starry / backend /libs /three /renderers /WebGLRenderTarget.d.ts
k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Vector4 } from './../math/Vector4';
import { Texture } from './../textures/Texture';
import { DepthTexture } from './../textures/DepthTexture';
import { EventDispatcher } from './../core/EventDispatcher';
import { Wrapping, TextureFilter, TextureDataType, TextureEncoding } from '../constants';
export interface WebGLRenderTargetOptions {
wrapS?: Wrapping | undefined;
wrapT?: Wrapping | undefined;
magFilter?: TextureFilter | undefined;
minFilter?: TextureFilter | undefined;
format?: number | undefined; // RGBAFormat;
type?: TextureDataType | undefined; // UnsignedByteType;
anisotropy?: number | undefined; // 1;
depthBuffer?: boolean | undefined; // true;
stencilBuffer?: boolean | undefined; // false;
generateMipmaps?: boolean | undefined; // true;
depthTexture?: DepthTexture | undefined;
encoding?: TextureEncoding | undefined;
}
export class WebGLRenderTarget extends EventDispatcher {
constructor(width: number, height: number, options?: WebGLRenderTargetOptions);
width: number;
height: number;
depth: number;
scissor: Vector4;
/**
* @default false
*/
scissorTest: boolean;
viewport: Vector4;
texture: Texture;
/**
* @default true
*/
depthBuffer: boolean;
/**
* @default true
*/
stencilBuffer: boolean;
/**
* @default null
*/
depthTexture: DepthTexture;
/**
* Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
* @default 0
*/
samples: number;
readonly isWebGLRenderTarget: true;
/**
* @deprecated Use {@link Texture#wrapS texture.wrapS} instead.
*/
wrapS: any;
/**
* @deprecated Use {@link Texture#wrapT texture.wrapT} instead.
*/
wrapT: any;
/**
* @deprecated Use {@link Texture#magFilter texture.magFilter} instead.
*/
magFilter: any;
/**
* @deprecated Use {@link Texture#minFilter texture.minFilter} instead.
*/
minFilter: any;
/**
* @deprecated Use {@link Texture#anisotropy texture.anisotropy} instead.
*/
anisotropy: any;
/**
* @deprecated Use {@link Texture#offset texture.offset} instead.
*/
offset: any;
/**
* @deprecated Use {@link Texture#repeat texture.repeat} instead.
*/
repeat: any;
/**
* @deprecated Use {@link Texture#format texture.format} instead.
*/
format: any;
/**
* @deprecated Use {@link Texture#type texture.type} instead.
*/
type: any;
/**
* @deprecated Use {@link Texture#generateMipmaps texture.generateMipmaps} instead.
*/
generateMipmaps: any;
setSize(width: number, height: number, depth?: number): void;
clone(): this;
copy(source: WebGLRenderTarget): this;
dispose(): void;
}