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| import { Bone } from './Bone'; | |
| import { Matrix4 } from './../math/Matrix4'; | |
| import { DataTexture } from './../textures/DataTexture'; | |
| export class Skeleton { | |
| constructor(bones: Bone[], boneInverses?: Matrix4[]); | |
| uuid: string; | |
| bones: Bone[]; | |
| boneInverses: Matrix4[]; | |
| boneMatrices: Float32Array; | |
| boneTexture: null | DataTexture; | |
| boneTextureSize: number; | |
| frame: number; | |
| init(): void; | |
| calculateInverses(): void; | |
| computeBoneTexture(): this; | |
| pose(): void; | |
| update(): void; | |
| clone(): Skeleton; | |
| getBoneByName(name: string): undefined | Bone; | |
| dispose(): void; | |
| /** | |
| * @deprecated This property has been removed completely. | |
| */ | |
| useVertexTexture: boolean; | |
| } | |