| type ByafLoreItem = { | |
| key: string; | |
| value: string; | |
| }; | |
| type ByafCharacterImage = { | |
| path: string; | |
| label: string; | |
| }; | |
| type ByafExampleMessage = { | |
| characterID: string; | |
| text: string; | |
| }; | |
| type ByafCharacter = { | |
| schemaVersion: 1; | |
| id: string; | |
| name: string; | |
| displayName: string; | |
| isNSFW: boolean; | |
| persona: string; | |
| createdAt: string; | |
| updatedAt: string; | |
| loreItems: Array<ByafLoreItem>; | |
| images: Array<ByafCharacterImage>; | |
| }; | |
| type ByafManifest = { | |
| schemaVersion: 1; | |
| createdAt: string; | |
| characters: string[]; | |
| scenarios: string[]; | |
| author?: { | |
| name: string; | |
| backyardURL: string; | |
| }; | |
| }; | |
| type ByafAiMessage = { | |
| type: "ai"; | |
| outputs: Array<{ | |
| createdAt: string; | |
| updatedAt: string; | |
| text: string; | |
| activeTimestamp: string; | |
| }>; | |
| }; | |
| type ByafHumanMessage = { | |
| type: "human"; | |
| createdAt: string; | |
| updatedAt: string; | |
| text: string; | |
| }; | |
| type ByafScenario = { | |
| schemaVersion: 1; | |
| title?: string; | |
| model?: string; | |
| formattingInstructions: string; | |
| minP: number; | |
| minPEnabled: boolean; | |
| temperature: number; | |
| repeatPenalty: number; | |
| repeatLastN: number; | |
| topK: number; | |
| topP: number; | |
| exampleMessages: Array<ByafExampleMessage>; | |
| canDeleteExampleMessages: boolean; | |
| firstMessages: Array<ByafExampleMessage>; | |
| narrative: string; | |
| promptTemplate: "general" | "ChatML" | "Llama3" | "Gemma2" | "CommandR" | "MistralInstruct" | null; | |
| grammar: string | null; | |
| messages: Array<ByafAiMessage | ByafHumanMessage>; | |
| backgroundImage?: string; | |
| }; | |
| type ByafChatBackground = { | |
| name: string; | |
| data: Buffer; | |
| paths: string[]; | |
| }; | |
| type ByafParseResult = { | |
| card: TavernCardV2, | |
| images: { filename: string, image: Buffer, label: string }[], | |
| scenarios: Partial<ByafScenario>[], | |
| chatBackgrounds: Array<ByafChatBackground>, | |
| character: ByafCharacter | |
| }; | |