bpy.context.active_object | |
| scene.render.engine = 'CYCLES' | |
| scene.cycles.samples = 512 # 与 demo.zip 一致的高质量渲染 | |
| scene.cycles.device = 'GPU' | |
| scene.render.image_settings.file_format = 'PNG' | |
| scene.render.filepath = "{output_file}" | |
| scene.render.use_overwrite = True | |
| # Disable denoising (HF Spaces apt-get Blender lacks OpenImageDenoise) | |
| bpy.context.view_layer.cycles.use_denoising = False | |
| print("ℹ️ Denoising disabled (apt-get Blender has no OpenImageDenoise support)") | |
| # GPU 配置(与 demo.zip 一致)- 优先使用 GPU,失败则自动回退到 CPU | |
| if sys.platform == 'darwin': | |
| compute_device_type = 'METAL' | |
| else: | |
| compute_device_type = 'CUDA' | |
| print("🔧 配置 GPU...") | |
| try: | |
| bpy.context.preferences.addons['cycles'].preferences.compute_device_type = compute_device_type | |
| bpy.context.preferences.addons['cycles'].preferences.get_devices() | |
| gpu_used = False | |
| for device in bpy.context.preferences.addons['cycles'].preferences.devices: | |
| if device['name'].startswith(('NVIDIA', 'Apple', 'AMD')): | |
| device['use'] = 1 | |
| gpu_used = True | |
| print("✅ 启用 GPU: " + device['name']) | |
| else: | |
| device['use'] = 0 | |
| if not gpu_used: | |
| print("⚠️ 未找到可用 GPU,将回退到 CPU 渲染") | |
| scene.cycles.device = 'CPU' | |
| print("ℹ️ 使用 CPU 渲染(samples=512)") | |
| else: | |
| print("ℹ️ 使用 GPU 渲染(" + compute_device_type + ", samples=512)") | |
| except Exception as gpu_error: | |
| print("⚠️ GPU 初始化失败: " + str(gpu_error)) | |
| print("ℹ️ 回退到 CPU 渲染(samples=512)") | |
| scene.cycles.device = 'CPU' | |
| print("开始渲染...") | |
| result = bpy.ops.render.render(write_still=True) | |
| print("渲染执行结果: " + str(result)) | |
| print("渲染后文件是否存在: " + str(os.path.exists("{output_file}"))) | |
| if os.path.exists("{output_file}"): | |
| file_size = os.path.getsize("{output_file}") | |
| print("文件生成成功: " + str(file_size) + " 字节") | |
| else: | |
| print("严重错误:渲染完成但未生成文件") | |
| print("=== Blender脚本执行完成 ===") | |
| except Exception as e: | |
| print(f"脚本执行过程中发生错误: {{e}}") | |
| traceback.print_exc() | |
| sys.exit(1) | |
| ''' | |
| # 写入临时脚本 - 修复布尔值格式化 | |
| with tempfile.NamedTemporaryFile(mode='w', suffix='.py', delete=False) as f: | |
| script_content = blender_script.format( | |
| import_ldraw_path=import_ldraw_path, # Simplified: single path | |
| ldraw_path=ldraw_lib_path, | |
| instructions_look_bool=str(instructions_look), | |
| reposition_camera_bool=str(reposition_camera), | |
| square_image_bool=str(square_image), | |
| fov=fov, | |
| img_resolution=img_resolution, | |
| input_file=in_file, | |
| output_file=out_file | |
| ) | |
| f.write(script_content) | |
| script_path = f.name | |
| try: | |
| # 检查Blender路径是否存在 | |
| print(f"🔍 [DEBUG] 检查 Blender 路径...") | |
| print(f" BLENDER_PATH 值: {BLENDER_PATH}") | |
| print(f" 类型: {type(BLENDER_PATH)}") | |
| print(f" 是否为 None: {BLENDER_PATH is None}") | |
| if not BLENDER_PATH or not os.path.exists(BLENDER_PATH): | |
| print(f"❌ Blender 不可用") | |
| print(f" - BLENDER_PATH: {BLENDER_PATH}") | |
| print(f" - 文件存在: {os.path.exists(BLENDER_PATH) if BLENDER_PATH else 'N/A'}") | |
| print("⚠️ 跳过渲染:未找到Blender") | |
| print("如需3D渲染功能,请安装Blender 3.6+") | |
| print("📝 正在生成占位图片...") | |
| # 创建一个占位图片,避免程序崩溃 | |
| from PIL import Image, ImageDraw, ImageFont | |
| img = Image.new('RGB', (512, 512), color=(240, 240, 240)) | |
| draw = ImageDraw.Draw(img) | |
| draw.text((150, 250), "Blender未安装\n渲染功能不可用", fill=(100, 100, 100)) | |
| img.save(out_file) | |
| print(f"✅ 已生成占位图片: {out_file}") | |
| return | |
| print(f"✅ Blender 可用: {BLENDER_PATH}") | |
| # 首先测试 Blender 是否能正常运行 | |
| test_cmd = [BLENDER_PATH, '--version'] | |
| print(f"测试Blender: {' '.join(test_cmd)}") | |
| try: | |
| test_result = subprocess.run( | |
| test_cmd, | |
| capture_output=True, | |
| text=True, | |
| timeout=10, | |
| env=blender_env | |
| ) | |
| print(f"Blender测试返回码: {test_result.returncode}") | |
| if test_result.stdout: | |
| print(f"Blender版本信息: {test_result.stdout.strip()}") | |
| if test_result.stderr: | |
| print(f"Blender测试错误: {test_result.stderr.strip()}") | |
| except Exception as test_e: | |
| print(f"Blender测试失败: {test_e}") | |
| # 在 Linux 上使用 xvfb-run 以支持无头渲染(含 GLX 扩展) | |
| if platform.system() == 'Linux' and os.path.exists('/usr/bin/xvfb-run'): | |
| cmd = [ | |
| 'xvfb-run', | |
| '-a', # 自动选择显示编号 | |
| '--server-args', '-screen 0 1024x768x24 -ac +extension GLX +extension RENDER +render -noreset', | |
| BLENDER_PATH, | |
| '--background', | |
| '--python-use-system-env', # CRITICAL: Enable PYTHONPATH support | |
| '--python', script_path | |
| ] | |
| print("✅ 使用 xvfb-run 进行无头渲染(GLX 扩展已启用)") | |
| else: | |
| cmd = [ | |
| BLENDER_PATH, | |
| '--background', | |
| '--python-use-system-env', # CRITICAL: Enable PYTHONPATH support | |
| '--python', script_path | |
| ] | |
| print("⚠️ 直接运行 Blender(无 xvfb)") | |
| print(f"执行命令: {' '.join(cmd)}") | |
| print(f"脚本路径: {script_path}") | |
| print(f"脚本是否存在: {os.path.exists(script_path)}") | |
| result = subprocess.run( | |
| cmd, | |
| stdout=subprocess.PIPE, | |
| stderr=subprocess.PIPE, | |
| text=True, | |
| timeout=300, | |
| env=blender_env | |
| ) | |
| # 输出Blender日志 | |
| print("=" * 70) | |
| print(f"🎬 Blender 执行完成") | |
| print("=" * 70) | |
| print(f"返回码: {result.returncode}") | |
| print(f"标准输出长度: {len(result.stdout) if result.stdout else 0} 字符") | |
| print(f"错误输出长度: {len(result.stderr) if result.stderr else 0} 字符") | |
| if result.stdout: | |
| print("=" * 70) | |
| print("📝 Blender 标准输出:") | |
| print("=" * 70) | |
| print(result.stdout) | |
| else: | |
| print("(标准输出为空)") | |
| if result.stderr: | |
| print("=" * 70) | |
| print("❌ Blender 错误输出:") | |
| print("=" * 70) | |
| print(result.stderr) | |
| else: | |
| print("(错误输出为空)") | |
| print("=" * 70) | |
| if result.returncode != 0: | |
| # 在抛出异常前,尝试解析错误信息 | |
| error_summary = "未知错误" | |
| if result.stderr: | |
| # 提取关键错误信息 | |
| lines = result.stderr.strip().split('\n') | |
| for line in lines: | |
| if 'Error' in line or 'error' in line: | |
| error_summary = line.strip() | |
| break | |
| raise RuntimeError( | |
| f"Blender返回错误码: {result.returncode}\n" | |
| f"错误摘要: {error_summary}\n" | |
| f"完整输出已打印在上方" | |
| ) | |
| if not os.path.exists(out_file): | |
| raise FileNotFoundError(f"渲染失败:未生成输出文件 {out_file}") | |
| # 验证文件大小 | |
| file_size = os.path.getsize(out_file) | |
| if file_size < 100: | |
| raise RuntimeError(f"生成的文件无效(大小:{file_size}字节)") | |
| print(f"渲染成功!文件大小: {file_size} 字节") | |
| except subprocess.TimeoutExpired: | |
| raise TimeoutError("渲染超时(超过5分钟)") | |
| except Exception as e: | |
| raise e | |
| finally: | |
| if os.path.exists(script_path): | |
| os.unlink(script_path) | |
| def main(): | |
| parser = argparse.ArgumentParser() | |
| parser.add_argument('--in_file', type=str, required=True, help='Path to LDR file') | |
| parser.add_argument('--out_file', type=str, required=True, help='Path to output image file') | |
| args = parser.parse_args() | |
| # 检查输入文件是否存在 | |
| if not os.path.exists(args.in_file): | |
| print(f"错误: 输入文件不存在: {args.in_file}") | |
| return | |
| # 获取输入文件的绝对路径 | |
| in_file = os.path.abspath(args.in_file) | |
| out_file = os.path.abspath(args.out_file) | |
| print(f"输入文件: {in_file}") | |
| print(f"输出文件: {out_file}") | |
| try: | |
| render_bricks_safe(in_file, out_file, square_image=True, instructions_look=False) | |
| print(f'成功渲染图像到: {out_file}') | |
| except Exception as e: | |
| print(f'渲染失败: {e}') | |
| if __name__ == '__main__': | |
| main() | |