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| import { BufferGeometry } from '../core/BufferGeometry'; | |
| import { Material } from './../materials/Material'; | |
| import { BufferAttribute } from './../core/BufferAttribute'; | |
| import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute'; | |
| import { Mesh } from './Mesh'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { Color } from './../math/Color'; | |
| export class InstancedMesh<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[]> extends Mesh< | |
| TGeometry, | |
| TMaterial | |
| > { | |
| constructor(geometry: TGeometry | undefined, material: TMaterial | undefined, count: number); | |
| count: number; | |
| instanceColor: null | InstancedBufferAttribute; | |
| instanceMatrix: InstancedBufferAttribute; | |
| readonly isInstancedMesh: true; | |
| getColorAt(index: number, color: Color): void; | |
| getMatrixAt(index: number, matrix: Matrix4): void; | |
| setColorAt(index: number, color: Color): void; | |
| setMatrixAt(index: number, matrix: Matrix4): void; | |
| dispose(): void; | |
| } | |